From a4cac28d28943184a3e57a6f3f1c20e1712c990e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=88=AA=E5=91=B3=E9=BA=BB=E9=85=B1?= <93972760+TaranDahl@users.noreply.github.com> Date: Fri, 8 May 2026 17:09:12 +0800 Subject: [PATCH 01/13] Update copilot-instructions.md --- .../SKILL.md" | 130 ++++++++++++++++++ .../SKILL.md" | 124 +++++++++++++++++ 2 files changed, 254 insertions(+) create mode 100644 ".trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" create mode 100644 ".trae/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" diff --git "a/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" "b/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" new file mode 100644 index 0000000000..984e79c4c6 --- /dev/null +++ "b/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" @@ -0,0 +1,130 @@ +--- +name: 撰写文档 Write Documentation +description: "### Write Documentation\n\nThis command is invoked when the code changes for a feature or bugfix are complete on a branch (branched from `develop`) and documentation is the only remaining task. The AI should discover what changed, categorize it, and write the appropriate documentation entries." +--- + +#### Workflow + +**Step 0: Determine the author** + +Use `git log develop...HEAD --format="%an <%ae>"` to list commits on the current branch that are not in `develop`. If the branch has extra commits, use the author name(s) from those commits as the user's identity for `CREDITS.md` and `Whats-New.md`. If there are no extra commits or the author cannot be determined from commit information, ask the user directly for their identity before proceeding. + +**Step 1: Discover what changed** + +Run `git diff develop...HEAD --stat` to see which files were modified. Then inspect the diffs in detail using `git diff develop...HEAD` (or `git diff develop...HEAD -- `) to understand the nature of each change. Key things to identify: +- New/changed INI keys (tags) — look for `.Read(exINI, ...)` calls in `LoadFromINIFile` / `LoadBeforeTypeData` etc. +- New/changed hooks — look for `DEFINE_HOOK`, `DEFINE_JUMP`, `DEFINE_PATCH` macros. +- New types/classes — look for new files in `src/New/` or new `ExtData` classes. +- Whether the change is a new feature, an enhancement of existing behavior, a bugfix, a UI change, an AI/scripting change, or something miscellaneous. + +**Step 2: Categorize the change** + +Determine which doc pages need updating: + +| Change type | Where to document | +|-------------|------------------| +| New feature (brand new functionality) | New `### ` section in the appropriate primary doc page, inserted in **dictionary (alphabetical) order** among existing sibling `### ` headings | +| Enhancement of existing game behavior that adds new INI tags | New `### ` section in the appropriate primary doc page, likewise in alphabetical order | +| Enhancement/bugfix of existing game behavior with **no new INI tags** | A bullet point under `## Bugfixes and miscellaneous` in `docs/Fixed-or-Improved-Logics.md` | +| User interface change (new hotkey, display, sidebar, tooltip) | `docs/User-Interface.md` | +| AI, scripting, trigger, or mapping change | `docs/AI-Scripting-and-Mapping.md` | +| Uncategorized change | `docs/Miscellanous.md` | +| New user setting in RA2MD.INI | `docs/Whats-New.md` (under "New user settings") | + +Primary doc page mapping: +- Most game logic features → `docs/New-or-Enhanced-Logics.md` + - Within this file, `## ` headings are categories (e.g., `## Buildings`, `## Projectiles`, `## Warheads`). Place new `### ` sections under the appropriate category, sorted alphabetically. + +Additionally, every non-trivial change requires: +- **`docs/Whats-New.md`** — changelog entry. +- **`CREDITS.md`** — credit the author. + +**Step 3: Draft the documentation text — user review required before writing** + +Before writing any documentation, draft the descriptive text and present it to the user for review. Use the following format for the draft: + +``` +### + +- + - (tab-indented) controls/determines/is used for . +``` + +Two styles for the first bullet point: +- **New feature** (brand new functionality): + ``` + - Now you can . (新功能) + ``` +- **Enhancement of existing behavior** (patches/improves vanilla logic): + ``` + - In vanilla, . Now you can . + ``` + +Wait for the user to approve the drafted text before proceeding to write it into the actual doc files. + +**Step 4: Write the main documentation** + +After user approval, write the approved text into the appropriate doc file. For sections in `docs/New-or-Enhanced-Logics.md` or similar, insert the new `### ` section in alphabetical order among existing sibling headings under the correct `## ` category. Look at existing sibling `### ` headings to determine the correct insertion point. + +Continue with the INI code block following existing conventions: + +```markdown +In `rulesmd.ini`: +```ini +[SECTION] ; ObjectType +KeyName=default ; accepted type +KeyName.WithDots=default ; accepted type with optional explanation +``` +``` + +Key rules for INI documentation: +- Use ` ```ini ` fenced code blocks. +- Section header comment format: `[SOMENAME]` followed by spaces then `; ObjectType` (e.g., `; BuildingType`, `; TechnoType`, `; WarheadType`, `; SuperWeaponType`). +- For global sections use the literal section name: `[General]`, `[AudioVisual]`, `[CombatDamage]`, `[Radiation]`, `[AI]`, etc. +- Key name, equals sign, default value (or blank if empty), spaces, semicolon, type description. +- Boolean types are documented as `; boolean`. +- Integer types as `; integer`. +- Floating point types as `; double` or `; float`. +- Pointer types as `; AnimType` (just the game class name, not full C++ type). +- List types as `; list of TechnoType` etc. +- If the INI key name contains dots, it maps naturally (e.g. `KeyName.SubKey` stays as-is in docs). + +When there are many related keys, group them logically within the same section and INI block. Put them in the order they appear in the INI section. + +**Step 5: Chinese translation** + +After the English documentation has been written and confirmed, produce a Chinese translation of the new section(s). Present the Chinese text to the user for review and confirmation. Update the corresponding `.po` files in `docs/locale/zh_CN/LC_MESSAGES/` after the user approves the translation. + +**Step 6: Write `docs/Whats-New.md` entry** + +Whats-New entries go under the `### Version TBD (develop branch nightly builds)` section. Use the author identity determined in Step 0. The entry should be a bullet point briefly describing the change and how it might affect existing mods: + +```markdown +- (by ) +``` + +If new INI keys are user-facing settings in `RA2MD.INI`, also add them under the `### New user settings in RA2MD.INI` section: +```ini +[Phobos] +NewKeyName=true ; boolean +``` + +If INI keys were renamed, add entries under `### Changed tags` using the format seen in existing entries: +```markdown +- `[Section] -> OldName` -> `[Section] -> NewName` +``` + +**Step 7: Write `CREDITS.md` entry** + +Use the author identity determined in Step 0. Find the author's section in `CREDITS.md`. If the author doesn't have a section yet, create one. Add a bullet describing the contribution: + +```markdown +- **AuthorName (GitHubUsername)**: + - Feature description matching the phrasing used in other entries +``` + +Do not skip the CREDITS entry unless the user explicitly says to skip it. + +**Step 8: Review and confirm** + +After writing all entries, present a summary to the user showing which files were modified and what was added. diff --git "a/.trae/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" "b/.trae/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" new file mode 100644 index 0000000000..bf0ba6e469 --- /dev/null +++ "b/.trae/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" @@ -0,0 +1,124 @@ +--- +name: 生成INI标签 Generate INI tag +description: "A \"tag\" is an INI key that generally corresponds to a C++ property. Defining a tag requires modifications in four places within the target `ExtData` class: **declaration**, **initialization**, **serialization**, and **INI loading**. If the user does not provide all information explicitly, the AI should infer the missing pieces, present them to the user for confirmation, and only proceed after approval." +--- + +#### 1. Determine the Class + +Game entities have **instance classes** (e.g., `BuildingClass`) and **static type classes** (e.g., `BuildingTypeClass`). Tags are almost always defined in the static type class's `ExtData` — when the user says "add a tag for buildings", they mean `BuildingTypeExt::ExtData`. Same pattern applies: + +| User says | Corresponding ExtData | +|-----------|----------------------| +| Building / BuildingType | `BuildingTypeExt::ExtData` | +| Vehicle / Unit / UnitType | `UnitTypeExt::ExtData` (or `TechnoTypeExt::ExtData`) | +| Infantry / InfantryType | `InfantryTypeClass` → `TechnoTypeExt::ExtData` | +| Aircraft / AircraftType | `AircraftTypeClass` → `TechnoTypeExt::ExtData` | +| Warhead | `WarheadTypeExt::ExtData` | +| Weapon | `WeaponTypeExt::ExtData` | +| Bullet / Projectile | `BulletTypeExt::ExtData` | +| SuperWeapon / SW | `SWTypeExt::ExtData` | +| Animation / Anim | `AnimTypeExt::ExtData` | +| Particle | `ParticleTypeExt::ExtData` | +| Terrain / TerrainType | `TerrainTypeExt::ExtData` | +| Overlay / OverlayType | `OverlayTypeExt::ExtData` | +| Global / Rules | `RulesExt::ExtData` | + +Note: `TechnoTypeExt::ExtData` is the **common base class** extension for `BuildingType`, `UnitType`, `InfantryType`, and `AircraftType`. If a tag applies to all Techno types, place it in `TechnoTypeExt`; if it applies only to a specific subtype, place it in the corresponding subclass Ext (e.g., buildings only → `BuildingTypeExt`). + +#### 2. Determine the Section + +- **Non-global tags**: Read from `pSection` (the INI section matching the instance ID/name) inside `LoadFromINIFile`. Determine whether to use `pSection` or `pArtSection`: + - `pSection` = `pThis->ID` — reads from the identically-named section in `rulesmd.ini`. The vast majority of tags go here. + - `pArtSection` = `pThis->ImageFile` — reads from the identically-named section in `artmd.ini`, using `INI_Art` / `exArtINI`. Generally used for visual, graphical, or animation-related tags. Check whether the class's `LoadFromINIFile` defines a `pArtSection` variable and `exArtINI` to see if this is supported. +- **Global tags**: For `RulesExt::ExtData`, read from fixed global sections such as `GameStrings::General` (`[General]`), `GameStrings::CombatDamage` (`[CombatDamage]`), `GameStrings::Radiation` (`[Radiation]`), `GameStrings::AudioVisual` (`[AudioVisual]`), `GameStrings::AI` (`[AI]`), etc. Infer the appropriate section based on the key name's semantics. + +#### 3. Determine the Key Name + +The INI key name specified by the user. **Critical conversion rule: dots `.` in the key name become underscores `_` in the C++ property name.** + +For example: `"Factory.IsSuper"` → C++ property name `Factory_IsSuper` + +#### 4. Determine the Type + +Infer the C++ type based on semantics. Common types and their wrappers: + +| Semantics | C++ Type | Wrapper | +|-----------|---------|---------| +| Boolean on/off switch | `bool` | `Valueable` | +| Integer (count, frames, int percentage) | `int` | `Valueable` | +| Floating point (ratio, multiplier, speed) | `double` | `Valueable` | +| In-game distance (Lepton) | `Leptons` | `Valueable` | +| Coordinate | `CoordStruct` / `Point2D` | `Valueable` | +| Color | `ColorStruct` | `Valueable` | +| Nullable (omitting means use default logic) | any | `Nullable` | +| List (comma-separated values) | `std::vector` | `ValueableVector` | +| Pointer to another game type | `WeaponTypeClass*` etc. | `Valueable` | +| Index lookup (sounds etc.) | see `ValueableIdx` | `ValueableIdx` | +| Enum | game enum | `Valueable` etc. | + +**Inference rules:** +- Key name contains `Is`/`Can`/`Allow`/`Use`/`Has`/`Enable`/`Disable` → likely `Valueable` +- Key name contains `Amount`/`Count`/`Max`/`Min`/`Delay`/`Rate`/`Frame` (integer) → likely `Valueable` +- Key name contains `Factor`/`Mult`/`Percent`/`Speed`/`Ratio`/`Chance` → likely `Valueable` +- Key name contains `Type` (singular pointer) → `Valueable` +- Key name contains `Types` (plural) → `ValueableVector` +- When unsure about optionality, default to `Valueable` (required); use `Nullable` if omitting is semantically valid. + +#### 5. Implementation Steps + +Modify the `Body.h` and `Body.cpp` of the target ExtData. Follow these four steps: + +**A. Declare the property (Body.h → ExtData public section)** + +Follow existing declaration style, e.g.: +```cpp +Valueable Factory_IsSuper; +``` + +**B. Initialize the property (Body.h → ExtData constructor initializer list)** + +Add a default value in the constructor, matching the existing format (comma-first, aligned): +```cpp +, Factory_IsSuper { false } +``` + +**C. Register in serialization (Body.cpp → Serialize function)** + +Insert into the `Stm` chain in `Serialize(T& Stm)`, ordered alphabetically or logically: +```cpp +.Process(this->Factory_IsSuper) +``` + +**D. INI loading (Body.cpp → LoadFromINIFile function)** + +Based on the section determined in step 2, choose `exINI` or `exArtINI`, and `pSection` or `pArtSection`: +```cpp +// From rulesmd.ini (most common) +this->Factory_IsSuper.Read(exINI, pSection, "Factory.IsSuper"); + +// From artmd.ini (visual/graphical) +this->Factory_IsSuper.Read(exArtINI, pArtSection, "Factory.IsSuper"); + +// Global tag example (RulesExt) +this->Factory_IsSuper.Read(exINI, GameStrings::General, "Factory.IsSuper"); +``` + +If the property is a pointer to another game type (e.g., `Valueable`), use `.Read` to enable auto-creation: +```cpp +this->SomeWeapon.Read(exINI, pSection, "SomeWeapon"); +``` + +#### 6. Full Example + +User says: "add a tag called `Factory.IsSuper` for buildings" + +Inference process: +- Class: `BuildingTypeExt::ExtData` ("buildings" → building type static data) +- Section: `pSection` (not visual-related) +- Key: `Factory.IsSuper` → property name `Factory_IsSuper` +- Type: `Valueable` (contains `Is`, boolean semantics) +- Default: `false` (conservative default) + +After confirmation, modify: +- [Body.h](file:///f:/RA2%20Engine%20Extension/MJobos/src/Ext/BuildingType/Body.h): declaration + initialization +- [Body.cpp](file:///f:/RA2%20Engine%20Extension/MJobos/src/Ext/BuildingType/Body.cpp): Serialize + LoadFromINIFile \ No newline at end of file From eef48d9deaacd4a483137c883804eb65fa57fe14 Mon Sep 17 00:00:00 2001 From: Noble Fish <89088785+DeathFishAtEase@users.noreply.github.com> Date: Fri, 8 May 2026 22:09:39 +0800 Subject: [PATCH 02/13] fix format --- .../SKILL.md" | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git "a/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" "b/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" index 984e79c4c6..6f99eead76 100644 --- "a/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" +++ "b/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" @@ -68,14 +68,14 @@ After user approval, write the approved text into the appropriate doc file. For Continue with the INI code block following existing conventions: -```markdown +````markdown In `rulesmd.ini`: ```ini [SECTION] ; ObjectType KeyName=default ; accepted type KeyName.WithDots=default ; accepted type with optional explanation ``` -``` +```` Key rules for INI documentation: - Use ` ```ini ` fenced code blocks. From 88bd8fe42d83fe46871dedb0cb4c04068b4ad9db Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=88=AA=E5=91=B3=E9=BA=BB=E9=85=B1?= <93972760+TaranDahl@users.noreply.github.com> Date: Sun, 10 May 2026 00:13:48 +0800 Subject: [PATCH 03/13] Check hooks skill --- .../SKILL.md" | 151 ++++++ .../check_hook_conflicts.py" | 174 +++++++ .../discover_hooks.py" | 474 ++++++++++++++++++ .../parse_hook_log.py" | 89 ++++ 4 files changed, 888 insertions(+) create mode 100644 ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" create mode 100644 ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" create mode 100644 ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" create mode 100644 ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" new file mode 100644 index 0000000000..3a8bc051df --- /dev/null +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" @@ -0,0 +1,151 @@ +--- +name: 检查钩子 Check Hooks +description: "Checks newly added Syringe hooks (DEFINE_HOOK / DEFINE_HOOK_AGAIN) on the current branch for common errors: insufficient size (< 5 bytes), conflicts with hooks from other engine extensions, instruction boundary misalignment, and register/stack variable extraction issues. Uses HookAnalysis.log for conflict detection and IDA MCP for deep instruction analysis." +--- + +#### Helper Scripts + +All scripts in this directory. The AI MUST use them — do not reimplement parsing logic. + +| Script | Purpose | +|--------|---------| +| `discover_hooks.py` | Discovers new/modified DEFINE_HOOK / DEFINE_HOOK_AGAIN from git. Two modes: auto-detect (no args) or `--commit `. Supports fuzzy commit name resolution (searches last 30 commits). Outputs JSON with `hooks` array, each having `address`, `size`, `name`, `file`, `returns`. Use `--json-only` for piping. | +| `check_hook_conflicts.py` | Reads a JSON array of new hooks from stdin (or a file argument) and checks them against `HookAnalysis.log` for Problem 0 (size < 5) and Problem 1 (conflicts). Outputs JSON with `errors` and `notes` arrays. | +| `parse_hook_log.py` | Parses `HookAnalysis.log` (GBK encoding) and outputs all existing hooks as JSON. Typically not called directly — used by `check_hook_conflicts.py`. | +| `HookAnalysis.log` | Pre-generated hook analysis report from SyringeIH. Read-only reference. | + +#### Workflow + +This skill checks all newly added `DEFINE_HOOK` and `DEFINE_HOOK_AGAIN` macro invocations on the current branch for four classes of problems. + +**Step 0: Discover new hooks** + +Use `discover_hooks.py` to find which hooks need checking. Two modes: + +**Mode A — Specify a commit** (user provides a SHA or commit name): +``` +python discover_hooks.py --commit +``` + +**IMPORTANT — Terminal reliability:** The script captures all git output internally via `capture_output=True` and sets `GIT_PAGER=cat` as a safety measure. It CANNOT be affected by the terminal's pager/less configuration. If the script runs and produces output that is not what you expected, READ the output carefully — do NOT assume the terminal is broken. Valid outputs include: + - `"action": "resolve"` + `candidates` array: the script IS working correctly, it just needs you to pick a SHA + - `"action": "error"`: there is a specific error message explaining what went wrong + - A `hooks` array with the discovered hooks — the script ran successfully + +If the script appears to "fail" (you ran it but didn't get hooks), first check what it actually output, then check this document for what to do next. + +The script first tries `git show ` directly (git natively resolves partial SHAs). If that fails (e.g., the user provided a non-SHA name like "Country"), the script outputs the last 30 commits as a `candidates` list. The AI MUST: + +1. Examine the `candidates` array in the JSON output. Find the commit(s) whose `message` field matches the user's description. +2. Pick the most relevant SHA and re-run with it directly: `python discover_hooks.py --commit ` +3. If multiple candidates match closely, present them to the user and ask which one. +4. **Do NOT fall back to manually reading source files to find hooks.** The script is the only correct way to determine which hooks were added by a commit. + +**CRITICAL — Never guess which files were modified based on the commit title:** If you cannot get the script to run successfully (e.g., the script says the commit is not found), do NOT try to infer the relevant source file from the commit title or commit message keywords. Instead: + - First try the commit SHA directly: `python discover_hooks.py --commit ` + - If the commit is not in the local repo, run `git fetch upstream` first, then try again + - Only if all git/npm approaches fail should you consult the user for the correct SHA + +**Mode B — Auto-detect** (user does not specify a commit): +``` +python discover_hooks.py +``` + +The script automatically determines the diff range with this priority: +1. Uncommitted changes (including new/untracked source files) + unpushed commits on current branch → checks both +2. Only unpushed commits → checks those +3. Neither unpushed nor uncommitted → falls back to `develop...HEAD` (tries `origin/develop` if `develop` doesn't exist locally) +4. If none of the above work → tries to find the branch fork point via `git merge-base` +5. If all attempts fail → reports no changes found + +The output is a JSON object with a `hooks` array. Each hook has: `address`, `name`, `size`, `file`, `returns`. The `returns` field is auto-detected from the diff context: `"0"`, `"0x"`, `"R->Origin() + N"`, or `"?"` if undetermined. + +If no hooks are found, the script reports a warning. Present this to the user and stop. + +**Important:** If `returns` is `"?"`, the AI MUST read the hook function body from the source file to determine the actual return behavior before proceeding. + +**Step 1: Problem 0 & 1 — Size and conflict checks (scripted)** + +Pipe the discovered hooks directly to the conflict checker: +``` +python discover_hooks.py --json-only | python check_hook_conflicts.py +``` + +Or with a commit: +``` +python discover_hooks.py --commit --json-only | python check_hook_conflicts.py +``` + +If `returns` was `"?"`, first fix it in the JSON, or save the corrected JSON to a temp file and pass it as an argument instead of piping. + +The script: +- Reports **Problem 0** errors for any hook with `size < 5` +- Reports **Problem 1** conflicts: partial address range overlaps and return address overlaps +- Notes exact overlaps (stacked hooks) as informational — not errors + +Interpret the JSON output. The `errors` array contains issues that need fixing. The `notes` array contains informational items (stacked hooks, OK confirmations, etc.). + +For each error, present it to the user clearly: + +**Problem 0** (from script output): +> ❌ **Problem 0: Insufficient hook size** +> Hook `HookName` at `0x` has size `0x` (< 5). The JMP instruction requires at least 5 bytes. Increase the size to cover the full instruction(s) at this address. + +**Problem 1 — Stacked hook** (from `notes` with `type: "stacked"`): +> ℹ️ **Problem 1: Stacked hook (not an error, verify intent)** +> Hook `NewHookName` at `0x` (size `0x`) exactly matches existing hook `ExistingHookName` from ``. The second hook will execute after the first returns 0. Verify this is intended. + +**Problem 1 — Partial overlap** (from `errors` with `type: "conflict"`): +> ❌ **Problem 1: Hook address range conflict** +> Hook `NewHookName` at `0x` (size `0x`, range `[0x, 0x)`) conflicts with existing hook `ExistingHookName` from `` at `0x` (size `0x`, range `[0x, 0x)`). + +**Problem 1 — Return address conflict** (from `errors` with `type: "return_conflict"`): +> ❌ **Problem 1: Return address conflict** +> Hook `NewHookName` at `0x` returns to `0x`, which falls within existing hook `ExistingHookName` from `` covering `[0x, 0x)`. + +If no conflicts were found for a hook, the script outputs a note with `type: "ok"`. + +**Step 2: Problem 2 & 3 — Instruction boundary and variable validation via IDA MCP** + +Attempt to connect to the IDA MCP server. Check if `gamemd.exe` is the loaded IDB. + +**If IDA MCP is not available or gamemd.exe is not loaded:** + +> ⚠️ **IDA MCP server is not available.** Skipping Problem 2 (instruction boundary) and Problem 3 (variable extraction) checks. Connect the IDA MCP server with gamemd.exe loaded for full validation. + +Skip Step 2 entirely. + +**If IDA MCP is available:** + +**Problem 2 — Instruction boundary check:** + +For each new hook: +1. Use the IDA MCP to verify the hook address is at the start of an x86 instruction. +2. Use the IDA MCP to verify that `addr + size` is also at an instruction boundary (the hook covers complete instructions). +3. For fixed return addresses, verify they are at instruction boundaries. + +If any check fails: +> ❌ **Problem 2: Instruction boundary issue** +> Hook `HookName` at `0x` (size `0x`) — is not at an instruction start">. Disassemble the area at this address to find the correct boundaries. + +**Problem 3 — Variable extraction validation:** + +For each new hook, inspect the function body for `GET`, `GET_STACK`, `REF_STACK`, `LEA_STACK` macros and register writes (`R->EAX(value)`, `R->ECX(value)`, `R->STACK(offset, value)`, etc.). Use IDA MCP to decompile or disassemble the code around the hook address and verify the register/stack state matches. + +For `GET(type, var, reg)`: +- Check what `reg` holds at the hook point according to IDA +- If the type declared in GET differs from what IDA suggests, warn the user + +For `GET_STACK(type, var, offset)` / `REF_STACK(type, var, offset)`: +- Check the stack layout at the hook point per IDA +- If the offset suggests a different type or value, warn the user + +If a mismatch is found: +> ⚠️ **Problem 3: Variable extraction may be incorrect** +> At `0x`: `GET(, , )` — `` appears to hold `` based on IDA analysis. Verify the register assignment at this address. + +If all Problem 3 checks pass: "✓ Variable extraction checks passed." + +**Step 3: Summary** + +After all checks, print a summary listing all checked hooks and any problems found, grouped by severity (❌ errors first, then ⚠️ warnings, then ℹ️ notes). If no problems were found at all: "✅ All checks passed. No issues found with the new hooks." diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" new file mode 100644 index 0000000000..4d8289d9e7 --- /dev/null +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" @@ -0,0 +1,174 @@ +#!/usr/bin/env python3 +"""Check new hooks against existing hooks in HookAnalysis.log for conflicts. + +Usage: + python check_hook_conflicts.py + +new_hooks_json is a JSON file (or '-' for stdin) containing an array of new hook objects: + [{"address": "0x46BDD9", "size": 5, "name": "MyHook", "returns": "0x46BDE0"}] + +"returns" can be: + - "0" or missing/empty → returns 0 (resolves to hook address, safe, no return-check needed) + - "0x..." → fixed return address to check + - "R->Origin() + N" → relative return (hook address + N) to check + +Output is JSON with conflict results. +""" + +import json +import os +import sys +import re + +# Ensure the script's own directory is in sys.path so that +# 'import parse_hook_log' works regardless of the working directory. +_script_dir = os.path.dirname(os.path.abspath(__file__)) +if _script_dir not in sys.path: + sys.path.insert(0, _script_dir) + +def parse_existing_hooks(log_path): + """Parse HookAnalysis.log and return list of existing hook dicts.""" + import parse_hook_log + return parse_hook_log.parse_hook_log(log_path) + + +def check_hooks(new_hooks, existing_hooks): + results = [] + errors = [] + notes = [] + + for nh in new_hooks: + addr = nh['address'] + addr_int = int(addr, 16) + size = nh['size'] + name = nh.get('name', '') + ret = nh.get('returns', '0') # returns "0", "0x...", or "R->Origin() + N" + range_start = addr_int + range_end = addr_int + size + + # Resolve return address + ret_addr = None + if ret == '0' or not ret: + ret_addr = None # means safe, no return-check needed + elif re.match(r'^0x[0-9A-Fa-f]+$', ret): + ret_addr = int(ret, 16) + else: + m = re.match(r'R->Origin\(\)\s*\+\s*(\d+)', ret) + if m: + ret_addr = addr_int + int(m.group(1)) + + # Check Problem 0: size >= 5 + if size < 5: + errors.append({ + 'problem': 'Problem 0', + 'hook': name, + 'address': addr, + 'message': f"Hook '{name}' at {addr} has size {size} (< 5). The JMP instruction requires at least 5 bytes." + }) + + # Check Problem 1: conflicts + found_conflict = False + for eh in existing_hooks: + e_range_start = eh['range_start'] + e_range_end = eh['range_end'] + e_addr = eh['address'] + + # Check address range overlap + if range_start < e_range_end and range_end > e_range_start: + if range_start == e_range_start and range_end == e_range_end: + # Exact overlap - stacked hooks, not an error + notes.append({ + 'problem': 'Problem 1', + 'hook': name, + 'address': addr, + 'size': size, + 'existing_hook': eh['name'], + 'existing_dll': eh['dll'], + 'existing_address': e_addr, + 'existing_size': eh['size'], + 'type': 'stacked', + 'message': ( + f"Hook '{name}' at {addr} (size {size}) exactly matches " + f"existing hook '{eh['name']}' from {eh['dll']}. " + f"This is a stacked hook — the second will execute after the first returns 0. " + f"Verify this is intended." + ) + }) + else: + # Partial overlap - conflict + errors.append({ + 'problem': 'Problem 1', + 'hook': name, + 'address': addr, + 'size': size, + 'range': f"[0x{range_start:08X}, 0x{range_end:08X})", + 'existing_hook': eh['name'], + 'existing_dll': eh['dll'], + 'existing_address': e_addr, + 'existing_size': eh['size'], + 'existing_range': f"[0x{e_range_start:08X}, 0x{e_range_end:08X})", + 'type': 'conflict', + 'message': ( + f"Hook '{name}' at {addr} (size {size}, range " + f"[0x{range_start:08X}, 0x{range_end:08X})) conflicts with " + f"existing hook '{eh['name']}' from {eh['dll']} at " + f"{e_addr} (size {eh['size']}, range " + f"[0x{e_range_start:08X}, 0x{e_range_end:08X})). " + f"The address ranges overlap." + ) + }) + found_conflict = True + + # Check return address + if ret_addr is not None: + if e_range_start <= ret_addr < e_range_end: + errors.append({ + 'problem': 'Problem 1', + 'hook': name, + 'address': addr, + 'returns': ret, + 'return_addr': f"0x{ret_addr:08X}", + 'existing_hook': eh['name'], + 'existing_dll': eh['dll'], + 'existing_range': f"[0x{e_range_start:08X}, 0x{e_range_end:08X})", + 'type': 'return_conflict', + 'message': ( + f"Hook '{name}' at {addr} returns to 0x{ret_addr:08X}, " + f"which falls within existing hook '{eh['name']}' from {eh['dll']} " + f"covering [0x{e_range_start:08X}, 0x{e_range_end:08X})." + ) + }) + + if not found_conflict: + notes.append({ + 'problem': 'Problem 1', + 'hook': name, + 'address': addr, + 'type': 'ok', + 'message': f"No conflicts detected for hook '{name}' at {addr}." + }) + + return {'errors': errors, 'notes': notes} + + +def main(): + if len(sys.argv) < 2: + new_hooks = json.load(sys.stdin) + else: + new_hooks_input = sys.argv[1] + if new_hooks_input == '-': + new_hooks = json.load(sys.stdin) + else: + with open(new_hooks_input, 'r', encoding='utf-8') as f: + new_hooks = json.load(f) + + script_dir = os.path.dirname(os.path.abspath(__file__)) + log_path = os.path.join(script_dir, 'HookAnalysis.log') + existing_hooks = parse_existing_hooks(log_path) + + results = check_hooks(new_hooks, existing_hooks) + json.dump(results, sys.stdout, indent=2, ensure_ascii=False) + + +if __name__ == '__main__': + main() diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" new file mode 100644 index 0000000000..27e1fcc860 --- /dev/null +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" @@ -0,0 +1,474 @@ +#!/usr/bin/env python3 +"""Discover new or modified DEFINE_HOOK / DEFINE_HOOK_AGAIN for checking. + +Modes: + python discover_hooks.py --commit Check hooks in a specific commit + python discover_hooks.py Auto-detect what to check + +Auto-detect priority: + 1. Uncommitted changes (working tree vs HEAD) + unpushed commits + on the current branch (vs upstream) + 2. If nothing above, check from the branch point off develop, + i.e. commits in HEAD that are not in develop. + +Outputs JSON array to stdout with hooks and their source locations. +""" + +import subprocess +import sys +import os +import re +import json + + +# 首先查找并切换到 git 仓库根目录 +def find_git_root(): + """Find the git repository root by searching upwards from current directory.""" + current_dir = os.path.abspath(os.getcwd()) + while True: + if os.path.isdir(os.path.join(current_dir, '.git')): + return current_dir + parent = os.path.dirname(current_dir) + if parent == current_dir: # 到达根目录仍未找到 + return None + current_dir = parent + +# 切换到 git 根目录 +git_root = find_git_root() +if git_root: + os.chdir(git_root) + + +NO_PAGER_ENV = None + + +def _no_pager_env(): + global NO_PAGER_ENV + if NO_PAGER_ENV is None: + NO_PAGER_ENV = os.environ.copy() + NO_PAGER_ENV['GIT_PAGER'] = 'cat' + NO_PAGER_ENV['PAGER'] = 'cat' + return NO_PAGER_ENV + + +def run_git(args): + result = subprocess.run( + ['git'] + args, + capture_output=True, + text=True, + encoding='utf-8', + errors='replace', + env=_no_pager_env() + ) + return result.stdout.strip() + + +def has_uncommitted(): + out = run_git(['diff', 'HEAD', '--name-only']) + if out: + return True + # Also check untracked source files — git diff HEAD doesn't show new files + untracked = run_git(['ls-files', '--others', '--exclude-standard', '--', '*.cpp', '*.h']) + return len(untracked) > 0 + + +def get_upstream(): + """Return upstream branch name, or empty string if not set.""" + out = run_git(['rev-parse', '--abbrev-ref', '@{u}']) + # If no upstream, git prints an error to stderr and empty stdout + if out and 'fatal' not in out: + return out + return '' + + +def has_unpushed(): + upstream = get_upstream() + if not upstream: + return False + out = run_git(['log', f'{upstream}..HEAD', '--oneline']) + return len(out) > 0 + + +def get_unpushed_commits(): + upstream = get_upstream() + if not upstream: + return None + out = run_git(['log', f'{upstream}..HEAD', '--format=%H']) + if out: + return out.splitlines() + return None + + +def get_develop_diff_commits(): + """Get commits on HEAD that are not in develop. + Tries 'develop' first, then 'origin/develop' as fallback.""" + for candidate in ('develop', 'origin/develop'): + out = run_git(['log', f'{candidate}..HEAD', '--format=%H']) + if out: + return out.splitlines(), candidate + return None, None + + +def get_diff_from_range(commit_range): + """Run git diff and return the text.""" + args = ['diff', commit_range, '--', '*.cpp', '*.h'] + return run_git(args) + + +def _include_untracked_content(diff_text): + """Append untracked source file content as diff additions. + This allows new files (not yet tracked by git) to be parsed for hooks.""" + untracked = run_git(['ls-files', '--others', '--exclude-standard', '--', '*.cpp', '*.h']) + if not untracked: + return diff_text + result = [diff_text] if diff_text else [] + for file_path in untracked.splitlines(): + try: + with open(file_path, 'r', encoding='utf-8', errors='replace') as f: + content = f.read() + result.append(f'+++ b/{file_path}') + for line in content.split('\n'): + result.append(f'+{line}') + except OSError: + pass + return '\n'.join(result) + + +def get_show_commit(commit): + """Run git show for a single commit, restricted to source files. + Returns (diff_text, error) where error is None on success.""" + result = subprocess.run( + ['git', 'show', commit, '--', '*.cpp', '*.h'], + capture_output=True, + text=True, + encoding='utf-8', + errors='replace', + env=_no_pager_env() + ) + if result.returncode != 0: + return '', result.stderr.strip() + return result.stdout, None + + +def get_recent_commits(count=30): + """Return the last N commits as a list of {sha, message}.""" + log_lines = run_git(['log', f'-{count}', '--format=%H %s']).splitlines() + result = [] + for line in log_lines: + line = line.strip() + if not line: + continue + parts = line.split(' ', 1) + if len(parts) >= 2: + result.append({'sha': parts[0], 'message': parts[1]}) + elif parts: + result.append({'sha': parts[0], 'message': ''}) + return result + + +def resolve_commit(candidate): + """Try to resolve a commit reference. + Returns (sha, message, needs_selection, candidates). + If git can resolve directly, returns that commit. + Otherwise returns the last 30 commits for AI to pick from and present to user. + """ + # Try direct resolution first (git handles partial SHAs natively) + result = subprocess.run( + ['git', 'rev-parse', '--verify', f'{candidate}^{{commit}}'], + capture_output=True, text=True, encoding='utf-8', errors='replace', + env=_no_pager_env() + ) + if result.returncode == 0: + sha = result.stdout.strip() + msg = run_git(['log', '-1', '--format=%s', sha]) + return sha, msg, False, [] + + # Can't resolve — return recent commits for AI to pick from + recent = get_recent_commits() + if recent: + return None, '', True, recent + return None, '', False, [] + + +HOOK_RE = re.compile( + r'DEFINE_HOOK(?:AGAIN)?\s*\(\s*' + r'(0x[0-9A-Fa-f]+)\s*,\s*' + r'(\w+)\s*,\s*' + r'(0x[0-9A-Fa-f]+|\d+)' +) + +RETURN_0_RE = re.compile(r'\breturn\s+0\s*;') +RETURN_HEX_RE = re.compile(r'\breturn\s+(0x[0-9A-Fa-f]+)\s*;') +RETURN_ORIGIN_RE = re.compile(r'\breturn\s+R->Origin\(\)\s*\+\s*(0x[0-9A-Fa-f]+|\d+)\s*;') +ENUM_VAL_RE = re.compile(r'(Continue|Skip)\s*=\s*(0x[0-9A-Fa-f]+)') +ENUM_RET_RE = re.compile(r'\breturn\s+(Continue|Skip)\s*;') + + +def parse_hooks_from_diff(diff_text): + """Parse DEFINE_HOOK/DEFINE_HOOK_AGAIN from unified diff.""" + hooks = [] + current_file = '' + lines = diff_text.split('\n') + + for i, line in enumerate(lines): + # Track file + file_match = re.match(r'^\+\+\+\s+b/(.*)', line) + if file_match: + current_file = file_match.group(1) + continue + + # Only process added lines + if not line.startswith('+'): + continue + # Skip the +++ line itself + if line.startswith('+++'): + continue + + stripped = line[1:] # Remove the '+' prefix + + m = HOOK_RE.search(stripped) + if m: + address = m.group(1) + name = m.group(2) + size_raw = m.group(3) + # size can be hex or decimal + if size_raw.startswith('0x') or size_raw.startswith('0X'): + size = int(size_raw, 16) + else: + size = int(size_raw) + + hooks.append({ + 'address': address, + 'name': name, + 'size': size, + 'file': current_file, + 'diff_line': i, + }) + + return hooks + + +def analyze_return_behavior(hooks, diff_text): + """For each hook, try to determine return behavior from the diff context.""" + lines = diff_text.split('\n') + # Map diff lines to hook entries + hook_by_diff_line = {h['diff_line']: h for h in hooks} + + for i, line in enumerate(lines): + if i not in hook_by_diff_line: + continue + h = hook_by_diff_line[i] + + # Look forward in the diff for return statements (within ~150 lines) + # Track brace depth to handle nested blocks (if/else/for etc.) + brace_depth = 0 + for j in range(i + 1, min(i + 150, len(lines))): + future = lines[j] + if not future.startswith('+') or future.startswith('+++'): + continue + content = future[1:] + + # Count braces to track depth into the hook body + open_count = content.count('{') + close_count = content.count('}') + brace_depth += open_count - close_count + if brace_depth <= 0: + break # Exited the hook body + + # Check for enum definitions + enum_m = ENUM_VAL_RE.search(content) + if enum_m: + label = enum_m.group(1) + val = enum_m.group(2) + h.setdefault('enum_map', {})[label] = val + + # Check return statements + ret0 = RETURN_0_RE.search(content) + if ret0: + h['returns'] = '0' + break + + ret_hex = RETURN_HEX_RE.search(content) + if ret_hex: + ret_addr = ret_hex.group(1) + # If we have enum mapping, resolve it + enum_map = h.get('enum_map', {}) + for label, val in enum_map.items(): + if ret_addr == label: + ret_addr = val + break + h['returns'] = ret_addr + break + + ret_origin = RETURN_ORIGIN_RE.search(content) + if ret_origin: + offset = ret_origin.group(1) + if offset.startswith('0x') or offset.startswith('0X'): + offset_int = int(offset, 16) + else: + offset_int = int(offset) + h['returns'] = f'R->Origin() + {offset_int}' + break + + # Check enum-based return + enum_ret = ENUM_RET_RE.search(content) + if enum_ret: + label = enum_ret.group(1) + enum_map = h.get('enum_map', {}) + if label in enum_map: + h['returns'] = enum_map[label] + else: + h['returns'] = f'enum:{label}' + break + + if 'returns' not in h: + h['returns'] = '?' # Could not determine from diff alone + + +def get_fork_point(): + """Find the fork point of the current branch using various strategies. + Returns (base_ref, description) or (None, message) on failure.""" + # Strategy 1: fork-point from origin/develop + for candidate in ('origin/develop', 'develop'): + out = run_git(['merge-base', '--fork-point', candidate, 'HEAD']) + if out: + try: + int(out, 16) + return out, candidate + except ValueError: + pass + # Strategy 2: plain merge-base + for candidate in ('origin/develop', 'develop'): + out = run_git(['merge-base', candidate, 'HEAD']) + if out: + try: + int(out, 16) + return out, candidate + except ValueError: + pass + return None, 'no fork point found' + + +def determine_diff_range(): + """Determine the git diff range for auto-detect mode. + + Returns (diff_args, description) where diff_args is list for git diff + and description is a human-readable explanation. + """ + # Priority 1: uncommitted changes (including untracked source files) + if has_uncommitted(): + # Check if there are also unpushed commits + unpushed = get_unpushed_commits() + if unpushed: + upstream = get_upstream() or 'develop' + return ([f'{upstream}...HEAD'], f'{upstream}...HEAD', f'unpushed (vs {upstream}) + uncommitted changes') + else: + return (['HEAD'], 'HEAD', 'uncommitted changes') + + # Priority 1b: unpushed only (no uncommitted) + unpushed = get_unpushed_commits() + if unpushed: + upstream = get_upstream() or 'develop' + return ([f'{upstream}...HEAD'], f'{upstream}...HEAD', f'unpushed commits (vs {upstream})') + + # Priority 2: nothing unpushed/uncommitted, check commits ahead of develop + dev_commits, dev_ref = get_develop_diff_commits() + if dev_commits: + return ([f'{dev_ref}...HEAD'], f'{dev_ref}...HEAD', f'commits ahead of {dev_ref}') + + # Priority 3: try to find the fork point — useful when neither develop nor upstream exists + fork_base, fork_desc = get_fork_point() + if fork_base: + return ([f'{fork_base}...HEAD'], f'{fork_base}...HEAD', f'fork point from {fork_desc}') + + return ([], '', 'no changes found') + + +def main(): + import argparse + parser = argparse.ArgumentParser(description='Discover new hooks for checking.') + parser.add_argument('--commit', '-c', help='Check hooks in a specific commit (SHA or ref)') + parser.add_argument('--json-only', action='store_true', help='Output only the JSON array, no metadata') + args = parser.parse_args() + + if args.commit: + # First try direct git show + diff_text, error = get_show_commit(args.commit) + if error: + # Failed — try to resolve + sha, msg, ambiguous, candidates = resolve_commit(args.commit) + if ambiguous: + # Multiple matches — output for user selection + result = { + 'mode': 'commit', + 'action': 'resolve', + 'input': args.commit, + 'candidates': candidates, + 'message': f"Ambiguous commit '{args.commit}'. Please pick one:" + } + print(json.dumps(result, indent=2, ensure_ascii=False)) + return + elif sha: + diff_text, error = get_show_commit(sha) + if error: + print(json.dumps({ + 'mode': 'commit', + 'action': 'error', + 'message': f"Cannot show commit {sha}: {error}" + }, indent=2, ensure_ascii=False)) + return + desc = f'commit {sha} ({msg})' + else: + print(json.dumps({ + 'mode': 'commit', + 'action': 'error', + 'message': f"Cannot resolve '{args.commit}'. No matching commit found in the last 30." + }, indent=2, ensure_ascii=False)) + return + else: + desc = f'commit {args.commit}' + else: + diff_args, range_desc, desc = determine_diff_range() + if not diff_args: + result = { + 'mode': 'auto', + 'description': desc, + 'hooks': [], + 'warning': 'No changes to check. No new hooks found.' + } + print(json.dumps(result, indent=2, ensure_ascii=False)) + return + diff_text = get_diff_from_range(' '.join(diff_args)) + diff_text = _include_untracked_content(diff_text) + + hooks = parse_hooks_from_diff(diff_text) + analyze_return_behavior(hooks, diff_text) + + # Clean up internal fields before output + output_hooks = [] + for h in hooks: + out = { + 'address': h['address'], + 'name': h['name'], + 'size': h['size'], + 'file': h['file'], + 'returns': h.get('returns', '?'), + } + output_hooks.append(out) + + if args.json_only: + print(json.dumps(output_hooks, indent=2, ensure_ascii=False)) + else: + result = { + 'mode': 'commit' if args.commit else 'auto', + 'description': desc, + 'count': len(output_hooks), + 'hooks': output_hooks, + } + if not output_hooks: + result['warning'] = 'No DEFINE_HOOK or DEFINE_HOOK_AGAIN found in the diff.' + print(json.dumps(result, indent=2, ensure_ascii=False)) + + +if __name__ == '__main__': + main() diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" new file mode 100644 index 0000000000..38e8076567 --- /dev/null +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" @@ -0,0 +1,89 @@ +#!/usr/bin/env python3 +"""Parse HookAnalysis.log and output JSON with all hooks.""" +import re +import json +import sys +import os + +def parse_hook_log(filepath): + with open(filepath, 'r', encoding='gbk', errors='replace') as f: + lines = f.readlines() + + hooks = [] + current_addr = None + + # Format A: separate address line, hook has 来自"" + addr_re = re.compile(r'在\s+([0-9A-Fa-f]+)\s*[::]') + hook_re_a = re.compile( + r'钩子"(.+?),相对于"",来自"(.+?)",长度(\d+),优先级\s+(\d+),次优先级\s+""' + ) + # Format B: no separate address line, hook has 位于 + hook_re_b = re.compile( + r'钩子"(.+?),相对于"",位于([0-9A-Fa-f]+),长度(\d+),优先级\s+(\d+),次优先级\s+""' + ) + + for line in lines: + line = line.strip() + if not line: + continue + + # Try address line (Format A style) + m = addr_re.match(line) + if m: + current_addr = int(m.group(1), 16) + continue + + # Try Format A hook: 来自"" + m = hook_re_a.match(line) + if m and current_addr is not None: + name = m.group(1) + dll = m.group(2) + size = int(m.group(3)) + priority = int(m.group(4)) + hooks.append(_make_hook(current_addr, name, dll, size, priority)) + continue + + # Try Format B hook: 位于 (no preceding address line needed) + m = hook_re_b.match(line) + if m: + addr = int(m.group(2), 16) + name = m.group(1) + dll = '(unknown)' + size = int(m.group(3)) + priority = int(m.group(4)) + hooks.append(_make_hook(addr, name, dll, size, priority)) + + return hooks + + +def _make_hook(addr, name, dll, size, priority): + return { + 'address': f'0x{addr:08X}', + 'address_int': addr, + 'name': name, + 'dll': dll, + 'size': size, + 'priority': priority, + 'range_start': addr, + 'range_end': addr + size, + } + +def main(): + script_dir = os.path.dirname(os.path.abspath(__file__)) + filepath = os.path.join(script_dir, 'HookAnalysis.log') + hooks = parse_hook_log(filepath) + + # Output as JSON + output = [] + for h in hooks: + output.append({ + 'address': h['address'], + 'name': h['name'], + 'dll': h['dll'], + 'size': h['size'], + 'range': f"[{h['address']}, 0x{h['range_end']:08X})", + }) + json.dump(output, sys.stdout, indent=2, ensure_ascii=False) + +if __name__ == '__main__': + main() From da2647d15b597ba2204a0e64cad31a8b946b303c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=88=AA=E5=91=B3=E9=BA=BB=E9=85=B1?= <93972760+TaranDahl@users.noreply.github.com> Date: Sun, 10 May 2026 02:03:21 +0800 Subject: [PATCH 04/13] Update SKILL.md --- .../SKILL.md" | 54 +++++++++++++++++-- 1 file changed, 49 insertions(+), 5 deletions(-) diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" index 3a8bc051df..e1f850688b 100644 --- "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" @@ -1,6 +1,6 @@ --- name: 检查钩子 Check Hooks -description: "Checks newly added Syringe hooks (DEFINE_HOOK / DEFINE_HOOK_AGAIN) on the current branch for common errors: insufficient size (< 5 bytes), conflicts with hooks from other engine extensions, instruction boundary misalignment, and register/stack variable extraction issues. Uses HookAnalysis.log for conflict detection and IDA MCP for deep instruction analysis." +description: "Checks newly added Syringe hooks (DEFINE_HOOK / DEFINE_HOOK_AGAIN) on the current branch for common errors: insufficient size (< 5 bytes), conflicts with hooks from other engine extensions, instruction boundary misalignment, relative instruction coverage (jumps/calls with relative offsets and RIP-relative addressing), and register/stack variable extraction issues (GET_STACK vs GET_BASE, stack alignment). Uses HookAnalysis.log for conflict detection and IDA MCP for deep instruction analysis." --- #### Helper Scripts @@ -16,7 +16,7 @@ All scripts in this directory. The AI MUST use them — do not reimplement parsi #### Workflow -This skill checks all newly added `DEFINE_HOOK` and `DEFINE_HOOK_AGAIN` macro invocations on the current branch for four classes of problems. +This skill checks all newly added `DEFINE_HOOK` and `DEFINE_HOOK_AGAIN` macro invocations on the current branch for the following problem classes. **Step 0: Discover new hooks** @@ -128,6 +128,32 @@ If any check fails: > ❌ **Problem 2: Instruction boundary issue** > Hook `HookName` at `0x` (size `0x`) — is not at an instruction start">. Disassemble the area at this address to find the correct boundaries. +**Problem 2b — Relative instruction coverage check:** + +For each new hook, disassemble the full address range `[addr, addr + size)` and check for any relative-offset instructions. These instructions encode their target as `current_address + instruction_length + relative_offset`. When Syringe copies these bytes to a trampoline at a different address, the relative offset points to the wrong location, causing control flow to jump/call to an unintended address. + +Hooks that cover any of the following instructions **MUST return a fixed value (not 0)** — returning 0 would execute the trampolined original code and trigger the bug: + +Relative jump/call instructions: +- `jmp short`, `jmp near`, `jz`, `jnz`, `je`, `jne`, `jg`, `jge`, `jl`, `jle` +- `ja`, `jae`, `jb`, `jbe`, `jo`, `jno`, `js`, `jns`, `jp`, `jnp`, `jpe`, `jpo` +- `jcxz`, `jecxz`, `jrcxz` +- `call` (relative call, i.e. `call rel32`) +- `loop`, `loope`, `loopne`, `loopz`, `loopnz` +- `xbegin` + +RIP-relative addressing instructions (x64 style, but also relevant for x86 with `[eip+disp32]`): +- `mov`, `lea`, `cmp`, `add`, `sub`, `and`, `or`, `xor`, `test` +- `push`, `pop`, `movsxd`, `movzx`, `movsx` +- When any of the above uses RIP-relative addressing mode + +Use IDA MCP to disassemble each instruction in the hook range and check for these patterns. Check the `returns` field from Step 0. If the hook returns `"0"` but covers any of these instructions, report: + +> ❌ **Problem 2b: Hook covers relative-offset instruction but returns 0** +> Hook `HookName` at `0x` covers instruction `` at `0x` which uses relative addressing (encoded relative offset `` → target ``). When this instruction is copied to a trampoline, the relative offset will point to the wrong address. This hook MUST return a fixed value (e.g. `return 0x` or `return R->Origin() + `), not `return 0`. + +If no relative-offset instructions are found, or the hook already returns a fixed value: "✓ No relative instruction issues found." + **Problem 3 — Variable extraction validation:** For each new hook, inspect the function body for `GET`, `GET_STACK`, `REF_STACK`, `LEA_STACK` macros and register writes (`R->EAX(value)`, `R->ECX(value)`, `R->STACK(offset, value)`, etc.). Use IDA MCP to decompile or disassemble the code around the hook address and verify the register/stack state matches. @@ -137,12 +163,30 @@ For `GET(type, var, reg)`: - If the type declared in GET differs from what IDA suggests, warn the user For `GET_STACK(type, var, offset)` / `REF_STACK(type, var, offset)`: -- Check the stack layout at the hook point per IDA -- If the offset suggests a different type or value, warn the user +- **Do NOT rely on IDA's offset labels alone** — they may reference a virtual frame pointer that is not ESP. `R->Stack` always reads from `captured_ESP`, so you MUST compute the actual ESP at the hook point. +- **Verify EBP is a real frame pointer:** Disassemble the first 5-10 instructions of the function. If EBP is overwritten (e.g. `mov ebp, [esp+...]`) instead of set to `mov ebp, esp`, then EBP is NOT a frame pointer — do NOT use EBP-relative offsets from IDA as ESP offsets. +- **Trace ESP from function entry to the hook point.** Manually compute the cumulative offset: + + 1. Start from `ESP_entry` — the ESP value immediately after the `call` that entered the function (i.e. the stack pointer at function entry, with the return address already pushed by `call`) + 2. Account for every `push` (subtract 4 per push), `pop` (add 4 per pop), and `sub esp, X` / `add esp, X` between function entry and the hook address + 3. The resulting ESP at the hook point = `ESP_entry + cumulative_offset` (where cumulative_offset is negative for pushes/subs, positive for pops/adds) + 4. The offset passed to `R->Stack` (after resolving `STACK_OFFSET` macros) is then added to this value + +- **Resolve `STACK_OFFSET` macros explicitly.** `STACK_OFFSET(a, b)` is simply `(a + b)` — it is pure addition. Do NOT assign special semantics to the parameter names `cur_offset` or `wanted_offset`. Compute the numeric result before using it. +- **Map the final address back to the function's parameter list.** Once you have `captured_ESP + resolved_offset`, subtract `ESP_entry` to get the offset from the function entry point. This tells you which parameter slot or local variable the macro is accessing. Cross-reference with the function's signature (parameters start at `ESP_entry + 0x04` for the first param after the return address). + +- **Check for stack alignment (`and esp, alignment_mask`) in the function prologue.** Disassemble the first ~20 instructions of the function. Look for `and esp, ` where `` is an alignment boundary (e.g. `0FFFFFFF8h` for 8-byte, `0FFFFFFF0h` for 16-byte, `0FFFFFFFCh` for 4-byte, or their equivalents `-8`, `-16`, `-4`). After this instruction, ESP is aligned down to the mask boundary and is no longer at a known offset from `ESP_entry` — `GET_STACK` cannot reliably access function parameters. In this case, the hook MUST use `GET_BASE(type, name, offset)` instead of `GET_STACK(type, name, STACK_OFFSET(...))` for any parameter access. If a hook uses `GET_STACK` to access a parameter (offset maps to `ESP_entry + positive_offset`) and the function prologue contains stack alignment, report: + +> ❌ **Problem 3: GET_STACK used after stack alignment — should use GET_BASE** +> Hook `HookName` at `0x` uses `GET_STACK` to access what appears to be a function parameter (resolved to entry offset `+`). The function prologue at `0x` contains `and esp, ` which realigns ESP, making `GET_STACK` unreliable for parameter access. Replace with `GET_BASE(type, name, )` (the offset from EBP after a standard `push ebp; mov ebp, esp` frame, adjusting for the alignment loss). If a mismatch is found: > ⚠️ **Problem 3: Variable extraction may be incorrect** -> At `0x`: `GET(, , )` — `` appears to hold `` based on IDA analysis. Verify the register assignment at this address. +> At `0x`: `GET_STACK(, , )` — resolved offset `` maps to function entry `+`, expected parameter `` of type `` at that position. The declared type `` does not match. + +For register writes like `R->EAX(value)`: +- Disassemble after the hook point to verify the register will be read as expected by the original code +- If the return address is a fixed address (not `R->Origin()`), verify the original code at that address uses the register being set If all Problem 3 checks pass: "✓ Variable extraction checks passed." From c069763c7bf971a9e2328efd942c442104d4724c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=88=AA=E5=91=B3=E9=BA=BB=E9=85=B1?= <93972760+TaranDahl@users.noreply.github.com> Date: Mon, 11 May 2026 19:09:45 +0800 Subject: [PATCH 05/13] Update SKILL.md --- .../SKILL.md" | 462 ++++++++++++++---- 1 file changed, 361 insertions(+), 101 deletions(-) diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" index e1f850688b..ed4480f4fd 100644 --- "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" @@ -1,11 +1,12 @@ --- name: 检查钩子 Check Hooks +mode: plan description: "Checks newly added Syringe hooks (DEFINE_HOOK / DEFINE_HOOK_AGAIN) on the current branch for common errors: insufficient size (< 5 bytes), conflicts with hooks from other engine extensions, instruction boundary misalignment, relative instruction coverage (jumps/calls with relative offsets and RIP-relative addressing), and register/stack variable extraction issues (GET_STACK vs GET_BASE, stack alignment). Uses HookAnalysis.log for conflict detection and IDA MCP for deep instruction analysis." --- #### Helper Scripts -All scripts in this directory. The AI MUST use them — do not reimplement parsing logic. +YOU MUST use these scripts. DO NOT reimplement parsing logic. | Script | Purpose | |--------|---------| @@ -14,125 +15,342 @@ All scripts in this directory. The AI MUST use them — do not reimplement parsi | `parse_hook_log.py` | Parses `HookAnalysis.log` (GBK encoding) and outputs all existing hooks as JSON. Typically not called directly — used by `check_hook_conflicts.py`. | | `HookAnalysis.log` | Pre-generated hook analysis report from SyringeIH. Read-only reference. | -#### Workflow +#### Before You Begin -This skill checks all newly added `DEFINE_HOOK` and `DEFINE_HOOK_AGAIN` macro invocations on the current branch for the following problem classes. +YOU MUST create a TodoList with these items before starting any work: -**Step 0: Discover new hooks** +1. Step 0: Discover hooks and build matrix +2. Step 1: Fill P0 & P1 (conflict script) +3. Step 2: Check IDA MCP availability +4. Step 3: Fill P2 (instruction boundaries) +5. Step 4: Fill P3 (variable extraction) +6. Step 5: Fill P4 (relative instructions) +7. Step 6: Output final matrix and details -Use `discover_hooks.py` to find which hooks need checking. Two modes: +Mark the first as `in_progress`. Update the TodoList as each step is completed. -**Mode A — Specify a commit** (user provides a SHA or commit name): -``` -python discover_hooks.py --commit -``` +ALL-STEPS RULE: YOU MUST output ALL findings without omission. DO NOT cherry-pick or show only the most severe findings. Every error, warning, and note discovered must appear in the output. If you suppress any finding, you are violating this skill. -**IMPORTANT — Terminal reliability:** The script captures all git output internally via `capture_output=True` and sets `GIT_PAGER=cat` as a safety measure. It CANNOT be affected by the terminal's pager/less configuration. If the script runs and produces output that is not what you expected, READ the output carefully — do NOT assume the terminal is broken. Valid outputs include: - - `"action": "resolve"` + `candidates` array: the script IS working correctly, it just needs you to pick a SHA - - `"action": "error"`: there is a specific error message explaining what went wrong - - A `hooks` array with the discovered hooks — the script ran successfully +YOU ARE IN PLAN MODE. Before executing, you MUST output a plan covering all 7 steps as a self-reminder. DO NOT skip planning. -If the script appears to "fail" (you ran it but didn't get hooks), first check what it actually output, then check this document for what to do next. +#### The Matrix -The script first tries `git show ` directly (git natively resolves partial SHAs). If that fails (e.g., the user provided a non-SHA name like "Country"), the script outputs the last 30 commits as a `candidates` list. The AI MUST: +This skill is driven by a **Problem Matrix**. The matrix has one row per hook and one column per problem type. Each step fills specific columns. At the end, the complete matrix is the summary. -1. Examine the `candidates` array in the JSON output. Find the commit(s) whose `message` field matches the user's description. -2. Pick the most relevant SHA and re-run with it directly: `python discover_hooks.py --commit ` -3. If multiple candidates match closely, present them to the user and ask which one. -4. **Do NOT fall back to manually reading source files to find hooks.** The script is the only correct way to determine which hooks were added by a commit. +Cell symbols: +- `✓` — passed (no issues) +- `❌` — error +- `⚠️` — warning +- `ℹ️` — note only (informational, no errors/warnings) +- `—` — skipped (IDA MCP unavailable) +- `?` — not yet checked (should never appear in the final output) -**CRITICAL — Never guess which files were modified based on the commit title:** If you cannot get the script to run successfully (e.g., the script says the commit is not found), do NOT try to infer the relevant source file from the commit title or commit message keywords. Instead: - - First try the commit SHA directly: `python discover_hooks.py --commit ` - - If the commit is not in the local repo, run `git fetch upstream` first, then try again - - Only if all git/npm approaches fail should you consult the user for the correct SHA +For Problem 3 (which has sub-checks 3a–3d), use the worst severity across all sub-checks as the cell value. -**Mode B — Auto-detect** (user does not specify a commit): -``` -python discover_hooks.py -``` +#### Severity classification -The script automatically determines the diff range with this priority: -1. Uncommitted changes (including new/untracked source files) + unpushed commits on current branch → checks both -2. Only unpushed commits → checks those -3. Neither unpushed nor uncommitted → falls back to `develop...HEAD` (tries `origin/develop` if `develop` doesn't exist locally) -4. If none of the above work → tries to find the branch fork point via `git merge-base` -5. If all attempts fail → reports no changes found +All findings are classified into three severity levels. YOU MUST follow this when reporting findings throughout all steps. -The output is a JSON object with a `hooks` array. Each hook has: `address`, `name`, `size`, `file`, `returns`. The `returns` field is auto-detected from the diff context: `"0"`, `"0x"`, `"R->Origin() + N"`, or `"?"` if undetermined. +| Level | Emoji | Label | Criteria | Examples | +|-------|-------|-------|----------|----------| +| Error | ❌ | ERROR | Causes incorrect behavior at runtime — MUST be fixed | Size < 5, address conflict, instruction misalignment, wrong macro (GET_STACK vs GET_BASE), relative instruction with return 0 | +| Warning | ⚠️ | WARNING | May indicate incorrect behavior — should be reviewed | Type mismatch in GET_STACK, stacked hook (exact overlap with another hook) | +| Note | ℹ️ | NOTE | Informational, not necessarily a bug | All-clear confirmation | -If no hooks are found, the script reports a warning. Present this to the user and stop. +--- + +## Step 0: Discover hooks and build matrix + +### RULES + +- YOU MUST use `discover_hooks.py`. DO NOT read source files to find hooks manually. +- YOU MUST NOT guess which files were modified from commit titles or commit message keywords. +- YOU MUST examine the JSON output of `discover_hooks.py` carefully. + - If the output has a `hooks` array: the script succeeded. Proceed. + - If the output has `"action": "resolve"` with a `candidates` array: the script IS working correctly. YOU MUST examine each candidate's `message` field, find the commit that matches the user's description, then re-run with `python discover_hooks.py --commit `. + - If the output has `"action": "error"`: read the error message and act accordingly. +- If the script says the commit is not found, YOU MUST run `git fetch upstream` first, then retry. Only ask the user for the correct SHA after fetching fails. +- If no hooks are found, YOU MUST present the warning to the user and STOP. DO NOT proceed to Step 1. +- If `returns` is `"?"`, YOU MUST read the hook function body from the source file to determine the actual return behavior before proceeding to Step 1. -**Important:** If `returns` is `"?"`, the AI MUST read the hook function body from the source file to determine the actual return behavior before proceeding. +### Two modes -**Step 1: Problem 0 & 1 — Size and conflict checks (scripted)** +**Mode A — Specify a commit** (user provides a SHA or commit name): +``` +python discover_hooks.py --commit +``` -Pipe the discovered hooks directly to the conflict checker: +**Mode B — Auto-detect** (user does not specify a commit): ``` -python discover_hooks.py --json-only | python check_hook_conflicts.py +python discover_hooks.py ``` -Or with a commit: +### OUTPUT REQUIREMENT + +After completing Step 0, YOU MUST build the empty matrix and output it: + ``` -python discover_hooks.py --commit --json-only | python check_hook_conflicts.py +[Step 0 Complete] +- Mode used: +- Hooks discovered: + +Matrix (empty, awaiting checks): +| Hook | Address | P0 (size) | P1 (conflict) | P2 (boundary) | P3 (variable) | P4 (relative) | +|------|---------|-----------|---------------|---------------|---------------|---------------| +| A | 0x... | ? | ? | ? | ? | ? | +| B | 0x... | ? | ? | ? | ? | ? | ``` -If `returns` was `"?"`, first fix it in the JSON, or save the corrected JSON to a temp file and pass it as an argument instead of piping. +Then mark the TodoList item as complete and move to Step 1. From this point on, the matrix is your progress tracker — refer to it before and after each step. + +--- + +## Step 1: Fill P0 & P1 — Size and conflict checks (scripted) + +### RULES -The script: -- Reports **Problem 0** errors for any hook with `size < 5` -- Reports **Problem 1** conflicts: partial address range overlaps and return address overlaps -- Notes exact overlaps (stacked hooks) as informational — not errors +- YOU MUST pipe the discovered hooks JSON directly to `check_hook_conflicts.py`: + ``` + python discover_hooks.py --json-only | python check_hook_conflicts.py + ``` + Or with a commit: + ``` + python discover_hooks.py --commit --json-only | python check_hook_conflicts.py + ``` +- If `returns` was `"?"` in Step 0 and you determined the actual value: fix it in the JSON before piping, or save the corrected JSON to a temp file and pass it as a file argument. +- YOU MUST examine the JSON output of `check_hook_conflicts.py`. The `errors` array contains issues that need fixing. The `notes` array contains informational items. +- DO NOT silently ignore any error. For each error, present it to the user using the exact format below. -Interpret the JSON output. The `errors` array contains issues that need fixing. The `notes` array contains informational items (stacked hooks, OK confirmations, etc.). +### Error display formats -For each error, present it to the user clearly: +For each error in the `errors` array, YOU MUST output the corresponding formatted message: -**Problem 0** (from script output): +**Problem 0** (type: `"size"`): > ❌ **Problem 0: Insufficient hook size** > Hook `HookName` at `0x` has size `0x` (< 5). The JMP instruction requires at least 5 bytes. Increase the size to cover the full instruction(s) at this address. -**Problem 1 — Stacked hook** (from `notes` with `type: "stacked"`): -> ℹ️ **Problem 1: Stacked hook (not an error, verify intent)** -> Hook `NewHookName` at `0x` (size `0x`) exactly matches existing hook `ExistingHookName` from ``. The second hook will execute after the first returns 0. Verify this is intended. - -**Problem 1 — Partial overlap** (from `errors` with `type: "conflict"`): +**Problem 1 — Partial overlap** (type: `"conflict"`): > ❌ **Problem 1: Hook address range conflict** > Hook `NewHookName` at `0x` (size `0x`, range `[0x, 0x)`) conflicts with existing hook `ExistingHookName` from `` at `0x` (size `0x`, range `[0x, 0x)`). -**Problem 1 — Return address conflict** (from `errors` with `type: "return_conflict"`): +**Problem 1 — Return address conflict** (type: `"return_conflict"`): > ❌ **Problem 1: Return address conflict** > Hook `NewHookName` at `0x` returns to `0x`, which falls within existing hook `ExistingHookName` from `` covering `[0x, 0x)`. -If no conflicts were found for a hook, the script outputs a note with `type: "ok"`. +For each note in the `notes` array: + +**Stacked hook** (type: `"stacked"`): +> ⚠️ **Problem 1: Stacked hook — verify intent** +> Hook `NewHookName` at `0x` (size `0x`) exactly matches existing hook `ExistingHookName` from ``. The second hook will execute after the first returns 0. Verify this is intended. + +**OK confirmation** (type: `"ok"`): +> ✓ No conflicts for hook `HookName`. + +### OUTPUT REQUIREMENT + +After completing Step 1, YOU MUST output the summary AND the updated matrix with P0 and P1 columns filled: + +``` +[Step 1 Complete] +- Hooks checked: +- Problem 0 errors: +- Problem 1 conflicts (overlap): +- Problem 1 conflicts (return): +- Stacked hooks (warning): + +Updated matrix (P0, P1 filled): +| Hook | Address | P0 (size) | P1 (conflict) | P2 (boundary) | P3 (variable) | P4 (relative) | +|------|---------|-----------|---------------|---------------|---------------|---------------| +| A | 0x... | ✓ | ❌ | ? | ? | ? | +| B | 0x... | ❌ | ✓ | ? | ? | ? | +``` + +Then mark the TodoList item as complete and move to Step 2. + +--- + +## Step 2: Check IDA MCP availability + +### RULES + +- YOU MUST attempt to connect to IDA MCP by calling `mcp_ida-pro-mcp_server_health`. +- If the health check succeeds AND the loaded IDB is `gamemd.exe`: + - P2, P3, P4 columns will be filled in Steps 3-5. +- If the health check fails OR `gamemd.exe` is not loaded: + - YOU MUST mark P2, P3, P4 columns as `—` (skipped) for ALL hooks in the matrix. + - YOU MUST output the reason. + - Steps 3-5 will still execute but with no work to do. + - DO NOT silently skip this step. -**Step 2: Problem 2 & 3 — Instruction boundary and variable validation via IDA MCP** +### OUTPUT REQUIREMENT -Attempt to connect to the IDA MCP server. Check if `gamemd.exe` is the loaded IDB. +After completing Step 2, YOU MUST output: -**If IDA MCP is not available or gamemd.exe is not loaded:** +``` +[Step 2 Complete] +- IDA MCP health check: +- gamemd.exe loaded: + +Updated matrix (P2-P4 status determined): +| Hook | Address | P0 (size) | P1 (conflict) | P2 (boundary) | P3 (variable) | P4 (relative) | +|------|---------|-----------|---------------|---------------|---------------|---------------| +| A | 0x... | ✓ | ❌ | ? / — | ? / — | ? / — | +``` + +If IDA MCP is available, the P2-P4 cells remain `?` (to be filled in Steps 3-5). If unavailable, they are `—`. + +Then mark the TodoList item as complete and move to Step 3. -> ⚠️ **IDA MCP server is not available.** Skipping Problem 2 (instruction boundary) and Problem 3 (variable extraction) checks. Connect the IDA MCP server with gamemd.exe loaded for full validation. +--- + +## Step 3: Fill P2 — Instruction boundary check -Skip Step 2 entirely. +### RULES -**If IDA MCP is available:** +- If IDA MCP was unavailable in Step 2, YOU MUST skip the checks below (P2 column is already `—`). +- YOU MUST fill the P2 column for every hook. DO NOT skip any hook. -**Problem 2 — Instruction boundary check:** +### Check For each new hook: -1. Use the IDA MCP to verify the hook address is at the start of an x86 instruction. -2. Use the IDA MCP to verify that `addr + size` is also at an instruction boundary (the hook covers complete instructions). +1. Use IDA MCP (`mcp_ida-pro-mcp_disasm`) to verify the hook address is at the start of an x86 instruction. +2. Use IDA MCP to verify that `addr + size` is also at an instruction boundary (the hook covers complete instructions). 3. For fixed return addresses, verify they are at instruction boundaries. If any check fails: > ❌ **Problem 2: Instruction boundary issue** -> Hook `HookName` at `0x` (size `0x`) — is not at an instruction start">. Disassemble the area at this address to find the correct boundaries. +> Hook `HookName` at `0x` (size `0x`) — . Disassemble the area at this address to find the correct boundaries. + +### OUTPUT REQUIREMENT + +After completing Step 3, YOU MUST output the per-hook detail blocks AND the updated matrix with P2 column filled: + +``` +[Step 3 Complete] +- Hooks checked: +- Problem 2 errors: + +Details for hooks with P2 findings: + +### TEST1 (0x6EC3D0, size 0x5, range [0x6EC3D0, 0x6EC3D5)) +6EC3D0 push ebx ; 1 byte +6EC3D1 push ebp ; 1 byte +6EC3D2 push esi ; 1 byte +6EC3D3 mov esi, [ecx+54h] ; 3 bytes → covers to 0x6EC3D6 + +❌ Problem 2: Instruction boundary issue — Hook end address 0x6EC3D5 falls in the middle of `mov esi, [ecx+54h]` (3 bytes, [0x6EC3D3, 0x6EC3D6)). Only the first 2 bytes are copied to the trampoline; the 3rd byte is missing. Increase size to 6. + +Updated matrix (P2 filled): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ✓ | ❌ | ❌ | ? | ? | +| B | 0x... | ❌ | ✓ | ✓ | ? | ? | +``` + +DO NOT omit any hook with a finding. If a hook has no P2 issues, skip its detail block. + +Then mark the TodoList item as complete and move to Step 4. + +--- + +## Step 4: Fill P3 — Variable extraction and stack access validation + +### RULES + +- If IDA MCP was unavailable in Step 2, YOU MUST skip the checks below (P3 column is already `—`). +- YOU MUST fill the P3 column for every hook. DO NOT skip any hook. +- P3 has sub-checks 3a–3d. The matrix cell shows the worst severity across all sub-checks. + +### Validation + +For each new hook, inspect the function body for `GET`, `GET_STACK`, `REF_STACK`, `LEA_STACK`, `GET_BASE` macros and register writes (`R->EAX(value)`, `R->ECX(value)`, `R->STACK(offset, value)`, etc.). Use IDA MCP to decompile or disassemble the code around the hook address and verify the register/stack state matches. -**Problem 2b — Relative instruction coverage check:** +#### 4a — Register extraction (GET) -For each new hook, disassemble the full address range `[addr, addr + size)` and check for any relative-offset instructions. These instructions encode their target as `current_address + instruction_length + relative_offset`. When Syringe copies these bytes to a trampoline at a different address, the relative offset points to the wrong location, causing control flow to jump/call to an unintended address. +For `GET(type, var, reg)`: +- Check what `reg` holds at the hook point according to IDA +- If the type declared in GET differs from what IDA suggests, warn the user + +#### 4b — Stack variable extraction (GET_STACK / REF_STACK / LEA_STACK) + +For `GET_STACK(type, var, offset)` / `REF_STACK(type, var, offset)`: +- DO NOT rely on IDA's offset labels alone — they may reference a virtual frame pointer that is not ESP. `R->Stack` always reads from `captured_ESP`, so you MUST compute the actual ESP at the hook point. +- Verify EBP is a real frame pointer: disassemble the first 5-10 instructions of the function. If EBP is overwritten (e.g. `mov ebp, [esp+...]`) instead of set to `mov ebp, esp`, then EBP is NOT a frame pointer — do NOT use EBP-relative offsets from IDA as ESP offsets. +- Trace ESP from function entry to the hook point. Manually compute the cumulative offset: + 1. Start from `ESP_entry` — the ESP value immediately after the `call` that entered the function + 2. Account for every `push` (subtract 4 per push), `pop` (add 4 per pop), and `sub esp, X` / `add esp, X` between function entry and the hook address + 3. The resulting ESP at the hook point = `ESP_entry + cumulative_offset` + 4. The offset passed to `R->Stack` (after resolving `STACK_OFFSET` macros) is then added to this value +- Resolve `STACK_OFFSET` macros explicitly. `STACK_OFFSET(a, b)` is simply `(a + b)`. +- Map the final address back to the function's parameter list. + +If a type mismatch is found: +> ⚠️ **Problem 3b: Variable extraction may be incorrect** +> At `0x`: `GET_STACK(, , )` — resolved offset `` maps to function entry `+`, expected parameter `` of type `` at that position. The declared type `` does not match. + +#### 4c — Macro selection error: GET_STACK vs GET_BASE after stack alignment + +Check for stack alignment (`and esp, alignment_mask`) in the function prologue. Disassemble the first ~20 instructions of the function. Look for `and esp, ` where `` is an alignment boundary (e.g. `0FFFFFFF8h` for 8-byte, `0FFFFFFF0h` for 16-byte, `0FFFFFFFCh` for 4-byte, or their equivalents `-8`, `-16`, `-4`). After this instruction, ESP is aligned down to the mask boundary and is no longer at a known offset from `ESP_entry` — `GET_STACK` cannot reliably access function parameters. + +If a hook uses `GET_STACK` to access what appears to be a function parameter (offset maps to `ESP_entry + positive_offset`) and the function prologue contains stack alignment: + +> ❌ **Problem 3c: GET_STACK used after stack alignment — should use GET_BASE** +> Hook `HookName` at `0x` uses `GET_STACK` to access what appears to be a function parameter (resolved to entry offset `+`). The function prologue at `0x` contains `and esp, ` which realigns ESP, making `GET_STACK` unreliable for parameter access. Replace with `GET_BASE(type, name, )`. + +#### 4d — Register writes (R->EAX, R->ECX, etc.) + +For register writes like `R->EAX(value)`: +- Disassemble after the hook point to verify the register will be read as expected by the original code +- If the return address is a fixed address (not `R->Origin()`), verify the original code at that address uses the register being set + +If all Problem 3 checks pass: "✓ Variable extraction and stack access checks passed." + +### OUTPUT REQUIREMENT + +After completing Step 4, YOU MUST output the per-hook detail blocks AND the updated matrix with P3 column filled: + +``` +[Step 4 Complete] +- Hooks checked: +- Problem 3a errors (register extraction): +- Problem 3b errors (stack variable extraction): +- Problem 3c errors (GET_STACK vs GET_BASE): +- Problem 3d errors (register writes): + +Details for hooks with P3 findings: + +### TEST4 (0x6EB3B8) +GET_STACK(double, number, STACK_OFFSET(0x18, 0x8)) + +Function: TeamClass::AttackedBy(TeamClass *this, int a2, int a3, FootClass *pAttacker) + +⚠️ Problem 3b: Stack variable type may not match — STACK_OFFSET(0x18, 0x8) = 0x20. After `sub esp, 0Ch` + 3 pushes (16 bytes), ESP_entry + 0x20 - 0x10 = 0x10 → maps to parameter a3 (int). Declared type is double. Verify. + +Updated matrix (P3 filled): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ✓ | ❌ | ❌ | ✓ | ? | +| B | 0x... | ❌ | ✓ | ✓ | ⚠️ | ? | +``` + +DO NOT omit any hook with a finding. The matrix cell for P3 shows the worst severity across all sub-checks. + +Then mark the TodoList item as complete and move to Step 5. -Hooks that cover any of the following instructions **MUST return a fixed value (not 0)** — returning 0 would execute the trampolined original code and trigger the bug: +--- + +## Step 5: Fill P4 — Relative instruction coverage check + +### RULES + +- If IDA MCP was unavailable in Step 2, YOU MUST skip the checks below (P4 column is already `—`). +- YOU MUST fill the P4 column for every hook. DO NOT skip any hook. + +### Check + +For each new hook, disassemble the full address range `[addr, addr + size)` using IDA MCP and check for any relative-offset instructions. These instructions encode their target as `current_address + instruction_length + relative_offset`. When Syringe copies these bytes to a trampoline at a different address, the relative offset points to the wrong location. + +Hooks that cover any of the following instructions MUST return a fixed value (not 0): Relative jump/call instructions: - `jmp short`, `jmp near`, `jz`, `jnz`, `je`, `jne`, `jg`, `jge`, `jl`, `jle` @@ -142,54 +360,96 @@ Relative jump/call instructions: - `loop`, `loope`, `loopne`, `loopz`, `loopnz` - `xbegin` -RIP-relative addressing instructions (x64 style, but also relevant for x86 with `[eip+disp32]`): +RIP-relative addressing instructions: - `mov`, `lea`, `cmp`, `add`, `sub`, `and`, `or`, `xor`, `test` - `push`, `pop`, `movsxd`, `movzx`, `movsx` - When any of the above uses RIP-relative addressing mode -Use IDA MCP to disassemble each instruction in the hook range and check for these patterns. Check the `returns` field from Step 0. If the hook returns `"0"` but covers any of these instructions, report: - -> ❌ **Problem 2b: Hook covers relative-offset instruction but returns 0** -> Hook `HookName` at `0x` covers instruction `` at `0x` which uses relative addressing (encoded relative offset `` → target ``). When this instruction is copied to a trampoline, the relative offset will point to the wrong address. This hook MUST return a fixed value (e.g. `return 0x` or `return R->Origin() + `), not `return 0`. +Check the `returns` field from Step 0. If the hook returns `"0"` but covers any of these instructions: +> ❌ **Problem 4: Hook covers relative-offset instruction but returns 0** +> Hook `HookName` at `0x` covers instruction `` at `0x` which uses relative addressing (encoded relative offset `` → target ``). This hook MUST return a fixed value (e.g. `return 0x` or `return R->Origin() + `), not `return 0`. If no relative-offset instructions are found, or the hook already returns a fixed value: "✓ No relative instruction issues found." -**Problem 3 — Variable extraction validation:** +### OUTPUT REQUIREMENT -For each new hook, inspect the function body for `GET`, `GET_STACK`, `REF_STACK`, `LEA_STACK` macros and register writes (`R->EAX(value)`, `R->ECX(value)`, `R->STACK(offset, value)`, etc.). Use IDA MCP to decompile or disassemble the code around the hook address and verify the register/stack state matches. +After completing Step 5, YOU MUST output the per-hook detail blocks AND the updated matrix with P4 column filled: -For `GET(type, var, reg)`: -- Check what `reg` holds at the hook point according to IDA -- If the type declared in GET differs from what IDA suggests, warn the user +``` +[Step 5 Complete] +- Hooks checked: +- Problem 4 errors (relative instruction): -For `GET_STACK(type, var, offset)` / `REF_STACK(type, var, offset)`: -- **Do NOT rely on IDA's offset labels alone** — they may reference a virtual frame pointer that is not ESP. `R->Stack` always reads from `captured_ESP`, so you MUST compute the actual ESP at the hook point. -- **Verify EBP is a real frame pointer:** Disassemble the first 5-10 instructions of the function. If EBP is overwritten (e.g. `mov ebp, [esp+...]`) instead of set to `mov ebp, esp`, then EBP is NOT a frame pointer — do NOT use EBP-relative offsets from IDA as ESP offsets. -- **Trace ESP from function entry to the hook point.** Manually compute the cumulative offset: +Details for hooks with P4 findings: - 1. Start from `ESP_entry` — the ESP value immediately after the `call` that entered the function (i.e. the stack pointer at function entry, with the return address already pushed by `call`) - 2. Account for every `push` (subtract 4 per push), `pop` (add 4 per pop), and `sub esp, X` / `add esp, X` between function entry and the hook address - 3. The resulting ESP at the hook point = `ESP_entry + cumulative_offset` (where cumulative_offset is negative for pushes/subs, positive for pops/adds) - 4. The offset passed to `R->Stack` (after resolving `STACK_OFFSET` macros) is then added to this value +### TEST7 (0x4D56B1, size 0x6, range [0x4D56B1, 0x4D56B7)) +4D56B1 jz loc_4D5A42 ; 6 bytes (0F 84 8B 03 00 00) — near conditional jump, 32-bit relative offset + +❌ Problem 4: Hook covers relative-offset instruction but returns 0 — The hooked `jz` encodes a 32-bit relative offset (0x38B → target = 0x4D56B7 + 0x38B = 0x4D5A42). When copied to a trampoline, the offset points to the wrong address. MUST return a fixed address (e.g. `return R->Origin() + 6`), not `return 0`. -- **Resolve `STACK_OFFSET` macros explicitly.** `STACK_OFFSET(a, b)` is simply `(a + b)` — it is pure addition. Do NOT assign special semantics to the parameter names `cur_offset` or `wanted_offset`. Compute the numeric result before using it. -- **Map the final address back to the function's parameter list.** Once you have `captured_ESP + resolved_offset`, subtract `ESP_entry` to get the offset from the function entry point. This tells you which parameter slot or local variable the macro is accessing. Cross-reference with the function's signature (parameters start at `ESP_entry + 0x04` for the first param after the return address). +Updated matrix (P4 filled — matrix now complete): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ✓ | ❌ | ❌ | ✓ | ✓ | +| B | 0x... | ❌ | ✓ | ✓ | ⚠️ | ❌ | +``` -- **Check for stack alignment (`and esp, alignment_mask`) in the function prologue.** Disassemble the first ~20 instructions of the function. Look for `and esp, ` where `` is an alignment boundary (e.g. `0FFFFFFF8h` for 8-byte, `0FFFFFFF0h` for 16-byte, `0FFFFFFFCh` for 4-byte, or their equivalents `-8`, `-16`, `-4`). After this instruction, ESP is aligned down to the mask boundary and is no longer at a known offset from `ESP_entry` — `GET_STACK` cannot reliably access function parameters. In this case, the hook MUST use `GET_BASE(type, name, offset)` instead of `GET_STACK(type, name, STACK_OFFSET(...))` for any parameter access. If a hook uses `GET_STACK` to access a parameter (offset maps to `ESP_entry + positive_offset`) and the function prologue contains stack alignment, report: +DO NOT omit any hook with a finding. -> ❌ **Problem 3: GET_STACK used after stack alignment — should use GET_BASE** -> Hook `HookName` at `0x` uses `GET_STACK` to access what appears to be a function parameter (resolved to entry offset `+`). The function prologue at `0x` contains `and esp, ` which realigns ESP, making `GET_STACK` unreliable for parameter access. Replace with `GET_BASE(type, name, )` (the offset from EBP after a standard `push ebp; mov ebp, esp` frame, adjusting for the alignment loss). +Then mark the TodoList item as complete and move to Step 6. -If a mismatch is found: -> ⚠️ **Problem 3: Variable extraction may be incorrect** -> At `0x`: `GET_STACK(, , )` — resolved offset `` maps to function entry `+`, expected parameter `` of type `` at that position. The declared type `` does not match. +--- -For register writes like `R->EAX(value)`: -- Disassemble after the hook point to verify the register will be read as expected by the original code -- If the return address is a fixed address (not `R->Origin()`), verify the original code at that address uses the register being set +## Step 6: Output complete matrix and details + +### RULES + +- YOU MUST output the final complete matrix (no `?` cells should remain). +- YOU MUST include ALL hooks discovered in Step 0. +- YOU MUST include ALL findings in the Issues by hook section. DO NOT omit any hook that has non-✓ findings. DO NOT show only the most severe issues — every error, warning, and note must appear. +- DO NOT create a "✓ No-problem hooks" or "✓ 无问题钩子" section. If a hook passed everything, simply omit it from the Issues section. +- Hooks in the table MUST be in the same order as discovered in Step 0. -If all Problem 3 checks pass: "✓ Variable extraction checks passed." +### OUTPUT REQUIREMENT -**Step 3: Summary** +YOU MUST output the final summary: + +``` +======================================== + Check Hooks Summary +======================================== +Total hooks checked: + +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ✓ | ❌ | ❌ | ✓ | ✓ | +| B | 0x... | ❌ | ✓ | ✓ | ⚠️ | ❌ | + +### Issues by hook + +### HookA (0x...) +- **P1 — Conflict with ExistingHook:** overlaps [0x..., 0x...) +- **P2 — Instruction boundary:**
