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Player.cpp
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53 lines (40 loc) · 1.04 KB
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#include "Player.h"
// Default constructor
Player::Player() {
name = "";
resetStats();
}
// Usual creation constructor
Player::Player(std::string playerName) {
name = playerName;
resetStats();
}
// Virtual destructor
Player::~Player() {}
// ACCESSSOR FUNCTIONS
// Returns the player's current score
short Player::getScore() const { return score; }
// Returns the player's current consecutive wins
short Player::getConsecutiveWins() const { return consecutiveWins; }
// MUTATOR FUNCTIONS
// Resets the player's stats (score, consecutive wins, skill level, and rounds played)
void Player::resetStats()
{
score = 0;
consecutiveWins = 0;
}
// Adds value to the player's score
void Player::updateScore(short value)
{
score += value;
}
// Resets the player's number of consecutive wins to 0
void Player::resetConsecutiveWins()
{
consecutiveWins = 0;
}
// Add 1 to the player's number of consecutive wins
void Player::incrementConsecutiveWins()
{
consecutiveWins++;
}