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// Objects will be applied and deleted in waves, according to their apply/delete order. Objects which specify a purge order will be deleted from the cluster at the
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// end of the wave specified as purge order; other than redundant objects, a purged object will remain as Completed in the inventory;
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// and it might be re-applied/re-purged in case it runs out of sync.
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// and it might be re-applied/re-purged in case it runs out of sync. Within a wave, objects are processed following a certain internal order;
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// in particular, instances of types which are part of the wave are processed only if all other objects in that wave have a ready state.
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//
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// This method will change the passed inventory (add or remove elements, change elements). If Apply() returns true, then all objects are successfully reconciled;
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// otherwise, if it returns false, the caller should recall it timely, until it returns true. In any case, the passed inventory should match the state of the
// Delete objects stored in the inventory from the target cluster and maintain inventory.
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// Objects will be deleted in waves, according to their delete order (as stored in the inventory); that means, the deletion of
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// objects having a certain delete order will only start if all objects with lower delete order are gone. Within a wave, objects are
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// deleted following a certain internal ordering; in particular, if there are instances of types which are part of the wave, then these
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// instances will be deleted first; only if all such instances are gone, the remaining objects of the wave will be deleted.
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//
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// This method will change the passed inventory (remove elements, change elements). If Delete() returns true, then all objects are gone; otherwise,
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// if it returns false, the caller should recall it timely, until it returns true. In any case, the passed inventory should match the state of the
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// inventory after the previous invocation of Delete(); usually, the caller saves the inventory after calling Delete(), and loads it before calling Delete().
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