+ +### HookB (0x...) +- **P0 — Size < 5:** size is 0x3, needs at least 5 bytes +- **P3b — Variable type mismatch:** declared , IDA suggests +- **P4 — Relative instruction:** covers `call rel32` at 0x... but returns 0 +``` + +If no problems were found at all: +``` +======================================== + Check Hooks Summary +======================================== +Total hooks checked: + +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| ... | ... | ✓ | ✓ | ✓ | ✓ | ✓ | + +✅ All checks passed. No issues found with the new hooks. +======================================== +``` -After all checks, print a summary listing all checked hooks and any problems found, grouped by severity (❌ errors first, then ⚠️ warnings, then ℹ️ notes). If no problems were found at all: "✅ All checks passed. No issues found with the new hooks." +Then mark the TodoList item as complete. \ No newline at end of file From a46378e0836ecfe36bf06526da1aae294fda4a66 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=88=AA=E5=91=B3=E9=BA=BB=E9=85=B1?= <93972760+TaranDahl@users.noreply.github.com> Date: Tue, 12 May 2026 01:33:26 +0800 Subject: [PATCH 06/13] update --- .../SKILL.md" | 21 ++++++++++++------- 1 file changed, 13 insertions(+), 8 deletions(-) diff --git "a/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" "b/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" index 6f99eead76..298cb70a8d 100644 --- "a/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" +++ "b/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" @@ -29,13 +29,12 @@ Determine which doc pages need updating: | User interface change (new hotkey, display, sidebar, tooltip) | `docs/User-Interface.md` | | AI, scripting, trigger, or mapping change | `docs/AI-Scripting-and-Mapping.md` | | Uncategorized change | `docs/Miscellanous.md` | -| New user setting in RA2MD.INI | `docs/Whats-New.md` (under "New user settings") | Primary doc page mapping: - Most game logic features → `docs/New-or-Enhanced-Logics.md` - Within this file, `## ` headings are categories (e.g., `## Buildings`, `## Projectiles`, `## Warheads`). Place new `### ` sections under the appropriate category, sorted alphabetically. -Additionally, every non-trivial change requires: +Additionally, every change requires: - **`docs/Whats-New.md`** — changelog entry. - **`CREDITS.md`** — credit the author. @@ -66,14 +65,20 @@ Wait for the user to approve the drafted text before proceeding to write it into After user approval, write the approved text into the appropriate doc file. For sections in `docs/New-or-Enhanced-Logics.md` or similar, insert the new `### ` section in alphabetical order among existing sibling headings under the correct `## ` category. Look at existing sibling `### ` headings to determine the correct insertion point. -Continue with the INI code block following existing conventions: +Continue with the INI code block following existing conventions from the [README's "How to read code snippets" section](../../README.md#how-to-read-code-snippets): ````markdown -In `rulesmd.ini`: -```ini -[SECTION] ; ObjectType -KeyName=default ; accepted type -KeyName.WithDots=default ; accepted type with optional explanation +; which section the entries should be in +; can be a freeform name - in this case the comment would explain what it is +; if no comment to be found - then it's a precise name +[SOMENAME] ; BuildingType +; KeyName=DefaultValue ; accepted type with optional explanation +; if there's nothing to the right of equals sign - the default value is empty/absent +; if these keys have had their value set, they can only be set to their default +; unset state again by setting the value to , or none +; for list of values only clears the entire list +; if the default value is not static - it's written and explained in a comment +UIDescription= ; CSF entry key ``` ```` From c5a99f4c034f20c157b76f660c38059da3460f16 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=88=AA=E5=91=B3=E9=BA=BB=E9=85=B1?= <93972760+TaranDahl@users.noreply.github.com> Date: Tue, 12 May 2026 13:29:06 +0800 Subject: [PATCH 07/13] update --- .../SKILL.md" | 4 +- .../HookAnalysis.txt" | 9988 +++++++++++++++++ .../SKILL.md" | 111 +- .../check_hook_conflicts.py" | 8 +- .../parse_hook_log.py" | 6 +- 5 files changed, 10083 insertions(+), 34 deletions(-) create mode 100644 ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" diff --git "a/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" "b/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" index 298cb70a8d..cbbf8cd266 100644 --- "a/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" +++ "b/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" @@ -102,10 +102,10 @@ After the English documentation has been written and confirmed, produce a Chines **Step 6: Write `docs/Whats-New.md` entry** -Whats-New entries go under the `### Version TBD (develop branch nightly builds)` section. Use the author identity determined in Step 0. The entry should be a bullet point briefly describing the change and how it might affect existing mods: +Whats-New entries go under the `### Version TBD (develop branch nightly builds)` section. Use the author identity determined in Step 0. The entry should be a bullet point with a feature description matching the phrasing used in other entries: ```markdown -- (by ) +- (by ) ``` If new INI keys are user-facing settings in `RA2MD.INI`, also add them under the `### New user settings in RA2MD.INI` section: diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" new file mode 100644 index 0000000000..e1183ea392 --- /dev/null +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" @@ -0,0 +1,9988 @@ +SyringeIH 0.3b8 将分析获取到的钩子。 +======================== +按照钩子位置分析:(每个地址处按照钩子执行序) +在 006EB432 : +钩子"TeamClass_AttackedBy_Retaliate,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004F8EBD : +钩子"HouseClass_Update_HasBeenDefeated,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0046D0B6 : +钩子"CampaignClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00416C4D : +钩子"AircraftClass_Carryall_Unload_DestroyCargo,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044D2AE : +钩子"BuildingClass_Mission_Missile_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00444113 : +钩子"BuildingClass_ExitObject_NavalProductionFix1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043D386 : +钩子"BuildingClass_Draw_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00412B40 : +钩子"AircraftTrackerClass_FillCurrentVector,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0048A4AC : +钩子"SIMapClass_DamageArea_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00467CCA : +钩子"BulletClass_AI_TargetSnapChecks,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00418992 : +钩子"AircraftClass_Mission_Attack_Delay3,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00418506 : +钩子"AircraftClass_Mission_Attack_Delay1B,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051E3B0 : +钩子"InfantryClass_GetActionOnObject_EMP,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004665E9 : +钩子"BulletClass_DTOR,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"BulletClass_DTOR,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SIBulletClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 004068E0 : +钩子"Debug_Log,相对于"",来自"Ares.dll",长度1,优先级 100000,次优先级 "" +在 00707B19 : +钩子"TechnoClass_PointerGotInvalid_SpawnCloakOwner,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051DF8C : +钩子"InfantryClass_Fire_Ammo,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00415F5C : +钩子"AircraftClass_FireAt_SpeedModifiers,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00718871 : +钩子"TeleportLocomotionClass_UnfreezeObject_SinkOrSwim,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00414D36 : +钩子"AACombat,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004C6CC8 : +钩子"Networking_RespondToEvent,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"Networking_RespondToEvent,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00000000 : +钩子"MZ悾喽杂�"",来自"cncnet5mo_modified.dll",长度0,优先级 100000,次优先级 "" +在 005260A2 : +钩子"INIClass_Parse_IteratorChar1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F7900 : +钩子"ObjectTypeClass_FindFactory,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004416A2 : +钩子"BuildingClass_Destroy_SensorArray,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00414338 : +钩子"AircraftClass_Put_SpawnHigh,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062A283 : +钩子"ParasiteClass_PointerGotInvalid_Cloak,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00416C3A : +钩子"AircraftClass_Carryall_Unload_Facing,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00452210 : +钩子"BuildingClass_Enable_TogglePower,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 007387D1 : +钩子"UnitClass_Destroy_ShakeScreenZero,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F7666 : +钩子"TechnoClass_TriggersCellInset_DeployWeapon,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00483D94 : +钩子"CellClass_UpdatePassability,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004019A0 : +钩子"CCFileClass_Destructor_III,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 006A4FD8 : +钩子"SidebarClass_Load_InitCameosList,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00737E2A : +钩子"UnitClass_ReceiveDamage_Sinkable_BridgeOrHeight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004424EF : +钩子"BuildingClass_ReceiveDamage_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004011C0 : +钩子"Audio_Load,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0041DAA4 : +钩子"AirstrikeClass_ResetTarget_ResetForOldTarget,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00707B23 : +钩子"TechnoClass_PointerExpired_RemoveSpawnee,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F6DEE : +钩子"TechnoClass_Unlimbo_BarrelFacingBugFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006CF240 : +钩子"SwizzleManagerClass_Swizzle,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass__Swizzle__NoAres,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0046745C : +钩子"BulletClass_AI_Position_Trajectories,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0065B28D : +钩子"RadSiteClass_CTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A633D : +钩子"SidebarClass_AddCameo_TabIndex,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004FB64B : +钩子"HouseClass_UnitFromFactory_VoiceCreated,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0053534C : +钩子"Game_LoadUI_LoadSideData,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0044D46E : +钩子"BuildingClass_Mission_Missile_BeforeMoveTo,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004016F0 : +钩子"IDXContainer_LoadSample,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00401640 : +钩子"AudioIndex_GetSampleInformation,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051BAFB : +钩子"InfantryClass_ChronoSparkleDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073CF46 : +钩子"UnitClass_Draw_It_KeepUnitVisible,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00445745 : +钩子"BuildingClass_UpdateConstructionOptions_CanBuildBuilding,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004186D7 : +钩子"AircraftClass_Mi_Attack_Untarget2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004393F2 : +钩子"BombClass_SDDTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005198AD : +钩子"InfantryClass_UpdatePosition_EnteredGrinder,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F89F4 : +钩子"TechnoClass_ThreatEvals_OpenToppedOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DF4A5 : +钩子"FootClass_UpdateAttackMove_SetTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00513EAF : +钩子"HoverLocomotionClass_ProcessBobbing_DeployToLand1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00603A2E : +钩子"CampaignMenu_ChooseButtonImage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00415085 : +钩子"AircraftClass_Update_DamageSmoke,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004B1150 : +钩子"DriveLocomotionClass_WhileMoving_CrushSlowdown,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 00451330 : +钩子"BuildingClass_GetCrewCount,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 005A66B0 : +钩子"MapSeedClass_Generate_PlaceUrbanStructures_SanityCheck,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0041088D : +钩子"AbstractTypeClass_CTOR_IDTooLong,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005533E0 : +钩子"LoadProgressMgr__Draw_SetBackground,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0068BCC0 : +钩子"ScenarioClass_Get_Waypoint_Location,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 0071A8BD : +钩子"TemporalClass_Update_WarpAwayAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00449ADA : +钩子"BuildingClass_MissionConstruction_DeployToFireFix,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 004503F0 : +钩子"BuildingClass_Update_Prism,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00728EF0 : +钩子"TunnelLocomotionClass_ILocomotion_Process_Dig,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004DDD66 : +钩子"FootClass_IsLandZoneClear_ReplaceHardcode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0078997B : +钩子"sub_789960_RemoveWOLResolutionCheck,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0043FD2C : +钩子"BuildingClass_Update_ProduceCash,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048D92B : +钩子"NetworkCallBack_NetMessage_Print,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00414F10 : +钩子"AircraftClass_AI_Trailer,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004C6F55 : +钩子"EventClass_Execute_Sell,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073DF66 : +钩子"UnitClass_Mi_Unload_DockUnload_Facing,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004AC20C : +钩子"DisplayClass_LeftMouseButtonUp,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004064A0 : +钩子"VocClassData_AddSample,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004FF550 : +钩子"SIHouseClass_SubCountersOwnedNow_Start,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00483C10 : +钩子"CellClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SICellClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00468D3F : +钩子"BulletClass_ShouldExplode_AirTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00413FD2 : +钩子"AircraftClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00508EBC : +钩子"HouseClass_Radar_Update_CheckEligible,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A793F : +钩子"SidebarClass_Update_Strip1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FCFE0 : +钩子"TechnoClass_RearmDelay_CanCloakDuringRearm,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006CEEB0 : +钩子"SuperWeaponTypeClass_FindFirstOfAction,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004135A0 : +钩子"SIAircraftTrackerClass_ShouldScatterJumpjet,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00417D75 : +钩子"AircraftClass_GetActionOnObject_CanTote,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0048922D : +钩子"GetTotalDamage_NegativeDamageModifiers2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0044E910 : +钩子"BuildingClass_PointerExpired_C4ExpFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004574D2 : +钩子"BuildingClass_Infiltrate_Standard,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051ABD7 : +钩子"InfantryClass_SetDestination_Doggie,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F53E5 : +钩子"ObjectClass_ReceiveDamage_Relative,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F5498 : +钩子"SIObjectClass_ReceiveDamage_AfterDamageCalculate_AfterCulling_PositiveDamage,相对于"",来自"SIWinterIsComing.dll",长度12,优先级 100000,次优先级 "" +在 00453E20 : +钩子"BuildingClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00413FA3 : +钩子"AircraftClass_Init_Cloakable,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00705FF3 : +钩子"TechnoClass_Draw_A_SHP_File_SkipUnitShadow,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D7847 : +钩子"TacticalClass_DrawPixelEffects_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawPixelEffects_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004471D5 : +钩子"BuildingClass_Sell_DetonateNoBuildup,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FD166 : +钩子"HouseClass_RecalcCenter_SetContext,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00702E64 : +钩子"TechnoClass_RegisterDestruction_Bounty,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00471FF0 : +钩子"CaptureManagerClass_FreeUnit,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00413FFA : +钩子"AircraftClass_Init_TurretROT,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044E260 : +钩子"BuildingClass_Mission_Unload_KickOutStuckUnits,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0041874E : +钩子"AircraftClass_Mission_Attack_StrafingDestinationFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A9789 : +钩子"StripClass_DrawStrip_NoGreyCameo,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00414057 : +钩子"TechnoClass_Init_InitialStrength,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B769F : +钩子"SpawnManagerClass_AI_InitDestination,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00418544 : +钩子"AircraftClass_Mission_Attack_StrafingDestinationFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004140EB : +钩子"AircraftClass_DTOR_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004D9920 : +钩子"FootClass_SelectAutoTarget_Cloaked,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 007601C7 : +钩子"WaveClass_Draw_Magnetron,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00414665 : +钩子"AircraftClass_Draw_ExtraSHP,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004566F9 : +钩子"BuildingClass_GetRangeOfRadial_SensorArray,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F37EB : +钩子"TechnoClass_WhatWeaponShouldIUse_AntiAir,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004147F9 : +钩子"AircraftClass_Draw_Shadow,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0064B704 : +钩子"sub_64B660_PayloadSize,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 005200D7 : +钩子"InfantryClass_UpdatePanic_DontReload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006E427D : +钩子"TActionClass_CreateBuildingAt,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 0048964F : +钩子"DamageArea_ChainReaction,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004148F4 : +钩子"AircraftClass_DrawIt_LevelIntensity,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00732C06 : +钩子"TypeSelectExecute_Clear,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0041CE7E : +钩子"AircraftTypeClass_Load,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004184CC : +钩子"AircraftClass_Mission_Attack_Delay1A,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073FDBD : +钩子"UnitClass_GetActionOnObject_Heal,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00416C94 : +钩子"AircraftClass_Carryall_Unload_UpdateCargo,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00469150 : +钩子"BulletClass_Detonate_ApplyRadiation,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070095A : +钩子"TechnoClass_WhatAction_WallWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00446D42 : +钩子"BuildingClass_Place_FreeUnit_NearByLocation2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00415EEE : +钩子"AircraftClass_Fire_KickOutPassengers,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043FBEF : +钩子"BuildingClass_AI_PoweredKillSpawns,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00414987 : +钩子"AircraftClass_Draw_Extra,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004F90F0 : +钩子"HouseClass_AI_NavalProductionFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004688A9 : +钩子"BulletClass_Unlimbo_Obstacles,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004183C3 : +钩子"AircraftClass_CurleyShuffle_FireAtTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00534F89 : +钩子"Game_ReloadNeutralMIX_NewLine,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0069281E : +钩子"DisplayClass_ChooseAction_TogglePower,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0074689B : +钩子"UnitClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00732D47 : +钩子"TacticalClass_CollectSelectedIDs,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00414BDB : +钩子"TechnoClass_AI_TemporalTargetingMe_Fix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00415544 : +钩子"AircraftClass_Mi_Unload_Blocked,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 00447FC3 : +钩子"SIBuildingClass_GetFireError_RepairDone,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 00448A78 : +钩子"BuildingClass_SetOwningHouse_RemoveOwned,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073BD6A : +钩子"UnitClass_DrawVXL_Barrels3,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004753F0 : +钩子"ArmorType_FindIndex,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00414C0B : +钩子"AircraftClass_ChronoSparkleDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0051BB6E : +钩子"TechnoClass_AI_TemporalTargetingMe_Fix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00418671 : +钩子"AircraftClass_CurleyShuffle_FireOk,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00414DA8 : +钩子"AircraftClass_Update_UnlandableDamage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070AF6C : +钩子"TechnoClass_70AF50_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" +在 004186B6 : +钩子"AircraftClass_Mission_Attack_FireAtTarget2_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00415666 : +钩子"AircraftClass_Mission_SpyPlaneApproach_MaxCount,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044459A : +钩子"BuildingClass_ExitObject_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00504069 : +钩子"HouseClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"HouseClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIHouseClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 0051214F : +钩子"HouseTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004A1D50 : +钩子"Checksummer_Add_DWORD,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0047C640 : +钩子"CellClass_CanThisExistHere_IgnoreSomething,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004179F7 : +钩子"AircraftClass_EnterIdleMode_NoCrash,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00416CF4 : +钩子"AircraftClass_Carryall_Unload_Guard,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007060A9 : +钩子"TechnoClas_DrawObject_DisguisePalette,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046CC03 : +钩子"CampaignClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00442C7B : +钩子"TechnoClass_Init_InitialStrength,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004157EB : +钩子"AircraftClass_Mission_SpyPlaneOverfly_MaxCount,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00737F05 : +钩子"UnitClass_ReceiveDamage_SinkingWake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00715B1F : +钩子"TechnoTypeClass_LoadFromINI_Weapons2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004895B8 : +钩子"DamageArea_CellSpread1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00709D38 : +钩子"TechnoClass_DrawPipscale_Passengers,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006F33CD : +钩子"TechnoClass_WhatWeaponShouldIUse_ForceFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004579A5 : +钩子"BuildingClass_ShouldNotCloak_Sensors,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00473C00 : +钩子"CCFileClass_GetFileSize,相对于"",来自"IHCore.dll",长度7,优先级 100000,次优先级 "" +在 00418733 : +钩子"AircraftClass_CurleyShuffle_FireFacing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00449716 : +钩子"BuildingClass_Mi_Guard_HasFirstSW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00469B44 : +钩子"BulletClass_Logics_LandTypeCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00415CA6 : +钩子"AircraftClass_Paradrop_Units,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006BD7C5 : +钩子"WinMain_SpawnerInit,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 005971EA : +钩子"MapSeedClass_DialogFunc_SetData,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00415DF6 : +钩子"AircraftClass_Paradrop_Carryall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00518821 : +钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0041810F : +钩子"AircraftClass_MissionAttack_WeaponRangeCheck1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046536A : +钩子"BuildingTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00415F25 : +钩子"AircraftClass_FireAt_Vertical,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Fire_TrajectorySkipInertiaEffect,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00535A60 : +钩子"CCFileClass_Destructor_II,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 00481D0E : +钩子"CellClass_CrateBeingCollected_Firepower1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073E772 : +钩子"UnitClass_Mi_Harvest_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0041668B : +钩子"AircraftClass_ReceiveDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004168C7 : +钩子"AircraftClass_Mission_Move_SmoothMoving,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00529CA0 : +钩子"INIClass_ReadPoint3D_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006DE0D3 : +钩子"TActionClass_Execute_MessageColor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00465010 : +钩子"BuildingTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004186DD : +钩子"AircraftClass_MissionAttack_ScatterCell2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00416A0A : +钩子"AircraftClass_Mission_Move_SmoothMoving,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074642C : +钩子"UnitClass_ReceiveGunner,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0072B690 : +钩子"LoadScreenPal_Load,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 007177C0 : +钩子"TechnoTypeClass_GetWeapon,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 00418A23 : +钩子"AircraftClass_Mission_Attack_FireAtTarget4Strafe_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004677D3 : +钩子"BulletClass_AI_TargetCoordCheck_Trajectories,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00416E37 : +钩子"AircraftClass_Mi_MoveCarryall_CanTote,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0043FCF9 : +钩子"TechnoClass_AI_TemporalTargetingMe_Fix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00514E05 : +钩子"HoverLocomotionClass_MoveTo_DeployToLand,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00417B82 : +钩子"AircraftClass_EnterIdleMode_NoCrash,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00553A05 : +钩子"LoadProgressMgr_Draw_LSSpecialName,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043467F : +钩子"BitFont_Blit1Ret1,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00418403 : +钩子"AircraftClass_Mission_Attack_FireAtTarget_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00647EB4 : +钩子"QueueAIMultiplayer__ProtocolZero2,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" +在 0044531F : +钩子"BuildingClass_KickOutUnit_BuildingType,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_BuildingType_Phobos,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00454174 : +钩子"BuildingClass_Load_LightSource,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0070E01E : +钩子"TechnoClass_GattlingRateDown_GattlingRateDownDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0048A15D : +钩子"DamageArea_BridgeAbsoluteDestroyer3,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00417CCB : +钩子"AircraftClass_GetActionOnObject_Deactivated,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00448D95 : +钩子"BuildingClass_ChangeOwnership_OldSpy2,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00417DD2 : +钩子"AircraftClass_GetActionOnObject_NoManualUnload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00500CC5 : +钩子"HouseClass_InitFromINI_FixBufferLimits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004D6FE1 : +钩子"FootClass_ElectricAssultFix2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00425174 : +钩子"AnimClass_Detach_Cloak,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00417E16 : +钩子"AircraftClass_GetActionOnObject_Dock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004253B0 : +钩子"AnimClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00737F6D : +钩子"UnitClass_TakeDamage_Destroy,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00417F83 : +钩子"AircraftClass_GetActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00438FD7 : +钩子"BombListClass_Plant_AttachSound,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004CDF54 : +钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_Descent,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006AB312 : +钩子"SidebarClass_ProcessCameoClick_Power,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073CFA7 : +钩子"UnitClass_DrawIt_LevelIntensity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004652ED : +钩子"BuildingTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 006AB920 : +钩子"SelectClass_ProcessInput_FixOffset8,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0048381D : +钩子"CellClass_SpreadTiberium_CellSpread,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004180F4 : +钩子"AircraftClass_Mission_Attack_WeaponRange,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_1,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005D7048 : +钩子"MPGameMode_SpawnBaseUnit_BuildConst,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00417FF1 : +钩子"AircraftClass_Mission_Attack_StrafeShots,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00441F2C : +钩子"BuildingClass_Destroy_KickOutOfRubble,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004CF3D0 : +钩子"FlyLocomotionClass_sub_4CEFB0_HunterSeeker,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_FlightUpdate_SetFlightLevel,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00418478 : +钩子"AircraftClass_Mi_Attack_Untarget1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F65BF : +钩子"HouseClass_CanAffordBase,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004370C0 : +钩子"BuildingLightClass_SDDTOR,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00506306 : +钩子"HouseClass_FindPlaceToBuild_Evaluate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007184CE : +钩子"TeleportLocomotionClass_MakeRoom_GetMovement_CellFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0065DBB3 : +钩子"TeamTypeClass_CreateInstance_Plane,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0041847E : +钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00718275 : +钩子"TeleportLocomotionClass_MakeRoom,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00418782 : +钩子"AircraftClass_CurleyShuffle_Default,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007101CF : +钩子"FootClass_ImbueLocomotor,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004A1D90 : +钩子"Checksummer_Add_double,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004D6874 : +钩子"FootClass_ApproachTarget_NextRadius,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +在 0041879D : +钩子"AircraftClass_Mission_Attack_StrafeCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F4FEF : +钩子"ObjectClass_Unlimbo_UpdateTerrain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A57E2 : +钩子"SidebarClass__InitIO_ShowHouseOnObserverSidebar2,相对于"",来自"CnCNet-Spawner.dll",长度10,优先级 100000,次优先级 "" +在 006A5EA1 : 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0068BF90 : +钩子"ScenarioClass_Get_Waypoint_As_String,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0042152C : +钩子"TacticalClass_UpdateAlphasInRectangle_Body,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006EF57F : +钩子"TeamClass_GetTaskForceMissingMemberTypes_Consideration,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00489270 : +钩子"CellChainReact,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004571E0 : +钩子"BuildingClass_Infiltrate,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004549F8 : +钩子"BuildingClass_UpdatePowered_SensorArray,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004D85E4 : +钩子"FootClass_UpdatePosition_TiberiumDamage,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00418883 : +钩子"AircraftClass_Mission_Attack_Delay2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A9A2A : +钩子"StripClass_Draw_Main,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0075EE2E : +钩子"WaveClass_Draw_Green,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0041D97B : +钩子"AirstrikeClass_Fire_SetAirstrike,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004188AC : +钩子"AircraftClass_Mission_Attack_StrafeCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006CDE40 : +钩子"SuperClass_Place_FireExt,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SISuperClass_Place_FireExt,相对于"",来自"SIWinterIsComing.dll",长度4,优先级 100000,次优先级 "" +在 0041E893 : +钩子"AITriggerTypeClass_ConditionMet_SideIndex,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00424DD3 : +钩子"AnimClass_ReInit_TiberiumChainReaction_Chance,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00520888 : +钩子"InfantryClass_UpdateFiring_IsSecondary,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006076A4 : +钩子"ScoreScreen_Draw__SkipAnim,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 0070AA60 : +钩子"TechnoClass_DrawExtraInfo,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A48A0 : +钩子"SideClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SideClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00446F57 : +钩子"BuildingClass_GrandOpening_PoseDir_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006EC450 : +钩子"TeamClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITeamClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004D7524 : +钩子"FootClass_ActionOnObject_Allow,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00418914 : +钩子"AircraftClass_Mission_Attack_FireAtTarget3Strafe_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006FA697 : +钩子"TechnoClass_Update_DontScanIfUnarmed,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043BCBD : +钩子"BuildingClass_CTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_CTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073A1C3 : +钩子"UnitClass_PerCellProcess_DoGrindingExtras,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0071F39B : +钩子"TEventClass_SaveToINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00418935 : +钩子"AircraftClass_Mi_Attack_Untarget4,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00452218 : +钩子"BuildingClass_Enable_Temporal_Factories,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00514AB4 : +钩子"Locomotion_Process_Wake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004CA437 : +钩子"FactoryClass_GetCRC,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004409F4 : +钩子"BuildingClass_Put_ProduceCash,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062267F : +钩子"Dialog_Show_GetTemplate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FF9C9 : +钩子"HouseClass_ExcludeFromMultipleFactoryBonus,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004F9250 : +钩子"HouseClass_AI_NavalProductionFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0041893B : +钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054C58E : +钩子"JumpjetLocomotionClass_Descending_PathfindingChecks,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00489A1B : 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+钩子"AircraftClass_Mi_Attack_Untarget5,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00418A4A : +钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070DE70 : +钩子"TechnoClass_GattlingRateUp_GattlingRateDownReset,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00418AA1 : +钩子"AircraftClass_Mission_Attack_Delay4,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B00BD : +钩子"SlaveManagerClass_UpdateMiner_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00559C98 : +钩子"LoadOptionsClass_HasSaves_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度11,优先级 100000,次优先级 "" +在 00418ACA : +钩子"AircraftClass_Mission_Attack_StrafeCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD64A : +钩子"TechnoClass_FireRadBeam1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00473CE0 : +钩子"CCFileClass_Close,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 0065DF67 : +钩子"TeamTypeClass_CreateMembers_LoadOntoTransport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046C730 : +钩子"BulletTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0044D8A7 : +钩子"BuildingClass_Mi_Unload_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051AA40 : +钩子"InfantryClass_AssignDestination_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00736E6E : +钩子"UnitClass_UpdateFiring_OmniFireTurnToTarget,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 004C7403 : +钩子"EventClass_Execute_AircraftAreaGuard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00418B1F : +钩子"AircraftClass_Mission_Attack_FireAtTarget5Strafe_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0047EFAE : +钩子"CellClass_Draw_It_SetPlacementGridTranslucency,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00418B40 : +钩子"AircraftClass_Mi_Attack_Untarget6,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DF3BA : +钩子"FootClass_UpdateAttackMove_AircraftHoldAttackMoveTarget1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00438879 : +钩子"BombClass_Detonate3,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00702200 : +钩子"TechnoClass_ReceiveDamage_SpillTiberium,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00418B46 : +钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FA2C7 : +钩子"TechnoClass_Update_DrawHidden,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0046CF3D : +钩子"CampaignClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044955D : +钩子"BuildingClass_WeaponFactoryOutsideBusy_WeaponFactoryCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00509303 : +钩子"HouseClass_AllyWith_unused,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00418B8A : +钩子"AircraftClass_Mission_Attack_Delay5,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005885D1 : +钩子"MapClass_BuildingToFirestormWall_SkipExtraWalls,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DB37C : +钩子"FootClass_Remove_Airspace,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00450DAA : +钩子"BuildingClass_UpdateAnimations_RefineryActiveAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00522D75 : +钩子"InfantryClass_Slave_UnloadAt_Storage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0074A884 : +钩子"VoxelAnimClass_Update_Damage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00418BA8 : +钩子"AircraftClass_MissionAttack_WeaponRangeCheck2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_2,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004468F4 : +钩子"BuildingClass_Place_AnnounceSW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0052EE04 : +钩子"CampaignMenu_hDlg_SelectHoverSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00418BAE : +钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_2_After,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004DCF86 : +钩子"FootClass_FindTiberium_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00489416 : +钩子"MapClass_DamageArea_AirDamageSelfFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_CheckHeight_1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0042276D : +钩子"AnimClass_CTOR_ClearD0,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044CE46 : +钩子"BuildingClass_Mi_Missile_Pulsball,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00712045 : +钩子"TechnoTypeClass_GetCameo,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00418CD1 : +钩子"AircraftClass_Mission_Attack_ContinueFlyToDestination,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00473BA0 : +钩子"CCFileClass_Seek,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00418CF3 : +钩子"AircraftClass_Mission_Attack_ReturnToSpawnOwner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_PlanningFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00689EB0 : +钩子"ScenarioClass_ReadMap_SkipHeaderInCampaign,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AB741 : +钩子"SelectClass_ProcessInput_FixOffset5,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0041915D : +钩子"AircraftClass_ReceiveCommand_QueryPreparedness,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004E43C0 : +钩子"Game_InitDropdownColors,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004CDE64 : +钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_Ascent,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00489B3B : +钩子"SIMapClass_DamageArea_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004509B4 : +钩子"BuildingClass_UpdateRepair_Funds,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0041946B : +钩子"AircraftClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C7462 : +钩子"EventClass_Execute_MegaMission_MoveCommand,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00525D23 : +钩子"INIClass_Parse_IteratorChar2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0041949F : +钩子"AircraftClass_ReceivedRadioCommand_SpecificPassengers,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044A541 : +钩子"BuildingClass_Mission_Selling_LeaveBioReactor,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004DF3D3 : +钩子"FootClass_UpdateAttackMove_SetTarget,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 004197F3 : +钩子"AircraftClass_GetFireLocation_Strafing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F01B0 : +钩子"TMission_ChronoShiftToTarget_SuperWeapons,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004197FC : +钩子"AircraftClass_GetFireLocation_WeaponRange,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044A03C : +钩子"BuildingClass_Mi_Selling_Transfer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_Transfer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Selling_Transfer,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00419EF6 : +钩子"AircraftClass_Mission_Enter_FixNotCarryall,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0041A5C7 : +钩子"AircraftClass_Mission_Guard_StartAreaGuard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051E488 : +钩子"InfantryClass_GetActionOnObject2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004726C7 : +钩子"CaptureManagerClass_IsOverloading_ControlledCount,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00734E83 : +钩子"CSF_LoadString_1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00716DC0 : +钩子"TechnoTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0041A96C : +钩子"AircraftClass_Mission_AreaGuard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00433DCE : +钩子"BitFont_GetTextDimension_B,相对于"",来自"IHCore.dll",长度7,优先级 100000,次优先级 "" +在 0041A982 : +钩子"AircraftClass_Mission_AreaGuard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00421EF4 : +钩子"AnimClass_CTOR_ClearD0,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073BF95 : +钩子"UnitClass_DrawAsVoxel_Tint,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00737E6E : +钩子"UnitClass_ReceiveDamage_SkipExplode,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00467B94 : +钩子"BulletClass_Update_Ranged,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0051A002 : +钩子"InfantryClass_UpdatePosition_InfiltrateBuilding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIInfantryClass_UpdatePosition_InfiltrateBuilding,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006B0C2C : +钩子"SlaveManagerClass_FreeSlaves_SlavesFreeSound,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004CE239 : +钩子"SIFlyLocomotionClass_UpdateMovement_ChangeSpeed,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0068BDC0 : +钩子"ScenarioClass_ReadWaypoints,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0041AA80 : +钩子"AircraftClass_AssignDestination_SyncLog,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0041AE00 : +钩子"AircraftClass_See_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00441163 : +钩子"BuildingClass_Put_DontSpawnSpotlight,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0041BB30 : +钩子"AircraftClass_OverrideMission_SyncLog,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D8F40 : +钩子"FootClass_OverrideMission_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00479110 : +钩子"CD_NeverAsk,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0041BE80 : +钩子"ObjectClass_DrawRadialIndicator,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" +在 006A8710 : +钩子"StripClass_AddCameo_ReplaceItAll,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004693B0 : +钩子"BulletClass_Fire_Overpower,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DEC7F : +钩子"FootClass_Crash_FallingDownFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004556E1 : +钩子"BuildingClass_SensorArrayDeactivate,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00604985 : +钩子"GetDialogUIStatusLabels_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00727064 : +钩子"TriggerTypeClass_HasLocalSetOrClearedEvent,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0041CD54 : +钩子"AircraftTypeClass_ReadINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00447218 : +钩子"BuildingClass_GetActionOnObject_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0052182A : +钩子"InfantryClass_MarkAllOccupationBits_SetOwnerIdx,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00740709 : +钩子"UnitClass_What_Action_DisallowMoving_1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0041D5AE : +钩子"AirstrikeClass_PointerGotInvalid_AirstrikeAbortSound,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0041D604 : +钩子"AirstrikeClass_PointerGotInvalid_ResetForTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044CEEC : +钩子"BuildingClass_Mission_Missile_EMPulseSelectWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0041D887 : +钩子"AirstrikeClass_Fire,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044A8A2 : +钩子"BuildingClass_Mi_Selling_Crew,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 006AB4E8 : +钩子"SelectClass_ProcessInput_FixOffset2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0041D940 : +钩子"AirstrikeClass_Fire_AirstrikeAttackVoice,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00440842 : +钩子"BuildingClass_Unlimbo_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00458729 : +钩子"BuildingClass_KillOccupiers_AllOccupantsKilled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062C23D : +钩子"ParticleClass_Update_Gas_DamageRange,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0041DA52 : +钩子"AirstrikeClass_ResetTarget_OriginalTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0060A90A : +钩子"CampaignMenu_StaticButtonImage,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FA14B : +钩子"SITechnoClass_Update_DrainMoney,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0041DA80 : +钩子"AirstrikeClass_ResetTarget_NewTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005997AB : +钩子"MapGeneratorClass_Init_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" +在 00457630 : +钩子"BuildingClass_SWAvailable,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00440988 : +钩子"BuildingClass_Unlimbo_UpgradeAnims,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0041EB43 : +钩子"AITriggerTypeClass_Condition_SupportPowersup,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004F4583 : +钩子"GScreenClass_DrawOnTop_TheDarkSideOfTheMoon,相对于"",来自"ObjectInfo.dll",长度6,优先级 100000,次优先级 "" +钩子"GScreenClass_DrawText,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0041DAD4 : +钩子"AirstrikeClass_ResetTarget_ResetForNewTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F4A1D : +钩子"TechnoClass_DiscoveredBy_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0041DBD4 : +钩子"AirstrikeClass_Stop_ResetForTarget,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0064771D : +钩子"QueueAIMultiplayer__ProtocolZero_SetTiming,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0041EEE3 : +钩子"AITriggerTypeClass_Condition_SupportPowersup,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00420960 : +钩子"AlphaShapeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00474200 : +钩子"CCINIClass_ReadCCFile1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00746C55 : +钩子"UnitClass_GetUIName_Space,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004239F0 : +钩子"AnimClass_UpdateBounce_Damage,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0065B464 : +钩子"RadSiteClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00420A71 : +钩子"AlphaShapeClass_CTOR_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00420F40 : +钩子"AlphaShapeClass_DrawAll_Details,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00450F9E : +钩子"BuildingClass_ProcessAnims_SuperWeaponsA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00420F75 : +钩子"AlphaLightClass_UpdateScreen_ShouldDraw,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004210AC : +钩子"AlphaLightClass_UpdateScreen_Header,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006D57C1 : +钩子"TacticalClass_DrawLaserFencePlacement_BuildableTerrain,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 004211AC : +钩子"AlphaLightClass_UpdateScreen_Body,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 005A6619 : +钩子"MapSeedClass_Generate_PlaceUrbanStructures_Loop,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004BA61B : +钩子"DSurface_CTOR_SkipVRAM,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00445905 : +钩子"BuildingClass_Remove_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00421371 : +钩子"TacticalClass_UpdateAlphasInRectangle_ShouldDraw,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044242A : +钩子"BuildingClass_ReceiveDamage_SetLATime,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0042146E : +钩子"TacticalClass_UpdateAlphasInRectangle_Header,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00438799 : +钩子"BombClass_Detonate1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00612DA9 : +钩子"Handle_Button_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0065C88A : +钩子"Random2Class_RandomRanged_SyncLog,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +在 007027E6 : +钩子"TechnoClass_ReceiveDamage_Nonprovocative,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00455E4C : +钩子"HouseClass_FindRepairBay,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0051BA94 : +钩子"FootClass_TunnelAI_Exit,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0070A4FB : +钩子"TechnoClass_DrawPips_SelfHealGain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00421730 : +钩子"AlphaShapeClass_SDDTOR,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004CE4BF : +钩子"FlyLocomotionClass_4CE4B0_SpeedModifiers,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051A4D2 : +钩子"InfantryClass_UpdatePosition_C4Ability,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0053CBF5 : +钩子"IonBlastClass_Update_Duration,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044580B : +钩子"BuildingClass_UpdateConstructionOptions_CanBuildAircraft,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006BEB7D : +钩子"ScenarioClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004690C1 : +钩子"BulletClass_Logics_DetonateOnAllMapObjects,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004D9F7B : +钩子"FootClass_Sell_Detonate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"FootClass_Sell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00421798 : +钩子"AlphaShapeClass_SDDTOR_Anims,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004B5F9E : +钩子"DropPodLocomotionClass_ILocomotion_Process_Report,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00421EA0 : +钩子"AnimClass_CTOR_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F72D2 : +钩子"TechnoClass_IsCloseEnoughToTarget_OpenTopped_RangeBonus,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +在 00422126 : +钩子"AnimClass_CTOR_NullType,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00489430 : +钩子"MapClass_DamageArea_Cylinder_1,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0043FA19 : +钩子"BuildingClass_Mark_TintIntensity,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Mark_TintIntensity,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00568565 : +钩子"MapClass_AddContentAt_Foundation_OccupyHeight,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FCDB0 : +钩子"TechnoClass_AssignTarget_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004226F0 : +钩子"AnimClass_CTOR_CreateUnit_MarkOccupationBits,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004226F6 : +钩子"AnimClass_CTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071AFB2 : +钩子"TemporalClass_Fire_HealthFactor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00425391 : +钩子"AnimClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F6AC9 : +钩子"TechnoClass_Remove,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00477007 : +钩子"INIClass_GetSpeedType,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004228D2 : +钩子"AnimClass_CTOR_Load,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0050965E : +钩子"HouseClass_CanInstantiateTeam,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00422967 : +钩子"AnimClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004B607D : +钩子"DroppodLocomotionClass_ILoco_MoveTo,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 005678E0 : +钩子"MapClass_RevealArea1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00480EA8 : +钩子"CellClass_DamageWall_AdjacentWallDamage,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00422CD8 : +钩子"AnimClass_DrawIt_XDrawOffset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00422FCC : +钩子"AnimClass_Draw_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"AnimClass_Draw_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0044840B : +钩子"BuildingClass_ChangeOwnership_Tech,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00685659 : +钩子"Scenario_ClearClasses,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"Scenario_ClearClasses,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SIScenario_ClearClasses,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 0045E707 : +钩子"BuildingTypeClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0073C725 : +钩子"UnitClass_DrawSHP_DrawShadowEarlier,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00423061 : +钩子"AnimClass_DrawIt_Visibility,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00423122 : +钩子"AnimClass_DrawIt_XDrawOffset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00452678 : +钩子"BuildingClass_CanUpgrade_UpgradeBuildings,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006FC5C7 : +钩子"TechnoClass_CanFire_OpenTopped,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004232BF : +钩子"AnimClass_DrawIt_MakeInfantry,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004F9004 : +钩子"HouseClass_Update_TrySWFire,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004D5782 : +钩子"FootClass_ApproachTarget_Passive,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043E7B0 : +钩子"BuildingClass_DrawVisible,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0053A6CF : +钩子"LightningStorm_Update,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004232CE : +钩子"AnimClass_Draw_SetPalette,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00526CC0 : +钩子"INIClass_Section_GetKeyName,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004232E2 : +钩子"AnimClass_DrawIt_AltPalette,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D5184 : +钩子"FootClass_ElectricAssultFix2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0054D8EA : +钩子"JumpjetLocomotionClass_GetFloorZ_IgnoreBuilding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004F8F54 : +钩子"HouseClass_Update_SlaveMinerCheck,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00423365 : +钩子"AnimClass_DrawIt_ExtraShadow,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004692A2 : +钩子"BulletClass_DetonateAt_RaiseAttackedByHouse,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AB577 : +钩子"SelectClass_ProcessInput_FixOffset3,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00423420 : +钩子"AnimClass_Draw_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00451033 : +钩子"BuildingClass_AnimationAI_SuperAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0048A551 : +钩子"WarheadTypeClass_AnimList_SplashList,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00442290 : +钩子"BuildingClass_ReceiveDamage_Nonprovocative1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00730EE5 : +钩子"StopCommandClass_Execute_Berzerk,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043D4EB : +钩子"SIBuildingClass_Draw_TintColor,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004E4B47 : +钩子"hWnd_SetPlayerColor_B,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006A9886 : +钩子"StripClass_Draw_Status_2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004236F0 : +钩子"AnimClass_DrawIt_Tiled_Palette,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00719F17 : +钩子"EndPiggyback_PowerOn,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00423855 : +钩子"AnimClass_DrawIt_ShadowLocation,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0060C43B : +钩子"EnumChildProc_60C0C0,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0074B4F0 : +钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00423939 : +钩子"AnimClass_BounceAI_AttachedSystem,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005880A0 : +钩子"MapClass_FindFirstFirestorm,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00707A2E : +钩子"TechnoClass_PointerExpired_TargetExpired,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F02AD : +钩子"TMission_ChronoShiftToTarget_SWIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00423B0B : +钩子"AnimClass_Update_AlphaLight,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062BE30 : +钩子"ParticleClass_Gas_AI_DriftSpeed,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074B810 : +钩子"VoxelAnimTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0044E202 : +钩子"BuildingClass_Mission_Unload_CheckStuck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00455D50 : +钩子"BuildingClass_AssignDestination_SyncLog,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0067E44D : +钩子"LoadGame_SetFlag,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00423B95 : +钩子"AnimClass_AI_HideIfNoOre_Threshold,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00423CC7 : +钩子"AnimClass_AI_HasExtras_Expired,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00469EBA : +钩子"BulletClass_DetonateAt_Splits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0042513F : +钩子"AnimClass_Expired_ScorchFlamer,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004DB83F : +钩子"SIFootClass_SetLocation_UpdateRangeFindingCache,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004242CA : +钩子"AnimClass_Update_FixIE_TrailerSeperation,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004242E1 : +钩子"AnimClass_AI_TrailerAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0045670D : +钩子"BuildingClass_GetRadialIndicatorRange_Extras,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 007019D8 : +钩子"TechnoClass_ReceiveDamage_SkipLowDamageCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004243BC : +钩子"AnimClass_Update_VeinholeAttack,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00545904 : +钩子"IsometricTileTypeClass_CreateFromINIList_MediansFix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0044A964 : +钩子"BuildingClass_Mi_Selling_VoiceDeploy,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005C9720 : +钩子"MPScore_Present_SkipScoreScreen,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" +在 0045933D : +钩子"BuildingClass_BunkerSound,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00424538 : +钩子"AnimClass_Update_DamageDelay,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0042453E : +钩子"AnimClass_AI_Damage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004FAE72 : +钩子"HouseClass_SWFire_PreDependent,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00478E4A : +钩子"CCToolTip_Draw2_SetSurface,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C24C3 : +钩子"EBolt_DrawFirst_Color,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 0003E650 : +钩子"Ares_TechnoClass_GetBuildTime_MultiFactory,相对于"Ares.dll",来自"Phobos.dll",长度7,优先级 0,次优先级 "0x21914" +在 0042465D : +钩子"AnimClass_AI_NullTypeCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005FD2E0 : +钩子"OverlayClass_ReadINI,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 007435DE : +钩子"UnitClass_ReadFromINI_Follower1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E3792 : +钩子"HTExt_Unlimit1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004CC310 : +钩子"TrajectoryHelper_FindFirstImpenetrableObstacle,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0045455B : +钩子"BuildingClass_VisualCharacter_CloakVisibility,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_VisualCharacter_CloakVisibility,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00448B70 : +钩子"BuildingClass_ChangeOwnership_SensorArrayA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044D455 : +钩子"BuildingClass_Mission_Missile_EMPulseBulletWeapon,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00424807 : 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100000,次优先级 "" +在 006FD70D : +钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00424CF1 : +钩子"AnimClass_Start_DetachedReport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043FB23 : +钩子"BuildingClass_AI_Radiation,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004D98C0 : +钩子"FootClass_Destroyed,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0051BCC0 : +钩子"SIInfantryClass_Update,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 006BB9DD : +钩子"WinMain_LogNonsense,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044EBF0 : +钩子"BuildingClass_Disappear_PrismForward,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006A7AE1 : +钩子"SidebarClass_Update_RepairButton,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00424EC5 : +钩子"AnimClass_ReInit_TiberiumChainReaction_Damage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00440378 : +钩子"BuildingClass_Update_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00438843 : +钩子"BombClass_Detonate2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00741A66 : +钩子"UnitClass_SetDestination_JJVehFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007355C0 : +钩子"TechnoClass_Init_InitialStrength,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046BDD9 : +钩子"BulletTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BulletTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004C1E42 : +钩子"EBolt_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00425002 : +钩子"AnimClass_Expired_SpawnsParticle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048A5BD : +钩子"SelectDamageAnimation_PickRandom,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005601E3 : +钩子"OptionsDlg_WndProc_RemoveHiResCheck,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00425060 : +钩子"AnimClass_Expire_ScorchFlamer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046867F : +钩子"BulletClass_SetMovement_Parachute,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00445DF4 : +钩子"BuildingClass_Remove_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051EAE0 : +钩子"TechnoClass_WhatAction_AllowAirstrike,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004250C9 : +钩子"AnimClass_Expired_ScorchFlamer,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00451ABC : +钩子"BuildingClass_PlayAnim_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FC749 : +钩子"TechnoClass_CanFire_AntiUnderground,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004250E1 : +钩子"AnimClass_Middle_CraterDestroyTiberium,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074B8C2 : +钩子"VoxelAnimTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0042511B : +钩子"AnimClass_Expired_ScorchFlamer,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0044E2B0 : +钩子"BuildingClass_Mi_Unload_LargeGap,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0045189D : +钩子"BuildingClass_AnimUpdate_Upgrades,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F53AA : +钩子"ObjectClass_ReceiveDamage_DyingFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FE43B : +钩子"TechnoClass_FireAt_OpenToppedDmgMult,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 005218C2 : +钩子"InfantryClass_UnmarkAllOccupationBits_ResetOwnerIdx,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004F8C23 : +钩子"HouseClass_Update_SilosNeededEVA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00425280 : +钩子"AnimClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00425358 : +钩子"AnimClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00445FE4 : +钩子"BuildingClass_Place_RefineryActiveAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004253A2 : +钩子"AnimClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006D4CD9 : +钩子"PrintTimerOnTactical_BlinkColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004253FF : 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+钩子"SISwizzleManagerClass__Here_I_Am__NoAres,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0044DBCF : +钩子"BuildingClass_Mission_Unload_LeaveBioReactor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F8EE3 : +钩子"TechnoClass_FindTargetType_Heal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004287E9 : +钩子"AnimTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0052297F : +钩子"InfantryClass_GarrisonBuilding_OccupierEntered,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SIInfantryClass_OccupantEnter_Each,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004A757B : +钩子"DiskLaser_Circle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00428800 : +钩子"AnimTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00772462 : +钩子"WeaponTypeClass_LoadFromINI_ListLength,相对于"",来自"Ares.dll",长度4,优先级 100000,次优先级 "" +在 0042892C : +钩子"AnimTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00471C96 : +钩子"CaptureManagerClass_CanCapture,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00428958 : +钩子"AnimTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00505CF1 : +钩子"HouseClass_GenerateAIBuildList_PadWithN1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00428970 : +钩子"AnimTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00524734 : +钩子"InfantryTypeClass_ReadINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0042898A : +钩子"AnimTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +在 00428EA8 : +钩子"AnimTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00703789 : +钩子"TechnoClass_Cloak_BeforeDetach,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00445A72 : +钩子"BuildingClass_Remove_AIBaseNormal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0042EB8E : +钩子"BaseClass_GetBaseNodeIndex_CheckValidBaseNode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004A1DE0 : +钩子"Checksummer_Add_Buffer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0066305A : +钩子"RocketLocomotionClass_Explode_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00471D40 : +钩子"CaptureManagerClass_CaptureUnit,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004449DF : +钩子"BuildingClass_KickOutUnit_PreventClone,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006634F6 : +钩子"RocketLocomotionClass_ILocomotion_DrawMatrix_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071A88D : +钩子"TemporalClass_AI,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 0048DC90 : +钩子"MapClass_UnselectAll_ClearLimboLaunchers,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0077786B : +钩子"MainWindowProc_HandleRageQuit,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004338DF : +钩子"InitExtFont,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 006B74F0 : +钩子"SpawnManagerClass_AI_UseTurretFacing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00433CF0 : +钩子"BitFont_GetTextDimension_A,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 00514E97 : +钩子"HoverLocomotionClass_ILocomotion_MoveTo,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004D92BF : +钩子"FootClass_Mission_Enter_CheckLink,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004671B9 : +钩子"BulletClass_AI_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00738807 : +钩子"UnitClass_Destroy_DestroyAnim,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00434120 : +钩子"BitFont_Blit_A,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00519790 : +钩子"InfantryClass_PerCellProcess_SkipDieSoundBeforeGrinding,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0043417A : +钩子"BitFont_Blit_B,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 00434500 : +钩子"BitFont_Blit1,相对于"",来自"IHCore.dll",长度7,优先级 100000,次优先级 "" +在 006FCB6A : +钩子"TechnoClass_CanFire_Verses,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004D9A1B : +钩子"FootClass_PointerExpired_RemoveDestination,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004344EF : +钩子"BitFont_Blit_C,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00473CD0 : +钩子"CCFileClass_HasHandle,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00685EB1 : +钩子"PhobosSaveVariables,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004346A6 : +钩子"BitFont_Blit1Ret2,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 007346D0 : +钩子"CSF_LoadBaseFile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00473AE0 : +钩子"CCFileClass_WriteBytes,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 004346C0 : +钩子"BitFont_GetCharBitmap,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 0051C4C8 : +钩子"InfantryClass_IsCellOccupied,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F9038 : +钩子"HouseClass_AI_Superweapons,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00434CD0 : +钩子"BitFont_Blit2,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 0052138C : +钩子"InfantryClass_UpdateDeployment_Deso2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004CA0E3 : +钩子"FactoryClass_AbandonProduction_Invalidate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073B2A2 : +钩子"UnitClass_DrawObject_DrawerBlitterFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00435157 : +钩子"BitFont_Blit2Ret1,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 004451F8 : +钩子"BuildingClass_KickOutUnit_CleanUpAIBuildingSpace,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006E2EF7 : +钩子"TActionClass_Retint_LightSourceFix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +在 00468E9F : +钩子"BulletClass_Explode_TargetSnapChecks2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044377E : +钩子"BuildingClass_ActiveClickWith,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0050B669 : +钩子"HouseClass_ShouldDisableCameo_GreyCameo,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_ShouldDisableCameo_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0050CFAA : +钩子"HouseClass_PickOffensiveSWTarget,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0074BA31 : +钩子"VoxelAnimTypeClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00435820 : +钩子"BuildingLightClass_CTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004895C7 : +钩子"DamageArea_CellSpread2,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00435BFA : +钩子"BuildingLightClass_Draw_Start,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00514F60 : +钩子"HoverLocomotionClass_ILocomotion_MoveTo,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0047C8AB : +钩子"CellClass_CanThisExistHere_GateOnWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00435CD3 : +钩子"BuildingLightClass_Draw_Spotlight,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00508F91 : +钩子"HouseClass_SpySat_Update_CheckEligible,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FAF2A : +钩子"HouseClass_SWDefendAgainst_Aborted,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0070597A : +钩子"TechnoClass_DrawAirstrikeFlare_DotColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C285D : +钩子"EBolt_DrawAll_BurstIndex,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00436072 : +钩子"BuildingLightClass_Draw_430,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004360D8 : +钩子"BuildingLightClass_Draw_400,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073C5FC : +钩子"UnitClass_DrawSHP_WaterType,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007185DA : +钩子"TeleportLocomotionClass_MakeRoom_DestFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004FD772 : +钩子"HouseClass_ClearForceEnemy,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 005276D0 : +钩子"INIClass_ReadInt_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004360FF : +钩子"BuildingLightClass_Draw_250,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00436459 : +钩子"BuildingLightClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043C788 : +钩子"BuildingClass_ReceivedRadioCommand_Weeder_CompleteEnter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004368C9 : +钩子"BuildingLightClass_Update_Trigger,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00444D11 : +钩子"BuildingClass_ExitObject_ProductionAnimForInfantryFactory,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004566D5 : +钩子"BuildingClass_GetRangeOfRadial_LargeGap,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AB0B0 : +钩子"SelectClass_ProcessInput_LoadCameo2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00436A2D : +钩子"BuildingLightClass_PointerGotInvalid_OwnerCloak,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051215A : +钩子"HouseTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0072FCB5 : +钩子"InitSideRectangles_CenterBackground,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00489671 : +钩子"Damage_at_Cell_Update_Veinhole,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004502F4 : +钩子"BuildingClass_Update_Factory,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_Factory_Phobos,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00437CCC : +钩子"BSurface_DrawSHPFrame1_Buffer,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0044402E : +钩子"BuildingClass_ExitObject_PoseDir2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00702A38 : +钩子"TechnoClass_ReceiveDamage_OpenTopped,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0044E826 : +钩子"BuildingClass_GetPowerOutput_Enhancer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054AD41 : +钩子"JumpjetLocomotionClass_Link_To_Object_LocomotorWarhead,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0067F7C8 : +钩子"LoadGame_End,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SILoadGame_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0070138F : +钩子"SITechnoClass_GetWeaponRange_After,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 004381DA : +钩子"BlowPipe_Key_BlowfishEngine_Allocation,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 006CE800 : +钩子"SuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00458623 : +钩子"BuildingClass_KillOccupiers_Replace_MuzzleFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005F6609 : +钩子"ObjectClass_UnInit_RefreshSidebar,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 0043830A : +钩子"BlowStraw_Key_BlowfishEngine_Allocation,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 00483DDF : +钩子"CellClass_CheckPassability_PassableTerrain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051E748 : +钩子"InfantryClass_GetActionOnObject_NoSelfGuardArea,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0044D755 : +钩子"BuildingClass_GetPipFillLevel_Tiberium,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00739920 : +钩子"UnitClass_TryToDeploy_DisableRegroupAtNewConYard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004AE670 : +钩子"DisplayClass_GetToolTip_EnemyUIName,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006876C2 : +钩子"ReadScenarioINI_Inlined_ReadGlobalVariables,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043878E : +钩子"BombClass_Detonate_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F42F7 : +钩子"TechnoClass_Init,相对于"",来自"Phobos.dll",长度2,优先级 100000,次优先级 "" +在 004387A8 : +钩子"BombClass_Detonate_ExplosionAnimHandled,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004DB874 : +钩子"FootClass_SetLocation_Extra,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00438A00 : +钩子"BombClass_GetCurrentFrame,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044E855 : +钩子"BuildingClass_PowerProduced_EMP,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A96D9 : +钩子"StripClass_Draw_Strip,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00438E86 : +钩子"BombListClass_Plant_AllTechnos,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004E4580 : +钩子"hWnd_IsAvailableColor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004899BE : +钩子"DamageArea_CellSpread3,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0043BE50 : +钩子"BuildingClass_DTOR_HasAnySW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073891D : +钩子"UnitClass_Active_Click_With_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00533EC0 : +钩子"ReadKeyboardMD,相对于"",来自"IHCore.dll",长度8,优先级 100000,次优先级 "" +在 00489FD8 : +钩子"DamageArea_BridgeAbsoluteDestroyer2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00447A63 : +钩子"BuildingClass_QueueImageAnim_Sell,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" +在 0071AA52 : +钩子"TemporalClass_Update_AnnounceInvalidPointer,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 005218F3 : +钩子"InfantryClass_WhatWeaponShouldIUse_DeployFireWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E4A41 : +钩子"hWnd_SetPlayerColor_A,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0043C022 : +钩子"BuildingClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043C30A : +钩子"BuildingClass_ReceiveMessage_Grinding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AB802 : +钩子"SelectClass_ProcessInput_FixOffset6,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0043C326 : +钩子"BuildingClass_ReceivedRadioCommand_QueryCanEnter_Tunnel,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0073D0DB : +钩子"UnitClass_DrawAt_Weeder_Oregath,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004511D6 : +钩子"BuildingClass_AnimationAI_SellBuildup,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00519FEC : +钩子"InfantryClass_UpdatePosition_EngineerRepair,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00716132 : +钩子"TechnoTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0070CF45 : +钩子"TechnoClass_EvalThreatRating,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 00447113 : +钩子"BuildingClass_Sell_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043C716 : +钩子"BuildingClass_ReceivedRadioCommand_RequestCompleteEnter_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00702603 : +钩子"TechnoClass_ReceiveDamage_Explodes,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0047B026 : +钩子"FileFindOpen,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006BD7CB : +钩子"WinMain_NoCDPatches,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"WinMain_VideoModePatches,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0043CA80 : +钩子"BuildingClass_ReceivedRadioCommand_DockUnloadCell,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0043CC73 : +钩子"BuildingClass_ReceiveMessage_ProductionAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F5ADD : +钩子"ObjectClass_SpawnParachuted_Animation,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043D6E5 : +钩子"BuildingClass_Draw_ZShapePointMove,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00452041 : +钩子"BuildingClass_452000_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070A990 : +钩子"TechnoClass_DrawVeterancy,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0049F620 : +钩子"CopyProtection_NotifyLauncher,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0043D874 : +钩子"BuildingClass_Draw_BuildupBibShape,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00447548 : +钩子"BuildingClass_GetActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071136F : +钩子"TechnoTypeClass_CTOR_Initialize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043DC1C : +钩子"BuildingClass_Draw2_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F6CD0 : +钩子"SIObject_IsCrushable,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006A9C54 : +钩子"StripClass_DrawStrip_FindFactoryDehardCode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074AEB0 : +钩子"VoxelAnimTypeClass_CTOR,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 006F9CE9 : +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0043DD8E : +钩子"SIBuildingClass_Draw2_TintColor,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 005F865F : +钩子"ObjectTypeClass_Load3DArt_Turrets,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00692540 : +钩子"ScrollClass_Coordthing_TechnoClass_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0043E0C4 : +钩子"BuildingClass_Draw_VXLTurretMultiOffset,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 00441C21 : +钩子"BuildingClass_Destroy_ShakeScreenZero,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F57CF : +钩子"ObjectClass_ReceiveDamage_Nonprovocative,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043EFB3 : +钩子"BuildingClass_GetStaticImageFrame,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F645F : +钩子"HouseClass_CTOR_FixSideIndices,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0043F9E0 : +钩子"BuildingClass_Mark_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C2A02 : +钩子"EBolt_DestroyVector,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005054B0 : +钩子"HouseClass_GenerateAIBuildList_EnsureSanity,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00454B5F : +钩子"BuildingClass_UpdatePowered_SensorArray,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00534FB1 : +钩子"Sides_MixFileIndex,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F0008 : +钩子"TMission_ChronoShiftToBuilding_SWIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043FB6D : +钩子"BuildingClass_Update_LaserFencePost,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CB4D0 : +钩子"SuperClass_SetOnHold,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C20BC : +钩子"EBolt_DrawArcs,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 0043FE69 : +钩子"BuildingClass_Update_SensorArray,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_AI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Update,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00457690 : +钩子"BuildingClass_SW2Available,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0043FE8E : +钩子"BuildingClass_Update_Reload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00451630 : +钩子"BuildingClass_CreateUpgradeAnims_AnimIndex,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00518755 : +钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0070D4FD : +钩子"AbstractClass_ClearTargetToMe_ClearLastTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00440045 : +钩子"BuildingClass_UpdateDelayedFiring_PrefiringMark1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046B3E6 : +钩子"BulletClass_NukeMaker_BulletParams,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004400F9 : +钩子"BuildingClass_AI_UpdateOverpower,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateDelayedFiring_PrefiringMar2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0044019D : +钩子"BuildingClass_Update_Battery,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004896EC : +钩子"Explosion_Damage_DamageSelf,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007729B0 : +钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004401BB : +钩子"BuildingClass_AI_PickWithFreeDocks,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074B607 : +钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0064D592 : +钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00445F80 : +钩子"BuildingClass_Place,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004C26CF : +钩子"EBolt_Draw_Color3,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004403D4 : +钩子"BuildingClass_AI_ChronoSparkle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00468FFA : +钩子"BulletClass_Fire_SplitsB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044043D : +钩子"BuildingClass_AI_Temporaled_Chronosparkle_MuzzleFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006B026C : +钩子"SlaveManagerClass_UpdateMiner_ShortScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A5F6E : +钩子"SidebarClass_6A5F20_TabIndex,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006A9948 : +钩子"StripClass_Draw_SuperWeapon,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00440580 : +钩子"BuildingClass_Unlimbo_UnitDeliveryFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0053029E : +钩子"Load_Bootstrap_AresMIX,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"LoadCustomMix,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 004B3DF0 : +钩子"LocomotionClass_Process_DamagedSpeedMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00440709 : +钩子"BuildingClass_Put,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00469467 : +钩子"BulletClass_DetonateAt_CanTemporalTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044F62B : +钩子"BuildingClass_CanPlayerMove_NoManualMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006D4656 : +钩子"TacticalClass_Draw_Veinhole,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00440819 : +钩子"BuildingClass_Unlimbo_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00489968 : +钩子"Explosion_Damage_PenetratesIronCurtain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006EFEFB : +钩子"TMission_ChronoShiftToBuilding_SuperWeapons,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006D49D1 : +钩子"TacticalClass_Draw_TimerVisibility,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0068945B : +钩子"ScenarioClass_Save_Suffix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00454BF7 : +钩子"BuildingClass_UpdatePowered_NeedsEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005007BE : +钩子"HouseClass_SetFactoryCreatedManually2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00519FAF : +钩子"InfantryClass_UpdatePosition_EngineerRepairsFriendly,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A557A : +钩子"SidebarClass__InitIO,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 007C89D4 : +钩子"DirectDrawCreate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004408EB : +钩子"BuildingClass_Unlimbo_UpgradeBuildings,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0070D690 : +钩子"SITechnoClass_Fire_DeathWeapon,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 0051B1F0 : +钩子"InfantryClass_AssignTarget_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0065B43F : +钩子"RadSiteClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00440B4F : +钩子"BuildingClass_Unlimbo_SetShouldRebuild,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0071A7BC : +钩子"TemporalClass_Update_DistCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0045417E : +钩子"BuildingClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00440C08 : +钩子"BuildingClass_Put_AIBaseNormal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004444A0 : +钩子"BuildingClass_KickOutUnit_NoKickOutInConstruction,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00644844 : +钩子"ParticleSystemTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004FFA99 : +钩子"HouseClass_ExcludeFromMultipleFactoryBonus,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046B19B : +钩子"BulletClass_DrawVoxel_GetLightConvert,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00529880 : +钩子"INIClass_ReadPoint2D_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004E3F31 : +钩子"HTExt_Unlimit3,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0049F5C0 : +钩子"CopyProtection_IsLauncherRunning,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0048A634 : +钩子"FlashbangWarheadAt_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"FlashBangWarheadAt_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00440D01 : +钩子"BuildingClass_Put_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_DestroyableObstacle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00440EBB : +钩子"BuildingClass_Unlimbo_NaturalParticleSystem_CampaignSkip,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F3E6E : +钩子"TechnoClass_ActionLines_TurretMultiOffset,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 005F5A62 : +钩子"ObjectClass_SpawnParachuted_BombParachute,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006E2368 : +钩子"TActionClass_PlayAnimAt,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0045E416 : +钩子"BuildingTypeClass_CTOR_Initialize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00441053 : +钩子"BuildingClass_Unlimbo_EWGate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00547043 : +钩子"IsometricTileTypeClass_ReadFromFile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004410E1 : +钩子"BuildingClass_Unlimbo_NSGate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007B8536 : +钩子"StartMouseThread_AdjustMouseInterval,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00441501 : +钩子"BuildingClass_Unlimbo_FactoryPlant,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0049F7A0 : +钩子"CopyProtection_CheckProtectedData,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0046A290 : +钩子"SIBulletClass_Detonate_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00441553 : +钩子"BuildingClass_Unlimbo_AddOwned,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004B1146 : +钩子"SomeLocomotionClass_WhileMoving_SkipCrushSlowDown,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044161C : +钩子"BuildingClass_Destroy_OldSpy1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00441B30 : +钩子"BuildingClass_Destroy_Refinery,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004AC534 : +钩子"DisplayClass_ComputeStartPosition_IllegalCoords,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007CD819 : +钩子"ExeRun,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005349A5 : +钩子"Map_ClearVectors_Veinhole,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00489562 : +钩子"DamageArea_DestroyCliff,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044D8A1 : +钩子"BuildingClass_UnloadPassengers_Unload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00517FC1 : +钩子"InfantryClass_ReceiveDamage_DeployedDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00468000 : +钩子"BulletClass_GetAnimFrame,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070FB73 : +钩子"FootClass_IsBunkerableNow_Dehardcode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF28F : +钩子"TechnoClass_Fire_BerserkROFMultiplier,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00442F9B : +钩子"BuildingClass_DestroyedByC4_LeaveBioReactor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A94B0 : +钩子"StripClass_Deactivate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F62FF : +钩子"HouseClass_CTOR_FixNameOverflow,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00441C76 : +钩子"BuildingClass_Destroy_Explode_RubbleFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00441D25 : +钩子"BuildingClass_Destroy,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0048A229 : +钩子"DamageArea_BridgeAbsoluteDestroyer4,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044E550 : +钩子"BuildingClass_Mi_Open_GateDown,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CEE31 : +钩子"Replace_XXICON_With_New,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00441F12 : +钩子"BuildingClass_Destroy_RubbleYell,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004482BD : +钩子"BuildingClass_ChangeOwnership_ProduceCash,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071F06C : +钩子"TEventClass_HasOccured_PlayerAtX1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0071AF19 : +钩子"SITemporalClass_CanWarpTarget_CheckTechnoProperty,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 004426DB : +钩子"BuildingClass_ReceiveDamage_DisableDamageSound,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0050BF60 : +钩子"HouseClass_CalculateCostMultipliers,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0044224F : +钩子"BuildingClass_ReceiveDamage_DamageSelf,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004D9EE1 : +钩子"FootClass_CanBeSold_Dock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0047BBF0 : +钩子"SICellClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006E8EC6 : +钩子"TeamClass_DTOR,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +钩子"SITeamClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" +在 00478FDC : +钩子"CCToolTip_Draw2_FillRect,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004423E7 : +钩子"BuildingClass_ReceiveDamage_FSW,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004425B6 : +钩子"BuildingClass_ReceiveDamage_NoDestroyLink,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0044266B : +钩子"BuildingClass_ReceiveDamage_Destroyed,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00740031 : +钩子"UnitClass_GetActionOnObject_NoManualUnload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00489E47 : +钩子"DamageArea_RockerItemsFix2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00442956 : +钩子"BuildingClass_ReceiveDamage_Nonprovocative2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00442974 : +钩子"BuildingClass_ReceiveDamage_Malicious,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005051E0 : +钩子"HouseClass_FirstBuildableFromArray,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0046B23C : +钩子"BulletClass_DrawVoxel_SetLightConvert2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00442CE0 : +钩子"BuildingClass_Init_Cloakable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C25CB : +钩子"EBolt_Draw_Color2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073C655 : +钩子"UnitClass_DrawSHP_ChangeType1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00442D1B : +钩子"BuildingClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00478EF8 : +钩子"CCToolTip_Draw2_SetMaxWidth,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0046AF9E : +钩子"BulletClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"BulletClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIBulletClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00442DF2 : +钩子"BuildingClass_Demolish_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0054BC99 : +钩子"JumpjetLocomotionClass_Ascending_BarracksExitCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A7619 : +钩子"SidebarClass_SetActiveTab_Strip2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007008D4 : +钩子"TechnoClass_GetActionOnCell_NoManualFire,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004430E8 : +钩子"BuildingClass_Demolish_LogCrash,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00443414 : +钩子"BuildingClass_ActionOnObject,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004A8FD7 : +钩子"DisplayClass_BuildingProximityCheck_BuildArea,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00719BD9 : +钩子"TeleportLocomotionClass_Process_ChronosphereDelay2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD05E : +钩子"TechnoClass_RearmDelay_BurstDelays,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006D9781 : +钩子"Tactical_RenderLayers_DrawInfoTipAndSpiedSelection,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0044351A : +钩子"BuildingClass_ActionOnObject_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073BD15 : +钩子"UnitClass_DrawVXL_Turrets,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0053AD85 : +钩子"IonStormClass_AdjustLighting_ColorSchemes,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004586CA : +钩子"BuildingClass_KillOccupiers_EachOccupierKilled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_OccupantDie_Each,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004436F7 : +钩子"BuildingClass_ActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00443770 : +钩子"TechnoClass_AllowDeployControlledMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00457D58 : +钩子"BuildingClass_CanBeOccupied_SpecificOccupiers,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004437B3 : +钩子"BuildingClass_CellClickedAction_NoManualMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044F614 : +钩子"TechnoClass_AllowDeployControlledMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044C844 : +钩子"BuildingClass_MissionRepair_Reload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005BE994 : +钩子"MouseClass_GetCursorFrameCount,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004438B4 : +钩子"BuildingClass_SetRallyPoint_Naval,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00444119 : +钩子"BuildingClass_KickOutUnit_UnitType,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_UnitType_Phobos,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0067FD26 : +钩子"LoadOptionsClass_ReadSaveInfo_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004E41A7 : +钩子"HTExt_Unlimit5,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00443AB0 : +钩子"TechnoClass_AllowDeployControlledMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00671152 : +钩子"RulesClass_Addition_General_PrismSupportModifier,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F7E24 : +钩子"TechnoClass_EvaluateObject_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_CanAutoTargetObject_AfterCheckVersus,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00443B90 : +钩子"BuildingClass_AssignTarget_SyncLog,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 00443C81 : +钩子"BuildingClass_ExitObject_InitialClonedHealth,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00505360 : +钩子"HouseClass_PrerequisitesForTechnoTypeAreListed,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073A23F : +钩子"UnitClass_UpdatePosition_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051CBB6 : +钩子"SIInfantryClass_EnterIdleMode_StopOccupy,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004491D5 : +钩子"BuildingClass_ChangeOwnership_Add_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044D264 : +钩子"BuildingClass_Mission_Missile_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00443CCA : +钩子"BuildingClass_KickOutUnit_AircraftType,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_AircraftType_Phobos,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00508D8D : +钩子"HouseClass_UpdatePower_AfterBuildings,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044B630 : +钩子"BuildingClass_MissionAttack_AnimDelayedFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00443FC7 : +钩子"BuildingClass_ExitObject_PoseDir1,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006F0304 : +钩子"TMission_ChronoShiftToTarget_SWIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044A7CF : +钩子"BuildingClass_Mi_Selling_PlaySellSound,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C26EE : +钩子"SIElectricBolt_DrawDisable3,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 004440B0 : +钩子"BuildingClass_KickOutUnit_CloningFacility,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00444131 : +钩子"BuildingClass_KickOutUnit_InfantryType,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_InfantryType_Phobos,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004AAC92 : +钩子"TacticalGadgetClass_Action_ResetMessageColumnStatus,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00444137 : +钩子"BuildingClass_ExitObject_NavalProductionFix2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044441A : +钩子"BuildingClass_KickOutUnit_Clone_NavalUnit,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0067D32C : +钩子"SaveGame_Phobos,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SISaveGame_Begin,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0044D4CA : +钩子"BuildingClass_Mi_Missile_NoReport,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00645660 : +钩子"ParticleTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00702669 : +钩子"TechnoClass_ReceiveDamage_SuppressDeathWeapon,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004444B3 : +钩子"BuildingClass_KickOutUnit_NoAlternateKickout,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005187BB : +钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004444E2 : +钩子"BuildingClass_KickOutUnit_FindAlternateKickout,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004A8F3E : +钩子"DisplayClass_BuildingProximityCheck_BeforeChecks,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004445F6 : +钩子"BuildingClass_KickOutUnit_Clone_NonNavalUnit,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004449FB : +钩子"BuildingClass_KickOutUnit_CloningVats,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00689880 : +钩子"ScenarioClass_ReadGlobalVariables,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00489280 : +钩子"SIMapClass_DamageArea_Begin,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00444B83 : +钩子"BuildingClass_ExitObject_BarracksExitCell,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0051BFA2 : +钩子"InfantryClass_IsCellOccupied_Start,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00648EA8 : +钩子"WaitForPlayers_HideName,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 006CB70C : +钩子"SuperClass_Grant_InitialReady,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00444D26 : +钩子"BuildingClass_KickOutUnit_ArmoryExitBug,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00444DBC : +钩子"BuildingClass_KickOutUnit_Infantry,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004456E5 : +钩子"BuildingClass_UpdateConstructionOptions_ExcludeDisabled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00445355 : +钩子"BuildingClass_KickOutUnit_Firewall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0066F34B : +钩子"Buf_RepairBay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00445789 : +钩子"BuildingClass_UpdateConstructionOptions_CanBuildUnit,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0051E5E1 : +钩子"InfantryClass_GetActionOnObject_MultiEngineerB,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004457CA : +钩子"BuildingClass_UpdateConstructionOptions_CanBuildInfantry,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0044A5F0 : +钩子"BuildingClass_Mi_Selling_EngineerFreeze,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00445D87 : +钩子"BuildingClass_Limbo_DestroyableObstacle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D74EC : +钩子"FootClass_ActionOnObject_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00527920 : +钩子"INIClass_ReadGUID_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00445F04 : +钩子"BuildingClass_SelectAutoTarget_MultiWeapon,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00460285 : +钩子"BuildingTypeClass_LoadFromINI_Muzzle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FB5E5 : +钩子"TechnoClass_DeleteGap_CellCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00482E57 : +钩子"CellClass_CrateBeingCollected_Armor2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00474E8E : +钩子"INIClass_GetMovementZone,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00735A26 : +钩子"FootClass_TunnelAI_Enter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044BD38 : +钩子"BuildingClass_Mission_Repair_UnitRepair,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00446366 : +钩子"BuildingClass_Place_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FA743 : +钩子"TechnoClass_Update_SelfHeal,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 004463F0 : +钩子"BuildingClass_Place_SuperWeaponAnimsA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044643E : +钩子"BuildingClass_Place_SuperAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0072208C : +钩子"TiberiumClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"TiberiumClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0044656D : +钩子"BuildingClass_Place_SuperWeaponAnimsB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004467D6 : +钩子"BuildingClass_Place_NeedsEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FD1F1 : +钩子"SITechnoClass_GetROF_NearEnd,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005CB0B1 : +钩子"QueryPerformance,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00467E59 : +钩子"BulletClass_Update_NukeBall,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0070DF58 : +钩子"SITechnoClass_UpdateGattling_ChangeGattlingStage,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00455828 : +钩子"BuildingClass_SensorArrayActivate,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 007528E8 : +钩子"VoxClass_PlayEVASideSpecific,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00448277 : +钩子"BuildingClass_ChangeOwner_PrismForwardAndLeaveBomb,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00446AAF : +钩子"BuildingClass_Place_SkipFreeUnits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0055BB09 : +钩子"LogicClass_RemoveObject_FixIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051ECC0 : +钩子"InfantryClass_WhatAction_ObjectClass_IsAreaFire,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 004DA59F : +钩子"FootClass_AI_Radiation,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00446BF4 : +钩子"BuildingClass_Place_FreeUnit_NearByLocation,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044EFD8 : +钩子"BuildingClass_FindExitCell_BarracksExitCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004CCB84 : +钩子"FlyLocomotionClass_ILocomotion_Process_HunterSeeker,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00446E9F : +钩子"BuildingClass_Place_FreeUnit_Mission,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004CD9C8 : +钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_UpdateTarget,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A8F6C : +钩子"StripClass_MouseMove_GetCameos3,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006FED2F : +钩子"TechnoClass_FireAt_VerticalInitialFacing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00446EAD : +钩子"BuildingClass_GrandOpening_FreeWeeder_Mission,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044A04C : +钩子"BuildingClass_Mi_Selling_EMPDuration,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004891AF : +钩子"GetTotalDamage_NegativeDamageModifiers1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046AE70 : +钩子"BulletClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BulletClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIBulletClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00446EE2 : +钩子"BuildingClass_Place_InitialPayload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Place_InitialPayload_AfterAres,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 005F6515 : +钩子"AbstractClass_Distance2DSquared_1,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004C6217 : +钩子"EvadeClass_DoShit_Globals,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 0044725F : +钩子"BuildingClass_GetActionOnObject_TargetABuilding,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004DA9F3 : +钩子"FootClass_AI_DeployToLand,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044731C : +钩子"BuildingClass_GetActionOnObject_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00447FAE : +钩子"BuildingClass_CanFire_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FD438 : +钩子"TechnoClass_FireLaser,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0069A317 : +钩子"SessionClass_PlayerColorIndexToColorSchemeIndex,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 00448312 : +钩子"BuildingClass_ChangeOwnership_OldSpy1,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00448524 : +钩子"BuildingClass_Captured_SendStatistics,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 00454244 : +钩子"BuildingClass_Save_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Save_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004C72F2 : +钩子"EventClass_Execute_AircraftAreaGuard_Unlink,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004485DB : +钩子"BuildingClass_SetOwningHouse_SyncLinkedOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00525CA5 : +钩子"INIClass_Parse_IniSectionIncludes_PreProcess1,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0072F370 : +钩子"Sides_MixFileYuriFiles2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00481C27 : +钩子"CellClass_GoodieCheck_UnitCrateVehicleCap,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00448A31 : +钩子"BuildingClass_Captured_FactoryPlant1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00448AB2 : +钩子"BuildingClass_ChangeOwnership_Remove_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006BC0D7 : +钩子"WinMain_LoadSettings,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 007015C9 : +钩子"TechnoClass_Captured_UpdateTracking,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00448C3E : +钩子"BuildingClass_ChangeOwnership_SensorArrayB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070E2B0 : +钩子"TechnoClass_IronCurtain,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006883B7 : +钩子"ScenStruct_ScenStruct_1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00448DF1 : +钩子"BuildingClass_SetOwningHouse_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004524A3 : +钩子"BuildingClass_DisableThings,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00467927 : +钩子"BulletClass_AI_TechnoCheck_Trajectories,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00449149 : +钩子"BuildingClass_Captured_FactoryPlant2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A801C : +钩子"sub_6A7D70_Strip2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044FBBF : +钩子"CreateBuildingFromINIFile_AfterCTOR_BeforeUnlimbo,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0044C9FF : +钩子"BuildingClass_Mi_Missile_PsiWarn,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070D4A0 : +钩子"AbstractClass_ClearTargetToMe_ClearManagerTarget,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00478EE1 : +钩子"CCToolTip_Draw2_SetBuffer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F4500 : +钩子"TechnoClass_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006563B0 : +钩子"RadarClass_UpdateFoundationShapes_Custom,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00449197 : +钩子"BuildingClass_SetOwningHouse_AddOwned,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00608206 : +钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00455DA0 : +钩子"BuildingClass_IsFactory_CloningFacility,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044939F : +钩子"BuildingClass_Captured_BuildupFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00734A97 : +钩子"CSF_SetIndex,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004D4221 : +钩子"FootClass_MissionMove_EndCheckFix2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00449462 : +钩子"BuildingClass_IsCellOccupied_UndeploysInto,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C7A14 : +钩子"EventClass_RespondToEvent_SaveGame,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004494D2 : +钩子"BuildingClass_IsSellable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0052F232 : +钩子"CampaignMenu_hDlg_StartCampaign,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00449518 : +钩子"BuildingClass_IsSellable_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A108D : +钩子"ShipLocomotionClass_WhileMoving_CrushTilt,相对于"",来自"Phobos.dll",长度13,优先级 100000,次优先级 "" +在 0044985B : +钩子"BuildingClass_Mission_Guard_UnitReload,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006C935C : +钩子"ScoreDialog_Handle_ScoreThemeB,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006ABFB2 : +钩子"sub_6ABD30_Strip2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00449CC1 : +钩子"BuildingClass_Mi_Selling_EVASold_UndeploysInto,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00469C46 : +钩子"BulletClass_Logics_DamageAnimSelected,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00449E2E : +钩子"BuildingClass_Mi_Selling_CreateUnit,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A9866 : +钩子"StripClass_Draw_Status_1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00449FF8 : +钩子"BuildingClass_Mi_Selling_PutMcv,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00629C67 : +钩子"ParasiteClass_UpdateSquid_SinkableBySquid,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 00483D8E : +钩子"CellClass_CheckPassability_DestroyableObstacle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005BDE64 : +钩子"MouseClass_Update_AnimateCursor2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044A010 : +钩子"BuildingClass_Mission_Selling_SetUnitHealthPercentage,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0044A1FF : +钩子"BuildingClass_Mi_Selling_DetonatePostBuildup,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00596FFE : +钩子"RMG_EnableArchipelago,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00468503 : +钩子"BulletClass_PointerExpired_OwnerFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055DDA0 : +钩子"MainLoop_AfterRender__ProtocolZero,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"MainLoop_FrameStep_NewMessageListManage,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007021F5 : +钩子"TechnoClass_ReceiveDamage_OverrideDieSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044A37F : +钩子"BuildingClass_Mi_Selling_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044A8E5 : +钩子"BuildingClass_Mi_Selling_SetTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0052F00B : +钩子"CampaignMenu_hDlg_PopulateCampaignList,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044AB22 : +钩子"BuildingClass_Mi_Selling_EVASold_Plug,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044EB10 : +钩子"BuildingClass_GetCrew,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004FA2E0 : +钩子"HouseClass_SetThreat_Bounds,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00465550 : +钩子"BuildingTypeClass_GetFoundationOutline,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044ABD0 : +钩子"BuildingClass_FireLaser,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00483BF1 : +钩子"CellClass_Load_Crates,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004FC332 : +钩子"HouseClass__MPlayerDefeated_SkipObserver,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0044B2FE : +钩子"BuildingClass_Mi_Attack_IsPrism,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071C812 : +钩子"TerrainClass_AI_Crumbling,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00469D1A : +钩子"BulletClass_Logics_Debris,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044B7AE : +钩子"BuildingClass_Mission_Repair_ProductionAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051CE9A : +钩子"InfantryClass_Idle,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044B8F1 : +钩子"BuildingClass_Mission_Repair_Hospital,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F77F0 : +钩子"ObjectTypeClass_UnloadPipsSHP,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044BB1B : +钩子"BuildingClass_Mi_Repair_Promote,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070D842 : +钩子"FootClass_UpdateEnter_NoMoveToBridge,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004555E4 : +钩子"BuildingClass_IsPowerOnline_Overpower,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DBDD4 : +钩子"FootClass_IsCloakable_CloakStop,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044C836 : +钩子"BuildingClass_Mission_Repair_UnitReload,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FDC87 : +钩子"TechnoClass_AdjustDamage_ArmorMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_AdjustDamage_Target,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00456370 : +钩子"BuildingClass_UnmarkBaseSpace_AIBaseNormal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071BB2C : +钩子"TerrainClass_TakeDamage_NowDead_Add,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004FB2FD : +钩子"HouseClass_UnitFromFactory_BuildingSlam,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044CABA : +钩子"BuildingClass_Mission_Missile_BulletParams,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005F5965 : +钩子"ObjectClass_SpawnParachuted_Track,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0044CB4C : +钩子"BuildingClass_Mi_Missile_NukeTakeOff,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0044CCE7 : +钩子"BuildingClass_Mi_Missile_GenericSW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044D074 : +钩子"BuildingClass_Mission_Missile_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00468B72 : +钩子"BulletClass_Unlimbo_Trajectories,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0044D760 : +钩子"BuildingClass_Destroyed_UnitLost,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00689B20 : +钩子"ScenarioClass_ReadLocalVariables,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00483811 : +钩子"CellClass_SpreadTiberium_TiberiumType,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0044DCB1 : +钩子"BuildingClass_Mi_Unload_NoQueueUpToUnload,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00702216 : +钩子"TechnoClass_ReceiveDamage_TiberiumHeal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F8C97 : +钩子"HouseClass_Update_BuildConst,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044E61E : +钩子"BuildingClass_Mi_Open_GateUp,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FF08B : +钩子"TechnoClass_Fire_RecordBullet,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0045563B : +钩子"BuildingClass_IsPowerOnline_Overpower,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006925AA : +钩子"ScrollClass_Coordthing_BuildingClass_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 005A5F6A : +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndNW,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0046954C : +钩子"BulletClass_Logics_IsLocomotor_Bunker,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044F7A0 : +钩子"BuildingClass_UpdateDisplayTo,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 005592D2 : +钩子"LoadOptionsClass_Dialog_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0047C210 : +钩子"CellClass_CellColor_TiberiumRadarColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00450319 : +钩子"BuildingClass_AI_Factory_NavalProductionFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073A1BC : +钩子"UnitClass_UpdatePosition_EnteredGrinder,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0048A444 : +钩子"AreaDamage_Particle_LightFlashSet,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0045063F : +钩子"BuildingClass_UpdateRepairSell_PlayerAutoRepair,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006ABBCB : +钩子"StripClass_AbandonCameosFromFactory_GetPointer1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0073E66D : +钩子"UnitClass_Mi_Harvest_SkipDock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00451132 : +钩子"BuildingClass_ProcessAnims_SuperWeaponsB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00473D10 : +钩子"CCFileClass_Open,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00744745 : +钩子"UnitClass_RegisterDestruction_Trigger,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004519A2 : +钩子"BuildingClass_UpdateAnim_SetParentBuilding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00740134 : +钩子"UnitClass_WhatAction_Grinding,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 005A65CA : +钩子"MapSeedClass_Generate_PlaceUrbanStructures_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00657D35 : +钩子"MapClass_MinimapChanged_Unlock1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00702299 : +钩子"TechnoClass_ReceiveDamage_Debris,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00451A28 : +钩子"BuildingClass_PlayAnim_Destroy,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 007364DC : +钩子"UnitClass_Update_SinkSpeed,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00451A54 : +钩子"BuildingClass_PlayAnim_NeedsEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0047C065 : +钩子"CellClass_CellColor_TerrainRadarColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004521C8 : +钩子"BuildingClass_Disable_Temporal_Factories,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00689470 : +钩子"ScenarioClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004F91A4 : +钩子"HouseClass_AI_BuildingProductionCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005887C1 : +钩子"MapClass_BuildingToWall_SkipExtraWalls,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00452287 : +钩子"BuildingClass_GoOnline_TogglePower,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CBD2C : +钩子"SuperClass_AI_UseWeeds,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00621B80 : +钩子"DSurface_FillRectWithColor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073BA12 : +钩子"UnitClass_DrawAsVXL_RewriteTurretDrawing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004526F0 : +钩子"SIBuildingClass_GetWeapon,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004D62C0 : +钩子"FootClass_ApproachTarget_CheckArcCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0045387A : +钩子"BuildingClass_FireOffset_Replace_MuzzleFix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 005F46AE : +钩子"ObjectClass_Select,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0048A2D9 : +钩子"DamageArea_ExplodesThreshold,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00454190 : +钩子"BuildingClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0071A917 : +钩子"TemporalClass_Update_Erase,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005FEC2A : +钩子"OverlayTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00720DE8 : +钩子"Theme_Stop_NoLog,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00454B3D : +钩子"BuildingClass_UpdatePowered_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F3E70 : +钩子"ObjectClass_Update_AlphaLight,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00456E5A : +钩子"BuildingClass_Flash_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00454BDC : +钩子"BuildingClass_UpdatePowered_LargeGap,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0067CF16 : +钩子"ScenarioClass_SaveGame_CopySpawnIni,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004555D5 : +钩子"BuildingClass_IsPowerOnline_KeepOnline,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004892BE : +钩子"DamageArea_NullDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F9C67 : +钩子"TechnoClass_GreatestThreat_MapZoneSetContext,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004557BC : +钩子"BuildingClass_SensorArray_BuildingRedraw,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FF7FF : +钩子"TechnoClass_Fire_UnlimboDetonate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FECB2 : +钩子"TechnoClass_FireAt_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00455923 : +钩子"BuildingClass_SensorArray_BuildingRedraw,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004566B0 : +钩子"BuildingClass_GetRangeOfRadial_Radius,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00489235 : +钩子"GetTotalDamage_Verses,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00456776 : +钩子"BuildingClass_DrawRadialIndicator_Visibility,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055E160 : +钩子"SyncDelay_Start,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005320AE : +钩子"Main_hDlg_MoviesAndCreditsButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00457533 : +钩子"BuildingClass_Infiltrate_Standard,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00457855 : +钩子"BuildingClass_IsReadyToCloak_Sensors,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00457DB7 : +钩子"BuildingClass_CanBeOccupied_SpecificAssaulters,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004580A9 : +钩子"SIBuildingClass_OccupantLeave_Each,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00458180 : +钩子"BuildingClass_RemoveOccupants_CheckWhenNoPlaceToUnload,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 006FF1FB : +钩子"TechnoClass_Fire_DetachedRailgun,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004581CD : +钩子"BuildingClass_UnloadOccupants_AllOccupantsHaveLeft,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006BE9BD : +钩子"sub_6BE1C0,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"ProgEnd_CustomMixes,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +钩子"ReleaseCustomMix,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +钩子"SIProgramEnd_CustomMixes,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004586D6 : +钩子"BuildingClass_KillOccupiers,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006E232E : +钩子"ActionClass_PlayAnimAt,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00481778 : +钩子"CellClass_ScatterContent_Scatter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00458E1E : +钩子"BuildingClass_GetOccupyRangeBonus_Demacroize,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00728FC6 : +钩子"TunnelLocomotionClass_Process_SubterraneanHeight2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00459494 : +钩子"BuildingClass_BunkerSound,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00555E50 : +钩子"LightConvertClass_CTOR_Lighting,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0062E380 : +钩子"ParticleSystemClass_SpawnParticle,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 004B079D : +钩子"DriveLocomotionClass_Process_MakesWake,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004595D9 : +钩子"BuildingClass_BunkerSound,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004F9BFC : +钩子"HouseClass_ClearForceEnemy,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00459C03 : +钩子"BuildingClass_CanBeSelectedNow_MassSelectable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0053CC0D : +钩子"IonBlastClass_Update_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004B769B : +钩子"ScenarioClass_GenerateDropshipLoadout,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0048303A : +钩子"CellClass_CrateBeingCollected_Speed2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00459ED0 : +钩子"BuildingClass_GetUIName,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AB92F : +钩子"SelectClass_ProcessInput_FixOffset9,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0045E50C : +钩子"BuildingTypeClass_CTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_CTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004D73DE : +钩子"FootClass_ReceiveDamage_RemoveParasite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00467AB2 : +钩子"BulletClass_AI_Parabomb,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006B1065 : +钩子"SlaveManagerClass_ShouldWakeUp_ShortScan,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00718F1E : +钩子"TeleportLocomotionClass_MovingTo_ReplaceMovementZone,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0045EAA5 : +钩子"BuildingTypeClass_LoadArt_BuildupTime,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0045EC90 : +钩子"BuildingTypeClass_GetFoundationWidth,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0060357E : +钩子"CampaignMenu_SetAnimationDuration,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006A95C8 : +钩子"StripClass_Draw_Status,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0045ECA0 : +钩子"BuildingTypeClass_GetFoundationHeight,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0045ECE0 : +钩子"BuildingTypeClass_GetMaxPips,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00699C1C : +钩子"Game_ParsePKTs_ClearFile,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00740949 : +钩子"UnitClass_Mission_Guard_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004A1C10 : +钩子"Checksummer_Add_BYTE,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0045EF3A : +钩子"BuildingTypeClass_FlushForPlacement_BuildableTerrain,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0068AFE7 : +钩子"Scen_Waypoint_Call_3,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00519168 : +钩子"InfantryClass_Draw_Droppod,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0075DEA0 : +钩子"WarheadTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0046C429 : +钩子"BulletTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 0045F2B4 : +钩子"BuildingTypeClass_Load2DArt_BuildupTime,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00464749 : +钩子"BuildingTypeClass_ReadINI_PowerUpAnims,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD469 : +钩子"TechnoClass_FireEBolt,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004E4D67 : +钩子"hWnd_UpdatePlayerColors_B,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 007441B6 : +钩子"UnitClass_MarkOccupationBits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048979C : +钩子"MapClass_DamageArea_Cylinder_3,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00464A49 : +钩子"BuildingTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00464A56 : +钩子"BuildingTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00464AF0 : +钩子"BuildingTypeClass_GetSizeInLeptons,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062FF20 : +钩子"ParticleSystemClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00465300 : +钩子"BuildingTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0058FBDD : +钩子"RMG_FixPavedRoadEnd_Bridges_East,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00641B41 : +钩子"LoadingScreen_SkipPreview,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00465A48 : +钩子"BuildingTypeClass_GetBuildup_BuildupTime,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00465D40 : +钩子"BuildingClass_Is1x1AndUndeployable_BuildingMassSelectable,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_IsVehicle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00465D4A : +钩子"BuildingTypeClass_IsUndeployable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006B78F8 : +钩子"SpawnManagerClass_Update_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0066748A : +钩子"RulesClass_CTOR_TiberiumTransmogrify,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F3950 : +钩子"TechnoClass_GetCrewCount,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004664BA : +钩子"BulletClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BulletClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIBulletClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004664FB : +钩子"BulletClass_Initialize_Ranged,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00466556 : +钩子"BulletClass_Init,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073DC9C : +钩子"UnitClass_Mission_Unload_NoQueueUpToUnloadBreak,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 004B19F7 : +钩子"DriveLocomotionClass_WhileMoving_CrushTilt,相对于"",来自"Phobos.dll",长度13,优先级 100000,次优先级 "" +在 006FA054 : +钩子"TechnoClass_Update_Veterancy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004666F7 : +钩子"BulletClass_AI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_Trajectories,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBulletClass_Update,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0046670F : +钩子"BulletClass_Update_PreImpactAnim,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00466897 : +钩子"BulletClass_AI_Trailer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046AFB0 : +钩子"BulletClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"BulletClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SIBulletClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0066BC71 : +钩子"Buf_CombatDamage,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0073A2D2 : +钩子"UnitClass_UpdatePosition_EnterBioReactor,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004687F8 : +钩子"BulletClass_Unlimbo_FlakScatter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF2BE : +钩子"TechnoClass_FireAt_BurstOffsetFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0064BE7D : +钩子"sub_64BDD0_GetEventSize1,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +钩子"sub_64BDD0_GetEventSize1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SINetwork_sub64BDD0_GetEventDataSize1,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004668BD : +钩子"BulletClass_AI_Interceptor_InvisoSkip,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005FEC10 : +钩子"OverlayTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00467E53 : +钩子"BulletClass_AI_PreDetonation_Trajectories,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065BC6E : +钩子"RadSiteClass_UpdateLevel,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004F94A5 : +钩子"HouseClass_BuildingUnderAttack_Malicious,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00468379 : +钩子"BulletClass_Draw_SetAnimPalette,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00736005 : +钩子"FootClass_TunnelAI_Exit,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0050BEB0 : +钩子"HouseClass_GetCostMult,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C24BE : +钩子"EBolt_Draw_Color1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004688BD : +钩子"BulletClass_SetMovement_Obstacle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007274AF : +钩子"TriggerTypeClass_LoadFromINI_Read_Events,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00468BE2 : +钩子"BulletClass_ShouldDetonate_Obstacle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004B08EF : +钩子"DriveLocomotionClass_Process_CheckUnload,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00468C86 : +钩子"BulletClass_ShouldExplode_Obstacles,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0067E74A : +钩子"LoadGame_EarlyLoadSides,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00711F39 : +钩子"TechnoTypeClass_CostOf_FactoryPlant,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00489710 : +钩子"MapClass_DamageArea_CheckHeight_2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00468E61 : +钩子"BulletClass_Explode_TargetSnapChecks1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00468EB3 : +钩子"BulletClass_Explodes_AirburstCheck1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00468EB9 : +钩子"BulletClass_Fire_SplitsA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A593E : +钩子"SidebarClass_InitForHouse_AdditionalFiles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00468FF4 : +钩子"BulletClass_Explodes_AirburstCheck2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046902C : +钩子"BulletClass_Explode_Cluster,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DF4DB : +钩子"TechnoClass_RefreshMegaMission_CheckMissionFix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00732B28 : +钩子"TypeSelectExecute_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0048985A : +钩子"MapClass_DamageArea_Cylinder_5,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004690D4 : +钩子"BulletClass_Logics_NewChecks,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBulletClass_Detonate_Begin,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0046920B : +钩子"BulletClass_Detonate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Detonate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBulletClass_Detonate,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00518505 : +钩子"InfantryClass_ReceiveDamage_NotHuman,相对于"",来自"Phobos.dll",长度4,优先级 100000,次优先级 "" +在 006AC82F : +钩子"SidebarClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004692BD : +钩子"BulletClass_Logics_ApplyMindControl,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051B20E : +钩子"InfantryClass_AssignTarget_FireOnce,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006994F0 : +钩子"ReadYRMData,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 0071F003 : +钩子"TEventClass_Execute_NavalProductionFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046934D : +钩子"BulletClass_DetonateAt_IvanBombs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F4BB3 : +钩子"TechnoClass_ReceiveCommand_RequestUntether,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00469453 : +钩子"BulletClass_Logics_TemporalUnderGround,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005BDBC4 : +钩子"MouseClass_GetCursorCurrentFrame,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004696CE : +钩子"BulletClass_Detonate_ImbueLocomotor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004CC360 : +钩子"TrajectoryHelper_GetObstacle,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00534FA7 : +钩子"Prep_For_Side,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00469A75 : +钩子"BulletClass_Logics_DamageHouse,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0069B69B : +钩子"GameModeClass_PickRandomColor_Unlimited,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007090A0 : +钩子"TechnoClass_VoiceAttack,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00469AA4 : +钩子"BulletClass_Logics_Extras,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00469C4E : +钩子"BulletClass_DetonateAt_DamageAnimSelected,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00469EC0 : +钩子"BulletClass_Logics_AirburstWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0060DDB6 : +钩子"Handle_Combobox_Dropdown_Messages_SelectionB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007190B0 : +钩子"TeleportLocomotionClass_MovingTo_ReplaceMovementZone,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046A4FB : +钩子"BulletClass_Shrapnel_Targeting,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046A5B2 : +钩子"BulletClass_Shrapnel_WeaponType1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0046AA27 : +钩子"BulletClass_Shrapnel_WeaponType2,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00517D51 : +钩子"InfantryClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AC5EA : +钩子"SidebarClass_Save_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A99BE : +钩子"StripClass_Draw_BreakDrawLoop,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00553820 : +钩子"LoadProgressMgr_Draw_SkipShadowOnNullString2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00689760 : +钩子"ScenarioClass_GetGlobalStateByID,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF5F5 : +钩子"TechnoClass_Fire_OtherWaves,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00483C79 : +钩子"CellClass_Save_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SICellClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00615DF7 : +钩子"Handle_Static_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0046ADE0 : +钩子"BulletClass_ApplyRadiation_Unused,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005202F9 : +钩子"InfantryClass_UpdateVehicleThief_Check,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00481C6C : +钩子"CellClass_CrateBeingCollected_Armor1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0046AF97 : +钩子"BulletClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"BulletClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIBulletClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00619A5F : +钩子"Handle_Listbox_Messages_DisabledB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0046AFC4 : +钩子"BulletClass_Save_Suffix,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" +钩子"BulletClass_Save_Suffix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +钩子"SIBulletClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度3,优先级 100000,次优先级 "" +在 004F8361 : +钩子"HouseClass_CanBuild_UpgradesInteraction,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CanBuild_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004C2951 : +钩子"EBolt_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"EBolt_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIElectricBolt_DTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00514A21 : +钩子"HoverLocomotionClass_ILocomotion_Process_DeployToLand,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0046B212 : 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+钩子"SpawnManagerClass_CTOR_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00481F9D : +钩子"CellClass_SpringCrate_RevealMap,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004896BF : +钩子"DamageArea_DamageItemsFix1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046C722 : +钩子"BulletTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度4,优先级 100000,次优先级 "" +钩子"BulletTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度4,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度4,优先级 100000,次优先级 "" +在 0070D6AE : +钩子"SITechnoClass_Fire_OverrideDeathWeapon,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0046C8B6 : +钩子"BulletTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_SDDTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0047243F : +钩子"CaptureManagerClass_DecideUnitFate_BuildingFate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0046CC36 : +钩子"CampaignClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0046CD56 : +钩子"CampaignClass_LoadFromINI,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006AF748 : +钩子"SlaveManagerClass_UpdateSlaves_SlaveScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DECAE : +钩子"FootClass_Crash_Spin,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00471C90 : +钩子"CaptureManagerClass_CanCapture,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00472198 : +钩子"CaptureManagerClass_DrawLinks,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004721E6 : +钩子"CaptureManagerClass_DrawLinkToVictim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004722AA : +钩子"CaptureManagerClass_CannotControlAnyMore_ControlledCount,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00473B10 : +钩子"CCFileClass_ReadBytes,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 004F8440 : +钩子"HouseClass_Update_TogglePower,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004FB63A : +钩子"HouseClass_UnitFromFactory_DisablingEVAUnitReady,相对于"",来自"Phobos.dll",长度15,优先级 100000,次优先级 "" +在 0069B949 : +钩子"Game_ProcessRandomPlayers_ColorsA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00473C50 : +钩子"CCFileClass_Exists,相对于"",来自"IHCore.dll",长度9,优先级 100000,次优先级 "" +在 005A6998 : +钩子"MapSeedClass_Generate_PlaceUrbanFoots,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004C6CCD : +钩子"Networking_RespondToEvent,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00474230 : +钩子"CCINIClass_Load_Inheritance,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00474314 : +钩子"CCINIClass_ReadCCFile2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004748A0 : +钩子"INIClass_GetPipIdx,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0071E940 : +钩子"TEventClass_Execute,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITriggerEventClass_Execute,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004CE85A : +钩子"FlyLocomotionClass_UpdateLanding,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00710352 : +钩子"FootClass_ImbueLocomotor_FixSomething,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00474DEE : +钩子"INIClass_GetFoundation,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0053CB91 : +钩子"IonBlastClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00739ADA : +钩子"UnitClass_SimpleDeploy_Height,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 004750EC : +钩子"INIClass_ReadHouseTypesList,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00475107 : +钩子"INIClass_ReadHouseTypesList_Strtok,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006A9A43 : +钩子"StripClass_Draw_DrawPCX,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0047527C : +钩子"INIClass_GetAlliesBitfield,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006847B7 : +钩子"ScenarioClass_PrepareMapAndUDP,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F845D : +钩子"TechnoClass_CanAutoTargetObject_Garrisonable,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006CBEF4 : +钩子"SuperClass_AnimStage_UseWeeds,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00475297 : +钩子"INIClass_GetAlliesBitfield_Strtok,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FC0D3 : +钩子"TechnoClass_CanFire_DisableWeapons,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004759D4 : +钩子"INIClass_WriteEdge,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00663218 : +钩子"RocketLocomotionClass_Explode_CustomMissile2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00478E10 : +钩子"CCToolTip_Draw1,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 00478F52 : +钩子"CCToolTip_Draw2_SetX,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004899B3 : +钩子"DamageArea_DamageItemsFix2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004E13B2 : +钩子"GadgetClass_DTOR_ClearCurrentOverGadget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00760BC2 : +钩子"WaveClass_Draw2,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004F4589 : +钩子"GScreenClass_NewMessageListDraw,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004A1D30 : +钩子"Checksummer_Add_WORD,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00478F77 : +钩子"CCToolTip_Draw2_SetY,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00741941 : +钩子"UnitClass_OverrunSquare_TiltWhenCrushes,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C25FD : +钩子"SIElectricBolt_DrawDisable2,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 004F8B08 : +钩子"HouseClass_Update_DamageDelay,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0064580A : +钩子"ParticleTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004CA07A : +钩子"FactoryClass_AbandonProduction,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"FactoryClass_AbandonProduction_Phobos,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00479029 : +钩子"CCToolTip_Draw2_SetPadding,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0061E2B1 : +钩子"Handle_Slider_Messages_Disabled,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00703A79 : +钩子"TechnoClass_VisualCharacter_CloakingStages,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 006FAF0D : +钩子"TechnoClass_Update_EMPLock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0064C7FA : +钩子"ExecuteDoList_SendStatistics_1,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0073EAA6 : +钩子"UnitClass_Mi_Harvest_ShortScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004790E0 : +钩子"CD_AlwaysAvailable,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0047AE36 : +钩子"CDFileClass_SetFileName,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00727024 : +钩子"TriggerTypeClass_HasGlobalSetOrClearedEvent,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0047BB60 : +钩子"CellClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SICellClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0047BDA1 : +钩子"CellClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0047F71D : +钩子"CellClass_DrawOverlay_ZAdjust,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004A3B4B : +钩子"FetchResource,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +钩子"FetchResource,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" +在 006FC762 : +钩子"SITechnoClass_GetFireError_SelectNavelTargeting,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0053CC63 : +钩子"IonBlastClass_Update_Beam,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0047F974 : +钩子"CellClass_DrawOverlay_Walls,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0047F9A4 : +钩子"CellClass_DrawOverlay_WallRemap,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070DC70 : +钩子"TechnoClass_SwitchGunner,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F9265 : +钩子"SIHouseClass_Update_RecheckBuildLimit,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00702672 : +钩子"TechnoClass_ReceiveDamage_RevengeWeapon,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004D962B : +钩子"FootClass_SetDestination_RecycleFLH,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0066D55E : +钩子"Buf_General,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00480534 : +钩子"CellClass_AttachesToNeighbourOverlay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00480552 : +钩子"CellClass_AttachesToNeighbourOverlay_Gate,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004D5FBD : +钩子"FootClass_ApproachTarget_BeforeSearching,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0073E9F1 : +钩子"UnitClass_Mi_Harvest_ShortScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00481BB8 : +钩子"CellClass_GoodieCheck_FreeMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00514A32 : +钩子"HoverLocomotionClass_Process_MakesWake,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005F5456 : +钩子"ObjectClass_ReceiveDamage_Culling,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00685354 : +钩子"ClearLotsOfShit_GlobalVariable,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 00481CE1 : +钩子"CellClass_CrateBeingCollected_Speed1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00481D3D : +钩子"CellClass_CrateBeingCollected_Cloak1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FB257 : +钩子"HouseClass_UnitFromFactory_Firewall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004821BD : +钩子"CellClass_GoodieCheck_CrateGoodie,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D718C : +钩子"FootClass_Put_InitialPayload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0068BF74 : +钩子"ScenarioClass_Get_Waypoint_Cell,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0048248D : +钩子"CellClass_CrateBeingCollected_MoneyRandom,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048294F : +钩子"CellClass_CrateBeingCollected_Cloak2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004FE0A3 : +钩子"HouseClass_AI_RaiseMoney_NavalProductionFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C24E4 : +钩子"SIElectricBolt_DrawDisable1,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0070FC90 : +钩子"TechnoClass_Deactivate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A75B9 : +钩子"SidebarClass_SetActiveTab_Strip1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00483226 : +钩子"CellClass_CrateBeingCollected_Firepower2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F526C : +钩子"TechnoClass_DrawExtras_PowerOff,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004834E5 : +钩子"CellClass_IsClearToMove_BridgeEdges,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004839F0 : +钩子"CellClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SICellClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00483C00 : +钩子"CellClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SICellClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00489286 : +钩子"MapClass_DamageArea,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIMapClass_DamageArea,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004893BA : +钩子"DamageArea_DamageAir,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006FF4DE : +钩子"TechnoClass_Fire_IsLaser,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004894C1 : +钩子"MapClass_DamageArea_Cylinder_2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004897C3 : +钩子"MapClass_DamageArea_Cylinder_4,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00689A00 : +钩子"ScenarioClass_GetLocalStateByID,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0076110B : +钩子"WaveClass_RecalculateAffectedCells_Clear,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005218E0 : +钩子"SIInfantryClass_SelectWeapon,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" +在 00730D1F : +钩子"ProcessDeployCommand_VoiceDeploy,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004898BF : +钩子"MapClass_DamageArea_Cylinder_6,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00522790 : +钩子"InfantryClass_ClearDisguise_DefaultDisguise,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00552FCB : +钩子"LoadProgressMgr_Draw_PCXLoadingScreen_Campaign,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051EE36 : +钩子"InfantryClass_MouseOvetObject_NoQueueUpToEnter,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0055B5FF : +钩子"LogicClass_AI_UpdateObjects,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004899DA : +钩子"DamageArea_Damage_MaxAffect,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_DamageUnderGround,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"DamageArea_DamageBuilding_CauseMergeBuildingDamage,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004ABD9D : +钩子"DisplayClass_LeftMouseButtonUp_GroupAs,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00489B49 : +钩子"MapClass_DamageArea_Rocker,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00521478 : +钩子"InfantryClass_AIDeployment_FireNotOKCloakFix,相对于"",来自"Phobos.dll",长度4,优先级 100000,次优先级 "" +在 0054B3E7 : +钩子"JumpjetLocomotionClass_Move_To_LocomotorWarheadFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00489BDB : +钩子"DamageArea_RockerItemsFix1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051F0AF : +钩子"InfantryClass_WhatAction_Grinding,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 00489E9F : +钩子"DamageArea_BridgeAbsoluteDestroyer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0052267D : +钩子"InfantryClass_GetDisguise_Disguise,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048A283 : +钩子"DamageArea_BridgeAbsoluteDestroyer5,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0050C186 : +钩子"GetHouseIndexFromName_PlayerAtX,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004A80D0 : +钩子"CD_AlwaysFindYR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F407D : +钩子"TechnoClass_Init_1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00692DD8 : +钩子"ScrollClass_DisableEdgeScrolling1,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 00700AA8 : +钩子"TechnoClass_GetActionOnCell_AttackCursor,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0048A47E : +钩子"AreaDamage_Particle_LightFlashUnset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0048A4D8 : +钩子"SIMapClass_DamageArea_End,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 0048A4F3 : +钩子"SelectDamageAnimation_NegativeZeroDamage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004B0814 : +钩子"Locomotion_Process_Wake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C8011 : +钩子"EventClassExecute__ProtocolZero,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" +在 0048A4F9 : +钩子"SelectDamageAnimation_FixNegatives,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048A59A : +钩子"MapClass_SelectDamageAnimation_LightningWarhead,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006AA0CA : +钩子"StripClass_Draw_DrawObserverBackground,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048A5B3 : +钩子"SelectDamageAnimation_CritAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E3A9C : +钩子"HTExt_Unlimit2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006FB4A3 : +钩子"TechnoClass_CreateGap_LargeGap,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0048A62E : +钩子"DoFlash_CombatLightOptions,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0048CE85 : +钩子"MainGame_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0048CE8A : +钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0061510E : +钩子"WWUI_NewEditCtrl,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0048D95B : +钩子"NetworkCallBack_NetMessage_SetColor,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0070A1F6 : +钩子"TechnoClass_DrawPips_Tiberium,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0048DA3B : +钩子"sub_48D1E0_PlayTaunt,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00518A96 : +钩子"InfantryClass_ReceiveDamage_InfantryMutate,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004A1CA0 : +钩子"Checksummer_Add_bool,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004A1D70 : +钩子"Checksummer_Add_float,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00535A70 : +钩子"CCFileClass_Destructor,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 004A25E0 : +钩子"CreditsClass_GraphicLogic_HarvesterCounter,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004FD1CD : +钩子"HouseClass_RecalcCenter_LimboDelivery,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FCF3E : +钩子"TechnoClass_SetTarget_After,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005BDDC8 : +钩子"MouseClass_Update_AnimateCursor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062A0AA : +钩子"ParasiteClass_AI_CullingTarget,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004A4AC0 : +钩子"Debug_Log,相对于"",来自"Ares.dll",长度1,优先级 100000,次优先级 "" +在 004A76ED : +钩子"DiskLaserClass_Update_Anim,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004A8C77 : +钩子"DisplayClass_ProcessFoundation1_UnlimitBuffer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051DFFD : +钩子"InfantryClass_Put,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0050B370 : +钩子"HouseClass_ShouldDisableCameo,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006C7989 : +钩子"SendStatisticsPacket_AddField_ALY,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0068BE90 : +钩子"ScenarioClass_Write_Waypoints,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00701E18 : +钩子"TechnoClass_ReceiveDamage_ReflectDamage,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004E3A6A : +钩子"hWnd_PopulateWithCountryNames,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071ADE4 : +钩子"TemporalClass_Release_SlaveTargetFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00719827 : +钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoshiftWarpOutAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004A8DD7 : +钩子"DisplayClass_ProcessFoundation2_UnlimitBuffer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005BDADF : +钩子"MouseClass_UpdateCursorMinimapState_UseCursor,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006EFC70 : +钩子"TeamClass_IronCurtain,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004A8FF5 : +钩子"MapClass_CanBuildingTypeBePlacedHere_Ignore,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00668F6A : +钩子"RulesData_InitializeAfterAllLoaded,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Read_File_LoadTypes,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SILoadINI_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004AB35A : +钩子"DisplayClass_SetAction_CustomCursor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0064578C : +钩子"ParticleTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004ABD6C : +钩子"DisplayClass_LeftMouseButtonUp_GroupAs,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0071872C : +钩子"TeleportLocomotionClass_MakeRoom_OccupationFix,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 004ABE3C : +钩子"DisplayClass_MouseLeftRelease_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度10,优先级 100000,次优先级 "" +在 00749088 : +钩子"FixedWidthCounter_ResetWithGivenCount,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C850B : +钩子"Exception_Dialog,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004ABE58 : +钩子"DisplayClass_LeftMouseButtonUp_GroupAs,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 006FCD1D : +钩子"TechnoClass_CanFire_OpenTopCloakFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004ABFBE : +钩子"DisplayClass_LeftMouseButtonUp_ExecPowerToggle,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004AD097 : +钩子"DisplayClass_ReadIni_LoadVeinholeArt,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00535E76 : +钩子"SetDefenseTabCommandClass_Execute_Power,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DF46A : +钩子"FootClass_UpdateAttackMove_SetTarget,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 004AE51E : +钩子"DisplayClass_GetToolTip_HelpText,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073F606 : +钩子"UnitClass_IsCellOccupied_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C26D5 : +钩子"EBolt_DrawThird_Color,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0072193A : +钩子"TiberiumClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004AE62B : +钩子"DisplayClass_HelpText_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0068BD80 : +钩子"ScenarioClass_Is_Waypoint_Valid,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004AE95E : +钩子"DisplayClass_sub_4AE750_DisallowBuildingNonAttackPlanning,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006744E4 : +钩子"RulesClass_ReadJumpjetControls_Extra,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004AF94D : +钩子"EndPiggyback_PowerOn,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004B1A4B : +钩子"DriveLocomotionClass_WhileMoving_CrushTilt,相对于"",来自"Phobos.dll",长度13,优先级 100000,次优先级 "" +在 005FB992 : +钩子"SICommandClassCallback_SaveKeyboardCodeToINI,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004B5B70 : +钩子"DroppodLocomotionClass_ILoco_Process,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00683CD1 : +钩子"RedirectINI,相对于"",来自"IHCore.dll",长度7,优先级 100000,次优先级 "" +在 004B5EB0 : +钩子"DropPodLocomotionClass_ILocomotion_Process_Smoke,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D4B03 : +钩子"TacticalClass_Render_DrawBlackoutTimer_TimeLeft,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004B619F : +钩子"DropPodLocomotionClass_ILocomotion_MoveTo_AtmosphereEntry,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004B93BD : +钩子"ScenarioClass_GenerateDropshipLoadout_FreeAnims,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0051DF82 : +钩子"InfantryClass_FireAt_ReloadInTransport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054DAC4 : +钩子"JumpjetLocomotionClass_EndPiggyback_Blyat,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004B99A2 : +钩子"DropshipLoadout_WriteUnit,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004B9A52 : +钩子"DropshipLoadout_PrintArmor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004C1F33 : +钩子"EBolt_Draw_Colors,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"EBolt_Draw_Colors,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004C25D0 : +钩子"EBolt_DrawSecond_Color,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C299F : +钩子"EBolt_DrawAll_EndOfLife,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E42A0 : +钩子"GameSetup_GetColorTooltip,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004C2AFF : +钩子"EBolt_Fire_Particles,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0075AC93 : +钩子"WalkLocomotionClass_Process_Wake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C6185 : +钩子"EvadeClass_CarryOverShit_Globals,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 0064736D : +钩子"Queue_AI_WriteDesyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004C6CB0 : +钩子"SINetworking_RespondToEvent,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004C6DDB : +钩子"Networking_RespondToEvent_Selling,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004C73B0 : +钩子"SIEventClass_RespondToEvent_RecordTarget,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 005F5416 : +钩子"ObjectClass_ReceiveDamage_CanC4DamageRounding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C7512 : +钩子"EventClass_Execute_StopCommand,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C758B : +钩子"SIEventClass_RespondToEvent_EventIdle,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0069BA13 : +钩子"Game_ProcessRandomPlayers_ColorsB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D4B50 : +钩子"PrintTimerOnTactical_Start,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D99AA : +钩子"FootClass_PointerGotInvalid_Parasite,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005215F9 : +钩子"InfantryClass_UpdateDeployment_Deso1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C75DA : +钩子"EventClass_RespondToEvent_Stop,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C77E4 : +钩子"EventClass_Execute_DeployCommand,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C78D6 : +钩子"Networking_RespondToEvent_SpecialPlace,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 005198C3 : +钩子"FootClass_UpdatePosition_EnterGrinderSound,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AAF9D : +钩子"SidebarClass_ProcessCameoClick_SelectTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004D6F66 : +钩子"FootClass_ElectricAssultFix_SetWeaponType,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C8FE0 : +钩子"ExceptionHandlerEx,相对于"",来自"IHCore.dll",长度9,优先级 1919810,次优先级 "" +钩子"Exception_Handler,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004C9300 : +钩子"FacingClass_Set_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004C9C7B : +钩子"FactoryClass_QueueProduction_ForceCheckBuilding,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006FD183 : +钩子"TechnoClass_RearmDelay_BuildingOccupyROFMult,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +在 004CC100 : +钩子"TrajectoryHelper_FindFirstObstacle,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 005283D0 : +钩子"INIClass_ReadDouble_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004CD797 : +钩子"FlyLocomotionClass_CrashDescent_OffMap,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004CDA78 : +钩子"FlyLocomotionClass_MovementAI_SpeedModifiers,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004CE42A : +钩子"FlyLocomotionClass_StateUpdate_NoLanding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0069FEDC : +钩子"Locomotion_Process_Wake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004CF190 : +钩子"FlyLocomotionClass_FlightUpdate_SetPrimaryFacing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00521417 : +钩子"InfantryClass_AIDeployment_DeployWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004CF31C : +钩子"FlyLocomotionClass_FlightUpdate_LandingDir,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 004DFB28 : +钩子"FootClass_FindGrinder_CheckValid,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004FE782 : +钩子"HouseClass_AI_BaseConstructionUpdate_PickPowerplant,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CE8D0 : +钩子"SuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 004CF3F9 : +钩子"FlyLocomotionClass_FlightUpdate_FixFlightLevel,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004CF68D : +钩子"FlyLocomotionClass_DrawMatrix_OnAirport,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004CFE80 : +钩子"FlyLocomotionClass_ILocomotion_AcquireHunterSeekerTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004D4203 : +钩子"FootClass_MissionMove_EndCheckFix1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D4B43 : +钩子"FootClass_Mission_Capture,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070FDF5 : +钩子"TechnoClass_DrawDrainAnimation_Custom,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F8FE8 : +钩子"SITechnoClass_SelectAutoTarget,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 004D4CD3 : +钩子"FootClass_Mission_Eaten_Grinding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D5102 : +钩子"FootClass_ElectricAssultFix_SetWeaponType,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006D3D10 : +钩子"TacticalClass_Render_BeforeAll,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DFABD : +钩子"FootClass_Try_Grinding_CheckIfAllowed,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006AD8A4 : +钩子"Skirmish_DialogFunc_MultiEngineer,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004D580B : +钩子"FootClass_ApproachTarget_DeployToFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070C250 : +钩子"TechnoClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 006FF0DD : +钩子"TechnoClass_FireAt_TurretRecoil,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D6D34 : +钩子"FootClass_MissionAreaGuard_Miner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004D7221 : +钩子"FootClass_Put_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"FootClass_Unlimbo_LaserTrails,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A980A : +钩子"StripClass_Draw_TechnoType_PCX,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004D7431 : +钩子"FootClass_ReceiveDamage_DyingFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004D7493 : +钩子"FootClass_ReceiveDamage_Nonprovocative,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073D7B7 : +钩子"UnitClass_Mission_Unload_CheckInvalidCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0064BE83 : +钩子"sub_64BDD0_PayloadSize1,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004D77BD : +钩子"FootClass_ObjectClickedAction_NoMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D7D58 : +钩子"FootClass_ActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00511635 : +钩子"HouseTypeClass_CTOR_1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_CTOR_1,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004D8606 : +钩子"FootClass_UpdatePosition_Sensors,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D8D95 : +钩子"FootClass_UpdatePosition_HunterSeeker,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 004D9A83 : +钩子"FootClass_PointerGotInvalid_OccupierVehicleThief,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004D9EBD : +钩子"FootClass_CanBeSold_SellUnit,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073D219 : +钩子"UnitClass_Draw_OreGatherAnim,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DA53E : +钩子"FootClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00648CCC : +钩子"WaitForPlayers_RemoveFocusFromLeaveGameBtn,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0051F2F3 : +钩子"InfantryClass_FullName_Disguise,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 004DA54E : +钩子"FootClass_AI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065846D : +钩子"RadarClass__658330_SetObserverFlag,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0073E9A0 : +钩子"UnitClass_Weeder_StopHarvesting,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00532017 : +钩子"DlgProc_MainMenu_Version,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004DA584 : +钩子"FootClass_Update_RadImmune,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004DA8A0 : +钩子"FootClass_Update_AfterLocomotorProcess,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00736F61 : +钩子"UnitClass_UpdateFiring_FireUp,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DA8B2 : +钩子"FootClass_Update_AnimRate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004E4556 : +钩子"hWnd_GetSlotColorIndex,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004DAA68 : +钩子"FootClass_Update_MoveSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DAD06 : +钩子"FootClass_AI_IsCrashing_VoiceAndSound,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 004DB218 : +钩子"FootClass_GetMovementSpeed_SpeedMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIFootClass_GetMovementSpeed_SpeedMultiplier,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006A5082 : +钩子"SidebarClass_InitClear_InitializeNewButtons,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004DB36C : +钩子"FootClass_Limbo_RemoveSensors,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004DB87E : +钩子"FootClass_SetLocation_Parasite,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0061664C : +钩子"Handle_Checkbox_Messages_Color,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007188F2 : +钩子"TeleportLocomotionClass_Unwarp_SinkJumpJets,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00523932 : +钩子"InfantryTypeClass_CTOR_Initialize,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004DBEE7 : +钩子"FootClass_SetOwningHouse_RemoveSensors,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004FD8F7 : +钩子"HouseClass_UpdateAI_OnLastLegs,相对于"",来自"Phobos.dll",长度16,优先级 100000,次优先级 "" +在 0052CA37 : +钩子"InitGame_Delay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004DDB23 : +钩子"FootClass_FindWeeds_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005209D2 : +钩子"InfantryClass_FiringAI_SetFireError,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DE722 : +钩子"FootClass_LeaveTransport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DE748 : +钩子"SITechnoClass_LeaveTransport,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005D46C7 : +钩子"MessageListClass_Input,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005BDDC0 : +钩子"MouseClass_Update_Reset,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F7294 : +钩子"TechnoClass_InRange_OccupyRange,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004DEAEE : +钩子"FootClass_IronCurtain_Organics,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DEBC4 : +钩子"FootClass_Crash_PreplacedAircraft,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0070EFE0 : +钩子"TechnoClass_GetMaxSpeed,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006EC540 : +钩子"TeamClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SITeamClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 004DEDC3 : +钩子"FootClass_GetImageData_Disguise,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0073DEEB : +钩子"UnitClass_Mi_Unload_SkipHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004DEFC6 : +钩子"FootClass_FindDock_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074B51B : +钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F8DF0 : +钩子"TechnoClass_SelectAutoTarget_Start_AU,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 004DF3A0 : +钩子"FootClass_UpdateAttackMove_SelectNewTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005A5C6A : +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndNE,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004DF3A6 : +钩子"FootClass_UpdateAttackMove_Follow,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070DEEB : +钩子"SITechnoClass_UpdateGattling_CheckLastCycle,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004DF410 : +钩子"FootClass_UpdateAttackMove_TargetAcquired,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DF42A : +钩子"FootClass_UpdateAttackMove_AircraftHoldAttackMoveTarget2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00684CB7 : +钩子"Scen_Waypoint_Call_1,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004DFC39 : +钩子"FootClass_FindBioReactor_CheckValid,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E0024 : +钩子"FootClass_FindTankBunker_CheckValid,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0061E2A5 : +钩子"Handle_Slider_Messages_Color,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004DFC83 : +钩子"FootClass_EnterBioReactor_NoQueueUpToUnload,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00705860 : +钩子"TechnoClass_DrawAirstrikeFlare_SetContext,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004DFD92 : +钩子"FootClass_FindBattleBunker_CheckValid,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004DFE00 : +钩子"FootClass_GarrisonStructure_TakeVehicle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DFED2 : +钩子"FootClass_FindGarrisonStructure_CheckValid,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E1A84 : +钩子"GadgetClass_DTOR_ClearCurrentOverGadget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E20BA : +钩子"GameControlsClass__SomeDialog,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 007297C4 : +钩子"TunnelLocomotionClass_sub_729580_Dig,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00702823 : +钩子"TechnoClass_ReceiveDamage_SkipDamagedParticle,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004E3562 : +钩子"Game_GetFlagSurface,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0056BD8B : +钩子"MapClass_PlaceRandomCrate_Sampling,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004E38D8 : +钩子"LoadPlayerCountryString,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004E412C : +钩子"HTExt_Unlimit4,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0055F0A8 : +钩子"MessageInput_Print,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004E46BB : +钩子"hWnd_PopulateWithColors,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004E4C9D : +钩子"hWnd_UpdatePlayerColors_A,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004F43BE : +钩子"GScreenClass_GetInputAndUpdate_CheckHoverState,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005F887B : +钩子"ObjectTypeClass_Load3DArt_Barrels,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F6F20 : +钩子"TechnoClass_Put_2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F6532 : +钩子"HouseClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004F7371 : +钩子"HouseClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"HouseClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIHouseClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004F7870 : +钩子"HouseClass_CanBuild,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004F7877 : +钩子"HouseClass_CanBuild_UpgradesInteraction_WithoutAres,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004F7F4B : +钩子"HouseClass_CanBuild_End_Return0,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 004F8ACC : +钩子"HouseClass_Update_ResetTeamDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00689310 : +钩子"ScenarioClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004F92FB : +钩子"HouseClass_UpdateTechTree_SWSidebar,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005FD6A0 : +钩子"OverlayClass_WriteINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0067FDB1 : +钩子"LoadOptionsClass_GetFileInfo,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004F9610 : +钩子"HouseClass_GiveTiberium_Storage,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00721E80 : +钩子"TiberiumClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"TiberiumClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004FA520 : +钩子"HouseClass_BeginProduction_SkipBuilding,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00644615 : +钩子"ParticleSystemTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004FA612 : +钩子"HouseClass_BeginProduction_ForceRedrawStrip,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0052B390 : +钩子"IHHasSec,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 004FB2DE : +钩子"HouseClass_PlaceObject_HotkeyFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065EC4A : +钩子"TeamTypeClass_ValidateHouse,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FC0B6 : +钩子"HouseClass__MPlayerDefeated_SaveArgument,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004FC262 : +钩子"HouseClass__MPlayerDefeated_SkipObserver,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 004FC551 : +钩子"HouseClass__MPlayerDefeated_NoEnemies,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004FC57C : +钩子"HouseClass__MPlayerDefeated_CheckAliveAndHumans,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 0052C939 : +钩子"InitGame_MoviesList,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0065838B : +钩子"RadarClass__658330_SetObserverColorScheme,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004FC731 : +钩子"HouseClass_DestroyAll_ReturnStructures,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004FCB7D : +钩子"HouseClass_WinLoseTheme,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00693268 : +钩子"SIMouseClass_UpdateCursor_LeftRelease,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004FCD66 : +钩子"HouseClass_WinLoseTheme,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004FD463 : +钩子"HouseClass_RecalcCenter_LimboDelivery,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006D4992 : +钩子"TacticalClass_Render_DrawMissionTimer_TimeLeft,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004FD538 : +钩子"HouseClass_AIHouseUpdate_CheckAIBaseCenter,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004FD616 : +钩子"HouseClass_UpdateAI_DontAngerOnAlly,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 004FD635 : +钩子"HouseClass_UpdateAI_DistCalcFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0050610E : +钩子"HouseClass_FindPositionForBuilding_FixShipyard,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004FEA60 : +钩子"HouseClass_AI_UnitProduction,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004FEEE0 : +钩子"HouseClass_AI_InfantryProduction,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FF210 : +钩子"HouseClass_AI_AircraftProduction,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0069B97D : +钩子"Game_ProcessRandomPlayers_ObserverColor,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006FF008 : +钩子"TechnoClass_Fire_FSW,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_BeforeMoveTo,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004FF563 : +钩子"HouseClass_RegisterTechnoLoss_StatCounters_KeepAlive,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FF700 : +钩子"SIHouseClass_AddCountersOwnedNow_Start,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00525DDB : +钩子"INIClass_Parse_IniSectionIncludes_PreProcess2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004FF71B : +钩子"HouseClass_RegisterTechnoGain_StatCounters_KeepAlive,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00604136 : +钩子"Game_DialogFunc_Subtext_Propagate,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006DD8B0 : +钩子"TActionClass_Execute,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITriggerActionClass_Execute,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 005F3D65 : +钩子"ObjectClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073992B : +钩子"UnitClass_TryToDeploy_SetBuildingHealthPercentage,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005005CC : +钩子"HouseClass_SetFactoryCreatedManually,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A99B7 : +钩子"StripClass_Draw_SuperDarken,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0050067C : +钩子"HouseClass_ClearFactoryCreatedManually,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00500910 : +钩子"HouseClass_GetFactoryCount,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0050114D : +钩子"HouseClass_InitFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseClass_InitFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_InitFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005025F0 : +钩子"HouseClass_RegisterGain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00502A80 : +钩子"HouseClass_RegisterGain,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006929FC : +钩子"DisplayClass_ChooseAction_CanSell,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00503040 : +钩子"HouseClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00504080 : +钩子"HouseClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0073DCEF : +钩子"UnitClass_Mission_Unload_DeployFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005046DE : +钩子"HouseClass_Save_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"HouseClass_Save_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIHouseClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00504796 : +钩子"HouseClass_AddAnger_MultiplayPassive,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005047D0 : +钩子"HouseClass_UpdateAngerNodes_SetForceEnemy,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065E997 : +钩子"HouseClass_SendAirstrike_PlaceAircraft,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055CFDF : +钩子"BlowMeUp,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 005055D8 : +钩子"HouseClass_GenerateAIBuildList_SWAllowed,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00505B58 : +钩子"HouseClass_GenerateAIBuildList_SkipManualCopy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00505C34 : +钩子"HouseClass_GenerateAIBuildList_FullAutoCopy,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00552F79 : +钩子"LoadProgressManager_Draw_MissingLoadingScreenDefaults,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00505C95 : +钩子"HouseClass_GenerateAIBuildList_CountExtra,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00507BCA : +钩子"HouseClass_BaseDefenses,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007125DF : +钩子"TechnoTypeClass_LoadFromINI_ListLength,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00507DBA : +钩子"HouseClass_BaseDefenses,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00507FAA : +钩子"HouseClass_BaseDefenses,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00508C7F : +钩子"HouseClass_UpdatePower_Auxiliary,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F6612 : +钩子"ObjectClass_UnInit_SkipInvalidation,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00508D32 : +钩子"HouseClass_UpdatePower_LocalDrain1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00508D4A : +钩子"HouseClass_UpdatePower_LocalDrain2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00647E6B : +钩子"QueueAIMultiplayer__ProtocolZero_SetTiming,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 007091D6 : +钩子"TechnoClass_CanPassiveAquire_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00508E17 : +钩子"HouseClass_UpdateRadar_FreeRadar,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0052D7FB : +钩子"MoviesAndCredits_hDlg_PlayMoviesButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00508E66 : +钩子"HouseClass_UpdateRadar_Battery,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00508F82 : +钩子"HouseClass_AI_CheckSpySat_IncludeUpgrades,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051986A : +钩子"InfantryClass_UpdatePosition_Grinding_Parasite,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0074613C : +钩子"UnitClass_INoticeSink_CheckJumpjetHarvester,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00509140 : +钩子"HouseClass_Update_Factories_Queues,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0054CC16 : +钩子"JumpjetLocomotionClass_CrashDescent_OffMap,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0073E730 : +钩子"UnitClass_MissionHarvest_HarvesterScanAfterUnload,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0050928C : +钩子"HouseClass_Update_Factories_Queues_SkipBrokenDTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005098F0 : +钩子"HouseClass_Update_AI_TryFireSW,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051E2CF : +钩子"FootClass_SelectAutoTarget_MultiWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0050AF10 : +钩子"HouseClass_UpdateSuperWeaponsOwned,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0050B1D0 : +钩子"HouseClass_UpdateSuperWeaponsUnavailable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00511643 : +钩子"HouseTypeClass_CTOR_2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_CTOR_2,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005227A3 : +钩子"Sides_Disguise,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00511D16 : +钩子"HouseTypeClass_LoadFromINI_Buffer_CountryVeteran,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00512290 : +钩子"HouseTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0051246D : +钩子"HouseTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005F4160 : +钩子"ObjectClass_DropAsBomb_Track,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00512480 : +钩子"HouseTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006F36DB : +钩子"TechnoClass_WhatWeaponShouldIUse,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0051255C : +钩子"HouseTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005127CF : +钩子"HouseTypeClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"HouseTypeClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00643AA5 : +钩子"ProgressScreenClass_643720_HideName,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" +在 00689910 : +钩子"ScenarioClass_SetLocalToByID,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00513D2C : +钩子"HoverLocomotionClass_ProcessBobbing_DeployToLand2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7511 : +钩子"TechnoClass_IsCloseEnoughToTarget_Obstacle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00514A2A : +钩子"HoverLocomotionClass_Process_DeployToLand,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 005F530B : +钩子"ObjectClass_Disappear_AnnounceExpiredPointer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00688F8C : +钩子"ScenarioClass_ScanPlaceUnit_CheckMovement,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074132B : +钩子"UnitClass_GetFireError_DisallowMoving,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F64A9 : +钩子"TechnoClass_DrawHealthBar_Hide,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawBar_Hide,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00514C07 : +钩子"HoverLocomotionClass_Process_HoverShutdown,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00514DFE : +钩子"HoverLocomotionClass_ILocomotion_MoveTo_DeployToLand,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00516305 : +钩子"HoverLocomotionClass_sub_515ED0,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0075F46E : +钩子"WaveClass_DamageCell_Wall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071B965 : +钩子"TerrainClass_TakeDamage_SetContext,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00517D69 : +钩子"TechnoClass_Init_InitialStrength,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00517DF2 : +钩子"InfantryClass_DTOR_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005183DE : +钩子"InfantryClass_ReceiveDamage_InfantryVirus1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00550BCA : +钩子"LaserDrawClass_Draw_InHouseColor_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"LaserDrawClass_Draw_InHouseColor_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00518434 : +钩子"InfantryClass_ReceiveDamage_SkipDeathAnim,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_SkipDeathAnim,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006C7053 : +钩子"SendStatisticsPacket_SaveGameStockKeepingUnit,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0064827D : +钩子"QueueAIMultiplayer_SendStatistics_3,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0051849A : +钩子"InfantryClass_ReceiveDamage_DeathAnim,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0055D189 : +钩子"AuxLoop_SendStatistics_2,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00518575 : +钩子"InfantryClass_ReceiveDamage_InfantryVirus1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070C862 : +钩子"TechnoClass_Railgun_AmbientDamageIgnoreTarget1,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005185C8 : +钩子"InfantryClass_ReceiveDamage_InfDeath,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00518698 : +钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006A4780 : +钩子"SideClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SideClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005186F2 : +钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00518744 : +钩子"InfantryClass_ReceiveDamage_ElectricDeath,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A55AB : +钩子"SidebarClass__InitIO_ShowHouseOnObserverSidebar1,相对于"",来自"CnCNet-Spawner.dll",长度10,优先级 100000,次优先级 "" +在 0051887B : +钩子"InfantryClass_ReceiveDamage_InfantryVirus2,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0054ADA1 : +钩子"SISomeClass_SomeFunc_JumpjetHeightRestrict,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00518B93 : +钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00518FC8 : +钩子"InfantryClass_Draw_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0069801A : +钩子"Game_GetGameTypePrefs_MultiEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00519082 : +钩子"SIInfantryClass_Draw_TintColor,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 0051933B : +钩子"InfantryClass_DrawIt_LevelIntensity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00551A30 : +钩子"LayerClass_YSortReorder,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006870D7 : +钩子"ReadScenario_MissionINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0051946D : +钩子"InfantryClass_Draw_TintIntensity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIInfantryClass_Draw_TintIntensity,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00568432 : +钩子"MapClass_PlaceDown_0x0TerrainTypes,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0062A020 : +钩子"ParasiteClass_Update,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 005194EF : +钩子"InfantryClass_DrawIt_DrawShadow,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0075E5C8 : +钩子"WarheadTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_SDDTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00519675 : +钩子"InfantryClass_UpdatePosition_BeforeInfantrySpecific,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 005539E4 : +钩子"LoadProgressMgr__Draw_LoadBriefing,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00519776 : +钩子"InfantryClass_UpdatePosition_NoQueueUpToEnter,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005198B3 : +钩子"InfantryClass_PerCellProcess_DoGrindingExtras,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00519D9C : +钩子"InfantryClass_UpdatePosition_MultiEngineer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00519F71 : +钩子"InfantryClass_UpdatePosition_BeforeBuildingChangeHouse,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00520968 : +钩子"InfantryClass_UpdateFiring_IsSecondary,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00519FF8 : +钩子"InfantryClass_UpdatePosition_Saboteur,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051A298 : +钩子"InfantryClass_UpdatePosition_EnterBuilding_CheckSize,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0068BD60 : +钩子"ScenarioClass_Clear_All_Waypoints,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051A2AD : +钩子"InfantryClass_UpdatePosition_Tunnel,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0065B8B9 : +钩子"RadSiteClass_AI_LightDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051A304 : +钩子"InfantryClass_UpdatePosition_EnterBioReactor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00598FB8 : +钩子"MapSeedClass_Generate_UrbanAreas,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051A996 : +钩子"InfantryClass_PerCellProcess_KillOnImpassable,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00644DBB : +钩子"ParticleTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0051AB5C : +钩子"InfantryClass_SetDestination_JJInfFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051B2BD : +钩子"InfantryClass_UpdateTarget_IsControlledByHuman,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055DED5 : +钩子"MainLoop_FrameStep_End,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051B2CB : +钩子"InfantryClass_SetTarget_Saboteur,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CC1E6 : +钩子"SuperClass_SetSWCharge_UseWeeds,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0051B389 : +钩子"FootClass_TunnelAI_Enter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051BAC7 : +钩子"SIFootClass_Update_Tunnel,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0072D730 : +钩子"Game_LoadMultiplayerScoreAssets,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051BCB2 : +钩子"InfantryClass_Update_Reload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051BD4C : +钩子"InfantryClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A5395 : +钩子"SidebarClass_InitIO_InitRepairButton,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051C1F1 : +钩子"InfantryClass_CanEnterCell_WallWeapon,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005F57A9 : +钩子"SetDisappearContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00753000 : +钩子"VoxClass_CreateFromINIList,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051C325 : +钩子"InfantryClass_IsCellOccupied_C4Ability,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0053173F : +钩子"StupidPips2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051C913 : +钩子"InfantryClass_CanFire_Heal,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0051D45B : +钩子"InfantryClass_Scatter_NoProcess,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0064D575 : +钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051D799 : +钩子"InfantryClass_PlayAnim_WaterSound,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0051D7E0 : +钩子"InfantryClass_DoAction_Water,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00686C48 : +钩子"ReadScenarioINI_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" +在 0051DF27 : +钩子"InfantryClass_Remove_Teleport,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051DF38 : +钩子"InfantryClass_Remove,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00524B53 : +钩子"InfantryTypeClass_Load,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0051E0E5 : +钩子"InfantryClass_Unlimbo_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051E440 : +钩子"InfantryClass_GetActionOnObject_Deactivated,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0051E462 : +钩子"InfantryClass_WhatAction_ObjectClass_SkipBomb,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051E4ED : +钩子"InfantryClass_GetActionOnObject_EngineerRepairable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051E4FB : +钩子"InfantryClass_WhatAction_ObjectClass_EnigneerEnterBuilding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051E5BB : +钩子"InfantryClass_GetActionOnObject_MultiEngineerA,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006AC6D9 : +钩子"SidebarClass_FlashCameo,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006E9443 : +钩子"TeamClass_Update,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"TeamClass_AI,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SITeamClass_AI,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 00687B18 : +钩子"ScenarioClass_ReadINI_StartTracking,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0051E635 : +钩子"InfantryClass_GetActionOnObject_EngineerOverFriendlyBuilding,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051E63A : +钩子"InfantryClass_WhatAction_Grinding_Engineer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00652EAB : +钩子"RadarClass_InitForHouse,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00703799 : +钩子"TechnoClass_Cloak_AfterDetach,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006DBEA3 : +钩子"TacticalClass_DrawRadialIndicator_Building_Extras,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0051E710 : +钩子"InfantryClass_GetActionOnObject_Heal,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0051E7BF : +钩子"InfantryClass_GetActionOnObject_CanCapture,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00623D72 : +钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 006F005F : +钩子"TMission_ChronoShiftToBuilding_SWIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051EB48 : +钩子"InfantryClass_GetActionOnObject_IvanGrinder,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00534A4D : +钩子"Theater_Init_ResetLogStatus,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051EE6B : +钩子"InfantryClass_GetActionOnObject_Saboteur,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_ObjectClass_InfiltrateForceAttack,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051F1D8 : +钩子"InfantryClass_ActionOnObject_IvanBombs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FF4CC : +钩子"TechnoClass_FireAt_ToggleLaserWeaponIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00642B36 : +钩子"ProgressScreenClass_GetLoadTextColor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051F628 : +钩子"InfantryClass_Guard_Doggie,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051F716 : +钩子"InfantryClass_Mi_Unload_Undeploy,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051F76D : +钩子"InfantryClass_Unload,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051F808 : +钩子"InfantryClass_GetActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051FA82 : +钩子"InfantryClass_GetActionOnCell_EngineerRepairable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062E08B : +钩子"ParticleSystemClass_DTOR_DetachAttachedSystem,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006D95AF : +钩子"SIRender_AfterObjectsInLayers,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0062CEC9 : +钩子"ParticleClass_Draw_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"ParticleClass_Draw_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 005200B3 : +钩子"InfantryClass_UpdatePanic,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005C98E5 : +钩子"MultiplayerScore__5C98A0_SkipObserverScore,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 00630088 : +钩子"ParticleSystemClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005200C1 : +钩子"InfantryClass_UpdatePanic_Doggie,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005201CC : +钩子"InfantryClass_UpdatePanic_ProneWater,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00550D1F : +钩子"LaserDrawClass_DrawInHouseColor_Context_Set,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005203F7 : +钩子"InfantryClass_UpdateVehicleThief_Hijack,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006B7265 : +钩子"SpawnManagerClass_AI_UpdateTimer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005206D2 : +钩子"InfantryClass_FiringAI_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AC67A : +钩子"SidebarClass_6AC5F0_TabIndex,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005206E4 : +钩子"InfantryClass_FiringAI_SetFireError,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065F764 : +钩子"BriefingDialog_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0052070F : +钩子"InfantryClass_UpdateFiringState_Uncloak,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005FED00 : +钩子"OverlayTypeClass_GetRadarColor,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00520731 : +钩子"InfantryClass_UpdateFiringState_Heal,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0054AE44 : +钩子"JumpjetLocomotionClass_LinkToObject_FixFacing,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0065BE01 : +钩子"RadSiteClass_UpdateLevel,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073762B : +钩子"UnitClass_ReceivedRadioCommand_BySize1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0060378B : +钩子"CampaignMenu_ChooseButtonPalette,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005209AF : +钩子"InfantryClass_FiringAI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005209EE : +钩子"InfantryClass_UpdateFiring_BurstNoDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0054CB0E : +钩子"JumpjetLocomotionClass_State5_CrashSpin,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F67E8 : +钩子"TechnoClass_DrawHealthBar_PermanentPipScale,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00537BC0 : +钩子"Game_MakeScreenshot,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00642BC3 : +钩子"ProgressScreenClass__GetPlayerColorSchemes,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00520AD2 : +钩子"InfantryClass_FiringAI_NoTarget,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00520AD9 : +钩子"InfantryClass_FiringAI_IsGattling,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0055D14F : +钩子"AuxLoop_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005213B4 : +钩子"InfantryClass_AIDeployment_CheckRad,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00521BA7 : +钩子"FootClass_ReadyToNextMission_MovingCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F737F : +钩子"TechnoClass_InRange_WeaponMinimumRange,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00521D94 : +钩子"InfantryClass_CurrentSpeed_ProneSpeed,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00522373 : +钩子"InfantryClass_ApproachTarget_InfantryAutoDeploy,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005223B3 : +钩子"InfantryClass_Approach_Target_DeployFireWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF905 : +钩子"TechnoClass_FireAt_FireOnce,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00522D50 : +钩子"InfantryClass_SlaveGiveMoney_RecordBalanceBefore,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00522E4F : +钩子"InfantryClass_SlaveGiveMoney_CheckBalanceAfter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005240BD : +钩子"InfantryTypeClass_LoadFromINI_DamageSparks,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00525C28 : +钩子"INIClass_Parse_IniSectionIncludes_CopySection1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00525E44 : +钩子"INIClass_Parse_IniSectionIncludes_CopySection2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006A63B7 : +钩子"SidebarClass_AddCameo_SkipSizeCheck,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00760DE2 : +钩子"WaveClass_Draw3,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 005260D9 : +钩子"INIClass_Parse_Override,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00528A10 : +钩子"INIClass_GetString,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00528BAC : +钩子"INIClass_GetString_Inheritance_NoEntry,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 005295F0 : +钩子"INIClass_ReadBool_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0052BA78 : +钩子"YR_GameInit_Pre,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0052BB64 : +钩子"Expand_MIX_Deorg,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FB757 : +钩子"TechnoClass_UpdateCloak,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0052C5E0 : +钩子"Ares_NoLogo,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0052D21F : +钩子"InitRules_ThingsThatShouldntBeSerailized,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074A9FB : +钩子"VoxelAnimClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0052D713 : +钩子"SinglePlayer_hDlg_SkirmishButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00630090 : +钩子"ParticleSystemClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0052D724 : +钩子"SinglePlayer_hDlg_CampaignButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0052D7ED : +钩子"MoviesAndCredits_hDlg_SneakPeeksButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0065757C : +钩子"RadarClass_UpdateMinimap_Unlock,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0052D809 : +钩子"MoviesAndCredits_hDlg_ViewCreditsButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0075F39D : +钩子"WaveClass_DamageAI_AmbientDamageWarhead,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0052DAED : +钩子"Game_Start_ResetGlobal,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 0052DDBA : +钩子"Frontend_WndProc_MessageBox,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0052E446 : +钩子"Frontend_WndProc_JustAfterAction,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0052E9AA : +钩子"Frontend_WndProc_Checksum,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0052EC18 : +钩子"CampaignMenu_hDlg_PreHandleGeneral,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00739B8A : +钩子"UnitClass_SimpleDeploy_Facing,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006622E0 : +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0052ED21 : +钩子"CampaignMenu_hDlg_ClickedPlay,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 007413FF : +钩子"UnitClass_Fire_Ammo,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0052EF39 : +钩子"CampaignMenu_hDlg_ImageMouseDown,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073DAD8 : +钩子"UnitClass_Mission_Unload_PassengerLeavePosition,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0052F639 : +钩子"YR_CmdLineParse,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"ParseCommandLine,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"_YR_CmdLineParse,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SICmdLineParse,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006CE6F6 : +钩子"SuperWeaponTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00531413 : +钩子"Game_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"IHGameStart,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00531726 : +钩子"StupidPips1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00653B3A : +钩子"RadarClass_GetMouseAction_CustomSWAction,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00532051 : +钩子"Main_hDlg_NetworkButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0053208D : +钩子"Main_hDlg_SinglePlayerButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005320C2 : +钩子"Main_hDlg_WWOnlineButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00533058 : +钩子"CommandClassCallback_Register,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006E8B46 : +钩子"TeamClass_CTOR,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SITeamClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 005FE3AF : +钩子"OverlayTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073778F : +钩子"UnitClass_ReceivedRadioCommand_BySize2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00533066 : +钩子"CommandClassCallback_Register,相对于"",来自"ObjectInfo.dll",长度6,优先级 100000,次优先级 "" +钩子"CommandClassCallback_Register,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SICommandClassCallback_Register,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00533E69 : +钩子"SICommandClassCallback_LoadKeyboardCodeFromINI,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0062A2F8 : +钩子"ParasiteClass_PointerGotInvalid,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00533F50 : +钩子"Game_ScrollSidebar_Skip,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0067D300 : +钩子"SaveGame_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00638F70 : +钩子"PlanningNodeClass_UpdateHoverNode_SkipDuplicateLog,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 005A6464 : +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndSE,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00535DB6 : +钩子"SetStructureTabCommandClass_Execute_Power,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00597B76 : +钩子"MapSeedClass_LoadMap_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 005982D5 : +钩子"MapSeedClass_LoadFromINI,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00732C30 : +钩子"TechnoClass_IDMatches,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00536438 : +钩子"TauntCommandClass_Execute,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006C7921 : +钩子"SendStatisticsPacket_AddField_MyId,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 00536FA0 : +钩子"ToggleRepariModeCommandClass_Execute_PlayerAutoRepair,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006C73F8 : +钩子"SendStatisticsPacket_HouseFilter,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0054D859 : +钩子"JumpjetLocomotionClass_GetFloorZ_IgnoreBuilding,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 00567DA0 : +钩子"MapClass_RevealArea2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00539EB0 : +钩子"LightningStorm_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0053A140 : +钩子"LightningStorm_Strike,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0053A300 : +钩子"LightningStorm_Strike2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00687C16 : +钩子"INIClass_ReadScenario_ValidateThings,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006C882A : +钩子"RegisterGameEndTime_CorrectDuration,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 006B006D : +钩子"SlaveManagerClass_UpdateMiner_ShortScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0053AF40 : +钩子"PsyDom_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0066FA13 : +钩子"Buf_SecretBoons,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0053B080 : +钩子"PsyDom_Fire,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0053B276 : +钩子"PsyDom_Fire_Select,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AC5DA : +钩子"SidebarClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0053C280 : +钩子"ScenarioClass_UpdateLighting,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0053C450 : +钩子"TechnoClass_CanBePermaMC,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005B11DD : +钩子"MechLocomotionClass_ProcessMoving_SlowdownDistance,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 00546C95 : +钩子"IsometricTileTypeClass_ReadINI_LunarFixes,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073B4DA : +钩子"UnitClass_DrawVXL_WaterType_Extra,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054BBD0 : +钩子"JumpjetLocomotionClass_Ascending_JumpjetStraightAscend,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054BD93 : +钩子"SIJumpjetLocomotionClass_ProcessHovering_Scatter,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0054C036 : +钩子"JumpjetLocomotionClass_State3_UpdateSensors,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005F4718 : +钩子"ObjectClass_Select,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0054C767 : +钩子"JumpjetLocomotionClass_State4_54C550_DeployDir,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0054C76D : +钩子"JumpjetLocomotionClass_Descending_DeployDir,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0054CC9C : +钩子"JumpjetLocomotionClass_ProcessCrashing_DropFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0054D06F : +钩子"JumpjetLocomotionClass_ProcessCrashing_RemoveSensors,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006874E7 : +钩子"ScenarioClass_ReadINI_CellParsed,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00701914 : +钩子"TechnoClass_ReceiveDamage_Damaging,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0066F7C0 : +钩子"Buf_PPA,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 005F8084 : +钩子"ObjectTypeClass_UnloadTurretArt,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F3428 : +钩子"TechnoClass_WhatWeaponShouldIUse_ForceWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054D138 : +钩子"JumpjetLocomotionClass_Movement_AI_SpeedModifiers,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054D208 : +钩子"JumpjetLocomotionClass_MovementAI_EMPWobble,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005F698F : +钩子"ObjectClass_GetCell,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0054D326 : +钩子"JumpjetLocomotionClass_MovementAI_CrashSpeedFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054D4C0 : +钩子"JumpjetLocomotionClass_sub_54D0F0_NoStuck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIJumpjetLocomotionClass_HeightCheck_MoveUp,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00657D8A : +钩子"MapClass_MinimapChanged_Unlock2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 005FBF80 : +钩子"GameOptionsClass_UnlockMovieIfNeeded_MoviesList,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006849C9 : +钩子"ReadScenario_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0054D600 : +钩子"JumpjetLocomotionClass_MovementAI_JumpjetStraightAscend,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054D820 : +钩子"JumpjetLocomotionClass_GetFloorZ_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00629BC0 : +钩子"ParasiteClass_UpdateSquiddy_Culling,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0054D827 : +钩子"JumpjetLocomotionClass_sub_54D820_PredictHeight,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0054DADC : +钩子"EndPiggyback_PowerOn,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FA781 : +钩子"TechnoClass_AI_SelfHealing_BuildingGraphics,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00550F47 : +钩子"LaserDrawClass_DrawInHouseColor_BetterDrawing,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 006A9348 : +钩子"StripClass_GetTip_FixLength,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006F683C : +钩子"TechnoClass_DrawHealthBar_Units,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawBar_Other,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00553412 : +钩子"LoadProgressMgr_Draw_LSFile,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 005535D0 : +钩子"LoadProgressMgr_Draw_PCXLoadingScreen,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005536A0 : +钩子"LoadProgressMgr__Draw_CountryName,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 005536DA : +钩子"LoadProgressMgr_Draw_LSName,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00553D06 : +钩子"LoadProgressMgr_Draw_LSBrief,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0069B7FF : +钩子"Session_SetColor_Unlimited,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AD0ED : +钩子"Ares_AllowSinglePlay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00553E54 : +钩子"LoadProgressMgr_Draw_SkipShadowOnNullString,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0068843B : +钩子"ScenStruct_ScenStruct_2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055403D : +钩子"LoadProgressMgr_Draw_SkipShadowOnNullString3,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F4D1A : +钩子"TechnoClass_ReceiveCommand_Repair,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00558F4E : +钩子"LoadOptionClass_Dialog_CenterListBox,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00702E9D : +钩子"TechnoClass_RegisterDestruction_Veterancy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0055961C : +钩子"LoadOptionsClass_RandomFilename_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00559886 : +钩子"LoadOptionsClass_FillList_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" +在 0070BC6F : +钩子"TechnoClass_UpdateRigidBodyKinematics_KillFlipped,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006857EA : +钩子"PhobosSaveVariables,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00559EB0 : +钩子"DeleteSave_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00559F31 : +钩子"LoadOptionsClass_GetFileInfo,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0062314E : +钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0055AFB3 : +钩子"LogicClass_Update_1000,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"LogicClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0055B4E1 : +钩子"LogicClass_Update_BeforeAll,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005F6560 : +钩子"AbstractClass_Distance2DSquared_2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0055B61B : +钩子"SILogicClass_Update_AfterObject,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0064D5C5 : +钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal3,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055D0FB : +钩子"AuxLoop_SendStatistics_1,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0055D360 : +钩子"MainLoop_FrameStep_Begin,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0055D871 : +钩子"MainLoop_FrameStep_End,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055DBCD : +钩子"MainLoop_SaveGame,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A4609 : +钩子"SideClass_CTOR,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"SideClass_CTOR,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0062C2ED : +钩子"ParticleClass_Update_Gas,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070BE80 : +钩子"TechnoClass_ShouldSelfHealOneStep,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F36E3 : +钩子"TechnoClass_SelectWeapon_Verses,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0055DEC1 : +钩子"MainLoop_FrameStep_End,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055E08F : +钩子"KeyboardProcess_PressTab,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0070D386 : +钩子"TechnoClass_Radar_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度10,优先级 100000,次优先级 "" +在 0055E33B : +钩子"SyncDelay_End,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0066DB93 : +钩子"Buf_BridgeExplosions,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0055EDD2 : +钩子"MessageInput_Write,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0055F1F8 : +钩子"MPDebugPrint_CheckDrawFlag,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0056017A : +钩子"OptionsDlg_WndProc_RemoveResLimit,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00565215 : +钩子"MapClass_CTOR_NoInit_Crates,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005673A0 : +钩子"MapClass_RevealArea0,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00568411 : +钩子"MapClass_AddContentAt_Foundation_P1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00623A9F : +钩子"DSurface_sub_623880_DrawBitFontStrings,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005684B1 : +钩子"MapClass_PlaceDown_BuildableTerrain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005FD2B6 : +钩子"OverlayClass_Unlimbo_SkipTerrainCheck,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 0071F1ED : +钩子"TEventClass_HasOccured_PlayerAtX2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00568841 : +钩子"MapClass_RemoveContentAt_Foundation_P1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00568997 : +钩子"MapClass_RemoveContentAt_Foundation_OccupyHeight,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0056BC54 : +钩子"ThreatPosedEstimates_GetIndex,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073B780 : +钩子"UnitClass_DrawVXL_TurretMultiOffset,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 0073758A : +钩子"UnitClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00577AFF : +钩子"MapClass_ResetShroud_CellCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00577BF1 : +钩子"MapClass_ResetShroudForTMission_CellCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0058FA51 : +钩子"RMG_PlaceWEBridge,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FCB64 : +钩子"TechnoClass_ReplaceArmorWithShields,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0058FCC6 : +钩子"RMG_FixPavedRoadEnd_Bridges_West,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 007098B9 : +钩子"TechnoClass_TargetSomethingNearby_AutoFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0058FE7B : +钩子"RMG_PlaceNSBridge,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00653CA6 : +钩子"RadarClass_GetMouseAction_AllowMinimap,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0059000E : +钩子"RMG_FixPavedRoadEnd_Bridges_North,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 005900F7 : +钩子"RMG_FixPavedRoadEnd_Bridges_South,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00596786 : +钩子"MapSeedClass_DialogFunc_SurpriseMe,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006041F5 : +钩子"DialogFunc_CampaignMenu_CampaignIconB,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006A9EBA : +钩子"StripClass_Draw_Status_3,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00596C81 : +钩子"MapSeedClass_DialogFunc_GetData,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00657CF2 : +钩子"MapClass_MinimapChanged_Lock1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005970EA : +钩子"RMG_EnableDesert,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 005A5D6F : +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndSW,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 005BDB90 : +钩子"MouseClass_GetCursorFirstFrame_Minimap,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 005BDC1B : +钩子"MouseClass_GetCursorHotSpot,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 005BDC8C : +钩子"MouseClass_UpdateCursor,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00615AB7 : +钩子"Handle_Static_Messages_Disabled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005BE974 : +钩子"MouseClass_GetCursorFirstFrame,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006B783B : +钩子"SpawnManagerClass_Update_SpawnHigh,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005C9A6E : +钩子"Global_CollectScoreScreenData,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005C9B75 : +钩子"Global_DrawScoreScreen_ScoreTheme,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005CA110 : +钩子"Game_GetMultiplayerScoreScreenBar,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00713C10 : +钩子"TechnoTypeClass_LoadFromINI_SkipLists2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006CEE43 : +钩子"SuperWeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 005D69BF : +钩子"MPGameMode__AssignStartingPositions_SetObserverSpawn,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 006E3EE0 : +钩子"TActionClass_GetFlags,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005D6D9A : +钩子"MPGameModeClass_CreateStartingUnits_UnitCost,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007534E0 : +钩子"VoxClass_SetEVAIndex,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005D6F61 : +钩子"MPGameModeClass_CreateStartingUnits_BaseCenter,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006FD38D : 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+钩子"SpotlightClass_Draw_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 005F4FE7 : +钩子"ObjectClass_Put,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 005F4FF9 : +钩子"ObjectClass_Put_IsFlammable,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 005F5053 : +钩子"ObjectClass_Unlimbo_AlphaImage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F546A : +钩子"SIObjectClass_ReceiveDamage_AfterDamageCalculate_AfterCulling_NegativeDamage,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 005F5480 : +钩子"ObjectClass_ReceiveDamage_FlashDuration,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIObjectClass_ReceiveDamage_NearEnd_HealingFlash,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 005F57B5 : +钩子"ObjectClass_ReceiveDamage_Trigger,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FF29E : +钩子"TechnoClass_FireAt_ChargeTurret2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F5C80 : +钩子"ObjectClass_SetHealthPercentage_Round,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 005F5FBB : +钩子"SIObjectClass_SetHeight,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005F6680 : +钩子"SIObjectClass_UnInit,相对于"",来自"SIWinterIsComing.dll",长度2,优先级 100000,次优先级 "" +在 005F8277 : +钩子"ObjectTypeClass_Load3DArt_NoSpawnAlt1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 005F848C : +钩子"ObjectTypeClass_Load3DArt_NoSpawnAlt2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F9070 : +钩子"ObjectTypeClass_Load2DArt,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0067E09A : +钩子"SaveGame_LateSkipSides,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005F9634 : +钩子"ObjectTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F96B0 : +钩子"ObjectTypeClass_TheaterSpecificID,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005FACDF : +钩子"Options_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"_Options_LoadFromINI,相对于"",来自"ObjectInfo.dll",长度5,优先级 100000,次优先级 "" +钩子"OptionsClass_LoadSettings_LoadPhobosSettings,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005FAFFB : 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00617A57 : +钩子"Handle_Combobox_Messages_Disabled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007088E3 : +钩子"TechnoClass_ShouldRetaliate_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00619288 : +钩子"Handle_Listbox_Messages_SelectionB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00700EEC : +钩子"TechnoClass_CanDeploySlashUnload_NoManualUnload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006198D3 : +钩子"Handle_Listbox_Messages_DisabledA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00619A4F : +钩子"Handle_Listbox_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0061E8A0 : +钩子"Handle_GroupBox_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00622223 : +钩子"sub_621E90_DialogBackground,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006226EE : +钩子"Dialog_Show_UpdateControls,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00736990 : +钩子"UnitClass_UpdateRotation_TurretFacing_EMP,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00623125 : 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100000,次优先级 "" +在 0062E2AD : +钩子"ParticleSystemClass_Draw,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062FA41 : +钩子"ParticleSystemClass_FireAI_TargetCoords,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007178B0 : +钩子"TechnoTypeClass_GetWeaponTurretIndex,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 007004AD : +钩子"TechnoClass_GetActionOnObject_Saboteur,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062FD60 : +钩子"ParticleSystemClass_Update,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0062FFBB : +钩子"ParticleSystemClass_Load_OwnerHouse,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006300F3 : +钩子"ParticleSystemClass_Save_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00638F1E : +钩子"PlanningNodeClass_UpdateHoverNode_FixCheckValidity,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0063FB5D : +钩子"PowerClass_DrawIt,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006403DF : +钩子"PowerClass_InitGUI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00640B8D : 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100000,次优先级 "" +在 00645A3B : +钩子"ParticleTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 007424BD : +钩子"UnitClass_AssignDestination_Weeder_Teleport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006476CB : +钩子"QueueAIMultiplayer__ProtocolZero_ResponseTime,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00647AE8 : +钩子"QueueAIMultiplayer_SendStatistics_1,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 00647BEB : +钩子"QueueAIMultiplayer__ProtocolZero1,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" +在 006B752E : +钩子"SpawnManagerClass_Update_CustomMissileTakeoff,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00647CC5 : +钩子"QueueAIMultiplayer__ProtocolZero_ResponseTime,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00647DF2 : +钩子"QueueAIMultiplayer__ProtocolZero3,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00648089 : +钩子"QueueAIMultiplayer_SendStatistics_4,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0064823C : +钩子"QueueAIMultiplayer_SendStatistics_2,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00649851 : +钩子"WaitForPlayers_OnlineOptimizations,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0064B156 : +钩子"ModeLessDialog_64AE50_HideName,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" +在 0064B2E4 : +钩子"KickPlayerNow_SendStatistics,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 0064B6FE : +钩子"sub_64B660_GetEventSize,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +钩子"sub_64B660_GetEventSize,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SINetwork_sub64B660_GetEventDataSize,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0064C30E : +钩子"sub_64BDD0_GetEventSize2,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +钩子"sub_64BDD0_GetEventSize2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SINetwork_sub64BDD0_GetEventDataSize2,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0064C314 : +钩子"sub_64BDD0_PayloadSize2,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0064C598 : +钩子"ExecuteDoList__ProtocolZero,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0064C81E : +钩子"ExecuteDoList_SendStatistics_2,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0064CCBF : +钩子"DoList_ReplaceReconMessage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0064CD11 : +钩子"ExecuteDoList_WriteDesyncLog,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0064DEA0 : +钩子"Multiplay_LogToSYNC_NOMPDEBUG,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006516F0 : +钩子"Multiplay_LogToSync_MPDEBUG,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006BBE56 : +钩子"AllowMultipleInstances,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00655DDD : +钩子"RadarClass_ProcessPoint_RadarInvisible,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00656584 : +钩子"RadarClass_GetFoundationShape,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0065731F : +钩子"RadarClass_UpdateMinimap_Lock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006B01A3 : +钩子"SlaveManagerClass_UpdateMiner_ScanCorrection,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071A995 : +钩子"TemporalClass_Update_Tunnel,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00657D3D : +钩子"MapClass_MinimapChanged_Lock2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0065812E : +钩子"RadarClass__DiplomacyDialog_UIGameMode,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0065837A : +钩子"RadarClass_658330_HideName,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0065B2F4 : +钩子"RadSiteClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0065B3D0 : +钩子"RadSiteClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0065B450 : +钩子"RadSiteClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0065B5FB : +钩子"RadSiteClass_Radiate_UnhardcodeSnow,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006A79A0 : +钩子"SidebarClass_Update_Strip2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0065DC17 : +钩子"DoReinforcements_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0065B843 : +钩子"RadSiteClass_AI_LevelDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065BAC1 : +钩子"RadSiteClass_UpdateLevel,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0065BB67 : +钩子"RadSite_Deactivate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065C7D0 : +钩子"Random2Class_Random_SyncLog,相对于"",来自"Phobos.dll",长度1,优先级 100000,次优先级 "" +在 0065D150 : +钩子"RawFileClass_CreateFile,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 0065D190 : +钩子"RawFileClass_DeleteFile,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 0065D8FB : +钩子"TeamTypeClass_ValidateHouse,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0065DE82 : +钩子"TeamTypeClass_CreateTeamMembers_Veterancy,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AC5E0 : +钩子"SidebarClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0065E97F : +钩子"HouseClass_CreateAirstrike_SetTargetForUnit,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065EB8D : +钩子"HouseClass_SendSpyPlanes_PlaceAircraft,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0066238A : +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00662512 : +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006627E5 : +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff3,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0066295A : +钩子"RocketLocomotionClass_Process_IsHighEnoughForCruise,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00662D85 : +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTrailer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006632F2 : +钩子"RocketLocomotionClass_ILocomotion_MoveTo_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00667A1D : +钩子"RulesClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00667A30 : +钩子"RulesClass_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0066DD13 : +钩子"Buf_WeatherArt,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0066F589 : +钩子"Buf_Shipyard,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0067062F : +钩子"Buf_AnimToInf_Paradrop,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00672B0E : +钩子"Buf_AI,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00674730 : +钩子"RulesClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"RulesClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIRulesClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00675205 : +钩子"RulesClass_Save_Suffix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"RulesClass_Save_Suffix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SIRulesClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 00675210 : +钩子"RulesClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00701A54 : +钩子"TechnoClass_ReceiveDamage_PenetratesIronCurtain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FA68B : +钩子"TechnoClass_Update_AttackMovePaused,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00678841 : +钩子"RulesClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"RulesClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIRulesClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00679A10 : +钩子"SideClass_LoadAllFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SideClass_LoadAllFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070DEBA : +钩子"TechnoClass_UpdateGattling_Cycle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00679A15 : +钩子"RulesData_LoadBeforeTypeData,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"RulesData_LoadBeforeTypeData,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIRulesData_LoadBeforeTypeData,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006FC3A6 : +钩子"SITechnoClass_GetFireError_InBunkerRangeCheck,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00679CAF : +钩子"RulesData_LoadAfterTypeData,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesClass_LoadAfterTypeData_CompleteInitialization,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesData_LoadAfterTypeData,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIRulesData_LoadAfterTypeData_InTechnoType,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +钩子"SIRulesData_LoadAfterTypeData,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00700536 : +钩子"TechnoClass_GetActionOnObject_NoManualFire,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatAction_Object_AllowAttack,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0067CEF0 : +钩子"ScenarioClass_SaveGame_AdjustMPSaveFileName,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0067CF11 : +钩子"SaveGame_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0067CF64 : +钩子"ScenarioClass_SaveGame_IncrementMPSaveIndex,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0067D04E : +钩子"Game_Save_SavegameInformation,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"GameSave_SavegameInformation,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0067D315 : +钩子"SaveGame_EarlySaveSides,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0067E475 : +钩子"LoadGame_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0067E68A : +钩子"LoadGame_UnsetFlag,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0067E6DA : +钩子"LoadGame_AfterInit_DetermineNextMPSaveIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0067E720 : +钩子"LoadGame_After,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0067E730 : +钩子"LoadGame_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0067E826 : +钩子"LoadGame_Phobos,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SILoadGame_Begin,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0067F281 : +钩子"LoadGame_LateSkipSides,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0067FD9D : +钩子"LoadOptionsClass_GetFileInfo,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00743664 : +钩子"UnitClass_ReadFromINI_Follower3,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00683549 : +钩子"ScenarioClass_CTOR,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 006FB5F0 : +钩子"TechnoClass_DeleteGap_Optimize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00683C70 : +钩子"sub_683AB0_LoadingScoreA,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0074410D : +钩子"UnitClass_Mi_AreaGuard_KickFrameDelay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00683D05 : +钩子"sub_683AB0_LoadingScoreB,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00736E8E : +钩子"UnitClass_UpdateFiringState_Heal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00683E41 : +钩子"ScenarioClass_Start_ShowBriefing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00683E7F : +钩子"ScenarioClass_Start_Optimizations,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00683F66 : +钩子"PauseGame_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006855E4 : +钩子"Scen_Waypoint_Call_2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00685A38 : +钩子"ScenarioClass_sub_685670_SetNextScenario,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00685D95 : +钩子"DoWin_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070CAD8 : +钩子"TechnoClass_DealParticleDamage_DontDestroyCliff,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00686092 : +钩子"DoLose_RetryDialogForCampaigns,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00686B20 : +钩子"INIClass_ReadScenario_AutoSave,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0073F0A7 : +钩子"UnitClass_IsCellOccupied_Start,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 00686D7F : +钩子"INIClass_ReadScenario_CacheSP,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00687C56 : +钩子"INIClass_ReadScenario_ResetLogStatus,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00688564 : +钩子"ScenStruct_ScenStruct_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 00688B37 : +钩子"MPGameModeClass_CreateStartingUnits_B,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0068927B : +钩子"ScenarioClass_ScanPlaceUnit_CheckMovement2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006D5A5C : +钩子"sub_6D59D0,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00689669 : +钩子"ScenarioClass_Load_Suffix,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00689670 : +钩子"ScenarioClass_SetGlobalToByID,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0068AD2F : +钩子"ScenarioClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0068AF45 : +钩子"Scen_Waypoint_Call_4,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0068BCE4 : +钩子"ScenarioClass_Get_Waypoint_Cell_0,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006FDAA6 : +钩子"TechnoClass_FireAngle_6FDA00_ApplyGravity,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0068BD08 : +钩子"ScenarioClass_Get_Waypoint,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0068BF50 : +钩子"ScenarioClass_Set_Waypoint,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0068C4C4 : +钩子"GenerateColorSpread_ShadeCountSet,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00692419 : +钩子"DisplayClass_ProcessClickCoords_SkipOnNewButtons,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00692AD6 : +钩子"ScrollClass_ChooseAction_SellWall,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00692DFA : +钩子"ScrollClass_DisableEdgeScrolling2,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0069300B : +钩子"SIMouseClass_Moving_UpdateCursor,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006931A5 : +钩子"SIMouseClass_UpdateCursor_LeftPress,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00699043 : +钩子"GameMode_SaveGameSettings_MultiEngineer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0069B670 : +钩子"HTExt_PickRandom_AI,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0069B774 : +钩子"HTExt_PickRandom_Human,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006FE7FE : +钩子"TechnoClass_Fire_BallisticScatter2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0069BAE7 : +钩子"SessionClass_Resume_CampaignGameSpeed,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006A86ED : +钩子"StripClass_OperatorLessThan_SortCameoByNameTechno,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F7248 : +钩子"TechnoClass_InRange_WeaponRange,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_IsCloseEnough_CheckWeaponRange_GetWeaponRange,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0069FE4A : +钩子"ShipLocomotionClass_Process_MakesWake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0069FFB6 : +钩子"ShipLocomotionClass_Process_CheckUnload,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A0809 : +钩子"SomeLocomotionClass_WhileMoving_SkipCrushSlowDown,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A8330 : +钩子"StripClass_EnableInput,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006A0813 : +钩子"ShipLocomotionClass_WhileMoving_CrushSlowdown,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 006A343F : +钩子"LocomotionClass_Process_DamagedSpeedMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007442AB : +钩子"UnitClass_ReadyToNextMission_FallingDown,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A488B : +钩子"SideClass_Load_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SideClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A48FC : +钩子"SideClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SideClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A499F : +钩子"SideClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SideClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A4EA5 : +钩子"SidebarClass_CTOR_InitCameosList,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A4F0B : +钩子"SidebarClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A5090 : +钩子"SidebarClass_InitPositions,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070E92F : +钩子"TechnoClass_UpdateAirstrikeTint,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A51E9 : +钩子"SidebarClass_InitGUI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A5839 : +钩子"SidebarClass_InitIO_InitializeNewButtons,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F348F : +钩子"TechnoClass_WhatWeaponShouldIUse_Airstrike,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006A614D : +钩子"SidebarClass_6A6140_TabIndex,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A61B1 : +钩子"SidebarClass_SetFactoryForObject,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006A6316 : +钩子"SidebarClass_AddCameo_SuperWeapon_SWSidebar,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A64C9 : +钩子"SidebarClass_AddCameo_Strip,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070CBB0 : +钩子"TechnoClass_DealParticleDamage_AmbientDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A6EB1 : +钩子"SidebarClass_DrawIt_ProducingProgress,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A78F6 : +钩子"SidebarClass_Update_ToggleRepair,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 006A7EEE : +钩子"sub_6A7D70_Strip1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A8220 : +钩子"StripClass_Initialize,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006A83E0 : +钩子"StripClass_DisableInput,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A8463 : +钩子"StripClass_OperatorLessThan_CameoPriority,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A84DB : +钩子"StripClass_OperatorLessThan_SortCameoByNameSW,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A8D1C : +钩子"StripClass_MouseMove_GetCameos1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006FD514 : +钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006A8DB5 : +钩子"StripClass_MouseMove_GetCameos2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00705D74 : +钩子"TechnoClass_GetRemapColour_DisguisePalette,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006A9304 : +钩子"StripClass_GetTip_NoLimit,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 007036EB : +钩子"TechnoClass_Uncloak_CloakingStages,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A9316 : +钩子"SidebarClass_StripClass_HelpText,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A932B : +钩子"StripClass_GetTip_MoneySW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A93F0 : +钩子"StripClass_Activate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A9747 : +钩子"StripClass_Draw_GetCameo1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006A9952 : +钩子"StripClass_Draw_SuperWeapon_PCX,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00747BCF : +钩子"UnitTypeClass_LoadFromINI_Turrets,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0070AE48 : +钩子"TechnoClass_See_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A99F3 : +钩子"StripClass_Draw_SkipSHPForPCX,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_DrawMissing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A9B4F : +钩子"StripClass_Draw_TestFlashFrame,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006AA164 : +钩子"StripClass_Draw_DrawObserverFlag,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AA600 : +钩子"StripClass_RecheckCameos,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006AA790 : +钩子"StripClass_RecheckCameo_RemoveCameo,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AA88D : +钩子"StripClass_RecheckCameo_FindFactoryDehardCode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AAD2F : +钩子"SelectClass_ProcessInput_LoadCameoData1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006BC0CD : +钩子"LoadRA2MD,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"ECInitialize,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 006AAEDF : +钩子"SidebarClass_ProcessCameoClick_SuperWeapons,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AB49D : +钩子"SelectClass_ProcessInput_FixOffset1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006AB620 : +钩子"SelectClass_ProcessInput_FixOffset4,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006AB689 : +钩子"SelectClass_Action_SkipBuildingProductionCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006AB773 : +钩子"SelectClass_ProcessInput_ProduceUnsuspended,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00772EA6 : +钩子"WeaponTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006AB825 : +钩子"SelectClass_ProcessInput_FixOffset7,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006AB8BB : +钩子"SelectClass_ProcessInput_BuildTime,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006ABC9D : +钩子"SidebarClass_GetObjectTabIndex_Super,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006ABF44 : +钩子"sub_6ABD30_Strip1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00708AEB : +钩子"TechnoClass_ReplaceArmorWithShields,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AC02F : +钩子"sub_6ABD30_Strip3,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006AC5D0 : +钩子"SidebarClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006ACEE0 : +钩子"Skirmish_DialogFunc_UpdateMultiEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AEE6A : +钩子"Skirmish_InitializeDialog_MultiEngineer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006AFDFC : +钩子"SlaveManagerClass_UpdateMiner_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006B02CC : +钩子"SlaveManagerClass_UpdateMiner_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006B6D44 : +钩子"SpawnManagerClass_Init_Spawns,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006B7282 : +钩子"SpawnManagerClass_AI_PromoteSpawns,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0071B99E : +钩子"TerrainClass_ReceiveDamage_ForestFire,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006B72F9 : +钩子"SpawnManagerClass_Update_Buildings,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00701900 : +钩子"TechnoClass_ReceiveDamage_Shield,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_Start,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006B72FE : +钩子"SpawnerManagerClass_AI_MissileCheck,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 006B73AD : +钩子"SpawnManagerClass_AI_SpawnTimer,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007077FD : +钩子"TechnoClass_PointerExpired_SpawnOwnerFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B73BE : +钩子"SpawnManagerClass_AI_SpawnTimer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B75AC : +钩子"SpawnManagerClass_AI_SetDestinationForMissiles,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_SetDestinationForMissiles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006B7600 : +钩子"SpawnManagerClass_AI_InitDestination,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B77B4 : +钩子"SpawnManagerClass_Update_RecycleSpawned,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006B78D3 : +钩子"SpawnManagerClass_Update_Spawns,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B7A72 : +钩子"SpawnManagerClass_Update_CustomMissile2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073C890 : +钩子"UnitClass_DrawSHP_BarrelMultiOffset,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 006E1780 : +钩子"TActionClass_PlayAudioAtRandomWP,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006B7CE4 : +钩子"SpawnManagerClass_UnlinkPointer_RemoveSpawnee,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B7D50 : +钩子"SpawnManagerClass_CountDockedSpawns,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006B9D9C : +钩子"RGB_PCX_Loader,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006BB996 : +钩子"IHExceptionHandler,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 006BC14D : +钩子"WinMain_ReadScreenResolutionFromIni,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 006BD7DC : +钩子"InitBootstrapMixFiles_CustomMixes,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"SIInitBootstrapMixFiles_CustomMixes,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006BD7E3 : +钩子"Expand_MIX_Reorg,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FA07A : +钩子"TechnoClass_AI_PromoteAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006BD886 : +钩子"CSF_LoadExtraFiles,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006BDA21 : +钩子"PatcherLoader_Action,相对于"",来自"PatcherLoader.dll",长度6,优先级 100000,次优先级 "" +在 006BE068 : +钩子"TopLevelExceptionHandler,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 006BEB83 : +钩子"SISIProgramEnd,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006BED08 : +钩子"Game_Terminate_Mouse,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006C735E : +钩子"SendStatisticsPacket_AddField_HASH,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 006C856C : +钩子"SendStatisticsPacket_WriteStatisticsDump,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 006C922C : +钩子"ScoreDialog_Handle_ScoreThemeA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006CB5EB : +钩子"SuperClass_Grant_ShowTimer,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006CB7B0 : +钩子"SuperClass_Lose,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CB920 : +钩子"SuperClass_ClickFire,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006EA6BE : +钩子"TeamClass_CanAddMember_Consideration,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006CBCDE : +钩子"SuperClass_Update_Animation,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006CBD6B : +钩子"SuperClass_Update_DrainMoney,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006CBD86 : +钩子"SuperClass_Progress_Charged,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006CBDD7 : +钩子"SuperClass_AnnounceReady,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CBF5B : +钩子"SuperClass_GetCameoChargeStage_ChargeDrainRatio,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0072590E : +钩子"AnnounceInvalidPointer_Particle,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006CC053 : +钩子"SuperClass_GetCameoChargeStage_FixFullyCharged,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006CC0EA : +钩子"SuperClass_AnnounceQuantity,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006CC2B0 : +钩子"SuperClass_NameReadiness,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006CC390 : +钩子"SuperClass_Launch,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SuperClass_Launch,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SuperClass_Place_FireExt,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SISuperClass_Place_FireExt,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00701A5C : +钩子"TechnoClass_ReceiveDamage_IronCurtainFlash,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006CE8AA : +钩子"Replace_XXICON_With_New,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0070375B : +钩子"TechnoClass_Uncloak_DecloakSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CE8BE : +钩子"SuperWeaponTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 006CE8EA : +钩子"SuperWeaponTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度3,优先级 100000,次优先级 "" +在 006FF449 : +钩子"TechnoClass_Fire_SonicWave,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F6637 : +钩子"TechnoClass_DrawHealthBar_HideBuildingsPips,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006CEE50 : +钩子"SuperWeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00711835 : +钩子"TechnoTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006CEE96 : +钩子"SuperWeaponTypeClass_FindIndex,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006CEF84 : +钩子"SuperWeaponTypeClass_GetAction,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006CEFE0 : +钩子"SuperWeaponTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_SDDTOR,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 006CF350 : +钩子"SwizzleManagerClass_ConvertNodes,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass__ConvertNodes__NoAres,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 006D4455 : +钩子"Tactical_Render_UpdateLightSources,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006F727A : +钩子"SITechnoClass_IsCloseEnough_CheckWeaponRange_GetWeaponRange_After_GetOccupyRange,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 006D4684 : +钩子"TacticalClass_Draw_FlyingStrings,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"UpdateFrame,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_Draw_FlyingStrings,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITacticalClass_Draw_FlyingString,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006D4A10 : +钩子"TacticalClass_Render_DrawSuperTimer_PercentageTimer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006D4B25 : +钩子"TacticalClass_Draw_TheDarkSideOfTheMoon,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_Render_Banner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006D4C68 : +钩子"PrintTimerOnTactical_End,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006D4E79 : +钩子"TacticalClass_DrawOverlay_GraphicalText,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D50FB : +钩子"sub_6D5030_CustomFoundation,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006D528A : +钩子"TacticalClass_DrawPlacement_PlacementPreview,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006D5455 : +钩子"sub_6D5030,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D5573 : +钩子"sub_6D5030_CustomFoundation,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D9076 : +钩子"TacticalClass_RenderLayers_DrawBefore,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006D9427 : +钩子"TacticalClass_DrawUnits_ParticleSystems,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006DA412 : +钩子"Tactical_SelectAt_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 006DA665 : +钩子"sub_6DA5C0_GroupAs,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 006DAAB2 : +钩子"TacticalClass_DrawRallyPointLines_NoUndeployBlyat,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006DBE68 : +钩子"SITacticalClass_DrawRadialIndicators_WeaponRange_2,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 006DBE74 : +钩子"Tactical_SuperLinesCircles_ShowDesignatorRange,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 007272B5 : +钩子"TriggerTypeClass_LoadFromINI_House,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006DC193 : +钩子"SITacticalClass_DrawRadialIndicators_WeaponRange_1,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 006DD8D7 : +钩子"TActionClass_Execute,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 006E20D8 : +钩子"TActionClass_DestroyAttached_Loop,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006E2F47 : +钩子"TActionClass_Retint_LightSourceFix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +在 006E3B60 : +钩子"TActionClass_GetMode,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006FBBC3 : +钩子"TechnoClass_Cloak_BeforeDetach,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FB086 : +钩子"TechnoClass_Reload_ReloadAmount,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006EA8E7 : +钩子"TeamClass_LiberateMember_Consideration,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006EAD73 : +钩子"TeamClass_RecruitMember_Consideration,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006EC52F : +钩子"TeamClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITeamClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006EC55A : +钩子"TeamClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITeamClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006ED6E5 : +钩子"TeamClass_TMission_Deploy_DeploysInto,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006EF8A1 : +钩子"TeamClass_GatherAtEnemyBase_Distance,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006EFB69 : +钩子"TeamClass_GatherAtFriendlyBase_Distance,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F3260 : +钩子"TechnoClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006F3283 : +钩子"TechnoClass_CanScatter_KillDriver,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006F3330 : +钩子"SITechnoClass_SelectWeapon,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006F3339 : +钩子"TechnoClass_WhatWeaponShouldIUse_Interceptor,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0074AA10 : +钩子"VoxelAnimClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006F3360 : +钩子"TechnoClass_WhatWeaponShouldIUse_MultiWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F3410 : +钩子"TechnoClass_SelectWeapon_NoAmmoWeapon,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F3432 : +钩子"TechnoClass_WhatWeaponShouldIUse_Gattling,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F3528 : +钩子"TechnoClass_WhatWeaponShouldIUse_IsLocomotor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F3754 : +钩子"SITechnoClass_SelectWeapon_AfterCheckVersus,相对于"",来自"SIWinterIsComing.dll",长度11,优先级 100000,次优先级 "" +在 006F3970 : +钩子"SITechnoClass_CombatDamage,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006F398E : +钩子"TechnoClass_CombatDamage_MultiWeapon,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F3AEB : +钩子"TechnoClass_GetFLH,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073B4A0 : +钩子"UnitClass_DrawVXL_WaterType,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006F3F65 : +钩子"SITechnoClass_Init,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 0073769E : +钩子"UnitClass_ReceivedRadioCommand_SpecificPassengers,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveCommand_NoEnterOnBridge,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F4103 : +钩子"TechnoClass_Init_2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F421C : +钩子"TechnoClass_Init_DefaultDisguise,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073F7B0 : +钩子"UnitClass_IsCellOccupied,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F422F : +钩子"Sides_Disguise,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F47A0 : +钩子"TechnoClass_GetBuildTime,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F47A5 : +钩子"SITechnoClass_TimeToBuild,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 006F49D8 : +钩子"TechnoClass_Revealed_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 006F4A37 : +钩子"TechnoClass_DiscoveredBy_Prereqs,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F4C50 : +钩子"TechnoClass_ReceiveCommand_NotifyUnlink,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F4F19 : +钩子"TechnoClass_6F4EB0_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 006F5201 : +钩子"TechnoClass_DrawExtras_IvanBombImage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00717890 : +钩子"TechnoTypeClass_SetWeaponTurretIndex,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006F523C : +钩子"TechnoClass_DrawExtras_IvanBombImage,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007CD810 : +钩子"ExeRun,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" +钩子"ExeRun,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +钩子"SIExeRun,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" +在 006F534E : +钩子"TechnoClass_DrawExtras_Insignia,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F5388 : +钩子"TechnoClass_DrawExtras_Submerged,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F5E37 : +钩子"TechnoClass_DrawExtras_DrawHealthBar,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F64CB : +钩子"TechnoClass_DrawHealthBar_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00707E63 : +钩子"TechnoClass_GetGuardRange,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F65D1 : +钩子"TechnoClass_DrawHealthBar_Buildings,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawBar_Building,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006F661D : +钩子"TechnoClass_DrawHealthBar_DestroyedBuilding_RedPip,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006F677D : +钩子"TechnoClass_DrawSelection_Observer1,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 006F6A58 : +钩子"TechnoClass_DrawHealthBar_HidePips_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawSelection_Observer2,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_PermanentPipScale,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F6AC4 : +钩子"TechnoClass_Limbo,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Limbo_Start,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006FA361 : +钩子"TechnoClass_Update_LoseTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F6BC9 : +钩子"TechnoClass_Limbo_AddTracking,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F6CC3 : +钩子"SITechnoClass_Unlimbo_StartSuccess,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0071E1D0 : +钩子"TerrainTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F6D0E : +钩子"TechnoClass_Put_1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006F6D85 : +钩子"TechnoClass_Unlimbo_RemoveTracking,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7261 : +钩子"TechnoClass_InRange_SetContext,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F7481 : +钩子"TechnoClass_Targeting_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073EFC4 : +钩子"UnitClass_Mission_Hunt_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070055D : +钩子"TechnoClass_GetActionOnObject_AttackCursor,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006F755A : +钩子"TechnoClass_IsCloseEnough_CylinderRangefinding,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F7561 : +钩子"Arcing_Aircraft,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F7631 : +钩子"TechnoClass_IsCloseEnoughToTarget_Obstacle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F7647 : +钩子"TechnoClass_InRange_Obstacles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F7792 : +钩子"TechnoClass_InWeaponRange_DecloakToFire,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F7CA0 : +钩子"SITechnoClass_CanAutoTargetObject_OutOfRangeCheck,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006F7CE2 : +钩子"TechnoClass_CanAutoTargetObject_IronCurtain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7D31 : +钩子"TechnoClass_ReplaceArmorWithShields,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7D3D : +钩子"TechnoClass_CanAutoTargetObject_Verses,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0071ED01 : +钩子"TEventClass_HasOccured_PlayerAtX2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F7E1E : +钩子"TechnoClass_CanAutoTargetObject_AU,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7E30 : +钩子"TechnoClass_CanAutoTarget_SetContent,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7E47 : +钩子"TechnoClass_EvaluateObject_MapZone,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F7EC2 : +钩子"TechnoClass_ThreatEvals_OpenToppedOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7EF4 : +钩子"TechnoClass_CanAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F9D13 : +钩子"TechnoClass_SelectAutoTarget_AIAirTargetingFix2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F7FC5 : +钩子"TechnoClass_CanAutoTargetObject_Heal,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0074081F : +钩子"UnitClass_Mi_Guard_KickFrameDelay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F826E : +钩子"TechnoClass_CanAutoTargetObject_CivilianEnemy,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F833E : +钩子"TechnoClass_CanAutoTargetObject_Garrisonable,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FC3A1 : +钩子"TechnoClass_CanFire_InBunkerRangeCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F85AB : +钩子"TechnoClass_CanAutoTargetObject_AggressiveAttackMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F85CF : +钩子"TechnoClass_CanAutoTarget_AttackNoThreatBuildings,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F88BF : +钩子"TechnoClass_CanAutoTargetObject_AttackMindControlledDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F8A92 : +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F8BBC : +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F8C9D : +钩子"TechnoClass_EvaluateCell_SetContext,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F8FA8 : +钩子"TechnoClass_SelectAutoTarget_SetCanTargetWhatAmI_AU,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F8FD7 : +钩子"TechnoClass_ThreatEvals_OpenToppedOwner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F9E50 : +钩子"TechnoClass_Update,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"IHTechnoClassUpdate,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_AI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Update,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006F90DE : +钩子"TechnoClass_GreatestThreat_MultiWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F90F8 : +钩子"TechnoClass_SelectAutoTarget_Demacroize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F9204 : +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F9222 : +钩子"TechnoClass_SelectAutoTarget_HealingTargetAir,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F9398 : +钩子"TechnoClass_SelectAutoTarget_Scan_FallingDown,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 006F93BB : +钩子"TechnoClass_SelectAutoTarget_Scan_AU,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F9AF4 : +钩子"TechnoClass_SelectAutoTarget_DisableStupid,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F9B7E : +钩子"TechnoClass_SelectAutoTarget_AIAirTargetingFix1,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F9BAE : +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006FA167 : +钩子"TechnoClass_AI_DrainMoney,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FA33C : +钩子"TechnoClass_ThreatEvals_OpenToppedOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FA467 : +钩子"TechnoClass_AI_AttackFriendlies,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FA4C6 : +钩子"TechnoClass_Update_ZeroOutTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FA540 : +钩子"TechnoClass_AI_ChargeTurret,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FA793 : +钩子"TechnoClass_AI_SelfHealGain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FABC4 : +钩子"TechnoClass_AI_AnimationPaused,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FACD9 : +钩子"TechnoClass_Update_DamageSparks,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FAD49 : +钩子"TechnoClass_Update_SparkParticles,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006FB05B : +钩子"TechnoClass_Reload_ReloadAmount,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FB1B5 : +钩子"TechnoClass_CreateGap_LargeGap,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006FB306 : +钩子"TechnoClass_CreateGap_Optimize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070C6B5 : +钩子"TechnoClass_Railgun_TargetCoords,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FB9D7 : +钩子"TechnoClass_Cloak_RestoreMCAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FBBCE : +钩子"TechnoClass_Cloak_AfterDetach,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006FBC90 : +钩子"TechnoClass_ShouldNotBeCloaked,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007177E0 : +钩子"TechnoTypeClass_GetEliteWeapon,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 006FC689 : +钩子"TechnoClass_CanFire_LandNavalTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FBDC0 : +钩子"TechnoClass_ShouldBeCloaked,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FBFA3 : +钩子"TechnoClass_Select_SkipLimboDelivery,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FC0C5 : +钩子"TechnoClass_CanFire_DisableWeapons,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FC339 : +钩子"TechnoClass_CanFire_OpenToppedGunnerTemporal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FC3AE : +钩子"TechnoClass_CanFire_TankInBunker_LocomotorWarhead,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FDD50 : +钩子"SITechnoClass_Fire,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006FC417 : +钩子"TechnoClass_CanFire_PsionicsImmune,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FC617 : +钩子"TechnoClass_GetFireError_Spawner,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00737F97 : +钩子"UnitClass_ReceiveDamage,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006FC7EB : +钩子"TechnoClass_CanFire_InterceptBullet,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006FC8F5 : +钩子"TechnoClass_CanFire_SkipROF,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FCA0D : +钩子"TechnoClass_CanFire_Ammo,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FCA26 : +钩子"TechnoClass_CanFire_RevertAresOpenTopCloakFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FCA30 : +钩子"TechnoClass_GetWeaponState,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FCBAD : +钩子"TechnoClass_CanFire_IvanBomb,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FCBE6 : +钩子"TechnoClass_CanFire_BridgeAAFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FCCBD : +钩子"SITechnoClass_GetFireError_NearEnd,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 006FCD95 : +钩子"SetDisappearContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FCF53 : +钩子"TechnoClass_SetTarget_Burst,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FCFA4 : +钩子"TechnoClass_GetROF_BuildingHack,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FD054 : +钩子"TechnoClass_RearmDelay_ForceFullDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD0B5 : +钩子"TechnoClass_RearmDelay_ROF,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD0BF : +钩子"TechnoClass_GetROF_AttachEffect,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FD1C7 : +钩子"TechnoClass_RearmDelay_BuildingBunkerROFMult,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +在 006FD446 : +钩子"TechnoClass_LaserZap_IsSingleColor,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006FD494 : +钩子"TechnoClass_FireEBolt_SetExtMap_AfterAres,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_FireEBolt_SetExtMap_AfterAres,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 006FD55F : +钩子"TechnoClass_FireEBolt_ParticleSystem,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FD5D6 : +钩子"TechnoClass_InitEBolt,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD79C : +钩子"TechnoClass_FireRadBeam2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0075DEAF : +钩子"WarheadTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006FDBE2 : +钩子"TechnoClass_FirepowerMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_AdjustDamage_Source,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0071E25A : +钩子"TerrainTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FDD61 : +钩子"SITechnoClass_Fire_OverrideFireWeapon,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006FDD7D : +钩子"TechnoClass_FireAt_UpdateWeaponType,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FDDC0 : +钩子"TechnoClass_FireAt_BeforeTruelyFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FDDCA : +钩子"TechnoClass_Fire_Suicide,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00746A30 : +钩子"UnitClass_UpdateDisguise_DefaultMirageDisguises,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FE19A : +钩子"TechnoClass_FireAt_AreaFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007258D0 : +钩子"AnnounceInvalidPointer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"AnnounceInvalidPointer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIAnnounceInvalidPointer,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006FE31C : +钩子"TechnoClass_Fire_AllowDamage,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006FE352 : +钩子"TechnoClass_FirepowerMultiplier,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006FE3F1 : +钩子"TechnoClass_FireAt_OccupyDamageBonus,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 006FE421 : +钩子"TechnoClass_FireAt_BunkerDamageBonus,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 006FE4A4 : +钩子"TechnoClass_FireAt_ChargeTurret1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FE53F : +钩子"TechnoClass_Fire_CreateBullet,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FE562 : +钩子"TechnoClass_Fire_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FE709 : +钩子"TechnoClass_Fire_BallisticScatter1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FF15F : +钩子"TechnoClass_FireAt_ObstacleCellSet,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF189 : +钩子"TechnoClass_FireAt_SparkFireTargetSet,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FF1D7 : +钩子"TechnoClass_FireAt_SparkFireTargetSet,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FF26E : +钩子"TechnoClass_Fire_DetachedRailgun2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FF2D1 : +钩子"TechnoClass_Fire_Facings,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00773087 : +钩子"WeaponTypeClass_GetSpeed_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF42B : +钩子"TechnoClass_Fire_Anim,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006FF43F : +钩子"TechnoClass_FireAt_FeedbackWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_TargetSet,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF656 : +钩子"TechnoClass_Fire_Ammo,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 006FF660 : +钩子"TechnoClass_FireAt_LateLogic,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ObstacleCellUnset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF860 : +钩子"TechnoClass_Fire_FSW,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006FFEC0 : +钩子"TechnoClass_GetActionOnObject_Cursors,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_IvanBombsA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FFF9E : +钩子"TechnoClass_GetActionOnObject_IvanBombsB,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 007001B0 : +钩子"TechnoClass_MouseOverObject_EnableGuardObject,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0070023B : +钩子"TechnoClass_MouseOverObject_AttackUnderGround,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007002E9 : +钩子"TechnoClass_WhatAction_PassableTerrain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00700358 : +钩子"TechnoClass_MouseOverObject_AttackFriendlies,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00700600 : +钩子"TechnoClass_GetActionOnCell_Cursors,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00700C58 : +钩子"TechnoClass_CanPlayerMove_NoManualMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00700E47 : +钩子"TechnoClass_CanDeploySlashUnload_Immobile,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00700ED0 : +钩子"TechnoClass_AllowDeployControlledMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070107A : +钩子"TechnoClass_CanDeploySlashUnload_AmphibiousUnload,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 007012C2 : +钩子"TechnoClass_WeaponRange,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetWeaponRange,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0070133E : +钩子"TechnoClass_GetWeaponRange_Demacroize,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007013A0 : +钩子"TechnoClass_OverrideMission_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007014D5 : +钩子"TechnoClass_ChangeOwnership_RadarJammer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00727544 : +钩子"TriggerTypeClass_LoadFromINI_Strtok_Actions,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007015A2 : +钩子"TechnoClass_SetOwningHouse_RefreshSidebar,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007015EB : +钩子"TechnoClass_ChangeOwnership_Prereqs,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00701735 : +钩子"SITechnoClass_SetOwningHouse_BeforeChange,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00701881 : +钩子"TechnoClass_ChangeHouse_Passenger_SyncOwner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00701966 : +钩子"TechnoClass_ReceiveDamage_ArmorMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007019E3 : +钩子"SITechnoClass_ReceiveDamage_ContinueDamage,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00701A40 : +钩子"SITechnoClass_ReceiveDamage_CheckIronCurtain,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" +在 00701BFE : +钩子"TechnoClass_ReceiveDamage_Abilities,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_CheckWarheadProperty,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00701CFC : +钩子"TechnoClass_ReceiveDamage_AllowBerzerkOnAllies,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00720C42 : +钩子"Theme_Stop_NoLog,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00701DFF : +钩子"TechnoClass_ReceiveDamage_FlyingStrings,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_AfterObjectReceiveDamage,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00702050 : +钩子"TechnoClass_ReceiveDamage_SuppressUnitLost,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_AttachEffectExpireWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00702185 : +钩子"TechnoClass_ReceiveDamage_OverrideVoiceDie,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00702572 : +钩子"SITechnoClass_ReceiveDamage_NowDead_CheckExplode,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0070272E : +钩子"BuildingClass_ReceiveDamage_DisableDamageSound,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00702777 : +钩子"BuildingClass_ReceiveDamage_DisableDamageSound,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00702819 : +钩子"TechnoClass_ReceiveDamage_Aftermath,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Decloak,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00702894 : +钩子"TechnoClass_ReceiveDamage_SmokeParticles,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0075E2C0 : +钩子"WarheadTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00702A31 : +钩子"SITechnoClass_ReceiveDamage_RetaliateToAttacker,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00702B14 : +钩子"TechnoClass_ReceiveDamage_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00702CFE : +钩子"TechnoClass_ReceiveDamage_PreventScatter,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00702D11 : +钩子"SITechnoClass_ReceiveDamage_ResetContext,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00702DD6 : +钩子"TechnoClass_RegisterDestruction_Trigger,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00702E4E : +钩子"TechnoClass_RegisterDestruction_SaveKillerInfo,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00702EA3 : +钩子"SITechnoClass_RegisterDestruction_Veterancy,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00747E90 : +钩子"UnitTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007032B0 : +钩子"TechnoClass_RegisterLoss_Trigger,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073E851 : +钩子"UnitClass_Mi_Harvest_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070380A : +钩子"TechnoClass_Cloak_CloakSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00703A09 : +钩子"TechnoClass_VisualCharacter_CloakVisibility,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_VisualCharacter_CloakVisibility,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 007058F6 : +钩子"TechnoClass_DrawAirstrikeFlare_LineColor,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007060D6 : +钩子"TechnoClass_DrawShape_DisguiseTint_SetContext,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007376D9 : +钩子"UnitClass_ReceivedRadioCommand_DockUnload_Facing,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00706389 : +钩子"TechnoClass_DrawObject_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawObject_TintColor,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00706786 : +钩子"TechnoClass_DrawVoxel_TintColor,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007067E4 : +钩子"SITechnoClass_DrawVoxel_TintColor,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 00706F64 : +钩子"TechnoClass_RenderVoxelObject_SkipInvisibleSections,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 007072A1 : +钩子"cyka707280_WhichMatrix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00707A47 : +钩子"TechnoClass_PointerGotInvalid_LastTarget,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00707B09 : +钩子"TechnoClass_PointerGotInvalid_ResetMindControl,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00707EEA : +钩子"TechnoClass_GetGuardRange_Demacroize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007087EB : +钩子"TechnoClass_ShouldRetaliate_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007089E8 : +钩子"TechnoClass_AllowedToRetaliate_AttackMindControlledDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00708A81 : +钩子"TechnoClass_CanRetaliate_CheckThreat,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00708AF7 : +钩子"TechnoClass_ShouldRetaliate_Verses,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00708B0B : +钩子"TechnoClass_AllowedToRetaliate_Nonprovocative,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_CanRetaliate_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00708FC0 : +钩子"TechnoClass_ResponseMove_Pickup,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007090A8 : +钩子"TechnoClass_SelectFiringVoice,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 007093F8 : +钩子"TechnoClass_709290_DeployWeapon,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00771EE9 : +钩子"WeaponTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0070982C : +钩子"TechnoClass_TargetAndEstimateDamage_TargetingDelay,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0071AF2B : +钩子"TemporalClass_Fire_UnwarpableA,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00709B2E : +钩子"TechnoClass_DrawPips_Sizes,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00709B4E : +钩子"TechnoClass_DrawPipscale_SkipSkipTiberium,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00709B8B : +钩子"TechnoClass_DrawPips_Spawns,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070A36E : +钩子"TechnoClass_DrawPips_Ammo,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073F63F : +钩子"UnitClass_IsCellOccupied_NoQueueUpToEnter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070AF87 : +钩子"TechnoClass_UpdateSight_DynamicSight1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070AFEF : +钩子"TechnoClass_UpdateSight_DynamicSight2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070B649 : +钩子"TechnoClass_RigidBodyDynamics_NoTiltCrashBlyat,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070BCE6 : +钩子"TechnoClass_GetTargetCoords_BuildingFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070BF50 : +钩子"TechnoClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0070C249 : +钩子"TechnoClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0070C264 : +钩子"TechnoClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0070CA64 : +钩子"TechnoClass_Railgun_Obstacles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070CA8B : +钩子"TechnoClass_Railgun_AmbientDamageIgnoreTarget2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070CBDA : +钩子"TechnoClass_DealParticleDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Railgun_AmbientDamageWarhead,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070CEA0 : +钩子"TechnoClass_EvalThreatRating_Verses1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070CF39 : +钩子"TechnoClass_ReplaceArmorWithShields,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071A900 : +钩子"TemporalClass_Update_WarpAway,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070CF6F : +钩子"TechnoClass_ThreatCoefficients_WeaponRange,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ThreatCoefficients_WeaponRange,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0070CF87 : +钩子"TechnoClass_ThreatCoefficient_CanAttackMeThreatBonus,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +钩子"SITechnoClass_ThreatCoefficients_WeaponRange_After,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" +在 0070D77F : +钩子"TechnoClass_FireDeathWeapon_ProjectileFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0070D910 : +钩子"FootClass_QueueEnter_NoMoveToBridge,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070DA95 : +钩子"TechnoClass_RadarTrackingUpdate_AnnounceDetected,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070DE40 : +钩子"TechnoClass_GattlingValueRateDown_GattlingRateDownDelay,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0070E380 : +钩子"TechnoClass_InvulnerabilityIntensity_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070E475 : +钩子"TechnoClass_InvulnerabilityIntensity_Adjust,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070EE6A : +钩子"TechnoClass_DisguiseBeenSeen,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0070F82A : +钩子"TechnoClass_GetMyOwner_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 0070FBE0 : +钩子"TechnoClass_Activate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070FD9A : +钩子"TechnoClass_Drain_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00710415 : +钩子"TechnoClass_AnimPointerExpired,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DetachAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00710552 : +钩子"TechnoClass_SetOpenTransportCargoTarget_ShareTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071067B : +钩子"TechnoClass_EnterTransport_LaserTrails,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_EnterTransport,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_EnterTransport,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 007115AE : +钩子"TechnoTypeClass_CTOR_JumpjetControls,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 007119D5 : +钩子"TechnoTypeClass_CTOR_NoInit_Particles,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00711AE0 : +钩子"TechnoTypeClass_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00711E90 : +钩子"TechnoTypeClass_CanAttackMove_IgnoreWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071AE50 : +钩子"TemporalClass_CanWarpTarget,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00711EE0 : +钩子"TechnoTypeClass_GetBuildSpeed,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00711FDF : +钩子"TechnoTypeClass_RefundAmount_FactoryPlant,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 007120DD : +钩子"TechnoTypeClass_GetRepairStepCost,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007128B2 : +钩子"TechnoTypeClass_ReadINI_MultiWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007128C0 : +钩子"TechnoTypeClass_LoadFromINI_Weapons1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00713171 : +钩子"TechnoTypeClass_LoadFromINI_SkipLists1,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0071464A : +钩子"TechnoTypeClass_ReadINI_Speed,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00715320 : +钩子"TechnoTypeClass_LoadFromINI_EarlyReader,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00715857 : +钩子"TechnoTypeClass_LoadFromINI_LimitPalettes,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00715A4D : +钩子"Replace_XXICON_With_New,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00715B10 : +钩子"TechnoTypeClass_ReadINI_MultiWeapon2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0071B98B : +钩子"TerrainClass_TakeDamage_RefreshDamageFrame,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00716123 : +钩子"TechnoTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0071B151 : +钩子"TemporalClass_Fire_ReleaseTargetTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007162B0 : +钩子"TechnoTypeClass_GetPipMax_MindControl,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007162F0 : +钩子"TechnoTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00716D13 : +钩子"Replace_XXICON_With_New,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00716D98 : +钩子"TechnoTypeClass_Load_Palette,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00716DAC : +钩子"TechnoTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00717094 : +钩子"TechnoTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00717823 : +钩子"TechnoTypeClass_UpdatePalette_Reset,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00717855 : +钩子"TechnoTypeClass_UpdatePalette_Reset,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071810D : +钩子"TeleportLocomotionClass_ILocomotion_MoveTo_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007187DA : +钩子"TeleportLocomotionClass_Unwarp_PreventSelfCrush,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007193F6 : +钩子"TeleportLocomotionClass_ILocomotion_Process_WarpoutAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073E013 : +钩子"UnitClass_Mi_Unload_DockUnloadCell1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007196BB : +钩子"TeleportLocomotionClass_Process_MarkDown,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00719742 : +钩子"TeleportLocomotionClass_ILocomotion_Process_WarpInAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007197E4 : +钩子"TeleportLocomotionClass_Process_ChronospherePreDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00719973 : +钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00719B1E : +钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoshiftWarpInAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0071A82C : +钩子"TemporalClass_AI_Opentopped_WarpDistance,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +在 0071A84E : +钩子"TemporalClass_UpdateA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0071AAAC : +钩子"TemporalClass_Update_Abductor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071AB10 : +钩子"TemporalClass_GetWarpPerStep,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071AF76 : +钩子"TemporalClass_Fire_PrismForwardAndWarpable,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0071C110 : +钩子"TerrainClass_SetOccupyBit_PassableTerrain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071C1FE : +钩子"TerrainClass_Draw_PickFrame,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071C2BC : +钩子"TerrainClass_Draw_Palette,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071C5D2 : +钩子"TerrainClass_Ignite_IsFlammable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071C6EE : +钩子"TerrainClass_FireOut_Crumbling,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071C7C2 : +钩子"TerrainClass_Update_ForestFire,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071C84D : +钩子"TerrainClass_AI_Animated,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071DBC0 : +钩子"TerrainTypeClass_CTOR,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0073A1D3 : +钩子"FootClass_UpdatePosition_EnterGrinderSound,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071E0A6 : +钩子"TerrainTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0071E235 : +钩子"TerrainTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0071E240 : +钩子"TerrainTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0071E364 : +钩子"TerrainTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071E7F8 : +钩子"TEventClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0071E949 : +钩子"TEventClass_HasOccured,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0071ECE1 : +钩子"TriggerClass_SpyAsInfantryOrHouse,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 007440BD : +钩子"UnitClass_Remove,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071ED33 : +钩子"TEventClass_HasOccured_PlayerAtX2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0071ED5E : +钩子"TriggerClass_SpyAsInfantryOrHouse,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0071EE79 : +钩子"TEventClass_HasOccured_PlayerAtX3,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0071F1C9 : +钩子"TEventClass_HasOccured_PlayerAtX2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0071F3FE : +钩子"TEventClass_BuildINIEntry,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITEventClass_BuildINIEntry,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00741113 : +钩子"UnitClass_CanFire_Heal,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0071F683 : +钩子"TEventClass_GetFlags,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0071F8C0 : +钩子"TEventClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0071F92B : +钩子"TEventClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0071F930 : 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+钩子"TunnelLocomotionClass_sub_7298F0_Dig,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00729B5D : +钩子"TunnelLocomotionClass_DrawMatrix_Tilt,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0072D300 : +钩子"Game_LoadCampaignScoreAssets,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0072F440 : +钩子"Game_InitializeToolTipColor,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0072FA1A : +钩子"Sides_MixFileYuriFiles1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0072FBC0 : +钩子"Sides_MixFileYuriFiles3,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00730D0F : +钩子"ProcessDeployCommand_LowDeployPriority,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00730DB0 : +钩子"GuardCommandClass_Execute,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00731E08 : +钩子"sub_731D90_FakeOf,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007327AA : +钩子"TechnoClass_PlayerOwnedAliveAndNamed_GroupAs,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0073298D : +钩子"TypeSelectExecute_UseIFVMode,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00732A85 : +钩子"TypeSelectExecute_SetContext,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00734823 : +钩子"CSF_AllocateMemory,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007349CF : +钩子"StringTable_ParseFile_Buffer,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00734A5F : +钩子"CSF_AddOrOverrideLabel,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00734EC2 : +钩子"CSF_LoadString_2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00735060 : +钩子"SimpleANSItoUTF16,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00735584 : +钩子"UnitClass_CTOR_TurretROT,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00735678 : +钩子"UnitClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007357F6 : +钩子"UnitClass_DTOR_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00736135 : +钩子"UnitClass_Update_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00736204 : +钩子"TechnoClass_AI_TemporalTargetingMe_Fix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00736234 : 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+钩子"UnitClass_Deploy_Transfer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Deploy_Transfer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIUnitClass_Deploy_Transfer,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00739AC0 : +钩子"UnitClass_SimpleDeployer_Deploy,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00739F21 : +钩子"UnitClass_UpdatePosition_Visceroid,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00739FA2 : +钩子"UnitClassClass_UpdatePosition_NoQueueUpToEnter,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00739FBC : +钩子"UnitClass_PerCellProcess_BeforeGrinding,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073AE70 : +钩子"UnitClass_UpdatePosition_Bridge,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073B05B : +钩子"UnitClass_PerCellProcess_TiltWhenCrushes,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073B6E3 : +钩子"UnitClass_DrawVXL_NoSpawnAlt,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073B748 : +钩子"UnitClass_DrawVXL_ResetKeyForTurretUse,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0073B90E : +钩子"UnitClass_DrawVXL_Barrels1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0073BCCD : +钩子"UnitClass_DrawVXL_Barrels2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0073C083 : +钩子"SIUnitClass_DrawAsVoxel_TintColor,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0073C143 : +钩子"UnitClass_DrawVXL_Deactivated,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073C43F : +钩子"UnitClass_DrawAsVXL_Shadow_IsLocomotorFix2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073C47A : +钩子"UnitClass_DrawAsVXL_Shadow,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073C602 : +钩子"UnitClass_DrawSHP_WaterType_Extra,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073C613 : +钩子"UnitClass_DrawSHP_FacingsA,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0073C69D : +钩子"UnitClass_DrawSHP_ChangeType1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073C702 : +钩子"UnitClass_DrawSHP_ChangeType1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073C7AC : +钩子"UnitClass_DrawAsSHP_DrawTurret_TintFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073CCE1 : +钩子"UnitClass_DrawSHP_TurretOffest,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073CCF4 : +钩子"UnitClass_DrawSHP_FacingsB_TurretShape,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0073CD01 : +钩子"UnitClass_DrawSHP_FacingsB,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073D223 : +钩子"UnitClass_DrawIt_OreGath,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073D49E : +钩子"UnitClass_Harvesting_Weeder,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0073D63B : +钩子"UnitClass_Mi_Unload_Subterranean,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073D769 : +钩子"UnitClass_Mission_Unload_AmphibiousUnload,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0073D7AB : +钩子"UnitClass_Mission_Unload_FindUnloadPosition,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073D81E : +钩子"UnitClass_Mi_Unload_LastPassenger,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073DBF9 : 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007415A9 : +钩子"UnitClass_ApproachTarget_SetWeaponIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00741613 : +钩子"UnitClass_ApproachTarget_OmniCrusher,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007418AA : +钩子"UnitClass_CrushCell_CrushDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00741A96 : +钩子"UnitClass_SetDestination_ResetFiringFrame,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00741AA7 : +钩子"UnitClass_Assign_Destination_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00741BDB : +钩子"UnitClass_SetDestination_DockUnloadCell,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00741CE5 : +钩子"UnitClass_SetDestination_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0074312A : +钩子"UnitClass_SetDestination_ReplaceWithHarvestMission,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007431C9 : +钩子"FootClass_SelectAutoTarget_MultiWeapon,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0074364C : +钩子"UnitClass_ReadFromINI_Follower2,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00743B4B : +钩子"UnitClass_Scatter_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00744216 : +钩子"UnitClass_UnmarkOccupationBits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007442D6 : +钩子"FootClass_ReadyToNextMission_MovingCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074431F : +钩子"UnitClass_ReadyToNextMission_HuntCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007CD8EF : +钩子"ExeTerminate,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0074653C : +钩子"UnitClass_RemoveGunner,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 007467CA : +钩子"UnitClass_CantTargetDisguise,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0074691D : +钩子"UnitClass_UpdateDisguise_EMP,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00746B89 : +钩子"UnitClass_GetUIName,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00746CD0 : +钩子"SIUnitClass_SelectWeapon,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0075F415 : +钩子"WaveClass_DamageAI_AmbientDamageIgnoreTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00747B49 : +钩子"UnitTypeClass_ReadINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007BB445 : +钩子"XSurface_20,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0074809E : +钩子"UnitTypeClass_Load,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 0074942E : +钩子"VoxelAnimClass_CTOR,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +在 007499F1 : +钩子"VoxelAnimClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074A027 : +钩子"VoxelAnimClass_AI_Expired,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074A70E : +钩子"VoxelAnimClass_AI_Additional,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_AI_Trailer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074A970 : +钩子"VoxelAnimClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074B561 : +钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074AA24 : +钩子"VoxelAnimClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074B54A : +钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074B8D0 : +钩子"VoxelAnimTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0074B8EA : +钩子"VoxelAnimTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074FAE0 : +钩子"GetModuleInternalVersion,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0074FDC0 : +钩子"GetModuleVersion,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007504C9 : +钩子"VocClass_ReadINI_LogMissingSamples,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00752B70 : +钩子"PlayTaunt,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00752FDC : +钩子"VoxClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00753380 : +钩子"VoxClass_GetFilename,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00753D86 : +钩子"VoxelCalcNormals_NullAdditionalVector,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 0075BD70 : +钩子"WalkLocomotionClass_ProcessMoving_SlowdownDistance,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 0075D1A9 : +钩子"WarheadTypeClass_CTOR,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_CTOR,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 0075D660 : +钩子"WarheadTypeClass_LoadFromINI_ListLength,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0075DAE6 : +钩子"WarheadTypeClass_LoadFromINI_SkipLists,相对于"",来自"Ares.dll",长度4,优先级 100000,次优先级 "" +在 0075DDCC : +钩子"Verses_OrigParser,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0075E0C0 : +钩子"WarheadTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0075E2AE : +钩子"WarheadTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 0075E39C : +钩子"WarheadTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0075EE49 : +钩子"WaveClass_DrawSonic_CrashFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0075EE57 : +钩子"WaveClass_Draw_Sonic,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0075F38F : +钩子"WaveClass_DamageCell,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0075FA29 : +钩子"WaveClass_Draw_Colors,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007601FB : +钩子"WaveClass_Draw_Magnetron2,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 00760286 : +钩子"WaveClass_Draw_Magnetron3,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007609E3 : +钩子"WaveClass_Draw_NodLaser_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00760F50 : +钩子"WaveClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00762AFF : +钩子"WaveClass_AI_TargetSet,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00762B62 : +钩子"WaveClass_Update_Beam,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00762D57 : +钩子"WaveClass_AI_TargetUnset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00763226 : +钩子"WaveClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00763610 : +钩子"Waypoint_To_String,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00763690 : +钩子"String_To_Waypoint,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 007729C7 : +钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 007729D6 : +钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00772A0A : +钩子"WeaponTypeClass_SetSpeed_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00772AA2 : +钩子"WeaponTypeClass_AllowedThreats_AAOnly,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00772AB3 : +钩子"WeaponTypeClass_AllowedThreats_AU,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00772EB0 : +钩子"WeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00772F8C : +钩子"WeaponTypeClass_Save,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_Save,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_Save,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0077311D : +钩子"WeaponTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_SDDTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00777998 : +钩子"Game_WndProc_ScrollMouseWheel,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00777C41 : +钩子"UI_ApplyAppIcon,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +======================== +按照钩子来源分析: +正在分析 DLL :"SIWinterIsComing.dll" …… +钩子"SIAircraftTrackerClass_ShouldScatterJumpjet",相对于"",位于004135A0,长度5,优先级 100000,次优先级 "" +钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_1",相对于"",位于004180F4,长度5,优先级 100000,次优先级 "" +钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_2",相对于"",位于00418BA8,长度6,优先级 100000,次优先级 "" +钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_2_After",相对于"",位于00418BAE,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Draw_TintColor",相对于"",位于0043D4EB,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Draw2_TintColor",相对于"",位于0043DD8E,长度10,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Mark_TintIntensity",相对于"",位于0043FA19,长度7,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Update",相对于"",位于0043FE69,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateConstructionOptions_CanBuildBuilding",相对于"",位于00445745,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateConstructionOptions_CanBuildUnit",相对于"",位于00445789,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateConstructionOptions_CanBuildInfantry",相对于"",位于004457CA,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateConstructionOptions_CanBuildAircraft",相对于"",位于0044580B,长度5,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Place_InitialPayload_AfterAres",相对于"",位于00446EE2,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_GetFireError_RepairDone",相对于"",位于00447FC3,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_Selling_Transfer",相对于"",位于0044A03C,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_GetWeapon",相对于"",位于004526F0,长度5,优先级 100000,次优先级 "" +钩子"SIBuildingClass_OccupantLeave_Each",相对于"",位于004580A9,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_OccupantDie_Each",相对于"",位于004586CA,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_CTOR",相对于"",位于0045E50C,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_DTOR",相对于"",位于0045E707,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_LoadFromINI",相对于"",位于00464A49,长度10,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_LoadFromINI",相对于"",位于00464A56,长度10,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465010,长度5,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_Load_Suffix",相对于"",位于004652ED,长度7,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465300,长度5,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_Save_Suffix",相对于"",位于0046536A,长度7,优先级 100000,次优先级 "" +钩子"SIBulletClass_CTOR",相对于"",位于004664BA,长度5,优先级 100000,次优先级 "" +钩子"SIBulletClass_DTOR",相对于"",位于004665E9,长度10,优先级 100000,次优先级 "" +钩子"SIBulletClass_Update",相对于"",位于004666F7,长度6,优先级 100000,次优先级 "" +钩子"SIBulletClass_Detonate_Begin",相对于"",位于004690D4,长度6,优先级 100000,次优先级 "" +钩子"SIBulletClass_Detonate",相对于"",位于0046920B,长度6,优先级 100000,次优先级 "" +钩子"SIBulletClass_Detonate_End",相对于"",位于0046A290,长度5,优先级 100000,次优先级 "" +钩子"SIBulletClass_SaveLoad_Prefix",相对于"",位于0046AE70,长度5,优先级 100000,次优先级 "" +钩子"SIBulletClass_Load_Suffix",相对于"",位于0046AF97,长度7,优先级 100000,次优先级 "" +钩子"SIBulletClass_Load_Suffix",相对于"",位于0046AF9E,长度7,优先级 100000,次优先级 "" +钩子"SIBulletClass_SaveLoad_Prefix",相对于"",位于0046AFB0,长度8,优先级 100000,次优先级 "" +钩子"SIBulletClass_Save_Suffix",相对于"",位于0046AFC4,长度3,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_CTOR",相对于"",位于0046BDD9,长度5,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_LoadFromINI",相对于"",位于0046C41C,长度10,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_LoadFromINI",相对于"",位于0046C429,长度10,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C6A0,长度5,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_Load_Suffix",相对于"",位于0046C722,长度4,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C730,长度8,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_Save_Suffix",相对于"",位于0046C74A,长度3,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_SDDTOR",相对于"",位于0046C8B6,长度6,优先级 100000,次优先级 "" +钩子"SICellClass_DTOR",相对于"",位于0047BB60,长度6,优先级 100000,次优先级 "" +钩子"SICellClass_CTOR",相对于"",位于0047BBF0,长度6,优先级 100000,次优先级 "" +钩子"SICellClass_SaveLoad_Prefix",相对于"",位于004839F0,长度7,优先级 100000,次优先级 "" +钩子"SICellClass_Load_Suffix",相对于"",位于00483C00,长度5,优先级 100000,次优先级 "" +钩子"SICellClass_SaveLoad_Prefix",相对于"",位于00483C10,长度5,优先级 100000,次优先级 "" +钩子"SICellClass_Save_Suffix",相对于"",位于00483C79,长度6,优先级 100000,次优先级 "" +钩子"SIMapClass_DamageArea_Begin",相对于"",位于00489280,长度6,优先级 100000,次优先级 "" +钩子"SIMapClass_DamageArea",相对于"",位于00489286,长度6,优先级 100000,次优先级 "" +钩子"SIMapClass_DamageArea_End",相对于"",位于00489B3B,长度5,优先级 100000,次优先级 "" +钩子"SIMapClass_DamageArea_End",相对于"",位于0048A4AC,长度5,优先级 100000,次优先级 "" +钩子"SIMapClass_DamageArea_End",相对于"",位于0048A4D8,长度7,优先级 100000,次优先级 "" +钩子"SIElectricBolt_DrawDisable1",相对于"",位于004C24E4,长度8,优先级 100000,次优先级 "" +钩子"SIElectricBolt_DrawDisable2",相对于"",位于004C25FD,长度10,优先级 100000,次优先级 "" +钩子"SIElectricBolt_DrawDisable3",相对于"",位于004C26EE,长度8,优先级 100000,次优先级 "" +钩子"SIElectricBolt_DTOR",相对于"",位于004C2951,长度5,优先级 100000,次优先级 "" +钩子"SINetworking_RespondToEvent",相对于"",位于004C6CB0,长度6,优先级 100000,次优先级 "" +钩子"SIEventClass_RespondToEvent_RecordTarget",相对于"",位于004C73B0,长度6,优先级 100000,次优先级 "" +钩子"SIEventClass_RespondToEvent_EventIdle",相对于"",位于004C758B,长度6,优先级 100000,次优先级 "" +钩子"SIFlyLocomotionClass_UpdateMovement_ChangeSpeed",相对于"",位于004CE239,长度8,优先级 100000,次优先级 "" +钩子"SIFootClass_GetMovementSpeed_SpeedMultiplier",相对于"",位于004DB218,长度6,优先级 100000,次优先级 "" +钩子"SIFootClass_SetLocation_UpdateRangeFindingCache",相对于"",位于004DB83F,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_LeaveTransport",相对于"",位于004DE748,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_CTOR",相对于"",位于004F6532,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_DTOR",相对于"",位于004F7371,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_CanBuild_End_Return0",相对于"",位于004F7F4B,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_CanBuild_End",相对于"",位于004F8361,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_Update_RecheckBuildLimit",相对于"",位于004F9265,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_SubCountersOwnedNow_Start",相对于"",位于004FF550,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_AddCountersOwnedNow_Start",相对于"",位于004FF700,长度6,优先级 100000,次优先级 "" +钩子"SIHouseClass_InitFromINI",相对于"",位于0050114D,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_SaveLoad_Prefix",相对于"",位于00503040,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_Load_Suffix",相对于"",位于00504069,长度7,优先级 100000,次优先级 "" +钩子"SIHouseClass_SaveLoad_Prefix",相对于"",位于00504080,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_Save_Suffix",相对于"",位于005046DE,长度7,优先级 100000,次优先级 "" +钩子"SIHouseClass_ShouldDisableCameo_End",相对于"",位于0050B669,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_CTOR_1",相对于"",位于00511635,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_CTOR_2",相对于"",位于00511643,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI",相对于"",位于0051214F,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI",相对于"",位于0051215A,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_SaveLoad_Prefix",相对于"",位于00512290,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_Load_Suffix",相对于"",位于0051246D,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_SaveLoad_Prefix",相对于"",位于00512480,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_Save_Suffix",相对于"",位于0051255C,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_DTOR",相对于"",位于005127CF,长度6,优先级 100000,次优先级 "" +钩子"SIInfantryClass_Draw_TintColor",相对于"",位于00519082,长度7,优先级 100000,次优先级 "" +钩子"SIInfantryClass_Draw_TintIntensity",相对于"",位于0051946D,长度6,优先级 100000,次优先级 "" +钩子"SIInfantryClass_UpdatePosition_InfiltrateBuilding",相对于"",位于0051A002,长度6,优先级 100000,次优先级 "" +钩子"SIFootClass_Update_Tunnel",相对于"",位于0051BAC7,长度6,优先级 100000,次优先级 "" +钩子"SIInfantryClass_Update",相对于"",位于0051BCC0,长度10,优先级 100000,次优先级 "" +钩子"SIInfantryClass_EnterIdleMode_StopOccupy",相对于"",位于0051CBB6,长度6,优先级 100000,次优先级 "" +钩子"SIInfantryClass_SelectWeapon",相对于"",位于005218E0,长度9,优先级 100000,次优先级 "" +钩子"SIInfantryClass_OccupantEnter_Each",相对于"",位于0052297F,长度5,优先级 100000,次优先级 "" +钩子"SICmdLineParse",相对于"",位于0052F639,长度5,优先级 100000,次优先级 "" +钩子"SICommandClassCallback_Register",相对于"",位于00533066,长度6,优先级 100000,次优先级 "" +钩子"SICommandClassCallback_LoadKeyboardCodeFromINI",相对于"",位于00533E69,长度6,优先级 100000,次优先级 "" +钩子"SISomeClass_SomeFunc_JumpjetHeightRestrict",相对于"",位于0054ADA1,长度6,优先级 100000,次优先级 "" +钩子"SIJumpjetLocomotionClass_ProcessHovering_Scatter",相对于"",位于0054BD93,长度6,优先级 100000,次优先级 "" +钩子"SIJumpjetLocomotionClass_HeightCheck_MoveUp",相对于"",位于0054D4C0,长度6,优先级 100000,次优先级 "" +钩子"SILogicClass_Update_AfterObject",相对于"",位于0055B61B,长度5,优先级 100000,次优先级 "" +钩子"SICheckMissionCount",相对于"",位于005CF04F,长度5,优先级 100000,次优先级 "" +钩子"SIObjectClass_ReceiveDamage_AfterDamageCalculate_AfterCulling_NegativeDamage",相对于"",位于005F546A,长度7,优先级 100000,次优先级 "" +钩子"SIObjectClass_ReceiveDamage_NearEnd_HealingFlash",相对于"",位于005F5480,长度6,优先级 100000,次优先级 "" +钩子"SIObjectClass_ReceiveDamage_AfterDamageCalculate_AfterCulling_PositiveDamage",相对于"",位于005F5498,长度12,优先级 100000,次优先级 "" +钩子"SIObjectClass_SetHeight",相对于"",位于005F5FBB,长度5,优先级 100000,次优先级 "" +钩子"SIObjectClass_UnInit",相对于"",位于005F6680,长度2,优先级 100000,次优先级 "" +钩子"SIObject_IsCrushable",相对于"",位于005F6CD0,长度6,优先级 100000,次优先级 "" +钩子"SICommandClassCallback_SaveKeyboardCodeToINI",相对于"",位于005FB992,长度6,优先级 100000,次优先级 "" +钩子"SINetwork_sub64B660_GetEventDataSize",相对于"",位于0064B6FE,长度6,优先级 100000,次优先级 "" +钩子"SINetwork_sub64BDD0_GetEventDataSize1",相对于"",位于0064BE7D,长度6,优先级 100000,次优先级 "" +钩子"SINetwork_sub64BDD0_GetEventDataSize2",相对于"",位于0064C30E,长度6,优先级 100000,次优先级 "" +钩子"SIRulesClass_CTOR",相对于"",位于00667A1D,长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_DTOR",相对于"",位于00667A30,长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_Addition",相对于"",位于00668BF0,长度5,优先级 100000,次优先级 "" +钩子"SILoadINI_End",相对于"",位于00668F6A,长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_SaveLoad_Prefix",相对于"",位于00674730,长度6,优先级 100000,次优先级 "" +钩子"SIRulesClass_Save_Suffix",相对于"",位于00675205,长度8,优先级 100000,次优先级 "" +钩子"SIRulesClass_SaveLoad_Prefix",相对于"",位于00675210,长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_Load_Suffix",相对于"",位于00678841,长度7,优先级 100000,次优先级 "" +钩子"SIRulesData_LoadBeforeTypeData",相对于"",位于00679A15,长度6,优先级 100000,次优先级 "" +钩子"SIRulesData_LoadAfterTypeData_InTechnoType",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" +钩子"SIRulesData_LoadAfterTypeData",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" +钩子"SISaveGame_Begin",相对于"",位于0067D32C,长度5,优先级 100000,次优先级 "" +钩子"SILoadGame_Begin",相对于"",位于0067E826,长度6,优先级 100000,次优先级 "" +钩子"SILoadGame_End",相对于"",位于0067F7C8,长度5,优先级 100000,次优先级 "" +钩子"SIScenario_ClearClasses",相对于"",位于00685659,长度10,优先级 100000,次优先级 "" +钩子"SIMouseClass_Moving_UpdateCursor",相对于"",位于0069300B,长度6,优先级 100000,次优先级 "" +钩子"SIMouseClass_UpdateCursor_LeftPress",相对于"",位于006931A5,长度6,优先级 100000,次优先级 "" +钩子"SIMouseClass_UpdateCursor_LeftRelease",相对于"",位于00693268,长度5,优先级 100000,次优先级 "" +钩子"SIInitBootstrapMixFiles_CustomMixes",相对于"",位于006BD7DC,长度5,优先级 100000,次优先级 "" +钩子"SIProgramEnd_CustomMixes",相对于"",位于006BE9BD,长度6,优先级 100000,次优先级 "" +钩子"SISIProgramEnd",相对于"",位于006BEB83,长度5,优先级 100000,次优先级 "" +钩子"SISuperClass_Place_FireExt",相对于"",位于006CC390,长度6,优先级 100000,次优先级 "" +钩子"SISuperClass_Place_FireExt",相对于"",位于006CDE40,长度4,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_CTOR",相对于"",位于006CE6F6,长度5,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE800,长度10,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_Load_Suffix",相对于"",位于006CE8BE,长度7,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE8D0,长度8,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_Save_Suffix",相对于"",位于006CE8EA,长度3,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE43,长度10,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE50,长度10,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_SDDTOR",相对于"",位于006CEFE0,长度8,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass__Swizzle__NoAres",相对于"",位于006CF240,长度6,优先级 100000,次优先级 "" +钩子"SISwizzleManagerClass__Here_I_Am__NoAres",相对于"",位于006CF2C0,长度5,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass__ConvertNodes__NoAres",相对于"",位于006CF350,长度7,优先级 100000,次优先级 "" +钩子"SITacticalClass_Draw_FlyingString",相对于"",位于006D4684,长度6,优先级 100000,次优先级 "" +钩子"SIRender_AfterObjectsInLayers",相对于"",位于006D95AF,长度5,优先级 100000,次优先级 "" +钩子"SITacticalClass_DrawRadialIndicators_WeaponRange_2",相对于"",位于006DBE68,长度7,优先级 100000,次优先级 "" +钩子"SITacticalClass_DrawRadialIndicators_WeaponRange_1",相对于"",位于006DC193,长度7,优先级 100000,次优先级 "" +钩子"SITriggerActionClass_Execute",相对于"",位于006DD8B0,长度6,优先级 100000,次优先级 "" +钩子"SITeamClass_CTOR",相对于"",位于006E8B46,长度7,优先级 100000,次优先级 "" +钩子"SITeamClass_DTOR",相对于"",位于006E8EC6,长度9,优先级 100000,次优先级 "" +钩子"SITeamClass_AI",相对于"",位于006E9443,长度8,优先级 100000,次优先级 "" +钩子"SITeamClass_SaveLoad_Prefix",相对于"",位于006EC450,长度5,优先级 100000,次优先级 "" +钩子"SITeamClass_Load_Suffix",相对于"",位于006EC52F,长度6,优先级 100000,次优先级 "" +钩子"SITeamClass_SaveLoad_Prefix",相对于"",位于006EC540,长度8,优先级 100000,次优先级 "" +钩子"SITeamClass_Save_Suffix",相对于"",位于006EC55A,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_CTOR",相对于"",位于006F3260,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_SelectWeapon",相对于"",位于006F3330,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_SelectWeapon_AfterCheckVersus",相对于"",位于006F3754,长度11,优先级 100000,次优先级 "" +钩子"SITechnoClass_CombatDamage",相对于"",位于006F3970,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Init",相对于"",位于006F3F65,长度10,优先级 100000,次优先级 "" +钩子"SITechnoClass_DTOR",相对于"",位于006F4500,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_TimeToBuild",相对于"",位于006F47A5,长度10,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawBar_Hide",相对于"",位于006F64A9,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawBar_Building",相对于"",位于006F65D1,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawBar_Other",相对于"",位于006F683C,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_Limbo_Start",相对于"",位于006F6AC4,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Unlimbo_StartSuccess",相对于"",位于006F6CC3,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_IsCloseEnough_CheckWeaponRange_GetWeaponRange",相对于"",位于006F7248,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_IsCloseEnough_CheckWeaponRange_GetWeaponRange_After_GetOccupyRange",相对于"",位于006F727A,长度10,优先级 100000,次优先级 "" +钩子"SITechnoClass_CanAutoTargetObject_OutOfRangeCheck",相对于"",位于006F7CA0,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_CanAutoTargetObject_AfterCheckVersus",相对于"",位于006F7E24,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_SelectAutoTarget",相对于"",位于006F8FE8,长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_Update",相对于"",位于006F9E50,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Update_DrainMoney",相对于"",位于006FA14B,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetFireError_InBunkerRangeCheck",相对于"",位于006FC3A6,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetFireError_SelectNavelTargeting",相对于"",位于006FC762,长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetFireError_NearEnd",相对于"",位于006FCCBD,长度10,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetROF_NearEnd",相对于"",位于006FD1F1,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_FireEBolt_SetExtMap_AfterAres",相对于"",位于006FD494,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_AdjustDamage_Source",相对于"",位于006FDBE2,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_AdjustDamage_Target",相对于"",位于006FDC87,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_Fire",相对于"",位于006FDD50,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_Fire_OverrideFireWeapon",相对于"",位于006FDD61,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetWeaponRange",相对于"",位于007012C2,长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetWeaponRange_After",相对于"",位于0070138F,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_SetOwningHouse_BeforeChange",相对于"",位于00701735,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_Start",相对于"",位于00701900,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_ContinueDamage",相对于"",位于007019E3,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_CheckIronCurtain",相对于"",位于00701A40,长度9,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_CheckWarheadProperty",相对于"",位于00701BFE,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_AfterObjectReceiveDamage",相对于"",位于00701DFF,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_NowDead_CheckExplode",相对于"",位于00702572,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_RetaliateToAttacker",相对于"",位于00702A31,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_ResetContext",相对于"",位于00702D11,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_RegisterDestruction_Veterancy",相对于"",位于00702EA3,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawObject_TintColor",相对于"",位于00706389,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawVoxel_TintColor",相对于"",位于007067E4,长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_CanRetaliate_End",相对于"",位于00708B0B,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_SaveLoad_Prefix",相对于"",位于0070BF50,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Load_Suffix",相对于"",位于0070C249,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_SaveLoad_Prefix",相对于"",位于0070C250,长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_Save_Suffix",相对于"",位于0070C264,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_ThreatCoefficients_WeaponRange",相对于"",位于0070CF6F,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ThreatCoefficients_WeaponRange_After",相对于"",位于0070CF87,长度9,优先级 100000,次优先级 "" +钩子"SITechnoClass_Fire_DeathWeapon",相对于"",位于0070D690,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_Fire_OverrideDeathWeapon",相对于"",位于0070D6AE,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_UpdateGattling_CheckLastCycle",相对于"",位于0070DEEB,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_UpdateGattling_ChangeGattlingStage",相对于"",位于0070DF58,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_EnterTransport",相对于"",位于0071067B,长度7,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_CTOR",相对于"",位于00711835,长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_DTOR",相对于"",位于00711AE0,长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_LoadFromINI",相对于"",位于00716123,长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_LoadFromINI",相对于"",位于00716132,长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_SaveLoad_Prefix",相对于"",位于007162F0,长度6,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_Load_Suffix",相对于"",位于00716DAC,长度10,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_SaveLoad_Prefix",相对于"",位于00716DC0,长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_Save_Suffix",相对于"",位于00717094,长度5,优先级 100000,次优先级 "" +钩子"SITemporalClass_CanWarpTarget_CheckTechnoProperty",相对于"",位于0071AF19,长度7,优先级 100000,次优先级 "" +钩子"SITriggerEventClass_Execute",相对于"",位于0071E940,长度5,优先级 100000,次优先级 "" +钩子"SITEventClass_BuildINIEntry",相对于"",位于0071F3FE,长度5,优先级 100000,次优先级 "" +钩子"SIAnnounceInvalidPointer",相对于"",位于007258D0,长度6,优先级 100000,次优先级 "" +钩子"SITEventClass_Persistable",相对于"",位于00726577,长度7,优先级 100000,次优先级 "" +钩子"SITEventClass_GetFlags",相对于"",位于007271F9,长度5,优先级 100000,次优先级 "" +钩子"SITunnelLocomotionClass_Process_KillAnims",相对于"",位于00728F74,长度5,优先级 100000,次优先级 "" +钩子"SIFootClass_Update_Tunnel",相对于"",位于007363B5,长度6,优先级 100000,次优先级 "" +钩子"SIUnitClass_Deploy_Transfer",相对于"",位于00739956,长度6,优先级 100000,次优先级 "" +钩子"SIUnitClass_DrawAsVoxel_TintColor",相对于"",位于0073C083,长度6,优先级 100000,次优先级 "" +钩子"SIUnitClass_SelectWeapon",相对于"",位于00746CD0,长度6,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_CTOR",相对于"",位于0075D1A9,长度7,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_LoadFromINI",相对于"",位于0075DEA0,长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_LoadFromINI",相对于"",位于0075DEAF,长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E0C0,长度8,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_Load_Suffix",相对于"",位于0075E2AE,长度7,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E2C0,长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_Save_Suffix",相对于"",位于0075E39C,长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_SDDTOR",相对于"",位于0075E5C8,长度6,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_CTOR",相对于"",位于00771EE9,长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_LoadFromINI",相对于"",位于007729B0,长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_LoadFromINI",相对于"",位于007729C7,长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_LoadFromINI",相对于"",位于007729D6,长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772CD0,长度7,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_Load_Suffix",相对于"",位于00772EA6,长度6,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772EB0,长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_Save",相对于"",位于00772F8C,长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_SDDTOR",相对于"",位于0077311D,长度6,优先级 100000,次优先级 "" +钩子"SIExeRun",相对于"",位于007CD810,长度9,优先级 100000,次优先级 "" +正在分析 DLL :"IHCore.dll" …… +钩子"CCFileClass_Destructor_III",相对于"",位于004019A0,长度6,优先级 100000,次优先级 "" +钩子"InitExtFont",相对于"",位于004338DF,长度6,优先级 100000,次优先级 "" +钩子"BitFont_GetTextDimension_A",相对于"",位于00433CF0,长度6,优先级 100000,次优先级 "" +钩子"BitFont_GetTextDimension_B",相对于"",位于00433DCE,长度7,优先级 100000,次优先级 "" +钩子"BitFont_Blit_A",相对于"",位于00434120,长度5,优先级 100000,次优先级 "" +钩子"BitFont_Blit_B",相对于"",位于0043417A,长度6,优先级 100000,次优先级 "" +钩子"BitFont_Blit_C",相对于"",位于004344EF,长度5,优先级 100000,次优先级 "" +钩子"BitFont_Blit1",相对于"",位于00434500,长度7,优先级 100000,次优先级 "" +钩子"BitFont_Blit1Ret1",相对于"",位于0043467F,长度5,优先级 100000,次优先级 "" +钩子"BitFont_Blit1Ret2",相对于"",位于004346A6,长度5,优先级 100000,次优先级 "" +钩子"BitFont_GetCharBitmap",相对于"",位于004346C0,长度5,优先级 100000,次优先级 "" +钩子"BitFont_Blit2",相对于"",位于00434CD0,长度5,优先级 100000,次优先级 "" +钩子"BitFont_Blit2Ret1",相对于"",位于00435157,长度5,优先级 100000,次优先级 "" +钩子"BitFont_Blit2Ret2",相对于"",位于004352FB,长度5,优先级 100000,次优先级 "" +钩子"CCFileClass_WriteBytes",相对于"",位于00473AE0,长度6,优先级 100000,次优先级 "" +钩子"CCFileClass_ReadBytes",相对于"",位于00473B10,长度5,优先级 100000,次优先级 "" +钩子"CCFileClass_Seek",相对于"",位于00473BA0,长度5,优先级 100000,次优先级 "" +钩子"CCFileClass_GetFileSize",相对于"",位于00473C00,长度7,优先级 100000,次优先级 "" +钩子"CCFileClass_Exists",相对于"",位于00473C50,长度9,优先级 100000,次优先级 "" +钩子"CCFileClass_HasHandle",相对于"",位于00473CD0,长度5,优先级 100000,次优先级 "" +钩子"CCFileClass_Close",相对于"",位于00473CE0,长度6,优先级 100000,次优先级 "" +钩子"CCFileClass_Open",相对于"",位于00473D10,长度5,优先级 100000,次优先级 "" +钩子"ExceptionHandlerEx",相对于"",位于004C8FE0,长度9,优先级 1919810,次优先级 "" +钩子"IHHasSec",相对于"",位于0052B390,长度5,优先级 100000,次优先级 "" +钩子"LoadCustomMix",相对于"",位于0053029E,长度5,优先级 100000,次优先级 "" +钩子"IHGameStart",相对于"",位于00531413,长度5,优先级 100000,次优先级 "" +钩子"ReadKeyboardMD",相对于"",位于00533EC0,长度8,优先级 100000,次优先级 "" +钩子"CCFileClass_Destructor_II",相对于"",位于00535A60,长度6,优先级 100000,次优先级 "" +钩子"CCFileClass_Destructor",相对于"",位于00535A70,长度6,优先级 100000,次优先级 "" +钩子"RawFileClass_CreateFile",相对于"",位于0065D150,长度5,优先级 100000,次优先级 "" +钩子"RawFileClass_DeleteFile",相对于"",位于0065D190,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_ReadFile",相对于"",位于00668BF0,长度5,优先级 100000,次优先级 "" +钩子"RedirectINI",相对于"",位于00683CD1,长度7,优先级 100000,次优先级 "" +钩子"ReadYRMData",相对于"",位于006994F0,长度5,优先级 100000,次优先级 "" +钩子"IHExceptionHandler",相对于"",位于006BB996,长度5,优先级 100000,次优先级 "" +钩子"AllowMultipleInstances",相对于"",位于006BBE56,长度5,优先级 100000,次优先级 "" +钩子"ECInitialize",相对于"",位于006BC0CD,长度5,优先级 100000,次优先级 "" +钩子"ReleaseCustomMix",相对于"",位于006BE9BD,长度6,优先级 100000,次优先级 "" +钩子"UpdateFrame",相对于"",位于006D4684,长度6,优先级 100000,次优先级 "" +钩子"IHTechnoClassUpdate",相对于"",位于006F9E50,长度5,优先级 100000,次优先级 "" +钩子"WWSB_Trim",相对于"",位于00727CF0,长度5,优先级 100000,次优先级 "" +钩子"SimpleANSItoUTF16",相对于"",位于00735060,长度5,优先级 100000,次优先级 "" +正在分析 DLL :"cncnet5mo_modified.dll" …… +钩子"MZ�",相对于"",位于00000000,长度0,优先级 100000,次优先级 "" +正在分析 DLL :"ObjectInfo.dll" …… +钩子"GScreenClass_DrawOnTop_TheDarkSideOfTheMoon",相对于"",位于004F4583,长度6,优先级 100000,次优先级 "" +钩子"CommandClassCallback_Register",相对于"",位于00533066,长度6,优先级 100000,次优先级 "" +钩子"_Options_LoadFromINI",相对于"",位于005FACDF,长度5,优先级 100000,次优先级 "" +正在分析 DLL :"Ares.dll" …… +钩子"Audio_Load",相对于"",位于004011C0,长度6,优先级 100000,次优先级 "" +钩子"AudioIndex_GetSampleInformation",相对于"",位于00401640,长度5,优先级 100000,次优先级 "" +钩子"IDXContainer_LoadSample",相对于"",位于004016F0,长度6,优先级 100000,次优先级 "" +钩子"VocClassData_AddSample",相对于"",位于004064A0,长度0,优先级 100000,次优先级 "" +钩子"Debug_Log",相对于"",位于004068E0,长度1,优先级 100000,次优先级 "" +钩子"AbstractTypeClass_CTOR_IDTooLong",相对于"",位于0041088D,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Init_Cloakable",相对于"",位于00413FA3,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Init_Academy",相对于"",位于00413FD2,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Init_TurretROT",相对于"",位于00413FFA,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_DTOR_Prereqs",相对于"",位于004140EB,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Put_SpawnHigh",相对于"",位于00414338,长度6,优先级 100000,次优先级 "" +钩子"AACombat",相对于"",位于00414D36,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Update_DamageSmoke",相对于"",位于00415085,长度7,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Unload_Blocked",相对于"",位于00415544,长度11,优先级 100000,次优先级 "" +钩子"AircraftClass_Paradrop_Units",相对于"",位于00415CA6,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Paradrop_Carryall",相对于"",位于00415DF6,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_ReceiveDamage",相对于"",位于0041668B,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Carryall_Unload_Facing",相对于"",位于00416C3A,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Carryall_Unload_DestroyCargo",相对于"",位于00416C4D,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Carryall_Unload_UpdateCargo",相对于"",位于00416C94,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Carryall_Unload_Guard",相对于"",位于00416CF4,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_MoveCarryall_CanTote",相对于"",位于00416E37,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_GetActionOnObject_Deactivated",相对于"",位于00417CCB,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_GetActionOnObject_CanTote",相对于"",位于00417D75,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_GetActionOnObject_NoManualUnload",相对于"",位于00417DD2,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_GetActionOnObject_Dock",相对于"",位于00417E16,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_GetActionOnCell_Deactivated",相对于"",位于00417F83,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Attack_Untarget1",相对于"",位于00418478,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Attack_Untarget2",相对于"",位于004186D7,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Attack_Untarget3",相对于"",位于00418826,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Attack_Untarget4",相对于"",位于00418935,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Attack_Untarget5",相对于"",位于00418A44,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Attack_Untarget6",相对于"",位于00418B40,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver",相对于"",位于0041946B,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_ReceivedRadioCommand_SpecificPassengers",相对于"",位于0041949F,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_DrawRadialIndicator",相对于"",位于0041BE80,长度3,优先级 100000,次优先级 "" +钩子"AirstrikeClass_PointerGotInvalid_AirstrikeAbortSound",相对于"",位于0041D5AE,长度9,优先级 100000,次优先级 "" +钩子"AirstrikeClass_Fire",相对于"",位于0041D887,长度6,优先级 100000,次优先级 "" +钩子"AirstrikeClass_Fire_AirstrikeAttackVoice",相对于"",位于0041D940,长度5,优先级 100000,次优先级 "" +钩子"AITriggerTypeClass_ConditionMet_SideIndex",相对于"",位于0041E893,长度0,优先级 100000,次优先级 "" +钩子"AlphaShapeClass_CTOR",相对于"",位于00420960,长度5,优先级 100000,次优先级 "" +钩子"AlphaShapeClass_CTOR_Anims",相对于"",位于00420A71,长度5,优先级 100000,次优先级 "" +钩子"AlphaShapeClass_DrawAll_Details",相对于"",位于00420F40,长度6,优先级 100000,次优先级 "" +钩子"AlphaLightClass_UpdateScreen_ShouldDraw",相对于"",位于00420F75,长度5,优先级 100000,次优先级 "" +钩子"AlphaLightClass_UpdateScreen_Header",相对于"",位于004210AC,长度5,优先级 100000,次优先级 "" +钩子"AlphaLightClass_UpdateScreen_Body",相对于"",位于004211AC,长度8,优先级 100000,次优先级 "" +钩子"TacticalClass_UpdateAlphasInRectangle_ShouldDraw",相对于"",位于00421371,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_UpdateAlphasInRectangle_Header",相对于"",位于0042146E,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_UpdateAlphasInRectangle_Body",相对于"",位于0042152C,长度8,优先级 100000,次优先级 "" +钩子"AlphaShapeClass_SDDTOR",相对于"",位于00421730,长度8,优先级 100000,次优先级 "" +钩子"AlphaShapeClass_SDDTOR_Anims",相对于"",位于00421798,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Draw_Details",相对于"",位于00422FCC,长度5,优先级 100000,次优先级 "" +钩子"AnimClass_Draw_SetPalette",相对于"",位于004232CE,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_UpdateBounce_Damage",相对于"",位于004239F0,长度8,优先级 100000,次优先级 "" +钩子"AnimClass_Update_AlphaLight",相对于"",位于00423B0B,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Update_FixIE_TrailerSeperation",相对于"",位于004242CA,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Update_DamageDelay",相对于"",位于00424538,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Update",相对于"",位于00424B23,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_ReInit_TiberiumChainReaction_Chance",相对于"",位于00424DD3,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_ReInit_TiberiumChainReaction_Damage",相对于"",位于00424EC5,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Expired_SpawnsParticle",相对于"",位于00425002,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Expired_ScorchFlamer",相对于"",位于004250C9,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_Expired_ScorchFlamer",相对于"",位于0042511B,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_Expired_ScorchFlamer",相对于"",位于0042513F,长度7,优先级 100000,次优先级 "" +钩子"AnimTypeClass_CTOR",相对于"",位于0042784B,长度5,优先级 100000,次优先级 "" +钩子"AnimTypeClass_LoadFromINI",相对于"",位于004287DC,长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_LoadFromINI",相对于"",位于004287E9,长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SaveLoad_Prefix",相对于"",位于00428800,长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Load_Suffix",相对于"",位于0042892C,长度6,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Load_Suffix",相对于"",位于00428958,长度6,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SaveLoad_Prefix",相对于"",位于00428970,长度8,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Save_Suffix",相对于"",位于0042898A,长度3,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SDDTOR",相对于"",位于00428EA8,长度5,优先级 100000,次优先级 "" +钩子"BuildingLightClass_CTOR",相对于"",位于00435820,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Draw_Start",相对于"",位于00435BFA,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Draw_Spotlight",相对于"",位于00435CD3,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Draw_430",相对于"",位于00436072,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Draw_400",相对于"",位于004360D8,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Draw_250",相对于"",位于004360FF,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Update",相对于"",位于00436459,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Update_Trigger",相对于"",位于004368C9,长度5,优先级 100000,次优先级 "" +钩子"BuildingLightClass_PointerGotInvalid_OwnerCloak",相对于"",位于00436A2D,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_SDDTOR",相对于"",位于004370C0,长度10,优先级 