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The go-to way to render text at variable sizes with Raylib is to use SDF Font generation, see the following raylib example: https://www.raylib.com/examples/text/loader.html?name=text_font_sdf
There are no c++ bindings to load in a font in this way (for example, no LoadFontData bindings passing in a non-default font type / GenImageFontAtlas bindings AFAIK). Any chance these could be added?
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