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server.cpp
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131 lines (109 loc) · 3.85 KB
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#include <iostream>
#include <cstring>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <unistd.h>
const std::string PROTOCOL_NAME = "BitTorrent protocol";
const int RESERVED_BYTES = 8;
const int HANDSHAKE_SIZE = 49 + PROTOCOL_NAME.size();
const int MESSAGE_ID_INTERESTED = 2;
const int MESSAGE_ID_UNCHOKE = 1;
std::string infoHash = "<20-byte-info-hash0>";
std::string peerID = "<20-byte-peer-id000>";
bool sendUnchokeMessage(int clientSock) {
uint32_t messageLength = htonl(1); // 1 byte for the message ID
uint8_t messageID = MESSAGE_ID_UNCHOKE;
char buffer[5];
memcpy(buffer, &messageLength, 4); // Length prefix
buffer[4] = messageID;
if (send(clientSock, buffer, 5, 0) < 0) {
std::cerr << "Failed to send unchoke message\n";
return false;
}
std::cout << "Unchoke message sent to client\n";
return true;
}
void handleMessages(int clientSock) {
while (true) {
uint32_t lengthPrefix;
if (recv(clientSock, &lengthPrefix, sizeof(lengthPrefix), 0) <= 0) {
std::cerr << "Connection closed or error occurred\n";
break;
}
lengthPrefix = ntohl(lengthPrefix);
if (lengthPrefix == 0) {
std::cout << "Keep-alive message received\n";
continue;
}
uint8_t messageID;
if (recv(clientSock, &messageID, sizeof(messageID), 0) <= 0) {
std::cerr << "Failed to read message ID\n";
break;
}
if (messageID == MESSAGE_ID_INTERESTED) {
std::cout << "Received interested message from client\n";
sendUnchokeMessage(clientSock);
} else {
std::cout << "Received message ID: " << (int)messageID << "\n";
}
}
}
void startServer(int port) {
int serverSock = socket(AF_INET, SOCK_STREAM, 0);
if (serverSock < 0) {
std::cerr << "Failed to create server socket\n";
return;
}
sockaddr_in serverAddress;
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = INADDR_ANY;
serverAddress.sin_port = htons(port);
if (bind(serverSock, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) < 0) {
std::cerr << "Binding failed\n";
close(serverSock);
return;
}
if (listen(serverSock, 1) < 0) {
std::cerr << "Listening failed\n";
close(serverSock);
return;
}
std::cout << "Server is listening on port " << port << "...\n";
sockaddr_in clientAddress;
socklen_t clientAddressLen = sizeof(clientAddress);
int clientSock = accept(serverSock, (struct sockaddr*)&clientAddress, &clientAddressLen);
if (clientSock < 0) {
std::cerr << "Failed to accept connection\n";
close(serverSock);
return;
}
std::cout << "Accepted connection from client\n";
char handshakeMessage[HANDSHAKE_SIZE];
int bytesReceived = recv(clientSock, handshakeMessage, HANDSHAKE_SIZE, 0);
if (bytesReceived != HANDSHAKE_SIZE) {
std::cerr << "Failed to receive proper handshake\n";
close(clientSock);
close(serverSock);
return;
}
std::cout << "Received handshake from client\n";
std::string response;
response += static_cast<char>(PROTOCOL_NAME.size());
response += PROTOCOL_NAME;
response += std::string(RESERVED_BYTES, '\0');
response += infoHash;
response += peerID;
if (send(clientSock, response.c_str(), response.size(), 0) < 0) {
std::cerr << "Failed to send handshake response\n";
} else {
std::cout << "Handshake response sent to client\n";
}
handleMessages(clientSock);
close(clientSock);
close(serverSock);
}
int main() {
int serverPort = 6881;
startServer(serverPort);
return 0;
}