100000,次优先级 "" +钩子"BSurface_DrawSHPFrame1_Buffer",相对于"",位于00437CCC,长度8,优先级 100000,次优先级 "" +钩子"BombClass_Detonate1",相对于"",位于00438799,长度6,优先级 100000,次优先级 "" +钩子"BombClass_Detonate2",相对于"",位于00438843,长度6,优先级 100000,次优先级 "" +钩子"BombClass_Detonate3",相对于"",位于00438879,长度6,优先级 100000,次优先级 "" +钩子"BombClass_GetCurrentFrame",相对于"",位于00438A00,长度6,优先级 100000,次优先级 "" +钩子"BombListClass_Plant_AllTechnos",相对于"",位于00438E86,长度5,优先级 100000,次优先级 "" +钩子"BombListClass_Plant_AttachSound",相对于"",位于00438FD7,长度7,优先级 100000,次优先级 "" +钩子"BombClass_SDDTOR",相对于"",位于004393F2,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_CTOR",相对于"",位于0043BCBD,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_DTOR_HasAnySW",相对于"",位于0043BE50,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_DTOR",相对于"",位于0043C022,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceivedRadioCommand_QueryCanEnter_Tunnel",相对于"",位于0043C326,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceivedRadioCommand_RequestCompleteEnter_Tunnel",相对于"",位于0043C716,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceivedRadioCommand_DockUnloadCell",相对于"",位于0043CA80,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_DrawVisible",相对于"",位于0043E7B0,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_GetStaticImageFrame",相对于"",位于0043EFB3,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_LaserFencePost",相对于"",位于0043FB6D,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_ProduceCash",相对于"",位于0043FD2C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_SensorArray",相对于"",位于0043FE69,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_Reload",相对于"",位于0043FE8E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_Battery",相对于"",位于0044019D,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_FirestormWall",相对于"",位于00440378,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Put",相对于"",位于00440709,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Put_ProduceCash",相对于"",位于004409F4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Put_AIBaseNormal",相对于"",位于00440C08,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Put_FirestormWall",相对于"",位于00440D01,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Put_DontSpawnSpotlight",相对于"",位于00441163,长度0,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_OldSpy1",相对于"",位于0044161C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_SensorArray",相对于"",位于004416A2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_Refinery",相对于"",位于00441B30,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_ShakeScreenZero",相对于"",位于00441C21,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy",相对于"",位于00441D25,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_RubbleYell",相对于"",位于00441F12,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_KickOutOfRubble",相对于"",位于00441F2C,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_FSW",相对于"",位于004423E7,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_PrismForward",相对于"",位于004424EF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_Destroyed",相对于"",位于0044266B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_Malicious",相对于"",位于00442974,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Init_Cloakable",相对于"",位于00442CE0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Init_Academy",相对于"",位于00442D1B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Demolish_Tunnel",相对于"",位于00442DF2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Demolish_LogCrash",相对于"",位于004430E8,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ActionOnObject",相对于"",位于00443414,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ActionOnObject_Tunnel",相对于"",位于0044351A,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ActionOnCell_Deactivated",相对于"",位于004436F7,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_AircraftType",相对于"",位于00443CCA,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_UnitType",相对于"",位于00444119,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_InfantryType",相对于"",位于00444131,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_Clone_NavalUnit",相对于"",位于0044441A,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_NoAlternateKickout",相对于"",位于004444B3,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_FindAlternateKickout",相对于"",位于004444E2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_Clone_NonNavalUnit",相对于"",位于004445F6,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_PreventClone",相对于"",位于004449DF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_ArmoryExitBug",相对于"",位于00444D26,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_Infantry",相对于"",位于00444DBC,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_BuildingType",相对于"",位于0044531F,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_Firewall",相对于"",位于00445355,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateConstructionOptions_ExcludeDisabled",相对于"",位于004456E5,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Remove_Academy",相对于"",位于00445905,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Remove_AIBaseNormal",相对于"",位于00445A72,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Remove_FirestormWall",相对于"",位于00445DF4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place",相对于"",位于00445F80,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_Academy",相对于"",位于00446366,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_SuperWeaponAnimsA",相对于"",位于004463F0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_SuperWeaponAnimsB",相对于"",位于0044656D,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_NeedsEngineer",相对于"",位于004467D6,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_AnnounceSW",相对于"",位于004468F4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_SkipFreeUnits",相对于"",位于00446AAF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_FreeUnit_Mission",相对于"",位于00446E9F,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_InitialPayload",相对于"",位于00446EE2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Sell_PrismForward",相对于"",位于00447113,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Sell_DetonateNoBuildup",相对于"",位于004471D5,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetActionOnObject_Deactivated",相对于"",位于00447218,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetActionOnObject_TargetABuilding",相对于"",位于0044725F,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_GetActionOnObject_Tunnel",相对于"",位于0044731C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetActionOnCell_Deactivated",相对于"",位于00447548,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_QueueImageAnim_Sell",相对于"",位于00447A63,长度3,优先级 100000,次优先级 "" +钩子"BuildingClass_CanFire_PrismForward",相对于"",位于00447FAE,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwner_PrismForwardAndLeaveBomb",相对于"",位于00448277,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_ProduceCash",相对于"",位于004482BD,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_OldSpy1",相对于"",位于00448312,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_Tech",相对于"",位于0044840B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_Remove_Academy",相对于"",位于00448AB2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_SensorArrayA",相对于"",位于00448B70,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_SensorArrayB",相对于"",位于00448C3E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_OldSpy2",相对于"",位于00448D95,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_Add_Academy",相对于"",位于004491D5,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_IsSellable",相对于"",位于004494D2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_IsSellable_FirestormWall",相对于"",位于00449518,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Guard_HasFirstSW",相对于"",位于00449716,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_PutMcv",相对于"",位于00449FF8,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_Transfer",相对于"",位于0044A03C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_EMPDuration",相对于"",位于0044A04C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_DetonatePostBuildup",相对于"",位于0044A1FF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_Tunnel",相对于"",位于0044A37F,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_EngineerFreeze",相对于"",位于0044A5F0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_Crew",相对于"",位于0044A8A2,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_FireLaser",相对于"",位于0044ABD0,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Attack_IsPrism",相对于"",位于0044B2FE,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Repair_Promote",相对于"",位于0044BB1B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_MissionRepair_Reload",相对于"",位于0044C844,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Missile_PsiWarn",相对于"",位于0044C9FF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Missile_NukeTakeOff",相对于"",位于0044CB4C,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Missile_GenericSW",相对于"",位于0044CCE7,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Missile_Pulsball",相对于"",位于0044CE46,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Missile_NoReport",相对于"",位于0044D4CA,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_GetPipFillLevel_Tiberium",相对于"",位于0044D755,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroyed_UnitLost",相对于"",位于0044D760,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_UnloadPassengers_Unload",相对于"",位于0044D8A1,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Unload_Tunnel",相对于"",位于0044D8A7,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Unload_LargeGap",相对于"",位于0044E2B0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Open_GateDown",相对于"",位于0044E550,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Open_GateUp",相对于"",位于0044E61E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_PowerProduced_EMP",相对于"",位于0044E855,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetCrew",相对于"",位于0044EB10,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_Disappear_PrismForward",相对于"",位于0044EBF0,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateDisplayTo",相对于"",位于0044F7A0,长度0,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_Factory",相对于"",位于004502F4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_Prism",相对于"",位于004503F0,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateRepair_Funds",相对于"",位于004509B4,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_ProcessAnims_SuperWeaponsA",相对于"",位于00450F9E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ProcessAnims_SuperWeaponsB",相对于"",位于00451132,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetCrewCount",相对于"",位于00451330,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_PlayAnim_Destroy",相对于"",位于00451A28,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_PlayAnim_NeedsEngineer",相对于"",位于00451A54,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_DestroyNthAnim_Destroy",相对于"",位于00451E40,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Disable_Temporal_Factories",相对于"",位于004521C8,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Enable_TogglePower",相对于"",位于00452210,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Enable_Temporal_Factories",相对于"",位于00452218,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GoOnline_TogglePower",相对于"",位于00452287,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GoOffline_TogglePower",相对于"",位于00452393,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_DisableThings",相对于"",位于004524A3,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SaveLoad_Prefix",相对于"",位于00453E20,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Load_Suffix",相对于"",位于0045417E,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_SaveLoad_Prefix",相对于"",位于00454190,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Save_Suffix",相对于"",位于00454244,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdatePowered_SensorArray",相对于"",位于004549F8,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdatePowered_PrismForward",相对于"",位于00454B3D,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdatePowered_SensorArray",相对于"",位于00454B5F,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdatePowered_LargeGap",相对于"",位于00454BDC,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdatePowered_NeedsEngineer",相对于"",位于00454BF7,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_IsPowerOnline_KeepOnline",相对于"",位于004555D5,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_SensorArrayDeactivate",相对于"",位于004556E1,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_SensorArray_BuildingRedraw",相对于"",位于004557BC,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SensorArrayActivate",相对于"",位于00455828,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_SensorArray_BuildingRedraw",相对于"",位于00455923,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_IsFactory_CloningFacility",相对于"",位于00455DA0,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_FindRepairBay",相对于"",位于00455E4C,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_UnmarkBaseSpace_AIBaseNormal",相对于"",位于00456370,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetRangeOfRadial_Radius",相对于"",位于004566B0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetRangeOfRadial_LargeGap",相对于"",位于004566D5,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetRangeOfRadial_SensorArray",相对于"",位于004566F9,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Infiltrate",相对于"",位于004571E0,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Infiltrate_Standard",相对于"",位于004574D2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Infiltrate_Standard",相对于"",位于00457533,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SWAvailable",相对于"",位于00457630,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_SW2Available",相对于"",位于00457690,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_CanBeOccupied_SpecificOccupiers",相对于"",位于00457D58,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_CanBeOccupied_SpecificAssaulters",相对于"",位于00457DB7,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UnloadOccupants_AllOccupantsHaveLeft",相对于"",位于004581CD,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KillOccupiers_EachOccupierKilled",相对于"",位于004586CA,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KillOccupiers",相对于"",位于004586D6,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_KillOccupiers_AllOccupantsKilled",相对于"",位于00458729,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetOccupyRangeBonus_Demacroize",相对于"",位于00458E1E,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_CanBeSelectedNow_MassSelectable",相对于"",位于00459C03,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetUIName",相对于"",位于00459ED0,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_CTOR_Initialize",相对于"",位于0045E416,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_CTOR",相对于"",位于0045E50C,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_DTOR",相对于"",位于0045E707,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_LoadArt_BuildupTime",相对于"",位于0045EAA5,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_GetFoundationWidth",相对于"",位于0045EC90,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_GetFoundationHeight",相对于"",位于0045ECA0,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_GetMaxPips",相对于"",位于0045ECE0,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Load2DArt_BuildupTime",相对于"",位于0045F2B4,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_LoadFromINI",相对于"",位于00464A49,长度10,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_LoadFromINI",相对于"",位于00464A56,长度10,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_GetSizeInLeptons",相对于"",位于00464AF0,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465010,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Load_Suffix",相对于"",位于004652ED,长度7,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465300,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Save_Suffix",相对于"",位于0046536A,长度7,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_GetFoundationOutline",相对于"",位于00465550,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_GetBuildup_BuildupTime",相对于"",位于00465A48,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_IsUndeployable",相对于"",位于00465D4A,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_CTOR",相对于"",位于004664BA,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_Initialize_Ranged",相对于"",位于004664FB,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DTOR",相对于"",位于004665E9,长度10,优先级 100000,次优先级 "" +钩子"BulletClass_Update_PreImpactAnim",相对于"",位于0046670F,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Update_Ranged",相对于"",位于00467B94,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_Update_NukeBall",相对于"",位于00467E59,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_GetAnimFrame",相对于"",位于00468000,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Draw_SetAnimPalette",相对于"",位于00468379,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_SetMovement_Parachute",相对于"",位于0046867F,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_SetMovement_Obstacle",相对于"",位于004688BD,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_ShouldDetonate_Obstacle",相对于"",位于00468BE2,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Fire_SplitsA",相对于"",位于00468EB9,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Fire_SplitsB",相对于"",位于00468FFA,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Detonate",相对于"",位于0046920B,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DetonateAt_RaiseAttackedByHouse",相对于"",位于004692A2,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DetonateAt_IvanBombs",相对于"",位于0046934D,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Fire_Overpower",相对于"",位于004693B0,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DetonateAt_CanTemporalTarget",相对于"",位于00469467,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_DetonateAt_DamageAnimSelected",相对于"",位于00469C4E,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_DetonateAt_Splits",相对于"",位于00469EBA,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Shrapnel_WeaponType1",相对于"",位于0046A5B2,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Shrapnel_WeaponType2",相对于"",位于0046AA27,长度9,优先级 100000,次优先级 "" +钩子"BulletClass_SaveLoad_Prefix",相对于"",位于0046AE70,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_Load_Suffix",相对于"",位于0046AF97,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_Load_Suffix",相对于"",位于0046AF9E,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_SaveLoad_Prefix",相对于"",位于0046AFB0,长度8,优先级 100000,次优先级 "" +钩子"BulletClass_Save_Suffix",相对于"",位于0046AFC4,长度3,优先级 100000,次优先级 "" +钩子"BulletClass_NukeMaker",相对于"",位于0046B371,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_NukeMaker_PropagateSW",相对于"",位于0046B423,长度6,优先级 100000,次优先级 "" +钩子"BulletTypeClass_CTOR",相对于"",位于0046BDD9,长度5,优先级 100000,次优先级 "" +钩子"BulletTypeClass_LoadFromINI",相对于"",位于0046C41C,长度10,优先级 100000,次优先级 "" +钩子"BulletTypeClass_LoadFromINI",相对于"",位于0046C429,长度10,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C6A0,长度5,优先级 100000,次优先级 "" +钩子"BulletTypeClass_Load_Suffix",相对于"",位于0046C722,长度4,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C730,长度8,优先级 100000,次优先级 "" +钩子"BulletTypeClass_Save_Suffix",相对于"",位于0046C74A,长度3,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SDDTOR",相对于"",位于0046C8B6,长度6,优先级 100000,次优先级 "" +钩子"CampaignClass_CTOR",相对于"",位于0046CC03,长度5,优先级 100000,次优先级 "" +钩子"CampaignClass_DTOR",相对于"",位于0046CC36,长度6,优先级 100000,次优先级 "" +钩子"CampaignClass_LoadFromINI",相对于"",位于0046CD56,长度7,优先级 100000,次优先级 "" +钩子"CampaignClass_CTOR",相对于"",位于0046CF3D,长度5,优先级 100000,次优先级 "" +钩子"CampaignClass_DTOR",相对于"",位于0046D0B6,长度6,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_CanCapture",相对于"",位于00471C96,长度10,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_DrawLinks",相对于"",位于00472198,长度6,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_DecideUnitFate_BuildingFate",相对于"",位于0047243F,长度6,优先级 100000,次优先级 "" +钩子"CCINIClass_ReadCCFile1",相对于"",位于00474200,长度6,优先级 100000,次优先级 "" +钩子"CCINIClass_ReadCCFile2",相对于"",位于00474314,长度6,优先级 100000,次优先级 "" +钩子"INIClass_GetPipIdx",相对于"",位于004748A0,长度7,优先级 100000,次优先级 "" +钩子"INIClass_GetFoundation",相对于"",位于00474DEE,长度7,优先级 100000,次优先级 "" +钩子"INIClass_GetMovementZone",相对于"",位于00474E8E,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadHouseTypesList",相对于"",位于004750EC,长度7,优先级 100000,次优先级 "" +钩子"INIClass_ReadHouseTypesList_Strtok",相对于"",位于00475107,长度5,优先级 100000,次优先级 "" +钩子"INIClass_GetAlliesBitfield",相对于"",位于0047527C,长度7,优先级 100000,次优先级 "" +钩子"INIClass_GetAlliesBitfield_Strtok",相对于"",位于00475297,长度5,优先级 100000,次优先级 "" +钩子"ArmorType_FindIndex",相对于"",位于004753F0,长度10,优先级 100000,次优先级 "" +钩子"INIClass_WriteEdge",相对于"",位于004759D4,长度7,优先级 100000,次优先级 "" +钩子"INIClass_GetSpeedType",相对于"",位于00477007,长度8,优先级 100000,次优先级 "" +钩子"CD_AlwaysAvailable",相对于"",位于004790E0,长度7,优先级 100000,次优先级 "" +钩子"CD_NeverAsk",相对于"",位于00479110,长度5,优先级 100000,次优先级 "" +钩子"CDFileClass_SetFileName",相对于"",位于0047AE36,长度8,优先级 100000,次优先级 "" +钩子"FileFindOpen",相对于"",位于0047B026,长度8,优先级 100000,次优先级 "" +钩子"CellClass_CanThisExistHere_GateOnWall",相对于"",位于0047C8AB,长度6,优先级 100000,次优先级 "" +钩子"CellClass_DrawOverlay_WallRemap",相对于"",位于0047F9A4,长度6,优先级 100000,次优先级 "" +钩子"CellClass_AttachesToNeighbourOverlay",相对于"",位于00480534,长度5,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Armor1",相对于"",位于00481C6C,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Speed1",相对于"",位于00481CE1,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Firepower1",相对于"",位于00481D0E,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Cloak1",相对于"",位于00481D3D,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_MoneyRandom",相对于"",位于0048248D,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Cloak2",相对于"",位于0048294F,长度7,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Armor2",相对于"",位于00482E57,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Speed2",相对于"",位于0048303A,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Firepower2",相对于"",位于00483226,长度6,优先级 100000,次优先级 "" +钩子"CellClass_Load_Crates",相对于"",位于00483BF1,长度7,优先级 100000,次优先级 "" +钩子"CellClass_UpdatePassability",相对于"",位于00483D94,长度6,优先级 100000,次优先级 "" +钩子"GetTotalDamage_Verses",相对于"",位于00489235,长度8,优先级 100000,次优先级 "" +钩子"CellChainReact",相对于"",位于00489270,长度5,优先级 100000,次优先级 "" +钩子"DamageArea_NullDamage",相对于"",位于004892BE,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_DamageAir",相对于"",位于004893BA,长度9,优先级 100000,次优先级 "" +钩子"DamageArea_DestroyCliff",相对于"",位于00489562,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_CellSpread1",相对于"",位于004895B8,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_CellSpread2",相对于"",位于004895C7,长度8,优先级 100000,次优先级 "" +钩子"DamageArea_ChainReaction",相对于"",位于0048964F,长度5,优先级 100000,次优先级 "" +钩子"DamageArea_CellSpread3",相对于"",位于004899BE,长度8,优先级 100000,次优先级 "" +钩子"DamageArea_Damage_MaxAffect",相对于"",位于004899DA,长度7,优先级 100000,次优先级 "" +钩子"DamageArea_BridgeAbsoluteDestroyer",相对于"",位于00489E9F,长度5,优先级 100000,次优先级 "" +钩子"DamageArea_BridgeAbsoluteDestroyer2",相对于"",位于00489FD8,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_BridgeAbsoluteDestroyer3",相对于"",位于0048A15D,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_BridgeAbsoluteDestroyer4",相对于"",位于0048A229,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_BridgeAbsoluteDestroyer5",相对于"",位于0048A283,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_ExplodesThreshold",相对于"",位于0048A2D9,长度6,优先级 100000,次优先级 "" +钩子"SelectDamageAnimation_FixNegatives",相对于"",位于0048A4F9,长度6,优先级 100000,次优先级 "" +钩子"MapClass_SelectDamageAnimation_LightningWarhead",相对于"",位于0048A59A,长度5,优先级 100000,次优先级 "" +钩子"FlashbangWarheadAt_Details",相对于"",位于0048A634,长度5,优先级 100000,次优先级 "" +钩子"sub_48D1E0_PlayTaunt",相对于"",位于0048DA3B,长度5,优先级 100000,次优先级 "" +钩子"CopyProtection_IsLauncherRunning",相对于"",位于0049F5C0,长度8,优先级 100000,次优先级 "" +钩子"CopyProtection_NotifyLauncher",相对于"",位于0049F620,长度5,优先级 100000,次优先级 "" +钩子"CopyProtection_CheckProtectedData",相对于"",位于0049F7A0,长度8,优先级 100000,次优先级 "" +钩子"Checksummer_Add_BYTE",相对于"",位于004A1C10,长度5,优先级 100000,次优先级 "" +钩子"Checksummer_Add_bool",相对于"",位于004A1CA0,长度5,优先级 100000,次优先级 "" +钩子"Checksummer_Add_WORD",相对于"",位于004A1D30,长度5,优先级 100000,次优先级 "" +钩子"Checksummer_Add_DWORD",相对于"",位于004A1D50,长度8,优先级 100000,次优先级 "" +钩子"Checksummer_Add_float",相对于"",位于004A1D70,长度8,优先级 100000,次优先级 "" +钩子"Checksummer_Add_double",相对于"",位于004A1D90,长度8,优先级 100000,次优先级 "" +钩子"Checksummer_Add_Buffer",相对于"",位于004A1DE0,长度6,优先级 100000,次优先级 "" +钩子"FetchResource",相对于"",位于004A3B4B,长度9,优先级 100000,次优先级 "" +钩子"Debug_Log",相对于"",位于004A4AC0,长度1,优先级 100000,次优先级 "" +钩子"DiskLaserClass_Update_Anim",相对于"",位于004A76ED,长度7,优先级 100000,次优先级 "" +钩子"CD_AlwaysFindYR",相对于"",位于004A80D0,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_ProcessFoundation1_UnlimitBuffer",相对于"",位于004A8C77,长度5,优先级 100000,次优先级 "" +钩子"DisplayClass_ProcessFoundation2_UnlimitBuffer",相对于"",位于004A8DD7,长度5,优先级 100000,次优先级 "" +钩子"MapClass_CanBuildingTypeBePlacedHere_Ignore",相对于"",位于004A8FF5,长度5,优先级 100000,次优先级 "" +钩子"DisplayClass_SetAction_CustomCursor",相对于"",位于004AB35A,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_LeftMouseButtonUp_GroupAs",相对于"",位于004ABD6C,长度10,优先级 100000,次优先级 "" +钩子"DisplayClass_LeftMouseButtonUp_GroupAs",相对于"",位于004ABD9D,长度10,优先级 100000,次优先级 "" +钩子"DisplayClass_LeftMouseButtonUp_GroupAs",相对于"",位于004ABE58,长度10,优先级 100000,次优先级 "" +钩子"DisplayClass_LeftMouseButtonUp_ExecPowerToggle",相对于"",位于004ABFBE,长度7,优先级 100000,次优先级 "" +钩子"DisplayClass_LeftMouseButtonUp",相对于"",位于004AC20C,长度7,优先级 100000,次优先级 "" +钩子"DropPodLocomotionClass_ILocomotion_Process_Smoke",相对于"",位于004B5EB0,长度6,优先级 100000,次优先级 "" +钩子"DropPodLocomotionClass_ILocomotion_Process_Report",相对于"",位于004B5F9E,长度6,优先级 100000,次优先级 "" +钩子"DropPodLocomotionClass_ILocomotion_MoveTo_AtmosphereEntry",相对于"",位于004B619F,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_GenerateDropshipLoadout",相对于"",位于004B769B,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_GenerateDropshipLoadout_FreeAnims",相对于"",位于004B93BD,长度0,优先级 100000,次优先级 "" +钩子"DropshipLoadout_WriteUnit",相对于"",位于004B99A2,长度0,优先级 100000,次优先级 "" +钩子"DropshipLoadout_PrintArmor",相对于"",位于004B9A52,长度5,优先级 100000,次优先级 "" +钩子"DSurface_CTOR_SkipVRAM",相对于"",位于004BA61B,长度6,优先级 100000,次优先级 "" +钩子"EBolt_Draw_Colors",相对于"",位于004C1F33,长度7,优先级 100000,次优先级 "" +钩子"EBolt_Draw_Color1",相对于"",位于004C24BE,长度5,优先级 100000,次优先级 "" +钩子"EBolt_Draw_Color2",相对于"",位于004C25CB,长度5,优先级 100000,次优先级 "" +钩子"EBolt_Draw_Color3",相对于"",位于004C26CF,长度5,优先级 100000,次优先级 "" +钩子"EBolt_DTOR",相对于"",位于004C2951,长度5,优先级 100000,次优先级 "" +钩子"EBolt_Fire_Particles",相对于"",位于004C2AFF,长度5,优先级 100000,次优先级 "" +钩子"Networking_RespondToEvent",相对于"",位于004C6CCD,长度0,优先级 100000,次优先级 "" +钩子"Networking_RespondToEvent_Selling",相对于"",位于004C6DDB,长度8,优先级 100000,次优先级 "" +钩子"Networking_RespondToEvent_SpecialPlace",相对于"",位于004C78D6,长度8,优先级 100000,次优先级 "" +钩子"Exception_Dialog",相对于"",位于004C850B,长度5,优先级 100000,次优先级 "" +钩子"Exception_Handler",相对于"",位于004C8FE0,长度9,优先级 100000,次优先级 "" +钩子"FactoryClass_AbandonProduction",相对于"",位于004CA07A,长度8,优先级 100000,次优先级 "" +钩子"FactoryClass_AbandonProduction_Invalidate",相对于"",位于004CA0E3,长度6,优先级 100000,次优先级 "" +钩子"FactoryClass_GetCRC",相对于"",位于004CA437,长度0,优先级 100000,次优先级 "" +钩子"TrajectoryHelper_FindFirstObstacle",相对于"",位于004CC100,长度7,优先级 100000,次优先级 "" +钩子"TrajectoryHelper_FindFirstImpenetrableObstacle",相对于"",位于004CC310,长度5,优先级 100000,次优先级 "" +钩子"TrajectoryHelper_GetObstacle",相对于"",位于004CC360,长度5,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_ILocomotion_Process_HunterSeeker",相对于"",位于004CCB84,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_UpdateTarget",相对于"",位于004CD9C8,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_Ascent",相对于"",位于004CDE64,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_Descent",相对于"",位于004CDF54,长度5,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_UpdateLanding",相对于"",位于004CE85A,长度8,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_sub_4CEFB0_HunterSeeker",相对于"",位于004CF3D0,长度7,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_ILocomotion_AcquireHunterSeekerTarget",相对于"",位于004CFE80,长度5,优先级 100000,次优先级 "" +钩子"FootClass_ApproachTarget_Passive",相对于"",位于004D5782,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Put_InitialPayload",相对于"",位于004D718C,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Put_Prereqs",相对于"",位于004D7221,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ActionOnObject_Deactivated",相对于"",位于004D74EC,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ActionOnObject_Allow",相对于"",位于004D7524,长度9,优先级 100000,次优先级 "" +钩子"FootClass_ActionOnCell_Deactivated",相对于"",位于004D7D58,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdatePosition_TiberiumDamage",相对于"",位于004D85E4,长度9,优先级 100000,次优先级 "" +钩子"FootClass_UpdatePosition_HunterSeeker",相对于"",位于004D8D95,长度10,优先级 100000,次优先级 "" +钩子"FootClass_Destroyed",相对于"",位于004D98C0,长度10,优先级 100000,次优先级 "" +钩子"FootClass_SelectAutoTarget_Cloaked",相对于"",位于004D9920,长度9,优先级 100000,次优先级 "" +钩子"FootClass_PointerGotInvalid_Parasite",相对于"",位于004D99AA,长度6,优先级 100000,次优先级 "" +钩子"FootClass_PointerGotInvalid_OccupierVehicleThief",相对于"",位于004D9A83,长度6,优先级 100000,次优先级 "" +钩子"FootClass_CanBeSold_SellUnit",相对于"",位于004D9EBD,长度6,优先级 100000,次优先级 "" +钩子"FootClass_CanBeSold_Dock",相对于"",位于004D9EE1,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Sell_Detonate",相对于"",位于004D9F7B,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Update",相对于"",位于004DA53E,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Update_RadImmune",相对于"",位于004DA584,长度7,优先级 100000,次优先级 "" +钩子"FootClass_Update_AnimRate",相对于"",位于004DA8B2,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Update_MoveSound",相对于"",位于004DAA68,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Remove_Airspace",相对于"",位于004DB37C,长度6,优先级 100000,次优先级 "" +钩子"FootClass_SetLocation_Parasite",相对于"",位于004DB87E,长度6,优先级 100000,次优先级 "" +钩子"FootClass_IsCloakable_CloakStop",相对于"",位于004DBDD4,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Crash_Spin",相对于"",位于004DECAE,长度5,优先级 100000,次优先级 "" +钩子"FootClass_GarrisonStructure_TakeVehicle",相对于"",位于004DFE00,长度6,优先级 100000,次优先级 "" +钩子"Game_GetFlagSurface",相对于"",位于004E3562,长度5,优先级 100000,次优先级 "" +钩子"HTExt_Unlimit1",相对于"",位于004E3792,长度0,优先级 100000,次优先级 "" +钩子"LoadPlayerCountryString",相对于"",位于004E38D8,长度0,优先级 100000,次优先级 "" +钩子"hWnd_PopulateWithCountryNames",相对于"",位于004E3A6A,长度6,优先级 100000,次优先级 "" +钩子"HTExt_Unlimit2",相对于"",位于004E3A9C,长度0,优先级 100000,次优先级 "" +钩子"HTExt_Unlimit3",相对于"",位于004E3F31,长度0,优先级 100000,次优先级 "" +钩子"HTExt_Unlimit4",相对于"",位于004E412C,长度0,优先级 100000,次优先级 "" +钩子"HTExt_Unlimit5",相对于"",位于004E41A7,长度0,优先级 100000,次优先级 "" +钩子"GameSetup_GetColorTooltip",相对于"",位于004E42A0,长度5,优先级 100000,次优先级 "" +钩子"Game_InitDropdownColors",相对于"",位于004E43C0,长度5,优先级 100000,次优先级 "" +钩子"hWnd_GetSlotColorIndex",相对于"",位于004E4556,长度7,优先级 100000,次优先级 "" +钩子"hWnd_IsAvailableColor",相对于"",位于004E4580,长度5,优先级 100000,次优先级 "" +钩子"hWnd_PopulateWithColors",相对于"",位于004E46BB,长度7,优先级 100000,次优先级 "" +钩子"hWnd_SetPlayerColor_A",相对于"",位于004E4A41,长度7,优先级 100000,次优先级 "" +钩子"hWnd_SetPlayerColor_B",相对于"",位于004E4B47,长度7,优先级 100000,次优先级 "" +钩子"hWnd_UpdatePlayerColors_A",相对于"",位于004E4C9D,长度7,优先级 100000,次优先级 "" +钩子"hWnd_UpdatePlayerColors_B",相对于"",位于004E4D67,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_CTOR_FixNameOverflow",相对于"",位于004F62FF,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_CTOR_FixSideIndices",相对于"",位于004F645F,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CTOR",相对于"",位于004F6532,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CanAffordBase",相对于"",位于004F65BF,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_DTOR",相对于"",位于004F7371,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_CanBuild",相对于"",位于004F7870,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_Update_TogglePower",相对于"",位于004F8440,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Update_DamageDelay",相对于"",位于004F8B08,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_Update_SilosNeededEVA",相对于"",位于004F8C23,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Update_BuildConst",相对于"",位于004F8C97,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_Update_HasBeenDefeated",相对于"",位于004F8EBD,长度0,优先级 100000,次优先级 "" +钩子"HouseClass_Update_SlaveMinerCheck",相对于"",位于004F8F54,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_Update_TrySWFire",相对于"",位于004F9004,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_BuildingUnderAttack_Malicious",相对于"",位于004F94A5,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_GiveTiberium_Storage",相对于"",位于004F9610,长度10,优先级 100000,次优先级 "" +钩子"HouseClass_SetThreat_Bounds",相对于"",位于004FA2E0,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_SWFire_PreDependent",相对于"",位于004FAE72,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_SWDefendAgainst_Aborted",相对于"",位于004FAF2A,长度8,优先级 100000,次优先级 "" +钩子"HouseClass_UnitFromFactory_Firewall",相对于"",位于004FB257,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UnitFromFactory_BuildingSlam",相对于"",位于004FB2FD,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_DestroyAll_ReturnStructures",相对于"",位于004FC731,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_AI_BaseConstructionUpdate_PickPowerplant",相对于"",位于004FE782,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_AI_UnitProduction",相对于"",位于004FEA60,长度0,优先级 100000,次优先级 "" +钩子"HouseClass_AI_InfantryProduction",相对于"",位于004FEEE0,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_AI_AircraftProduction",相对于"",位于004FF210,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_RegisterTechnoLoss_StatCounters_KeepAlive",相对于"",位于004FF563,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_RegisterTechnoGain_StatCounters_KeepAlive",相对于"",位于004FF71B,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_SetFactoryCreatedManually",相对于"",位于005005CC,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_ClearFactoryCreatedManually",相对于"",位于0050067C,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_SetFactoryCreatedManually2",相对于"",位于005007BE,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_InitFromINI_FixBufferLimits",相对于"",位于00500CC5,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_InitFromINI",相对于"",位于0050114D,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_SaveLoad_Prefix",相对于"",位于00503040,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Load_Suffix",相对于"",位于00504069,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_SaveLoad_Prefix",相对于"",位于00504080,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Save_Suffix",相对于"",位于005046DE,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_AddAnger_MultiplayPassive",相对于"",位于00504796,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_FirstBuildableFromArray",相对于"",位于005051E0,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_PrerequisitesForTechnoTypeAreListed",相对于"",位于00505360,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_GenerateAIBuildList_EnsureSanity",相对于"",位于005054B0,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_GenerateAIBuildList_SWAllowed",相对于"",位于005055D8,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_GenerateAIBuildList_SkipManualCopy",相对于"",位于00505B58,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_GenerateAIBuildList_FullAutoCopy",相对于"",位于00505C34,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_GenerateAIBuildList_CountExtra",相对于"",位于00505C95,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_GenerateAIBuildList_PadWithN1",相对于"",位于00505CF1,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_FindPositionForBuilding_FixShipyard",相对于"",位于0050610E,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_FindPlaceToBuild_Evaluate",相对于"",位于00506306,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_BaseDefenses",相对于"",位于00507BCA,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_BaseDefenses",相对于"",位于00507DBA,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_BaseDefenses",相对于"",位于00507FAA,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UpdatePower_Auxiliary",相对于"",位于00508C7F,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UpdatePower_LocalDrain1",相对于"",位于00508D32,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_UpdatePower_LocalDrain2",相对于"",位于00508D4A,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateRadar_Battery",相对于"",位于00508E66,长度8,优先级 100000,次优先级 "" +钩子"HouseClass_Radar_Update_CheckEligible",相对于"",位于00508EBC,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_SpySat_Update_CheckEligible",相对于"",位于00508F91,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_Update_Factories_Queues",相对于"",位于00509140,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Update_Factories_Queues_SkipBrokenDTOR",相对于"",位于0050928C,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_AllyWith_unused",相对于"",位于00509303,长度0,优先级 100000,次优先级 "" +钩子"HouseClass_CanInstantiateTeam",相对于"",位于0050965E,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Update_AI_TryFireSW",相对于"",位于005098F0,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateSuperWeaponsOwned",相对于"",位于0050AF10,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateSuperWeaponsUnavailable",相对于"",位于0050B1D0,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_ShouldDisableCameo",相对于"",位于0050B370,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_GetCostMult",相对于"",位于0050BEB0,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_PickOffensiveSWTarget",相对于"",位于0050CFAA,长度0,优先级 100000,次优先级 "" +钩子"HouseTypeClass_CTOR_1",相对于"",位于00511635,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_CTOR_2",相对于"",位于00511643,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI_Buffer_CountryVeteran",相对于"",位于00511D16,长度9,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI",相对于"",位于0051214F,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI",相对于"",位于0051215A,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_SaveLoad_Prefix",相对于"",位于00512290,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_Load_Suffix",相对于"",位于0051246D,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_SaveLoad_Prefix",相对于"",位于00512480,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_Save_Suffix",相对于"",位于0051255C,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_DTOR",相对于"",位于005127CF,长度6,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_UpdateHover_DeployToLand",相对于"",位于00513EAA,长度5,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_ILocomotion_Process_DeployToLand",相对于"",位于00514A21,长度9,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_ILocomotion_MoveTo_DeployToLand",相对于"",位于00514DFE,长度7,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_ILocomotion_MoveTo",相对于"",位于00514E97,长度7,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_ILocomotion_MoveTo",相对于"",位于00514F60,长度7,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_sub_515ED0",相对于"",位于00516305,长度9,优先级 100000,次优先级 "" +钩子"InfantryClass_Init_Academy",相对于"",位于00517D51,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_DTOR_Prereqs",相对于"",位于00517DF2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_DeployedDamage",相对于"",位于00517FC1,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_InfantryVirus1",相对于"",位于005183DE,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_SkipDeathAnim",相对于"",位于00518434,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_DeathAnim",相对于"",位于0051849A,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_InfantryVirus1",相对于"",位于00518575,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_InfDeath",相对于"",位于005185C8,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于00518698,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于005186F2,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_ElectricDeath",相对于"",位于00518744,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于00518755,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于005187BB,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于00518821,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_InfantryVirus2",相对于"",位于0051887B,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_InfantryMutate",相对于"",位于00518A96,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于00518B93,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Doggie",相对于"",位于00518CB3,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_BeforeInfantrySpecific",相对于"",位于00519675,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_EnteredGrinder",相对于"",位于005198AD,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_MultiEngineer",相对于"",位于00519D9C,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_EngineerRepairsFriendly",相对于"",位于00519FAF,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_Saboteur",相对于"",位于00519FF8,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_Tunnel",相对于"",位于0051A2AD,长度9,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_C4Ability",相对于"",位于0051A4D2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_SetDestination_Doggie",相对于"",位于0051ABD7,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_SetTarget_Saboteur",相对于"",位于0051B2CB,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Update_Reload",相对于"",位于0051BCB2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Update",相对于"",位于0051BD4C,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_IsCellOccupied_C4Ability",相对于"",位于0051C325,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_IsCellOccupied",相对于"",位于0051C4C8,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_CanFire_Heal",相对于"",位于0051C913,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_Idle",相对于"",位于0051CE9A,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_Scatter",相对于"",位于0051D0DD,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_PlayAnim_WaterSound",相对于"",位于0051D799,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_Remove_Teleport",相对于"",位于0051DF27,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Remove",相对于"",位于0051DF38,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_Fire_Ammo",相对于"",位于0051DF8C,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Put",相对于"",位于0051DFFD,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_EMP",相对于"",位于0051E3B0,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_Deactivated",相对于"",位于0051E440,长度8,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject2",相对于"",位于0051E488,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_EngineerRepairable",相对于"",位于0051E4ED,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_MultiEngineerA",相对于"",位于0051E5BB,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_MultiEngineerB",相对于"",位于0051E5E1,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_EngineerOverFriendlyBuilding",相对于"",位于0051E635,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_Heal",相对于"",位于0051E710,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_NoSelfGuardArea",相对于"",位于0051E748,长度8,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_CanCapture",相对于"",位于0051E7BF,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_IvanGrinder",相对于"",位于0051EB48,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_Tunnel",相对于"",位于0051ED8E,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_Saboteur",相对于"",位于0051EE6B,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ActionOnObject_IvanBombs",相对于"",位于0051F1D8,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Guard_Doggie",相对于"",位于0051F628,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_Mi_Unload_Undeploy",相对于"",位于0051F716,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_Unload",相对于"",位于0051F76D,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnCell_Deactivated",相对于"",位于0051F808,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnCell_EngineerRepairable",相对于"",位于0051FA82,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePanic",相对于"",位于005200B3,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePanic_Doggie",相对于"",位于005200C1,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePanic_DontReload",相对于"",位于005200D7,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePanic_ProneWater",相对于"",位于005201CC,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateVehicleThief_Check",相对于"",位于005202F9,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateVehicleThief_Hijack",相对于"",位于005203F7,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateFiringState_Uncloak",相对于"",位于0052070F,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateFiringState_Heal",相对于"",位于00520731,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateDeployment_Deso2",相对于"",位于0052138C,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateDeployment_Deso1",相对于"",位于005215F9,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_GetDisguise_Disguise",相对于"",位于0052267D,长度6,优先级 100000,次优先级 "" +钩子"Sides_Disguise",相对于"",位于005227A3,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_GarrisonBuilding_OccupierEntered",相对于"",位于0052297F,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_Slave_UnloadAt_Storage",相对于"",位于00522D75,长度6,优先级 100000,次优先级 "" +钩子"InfantryTypeClass_CTOR_Initialize",相对于"",位于00523932,长度8,优先级 100000,次优先级 "" +钩子"InfantryTypeClass_LoadFromINI_DamageSparks",相对于"",位于005240BD,长度7,优先级 100000,次优先级 "" +钩子"INIClass_Parse_IniSectionIncludes_CopySection1",相对于"",位于00525C28,长度7,优先级 100000,次优先级 "" +钩子"INIClass_Parse_IniSectionIncludes_PreProcess1",相对于"",位于00525CA5,长度8,优先级 100000,次优先级 "" +钩子"INIClass_Parse_IteratorChar2",相对于"",位于00525D23,长度5,优先级 100000,次优先级 "" +钩子"INIClass_Parse_IniSectionIncludes_PreProcess2",相对于"",位于00525DDB,长度5,优先级 100000,次优先级 "" +钩子"INIClass_Parse_IniSectionIncludes_CopySection2",相对于"",位于00525E44,长度7,优先级 100000,次优先级 "" +钩子"INIClass_Parse_IteratorChar1",相对于"",位于005260A2,长度6,优先级 100000,次优先级 "" +钩子"INIClass_Parse_Override",相对于"",位于005260D9,长度7,优先级 100000,次优先级 "" +钩子"INIClass_Section_GetKeyName",相对于"",位于00526CC0,长度7,优先级 100000,次优先级 "" +钩子"INIClass_GetString",相对于"",位于00528A10,长度5,优先级 100000,次优先级 "" +钩子"YR_GameInit_Pre",相对于"",位于0052BA78,长度5,优先级 100000,次优先级 "" +钩子"Expand_MIX_Deorg",相对于"",位于0052BB64,长度5,优先级 100000,次优先级 "" +钩子"Ares_NoLogo",相对于"",位于0052C5E0,长度7,优先级 100000,次优先级 "" +钩子"InitGame_MoviesList",相对于"",位于0052C939,长度5,优先级 100000,次优先级 "" +钩子"InitGame_Delay",相对于"",位于0052CA37,长度5,优先级 100000,次优先级 "" +钩子"SinglePlayer_hDlg_SkirmishButtonClick",相对于"",位于0052D713,长度6,优先级 100000,次优先级 "" +钩子"SinglePlayer_hDlg_CampaignButtonClick",相对于"",位于0052D724,长度6,优先级 100000,次优先级 "" +钩子"MoviesAndCredits_hDlg_SneakPeeksButtonClick",相对于"",位于0052D7ED,长度6,优先级 100000,次优先级 "" +钩子"MoviesAndCredits_hDlg_PlayMoviesButtonClick",相对于"",位于0052D7FB,长度6,优先级 100000,次优先级 "" +钩子"MoviesAndCredits_hDlg_ViewCreditsButtonClick",相对于"",位于0052D809,长度6,优先级 100000,次优先级 "" +钩子"Frontend_WndProc_MessageBox",相对于"",位于0052DDBA,长度5,优先级 100000,次优先级 "" +钩子"Frontend_WndProc_JustAfterAction",相对于"",位于0052E446,长度6,优先级 100000,次优先级 "" +钩子"Frontend_WndProc_Checksum",相对于"",位于0052E9AA,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_hDlg_PreHandleGeneral",相对于"",位于0052EC18,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_hDlg_ClickedPlay",相对于"",位于0052ED21,长度9,优先级 100000,次优先级 "" +钩子"CampaignMenu_hDlg_SelectHoverSound",相对于"",位于0052EE04,长度6,优先级 100000,次优先级 "" +钩子"CampaignMenu_hDlg_ImageMouseDown",相对于"",位于0052EF39,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_hDlg_PopulateCampaignList",相对于"",位于0052F00B,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_InitializeMoreButtons",相对于"",位于0052F191,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_hDlg_StartCampaign",相对于"",位于0052F232,长度6,优先级 100000,次优先级 "" +钩子"YR_CmdLineParse",相对于"",位于0052F639,长度5,优先级 100000,次优先级 "" +钩子"Load_Bootstrap_AresMIX",相对于"",位于0053029E,长度5,优先级 100000,次优先级 "" +钩子"Game_Start",相对于"",位于00531413,长度5,优先级 100000,次优先级 "" +钩子"StupidPips1",相对于"",位于00531726,长度5,优先级 100000,次优先级 "" +钩子"StupidPips2",相对于"",位于0053173F,长度5,优先级 100000,次优先级 "" +钩子"DlgProc_MainMenu_Version",相对于"",位于00532017,长度5,优先级 100000,次优先级 "" +钩子"Main_hDlg_NetworkButtonClick",相对于"",位于00532051,长度6,优先级 100000,次优先级 "" +钩子"Main_hDlg_SinglePlayerButtonClick",相对于"",位于0053208D,长度6,优先级 100000,次优先级 "" +钩子"Main_hDlg_MoviesAndCreditsButtonClick",相对于"",位于005320AE,长度6,优先级 100000,次优先级 "" +钩子"Main_hDlg_WWOnlineButtonClick",相对于"",位于005320C2,长度6,优先级 100000,次优先级 "" +钩子"CommandClassCallback_Register",相对于"",位于00533058,长度7,优先级 100000,次优先级 "" +钩子"Theater_Init_ResetLogStatus",相对于"",位于00534A4D,长度6,优先级 100000,次优先级 "" +钩子"Game_ReloadNeutralMIX_NewLine",相对于"",位于00534F89,长度5,优先级 100000,次优先级 "" +钩子"Sides_MixFileIndex",相对于"",位于00534FB1,长度5,优先级 100000,次优先级 "" +钩子"Game_LoadUI_LoadSideData",相对于"",位于0053534C,长度7,优先级 100000,次优先级 "" +钩子"SetStructureTabCommandClass_Execute_Power",相对于"",位于00535DB6,长度6,优先级 100000,次优先级 "" +钩子"SetDefenseTabCommandClass_Execute_Power",相对于"",位于00535E76,长度6,优先级 100000,次优先级 "" +钩子"TauntCommandClass_Execute",相对于"",位于00536438,长度5,优先级 100000,次优先级 "" +钩子"Game_MakeScreenshot",相对于"",位于00537BC0,长度0,优先级 100000,次优先级 "" +钩子"LightningStorm_Start",相对于"",位于00539EB0,长度5,优先级 100000,次优先级 "" +钩子"LightningStorm_Strike",相对于"",位于0053A140,长度7,优先级 100000,次优先级 "" +钩子"LightningStorm_Strike2",相对于"",位于0053A300,长度5,优先级 100000,次优先级 "" +钩子"LightningStorm_Update",相对于"",位于0053A6CF,长度7,优先级 100000,次优先级 "" +钩子"PsyDom_Update",相对于"",位于0053AF40,长度6,优先级 100000,次优先级 "" +钩子"PsyDom_Fire",相对于"",位于0053B080,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_UpdateLighting",相对于"",位于0053C280,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CanBePermaMC",相对于"",位于0053C450,长度5,优先级 100000,次优先级 "" +钩子"IonBlastClass_DTOR",相对于"",位于0053CB91,长度6,优先级 100000,次优先级 "" +钩子"IonBlastClass_Update_Duration",相对于"",位于0053CBF5,长度5,优先级 100000,次优先级 "" +钩子"IonBlastClass_Update_DTOR",相对于"",位于0053CC0D,长度5,优先级 100000,次优先级 "" +钩子"IonBlastClass_Update_Beam",相对于"",位于0053CC63,长度6,优先级 100000,次优先级 "" +钩子"IsometricTileTypeClass_CreateFromINIList_MediansFix",相对于"",位于00545904,长度7,优先级 100000,次优先级 "" +钩子"IsometricTileTypeClass_ReadFromFile",相对于"",位于00547043,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_State4_54C550_DeployDir",相对于"",位于0054C767,长度6,优先级 100000,次优先级 "" +钩子"LaserDrawClass_Draw_InHouseColor_Details",相对于"",位于00550BCA,长度5,优先级 100000,次优先级 "" +钩子"LayerClass_YSortReorder",相对于"",位于00551A30,长度5,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_LSFile",相对于"",位于00553412,长度0,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_LSName",相对于"",位于005536DA,长度0,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_SkipShadowOnNullString2",相对于"",位于00553820,长度5,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_LSSpecialName",相对于"",位于00553A05,长度6,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_LSBrief",相对于"",位于00553D06,长度6,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_SkipShadowOnNullString",相对于"",位于00553E54,长度6,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_SkipShadowOnNullString3",相对于"",位于0055403D,长度6,优先级 100000,次优先级 "" +钩子"LightConvertClass_CTOR_Lighting",相对于"",位于00555E50,长度5,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_GetFileInfo",相对于"",位于00559F31,长度9,优先级 100000,次优先级 "" +钩子"LogicClass_Update_1000",相对于"",位于0055AFB3,长度6,优先级 100000,次优先级 "" +钩子"LogicClass_Update",相对于"",位于0055AFB3,长度6,优先级 100000,次优先级 "" +钩子"BlowMeUp",相对于"",位于0055CFDF,长度0,优先级 100000,次优先级 "" +钩子"OptionsDlg_WndProc_RemoveResLimit",相对于"",位于0056017A,长度5,优先级 100000,次优先级 "" +钩子"OptionsDlg_WndProc_RemoveHiResCheck",相对于"",位于005601E3,长度0,优先级 100000,次优先级 "" +钩子"MapClass_CTOR_NoInit_Crates",相对于"",位于00565215,长度6,优先级 100000,次优先级 "" +钩子"MapClass_RevealArea0",相对于"",位于005673A0,长度5,优先级 100000,次优先级 "" +钩子"MapClass_RevealArea1",相对于"",位于005678E0,长度5,优先级 100000,次优先级 "" +钩子"MapClass_RevealArea2",相对于"",位于00567DA0,长度5,优先级 100000,次优先级 "" +钩子"MapClass_AddContentAt_Foundation_P1",相对于"",位于00568411,长度0,优先级 100000,次优先级 "" +钩子"MapClass_AddContentAt_Foundation_OccupyHeight",相对于"",位于00568565,长度5,优先级 100000,次优先级 "" +钩子"MapClass_RemoveContentAt_Foundation_P1",相对于"",位于00568841,长度0,优先级 100000,次优先级 "" +钩子"MapClass_RemoveContentAt_Foundation_OccupyHeight",相对于"",位于00568997,长度5,优先级 100000,次优先级 "" +钩子"ThreatPosedEstimates_GetIndex",相对于"",位于0056BC54,长度5,优先级 100000,次优先级 "" +钩子"MapClass_FindFirstFirestorm",相对于"",位于005880A0,长度6,优先级 100000,次优先级 "" +钩子"RMG_PlaceWEBridge",相对于"",位于0058FA51,长度6,优先级 100000,次优先级 "" +钩子"RMG_FixPavedRoadEnd_Bridges_East",相对于"",位于0058FBDD,长度0,优先级 100000,次优先级 "" +钩子"RMG_FixPavedRoadEnd_Bridges_West",相对于"",位于0058FCC6,长度0,优先级 100000,次优先级 "" +钩子"RMG_PlaceNSBridge",相对于"",位于0058FE7B,长度8,优先级 100000,次优先级 "" +钩子"RMG_FixPavedRoadEnd_Bridges_North",相对于"",位于0059000E,长度0,优先级 100000,次优先级 "" +钩子"RMG_FixPavedRoadEnd_Bridges_South",相对于"",位于005900F7,长度0,优先级 100000,次优先级 "" +钩子"MapSeedClass_DialogFunc_SurpriseMe",相对于"",位于00596786,长度9,优先级 100000,次优先级 "" +钩子"MapSeedClass_DialogFunc_GetData",相对于"",位于00596C81,长度5,优先级 100000,次优先级 "" +钩子"RMG_EnableArchipelago",相对于"",位于00596FFE,长度0,优先级 100000,次优先级 "" +钩子"RMG_EnableDesert",相对于"",位于005970EA,长度9,优先级 100000,次优先级 "" +钩子"MapSeedClass_DialogFunc_SetData",相对于"",位于005971EA,长度5,优先级 100000,次优先级 "" +钩子"MapSeedClass_LoadFromINI",相对于"",位于005982D5,长度6,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_UrbanAreas",相对于"",位于00598FB8,长度5,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndNE",相对于"",位于005A5C6A,长度9,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndSW",相对于"",位于005A5D6F,长度9,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndNW",相对于"",位于005A5F6A,长度8,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndSE",相对于"",位于005A6464,长度9,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlaceUrbanStructures_Start",相对于"",位于005A65CA,长度5,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlaceUrbanStructures_Loop",相对于"",位于005A6619,长度6,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlaceUrbanStructures_SanityCheck",相对于"",位于005A66B0,长度5,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlaceUrbanFoots",相对于"",位于005A6998,长度5,优先级 100000,次优先级 "" +钩子"MouseClass_UpdateCursorMinimapState_UseCursor",相对于"",位于005BDADF,长度0,优先级 100000,次优先级 "" +钩子"MouseClass_GetCursorFirstFrame_Minimap",相对于"",位于005BDB90,长度11,优先级 100000,次优先级 "" +钩子"MouseClass_GetCursorCurrentFrame",相对于"",位于005BDBC4,长度7,优先级 100000,次优先级 "" +钩子"MouseClass_GetCursorHotSpot",相对于"",位于005BDC1B,长度7,优先级 100000,次优先级 "" +钩子"MouseClass_UpdateCursor",相对于"",位于005BDC8C,长度7,优先级 100000,次优先级 "" +钩子"MouseClass_Update_Reset",相对于"",位于005BDDC0,长度5,优先级 100000,次优先级 "" +钩子"MouseClass_Update_AnimateCursor",相对于"",位于005BDDC8,长度6,优先级 100000,次优先级 "" +钩子"MouseClass_Update_AnimateCursor2",相对于"",位于005BDE64,长度6,优先级 100000,次优先级 "" +钩子"MouseClass_GetCursorFirstFrame",相对于"",位于005BE974,长度7,优先级 100000,次优先级 "" +钩子"MouseClass_GetCursorFrameCount",相对于"",位于005BE994,长度7,优先级 100000,次优先级 "" +钩子"Global_CollectScoreScreenData",相对于"",位于005C9A6E,长度5,优先级 100000,次优先级 "" +钩子"Global_DrawScoreScreen_ScoreTheme",相对于"",位于005C9B75,长度5,优先级 100000,次优先级 "" +钩子"Game_GetMultiplayerScoreScreenBar",相对于"",位于005CA110,长度5,优先级 100000,次优先级 "" +钩子"QueryPerformance",相对于"",位于005CB0B1,长度5,优先级 100000,次优先级 "" +钩子"MPGameModeClass_CreateStartingUnits_UnitCost",相对于"",位于005D6D9A,长度6,优先级 100000,次优先级 "" +钩子"MPGameModeClass_CreateStartingUnits_BaseCenter",相对于"",位于005D6F61,长度8,优先级 100000,次优先级 "" +钩子"MPGameMode_SpawnBaseUnit_BuildConst",相对于"",位于005D7048,长度5,优先级 100000,次优先级 "" +钩子"MPGameMode_SpawnBaseUnit_BaseUnit",相对于"",位于005D705E,长度6,优先级 100000,次优先级 "" +钩子"MPGameMode_SpawnStartingUnits_Types",相对于"",位于005D7163,长度8,优先级 100000,次优先级 "" +钩子"MPGameMode_SpawnStartingUnits_NoInfantry",相对于"",位于005D7337,长度5,优先级 100000,次优先级 "" +钩子"ObjectClass_DTOR",相对于"",位于005F3D65,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_Update_AlphaLight",相对于"",位于005F3E70,长度5,优先级 100000,次优先级 "" +钩子"ObjectClass_Update_MaxFallRate",相对于"",位于005F3FB2,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_Put",相对于"",位于005F4FE7,长度8,优先级 100000,次优先级 "" +钩子"ObjectClass_Put_IsFlammable",相对于"",位于005F4FF9,长度7,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_Relative",相对于"",位于005F53E5,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_Culling",相对于"",位于005F5456,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_Trigger",相对于"",位于005F57B5,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_SpawnParachuted_Animation",相对于"",位于005F5ADD,长度6,优先级 100000,次优先级 "" +钩子"AbstractClass_Distance2DSquared_1",相对于"",位于005F6515,长度8,优先级 100000,次优先级 "" +钩子"AbstractClass_Distance2DSquared_2",相对于"",位于005F6560,长度5,优先级 100000,次优先级 "" +钩子"ObjectClass_UnInit_SkipInvalidation",相对于"",位于005F6612,长度9,优先级 100000,次优先级 "" +钩子"ObjectClass_GetCell",相对于"",位于005F698F,长度5,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_UnloadPipsSHP",相对于"",位于005F77F0,长度5,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_FindFactory",相对于"",位于005F7900,长度5,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_UnloadTurretArt",相对于"",位于005F8084,长度6,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_Load3DArt_NoSpawnAlt1",相对于"",位于005F8277,长度7,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_Load3DArt_NoSpawnAlt2",相对于"",位于005F848C,长度6,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_Load3DArt_Turrets",相对于"",位于005F865F,长度6,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_Load3DArt_Barrels",相对于"",位于005F887B,长度6,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_Load2DArt",相对于"",位于005F9070,长度0,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_LoadFromINI",相对于"",位于005F9634,长度6,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_TheaterSpecificID",相对于"",位于005F96B0,长度6,优先级 100000,次优先级 "" +钩子"Options_LoadFromINI",相对于"",位于005FACDF,长度5,优先级 100000,次优先级 "" +钩子"Options_SaveToINI_MoviesList",相对于"",位于005FAFFB,长度6,优先级 100000,次优先级 "" +钩子"GameOptionsClass_UnlockMovieIfNeeded_MoviesList",相对于"",位于005FBF80,长度5,优先级 100000,次优先级 "" +钩子"GameOptionsClass_PopulateMovieList",相对于"",位于005FC000,长度6,优先级 100000,次优先级 "" +钩子"IsOverlayIdxTiberium_Log",相对于"",位于005FDDA4,长度6,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_GetRadarColor",相对于"",位于005FED00,长度0,优先级 100000,次优先级 "" +钩子"SpotLightClass_Draw_Details",相对于"",位于005FF86E,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_SetAnimationDuration",相对于"",位于0060357E,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_ChooseButtonPalette",相对于"",位于0060378B,长度6,优先级 100000,次优先级 "" +钩子"CampaignMenu_ChooseButtonImage",相对于"",位于00603A2E,长度6,优先级 100000,次优先级 "" +钩子"Game_DialogFunc_Subtext_Load",相对于"",位于0060411B,长度5,优先级 100000,次优先级 "" +钩子"Game_DialogFunc_Subtext_Propagate",相对于"",位于00604136,长度5,优先级 100000,次优先级 "" +钩子"DialogFunc_SubText_CampaignIconA",相对于"",位于006041ED,长度5,优先级 100000,次优先级 "" +钩子"DialogFunc_CampaignMenu_CampaignIconB",相对于"",位于006041F5,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_StaticButtonImage",相对于"",位于0060A90A,长度5,优先级 100000,次优先级 "" +钩子"Handle_Combobox_Dropdown_Messages_SelectionA",相对于"",位于0060DDA6,长度5,优先级 100000,次优先级 "" +钩子"Handle_Combobox_Dropdown_Messages_SelectionB",相对于"",位于0060DDB6,长度6,优先级 100000,次优先级 "" +钩子"Ownerdraw_PostProcessColors",相对于"",位于0060FAD7,长度10,优先级 100000,次优先级 "" +钩子"Handle_Button_Messages_Color",相对于"",位于00612DA9,长度6,优先级 100000,次优先级 "" +钩子"Handle_Button_Messages_DisabledColor",相对于"",位于00613072,长度7,优先级 100000,次优先级 "" +钩子"Handle_NewEdit_Messages_Color",相对于"",位于00614FF2,长度6,优先级 100000,次优先级 "" +钩子"Handle_Static_Messages_Disabled",相对于"",位于00615AB7,长度6,优先级 100000,次优先级 "" +钩子"Handle_Static_Messages_LoopingMovie",相对于"",位于00615BD3,长度5,优先级 100000,次优先级 "" +钩子"Handle_Static_Messages_Color",相对于"",位于00615DF7,长度6,优先级 100000,次优先级 "" +钩子"Handle_Checkbox_Messages_Color",相对于"",位于0061664C,长度5,优先级 100000,次优先级 "" +钩子"Handle_Checkbox_Messages_Disabled",相对于"",位于00616655,长度5,优先级 100000,次优先级 "" +钩子"Handle_RadioButton_Messages_Color",相对于"",位于00616AF0,长度6,优先级 100000,次优先级 "" +钩子"Handle_Combobox_Messages_Color",相对于"",位于00617A2B,长度6,优先级 100000,次优先级 "" +钩子"Handle_Combobox_Messages_Disabled",相对于"",位于00617A57,长度6,优先级 100000,次优先级 "" +钩子"Handle_Listbox_Messages_SelectionA",相对于"",位于00619270,长度5,优先级 100000,次优先级 "" +钩子"Handle_Listbox_Messages_SelectionB",相对于"",位于00619288,长度6,优先级 100000,次优先级 "" +钩子"Handle_Listbox_Messages_DisabledA",相对于"",位于006198D3,长度6,优先级 100000,次优先级 "" +钩子"Handle_Listbox_Messages_Color",相对于"",位于00619A4F,长度6,优先级 100000,次优先级 "" +钩子"Handle_Listbox_Messages_DisabledB",相对于"",位于00619A5F,长度6,优先级 100000,次优先级 "" +钩子"Handle_Slider_Messages_Color",相对于"",位于0061E2A5,长度5,优先级 100000,次优先级 "" +钩子"Handle_Slider_Messages_Disabled",相对于"",位于0061E2B1,长度5,优先级 100000,次优先级 "" +钩子"Handle_GroupBox_Messages_Color",相对于"",位于0061E8A0,长度6,优先级 100000,次优先级 "" +钩子"DSurface_FillRectWithColor",相对于"",位于00621B80,长度5,优先级 100000,次优先级 "" +钩子"sub_621E90_DialogBackground",相对于"",位于00622223,长度6,优先级 100000,次优先级 "" +钩子"Dialog_Show_GetTemplate",相对于"",位于0062267F,长度6,优先级 100000,次优先级 "" +钩子"Dialog_Show_UpdateControls",相对于"",位于006226EE,长度6,优先级 100000,次优先级 "" +钩子"ParasiteClass_UpdateSquiddy",相对于"",位于00629804,长度9,优先级 100000,次优先级 "" +钩子"ParasiteClass_UpdateSquiddy_Culling",相对于"",位于00629BC0,长度8,优先级 100000,次优先级 "" +钩子"ParasiteClass_Update",相对于"",位于0062A020,长度10,优先级 100000,次优先级 "" +钩子"ParasiteClass_PointerGotInvalid_Cloak",相对于"",位于0062A283,长度9,优先级 100000,次优先级 "" +钩子"ParasiteClass_PointerGotInvalid",相对于"",位于0062A2F8,长度6,优先级 100000,次优先级 "" +钩子"Parasite_ExitUnit",相对于"",位于0062A7B1,长度9,优先级 100000,次优先级 "" +钩子"ParticleClass_Update_Gas_DamageRange",相对于"",位于0062C23D,长度6,优先级 100000,次优先级 "" +钩子"ParticleClass_Update_Gas",相对于"",位于0062C2ED,长度6,优先级 100000,次优先级 "" +钩子"ParticleClass_Update_Fire",相对于"",位于0062CDE8,长度5,优先级 100000,次优先级 "" +钩子"ParticleClass_Draw_Details",相对于"",位于0062CEC9,长度5,优先级 100000,次优先级 "" +钩子"ParticleClass_Draw_Palette",相对于"",位于0062D015,长度6,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_CTOR",相对于"",位于0062DF05,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_DTOR",相对于"",位于0062E26B,长度6,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_Draw",相对于"",位于0062E2AD,长度6,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_SpawnParticle",相对于"",位于0062E380,长度10,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_Update",相对于"",位于0062FD60,长度9,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_SaveLoad_Prefix",相对于"",位于0062FF20,长度7,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_Load_Suffix",相对于"",位于00630088,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_SaveLoad_Prefix",相对于"",位于00630090,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_Save_Suffix",相对于"",位于006300F3,长度6,优先级 100000,次优先级 "" +钩子"ProgressScreenClass_GetLoadTextColor",相对于"",位于00642B36,长度5,优先级 100000,次优先级 "" +钩子"ProgressScreenClass_GetSideColor",相对于"",位于00642B91,长度5,优先级 100000,次优先级 "" +钩子"ProgressScreenClass_UpdateSingleProgressBar",相对于"",位于00643BB9,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_CTOR",相对于"",位于00644DBB,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_LoadFromINI",相对于"",位于00645405,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SaveLoad_Prefix",相对于"",位于00645660,长度7,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_Load_Suffix",相对于"",位于0064578C,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SaveLoad_Prefix",相对于"",位于006457A0,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_Save_Suffix",相对于"",位于0064580A,长度7,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SDDTOR",相对于"",位于00645A3B,长度7,优先级 100000,次优先级 "" +钩子"sub_64B660_PayloadSize",相对于"",位于0064B704,长度8,优先级 100000,次优先级 "" +钩子"sub_64BDD0_PayloadSize1",相对于"",位于0064BE83,长度8,优先级 100000,次优先级 "" +钩子"sub_64BDD0_PayloadSize2",相对于"",位于0064C314,长度8,优先级 100000,次优先级 "" +钩子"DoList_ReplaceReconMessage",相对于"",位于0064CCBF,长度6,优先级 100000,次优先级 "" +钩子"Multiplay_LogToSYNC_NOMPDEBUG",相对于"",位于0064DEA0,长度0,优先级 100000,次优先级 "" +钩子"Multiplay_LogToSync_MPDEBUG",相对于"",位于006516F0,长度6,优先级 100000,次优先级 "" +钩子"RadarClass_GetMouseAction_CustomSWAction",相对于"",位于00653B3A,长度5,优先级 100000,次优先级 "" +钩子"RadarClass_GetMouseAction_AllowMinimap",相对于"",位于00653CA6,长度5,优先级 100000,次优先级 "" +钩子"RadarClass_UpdateFoundationShapes_Custom",相对于"",位于006563B0,长度5,优先级 100000,次优先级 "" +钩子"RadarClass_GetFoundationShape",相对于"",位于00656584,长度6,优先级 100000,次优先级 "" +钩子"RadarClass_UpdateMinimap_Lock",相对于"",位于0065731F,长度6,优先级 100000,次优先级 "" +钩子"RadarClass_UpdateMinimap_Unlock",相对于"",位于0065757C,长度8,优先级 100000,次优先级 "" +钩子"MapClass_MinimapChanged_Lock1",相对于"",位于00657CF2,长度6,优先级 100000,次优先级 "" +钩子"MapClass_MinimapChanged_Unlock1",相对于"",位于00657D35,长度7,优先级 100000,次优先级 "" +钩子"MapClass_MinimapChanged_Lock2",相对于"",位于00657D3D,长度6,优先级 100000,次优先级 "" +钩子"MapClass_MinimapChanged_Unlock2",相对于"",位于00657D8A,长度7,优先级 100000,次优先级 "" +钩子"RadSiteClass_Radiate_UnhardcodeSnow",相对于"",位于0065B5FB,长度0,优先级 100000,次优先级 "" +钩子"TeamTypeClass_ValidateHouse",相对于"",位于0065D8FB,长度6,优先级 100000,次优先级 "" +钩子"TeamTypeClass_CreateInstance_Plane",相对于"",位于0065DBB3,长度5,优先级 100000,次优先级 "" +钩子"TeamTypeClass_ValidateHouse",相对于"",位于0065EC4A,长度6,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissile",相对于"",位于006622E0,长度6,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff1",相对于"",位于0066238A,长度5,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff2",相对于"",位于00662512,长度5,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff3",相对于"",位于006627E5,长度5,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTrailer",相对于"",位于00662D85,长度6,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_Explode_CustomMissile",相对于"",位于0066305A,长度6,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_Explode_CustomMissile2",相对于"",位于00663218,长度5,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_MoveTo_CustomMissile",相对于"",位于006632F2,长度6,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_DrawMatrix_CustomMissile",相对于"",位于006634F6,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_CTOR_TiberiumTransmogrify",相对于"",位于0066748A,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_CTOR",相对于"",位于00667A1D,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_DTOR",相对于"",位于00667A30,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Addition",相对于"",位于00668BF0,长度5,优先级 100000,次优先级 "" +钩子"Buf_CombatDamage",相对于"",位于0066BC71,长度9,优先级 100000,次优先级 "" +钩子"Buf_General",相对于"",位于0066D55E,长度6,优先级 100000,次优先级 "" +钩子"Buf_BridgeExplosions",相对于"",位于0066DB93,长度6,优先级 100000,次优先级 "" +钩子"Buf_WeatherArt",相对于"",位于0066DD13,长度6,优先级 100000,次优先级 "" +钩子"Buf_RepairBay",相对于"",位于0066F34B,长度5,优先级 100000,次优先级 "" +钩子"Buf_Shipyard",相对于"",位于0066F589,长度6,优先级 100000,次优先级 "" +钩子"Buf_PPA",相对于"",位于0066F7C0,长度9,优先级 100000,次优先级 "" +钩子"Buf_SecretBoons",相对于"",位于0066FA13,长度6,优先级 100000,次优先级 "" +钩子"Buf_AnimToInf_Paradrop",相对于"",位于0067062F,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_Addition_General_PrismSupportModifier",相对于"",位于00671152,长度6,优先级 100000,次优先级 "" +钩子"Buf_AI",相对于"",位于00672B0E,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_SaveLoad_Prefix",相对于"",位于00674730,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_Save_Suffix",相对于"",位于00675205,长度8,优先级 100000,次优先级 "" +钩子"RulesClass_SaveLoad_Prefix",相对于"",位于00675210,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Load_Suffix",相对于"",位于00678841,长度7,优先级 100000,次优先级 "" +钩子"SideClass_LoadAllFromINI",相对于"",位于00679A10,长度5,优先级 100000,次优先级 "" +钩子"RulesData_LoadBeforeTypeData",相对于"",位于00679A15,长度6,优先级 100000,次优先级 "" +钩子"RulesData_LoadAfterTypeData",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_LoadAfterTypeData_CompleteInitialization",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" +钩子"Game_Save_FixLog",相对于"",位于0067CEFE,长度7,优先级 100000,次优先级 "" +钩子"Game_Save_SavegameInformation",相对于"",位于0067D04E,长度7,优先级 100000,次优先级 "" +钩子"SaveGame_Start",相对于"",位于0067D300,长度5,优先级 100000,次优先级 "" +钩子"SaveGame_EarlySaveSides",相对于"",位于0067D315,长度5,优先级 100000,次优先级 "" +钩子"SaveGame_LateSkipSides",相对于"",位于0067E09A,长度5,优先级 100000,次优先级 "" +钩子"SaveGame",相对于"",位于0067E42E,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_Start",相对于"",位于0067E730,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_EarlyLoadSides",相对于"",位于0067E74A,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_LateSkipSides",相对于"",位于0067F281,长度7,优先级 100000,次优先级 "" +钩子"LoadGame_End",相对于"",位于0067F7C8,长度5,优先级 100000,次优先级 "" +钩子"sub_683AB0_LoadingScoreA",相对于"",位于00683C70,长度7,优先级 100000,次优先级 "" +钩子"sub_683AB0_LoadingScoreB",相对于"",位于00683D05,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_PrepareMapAndUDP",相对于"",位于006847B7,长度6,优先级 100000,次优先级 "" +钩子"Scenario_ClearClasses",相对于"",位于00685659,长度10,优先级 100000,次优先级 "" +钩子"INIClass_ReadScenario_CacheSP",相对于"",位于00686D7F,长度6,优先级 100000,次优先级 "" +钩子"INIClass_ReadScenario_EarlyLoadRules",相对于"",位于006873AB,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadScenario_ValidateThings",相对于"",位于00687C16,长度6,优先级 100000,次优先级 "" +钩子"INIClass_ReadScenario_ResetLogStatus",相对于"",位于00687C56,长度5,优先级 100000,次优先级 "" +钩子"MPGameModeClass_CreateStartingUnits_B",相对于"",位于00688B37,长度5,优先级 100000,次优先级 "" +钩子"DisplayClass_ChooseAction_TogglePower",相对于"",位于0069281E,长度10,优先级 100000,次优先级 "" +钩子"DisplayClass_ChooseAction_CanSell",相对于"",位于006929FC,长度7,优先级 100000,次优先级 "" +钩子"Game_GetGameTypePrefs_MultiEngineer",相对于"",位于0069801A,长度6,优先级 100000,次优先级 "" +钩子"GameMode_SaveGameSettings_MultiEngineer",相对于"",位于00699043,长度5,优先级 100000,次优先级 "" +钩子"Game_ParsePKTs_ClearFile",相对于"",位于00699C1C,长度7,优先级 100000,次优先级 "" +钩子"SessionClass_GetPlayerColorScheme",相对于"",位于0069A310,长度7,优先级 100000,次优先级 "" +钩子"HTExt_PickRandom_AI",相对于"",位于0069B670,长度0,优先级 100000,次优先级 "" +钩子"GameModeClass_PickRandomColor_Unlimited",相对于"",位于0069B69B,长度6,优先级 100000,次优先级 "" +钩子"HTExt_PickRandom_Human",相对于"",位于0069B774,长度0,优先级 100000,次优先级 "" +钩子"Session_SetColor_Unlimited",相对于"",位于0069B7FF,长度6,优先级 100000,次优先级 "" +钩子"Game_ProcessRandomPlayers_ColorsA",相对于"",位于0069B949,长度6,优先级 100000,次优先级 "" +钩子"Game_ProcessRandomPlayers_ObserverColor",相对于"",位于0069B97D,长度7,优先级 100000,次优先级 "" +钩子"Game_ProcessRandomPlayers_ColorsB",相对于"",位于0069BA13,长度6,优先级 100000,次优先级 "" +钩子"SideClass_CTOR",相对于"",位于006A4609,长度7,优先级 100000,次优先级 "" +钩子"SideClass_SaveLoad_Prefix",相对于"",位于006A4780,长度6,优先级 100000,次优先级 "" +钩子"SideClass_Load_Suffix",相对于"",位于006A488B,长度6,优先级 100000,次优先级 "" +钩子"SideClass_SaveLoad_Prefix",相对于"",位于006A48A0,长度5,优先级 100000,次优先级 "" +钩子"SideClass_Save_Suffix",相对于"",位于006A48FC,长度5,优先级 100000,次优先级 "" +钩子"SideClass_SDDTOR",相对于"",位于006A499F,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_CTOR_InitCameosList",相对于"",位于006A4EA5,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_Load_InitCameosList",相对于"",位于006A4FD8,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_SetFactoryForObject",相对于"",位于006A61B1,长度0,优先级 100000,次优先级 "" +钩子"SidebarClass_AddCameo_SkipSizeCheck",相对于"",位于006A63B7,长度0,优先级 100000,次优先级 "" +钩子"SidebarClass_AddCameo_Strip",相对于"",位于006A64C9,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_SetActiveTab_Strip1",相对于"",位于006A75B9,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_SetActiveTab_Strip2",相对于"",位于006A7619,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_Update_Strip1",相对于"",位于006A793F,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_Update_Strip2",相对于"",位于006A79A0,长度6,优先级 100000,次优先级 "" +钩子"sub_6A7D70_Strip1",相对于"",位于006A7EEE,长度6,优先级 100000,次优先级 "" +钩子"sub_6A7D70_Strip2",相对于"",位于006A801C,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Initialize",相对于"",位于006A8220,长度7,优先级 100000,次优先级 "" +钩子"StripClass_EnableInput",相对于"",位于006A8330,长度5,优先级 100000,次优先级 "" +钩子"StripClass_DisableInput",相对于"",位于006A83E0,长度6,优先级 100000,次优先级 "" +钩子"StripClass_AddCameo_ReplaceItAll",相对于"",位于006A8710,长度0,优先级 100000,次优先级 "" +钩子"StripClass_MouseMove_GetCameos1",相对于"",位于006A8D1C,长度0,优先级 100000,次优先级 "" +钩子"StripClass_MouseMove_GetCameos2",相对于"",位于006A8DB5,长度0,优先级 100000,次优先级 "" +钩子"StripClass_MouseMove_GetCameos3",相对于"",位于006A8F6C,长度0,优先级 100000,次优先级 "" +钩子"StripClass_GetTip_NoLimit",相对于"",位于006A9304,长度0,优先级 100000,次优先级 "" +钩子"StripClass_GetTip_MoneySW",相对于"",位于006A932B,长度6,优先级 100000,次优先级 "" +钩子"StripClass_GetTip_FixLength",相对于"",位于006A9348,长度9,优先级 100000,次优先级 "" +钩子"StripClass_Activate",相对于"",位于006A93F0,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Deactivate",相对于"",位于006A94B0,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Status",相对于"",位于006A95C8,长度0,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Strip",相对于"",位于006A96D9,长度7,优先级 100000,次优先级 "" +钩子"StripClass_Draw_GetCameo1",相对于"",位于006A9747,长度0,优先级 100000,次优先级 "" +钩子"StripClass_Draw_TechnoType_PCX",相对于"",位于006A980A,长度8,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Power",相对于"",位于006A9822,长度5,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Status_1",相对于"",位于006A9866,长度0,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Status_2",相对于"",位于006A9886,长度0,优先级 100000,次优先级 "" +钩子"StripClass_Draw_SuperWeapon",相对于"",位于006A9948,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_SuperWeapon_PCX",相对于"",位于006A9952,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_SuperDarken",相对于"",位于006A99B7,长度5,优先级 100000,次优先级 "" +钩子"StripClass_Draw_BreakDrawLoop",相对于"",位于006A99BE,长度5,优先级 100000,次优先级 "" +钩子"StripClass_Draw_SkipSHPForPCX",相对于"",位于006A99F3,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Main",相对于"",位于006A9A2A,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_DrawPCX",相对于"",位于006A9A43,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_TestFlashFrame",相对于"",位于006A9B4F,长度0,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Status_3",相对于"",位于006A9EBA,长度0,优先级 100000,次优先级 "" +钩子"StripClass_Draw_DrawObserverBackground",相对于"",位于006AA0CA,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_DrawObserverFlag",相对于"",位于006AA164,长度6,优先级 100000,次优先级 "" +钩子"StripClass_RecheckCameos",相对于"",位于006AA600,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_LoadCameoData1",相对于"",位于006AAD2F,长度0,优先级 100000,次优先级 "" +钩子"SidebarClass_ProcessCameoClick_SuperWeapons",相对于"",位于006AAEDF,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_ProcessCameoClick_SelectTarget",相对于"",位于006AAF9D,长度5,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_LoadCameo2",相对于"",位于006AB0B0,长度0,优先级 100000,次优先级 "" +钩子"SidebarClass_ProcessCameoClick_Power",相对于"",位于006AB312,长度6,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset1",相对于"",位于006AB49D,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset2",相对于"",位于006AB4E8,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset3",相对于"",位于006AB577,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset4",相对于"",位于006AB620,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset5",相对于"",位于006AB741,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_ProduceUnsuspended",相对于"",位于006AB773,长度10,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset6",相对于"",位于006AB802,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset7",相对于"",位于006AB825,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_BuildTime",相对于"",位于006AB8BB,长度6,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset8",相对于"",位于006AB920,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset9",相对于"",位于006AB92F,长度0,优先级 100000,次优先级 "" +钩子"StripClass_AbandonCameosFromFactory_GetPointer1",相对于"",位于006ABBCB,长度0,优先级 100000,次优先级 "" +钩子"sub_6ABD30_Strip1",相对于"",位于006ABF44,长度5,优先级 100000,次优先级 "" +钩子"sub_6ABD30_Strip2",相对于"",位于006ABFB2,长度6,优先级 100000,次优先级 "" +钩子"sub_6ABD30_Strip3",相对于"",位于006AC02F,长度8,优先级 100000,次优先级 "" +钩子"SidebarClass_FlashCameo",相对于"",位于006AC6D9,长度0,优先级 100000,次优先级 "" +钩子"Skirmish_DialogFunc_UpdateMultiEngineer",相对于"",位于006ACEE0,长度6,优先级 100000,次优先级 "" +钩子"Ares_AllowSinglePlay",相对于"",位于006AD0ED,长度5,优先级 100000,次优先级 "" +钩子"Skirmish_DialogFunc_MultiEngineer",相对于"",位于006AD8A4,长度7,优先级 100000,次优先级 "" +钩子"Skirmish_InitializeDialog_MultiEngineer",相对于"",位于006AEE6A,长度5,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateSlaves_SlaveScan",相对于"",位于006AF748,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateMiner_LongScan",相对于"",位于006AFDFC,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateMiner_ShortScan",相对于"",位于006B006D,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateMiner_LongScan",相对于"",位于006B00BD,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateMiner_ScanCorrection",相对于"",位于006B01A3,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateMiner_ShortScan",相对于"",位于006B026C,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateMiner_LongScan",相对于"",位于006B02CC,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_ShouldWakeUp_ShortScan",相对于"",位于006B1065,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_CTOR_CustomMissile",相对于"",位于006B6D60,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_Buildings",相对于"",位于006B72F9,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_CustomMissileTakeoff",相对于"",位于006B752E,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_SpawnHigh",相对于"",位于006B783B,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_CustomMissile",相对于"",位于006B78F8,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_CustomMissile2",相对于"",位于006B7A72,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_CountDockedSpawns",相对于"",位于006B7D50,长度6,优先级 100000,次优先级 "" +钩子"WinMain_LogNonsense",相对于"",位于006BB9DD,长度5,优先级 100000,次优先级 "" +钩子"LoadRA2MD",相对于"",位于006BC0CD,长度5,优先级 100000,次优先级 "" +钩子"Expand_MIX_Reorg",相对于"",位于006BD7E3,长度5,优先级 100000,次优先级 "" +钩子"CSF_LoadExtraFiles",相对于"",位于006BD886,长度5,优先级 100000,次优先级 "" +钩子"sub_6BE1C0",相对于"",位于006BE9BD,长度6,优先级 100000,次优先级 "" +钩子"Game_Terminate_Mouse",相对于"",位于006BED08,长度7,优先级 100000,次优先级 "" +钩子"ScoreDialog_Handle_ScoreThemeA",相对于"",位于006C922C,长度5,优先级 100000,次优先级 "" +钩子"ScoreDialog_Handle_ScoreThemeB",相对于"",位于006C935C,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_SetOnHold",相对于"",位于006CB4D0,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_Grant_InitialReady",相对于"",位于006CB70C,长度10,优先级 100000,次优先级 "" +钩子"SuperClass_Lose",相对于"",位于006CB7B0,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_ClickFire",相对于"",位于006CB920,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_Update_Animation",相对于"",位于006CBCDE,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_Update_DrainMoney",相对于"",位于006CBD6B,长度8,优先级 100000,次优先级 "" +钩子"SuperClass_Progress_Charged",相对于"",位于006CBD86,长度7,优先级 100000,次优先级 "" +钩子"SuperClass_AnnounceReady",相对于"",位于006CBDD7,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_GetCameoChargeStage_ChargeDrainRatio",相对于"",位于006CBF5B,长度9,优先级 100000,次优先级 "" +钩子"SuperClass_GetCameoChargeStage_FixFullyCharged",相对于"",位于006CC053,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_AnnounceQuantity",相对于"",位于006CC0EA,长度9,优先级 100000,次优先级 "" +钩子"SuperClass_NameReadiness",相对于"",位于006CC2B0,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_Launch",相对于"",位于006CC390,长度6,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_CTOR",相对于"",位于006CE6F6,长度5,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE800,长度10,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_Load_Suffix",相对于"",位于006CE8BE,长度7,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE8D0,长度8,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_Save_Suffix",相对于"",位于006CE8EA,长度3,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE43,长度10,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE50,长度10,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_FindIndex",相对于"",位于006CEE96,长度5,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_FindFirstOfAction",相对于"",位于006CEEB0,长度8,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_GetAction",相对于"",位于006CEF84,长度7,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SDDTOR",相对于"",位于006CEFE0,长度8,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass_Swizzle",相对于"",位于006CF240,长度0,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass_Here_I_Am",相对于"",位于006CF2C0,长度0,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass_ConvertNodes",相对于"",位于006CF350,长度0,优先级 100000,次优先级 "" +钩子"TacticalClass_Draw_FlyingStrings",相对于"",位于006D4684,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_Draw_TimerVisibility",相对于"",位于006D49D1,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_Draw_TheDarkSideOfTheMoon",相对于"",位于006D4B25,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawOverlay_GraphicalText",相对于"",位于006D4E79,长度6,优先级 100000,次优先级 "" +钩子"sub_6D5030_CustomFoundation",相对于"",位于006D50FB,长度5,优先级 100000,次优先级 "" +钩子"sub_6D5030",相对于"",位于006D5455,长度6,优先级 100000,次优先级 "" +钩子"sub_6D5030_CustomFoundation",相对于"",位于006D5573,长度6,优先级 100000,次优先级 "" +钩子"sub_6D59D0",相对于"",位于006D5A5C,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawPixelEffects_Details",相对于"",位于006D7847,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawUnits_ParticleSystems",相对于"",位于006D9427,长度9,优先级 100000,次优先级 "" +钩子"sub_6DA5C0_GroupAs",相对于"",位于006DA665,长度10,优先级 100000,次优先级 "" +钩子"TActionClass_Execute",相对于"",位于006DD8D7,长度10,优先级 100000,次优先级 "" +钩子"TActionClass_Execute_MessageColor",相对于"",位于006DE0D3,长度6,优先级 100000,次优先级 "" +钩子"TActionClass_PlayAudioAtRandomWP",相对于"",位于006E1780,长度6,优先级 100000,次优先级 "" +钩子"TActionClass_DestroyAttached_Loop",相对于"",位于006E20D8,长度5,优先级 100000,次优先级 "" +钩子"ActionClass_PlayAnimAt",相对于"",位于006E232E,长度5,优先级 100000,次优先级 "" +钩子"TActionClass_GetMode",相对于"",位于006E3B60,长度8,优先级 100000,次优先级 "" +钩子"TActionClass_GetFlags",相对于"",位于006E3EE0,长度5,优先级 100000,次优先级 "" +钩子"TeamClass_Update",相对于"",位于006E9443,长度8,优先级 100000,次优先级 "" +钩子"TeamClass_AttackedBy_Retaliate",相对于"",位于006EB432,长度9,优先级 100000,次优先级 "" +钩子"TeamClass_GatherAtEnemyBase_Distance",相对于"",位于006EF8A1,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_GatherAtFriendlyBase_Distance",相对于"",位于006EFB69,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_IronCurtain",相对于"",位于006EFC70,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CTOR",相对于"",位于006F3260,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CanScatter_KillDriver",相对于"",位于006F3283,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectWeapon_NoAmmoWeapon",相对于"",位于006F3410,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectWeapon_Verses",相对于"",位于006F36E3,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetCrewCount",相对于"",位于006F3950,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_1",相对于"",位于006F407D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_2",相对于"",位于006F4103,长度6,优先级 100000,次优先级 "" +钩子"Sides_Disguise",相对于"",位于006F422F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DTOR",相对于"",位于006F4500,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetBuildTime",相对于"",位于006F47A0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DiscoveredBy_Prereqs",相对于"",位于006F4A1D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DiscoveredBy_Prereqs",相对于"",位于006F4A37,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtras_IvanBombImage",相对于"",位于006F523C,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtras_PowerOff",相对于"",位于006F526C,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtras_Submerged",相对于"",位于006F5388,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_FirestormWall",相对于"",位于006F64CB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_DestroyedBuilding_RedPip",相对于"",位于006F661D,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_HidePips_KillDriver",相对于"",位于006F6A58,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Remove",相对于"",位于006F6AC9,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Put_1",相对于"",位于006F6D0E,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_Put_2",相对于"",位于006F6F20,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_IsCloseEnoughToTarget_Obstacle",相对于"",位于006F7511,长度6,优先级 100000,次优先级 "" +钩子"Arcing_Aircraft",相对于"",位于006F7561,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_IsCloseEnoughToTarget_Obstacle",相对于"",位于006F7631,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_Verses",相对于"",位于006F7D3D,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_Heal",相对于"",位于006F7FC5,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_CivilianEnemy",相对于"",位于006F826E,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_FindTargetType_Heal",相对于"",位于006F8EE3,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FindTargetType_Heal",相对于"",位于006F8F1F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_Demacroize",相对于"",位于006F90F8,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Update",相对于"",位于006F9E50,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_Veterancy",相对于"",位于006FA054,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_DrawHidden",相对于"",位于006FA2C7,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_LoseTarget",相对于"",位于006FA361,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_ZeroOutTarget",相对于"",位于006FA4C6,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_SelfHeal",相对于"",位于006FA743,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_DamageSparks",相对于"",位于006FACD9,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_SparkParticles",相对于"",位于006FAD49,长度0,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_EMPLock",相对于"",位于006FAF0D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Reload_ReloadAmount",相对于"",位于006FB05B,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CreateGap_LargeGap",相对于"",位于006FB1B5,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_CreateGap_Optimize",相对于"",位于006FB306,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CreateGap_LargeGap",相对于"",位于006FB4A3,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DeleteGap_Optimize",相对于"",位于006FB5F0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_UpdateCloak",相对于"",位于006FB757,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldNotBeCloaked",相对于"",位于006FBC90,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldBeCloaked",相对于"",位于006FBDC0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_DisableWeapons",相对于"",位于006FC0D3,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_OpenToppedGunnerTemporal",相对于"",位于006FC339,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_PsionicsImmune",相对于"",位于006FC417,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_Ammo",相对于"",位于006FCA0D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetWeaponState",相对于"",位于006FCA30,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_Verses",相对于"",位于006FCB6A,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_IvanBomb",相对于"",位于006FCBAD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SetTarget_Burst",相对于"",位于006FCF53,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetROF_BuildingHack",相对于"",位于006FCFA4,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetROF_AttachEffect",相对于"",位于006FD0BF,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireLaser",相对于"",位于006FD438,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireEBolt",相对于"",位于006FD469,长度9,优先级 