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Look into handling render texture and object setup without asset and prefab #7

@RyanNielson

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@RyanNielson
  • Automatically generate a render texture when component is added to a camera, or the settings are changed.
  • Handle re-creation of render texture if it is corrupted or unallocated by Unity. Perhaps there's some useful information in here: Two Diff Scenes with Diff Pixel 2D Camera Produces Garbage #2
  • All the user should need to do is add the component, and it handles the creation of the camera and quad if they don't exist.

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