100000,次优先级 "" +钩子"TechnoClass_FireRadBeam1",相对于"",位于006FD64A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireRadBeam2",相对于"",位于006FD79C,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_AllowDamage",相对于"",位于006FE31C,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_CreateBullet",相对于"",位于006FE53F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_BallisticScatter1",相对于"",位于006FE709,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_BallisticScatter2",相对于"",位于006FE7FE,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_FSW",相对于"",位于006FF008,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_DetachedRailgun",相对于"",位于006FF1FB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_DetachedRailgun2",相对于"",位于006FF26E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_BerserkROFMultiplier",相对于"",位于006FF28F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_Facings",相对于"",位于006FF2D1,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_SonicWave",相对于"",位于006FF449,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_IsLaser",相对于"",位于006FF4DE,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_OtherWaves",相对于"",位于006FF5F5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_Ammo",相对于"",位于006FF656,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_FSW",相对于"",位于006FF860,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_Cursors",相对于"",位于006FFEC0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_IvanBombsA",相对于"",位于006FFEC0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_IvanBombsB",相对于"",位于006FFF9E,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_SelfDeployCursor",相对于"",位于007000CD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_Saboteur",相对于"",位于007004AD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_NoManualFire",相对于"",位于00700536,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_AttackCursor",相对于"",位于0070055D,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnCell_Cursors",相对于"",位于00700600,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnCell_NoManualFire",相对于"",位于007008D4,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnCell_AttackCursor",相对于"",位于00700AA8,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_CanDeploySlashUnload_Immobile",相对于"",位于00700E47,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_CanDeploySlashUnload_NoManualUnload",相对于"",位于00700EEC,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetWeaponRange_Demacroize",相对于"",位于0070133E,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ChangeOwnership_RadarJammer",相对于"",位于007014D5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ChangeOwnership_Prereqs",相对于"",位于007015EB,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Damaging",相对于"",位于00701914,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_IronCurtainFlash",相对于"",位于00701A5C,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Abilities",相对于"",位于00701BFE,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_SuppressUnitLost",相对于"",位于00702050,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_OverrideVoiceDie",相对于"",位于00702185,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_OverrideDieSound",相对于"",位于007021F5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_SpillTiberium",相对于"",位于00702200,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_TiberiumHeal",相对于"",位于00702216,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_SuppressDeathWeapon",相对于"",位于00702669,长度9,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Aftermath",相对于"",位于00702819,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_SmokeParticles",相对于"",位于00702894,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_OpenTopped",相对于"",位于00702A38,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_PreventScatter",相对于"",位于00702CFE,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RegisterDestruction_Trigger",相对于"",位于00702DD6,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RegisterDestruction_Bounty",相对于"",位于00702E64,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RegisterDestruction_Veterancy",相对于"",位于00702E9D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RegisterLoss_Trigger",相对于"",位于007032B0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Uncloak_CloakingStages",相对于"",位于007036EB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Uncloak_DecloakSound",相对于"",位于0070375B,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Cloak_CloakSound",相对于"",位于0070380A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_VisualCharacter_CloakingStages",相对于"",位于00703A79,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_Draw_A_SHP_File_SkipUnitShadow",相对于"",位于00705FF3,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_PointerGotInvalid_LastTarget",相对于"",位于00707A47,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_PointerGotInvalid_ResetMindControl",相对于"",位于00707B09,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_PointerGotInvalid_SpawnCloakOwner",相对于"",位于00707B19,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetCrew",相对于"",位于00707D20,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetGuardRange_Demacroize",相对于"",位于00707EEA,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldRetaliate_KillDriver",相对于"",位于007087EB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldRetaliate_Verses",相对于"",位于00708AF7,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectFiringVoice",相对于"",位于007090A8,长度0,优先级 100000,次优先级 "" +钩子"TechnoClass_CanPassiveAquire_KillDriver",相对于"",位于007091D6,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPipscale_SkipSkipTiberium",相对于"",位于00709B4E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPipscale_Passengers",相对于"",位于00709D38,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawVeterancy",相对于"",位于0070A990,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtraInfo",相对于"",位于0070AA60,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldSelfHealOneStep",相对于"",位于0070BE80,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SaveLoad_Prefix",相对于"",位于0070BF50,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Load_Suffix",相对于"",位于0070C249,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SaveLoad_Prefix",相对于"",位于0070C250,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Save_Suffix",相对于"",位于0070C264,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DealParticleDamage_DontDestroyCliff",相对于"",位于0070CAD8,长度9,优先级 100000,次优先级 "" +钩子"TechnoClass_DealParticleDamage_AmbientDamage",相对于"",位于0070CBB0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DealParticleDamage",相对于"",位于0070CBDA,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_EvalThreatRating_Verses1",相对于"",位于0070CEA0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_EvalThreatRating",相对于"",位于0070CF45,长度11,优先级 100000,次优先级 "" +钩子"TechnoClass_RadarTrackingUpdate_AnnounceDetected",相对于"",位于0070DA95,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SwitchGunner",相对于"",位于0070DC70,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_UpdateGattling_Cycle",相对于"",位于0070DEBA,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_IronCurtain",相对于"",位于0070E2B0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Activate",相对于"",位于0070FBE0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Deactivate",相对于"",位于0070FC90,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Drain_PrismForward",相对于"",位于0070FD9A,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ImbueLocomotor",相对于"",位于007101CF,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_AnimPointerExpired",相对于"",位于00710415,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CTOR_Initialize",相对于"",位于0071136F,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CTOR",相对于"",位于00711835,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CTOR_NoInit_Particles",相对于"",位于007119D5,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_DTOR",相对于"",位于00711AE0,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetBuildSpeed",相对于"",位于00711EE0,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetCameo",相对于"",位于00712045,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_ListLength",相对于"",位于007125DF,长度7,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_Weapons1",相对于"",位于007128C0,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_SkipLists1",相对于"",位于00713171,长度9,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_SkipLists2",相对于"",位于00713C10,长度7,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_EarlyReader",相对于"",位于00715320,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_LimitPalettes",相对于"",位于00715857,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_Weapons2",相对于"",位于00715B1F,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI",相对于"",位于00716123,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI",相对于"",位于00716132,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetPipMax_MindControl",相对于"",位于007162B0,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SaveLoad_Prefix",相对于"",位于007162F0,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Load_Palette",相对于"",位于00716D98,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Load_Suffix",相对于"",位于00716DAC,长度10,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SaveLoad_Prefix",相对于"",位于00716DC0,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Save_Suffix",相对于"",位于00717094,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetWeapon",相对于"",位于007177C0,长度11,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetEliteWeapon",相对于"",位于007177E0,长度11,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_UpdatePalette_Reset",相对于"",位于00717823,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_UpdatePalette_Reset",相对于"",位于00717855,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SetWeaponTurretIndex",相对于"",位于00717890,长度8,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetWeaponTurretIndex",相对于"",位于007178B0,长度11,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_MoveTo_Deactivated",相对于"",位于0071810D,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_MakeRoom",相对于"",位于00718275,长度9,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_Unwarp_PreventSelfCrush",相对于"",位于007187DA,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_UnfreezeObject_SinkOrSwim",相对于"",位于00718871,长度7,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_Unwarp_SinkJumpJets",相对于"",位于007188F2,长度7,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_Process",相对于"",位于0071944E,长度6,优先级 100000,次优先级 "" +钩子"TemporalClass_UpdateA",相对于"",位于0071A84E,长度5,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_WarpAway",相对于"",位于0071A900,长度6,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_Erase",相对于"",位于0071A917,长度5,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_Tunnel",相对于"",位于0071A995,长度5,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_AnnounceInvalidPointer",相对于"",位于0071AA52,长度8,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_Abductor",相对于"",位于0071AAAC,长度6,优先级 100000,次优先级 "" +钩子"TemporalClass_GetWarpPerStep",相对于"",位于0071AB10,长度6,优先级 100000,次优先级 "" +钩子"TemporalClass_CanWarpTarget",相对于"",位于0071AE50,长度8,优先级 100000,次优先级 "" +钩子"TemporalClass_Fire_UnwarpableA",相对于"",位于0071AF2B,长度10,优先级 100000,次优先级 "" +钩子"TemporalClass_Fire_PrismForwardAndWarpable",相对于"",位于0071AF76,长度9,优先级 100000,次优先级 "" +钩子"TemporalClass_Fire_HealthFactor",相对于"",位于0071AFB2,长度5,优先级 100000,次优先级 "" +钩子"TerrainClass_ReceiveDamage_ForestFire",相对于"",位于0071B99E,长度9,优先级 100000,次优先级 "" +钩子"TerrainClass_Ignite_IsFlammable",相对于"",位于0071C5D2,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_Update_ForestFire",相对于"",位于0071C7C2,长度6,优先级 100000,次优先级 "" +钩子"TEventClass_CTOR",相对于"",位于0071E7F8,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured",相对于"",位于0071E949,长度7,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured_PlayerAtX2",相对于"",位于0071ED01,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured_PlayerAtX2",相对于"",位于0071ED33,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured_PlayerAtX3",相对于"",位于0071EE79,长度9,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured_PlayerAtX1",相对于"",位于0071F06C,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured_PlayerAtX2",相对于"",位于0071F1C9,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured_PlayerAtX2",相对于"",位于0071F1ED,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_SaveToINI",相对于"",位于0071F39B,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_GetFlags",相对于"",位于0071F683,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_SaveLoad_Prefix",相对于"",位于0071F8C0,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_Load_Suffix",相对于"",位于0071F92B,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_SaveLoad_Prefix",相对于"",位于0071F930,长度8,优先级 100000,次优先级 "" +钩子"TEventClass_Save_Suffix",相对于"",位于0071F94A,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_Persistable",相对于"",位于0071F9C0,长度6,优先级 100000,次优先级 "" +钩子"TEventClass_SDDTOR",相对于"",位于0071FAA6,长度6,优先级 100000,次优先级 "" +钩子"sub_7209D0_NoLog",相对于"",位于00720A61,长度5,优先级 100000,次优先级 "" +钩子"Theme_Stop_NoLog",相对于"",位于00720C42,长度5,优先级 100000,次优先级 "" +钩子"Theme_Stop_NoLog",相对于"",位于00720DE8,长度5,优先级 100000,次优先级 "" +钩子"sub_720EA0_NoLog",相对于"",位于00720F37,长度5,优先级 100000,次优先级 "" +钩子"TiberiumClass_CTOR",相对于"",位于00721876,长度5,优先级 100000,次优先级 "" +钩子"TiberiumClass_DTOR",相对于"",位于0072193A,长度6,优先级 100000,次优先级 "" +钩子"TiberiumClass_LoadFromINI",相对于"",位于00721C7B,长度10,优先级 100000,次优先级 "" +钩子"TiberiumClass_LoadFromINI",相对于"",位于00721CDC,长度10,优先级 100000,次优先级 "" +钩子"TiberiumClass_LoadFromINI",相对于"",位于00721CE9,长度10,优先级 100000,次优先级 "" +钩子"TiberiumClass_SaveLoad_Prefix",相对于"",位于00721E80,长度7,优先级 100000,次优先级 "" +钩子"TiberiumClass_Load_Suffix",相对于"",位于0072208C,长度7,优先级 100000,次优先级 "" +钩子"TiberiumClass_SaveLoad_Prefix",相对于"",位于007220D0,长度5,优先级 100000,次优先级 "" +钩子"TiberiumClass_Save_Suffix",相对于"",位于0072212C,长度5,优先级 100000,次优先级 "" +钩子"AnnounceInvalidPointer",相对于"",位于007258D0,长度6,优先级 100000,次优先级 "" +钩子"AnnounceInvalidPointer_Particle",相对于"",位于0072590E,长度9,优先级 100000,次优先级 "" +钩子"AnnounceInvalidPointer_BombCloak",相对于"",位于00725961,长度6,优先级 100000,次优先级 "" +钩子"AnnounceInvalidPointer_SkipBehind",相对于"",位于00725A1F,长度5,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_LoadFromINI_House",相对于"",位于007272B5,长度6,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_LoadFromINI_Read_Events",相对于"",位于007274AF,长度5,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_LoadFromINI_Strtok_Events",相对于"",位于007274C8,长度5,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_LoadFromINI_Read_Actions",相对于"",位于00727529,长度5,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_LoadFromINI_Strtok_Actions",相对于"",位于00727544,长度5,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_ILocomotion_Process_Dig",相对于"",位于00728EF0,长度5,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Turning",相对于"",位于0072920C,长度9,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_sub_7291F0_Dig",相对于"",位于007292CF,长度8,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_sub_729370_Dig",相对于"",位于007293DA,长度6,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_sub_729580_Dig",相对于"",位于007297C4,长度6,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_sub_7298F0_Dig",相对于"",位于007299A9,长度5,优先级 100000,次优先级 "" +钩子"LoadScreenPal_Load",相对于"",位于0072B690,长度0,优先级 100000,次优先级 "" +钩子"Game_LoadCampaignScoreAssets",相对于"",位于0072D300,长度5,优先级 100000,次优先级 "" +钩子"Game_LoadMultiplayerScoreAssets",相对于"",位于0072D730,长度5,优先级 100000,次优先级 "" +钩子"Sides_MixFileYuriFiles2",相对于"",位于0072F370,长度7,优先级 100000,次优先级 "" +钩子"Game_InitializeToolTipColor",相对于"",位于0072F440,长度10,优先级 100000,次优先级 "" +钩子"Sides_MixFileYuriFiles1",相对于"",位于0072FA1A,长度7,优先级 100000,次优先级 "" +钩子"Sides_MixFileYuriFiles3",相对于"",位于0072FBC0,长度5,优先级 100000,次优先级 "" +钩子"GuardCommandClass_Execute",相对于"",位于00730DB0,长度0,优先级 100000,次优先级 "" +钩子"StopCommandClass_Execute_Berzerk",相对于"",位于00730EE5,长度6,优先级 100000,次优先级 "" +钩子"sub_731D90_FakeOf",相对于"",位于00731E08,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_PlayerOwnedAliveAndNamed_GroupAs",相对于"",位于007327AA,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_IDMatches",相对于"",位于00732C30,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_CollectSelectedIDs",相对于"",位于00732D47,长度5,优先级 100000,次优先级 "" +钩子"CSF_LoadBaseFile",相对于"",位于007346D0,长度6,优先级 100000,次优先级 "" +钩子"CSF_AllocateMemory",相对于"",位于00734823,长度6,优先级 100000,次优先级 "" +钩子"StringTable_ParseFile_Buffer",相对于"",位于007349CF,长度7,优先级 100000,次优先级 "" +钩子"CSF_AddOrOverrideLabel",相对于"",位于00734A5F,长度5,优先级 100000,次优先级 "" +钩子"CSF_SetIndex",相对于"",位于00734A97,长度6,优先级 100000,次优先级 "" +钩子"CSF_LoadString_1",相对于"",位于00734E83,长度6,优先级 100000,次优先级 "" +钩子"CSF_LoadString_2",相对于"",位于00734EC2,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_CTOR_TurretROT",相对于"",位于00735584,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Init_Academy",相对于"",位于00735678,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DTOR_Prereqs",相对于"",位于007357F6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Update_Deactivated",相对于"",位于00736135,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateFiringState_Heal",相对于"",位于00736E8E,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver",相对于"",位于0073758A,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_BySize1",相对于"",位于0073762B,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_SpecificPassengers",相对于"",位于0073769E,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_DockUnload_Facing",相对于"",位于007376D9,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_BySize2",相对于"",位于0073778F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_BySize3",相对于"",位于0073782F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_BySize4",相对于"",位于00737994,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_ShipyardRepair",相对于"",位于00737CE4,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage",相对于"",位于00737F97,长度0,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_OreMinerUnderAttack",相对于"",位于007384BD,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Destroy_TiberiumExplosive",相对于"",位于00738749,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Destroy_ShakeScreenZero",相对于"",位于007387D1,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ActionOnObject_IvanBombs",相对于"",位于007388EB,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Deploy_Transfer",相对于"",位于00739956,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_SimpleDeploy_Height",相对于"",位于00739ADA,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_SimpleDeploy_Facing",相对于"",位于00739B8A,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdatePosition_Visceroid",相对于"",位于00739F21,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdatePosition_EnteredGrinder",相对于"",位于0073A1BC,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_UpdatePosition_Tunnel",相对于"",位于0073A23F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_WaterType",相对于"",位于0073B4A0,长度9,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_NoSpawnAlt",相对于"",位于0073B6E3,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_Barrels1",相对于"",位于0073B90E,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_Barrels2",相对于"",位于0073BCCD,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_Turrets",相对于"",位于0073BD15,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_Barrels3",相对于"",位于0073BD6A,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_Deactivated",相对于"",位于0073C143,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_WaterType",相对于"",位于0073C5FC,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_FacingsA",相对于"",位于0073C613,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_ChangeType1",相对于"",位于0073C655,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_ChangeType1",相对于"",位于0073C69D,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_ChangeType1",相对于"",位于0073C702,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_DrawShadowEarlier",相对于"",位于0073C725,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_SkipTurretedShadow",相对于"",位于0073C733,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_FacingsB",相对于"",位于0073CD01,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Draw_OreGatherAnim",相对于"",位于0073D219,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_LastPassenger",相对于"",位于0073D81E,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_Decactivated",相对于"",位于0073DBF9,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_SimpleDeployer",相对于"",位于0073DE90,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_DockUnload_Facing",相对于"",位于0073DF66,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_DockUnloadCell1",相对于"",位于0073E013,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_DockUnloadCell2",相对于"",位于0073E17F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_DockUnloadCell3",相对于"",位于0073E2BF,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_Storage",相对于"",位于0073E4A2,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_SkipDock",相对于"",位于0073E66D,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_LongScan",相对于"",位于0073E772,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_LongScan",相对于"",位于0073E851,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_ShortScan",相对于"",位于0073E9F1,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_ShortScan",相对于"",位于0073EA17,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_ShortScan",相对于"",位于0073EAA6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_ShortScan",相对于"",位于0073EAC6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_TooFarDistance1",相对于"",位于0073EC0E,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_TooFarDistance2",相对于"",位于0073EE40,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_IsCellOccupied_Tunnel",相对于"",位于0073F606,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_IsCellOccupied",相对于"",位于0073F7B0,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_IsCellOccupied_Bib",相对于"",位于0073F7DD,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_GetActionOnObject_Deactivated",相对于"",位于0073FD5A,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_GetActionOnObject_Heal",相对于"",位于0073FDBD,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_GetActionOnObject_NoManualUnload",相对于"",位于00740031,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_GetActionOnObject_SelfDeployCursor_Bunker",相对于"",位于007400F0,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_GetActionOnObject_NoManualEnter",相对于"",位于0074031A,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_GetActionOnCell_Deactivated",相对于"",位于007404B9,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Guard_KickFrameDelay",相对于"",位于0074081F,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_CanFire_Heal",相对于"",位于00741113,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_CanFire",相对于"",位于00741206,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Fire_Ammo",相对于"",位于007413FF,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_ApproachTarget_OmniCrusher",相对于"",位于00741613,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_CrushCell_CrushDamage",相对于"",位于007418AA,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_SetDestination_DockUnloadCell",相对于"",位于00741BDB,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_SetDestination_Tunnel",相对于"",位于00741CE5,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Remove",相对于"",位于007440BD,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_AreaGuard_KickFrameDelay",相对于"",位于0074410D,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_MarkOccupationBits",相对于"",位于007441B6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UnmarkOccupationBits",相对于"",位于00744216,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_RegisterDestruction_Trigger",相对于"",位于00744745,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveGunner",相对于"",位于0074642C,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_RemoveGunner",相对于"",位于0074653C,长度0,优先级 100000,次优先级 "" +钩子"UnitClass_Init_Academy",相对于"",位于0074689B,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_GetUIName",相对于"",位于00746B89,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_GetUIName_Space",相对于"",位于00746C55,长度6,优先级 100000,次优先级 "" +钩子"UnitTypeClass_LoadFromINI_Turrets",相对于"",位于00747BCF,长度5,优先级 100000,次优先级 "" +钩子"FixedWidthCounter_ResetWithGivenCount",相对于"",位于00749088,长度6,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_Update_Damage",相对于"",位于0074A884,长度6,优先级 100000,次优先级 "" +钩子"GetModuleInternalVersion",相对于"",位于0074FAE0,长度5,优先级 100000,次优先级 "" +钩子"GetModuleVersion",相对于"",位于0074FDC0,长度5,优先级 100000,次优先级 "" +钩子"VoxClass_PlayEVASideSpecific",相对于"",位于007528E8,长度5,优先级 100000,次优先级 "" +钩子"PlayTaunt",相对于"",位于00752B70,长度5,优先级 100000,次优先级 "" +钩子"VoxClass_LoadFromINI",相对于"",位于00752FDC,长度5,优先级 100000,次优先级 "" +钩子"VoxClass_CreateFromINIList",相对于"",位于00753000,长度6,优先级 100000,次优先级 "" +钩子"VoxClass_DeleteAll",相对于"",位于007531CF,长度5,优先级 100000,次优先级 "" +钩子"VoxClass_GetFilename",相对于"",位于00753380,长度5,优先级 100000,次优先级 "" +钩子"VoxClass_SetEVAIndex",相对于"",位于007534E0,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_CTOR",相对于"",位于0075D1A9,长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_LoadFromINI_ListLength",相对于"",位于0075D660,长度9,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_LoadFromINI_SkipLists",相对于"",位于0075DAE6,长度4,优先级 100000,次优先级 "" +钩子"Verses_OrigParser",相对于"",位于0075DDCC,长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_LoadFromINI",相对于"",位于0075DEA0,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_LoadFromINI",相对于"",位于0075DEAF,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E0C0,长度8,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_Load_Suffix",相对于"",位于0075E2AE,长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E2C0,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_Save_Suffix",相对于"",位于0075E39C,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SDDTOR",相对于"",位于0075E5C8,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_Green",相对于"",位于0075EE2E,长度8,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_Sonic",相对于"",位于0075EE57,长度7,优先级 100000,次优先级 "" +钩子"WaveClass_DamageCell",相对于"",位于0075F38F,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_DamageCell_Wall",相对于"",位于0075F46E,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_Colors",相对于"",位于0075FA29,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_Magnetron",相对于"",位于007601C7,长度8,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_Magnetron2",相对于"",位于007601FB,长度11,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_Magnetron3",相对于"",位于00760286,长度5,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_NodLaser_Details",相对于"",位于007609E3,长度5,优先级 100000,次优先级 "" +钩子"WaveClass_Draw2",相对于"",位于00760BC2,长度9,优先级 100000,次优先级 "" +钩子"WaveClass_Draw3",相对于"",位于00760DE2,长度9,优先级 100000,次优先级 "" +钩子"WaveClass_Update",相对于"",位于00760F50,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_RecalculateAffectedCells_Clear",相对于"",位于0076110B,长度5,优先级 100000,次优先级 "" +钩子"WaveClass_Update_Beam",相对于"",位于00762B62,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_DTOR",相对于"",位于00763226,长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_CTOR",相对于"",位于00771EE9,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI_ListLength",相对于"",位于00772462,长度4,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729B0,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729C7,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729D6,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772CD0,长度7,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_Load_Suffix",相对于"",位于00772EA6,长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772EB0,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_Save",相对于"",位于00772F8C,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SDDTOR",相对于"",位于0077311D,长度6,优先级 100000,次优先级 "" +钩子"sub_789960_RemoveWOLResolutionCheck",相对于"",位于0078997B,长度0,优先级 100000,次优先级 "" +钩子"XSurface_20",相对于"",位于007BB445,长度6,优先级 100000,次优先级 "" +钩子"DirectDrawCreate",相对于"",位于007C89D4,长度6,优先级 100000,次优先级 "" +钩子"ExeRun",相对于"",位于007CD819,长度5,优先级 100000,次优先级 "" +钩子"ExeTerminate",相对于"",位于007CD8EF,长度9,优先级 100000,次优先级 "" +正在分析 DLL :"Phobos.dll" …… +钩子"AircraftTrackerClass_FillCurrentVector",相对于"",位于00412B40,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_InitialStrength",相对于"",位于00414057,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Draw_ExtraSHP",相对于"",位于00414665,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Draw_Shadow",相对于"",位于004147F9,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_DrawIt_LevelIntensity",相对于"",位于004148F4,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Draw_Extra",相对于"",位于00414987,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_TemporalTargetingMe_Fix",相对于"",位于00414BDB,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_ChronoSparkleDelay",相对于"",位于00414C0B,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Update_UnlandableDamage",相对于"",位于00414DA8,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_AI_Trailer",相对于"",位于00414F10,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_SpyPlaneApproach_MaxCount",相对于"",位于00415666,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_SpyPlaneOverfly_MaxCount",相对于"",位于004157EB,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Fire_KickOutPassengers",相对于"",位于00415EEE,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_FireAt_Vertical",相对于"",位于00415F25,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Fire_TrajectorySkipInertiaEffect",相对于"",位于00415F25,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_FireAt_SpeedModifiers",相对于"",位于00415F5C,长度10,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Move_SmoothMoving",相对于"",位于004168C7,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Move_SmoothMoving",相对于"",位于00416A0A,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_EnterIdleMode_NoCrash",相对于"",位于004179F7,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_EnterIdleMode_NoCrash",相对于"",位于00417B82,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafeShots",相对于"",位于00417FF1,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_WeaponRange",相对于"",位于004180F4,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_WeaponRangeCheck1",相对于"",位于0041810F,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_CurleyShuffle_FireAtTarget",相对于"",位于004183C3,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_FireAtTarget_BurstFix",相对于"",位于00418403,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于0041847E,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_Delay1A",相对于"",位于004184CC,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_Delay1B",相对于"",位于00418506,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafingDestinationFix",相对于"",位于00418544,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_CurleyShuffle_FireOk",相对于"",位于00418671,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_FireAtTarget2_BurstFix",相对于"",位于004186B6,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_ScatterCell2",相对于"",位于004186DD,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_CurleyShuffle_FireFacing",相对于"",位于00418733,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafingDestinationFix",相对于"",位于0041874E,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_CurleyShuffle_Default",相对于"",位于00418782,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafeCell",相对于"",位于0041879D,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_FireAtTarget2Strafe_BurstFix",相对于"",位于00418805,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于0041882C,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_Delay2",相对于"",位于00418883,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafeCell",相对于"",位于004188AC,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_FireAtTarget3Strafe_BurstFix",相对于"",位于00418914,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于0041893B,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_Delay3",相对于"",位于00418992,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafeCell",相对于"",位于004189BB,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_FireAtTarget4Strafe_BurstFix",相对于"",位于00418A23,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于00418A4A,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_Delay4",相对于"",位于00418AA1,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafeCell",相对于"",位于00418ACA,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_FireAtTarget5Strafe_BurstFix",相对于"",位于00418B1F,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于00418B46,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_Delay5",相对于"",位于00418B8A,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_WeaponRangeCheck2",相对于"",位于00418BA8,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_ContinueFlyToDestination",相对于"",位于00418CD1,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_ReturnToSpawnOwner",相对于"",位于00418CF3,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_PlanningFix",相对于"",位于00418CF3,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_ReceiveCommand_QueryPreparedness",相对于"",位于0041915D,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_GetFireLocation_Strafing",相对于"",位于004197F3,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_GetFireLocation_WeaponRange",相对于"",位于004197FC,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Enter_FixNotCarryall",相对于"",位于00419EF6,长度7,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Guard_StartAreaGuard",相对于"",位于0041A5C7,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_AreaGuard",相对于"",位于0041A96C,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_AreaGuard",相对于"",位于0041A982,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_AssignDestination_SyncLog",相对于"",位于0041AA80,长度7,优先级 100000,次优先级 "" +钩子"AircraftClass_See_DynamicSight",相对于"",位于0041AE00,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_OverrideMission_SyncLog",相对于"",位于0041BB30,长度6,优先级 100000,次优先级 "" +钩子"AircraftTypeClass_ReadINI",相对于"",位于0041CD54,长度6,优先级 100000,次优先级 "" +钩子"AircraftTypeClass_Load",相对于"",位于0041CE7E,长度6,优先级 100000,次优先级 "" +钩子"AirstrikeClass_PointerGotInvalid_ResetForTarget",相对于"",位于0041D604,长度6,优先级 100000,次优先级 "" +钩子"AirstrikeClass_Fire_SetAirstrike",相对于"",位于0041D97B,长度7,优先级 100000,次优先级 "" +钩子"AirstrikeClass_ResetTarget_OriginalTarget",相对于"",位于0041DA52,长度6,优先级 100000,次优先级 "" +钩子"AirstrikeClass_ResetTarget_NewTarget",相对于"",位于0041DA80,长度6,优先级 100000,次优先级 "" +钩子"AirstrikeClass_ResetTarget_ResetForOldTarget",相对于"",位于0041DAA4,长度10,优先级 100000,次优先级 "" +钩子"AirstrikeClass_ResetTarget_ResetForNewTarget",相对于"",位于0041DAD4,长度6,优先级 100000,次优先级 "" +钩子"AirstrikeClass_Stop_ResetForTarget",相对于"",位于0041DBD4,长度7,优先级 100000,次优先级 "" +钩子"AITriggerTypeClass_Condition_SupportPowersup",相对于"",位于0041EB43,长度7,优先级 100000,次优先级 "" +钩子"AITriggerTypeClass_Condition_SupportPowersup",相对于"",位于0041EEE3,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR_SetContext",相对于"",位于00421EA0,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR_ClearD0",相对于"",位于00421EF4,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR_NullType",相对于"",位于00422126,长度5,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR_CreateUnit_MarkOccupationBits",相对于"",位于004226F0,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR",相对于"",位于004226F6,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR_ClearD0",相对于"",位于0042276D,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR_Load",相对于"",位于004228D2,长度5,优先级 100000,次优先级 "" +钩子"AnimClass_DTOR",相对于"",位于00422967,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_XDrawOffset",相对于"",位于00422CD8,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_Visibility",相对于"",位于00423061,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_XDrawOffset",相对于"",位于00423122,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_MakeInfantry",相对于"",位于004232BF,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_AltPalette",相对于"",位于004232E2,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_ExtraShadow",相对于"",位于00423365,长度8,优先级 100000,次优先级 "" +钩子"AnimClass_Draw_TintColor",相对于"",位于00423420,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_Tiled_Palette",相对于"",位于004236F0,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_ShadowLocation",相对于"",位于00423855,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_BounceAI_AttachedSystem",相对于"",位于00423939,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AI_HideIfNoOre_Threshold",相对于"",位于00423B95,长度8,优先级 100000,次优先级 "" +钩子"AnimClass_AI_HasExtras_Expired",相对于"",位于00423CC7,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AI_TrailerAnim",相对于"",位于004242E1,长度5,优先级 100000,次优先级 "" +钩子"AnimClass_Update_VeinholeAttack",相对于"",位于004243BC,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AI_Damage",相对于"",位于0042453E,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AI_NullTypeCheck",相对于"",位于0042465D,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AI_Next",相对于"",位于00424807,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AI_CreateUnit_ActualEffects",相对于"",位于00424932,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AttachTo_AttachedAnimPosition",相对于"",位于00424C3D,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_InWhichLayer_AttachedObjectLayer",相对于"",位于00424CB0,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Start_DetachedReport",相对于"",位于00424CF1,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Expire_ScorchFlamer",相对于"",位于00425060,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Middle_CraterDestroyTiberium",相对于"",位于004250E1,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Detach_Cloak",相对于"",位于00425174,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_SaveLoad_Prefix",相对于"",位于00425280,长度5,优先级 100000,次优先级 "" +钩子"AnimClass_Load_Suffix",相对于"",位于00425358,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_Load_Suffix",相对于"",位于00425391,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_Load_Suffix",相对于"",位于004253A2,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_SaveLoad_Prefix",相对于"",位于004253B0,长度5,优先级 100000,次优先级 "" +钩子"AnimClass_Save_Suffix",相对于"",位于004253FF,长度5,优先级 100000,次优先级 "" +钩子"AnimTypeClass_CTOR",相对于"",位于0042784B,长度5,优先级 100000,次优先级 "" +钩子"AnimTypeClass_LoadFromINI",相对于"",位于004287DC,长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SaveLoad_Prefix",相对于"",位于00428800,长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Load_Suffix",相对于"",位于0042892C,长度6,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Load_Suffix",相对于"",位于00428958,长度6,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SaveLoad_Prefix",相对于"",位于00428970,长度8,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Save_Suffix",相对于"",位于0042898A,长度3,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SDDTOR",相对于"",位于00428EA8,长度5,优先级 100000,次优先级 "" +钩子"BaseClass_GetBaseNodeIndex_CheckValidBaseNode",相对于"",位于0042EB8E,长度6,优先级 100000,次优先级 "" +钩子"BlowPipe_Key_BlowfishEngine_Allocation",相对于"",位于004381DA,长度0,优先级 100000,次优先级 "" +钩子"BlowStraw_Key_BlowfishEngine_Allocation",相对于"",位于0043830A,长度0,优先级 100000,次优先级 "" +钩子"BombClass_Detonate_SetContext",相对于"",位于0043878E,长度6,优先级 100000,次优先级 "" +钩子"BombClass_Detonate_ExplosionAnimHandled",相对于"",位于004387A8,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_CTOR",相对于"",位于0043BCBD,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_DTOR",相对于"",位于0043C022,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveMessage_Grinding",相对于"",位于0043C30A,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceivedRadioCommand_Weeder_CompleteEnter",相对于"",位于0043C788,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveMessage_ProductionAnim",相对于"",位于0043CC73,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Draw_TintColor",相对于"",位于0043D386,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Draw_ZShapePointMove",相对于"",位于0043D6E5,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Draw_BuildupBibShape",相对于"",位于0043D874,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Draw2_TintColor",相对于"",位于0043DC1C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Draw_VXLTurretMultiOffset",相对于"",位于0043E0C4,长度0,优先级 100000,次优先级 "" +钩子"BuildingClass_Mark_Airstrike",相对于"",位于0043F9E0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mark_TintIntensity",相对于"",位于0043FA19,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_Radiation",相对于"",位于0043FB23,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_PoweredKillSpawns",相对于"",位于0043FBEF,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_TemporalTargetingMe_Fix",相对于"",位于0043FCF9,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AI",相对于"",位于0043FE69,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateDelayedFiring_PrefiringMark1",相对于"",位于00440045,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_UpdateOverpower",相对于"",位于004400F9,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateDelayedFiring_PrefiringMar2",相对于"",位于004400F9,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_PickWithFreeDocks",相对于"",位于004401BB,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_ChronoSparkle",相对于"",位于004403D4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_Temporaled_Chronosparkle_MuzzleFix",相对于"",位于0044043D,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_UnitDeliveryFix",相对于"",位于00440580,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_DynamicSight",相对于"",位于00440819,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_DynamicSight",相对于"",位于00440842,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_UpgradeBuildings",相对于"",位于004408EB,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_UpgradeAnims",相对于"",位于00440988,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_SetShouldRebuild",相对于"",位于00440B4F,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_DestroyableObstacle",相对于"",位于00440D01,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_NaturalParticleSystem_CampaignSkip",相对于"",位于00440EBB,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_EWGate",相对于"",位于00441053,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_NSGate",相对于"",位于004410E1,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_FactoryPlant",相对于"",位于00441501,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_AddOwned",相对于"",位于00441553,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_Explode_RubbleFix",相对于"",位于00441C76,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_DamageSelf",相对于"",位于0044224F,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_Nonprovocative1",相对于"",位于00442290,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_SetLATime",相对于"",位于0044242A,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_NoDestroyLink",相对于"",位于004425B6,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_DisableDamageSound",相对于"",位于004426DB,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_Nonprovocative2",相对于"",位于00442956,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_InitialStrength",相对于"",位于00442C7B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_DestroyedByC4_LeaveBioReactor",相对于"",位于00442F9B,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AllowDeployControlledMCV",相对于"",位于00443770,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ActiveClickWith",相对于"",位于0044377E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_CellClickedAction_NoManualMove",相对于"",位于004437B3,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SetRallyPoint_Naval",相对于"",位于004438B4,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AllowDeployControlledMCV",相对于"",位于00443AB0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AssignTarget_SyncLog",相对于"",位于00443B90,长度11,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_InitialClonedHealth",相对于"",位于00443C81,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_AircraftType_Phobos",相对于"",位于00443CCA,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_PoseDir1",相对于"",位于00443FC7,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_PoseDir2",相对于"",位于0044402E,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_CloningFacility",相对于"",位于004440B0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_NavalProductionFix1",相对于"",位于00444113,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_UnitType_Phobos",相对于"",位于00444119,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_InfantryType_Phobos",相对于"",位于00444131,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_NavalProductionFix2",相对于"",位于00444137,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_NoKickOutInConstruction",相对于"",位于004444A0,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_SubterraneanHarvester",相对于"",位于0044459A,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_CloningVats",相对于"",位于004449FB,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_BarracksExitCell",相对于"",位于00444B83,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_ProductionAnimForInfantryFactory",相对于"",位于00444D11,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_CleanUpAIBuildingSpace",相对于"",位于004451F8,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_BuildingType_Phobos",相对于"",位于0044531F,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Limbo_DestroyableObstacle",相对于"",位于00445D87,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SelectAutoTarget_MultiWeapon",相对于"",位于00445F04,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_RefineryActiveAnim",相对于"",位于00445FE4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_SuperAnim",相对于"",位于0044643E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_FreeUnit_NearByLocation",相对于"",位于00446BF4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_FreeUnit_NearByLocation2",相对于"",位于00446D42,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GrandOpening_FreeWeeder_Mission",相对于"",位于00446EAD,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GrandOpening_PoseDir_SetContext",相对于"",位于00446F57,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SetOwningHouse_SyncLinkedOwner",相对于"",位于004485DB,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Captured_FactoryPlant1",相对于"",位于00448A31,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SetOwningHouse_RemoveOwned",相对于"",位于00448A78,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SetOwningHouse_Airstrike",相对于"",位于00448DF1,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Captured_FactoryPlant2",相对于"",位于00449149,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SetOwningHouse_AddOwned",相对于"",位于00449197,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Captured_BuildupFix",相对于"",位于0044939F,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_IsCellOccupied_UndeploysInto",相对于"",位于00449462,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_WeaponFactoryOutsideBusy_WeaponFactoryCell",相对于"",位于0044955D,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Guard_UnitReload",相对于"",位于0044985B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_MissionConstruction_DeployToFireFix",相对于"",位于00449ADA,长度0,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_EVASold_UndeploysInto",相对于"",位于00449CC1,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_CreateUnit",相对于"",位于00449E2E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Selling_SetUnitHealthPercentage",相对于"",位于0044A010,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_Transfer",相对于"",位于0044A03C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Selling_LeaveBioReactor",相对于"",位于0044A541,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_PlaySellSound",相对于"",位于0044A7CF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_SetTarget",相对于"",位于0044A8E5,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_VoiceDeploy",相对于"",位于0044A964,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_EVASold_Plug",相对于"",位于0044AB22,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_MissionAttack_AnimDelayedFire",相对于"",位于0044B630,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Repair_ProductionAnim",相对于"",位于0044B7AE,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Repair_Hospital",相对于"",位于0044B8F1,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Repair_UnitRepair",相对于"",位于0044BD38,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Repair_UnitReload",相对于"",位于0044C836,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_BulletParams",相对于"",位于0044CABA,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_EMPulseSelectWeapon",相对于"",位于0044CEEC,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_ApplyGravity",相对于"",位于0044D074,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_ApplyGravity",相对于"",位于0044D264,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_ApplyGravity",相对于"",位于0044D2AE,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_EMPulseBulletWeapon",相对于"",位于0044D455,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_BeforeMoveTo",相对于"",位于0044D46E,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Unload_LeaveBioReactor",相对于"",位于0044DBCF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Unload_NoQueueUpToUnload",相对于"",位于0044DCB1,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Unload_CheckStuck",相对于"",位于0044E202,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Unload_KickOutStuckUnits",相对于"",位于0044E260,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_GetPowerOutput_Enhancer",相对于"",位于0044E826,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_PointerExpired_C4ExpFix",相对于"",位于0044E910,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_FindExitCell_BarracksExitCell",相对于"",位于0044EFD8,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AllowDeployControlledMCV",相对于"",位于0044F614,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_CanPlayerMove_NoManualMove",相对于"",位于0044F62B,长度6,优先级 100000,次优先级 "" +钩子"CreateBuildingFromINIFile_AfterCTOR_BeforeUnlimbo",相对于"",位于0044FBBF,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_Factory_Phobos",相对于"",位于004502F4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_Factory_NavalProductionFix",相对于"",位于00450319,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateRepairSell_PlayerAutoRepair",相对于"",位于0045063F,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateAnimations_RefineryActiveAnim",相对于"",位于00450DAA,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AnimationAI_SuperAnim",相对于"",位于00451033,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AnimationAI_SellBuildup",相对于"",位于004511D6,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_CreateUpgradeAnims_AnimIndex",相对于"",位于00451630,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_AnimUpdate_Upgrades",相对于"",位于0045189D,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateAnim_SetParentBuilding",相对于"",位于004519A2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_PlayAnim_Airstrike",相对于"",位于00451ABC,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_452000_Airstrike",相对于"",位于00452041,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_CanUpgrade_UpgradeBuildings",相对于"",位于00452678,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_FireOffset_Replace_MuzzleFix",相对于"",位于0045387A,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_SaveLoad_Prefix",相对于"",位于00453E20,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Load_LightSource",相对于"",位于00454174,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Load_Suffix",相对于"",位于0045417E,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_SaveLoad_Prefix",相对于"",位于00454190,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Save_Suffix",相对于"",位于00454244,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_VisualCharacter_CloakVisibility",相对于"",位于0045455B,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_IsPowerOnline_Overpower",相对于"",位于004555E4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_IsPowerOnline_Overpower",相对于"",位于0045563B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AssignDestination_SyncLog",相对于"",位于00455D50,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_GetRadialIndicatorRange_Extras",相对于"",位于0045670D,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_DrawRadialIndicator_Visibility",相对于"",位于00456776,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Flash_Airstrike",相对于"",位于00456E5A,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_IsReadyToCloak_Sensors",相对于"",位于00457855,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ShouldNotCloak_Sensors",相对于"",位于004579A5,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ClearOccupants_Redraw",相对于"",位于00458060,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_RemoveOccupants_CheckWhenNoPlaceToUnload",相对于"",位于00458180,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_KillOccupiers_Replace_MuzzleFix",相对于"",位于00458623,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_BunkerSound",相对于"",位于0045933D,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_BunkerSound",相对于"",位于00459494,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_BunkerSound",相对于"",位于004595D9,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_CTOR",相对于"",位于0045E50C,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_DTOR",相对于"",位于0045E707,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_FlushForPlacement_BuildableTerrain",相对于"",位于0045EF3A,长度7,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_LoadFromINI_Muzzle",相对于"",位于00460285,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_ReadINI_PowerUpAnims",相对于"",位于00464749,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_LoadFromINI",相对于"",位于00464A49,长度10,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465010,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Load_Suffix",相对于"",位于004652ED,长度7,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465300,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Save_Suffix",相对于"",位于0046536A,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Is1x1AndUndeployable_BuildingMassSelectable",相对于"",位于00465D40,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_IsVehicle",相对于"",位于00465D40,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_CTOR",相对于"",位于004664BA,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_Init",相对于"",位于00466556,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DTOR",相对于"",位于004665E9,长度10,优先级 100000,次优先级 "" +钩子"BulletClass_AI",相对于"",位于004666F7,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_Trajectories",相对于"",位于004666F7,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_Trailer",相对于"",位于00466897,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_Interceptor_InvisoSkip",相对于"",位于004668BD,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_ApplyGravity",相对于"",位于004671B9,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_Position_Trajectories",相对于"",位于0046745C,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_AI_TargetCoordCheck_Trajectories",相对于"",位于004677D3,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_AI_TechnoCheck_Trajectories",相对于"",位于00467927,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_AI_Parabomb",相对于"",位于00467AB2,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_AI_TargetSnapChecks",相对于"",位于00467CCA,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_PreDetonation_Trajectories",相对于"",位于00467E53,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_PointerExpired_OwnerFix",相对于"",位于00468503,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Unlimbo_FlakScatter",相对于"",位于004687F8,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Unlimbo_Obstacles",相对于"",位于004688A9,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Unlimbo_Trajectories",相对于"",位于00468B72,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_ShouldExplode_Obstacles",相对于"",位于00468C86,长度10,优先级 100000,次优先级 "" +钩子"BulletClass_ShouldExplode_AirTarget",相对于"",位于00468D3F,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Explode_TargetSnapChecks1",相对于"",位于00468E61,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Explode_TargetSnapChecks2",相对于"",位于00468E9F,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Explodes_AirburstCheck1",相对于"",位于00468EB3,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Explodes_AirburstCheck2",相对于"",位于00468FF4,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Explode_Cluster",相对于"",位于0046902C,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_DetonateOnAllMapObjects",相对于"",位于004690C1,长度8,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_NewChecks",相对于"",位于004690D4,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Detonate_ApplyRadiation",相对于"",位于00469150,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_Detonate",相对于"",位于0046920B,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_ApplyMindControl",相对于"",位于004692BD,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_TemporalUnderGround",相对于"",位于00469453,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_IsLocomotor_Bunker",相对于"",位于0046954C,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Detonate_ImbueLocomotor",相对于"",位于004696CE,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_DamageHouse",相对于"",位于00469A75,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_Extras",相对于"",位于00469AA4,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_LandTypeCheck",相对于"",位于00469B44,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_DamageAnimSelected",相对于"",位于00469C46,长度8,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_Debris",相对于"",位于00469D1A,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_AirburstWeapon",相对于"",位于00469EC0,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Shrapnel_Forced",相对于"",位于0046A3D6,长度10,优先级 100000,次优先级 "" +钩子"BulletClass_Shrapnel_Targeting",相对于"",位于0046A4FB,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_ApplyRadiation_Unused",相对于"",位于0046ADE0,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_SaveLoad_Prefix",相对于"",位于0046AE70,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_Load_Suffix",相对于"",位于0046AF97,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_Load_Suffix",相对于"",位于0046AF9E,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_SaveLoad_Prefix",相对于"",位于0046AFB0,长度8,优先级 100000,次优先级 "" +钩子"BulletClass_Save_Suffix",相对于"",位于0046AFC4,长度3,优先级 100000,次优先级 "" +钩子"BulletClass_DrawVoxel_GetLightConvert",相对于"",位于0046B19B,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DrawVoxel_SetLightConvert",相对于"",位于0046B212,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DrawVoxel_SetLightConvert2",相对于"",位于0046B23C,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_NukeMaker_BulletParams",相对于"",位于0046B3E6,长度8,优先级 100000,次优先级 "" +钩子"BulletTypeClass_CTOR",相对于"",位于0046BDD9,长度5,优先级 100000,次优先级 "" +钩子"BulletTypeClass_LoadFromINI",相对于"",位于0046C41C,长度10,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C6A0,长度5,优先级 100000,次优先级 "" +钩子"BulletTypeClass_Load_Suffix",相对于"",位于0046C722,长度4,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C730,长度8,优先级 100000,次优先级 "" +钩子"BulletTypeClass_Save_Suffix",相对于"",位于0046C74A,长度3,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SDDTOR",相对于"",位于0046C8B6,长度6,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_CanCapture",相对于"",位于00471C90,长度6,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_CaptureUnit",相对于"",位于00471D40,长度7,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_FreeUnit",相对于"",位于00471FF0,长度8,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_DrawLinkToVictim",相对于"",位于004721E6,长度6,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_CannotControlAnyMore_ControlledCount",相对于"",位于004722AA,长度6,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_IsOverloading_ControlledCount",相对于"",位于004726C7,长度6,优先级 100000,次优先级 "" +钩子"CCINIClass_Load_Inheritance",相对于"",位于00474230,长度5,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw1",相对于"",位于00478E10,长度0,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_SetSurface",相对于"",位于00478E4A,长度6,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_SetBuffer",相对于"",位于00478EE1,长度6,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_SetMaxWidth",相对于"",位于00478EF8,长度5,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_SetX",相对于"",位于00478F52,长度8,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_SetY",相对于"",位于00478F77,长度6,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_FillRect",相对于"",位于00478FDC,长度5,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_SetPadding",相对于"",位于00479029,长度5,优先级 100000,次优先级 "" +钩子"CellClass_DTOR",相对于"",位于0047BB60,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CTOR",相对于"",位于0047BDA1,长度5,优先级 100000,次优先级 "" +钩子"CellClass_CellColor_TerrainRadarColor",相对于"",位于0047C065,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CellColor_TiberiumRadarColor",相对于"",位于0047C210,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CanThisExistHere_IgnoreSomething",相对于"",位于0047C640,长度6,优先级 100000,次优先级 "" +钩子"CellClass_Draw_It_SetPlacementGridTranslucency",相对于"",位于0047EFAE,长度6,优先级 100000,次优先级 "" +钩子"CellClass_DrawOverlay_ZAdjust",相对于"",位于0047F71D,长度5,优先级 100000,次优先级 "" +钩子"CellClass_DrawOverlay_Walls",相对于"",位于0047F974,长度5,优先级 100000,次优先级 "" +钩子"CellClass_AttachesToNeighbourOverlay_Gate",相对于"",位于00480552,长度7,优先级 100000,次优先级 "" +钩子"CellClass_DamageWall_AdjacentWallDamage",相对于"",位于00480EA8,长度7,优先级 100000,次优先级 "" +钩子"CellClass_ScatterContent_Scatter",相对于"",位于00481778,长度6,优先级 100000,次优先级 "" +钩子"CellClass_GoodieCheck_FreeMCV",相对于"",位于00481BB8,长度6,优先级 100000,次优先级 "" +钩子"CellClass_GoodieCheck_UnitCrateVehicleCap",相对于"",位于00481C27,长度5,优先级 100000,次优先级 "" +钩子"CellClass_SpringCrate_RevealMap",相对于"",位于00481F9D,长度8,优先级 100000,次优先级 "" +钩子"CellClass_GoodieCheck_CrateGoodie",相对于"",位于004821BD,长度6,优先级 100000,次优先级 "" +钩子"CellClass_IsClearToMove_BridgeEdges",相对于"",位于004834E5,长度5,优先级 100000,次优先级 "" +钩子"CellClass_SpreadTiberium_TiberiumType",相对于"",位于00483811,长度8,优先级 100000,次优先级 "" +钩子"CellClass_SpreadTiberium_CellSpread",相对于"",位于0048381D,长度6,优先级 100000,次优先级 "" +钩子"CellClass_SaveLoad_Prefix",相对于"",位于004839F0,长度7,优先级 100000,次优先级 "" +钩子"CellClass_Load_Suffix",相对于"",位于00483C00,长度5,优先级 100000,次优先级 "" +钩子"CellClass_SaveLoad_Prefix",相对于"",位于00483C10,长度5,优先级 100000,次优先级 "" +钩子"CellClass_Save_Suffix",相对于"",位于00483C79,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CheckPassability_DestroyableObstacle",相对于"",位于00483D8E,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CheckPassability_PassableTerrain",相对于"",位于00483DDF,长度6,优先级 100000,次优先级 "" +钩子"GetTotalDamage_NegativeDamageModifiers1",相对于"",位于004891AF,长度6,优先级 100000,次优先级 "" +钩子"GetTotalDamage_NegativeDamageModifiers2",相对于"",位于0048922D,长度5,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea",相对于"",位于00489286,长度6,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_AirDamageSelfFix",相对于"",位于00489416,长度6,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_CheckHeight_1",相对于"",位于00489416,长度6,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Cylinder_1",相对于"",位于00489430,长度7,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Cylinder_2",相对于"",位于004894C1,长度5,优先级 100000,次优先级 "" +钩子"Damage_at_Cell_Update_Veinhole",相对于"",位于00489671,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_DamageItemsFix1",相对于"",位于004896BF,长度6,优先级 100000,次优先级 "" +钩子"Explosion_Damage_DamageSelf",相对于"",位于004896EC,长度6,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_CheckHeight_2",相对于"",位于00489710,长度7,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Cylinder_3",相对于"",位于0048979C,长度8,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Cylinder_4",相对于"",位于004897C3,长度5,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Cylinder_5",相对于"",位于0048985A,长度5,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Cylinder_6",相对于"",位于004898BF,长度5,优先级 100000,次优先级 "" +钩子"Explosion_Damage_PenetratesIronCurtain",相对于"",位于00489968,长度5,优先级 100000,次优先级 "" +钩子"DamageArea_DamageItemsFix2",相对于"",位于004899B3,长度5,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_DamageUnderGround",相对于"",位于004899DA,长度7,优先级 100000,次优先级 "" +钩子"DamageArea_DamageBuilding_CauseMergeBuildingDamage",相对于"",位于004899DA,长度7,优先级 100000,次优先级 "" +钩子"DamageArea_DamageBuilding_SkipVanillaBuildingDamage",相对于"",位于00489A1B,长度6,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Rocker",相对于"",位于00489B49,长度10,优先级 100000,次优先级 "" +钩子"DamageArea_RockerItemsFix1",相对于"",位于00489BDB,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_RockerItemsFix2",相对于"",位于00489E47,长度6,优先级 100000,次优先级 "" +钩子"AreaDamage_Particle_LightFlashSet",相对于"",位于0048A444,长度5,优先级 100000,次优先级 "" +钩子"AreaDamage_Particle_LightFlashUnset",相对于"",位于0048A47E,长度6,优先级 100000,次优先级 "" +钩子"SelectDamageAnimation_NegativeZeroDamage",相对于"",位于0048A4F3,长度6,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_AnimList_SplashList",相对于"",位于0048A551,长度6,优先级 100000,次优先级 "" +钩子"SelectDamageAnimation_CritAnim",相对于"",位于0048A5B3,长度6,优先级 100000,次优先级 "" +钩子"SelectDamageAnimation_PickRandom",相对于"",位于0048A5BD,长度6,优先级 100000,次优先级 "" +钩子"DoFlash_CombatLightOptions",相对于"",位于0048A62E,长度6,优先级 100000,次优先级 "" +钩子"MainGame_ShowBriefing",相对于"",位于0048CE85,长度5,优先级 100000,次优先级 "" +钩子"MapClass_UnselectAll_ClearLimboLaunchers",相对于"",位于0048DC90,长度5,优先级 100000,次优先级 "" +钩子"CreditsClass_GraphicLogic_HarvesterCounter",相对于"",位于004A25E0,长度7,优先级 100000,次优先级 "" +钩子"DiskLaser_Circle",相对于"",位于004A757B,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_BuildingProximityCheck_BeforeChecks",相对于"",位于004A8F3E,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_BuildingProximityCheck_BuildArea",相对于"",位于004A8FD7,长度6,优先级 100000,次优先级 "" +钩子"TacticalGadgetClass_Action_ResetMessageColumnStatus",相对于"",位于004AAC92,长度5,优先级 100000,次优先级 "" +钩子"DisplayClass_ComputeStartPosition_IllegalCoords",相对于"",位于004AC534,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_ReadIni_LoadVeinholeArt",相对于"",位于004AD097,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_GetToolTip_HelpText",相对于"",位于004AE51E,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_GetToolTip_EnemyUIName",相对于"",位于004AE670,长度8,优先级 100000,次优先级 "" +钩子"DisplayClass_sub_4AE750_DisallowBuildingNonAttackPlanning",相对于"",位于004AE95E,长度5,优先级 100000,次优先级 "" +钩子"EndPiggyback_PowerOn",相对于"",位于004AF94D,长度7,优先级 100000,次优先级 "" +钩子"DriveLocomotionClass_Process_MakesWake",相对于"",位于004B079D,长度5,优先级 100000,次优先级 "" +钩子"Locomotion_Process_Wake",相对于"",位于004B0814,长度6,优先级 100000,次优先级 "" +钩子"DriveLocomotionClass_Process_CheckUnload",相对于"",位于004B08EF,长度5,优先级 100000,次优先级 "" +钩子"SomeLocomotionClass_WhileMoving_SkipCrushSlowDown",相对于"",位于004B1146,长度6,优先级 100000,次优先级 "" +钩子"DriveLocomotionClass_WhileMoving_CrushSlowdown",相对于"",位于004B1150,长度9,优先级 100000,次优先级 "" +钩子"DriveLocomotionClass_WhileMoving_CrushTilt",相对于"",位于004B19F7,长度13,优先级 100000,次优先级 "" +钩子"DriveLocomotionClass_WhileMoving_CrushTilt",相对于"",位于004B1A4B,长度13,优先级 100000,次优先级 "" +钩子"LocomotionClass_Process_DamagedSpeedMultiplier",相对于"",位于004B3DF0,长度6,优先级 100000,次优先级 "" +钩子"DroppodLocomotionClass_ILoco_Process",相对于"",位于004B5B70,长度5,优先级 100000,次优先级 "" +钩子"DroppodLocomotionClass_ILoco_MoveTo",相对于"",位于004B607D,长度8,优先级 100000,次优先级 "" +钩子"EBolt_CTOR",相对于"",位于004C1E42,长度5,优先级 100000,次优先级 "" +钩子"EBolt_Draw_Colors",相对于"",位于004C1F33,长度7,优先级 100000,次优先级 "" +钩子"EBolt_DrawArcs",相对于"",位于004C20BC,长度11,优先级 100000,次优先级 "" +钩子"EBolt_DrawFirst_Color",相对于"",位于004C24C3,长度9,优先级 100000,次优先级 "" +钩子"EBolt_DrawSecond_Color",相对于"",位于004C25D0,长度6,优先级 100000,次优先级 "" +钩子"EBolt_DrawThird_Color",相对于"",位于004C26D5,长度6,优先级 100000,次优先级 "" +钩子"EBolt_DrawAll_BurstIndex",相对于"",位于004C285D,长度5,优先级 100000,次优先级 "" +钩子"EBolt_DTOR",相对于"",位于004C2951,长度5,优先级 100000,次优先级 "" +钩子"EBolt_DrawAll_EndOfLife",相对于"",位于004C299F,长度6,优先级 100000,次优先级 "" +钩子"EBolt_DestroyVector",相对于"",位于004C2A02,长度6,优先级 100000,次优先级 "" +钩子"EvadeClass_CarryOverShit_Globals",相对于"",位于004C6185,长度0,优先级 100000,次优先级 "" +钩子"EvadeClass_DoShit_Globals",相对于"",位于004C6217,长度0,优先级 100000,次优先级 "" +钩子"Networking_RespondToEvent",相对于"",位于004C6CC8,长度5,优先级 100000,次优先级 "" +钩子"EventClass_Execute_Sell",相对于"",位于004C6F55,长度5,优先级 100000,次优先级 "" +钩子"EventClass_Execute_AircraftAreaGuard_Unlink",相对于"",位于004C72F2,长度6,优先级 100000,次优先级 "" +钩子"EventClass_Execute_AircraftAreaGuard",相对于"",位于004C7403,长度6,优先级 100000,次优先级 "" +钩子"EventClass_Execute_MegaMission_MoveCommand",相对于"",位于004C7462,长度5,优先级 100000,次优先级 "" +钩子"EventClass_Execute_StopCommand",相对于"",位于004C7512,长度6,优先级 100000,次优先级 "" +钩子"EventClass_RespondToEvent_Stop",相对于"",位于004C75DA,长度6,优先级 100000,次优先级 "" +钩子"EventClass_Execute_DeployCommand",相对于"",位于004C77E4,长度6,优先级 100000,次优先级 "" +钩子"FacingClass_Set_SyncLog",相对于"",位于004C9300,长度5,优先级 100000,次优先级 "" +钩子"FactoryClass_QueueProduction_ForceCheckBuilding",相对于"",位于004C9C7B,长度7,优先级 100000,次优先级 "" +钩子"FactoryClass_AbandonProduction_Phobos",相对于"",位于004CA07A,长度8,优先级 100000,次优先级 "" +钩子"FactoryClass_Abandon_NavalProductionFix",相对于"",位于004CA0A1,长度5,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_CrashDescent_OffMap",相对于"",位于004CD797,长度5,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_MovementAI_SpeedModifiers",相对于"",位于004CDA78,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_StateUpdate_NoLanding",相对于"",位于004CE42A,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_4CE4B0_SpeedModifiers",相对于"",位于004CE4BF,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_FlightUpdate_SetPrimaryFacing",相对于"",位于004CF190,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_FlightUpdate_LandingDir",相对于"",位于004CF31C,长度9,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_FlightUpdate_SetFlightLevel",相对于"",位于004CF3D0,长度7,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_FlightUpdate_FixFlightLevel",相对于"",位于004CF3F9,长度5,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_DrawMatrix_OnAirport",相对于"",位于004CF68D,长度5,优先级 100000,次优先级 "" +钩子"FootClass_MissionMove_EndCheckFix1",相对于"",位于004D4203,长度6,优先级 100000,次优先级 "" +钩子"FootClass_MissionMove_EndCheckFix2",相对于"",位于004D4221,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Mission_Capture",相对于"",位于004D4B43,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Mission_Eaten_Grinding",相对于"",位于004D4CD3,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ElectricAssultFix_SetWeaponType",相对于"",位于004D5102,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ElectricAssultFix2",相对于"",位于004D5184,长度7,优先级 100000,次优先级 "" +钩子"FootClass_ApproachTarget_DeployToFire",相对于"",位于004D580B,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ApproachTarget_BeforeSearching",相对于"",位于004D5FBD,长度10,优先级 100000,次优先级 "" +钩子"FootClass_ApproachTarget_CheckArcCell",相对于"",位于004D62C0,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ApproachTarget_NextRadius",相对于"",位于004D6874,长度12,优先级 100000,次优先级 "" +钩子"FootClass_MissionAreaGuard_Miner",相对于"",位于004D6D34,长度5,优先级 100000,次优先级 "" +钩子"FootClass_ElectricAssultFix_SetWeaponType",相对于"",位于004D6F66,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ElectricAssultFix2",相对于"",位于004D6FE1,长度7,优先级 100000,次优先级 "" +钩子"FootClass_Unlimbo_LaserTrails",相对于"",位于004D7221,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ReceiveDamage_RemoveParasite",相对于"",位于004D73DE,长度5,优先级 100000,次优先级 "" +钩子"FootClass_ReceiveDamage_DyingFix",相对于"",位于004D7431,长度5,优先级 100000,次优先级 "" +钩子"FootClass_ReceiveDamage_Nonprovocative",相对于"",位于004D7493,长度5,优先级 100000,次优先级 "" +钩子"FootClass_ObjectClickedAction_NoMove",相对于"",位于004D77BD,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdatePosition_Sensors",相对于"",位于004D8606,长度6,优先级 100000,次优先级 "" +钩子"FootClass_OverrideMission_SyncLog",相对于"",位于004D8F40,长度5,优先级 100000,次优先级 "" +钩子"FootClass_Mission_Enter_CheckLink",相对于"",位于004D92BF,长度5,优先级 100000,次优先级 "" +钩子"FootClass_SetDestination_RecycleFLH",相对于"",位于004D962B,长度5,优先级 100000,次优先级 "" +钩子"FootClass_PointerExpired_RemoveDestination",相对于"",位于004D9A1B,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Sell",相对于"",位于004D9F7B,长度6,优先级 100000,次优先级 "" +钩子"FootClass_AI",相对于"",位于004DA54E,长度6,优先级 100000,次优先级 "" +钩子"FootClass_AI_Radiation",相对于"",位于004DA59F,长度5,优先级 100000,次优先级 "" +钩子"FootClass_Update_AfterLocomotorProcess",相对于"",位于004DA8A0,长度6,优先级 100000,次优先级 "" +钩子"FootClass_AI_DeployToLand",相对于"",位于004DA9F3,长度6,优先级 100000,次优先级 "" +钩子"FootClass_AI_IsCrashing_VoiceAndSound",相对于"",位于004DAD06,长度10,优先级 100000,次优先级 "" +钩子"FootClass_GetMovementSpeed_SpeedMultiplier",相对于"",位于004DB218,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Limbo_RemoveSensors",相对于"",位于004DB36C,长度5,优先级 100000,次优先级 "" +钩子"FootClass_SetLocation_Extra",相对于"",位于004DB874,长度10,优先级 100000,次优先级 "" +钩子"FootClass_SetOwningHouse_RemoveSensors",相对于"",位于004DBEE7,长度6,优先级 100000,次优先级 "" +钩子"FootClass_FindTiberium_SubterraneanHarvester",相对于"",位于004DCF86,长度5,优先级 100000,次优先级 "" +钩子"FootClass_FindWeeds_SubterraneanHarvester",相对于"",位于004DDB23,长度5,优先级 100000,次优先级 "" +钩子"FootClass_IsLandZoneClear_ReplaceHardcode",相对于"",位于004DDD66,长度6,优先级 100000,次优先级 "" +钩子"FootClass_LeaveTransport",相对于"",位于004DE722,长度6,优先级 100000,次优先级 "" +钩子"FootClass_AddSensorsAt_Record",相对于"",位于004DE839,长度6,优先级 100000,次优先级 "" +钩子"FootClass_IronCurtain_Organics",相对于"",位于004DEAEE,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Crash_PreplacedAircraft",相对于"",位于004DEBC4,长度7,优先级 100000,次优先级 "" +钩子"FootClass_Crash_FallingDownFix",相对于"",位于004DEC7F,长度7,优先级 100000,次优先级 "" +钩子"FootClass_FindDock_SubterraneanHarvester",相对于"",位于004DEFC6,长度5,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_SelectNewTarget",相对于"",位于004DF3A0,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_Follow",相对于"",位于004DF3A6,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_AircraftHoldAttackMoveTarget1",相对于"",位于004DF3BA,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_SetTarget",相对于"",位于004DF3D3,长度10,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_TargetAcquired",相对于"",位于004DF410,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_AircraftHoldAttackMoveTarget2",相对于"",位于004DF42A,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_SetTarget",相对于"",位于004DF46A,长度10,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_SetTarget",相对于"",位于004DF4A5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RefreshMegaMission_CheckMissionFix",相对于"",位于004DF4DB,长度10,优先级 100000,次优先级 "" +钩子"FootClass_Try_Grinding_CheckIfAllowed",相对于"",位于004DFABD,长度8,优先级 100000,次优先级 "" +钩子"FootClass_FindGrinder_CheckValid",相对于"",位于004DFB28,长度8,优先级 100000,次优先级 "" +钩子"FootClass_FindBioReactor_CheckValid",相对于"",位于004DFC39,长度6,优先级 100000,次优先级 "" +钩子"FootClass_EnterBioReactor_NoQueueUpToUnload",相对于"",位于004DFC83,长度6,优先级 100000,次优先级 "" +钩子"FootClass_FindBattleBunker_CheckValid",相对于"",位于004DFD92,长度8,优先级 100000,次优先级 "" +钩子"FootClass_FindGarrisonStructure_CheckValid",相对于"",位于004DFED2,长度6,优先级 100000,次优先级 "" +钩子"FootClass_FindTankBunker_CheckValid",相对于"",位于004E0024,长度8,优先级 100000,次优先级 "" +钩子"GadgetClass_DTOR_ClearCurrentOverGadget",相对于"",位于004E13B2,长度6,优先级 100000,次优先级 "" +钩子"GadgetClass_DTOR_ClearCurrentOverGadget",相对于"",位于004E1A84,长度6,优先级 100000,次优先级 "" +钩子"GScreenClass_GetInputAndUpdate_CheckHoverState",相对于"",位于004F43BE,长度7,优先级 100000,次优先级 "" +钩子"GScreenClass_DrawText",相对于"",位于004F4583,长度6,优先级 100000,次优先级 "" +钩子"GScreenClass_NewMessageListDraw",相对于"",位于004F4589,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CTOR",相对于"",位于004F6532,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_DTOR",相对于"",位于004F7371,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_CanBuild_UpgradesInteraction_WithoutAres",相对于"",位于004F7877,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CanBuild_UpgradesInteraction",相对于"",位于004F8361,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Update_ResetTeamDelay",相对于"",位于004F8ACC,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_AI_Superweapons",相对于"",位于004F9038,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_AI_NavalProductionFix",相对于"",位于004F90F0,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_AI_BuildingProductionCheck",相对于"",位于004F91A4,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_AI_NavalProductionFix",相对于"",位于004F9250,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateTechTree_SWSidebar",相对于"",位于004F92FB,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_ClearForceEnemy",相对于"",位于004F9BFC,长度10,优先级 100000,次优先级 "" +钩子"HouseClass_BeginProduction_SkipBuilding",相对于"",位于004FA520,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_BeginProduction_ForceRedrawStrip",相对于"",位于004FA612,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_AbandonProduction_RewriteForBuilding",相对于"",位于004FAAD8,长度8,优先级 100000,次优先级 "" +钩子"HouseClass_PlaceObject_HotkeyFix",相对于"",位于004FB2DE,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UnitFromFactory_DisablingEVAUnitReady",相对于"",位于004FB63A,长度15,优先级 100000,次优先级 "" +钩子"HouseClass_UnitFromFactory_VoiceCreated",相对于"",位于004FB64B,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_JustBuilt_NavalProductionFix",相对于"",位于004FB6FC,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_WinLoseTheme",相对于"",位于004FCB7D,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_WinLoseTheme",相对于"",位于004FCD66,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_RecalcCenter_SetContext",相对于"",位于004FD166,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_RecalcCenter_LimboDelivery",相对于"",位于004FD1CD,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_RecalcCenter_LimboDelivery",相对于"",位于004FD463,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_AIHouseUpdate_CheckAIBaseCenter",相对于"",位于004FD538,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateAI_DontAngerOnAlly",相对于"",位于004FD616,长度9,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateAI_DistCalcFix",相对于"",位于004FD635,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_ClearForceEnemy",相对于"",位于004FD772,长度10,优先级 100000,次优先级 "" +钩子"HouseClass_ExpertAI_Superweapons",相对于"",位于004FD77C,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateAI_OnLastLegs",相对于"",位于004FD8F7,长度16,优先级 100000,次优先级 "" +钩子"HouseClass_AI_RaiseMoney_NavalProductionFix",相对于"",位于004FE0A3,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_ExcludeFromMultipleFactoryBonus",相对于"",位于004FF9C9,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_ExcludeFromMultipleFactoryBonus",相对于"",位于004FFA99,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_GetFactoryCount",相对于"",位于00500910,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_InitFromINI",相对于"",位于0050114D,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_RegisterGain",相对于"",位于005025F0,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_RegisterGain",相对于"",位于00502A80,长度8,优先级 100000,次优先级 "" +钩子"HouseClass_SaveLoad_Prefix",相对于"",位于00503040,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Load_Suffix",相对于"",位于00504069,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_SaveLoad_Prefix",相对于"",位于00504080,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Save_Suffix",相对于"",位于005046DE,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateAngerNodes_SetForceEnemy",相对于"",位于005047D0,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UpdatePower_AfterBuildings",相对于"",位于00508D8D,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateRadar_FreeRadar",相对于"",位于00508E17,长度8,优先级 100000,次优先级 "" +钩子"HouseClass_AI_CheckSpySat_IncludeUpgrades",相对于"",位于00508F82,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_ShouldDisableCameo_GreyCameo",相对于"",位于0050B669,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CalculateCostMultipliers",相对于"",位于0050BF60,长度5,优先级 100000,次优先级 "" +钩子"GetHouseIndexFromName_PlayerAtX",相对于"",位于0050C186,长度6,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_ProcessBobbing_DeployToLand2",相对于"",位于00513D2C,长度6,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_ProcessBobbing_DeployToLand1",相对于"",位于00513EAF,长度6,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_Process_DeployToLand",相对于"",位于00514A2A,长度8,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_Process_MakesWake",相对于"",位于00514A32,长度5,优先级 100000,次优先级 "" +钩子"Locomotion_Process_Wake",相对于"",位于00514AB4,长度6,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_Process_HoverShutdown",相对于"",位于00514C07,长度5,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_MoveTo_DeployToLand",相对于"",位于00514E05,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_InitialStrength",相对于"",位于00517D69,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_SkipDeathAnim",相对于"",位于00518434,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_NotHuman",相对于"",位于00518505,长度4,优先级 100000,次优先级 "" +钩子"InfantryClass_Draw_TintColor",相对于"",位于00518FC8,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Draw_Droppod",相对于"",位于00519168,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_DrawIt_LevelIntensity",相对于"",位于0051933B,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Draw_TintIntensity",相对于"",位于0051946D,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_DrawIt_DrawShadow",相对于"",位于005194EF,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_NoQueueUpToEnter",相对于"",位于00519776,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_PerCellProcess_SkipDieSoundBeforeGrinding",相对于"",位于00519790,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_Grinding_Parasite",相对于"",位于0051986A,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_PerCellProcess_DoGrindingExtras",相对于"",位于005198B3,长度5,优先级 100000,次优先级 "" +钩子"FootClass_UpdatePosition_EnterGrinderSound",相对于"",位于005198C3,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_BeforeBuildingChangeHouse",相对于"",位于00519F71,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_EngineerRepair",相对于"",位于00519FEC,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_InfiltrateBuilding",相对于"",位于0051A002,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_EnterBuilding_CheckSize",相对于"",位于0051A298,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_EnterBioReactor",相对于"",位于0051A304,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_PerCellProcess_KillOnImpassable",相对于"",位于0051A996,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_AssignDestination_SyncLog",相对于"",位于0051AA40,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_SetDestination_JJInfFix",相对于"",位于0051AB5C,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_AssignTarget_SyncLog",相对于"",位于0051B1F0,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_AssignTarget_FireOnce",相对于"",位于0051B20E,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateTarget_IsControlledByHuman",相对于"",位于0051B2BD,长度6,优先级 100000,次优先级 "" +钩子"FootClass_TunnelAI_Enter",相对于"",位于0051B389,长度6,优先级 100000,次优先级 "" +钩子"FootClass_TunnelAI_Exit",相对于"",位于0051BA94,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_ChronoSparkleDelay",相对于"",位于0051BAFB,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_TemporalTargetingMe_Fix",相对于"",位于0051BB6E,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_IsCellOccupied_Start",相对于"",位于0051BFA2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_CanEnterCell_WallWeapon",相对于"",位于0051C1F1,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_Scatter_NoProcess",相对于"",位于0051D45B,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_DoAction_Water",相对于"",位于0051D7E0,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_FireAt_ReloadInTransport",相对于"",位于0051DF82,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Unlimbo_DynamicSight",相对于"",位于0051E0E5,长度6,优先级 100000,次优先级 "" +钩子"FootClass_SelectAutoTarget_MultiWeapon",相对于"",位于0051E2CF,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_ObjectClass_SkipBomb",相对于"",位于0051E462,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_ObjectClass_EnigneerEnterBuilding",相对于"",位于0051E4FB,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_Grinding_Engineer",相对于"",位于0051E63A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatAction_AllowAirstrike",相对于"",位于0051EAE0,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_ObjectClass_IsAreaFire",相对于"",位于0051ECC0,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_MouseOvetObject_NoQueueUpToEnter",相对于"",位于0051EE36,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_ObjectClass_InfiltrateForceAttack",相对于"",位于0051EE6B,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_Grinding",相对于"",位于0051F0AF,长度0,优先级 100000,次优先级 "" +钩子"InfantryClass_FiringAI_SetContext",相对于"",位于005206D2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_FiringAI_SetFireError",相对于"",位于005206E4,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateFiring_IsSecondary",相对于"",位于00520888,长度8,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateFiring_IsSecondary",相对于"",位于00520968,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_FiringAI",相对于"",位于005209AF,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_FiringAI_SetFireError",相对于"",位于005209D2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateFiring_BurstNoDelay",相对于"",位于005209EE,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_FiringAI_NoTarget",相对于"",位于00520AD2,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_FiringAI_IsGattling",相对于"",位于00520AD9,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_AIDeployment_CheckRad",相对于"",位于005213B4,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_AIDeployment_DeployWeapon",相对于"",位于00521417,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_AIDeployment_FireNotOKCloakFix",相对于"",位于00521478,长度4,优先级 100000,次优先级 "" +钩子"InfantryClass_MarkAllOccupationBits_SetOwnerIdx",相对于"",位于0052182A,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UnmarkAllOccupationBits_ResetOwnerIdx",相对于"",位于005218C2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatWeaponShouldIUse_DeployFireWeapon",相对于"",位于005218F3,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ReadyToNextMission_MovingCheck",相对于"",位于00521BA7,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_CurrentSpeed_ProneSpeed",相对于"",位于00521D94,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ApproachTarget_InfantryAutoDeploy",相对于"",位于00522373,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_Approach_Target_DeployFireWeapon",相对于"",位于005223B3,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ClearDisguise_DefaultDisguise",相对于"",位于00522790,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_SlaveGiveMoney_RecordBalanceBefore",相对于"",位于00522D50,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_SlaveGiveMoney_CheckBalanceAfter",相对于"",位于00522E4F,长度6,优先级 100000,次优先级 "" +钩子"InfantryTypeClass_ReadINI",相对于"",位于00524734,长度6,优先级 100000,次优先级 "" +钩子"InfantryTypeClass_Load",相对于"",位于00524B53,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadInt_Overwrite",相对于"",位于005276D0,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadGUID_Overwrite",相对于"",位于00527920,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadDouble_Overwrite",相对于"",位于005283D0,长度5,优先级 100000,次优先级 "" +钩子"INIClass_GetString_Inheritance_NoEntry",相对于"",位于00528BAC,长度10,优先级 100000,次优先级 "" +钩子"INIClass_ReadBool_Overwrite",相对于"",位于005295F0,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadPoint2D_Overwrite",相对于"",位于00529880,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadPoint3D_Overwrite",相对于"",位于00529CA0,长度5,优先级 100000,次优先级 "" +钩子"InitRules_ThingsThatShouldntBeSerailized",相对于"",位于0052D21F,长度6,优先级 100000,次优先级 "" +钩子"_YR_CmdLineParse",相对于"",位于0052F639,长度5,优先级 100000,次优先级 "" +钩子"CommandClassCallback_Register",相对于"",位于00533066,长度6,优先级 100000,次优先级 "" +钩子"Game_ScrollSidebar_Skip",相对于"",位于00533F50,长度5,优先级 100000,次优先级 "" +钩子"Map_ClearVectors_Veinhole",相对于"",位于005349A5,长度5,优先级 100000,次优先级 "" +钩子"Prep_For_Side",相对于"",位于00534FA7,长度5,优先级 100000,次优先级 "" +钩子"ToggleRepariModeCommandClass_Execute_PlayerAutoRepair",相对于"",位于00536FA0,长度7,优先级 100000,次优先级 "" +钩子"IonStormClass_AdjustLighting_ColorSchemes",相对于"",位于0053AD85,长度5,优先级 100000,次优先级 "" +钩子"PsyDom_Fire_Select",相对于"",位于0053B276,长度6,优先级 100000,次优先级 "" +钩子"IsometricTileTypeClass_ReadINI_LunarFixes",相对于"",位于00546C95,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Link_To_Object_LocomotorWarhead",相对于"",位于0054AD41,长度8,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_LinkToObject_FixFacing",相对于"",位于0054AE44,长度7,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Move_To_LocomotorWarheadFix",相对于"",位于0054B3E7,长度5,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Ascending_JumpjetStraightAscend",相对于"",位于0054BBD0,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Ascending_BarracksExitCell",相对于"",位于0054BC99,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_State3_UpdateSensors",相对于"",位于0054C036,长度7,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Descending_PathfindingChecks",相对于"",位于0054C58E,长度7,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Descending_DeployDir",相对于"",位于0054C76D,长度7,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_State5_CrashSpin",相对于"",位于0054CB0E,长度7,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_CrashDescent_OffMap",相对于"",位于0054CC16,长度8,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_ProcessCrashing_DropFix",相对于"",位于0054CC9C,长度5,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_ProcessCrashing_RemoveSensors",相对于"",位于0054D06F,长度5,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Movement_AI_SpeedModifiers",相对于"",位于0054D138,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_MovementAI_EMPWobble",相对于"",位于0054D208,长度5,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_MovementAI_CrashSpeedFix",相对于"",位于0054D326,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_sub_54D0F0_NoStuck",相对于"",位于0054D4C0,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_MovementAI_JumpjetStraightAscend",相对于"",位于0054D600,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_GetFloorZ_SetContext",相对于"",位于0054D820,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_sub_54D820_PredictHeight",相对于"",位于0054D827,长度8,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_GetFloorZ_IgnoreBuilding",相对于"",位于0054D859,长度9,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_GetFloorZ_IgnoreBuilding",相对于"",位于0054D8EA,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_EndPiggyback_Blyat",相对于"",位于0054DAC4,长度6,优先级 100000,次优先级 "" +钩子"EndPiggyback_PowerOn",相对于"",位于0054DADC,长度5,优先级 100000,次优先级 "" +钩子"LaserDrawClass_DrawInHouseColor_Context_Set",相对于"",位于00550D1F,长度6,优先级 100000,次优先级 "" +钩子"LaserDrawClass_DrawInHouseColor_BetterDrawing",相对于"",位于00550F47,长度0,优先级 100000,次优先级 "" +钩子"LoadProgressManager_Draw_MissingLoadingScreenDefaults",相对于"",位于00552F79,长度6,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_PCXLoadingScreen_Campaign",相对于"",位于00552FCB,长度6,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_PCXLoadingScreen",相对于"",位于005535D0,长度6,优先级 100000,次优先级 "" +钩子"LoadOptionClass_Dialog_CenterListBox",相对于"",位于00558F4E,长度5,优先级 100000,次优先级 "" +钩子"LogicClass_Update_BeforeAll",相对于"",位于0055B4E1,长度5,优先级 100000,次优先级 "" +钩子"LogicClass_AI_UpdateObjects",相对于"",位于0055B5FF,长度5,优先级 100000,次优先级 "" +钩子"LogicClass_RemoveObject_FixIndex",相对于"",位于0055BB09,长度6,优先级 100000,次优先级 "" +钩子"AuxLoop_ShowBriefing",相对于"",位于0055D14F,长度5,优先级 100000,次优先级 "" +钩子"MainLoop_FrameStep_Begin",相对于"",位于0055D360,长度5,优先级 100000,次优先级 "" +钩子"MainLoop_FrameStep_End",相对于"",位于0055D871,长度6,优先级 100000,次优先级 "" +钩子"MainLoop_SaveGame",相对于"",位于0055DBCD,长度6,优先级 100000,次优先级 "" +钩子"MainLoop_FrameStep_NewMessageListManage",相对于"",位于0055DDA0,长度5,优先级 100000,次优先级 "" +钩子"MainLoop_FrameStep_End",相对于"",位于0055DEC1,长度6,优先级 100000,次优先级 "" +钩子"MainLoop_FrameStep_End",相对于"",位于0055DED5,长度6,优先级 100000,次优先级 "" +钩子"SyncDelay_Start",相对于"",位于0055E160,长度6,优先级 100000,次优先级 "" +钩子"SyncDelay_End",相对于"",位于0055E33B,长度6,优先级 100000,次优先级 "" +钩子"MPDebugPrint_CheckDrawFlag",相对于"",位于0055F1F8,长度8,优先级 100000,次优先级 "" +钩子"MapClass_PlaceDown_0x0TerrainTypes",相对于"",位于00568432,长度8,优先级 100000,次优先级 "" +钩子"MapClass_PlaceDown_BuildableTerrain",相对于"",位于005684B1,长度6,优先级 100000,次优先级 "" +钩子"MapClass_PlaceRandomCrate_Sampling",相对于"",位于0056BD8B,长度5,优先级 100000,次优先级 "" +钩子"MapClass_ResetShroud_CellCheck",相对于"",位于00577AFF,长度6,优先级 100000,次优先级 "" +钩子"MapClass_ResetShroudForTMission_CellCheck",相对于"",位于00577BF1,长度6,优先级 100000,次优先级 "" +钩子"MapClass_BuildingToFirestormWall_SkipExtraWalls",相对于"",位于005885D1,长度6,优先级 100000,次优先级 "" +钩子"MapClass_BuildingToWall_SkipExtraWalls",相对于"",位于005887C1,长度6,优先级 100000,次优先级 "" +钩子"MechLocomotionClass_ProcessMoving_SlowdownDistance",相对于"",位于005B11DD,长度9,优先级 100000,次优先级 "" +钩子"MessageListClass_Input",相对于"",位于005D46C7,长度5,优先级 100000,次优先级 "" +钩子"ObjectClass_AI_UpdateAlphaShape",相对于"",位于005F3E78,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_Update_Track",相对于"",位于005F3F86,长度7,优先级 100000,次优先级 "" +钩子"ObjectClass_Update_FallingDown_ToDead",相对于"",位于005F4021,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_DropAsBomb_Track",相对于"",位于005F4160,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_Select",相对于"",位于005F46AE,长度7,优先级 100000,次优先级 "" +钩子"ObjectClass_Select",相对于"",位于005F4718,长度7,优先级 100000,次优先级 "" +钩子"ObjectClass_Unlimbo_UpdateTerrain",相对于"",位于005F4FEF,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_Unlimbo_AlphaImage",相对于"",位于005F5053,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_Disappear_AnnounceExpiredPointer",相对于"",位于005F530B,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_DyingFix",相对于"",位于005F53AA,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_CanC4DamageRounding",相对于"",位于005F5416,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_FlashDuration",相对于"",位于005F5480,长度6,优先级 100000,次优先级 "" +钩子"SetDisappearContext",相对于"",位于005F57A9,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_Nonprovocative",相对于"",位于005F57CF,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_SpawnParachuted_Track",相对于"",位于005F5965,长度7,优先级 100000,次优先级 "" +钩子"ObjectClass_SpawnParachuted_BombParachute",相对于"",位于005F5A62,长度5,优先级 100000,次优先级 "" +钩子"ObjectClass_SetHealthPercentage_Round",相对于"",位于005F5C80,长度10,优先级 100000,次优先级 "" +钩子"ObjectClass_UnInit_RefreshSidebar",相对于"",位于005F6609,长度9,优先级 100000,次优先级 "" +钩子"OptionsClass_LoadSettings_LoadPhobosSettings",相对于"",位于005FACDF,长度5,优先级 100000,次优先级 "" +钩子"OverlayClass_Unlimbo_SkipTerrainCheck",相对于"",位于005FD2B6,长度9,优先级 100000,次优先级 "" +钩子"OverlayClass_ReadINI",相对于"",位于005FD2E0,长度7,优先级 100000,次优先级 "" +钩子"OverlayClass_WriteINI",相对于"",位于005FD6A0,长度6,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_CTOR",相对于"",位于005FE3A2,长度5,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_CTOR",相对于"",位于005FE3AF,长度5,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_LoadFromINI",相对于"",位于005FEA11,长度10,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_SaveLoad_Prefix",相对于"",位于005FEAF0,长度10,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_Load_Suffix",相对于"",位于005FEBFA,长度6,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_SaveLoad_Prefix",相对于"",位于005FEC10,长度8,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_Save_Suffix",相对于"",位于005FEC2A,长度6,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_SDDTOR",相对于"",位于005FEF61,长度5,优先级 100000,次优先级 "" +钩子"GetDialogUIStatusLabels_ShowBriefing",相对于"",位于00604985,长度5,优先级 100000,次优先级 "" +钩子"WWUI_NewEditCtrl",相对于"",位于0061510E,长度7,优先级 100000,次优先级 "" +钩子"DSurface_sub_623880_DrawBitFontStrings",相对于"",位于00623A9F,长度5,优先级 100000,次优先级 "" +钩子"ParasiteClass_AI_GrippleAnim",相对于"",位于006298CC,长度5,优先级 100000,次优先级 "" +钩子"ParasiteClass_UpdateSquid_SinkableBySquid",相对于"",位于00629C67,长度9,优先级 100000,次优先级 "" +钩子"ParasiteClass_GrappleUpdate_MakeWake_SetContext",相对于"",位于00629E9B,长度5,优先级 100000,次优先级 "" +钩子"ParasiteClass_GrappleUpdate_MakeWake",相对于"",位于00629FA3,长度6,优先级 100000,次优先级 "" +钩子"ParasiteClass_AI_CullingTarget",相对于"",位于0062A0AA,长度5,优先级 100000,次优先级 "" +钩子"ParasiteClass_AI_ParticleSystem",相对于"",位于0062A0D3,长度5,优先级 100000,次优先级 "" +钩子"ParasiteClass_TryInfect_MissBehaviorFix",相对于"",位于0062AA32,长度5,优先级 100000,次优先级 "" +钩子"ParticleClass_CTOR_CoordAdjust",相对于"",位于0062B8BC,长度6,优先级 100000,次优先级 "" +钩子"ParticleClass_Gas_AI_DriftSpeed",相对于"",位于0062BE30,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_Fire_Coords",相对于"",位于0062D685,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_DTOR_DetachAttachedSystem",相对于"",位于0062E08B,长度7,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_FireAI_TargetCoords",相对于"",位于0062FA41,长度6,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_Load_OwnerHouse",相对于"",位于0062FFBB,长度8,优先级 100000,次优先级 "" +钩子"PlanningNodeClass_UpdateHoverNode_FixCheckValidity",相对于"",位于00638F1E,长度5,优先级 100000,次优先级 "" +钩子"PlanningNodeClass_UpdateHoverNode_SkipDuplicateLog",相对于"",位于00638F70,长度8,优先级 100000,次优先级 "" +钩子"PowerClass_DrawIt",相对于"",位于0063FB5D,长度6,优先级 100000,次优先级 "" +钩子"PowerClass_InitGUI",相对于"",位于006403DF,长度6,优先级 100000,次优先级 "" +钩子"LoadingScreen_DisableEmptySpawnPositions",相对于"",位于00640B8D,长度6,优先级 100000,次优先级 "" +钩子"LoadingScreen_SkipPreview",相对于"",位于00641B41,长度8,优先级 100000,次优先级 "" +钩子"PreviewClass_ReadPreview",相对于"",位于00641EE0,长度6,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_CTOR",相对于"",位于00644215,长度7,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_LoadFromINI",相对于"",位于00644615,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_SaveLoad_Prefix",相对于"",位于006447E0,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_Load_Suffix",相对于"",位于0064481F,长度6,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_SaveLoad_Prefix",相对于"",位于00644830,长度8,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_Save_Suffix",相对于"",位于00644844,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_SDDTOR",相对于"",位于00644986,长度6,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_CTOR",相对于"",位于00644DBB,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_LoadFromINI",相对于"",位于006453FF,长度6,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SaveLoad_Prefix",相对于"",位于00645660,长度7,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_Load_Suffix",相对于"",位于0064578C,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SaveLoad_Prefix",相对于"",位于006457A0,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_Save_Suffix",相对于"",位于0064580A,长度7,优先级 100000,次优先级 "" +钩子"Queue_AI_WriteDesyncLog",相对于"",位于0064736D,长度5,优先级 100000,次优先级 "" +钩子"sub_64B660_GetEventSize",相对于"",位于0064B6FE,长度6,优先级 100000,次优先级 "" +钩子"sub_64BDD0_GetEventSize1",相对于"",位于0064BE7D,长度6,优先级 100000,次优先级 "" +钩子"sub_64BDD0_GetEventSize2",相对于"",位于0064C30E,长度6,优先级 100000,次优先级 "" +钩子"ExecuteDoList_WriteDesyncLog",相对于"",位于0064CD11,长度8,优先级 100000,次优先级 "" +钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal2",相对于"",位于0064D575,长度6,优先级 100000,次优先级 "" +钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal1",相对于"",位于0064D592,长度6,优先级 100000,次优先级 "" +钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal3",相对于"",位于0064D5C5,长度6,优先级 100000,次优先级 "" +钩子"RadarClass_InitForHouse",相对于"",位于00652EAB,长度6,优先级 100000,次优先级 "" +钩子"RadarClass_ProcessPoint_RadarInvisible",相对于"",位于00655DDD,长度6,优先级 100000,次优先级 "" +钩子"RadSiteClass_CTOR",相对于"",位于0065B28D,长度6,优先级 100000,次优先级 "" +钩子"RadSiteClass_DTOR",相对于"",位于0065B2F4,长度5,优先级 100000,次优先级 "" +钩子"RadSiteClass_SaveLoad_Prefix",相对于"",位于0065B3D0,长度5,优先级 100000,次优先级 "" +钩子"RadSiteClass_Load_Suffix",相对于"",位于0065B43F,长度7,优先级 100000,次优先级 "" +钩子"RadSiteClass_SaveLoad_Prefix",相对于"",位于0065B450,长度8,优先级 100000,次优先级 "" +钩子"RadSiteClass_Save_Suffix",相对于"",位于0065B464,长度5,优先级 100000,次优先级 "" +钩子"RadSiteClass_AI_LevelDelay",相对于"",位于0065B843,长度6,优先级 100000,次优先级 "" +钩子"RadSiteClass_AI_LightDelay",相对于"",位于0065B8B9,长度6,优先级 100000,次优先级 "" +钩子"RadSiteClass_UpdateLevel",相对于"",位于0065BAC1,长度8,优先级 100000,次优先级 "" +钩子"RadSite_Deactivate",相对于"",位于0065BB67,长度6,优先级 100000,次优先级 "" +钩子"RadSiteClass_UpdateLevel",相对于"",位于0065BC6E,长度6,优先级 100000,次优先级 "" +钩子"RadSiteClass_UpdateLevel",相对于"",位于0065BE01,长度6,优先级 100000,次优先级 "" +钩子"Random2Class_Random_SyncLog",相对于"",位于0065C7D0,长度1,优先级 100000,次优先级 "" +钩子"Random2Class_RandomRanged_SyncLog",相对于"",位于0065C88A,长度3,优先级 100000,次优先级 "" +钩子"TeamTypeClass_CreateTeamMembers_Veterancy",相对于"",位于0065DE82,长度6,优先级 100000,次优先级 "" +钩子"TeamTypeClass_CreateMembers_LoadOntoTransport",相对于"",位于0065DF67,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_CreateAirstrike_SetTargetForUnit",相对于"",位于0065E97F,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_SendAirstrike_PlaceAircraft",相对于"",位于0065E997,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_SendSpyPlanes_PlaceAircraft",相对于"",位于0065EB8D,长度6,优先级 100000,次优先级 "" +钩子"BriefingDialog_ShowBriefing",相对于"",位于0065F764,长度5,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_Process_IsHighEnoughForCruise",相对于"",位于0066295A,长度8,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_Process_OffMap",相对于"",位于00662FD5,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_CTOR",相对于"",位于00667A1D,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_DTOR",相对于"",位于00667A30,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Addition",相对于"",位于00668BF0,长度5,优先级 100000,次优先级 "" +钩子"RulesData_InitializeAfterAllLoaded",相对于"",位于00668F6A,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Read_File_LoadTypes",相对于"",位于00668F6A,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_ReadJumpjetControls_Extra",相对于"",位于006744E4,长度7,优先级 100000,次优先级 "" +钩子"RulesClass_SaveLoad_Prefix",相对于"",位于00674730,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_Save_Suffix",相对于"",位于00675205,长度8,优先级 100000,次优先级 "" +钩子"RulesClass_SaveLoad_Prefix",相对于"",位于00675210,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Load_Suffix",相对于"",位于00678841,长度7,优先级 100000,次优先级 "" +钩子"SideClass_LoadAllFromINI",相对于"",位于00679A10,长度5,优先级 100000,次优先级 "" +钩子"RulesData_LoadBeforeTypeData",相对于"",位于00679A15,长度6,优先级 100000,次优先级 "" +钩子"RulesData_LoadAfterTypeData",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_SaveGame_AdjustMPSaveFileName",相对于"",位于0067CEF0,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_SaveGame_CopySpawnIni",相对于"",位于0067CF16,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_SaveGame_IncrementMPSaveIndex",相对于"",位于0067CF64,长度7,优先级 100000,次优先级 "" +钩子"GameSave_SavegameInformation",相对于"",位于0067D04E,长度7,优先级 100000,次优先级 "" +钩子"SaveGame_Phobos",相对于"",位于0067D32C,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_SetFlag",相对于"",位于0067E44D,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_UnsetFlag",相对于"",位于0067E68A,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_AfterInit_DetermineNextMPSaveIndex",相对于"",位于0067E6DA,长度6,优先级 100000,次优先级 "" +钩子"LoadGame_Phobos",相对于"",位于0067E826,长度6,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_GetFileInfo",相对于"",位于0067FD9D,长度7,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_GetFileInfo",相对于"",位于0067FDB1,长度7,优先级 100000,次优先级 "" +钩子"ScenarioClass_CTOR",相对于"",位于00683549,长度9,优先级 100000,次优先级 "" +钩子"ScenarioClass_Start_ShowBriefing",相对于"",位于00683E41,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_Start_Optimizations",相对于"",位于00683E7F,长度7,优先级 100000,次优先级 "" +钩子"PauseGame_ShowBriefing",相对于"",位于00683F66,长度5,优先级 100000,次优先级 "" +钩子"Scen_Waypoint_Call_1",相对于"",位于00684CB7,长度7,优先级 100000,次优先级 "" +钩子"ClearLotsOfShit_GlobalVariable",相对于"",位于00685354,长度9,优先级 100000,次优先级 "" +钩子"Scen_Waypoint_Call_2",相对于"",位于006855E4,长度5,优先级 100000,次优先级 "" +钩子"Scenario_ClearClasses",相对于"",位于00685659,长度10,优先级 100000,次优先级 "" +钩子"PhobosSaveVariables",相对于"",位于006857EA,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_sub_685670_SetNextScenario",相对于"",位于00685A38,长度6,优先级 100000,次优先级 "" +钩子"DoWin_ShowBriefing",相对于"",位于00685D95,长度5,优先级 100000,次优先级 "" +钩子"PhobosSaveVariables",相对于"",位于00685EB1,长度5,优先级 100000,次优先级 "" +钩子"DoLose_RetryDialogForCampaigns",相对于"",位于00686092,长度7,优先级 100000,次优先级 "" +钩子"ReadScenario_MissionINI",相对于"",位于006870D7,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_ReadINI_CellParsed",相对于"",位于006874E7,长度6,优先级 100000,次优先级 "" +钩子"ReadScenarioINI_Inlined_ReadGlobalVariables",相对于"",位于006876C2,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_ReadINI_StartTracking",相对于"",位于00687B18,长度7,优先级 100000,次优先级 "" +钩子"ScenStruct_ScenStruct_1",相对于"",位于006883B7,长度6,优先级 100000,次优先级 "" +钩子"ScenStruct_ScenStruct_2",相对于"",位于0068843B,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_ScanPlaceUnit_CheckMovement",相对于"",位于00688F8C,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_ScanPlaceUnit_CheckMovement2",相对于"",位于0068927B,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_SaveLoad_Prefix",相对于"",位于00689310,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_Save_Suffix",相对于"",位于0068945B,长度8,优先级 100000,次优先级 "" +钩子"ScenarioClass_SaveLoad_Prefix",相对于"",位于00689470,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_Load_Suffix",相对于"",位于00689669,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_SetGlobalToByID",相对于"",位于00689670,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_GetGlobalStateByID",相对于"",位于00689760,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_ReadGlobalVariables",相对于"",位于00689880,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_SetLocalToByID",相对于"",位于00689910,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_GetLocalStateByID",相对于"",位于00689A00,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_ReadLocalVariables",相对于"",位于00689B20,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_ReadMap_SkipHeaderInCampaign",相对于"",位于00689EB0,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_LoadFromINI",相对于"",位于0068AD2F,长度5,优先级 100000,次优先级 "" +钩子"Scen_Waypoint_Call_4",相对于"",位于0068AF45,长度6,优先级 100000,次优先级 "" +钩子"Scen_Waypoint_Call_3",相对于"",位于0068AFE7,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_Get_Waypoint_Location",相对于"",位于0068BCC0,长度11,优先级 100000,次优先级 "" +钩子"ScenarioClass_Get_Waypoint_Cell_0",相对于"",位于0068BCE4,长度7,优先级 100000,次优先级 "" +钩子"ScenarioClass_Get_Waypoint",相对于"",位于0068BD08,长度7,优先级 100000,次优先级 "" +钩子"ScenarioClass_Clear_All_Waypoints",相对于"",位于0068BD60,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_Is_Waypoint_Valid",相对于"",位于0068BD80,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_ReadWaypoints",相对于"",位于0068BDC0,长度8,优先级 100000,次优先级 "" +钩子"ScenarioClass_Write_Waypoints",相对于"",位于0068BE90,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_Set_Waypoint",相对于"",位于0068BF50,长度8,优先级 100000,次优先级 "" +钩子"ScenarioClass_Get_Waypoint_Cell",相对于"",位于0068BF74,长度7,优先级 100000,次优先级 "" +钩子"ScenarioClass_Get_Waypoint_As_String",相对于"",位于0068BF90,长度6,优先级 100000,次优先级 "" +钩子"GenerateColorSpread_ShadeCountSet",相对于"",位于0068C4C4,长度5,优先级 100000,次优先级 "" +钩子"DisplayClass_ProcessClickCoords_SkipOnNewButtons",相对于"",位于00692419,长度7,优先级 100000,次优先级 "" +钩子"ScrollClass_ChooseAction_SellWall",相对于"",位于00692AD6,长度6,优先级 100000,次优先级 "" +钩子"SessionClass_PlayerColorIndexToColorSchemeIndex",相对于"",位于0069A317,长度0,优先级 100000,次优先级 "" +钩子"SessionClass_Resume_CampaignGameSpeed",相对于"",位于0069BAE7,长度10,优先级 100000,次优先级 "" +钩子"EndPiggyback_PowerOn",相对于"",位于0069F05D,长度7,优先级 100000,次优先级 "" +钩子"ShipLocomotionClass_Process_MakesWake",相对于"",位于0069FE4A,长度6,优先级 100000,次优先级 "" +钩子"Locomotion_Process_Wake",相对于"",位于0069FEDC,长度6,优先级 100000,次优先级 "" +钩子"ShipLocomotionClass_Process_CheckUnload",相对于"",位于0069FFB6,长度5,优先级 100000,次优先级 "" +钩子"SomeLocomotionClass_WhileMoving_SkipCrushSlowDown",相对于"",位于006A0809,长度6,优先级 100000,次优先级 "" +钩子"ShipLocomotionClass_WhileMoving_CrushSlowdown",相对于"",位于006A0813,长度11,优先级 100000,次优先级 "" +钩子"ShipLocomotionClass_WhileMoving_CrushTilt",相对于"",位于006A108D,长度13,优先级 100000,次优先级 "" +钩子"LocomotionClass_Process_DamagedSpeedMultiplier",相对于"",位于006A343F,长度6,优先级 100000,次优先级 "" +钩子"SideClass_CTOR",相对于"",位于006A4609,长度7,优先级 100000,次优先级 "" +钩子"SideClass_SaveLoad_Prefix",相对于"",位于006A4780,长度6,优先级 100000,次优先级 "" +钩子"SideClass_Load_Suffix",相对于"",位于006A488B,长度6,优先级 100000,次优先级 "" +钩子"SideClass_SaveLoad_Prefix",相对于"",位于006A48A0,长度5,优先级 100000,次优先级 "" +钩子"SideClass_Save_Suffix",相对于"",位于006A48FC,长度5,优先级 100000,次优先级 "" +钩子"SideClass_SDDTOR",相对于"",位于006A499F,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_CTOR",相对于"",位于006A4F0B,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_InitClear_InitializeNewButtons",相对于"",位于006A5082,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_InitPositions",相对于"",位于006A5090,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_InitGUI",相对于"",位于006A51E9,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_InitIO_InitRepairButton",相对于"",位于006A5395,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_InitIO_InitializeNewButtons",相对于"",位于006A5839,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_InitForHouse_AdditionalFiles",相对于"",位于006A593E,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_UnloadShapes_AdditionalFiles",相对于"",位于006A5EA1,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_6A5F20_TabIndex",相对于"",位于006A5F6E,长度8,优先级 100000,次优先级 "" +钩子"SidebarClass_6A6140_TabIndex",相对于"",位于006A614D,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_AddCameo_SuperWeapon_SWSidebar",相对于"",位于006A6316,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_AddCameo_TabIndex",相对于"",位于006A633D,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_DrawIt_ProducingProgress",相对于"",位于006A6EB1,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_Update_ToggleRepair",相对于"",位于006A78F6,长度9,优先级 100000,次优先级 "" +钩子"SidebarClass_Update_RepairButton",相对于"",位于006A7AE1,长度6,优先级 100000,次优先级 "" +钩子"StripClass_OperatorLessThan_CameoPriority",相对于"",位于006A8463,长度5,优先级 100000,次优先级 "" +钩子"StripClass_OperatorLessThan_SortCameoByNameSW",相对于"",位于006A84DB,长度5,优先级 100000,次优先级 "" +钩子"StripClass_OperatorLessThan_SortCameoByNameTechno",相对于"",位于006A86ED,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_StripClass_HelpText",相对于"",位于006A9316,长度6,优先级 100000,次优先级 "" +钩子"StripClass_DrawStrip_NoGreyCameo",相对于"",位于006A9789,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_DrawMissing",相对于"",位于006A99F3,长度6,优先级 100000,次优先级 "" +钩子"StripClass_DrawStrip_FindFactoryDehardCode",相对于"",位于006A9C54,长度6,优先级 100000,次优先级 "" +钩子"StripClass_RecheckCameo_RemoveCameo",相对于"",位于006AA790,长度6,优先级 100000,次优先级 "" +钩子"StripClass_RecheckCameo_FindFactoryDehardCode",相对于"",位于006AA88D,长度6,优先级 100000,次优先级 "" +钩子"SelectClass_Action_SkipBuildingProductionCheck",相对于"",位于006AB689,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_GetObjectTabIndex_Super",相对于"",位于006ABC9D,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_SaveLoad_Prefix",相对于"",位于006AC5D0,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_Load_Suffix",相对于"",位于006AC5DA,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_SaveLoad_Prefix",相对于"",位于006AC5E0,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_Save_Suffix",相对于"",位于006AC5EA,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_6AC5F0_TabIndex",相对于"",位于006AC67A,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_DTOR",相对于"",位于006AC82F,长度5,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_Killed_DecideOwner",相对于"",位于006B0B9C,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_FreeSlaves_SlavesFreeSound",相对于"",位于006B0C2C,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Init_Spawns",相对于"",位于006B6D44,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_UpdateTimer",相对于"",位于006B7265,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_PromoteSpawns",相对于"",位于006B7282,长度5,优先级 100000,次优先级 "" +钩子"SpawnerManagerClass_AI_MissileCheck",相对于"",位于006B72FE,长度9,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_SpawnTimer",相对于"",位于006B73AD,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_SpawnTimer",相对于"",位于006B73BE,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_UseTurretFacing",相对于"",位于006B74F0,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_SetDestinationForMissiles",相对于"",位于006B75AC,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_InitDestination",相对于"",位于006B7600,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_InitDestination",相对于"",位于006B769F,长度7,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_RecycleSpawned",相对于"",位于006B77B4,长度7,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_Spawns",相对于"",位于006B78D3,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_UnlinkPointer_RemoveSpawnee",相对于"",位于006B7CE4,长度6,优先级 100000,次优先级 "" +钩子"RGB_PCX_Loader",相对于"",位于006B9D9C,长度7,优先级 100000,次优先级 "" +钩子"ScenarioClass_DTOR",相对于"",位于006BEB7D,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_Grant_ShowTimer",相对于"",位于006CB5EB,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_AI_UseWeeds",相对于"",位于006CBD2C,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_AnimStage_UseWeeds",相对于"",位于006CBEF4,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_SetSWCharge_UseWeeds",相对于"",位于006CC1E6,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_Launch",相对于"",位于006CC390,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_Place_FireExt",相对于"",位于006CC390,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_Place_FireExt",相对于"",位于006CDE40,长度5,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_CTOR",相对于"",位于006CE6F6,长度5,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE800,长度10,优先级 100000,次优先级 "" +钩子"Replace_XXICON_With_New",相对于"",位于006CE8AA,长度7,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_Load_Suffix",相对于"",位于006CE8BE,长度7,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE8D0,长度8,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_Save_Suffix",相对于"",位于006CE8EA,长度3,优先级 100000,次优先级 "" +钩子"Replace_XXICON_With_New",相对于"",位于006CEE31,长度7,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE43,长度10,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SDDTOR",相对于"",位于006CEFE0,长度8,优先级 100000,次优先级 "" +钩子"TacticalClass_Render_BeforeAll",相对于"",位于006D3D10,长度6,优先级 100000,次优先级 "" +钩子"Tactical_Render_UpdateLightSources",相对于"",位于006D4455,长度8,优先级 100000,次优先级 "" +钩子"TacticalClass_Draw_Veinhole",相对于"",位于006D4656,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_Draw_FlyingStrings",相对于"",位于006D4684,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_Render_DrawMissionTimer_TimeLeft",相对于"",位于006D4992,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_Render_DrawSuperTimer_PercentageTimer",相对于"",位于006D4A10,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_Render_DrawBlackoutTimer_TimeLeft",相对于"",位于006D4B03,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_Render_Banner",相对于"",位于006D4B25,长度5,优先级 100000,次优先级 "" +钩子"PrintTimerOnTactical_Start",相对于"",位于006D4B50,长度6,优先级 100000,次优先级 "" +钩子"PrintTimerOnTactical_End",相对于"",位于006D4C68,长度8,优先级 100000,次优先级 "" +钩子"PrintTimerOnTactical_BlinkColor",相对于"",位于006D4CD9,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawPlacement_PlacementPreview",相对于"",位于006D528A,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawLaserFencePlacement_BuildableTerrain",相对于"",位于006D57C1,长度9,优先级 100000,次优先级 "" +钩子"TacticalClass_RenderLayers_DrawBefore",相对于"",位于006D9076,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_RenderLayers_DrawBefore",相对于"",位于006D9134,长度5,优先级 100000,次优先级 "" +钩子"Tactical_RenderLayers_DrawInfoTipAndSpiedSelection",相对于"",位于006D9781,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawRallyPointLines_NoUndeployBlyat",相对于"",位于006DAAB2,长度6,优先级 100000,次优先级 "" +钩子"Tactical_SuperLinesCircles_ShowDesignatorRange",相对于"",位于006DBE74,长度7,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawRadialIndicator_Building_Extras",相对于"",位于006DBEA3,长度7,优先级 100000,次优先级 "" +钩子"TActionClass_Execute",相对于"",位于006DD8B0,长度6,优先级 100000,次优先级 "" +钩子"TActionClass_PlayAnimAt",相对于"",位于006E2368,长度7,优先级 100000,次优先级 "" +钩子"TActionClass_Retint_LightSourceFix",相对于"",位于006E2EA7,长度3,优先级 100000,次优先级 "" +钩子"TActionClass_Retint_LightSourceFix",相对于"",位于006E2EF7,长度3,优先级 100000,次优先级 "" +钩子"TActionClass_Retint_LightSourceFix",相对于"",位于006E2F47,长度3,优先级 100000,次优先级 "" +钩子"TActionClass_CreateBuildingAt",相对于"",位于006E427D,长度9,优先级 100000,次优先级 "" +钩子"TeamClass_CTOR",相对于"",位于006E8B46,长度7,优先级 100000,次优先级 "" +钩子"TeamClass_DTOR",相对于"",位于006E8EC6,长度9,优先级 100000,次优先级 "" +钩子"TeamClass_AI",相对于"",位于006E9443,长度8,优先级 100000,次优先级 "" +钩子"TeamClass_AI_MoveToCell",相对于"",位于006E95B3,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_CanAddMember_Consideration",相对于"",位于006EA6BE,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_LiberateMember_Start",相对于"",位于006EA870,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_LiberateMember_Consideration",相对于"",位于006EA8E7,长度5,优先级 100000,次优先级 "" +钩子"TeamClass_RecruitMember_Consideration",相对于"",位于006EAD73,长度7,优先级 100000,次优先级 "" +钩子"TeamClass_SaveLoad_Prefix",相对于"",位于006EC450,长度5,优先级 100000,次优先级 "" +钩子"TeamClass_Load_Suffix",相对于"",位于006EC52F,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_SaveLoad_Prefix",相对于"",位于006EC540,长度8,优先级 100000,次优先级 "" +钩子"TeamClass_Save_Suffix",相对于"",位于006EC55A,长度5,优先级 100000,次优先级 "" +钩子"TeamClass_TMission_Deploy_DeploysInto",相对于"",位于006ED6E5,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_GetTaskForceMissingMemberTypes_Consideration",相对于"",位于006EF57F,长度5,优先级 100000,次优先级 "" +钩子"TMission_ChronoShiftToBuilding_SuperWeapons",相对于"",位于006EFEFB,长度6,优先级 100000,次优先级 "" +钩子"TMission_ChronoShiftToBuilding_SWIndex",相对于"",位于006F0008,长度6,优先级 100000,次优先级 "" +钩子"TMission_ChronoShiftToBuilding_SWIndex",相对于"",位于006F005F,长度6,优先级 100000,次优先级 "" +钩子"TMission_ChronoShiftToTarget_SuperWeapons",相对于"",位于006F01B0,长度6,优先级 100000,次优先级 "" +钩子"TMission_ChronoShiftToTarget_SWIndex",相对于"",位于006F02AD,长度6,优先级 100000,次优先级 "" +钩子"TMission_ChronoShiftToTarget_SWIndex",相对于"",位于006F0304,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CTOR",相对于"",位于006F3260,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_Interceptor",相对于"",位于006F3339,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_MultiWeapon",相对于"",位于006F3360,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_ForceFire",相对于"",位于006F33CD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_ForceWeapon",相对于"",位于006F3428,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_Gattling",相对于"",位于006F3432,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_Airstrike",相对于"",位于006F348F,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_IsLocomotor",相对于"",位于006F3528,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse",相对于"",位于006F36DB,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_AntiAir",相对于"",位于006F37EB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CombatDamage_MultiWeapon",相对于"",位于006F398E,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_GetFLH",相对于"",位于006F3AEB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ActionLines_TurretMultiOffset",相对于"",位于006F3E6E,长度0,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_DefaultDisguise",相对于"",位于006F421C,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Init",相对于"",位于006F42F7,长度2,优先级 100000,次优先级 "" +钩子"TechnoClass_DTOR",相对于"",位于006F4500,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveCommand_RequestUntether",相对于"",位于006F4BB3,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveCommand_NotifyUnlink",相对于"",位于006F4C50,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveCommand_Repair",相对于"",位于006F4D1A,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtras_IvanBombImage",相对于"",位于006F5201,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtras_Insignia",相对于"",位于006F534E,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtras_DrawHealthBar",相对于"",位于006F5E37,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_Hide",相对于"",位于006F64A9,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_Buildings",相对于"",位于006F65D1,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_HideBuildingsPips",相对于"",位于006F6637,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_PermanentPipScale",相对于"",位于006F67E8,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_Units",相对于"",位于006F683C,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_PermanentPipScale",相对于"",位于006F6A58,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Limbo",相对于"",位于006F6AC4,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Limbo_AddTracking",相对于"",位于006F6BC9,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Unlimbo_RemoveTracking",相对于"",位于006F6D85,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Unlimbo_BarrelFacingBugFix",相对于"",位于006F6DEE,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_InRange_WeaponRange",相对于"",位于006F7248,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_InRange_SetContext",相对于"",位于006F7261,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_InRange_OccupyRange",相对于"",位于006F7294,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_IsCloseEnoughToTarget_OpenTopped_RangeBonus",相对于"",位于006F72D2,长度12,优先级 100000,次优先级 "" +钩子"TechnoClass_InRange_WeaponMinimumRange",相对于"",位于006F737F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Targeting_ApplyGravity",相对于"",位于006F7481,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_IsCloseEnough_CylinderRangefinding",相对于"",位于006F755A,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_InRange_Obstacles",相对于"",位于006F7647,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_TriggersCellInset_DeployWeapon",相对于"",位于006F7666,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_InWeaponRange_DecloakToFire",相对于"",位于006F7792,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_IronCurtain",相对于"",位于006F7CE2,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_DisallowMoving",相对于"",位于006F7CE2,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReplaceArmorWithShields",相对于"",位于006F7D31,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_AU",相对于"",位于006F7E1E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_EvaluateObject_SetContext",相对于"",位于006F7E24,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTarget_SetContent",相对于"",位于006F7E30,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_EvaluateObject_MapZone",相对于"",位于006F7E47,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ThreatEvals_OpenToppedOwner",相对于"",位于006F7EC2,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTarget_AttackFriendlies",相对于"",位于006F7EF4,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_Garrisonable",相对于"",位于006F833E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_Garrisonable",相对于"",位于006F845D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_AggressiveAttackMove",相对于"",位于006F85AB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTarget_AttackNoThreatBuildings",相对于"",位于006F85CF,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_AttackMindControlledDelay",相对于"",位于006F88BF,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ThreatEvals_OpenToppedOwner",相对于"",位于006F89F4,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F8A92,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F8BBC,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_EvaluateCell_SetContext",相对于"",位于006F8C9D,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_Start_AU",相对于"",位于006F8DF0,长度9,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_SetCanTargetWhatAmI_AU",相对于"",位于006F8FA8,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ThreatEvals_OpenToppedOwner",相对于"",位于006F8FD7,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GreatestThreat_MultiWeapon",相对于"",位于006F90DE,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F9204,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_HealingTargetAir",相对于"",位于006F9222,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_Scan_FallingDown",相对于"",位于006F9398,长度9,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_Scan_AU",相对于"",位于006F93BB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_DisableStupid",相对于"",位于006F9AF4,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_AIAirTargetingFix1",相对于"",位于006F9B7E,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F9BAE,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_GreatestThreat_MapZoneSetContext",相对于"",位于006F9C67,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F9CE9,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_AIAirTargetingFix2",相对于"",位于006F9D13,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_AI",相对于"",位于006F9E50,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_PromoteAnim",相对于"",位于006FA07A,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_DrainMoney",相对于"",位于006FA167,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ThreatEvals_OpenToppedOwner",相对于"",位于006FA33C,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_AttackFriendlies",相对于"",位于006FA467,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_ChargeTurret",相对于"",位于006FA540,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_AttackMovePaused",相对于"",位于006FA68B,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_DontScanIfUnarmed",相对于"",位于006FA697,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_SelfHealing_BuildingGraphics",相对于"",位于006FA781,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_SelfHealGain",相对于"",位于006FA793,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_AnimationPaused",相对于"",位于006FABC4,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Reload_ReloadAmount",相对于"",位于006FB086,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_CreateGap_CellCheck",相对于"",位于006FB2FB,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DeleteGap_CellCheck",相对于"",位于006FB5E5,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Cloak_RestoreMCAnim",相对于"",位于006FB9D7,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Cloak_BeforeDetach",相对于"",位于006FBBC3,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Cloak_AfterDetach",相对于"",位于006FBBCE,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_Select_SkipLimboDelivery",相对于"",位于006FBFA3,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_DisableWeapons",相对于"",位于006FC0C5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire",相对于"",位于006FC339,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_InBunkerRangeCheck",相对于"",位于006FC3A1,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_TankInBunker_LocomotorWarhead",相对于"",位于006FC3AE,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_OpenTopped",相对于"",位于006FC5C7,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetFireError_Spawner",相对于"",位于006FC617,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_LandNavalTarget",相对于"",位于006FC689,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_AntiUnderground",相对于"",位于006FC749,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_InterceptBullet",相对于"",位于006FC7EB,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_SkipROF",相对于"",位于006FC8F5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_RevertAresOpenTopCloakFix",相对于"",位于006FCA26,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReplaceArmorWithShields",相对于"",位于006FCB64,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_BridgeAAFix",相对于"",位于006FCBE6,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_OpenTopCloakFix",相对于"",位于006FCD1D,长度5,优先级 100000,次优先级 "" +钩子"SetDisappearContext",相对于"",位于006FCD95,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AssignTarget_SyncLog",相对于"",位于006FCDB0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SetTarget_After",相对于"",位于006FCF3E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RearmDelay_CanCloakDuringRearm",相对于"",位于006FCFE0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RearmDelay_ForceFullDelay",相对于"",位于006FD054,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RearmDelay_BurstDelays",相对于"",位于006FD05E,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_RearmDelay_ROF",相对于"",位于006FD0B5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RearmDelay_BuildingOccupyROFMult",相对于"",位于006FD183,长度12,优先级 100000,次优先级 "" +钩子"TechnoClass_RearmDelay_BuildingBunkerROFMult",相对于"",位于006FD1C7,长度12,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation",相对于"",位于006FD38D,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_LaserZap_IsSingleColor",相对于"",位于006FD446,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_FireEBolt_SetExtMap_AfterAres",相对于"",位于006FD494,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation",相对于"",位于006FD514,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_FireEBolt_ParticleSystem",相对于"",位于006FD55F,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_InitEBolt",相对于"",位于006FD5D6,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation",相对于"",位于006FD70D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAngle_6FDA00_ApplyGravity",相对于"",位于006FDAA6,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_FirepowerMultiplier",相对于"",位于006FDBE2,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AdjustDamage_ArmorMultiplier",相对于"",位于006FDC87,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_UpdateWeaponType",相对于"",位于006FDD7D,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_BeforeTruelyFire",相对于"",位于006FDDC0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_Suicide",相对于"",位于006FDDCA,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_AreaFire",相对于"",位于006FE19A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FirepowerMultiplier",相对于"",位于006FE352,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_OccupyDamageBonus",相对于"",位于006FE3F1,长度11,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_BunkerDamageBonus",相对于"",位于006FE421,长度11,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_OpenToppedDmgMult",相对于"",位于006FE43B,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ChargeTurret1",相对于"",位于006FE4A4,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_SetContext",相对于"",位于006FE562,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ApplyGravity",相对于"",位于006FECB2,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_VerticalInitialFacing",相对于"",位于006FED2F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_BeforeMoveTo",相对于"",位于006FF008,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_RecordBullet",相对于"",位于006FF08B,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_TurretRecoil",相对于"",位于006FF0DD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ObstacleCellSet",相对于"",位于006FF15F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_SparkFireTargetSet",相对于"",位于006FF189,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_SparkFireTargetSet",相对于"",位于006FF1D7,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ChargeTurret2",相对于"",位于006FF29E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_BurstOffsetFix",相对于"",位于006FF2BE,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_Anim",相对于"",位于006FF42B,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_FeedbackWeapon",相对于"",位于006FF43F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_TargetSet",相对于"",位于006FF43F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ToggleLaserWeaponIndex",相对于"",位于006FF4CC,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_LateLogic",相对于"",位于006FF660,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ObstacleCellUnset",相对于"",位于006FF660,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_UnlimboDetonate",相对于"",位于006FF7FF,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_FireOnce",相对于"",位于006FF905,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_MouseOverObject_EnableGuardObject",相对于"",位于007001B0,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_MouseOverObject_AttackUnderGround",相对于"",位于0070023B,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatAction_PassableTerrain",相对于"",位于007002E9,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_MouseOverObject_AttackFriendlies",相对于"",位于00700358,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatAction_Object_AllowAttack",相对于"",位于00700536,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatAction_WallWeapon",相对于"",位于0070095A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanPlayerMove_NoManualMove",相对于"",位于00700C58,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AllowDeployControlledMCV",相对于"",位于00700ED0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanDeploySlashUnload_AmphibiousUnload",相对于"",位于0070107A,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_CanShowDeployCursor_UnitsAndAircraft",相对于"",位于007010C1,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_WeaponRange",相对于"",位于007012C2,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_OverrideMission_SyncLog",相对于"",位于007013A0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SetOwningHouse_RefreshSidebar",相对于"",位于007015A2,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Captured_UpdateTracking",相对于"",位于007015C9,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ChangeHouse_Passenger_SyncOwner",相对于"",位于00701881,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Shield",相对于"",位于00701900,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_ArmorMultiplier",相对于"",位于00701966,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_SkipLowDamageCheck",相对于"",位于007019D8,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_PenetratesIronCurtain",相对于"",位于00701A54,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_AllowBerzerkOnAllies",相对于"",位于00701CFC,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_FlyingStrings",相对于"",位于00701DFF,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_ReflectDamage",相对于"",位于00701E18,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_AttachEffectExpireWeapon",相对于"",位于00702050,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Debris",相对于"",位于00702299,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Explodes",相对于"",位于00702603,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_RevengeWeapon",相对于"",位于00702672,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_DisableDamageSound",相对于"",位于0070272E,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_DisableDamageSound",相对于"",位于00702777,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Nonprovocative",相对于"",位于007027E6,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Decloak",相对于"",位于00702819,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_SkipDamagedParticle",相对于"",位于00702823,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_DynamicSight",相对于"",位于00702B14,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RegisterDestruction_SaveKillerInfo",相对于"",位于00702E4E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Cloak_BeforeDetach",相对于"",位于00703789,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Cloak_AfterDetach",相对于"",位于00703799,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_VisualCharacter_CloakVisibility",相对于"",位于00703A09,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawAirstrikeFlare_SetContext",相对于"",位于00705860,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawAirstrikeFlare_LineColor",相对于"",位于007058F6,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawAirstrikeFlare_DotColor",相对于"",位于0070597A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetRemapColour_DisguisePalette",相对于"",位于00705D74,长度8,优先级 100000,次优先级 "" +钩子"TechnoClas_DrawObject_DisguisePalette",相对于"",位于007060A9,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawShape_DisguiseTint_SetContext",相对于"",位于007060D6,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawShape_GetTintIntensity",相对于"",位于0070632E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawObject_TintColor",相对于"",位于00706389,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawVoxel_TintColor",相对于"",位于00706786,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_RenderVoxelObject_SkipInvisibleSections",相对于"",位于00706F64,长度0,优先级 100000,次优先级 "" +钩子"cyka707280_WhichMatrix",相对于"",位于007072A1,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_PointerExpired_SpawnOwnerFix",相对于"",位于007077FD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_PointerExpired_TargetExpired",相对于"",位于00707A2E,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_PointerExpired_RemoveSpawnee",相对于"",位于00707B23,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetGuardRange",相对于"",位于00707E63,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldRetaliate_DisallowMoving",相对于"",位于007088E3,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AllowedToRetaliate_AttackMindControlledDelay",相对于"",位于007089E8,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanRetaliate_CheckThreat",相对于"",位于00708A81,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldRetaliate_IronCurtain",相对于"",位于00708AD0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReplaceArmorWithShields",相对于"",位于00708AEB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AllowedToRetaliate_Nonprovocative",相对于"",位于00708B0B,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ResponseMove_Pickup",相对于"",位于00708FC0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_VoiceAttack",相对于"",位于007090A0,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_709290_DeployWeapon",相对于"",位于007093F8,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_TargetAndEstimateDamage_TargetingDelay",相对于"",位于0070982C,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_TargetSomethingNearby_AutoFire",相对于"",位于007098B9,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPips_Sizes",相对于"",位于00709B2E,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPips_Spawns",相对于"",位于00709B8B,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPips_Tiberium",相对于"",位于0070A1F6,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPips_Ammo",相对于"",位于0070A36E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPips_SelfHealGain",相对于"",位于0070A4FB,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_See_DynamicSight",相对于"",位于0070AE48,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_UpdateSight_DynamicSight1",相对于"",位于0070AF87,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_UpdateSight_DynamicSight2",相对于"",位于0070AFEF,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RigidBodyDynamics_NoTiltCrashBlyat",相对于"",位于0070B649,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_UpdateRigidBodyKinematics_KillFlipped",相对于"",位于0070BC6F,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_GetTargetCoords_BuildingFix",相对于"",位于0070BCE6,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SaveLoad_Prefix",相对于"",位于0070BF50,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Load_Suffix",相对于"",位于0070C249,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SaveLoad_Prefix",相对于"",位于0070C250,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Save_Suffix",相对于"",位于0070C264,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Railgun_TargetCoords",相对于"",位于0070C6B5,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Railgun_AmbientDamageIgnoreTarget1",相对于"",位于0070C862,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Railgun_Obstacles",相对于"",位于0070CA64,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Railgun_AmbientDamageIgnoreTarget2",相对于"",位于0070CA8B,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Railgun_AmbientDamageWarhead",相对于"",位于0070CBDA,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReplaceArmorWithShields",相对于"",位于0070CF39,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ThreatCoefficients_WeaponRange",相对于"",位于0070CF6F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ThreatCoefficient_CanAttackMeThreatBonus",相对于"",位于0070CF87,长度9,优先级 100000,次优先级 "" +钩子"AbstractClass_ClearTargetToMe_ClearManagerTarget",相对于"",位于0070D4A0,长度5,优先级 100000,次优先级 "" +钩子"AbstractClass_ClearTargetToMe_ClearLastTarget",相对于"",位于0070D4FD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireDeathWeapon_ProjectileFix",相对于"",位于0070D77F,长度8,优先级 100000,次优先级 "" +钩子"FootClass_UpdateEnter_NoMoveToBridge",相对于"",位于0070D842,长度5,优先级 100000,次优先级 "" +钩子"FootClass_QueueEnter_NoMoveToBridge",相对于"",位于0070D910,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GattlingValueRateDown_GattlingRateDownDelay",相对于"",位于0070DE40,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_GattlingRateUp_GattlingRateDownReset",相对于"",位于0070DE70,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GattlingRateDown_GattlingRateDownDelay",相对于"",位于0070E01E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_InvulnerabilityIntensity_SetContext",相对于"",位于0070E380,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_InvulnerabilityIntensity_Adjust",相对于"",位于0070E475,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_UpdateAirstrikeTint",相对于"",位于0070E92F,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetMaxSpeed",相对于"",位于0070EFE0,长度6,优先级 100000,次优先级 "" +钩子"FootClass_IsBunkerableNow_Dehardcode",相对于"",位于0070FB73,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawDrainAnimation_Custom",相对于"",位于0070FDF5,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ImbueLocomotor_FixSomething",相对于"",位于00710352,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DetachAnim",相对于"",位于00710415,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SetOpenTransportCargoTarget_ShareTarget",相对于"",位于00710552,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_EnterTransport_LaserTrails",相对于"",位于0071067B,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_EnterTransport",相对于"",位于0071067B,长度7,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CTOR_JumpjetControls",相对于"",位于007115AE,长度10,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CTOR",相对于"",位于00711835,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_DTOR",相对于"",位于00711AE0,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CanAttackMove_IgnoreWeapon",相对于"",位于00711E90,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CostOf_FactoryPlant",相对于"",位于00711F39,长度8,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_RefundAmount_FactoryPlant",相对于"",位于00711FDF,长度8,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetRepairStepCost",相对于"",位于007120DD,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_ReadINI_MultiWeapon",相对于"",位于007128B2,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_ReadINI_Speed",相对于"",位于0071464A,长度7,优先级 100000,次优先级 "" +钩子"Replace_XXICON_With_New",相对于"",位于00715A4D,长度7,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_ReadINI_MultiWeapon2",相对于"",位于00715B10,长度7,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI",相对于"",位于00716123,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SaveLoad_Prefix",相对于"",位于007162F0,长度6,优先级 100000,次优先级 "" +钩子"Replace_XXICON_With_New",相对于"",位于00716D13,长度7,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Load_Suffix",相对于"",位于00716DAC,长度10,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SaveLoad_Prefix",相对于"",位于00716DC0,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Save_Suffix",相对于"",位于00717094,长度5,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_MakeRoom_GetMovement_CellFix",相对于"",位于007184CE,长度7,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_MakeRoom_DestFix",相对于"",位于007185DA,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_MakeRoom_OccupationFix",相对于"",位于0071872C,长度9,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_MovingTo_ReplaceMovementZone",相对于"",位于00718F1E,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_MovingTo_ReplaceMovementZone",相对于"",位于007190B0,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_Process_WarpoutAnim",相对于"",位于007193F6,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_Process_MarkDown",相对于"",位于007196BB,长度10,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_Process_WarpInAnim",相对于"",位于00719742,长度5,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_Process_ChronospherePreDelay",相对于"",位于007197E4,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoshiftWarpOutAnim",相对于"",位于00719827,长度5,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoDelay",相对于"",位于00719973,长度5,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoshiftWarpInAnim",相对于"",位于00719B1E,长度5,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_Process_ChronosphereDelay2",相对于"",位于00719BD9,长度6,优先级 100000,次优先级 "" +钩子"EndPiggyback_PowerOn",相对于"",位于00719F17,长度5,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_DistCheck",相对于"",位于0071A7BC,长度6,优先级 100000,次优先级 "" +钩子"TemporalClass_AI_Opentopped_WarpDistance",相对于"",位于0071A82C,长度12,优先级 100000,次优先级 "" +钩子"TemporalClass_AI",相对于"",位于0071A88D,长度0,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_WarpAwayAnim",相对于"",位于0071A8BD,长度5,优先级 100000,次优先级 "" +钩子"TemporalClass_Release_SlaveTargetFix",相对于"",位于0071ADE4,长度5,优先级 100000,次优先级 "" +钩子"TemporalClass_Fire_ReleaseTargetTarget",相对于"",位于0071B151,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_TakeDamage_SetContext",相对于"",位于0071B965,长度8,优先级 100000,次优先级 "" +钩子"TerrainClass_TakeDamage_RefreshDamageFrame",相对于"",位于0071B98B,长度7,优先级 100000,次优先级 "" +钩子"TerrainClass_TakeDamage_NowDead_Add",相对于"",位于0071BB2C,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_SetOccupyBit_PassableTerrain",相对于"",位于0071C110,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_Draw_PickFrame",相对于"",位于0071C1FE,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_Draw_Palette",相对于"",位于0071C2BC,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_FireOut_Crumbling",相对于"",位于0071C6EE,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_AI_Crumbling",相对于"",位于0071C812,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_AI_Animated",相对于"",位于0071C84D,长度6,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_CTOR",相对于"",位于0071DBC0,长度7,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_LoadFromINI",相对于"",位于0071E0A6,长度5,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_SaveLoad_Prefix",相对于"",位于0071E1D0,长度5,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_Load_Suffix",相对于"",位于0071E235,长度5,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_SaveLoad_Prefix",相对于"",位于0071E240,长度8,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_Save_Suffix",相对于"",位于0071E25A,长度5,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_SDDTOR",相对于"",位于0071E364,长度6,优先级 100000,次优先级 "" +钩子"TEventClass_Execute",相对于"",位于0071E940,长度5,优先级 100000,次优先级 "" +钩子"TriggerClass_SpyAsInfantryOrHouse",相对于"",位于0071ECE1,长度8,优先级 100000,次优先级 "" +钩子"TriggerClass_SpyAsInfantryOrHouse",相对于"",位于0071ED5E,长度8,优先级 100000,次优先级 "" +钩子"TEventClass_Execute_NavalProductionFix",相对于"",位于0071F003,长度6,优先级 100000,次优先级 "" +钩子"TEventClass_BuildINIEntry",相对于"",位于0071F3FE,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_GetStateB_SpyEvent",相对于"",位于0071F9C0,长度6,优先级 100000,次优先级 "" +钩子"TiberiumClass_CTOR",相对于"",位于00721876,长度5,优先级 100000,次优先级 "" +钩子"TiberiumClass_DTOR",相对于"",位于00721888,长度6,优先级 100000,次优先级 "" +钩子"TiberiumClass_LoadFromINI",相对于"",位于00721C7B,长度10,优先级 100000,次优先级 "" +钩子"TiberiumClass_LoadFromINI",相对于"",位于00721CDC,长度10,优先级 100000,次优先级 "" +钩子"TiberiumClass_SaveLoad_Prefix",相对于"",位于00721E80,长度7,优先级 100000,次优先级 "" +钩子"TiberiumClass_Load_Suffix",相对于"",位于0072208C,长度7,优先级 100000,次优先级 "" +钩子"TiberiumClass_SaveLoad_Prefix",相对于"",位于007220D0,长度5,优先级 100000,次优先级 "" +钩子"TiberiumClass_Save_Suffix",相对于"",位于0072212C,长度5,优先级 100000,次优先级 "" +钩子"AnnounceInvalidPointer",相对于"",位于007258D0,长度6,优先级 100000,次优先级 "" +钩子"AbstractClass_AnnouncePointerExpired_BombList",相对于"",位于00725961,长度6,优先级 100000,次优先级 "" +钩子"TEventClass_Persistable",相对于"",位于00726577,长度7,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_HasGlobalSetOrClearedEvent",相对于"",位于00727024,长度5,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_HasLocalSetOrClearedEvent",相对于"",位于00727064,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_GetFlags",相对于"",位于007271F9,长度5,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_RestoreAnims",相对于"",位于00728E5F,长度7,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_KillAnims",相对于"",位于00728F74,长度5,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_SubterraneanHeight1",相对于"",位于00728F89,长度5,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_Track",相对于"",位于00728F9A,长度7,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_SubterraneanHeight2",相对于"",位于00728FC6,长度5,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_SubterraneanHeight3",相对于"",位于00728FF2,长度6,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_Track",相对于"",位于00729029,长度7,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_ProcessDigging_SlowdownDistance",相对于"",位于0072958E,长度8,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_ProcessStateDigging_SubterraneanHeight",相对于"",位于007295E2,长度12,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_ProcessDigging_Track",相对于"",位于007297F6,长度7,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_DrawMatrix_Tilt",相对于"",位于00729B5D,长度8,优先级 100000,次优先级 "" +钩子"InitSideRectangles_CenterBackground",相对于"",位于0072FCB5,长度5,优先级 100000,次优先级 "" +钩子"ProcessDeployCommand_LowDeployPriority",相对于"",位于00730D0F,长度6,优先级 100000,次优先级 "" +钩子"ProcessDeployCommand_VoiceDeploy",相对于"",位于00730D1F,长度5,优先级 100000,次优先级 "" +钩子"TypeSelectExecute_UseIFVMode",相对于"",位于0073298D,长度5,优先级 100000,次优先级 "" +钩子"TypeSelectExecute_SetContext",相对于"",位于00732A85,长度7,优先级 100000,次优先级 "" +钩子"TypeSelectExecute_SetContext",相对于"",位于00732B28,长度6,优先级 100000,次优先级 "" +钩子"TypeSelectExecute_Clear",相对于"",位于00732C06,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_InitialStrength",相对于"",位于007355C0,长度6,优先级 100000,次优先级 "" +钩子"FootClass_TunnelAI_Enter",相对于"",位于00735A26,长度6,优先级 100000,次优先级 "" +钩子"FootClass_TunnelAI_Exit",相对于"",位于00736005,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_TemporalTargetingMe_Fix",相对于"",位于00736204,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ChronoSparkleDelay",相对于"",位于00736234,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_AI_AnimationPaused",相对于"",位于007363C9,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_AI",相对于"",位于00736480,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Update_SinkSpeed",相对于"",位于007364DC,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_Update_SinkingWake",相对于"",位于007365AD,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Update_WeederMissionMove",相对于"",位于00736823,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Update_WeederMissionMove2",相对于"",位于007368C6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateRotation_TurretFacing_EMP",相对于"",位于00736990,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Rotation_AI_DisallowMoving",相对于"",位于00736B60,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateRotation_TurretFacing_Jumpjet",相对于"",位于00736BA3,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateFiring_OmniFireTurnToTarget",相对于"",位于00736E6E,长度9,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateFiring_FireUp",相对于"",位于00736F61,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateFiring_BurstNoDelay",相对于"",位于00736F67,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateFiring_FireErrorIsFACING",相对于"",位于00736F78,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveCommand_NoEnterOnBridge",相对于"",位于0073769E,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveCommand_AmphibiousEnter",相对于"",位于0073796B,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_DyingFix",相对于"",位于00737D57,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_Sinkable",相对于"",位于00737DE2,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_Sinkable_BridgeOrHeight",相对于"",位于00737E2A,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_SkipExplode",相对于"",位于00737E6E,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_SinkingWake",相对于"",位于00737F05,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_TakeDamage_Destroy",相对于"",位于00737F6D,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_Cargo_SyncOwner",相对于"",位于00737F80,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_Nonprovocative",相对于"",位于007384BD,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Destroy_DestroyAnim",相对于"",位于00738807,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_Active_Click_With_DisallowMoving",相对于"",位于0073891D,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_EnterIdleMode_SubterraneanHarvester",相对于"",位于00738A3E,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Deploy_CreateBuilding",相对于"",位于007396AD,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_TryToDeploy_Transfer",相对于"",位于007396D2,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_TryToDeploy_AISetBaseCenter",相对于"",位于00739889,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_TryToDeploy_DisableRegroupAtNewConYard",相对于"",位于00739920,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_TryToDeploy_SetBuildingHealthPercentage",相对于"",位于0073992B,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_Deploy_Transfer",相对于"",位于00739956,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_SimpleDeployer_Deploy",相对于"",位于00739AC0,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_SimpleDeployer_Undeploy",相对于"",位于00739CD0,长度6,优先级 100000,次优先级 "" +钩子"UnitClassClass_UpdatePosition_NoQueueUpToEnter",相对于"",位于00739FA2,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_PerCellProcess_BeforeGrinding",相对于"",位于00739FBC,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_PerCellProcess_DoGrindingExtras",相对于"",位于0073A1C3,长度5,优先级 100000,次优先级 "" +钩子"FootClass_UpdatePosition_EnterGrinderSound",相对于"",位于0073A1D3,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdatePosition_EnterBioReactor",相对于"",位于0073A2D2,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_UpdatePosition_Bridge",相对于"",位于0073AE70,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_PerCellProcess_TiltWhenCrushes",相对于"",位于0073B05B,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawObject_DrawerBlitterFix",相对于"",位于0073B2A2,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_WaterType_Extra",相对于"",位于0073B4DA,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_ResetKeyForTurretUse",相对于"",位于0073B748,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_TurretMultiOffset",相对于"",位于0073B780,长度0,优先级 100000,次优先级 "" +钩子"UnitClass_DrawAsVXL_RewriteTurretDrawing",相对于"",位于0073BA12,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawAsVoxel_Tint",相对于"",位于0073BF95,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawAsVXL_Shadow_IsLocomotorFix2",相对于"",位于0073C43F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawAsVXL_Shadow",相对于"",位于0073C47A,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_WaterType_Extra",相对于"",位于0073C602,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawAsSHP_DrawTurret_TintFix",相对于"",位于0073C7AC,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_BarrelMultiOffset",相对于"",位于0073C890,长度0,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_TurretOffest",相对于"",位于0073CCE1,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_FacingsB_TurretShape",相对于"",位于0073CCF4,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_Draw_It_KeepUnitVisible",相对于"",位于0073CF46,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawIt_LevelIntensity",相对于"",位于0073CFA7,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawAt_Weeder_Oregath",相对于"",位于0073D0DB,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawIt_OreGath",相对于"",位于0073D223,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Harvesting_Weeder",相对于"",位于0073D49E,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_Subterranean",相对于"",位于0073D63B,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_AmphibiousUnload",相对于"",位于0073D769,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_FindUnloadPosition",相对于"",位于0073D7AB,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_CheckInvalidCell",相对于"",位于0073D7B7,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_PassengerLeavePosition",相对于"",位于0073DAD8,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_NoQueueUpToUnloadLoop",相对于"",位于0073DC1E,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_NoQueueUpToUnloadBreak",相对于"",位于0073DC9C,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_DeployFire",相对于"",位于0073DCEF,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_SkipHarvester",相对于"",位于0073DEEB,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_NoteBalanceBefore",相对于"",位于0073E3DB,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_DumpAmount",相对于"",位于0073E411,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_Unload_Storage",相对于"",位于0073E474,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_CheckBalanceAfter",相对于"",位于0073E4D0,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_MissionHarvest_HarvesterScanAfterUnload",相对于"",位于0073E730,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Harvest_SkipUselessArchiveTarget",相对于"",位于0073E739,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Weeder_StopHarvesting",相对于"",位于0073E9A0,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Harvest_PathfindingFix",相对于"",位于0073ED66,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_MissionHarvest_AllOreGathered",相对于"",位于0073EEA6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Hunt_DisallowMoving",相对于"",位于0073EFC4,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Hunt_DeploysInto",相对于"",位于0073EFD8,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_IsCellOccupied_Start",相对于"",位于0073F0A7,长度9,优先级 100000,次优先级 "" +钩子"UnitClass_CanEnterCell_WallWeapon",相对于"",位于0073F495,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_IsCellOccupied_UnlimboDirection",相对于"",位于0073F5A7,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_IsCellOccupied_NoQueueUpToEnter",相对于"",位于0073F63F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_CanEnterCell_PassableTerrain",相对于"",位于0073FB71,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_WhatAction_DeploysIntoDesyncFix",相对于"",位于0073FEC1,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_MouseOverObject_SkipPassengers",相对于"",位于00740015,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_MouseOverObject_AmphibiousUnload",相对于"",位于007400B5,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_WhatAction_Grinding",相对于"",位于00740134,长度0,优先级 100000,次优先级 "" +钩子"UnitClass_MouseOvetObject_NoQueueUpToEnter",相对于"",位于00740375,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_What_Action_ObjectClass_DisallowMoving_1",相对于"",位于0074038F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_What_Action_ObjectClass_DisallowMoving_2",相对于"",位于007403B7,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_What_Action_DisallowMoving_1",相对于"",位于00740709,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_What_Action_DisallowMoving_2",相对于"",位于00740744,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Guard_SubterraneanHarvester",相对于"",位于00740949,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Guard_AIAutoDeployMCV",相对于"",位于00740A11,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Move_DisallowMoving",相对于"",位于00740A93,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_GetUnloadDirection_CheckUnloadPosition",相对于"",位于00740C9C,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_CanFire_DeployToFire",相对于"",位于00741050,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_GetFireError_CheckFacingError",相对于"",位于007410BB,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_GetFireError_DisallowMoving",相对于"",位于0074132B,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_ApproachTarget_DisallowMoving",相对于"",位于007414E0,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_ApproachTarget_SetWeaponIndex",相对于"",位于007415A9,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_OverrunSquare_TiltWhenCrushes",相对于"",位于00741941,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_AssignDestination_SyncLog",相对于"",位于00741970,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_SetDestination_JJVehFix",相对于"",位于00741A66,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_SetDestination_ResetFiringFrame",相对于"",位于00741A96,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Assign_Destination_DisallowMoving",相对于"",位于00741AA7,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_AssignDestination_Weeder_Teleport",相对于"",位于007424BD,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_SetDestination_ReplaceWithHarvestMission",相对于"",位于0074312A,长度5,优先级 100000,次优先级 "" +钩子"FootClass_SelectAutoTarget_MultiWeapon",相对于"",位于007431C9,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_ReadFromINI_Follower1",相对于"",位于007435DE,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReadFromINI_Follower2",相对于"",位于0074364C,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_ReadFromINI_Follower3",相对于"",位于00743664,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Scatter_DisallowMoving",相对于"",位于00743B4B,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_AreaGuard_DisallowMoving",相对于"",位于00744103,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReadyToNextMission_FallingDown",相对于"",位于007442AB,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ReadyToNextMission_MovingCheck",相对于"",位于007442D6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReadyToNextMission_HuntCheck",相对于"",位于0074431F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_INoticeSink_CheckJumpjetHarvester",相对于"",位于0074613C,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateDisguise_EMP",相对于"",位于0074691D,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateDisguise_DefaultMirageDisguises",相对于"",位于00746A30,长度5,优先级 100000,次优先级 "" +钩子"UnitTypeClass_ReadINI_TurretShape",相对于"",位于00747A2E,长度6,优先级 100000,次优先级 "" +钩子"UnitTypeClass_ReadINI",相对于"",位于00747B49,长度6,优先级 100000,次优先级 "" +钩子"UnitTypeClass_LoadFromINI",相对于"",位于00747E90,长度5,优先级 100000,次优先级 "" +钩子"UnitTypeClass_Load",相对于"",位于0074809E,长度9,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_CTOR",相对于"",位于0074942E,长度12,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_DTOR",相对于"",位于007499F1,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_AI_Expired",相对于"",位于0074A027,长度6,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_AI_Additional",相对于"",位于0074A70E,长度12,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_AI_Trailer",相对于"",位于0074A70E,长度6,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_SaveLoad_Prefix",相对于"",位于0074A970,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_Load_Suffix",相对于"",位于0074A9FB,长度7,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_SaveLoad_Prefix",相对于"",位于0074AA10,长度8,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_Save_Suffix",相对于"",位于0074AA24,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_CTOR",相对于"",位于0074AEB0,长度11,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B4F0,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B51B,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B54A,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B561,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B607,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_SaveLoad_Prefix",相对于"",位于0074B810,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_Load_Suffix",相对于"",位于0074B8C2,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_SaveLoad_Prefix",相对于"",位于0074B8D0,长度8,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_Save_Suffix",相对于"",位于0074B8EA,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_DTOR",相对于"",位于0074BA31,长度5,优先级 100000,次优先级 "" +钩子"VocClass_ReadINI_LogMissingSamples",相对于"",位于007504C9,长度5,优先级 100000,次优先级 "" +钩子"VoxelCalcNormals_NullAdditionalVector",相对于"",位于00753D86,长度0,优先级 100000,次优先级 "" +钩子"WalkLocomotionClass_Process_Wake",相对于"",位于0075AC93,长度6,优先级 100000,次优先级 "" +钩子"WalkLocomotionClass_ProcessMoving_SlowdownDistance",相对于"",位于0075BD70,长度9,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_CTOR",相对于"",位于0075D1A9,长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_LoadFromINI",相对于"",位于0075DEA0,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E0C0,长度8,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_Load_Suffix",相对于"",位于0075E2AE,长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E2C0,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_Save_Suffix",相对于"",位于0075E39C,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SDDTOR",相对于"",位于0075E5C8,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_DrawSonic_CrashFix",相对于"",位于0075EE49,长度7,优先级 100000,次优先级 "" +钩子"WaveClass_DamageAI_AmbientDamageWarhead",相对于"",位于0075F39D,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_DamageAI_AmbientDamageIgnoreTarget",相对于"",位于0075F415,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_AI_TargetSet",相对于"",位于00762AFF,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_AI_TargetUnset",相对于"",位于00762D57,长度6,优先级 100000,次优先级 "" +钩子"Waypoint_To_String",相对于"",位于00763610,长度5,优先级 100000,次优先级 "" +钩子"String_To_Waypoint",相对于"",位于00763690,长度7,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_CTOR",相对于"",位于00771EE9,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729B0,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729C7,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SetSpeed_ApplyGravity",相对于"",位于00772A0A,长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_AllowedThreats_AAOnly",相对于"",位于00772AA2,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_AllowedThreats_AU",相对于"",位于00772AB3,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772CD0,长度7,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_Load_Suffix",相对于"",位于00772EA6,长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772EB0,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_Save",相对于"",位于00772F8C,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_GetSpeed_ApplyGravity",相对于"",位于00773087,长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SDDTOR",相对于"",位于0077311D,长度6,优先级 100000,次优先级 "" +钩子"Game_WndProc_ScrollMouseWheel",相对于"",位于00777998,长度6,优先级 100000,次优先级 "" +钩子"UI_ApplyAppIcon",相对于"",位于00777C41,长度9,优先级 100000,次优先级 "" +钩子"StartMouseThread_AdjustMouseInterval",相对于"",位于007B8536,长度10,优先级 100000,次优先级 "" +钩子"ExeRun",相对于"",位于007CD810,长度9,优先级 100000,次优先级 "" +钩子"Ares_TechnoClass_GetBuildTime_MultiFactory",相对于"Ares.dll",位于0003E650,长度7,优先级 0,次优先级 "0x21914" +正在分析 DLL :"PatcherLoader.dll" …… +钩子"PatcherLoader_Action",相对于"",位于006BDA21,长度6,优先级 100000,次优先级 "" +正在分析 DLL :"CnCNet-Spawner.dll" …… +钩子"AnimClass_Draw_Details",相对于"",位于00422FCC,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Captured_SendStatistics",相对于"",位于00448524,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_VisualCharacter_CloakVisibility",相对于"",位于0045455B,长度5,优先级 100000,次优先级 "" +钩子"FlashBangWarheadAt_Details",相对于"",位于0048A634,长度5,优先级 100000,次优先级 "" +钩子"SomeFunc_InterceptMainLoop",相对于"",位于0048CE8A,长度5,优先级 100000,次优先级 "" +钩子"NetworkCallBack_NetMessage_Print",相对于"",位于0048D92B,长度5,优先级 100000,次优先级 "" +钩子"NetworkCallBack_NetMessage_SetColor",相对于"",位于0048D95B,长度6,优先级 100000,次优先级 "" +钩子"FetchResource",相对于"",位于004A3B4B,长度9,优先级 100000,次优先级 "" +钩子"DisplayClass_MouseLeftRelease_Cloak",相对于"",位于004ABE3C,长度10,优先级 100000,次优先级 "" +钩子"DisplayClass_HelpText_Cloak",相对于"",位于004AE62B,长度5,优先级 100000,次优先级 "" +钩子"Networking_RespondToEvent",相对于"",位于004C6CC8,长度5,优先级 100000,次优先级 "" +钩子"EventClass_RespondToEvent_SaveGame",相对于"",位于004C7A14,长度5,优先级 100000,次优先级 "" +钩子"EventClassExecute__ProtocolZero",相对于"",位于004C8011,长度8,优先级 100000,次优先级 "" +钩子"FootClass_GetImageData_Disguise",相对于"",位于004DEDC3,长度6,优先级 100000,次优先级 "" +钩子"GameControlsClass__SomeDialog",相对于"",位于004E20BA,长度5,优先级 100000,次优先级 "" +钩子"HouseClass__MPlayerDefeated_SaveArgument",相对于"",位于004FC0B6,长度5,优先级 100000,次优先级 "" +钩子"HouseClass__MPlayerDefeated_SkipObserver",相对于"",位于004FC262,长度6,优先级 100000,次优先级 "" +钩子"HouseClass__MPlayerDefeated_SkipObserver",相对于"",位于004FC332,长度5,优先级 100000,次优先级 "" +钩子"HouseClass__MPlayerDefeated_NoEnemies",相对于"",位于004FC551,长度5,优先级 100000,次优先级 "" +钩子"HouseClass__MPlayerDefeated_CheckAliveAndHumans",相对于"",位于004FC57C,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_FullName_Disguise",相对于"",位于0051F2F3,长度6,优先级 100000,次优先级 "" +钩子"Game_Start_ResetGlobal",相对于"",位于0052DAED,长度7,优先级 100000,次优先级 "" +钩子"ParseCommandLine",相对于"",位于0052F639,长度5,优先级 100000,次优先级 "" +钩子"LaserDrawClass_Draw_InHouseColor_Details",相对于"",位于00550BCA,长度5,优先级 100000,次优先级 "" +钩子"LoadProgressMgr__Draw_SetBackground",相对于"",位于005533E0,长度5,优先级 100000,次优先级 "" +钩子"LoadProgressMgr__Draw_CountryName",相对于"",位于005536A0,长度5,优先级 100000,次优先级 "" +钩子"LoadProgressMgr__Draw_LoadBriefing",相对于"",位于005539E4,长度5,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_Dialog_SGInSubdir",相对于"",位于005592D2,长度5,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_RandomFilename_SGInSubdir",相对于"",位于0055961C,长度5,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_FillList_SGInSubdir",相对于"",位于00559886,长度8,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_HasSaves_SGInSubdir",相对于"",位于00559C98,长度11,优先级 100000,次优先级 "" +钩子"DeleteSave_SGInSubdir",相对于"",位于00559EB0,长度5,优先级 100000,次优先级 "" +钩子"AuxLoop_SendStatistics_1",相对于"",位于0055D0FB,长度5,优先级 100000,次优先级 "" +钩子"AuxLoop_SendStatistics_2",相对于"",位于0055D189,长度5,优先级 100000,次优先级 "" +钩子"MainLoop_AfterRender__ProtocolZero",相对于"",位于0055DDA0,长度5,优先级 100000,次优先级 "" +钩子"KeyboardProcess_PressTab",相对于"",位于0055E08F,长度5,优先级 100000,次优先级 "" +钩子"MessageInput_Write",相对于"",位于0055EDD2,长度5,优先级 100000,次优先级 "" +钩子"MessageInput_Print",相对于"",位于0055F0A8,长度5,优先级 100000,次优先级 "" +钩子"MapSeedClass_LoadMap_RandomMap",相对于"",位于00597B76,长度6,优先级 100000,次优先级 "" +钩子"MapGeneratorClass_Init_RandomMap",相对于"",位于005997AB,长度9,优先级 100000,次优先级 "" +钩子"MPScore_Present_SkipScoreScreen",相对于"",位于005C9720,长度8,优先级 100000,次优先级 "" +钩子"MultiplayerScore__5C98A0_SkipObserverScore",相对于"",位于005C98E5,长度6,优先级 100000,次优先级 "" +钩子"MPGameMode__AssignStartingPositions_SetObserverSpawn",相对于"",位于005D69BF,长度5,优先级 100000,次优先级 "" +钩子"SpotlightClass_Draw_Details",相对于"",位于005FF86E,长度5,优先级 100000,次优先级 "" +钩子"ScoreScreen_Draw__SkipAnim",相对于"",位于006076A4,长度7,优先级 100000,次优先级 "" +钩子"SomeFunc_InterceptMainLoop",相对于"",位于00608206,长度5,优先级 100000,次优先级 "" +钩子"UI_IsStaticAndOrOwnerDraw_MultiplayerGameOptionsDialog",相对于"",位于00609299,长度5,优先级 100000,次优先级 "" +钩子"EnumChildProc_60C0C0",相对于"",位于0060C43B,长度5,优先级 100000,次优先级 "" +钩子"SomeFunc_InterceptMainLoop",相对于"",位于0060D407,长度5,优先级 100000,次优先级 "" +钩子"OwnerDrawLoop_HandleRageQuit",相对于"",位于00623125,长度5,优先级 100000,次优先级 "" +钩子"SomeFunc_InterceptMainLoop",相对于"",位于0062314E,长度5,优先级 100000,次优先级 "" +钩子"SomeFunc_InterceptMainLoop",相对于"",位于00623D72,长度5,优先级 100000,次优先级 "" +钩子"SomeFunc_InterceptMainLoop",相对于"",位于00624271,长度5,优先级 100000,次优先级 "" +钩子"ParticleClass_Draw_Details",相对于"",位于0062CEC9,长度5,优先级 100000,次优先级 "" +钩子"PreviewClass_DrawMap",相对于"",位于00640CE2,长度5,优先级 100000,次优先级 "" +钩子"ProgressScreenClass__LoadTextColor3",相对于"",位于00642B60,长度5,优先级 100000,次优先级 "" +钩子"ProgressScreenClass__GetPlayerColorSchemes",相对于"",位于00642BC3,长度5,优先级 100000,次优先级 "" +钩子"ProgressScreenClass__643720",相对于"",位于006439F4,长度6,优先级 100000,次优先级 "" +钩子"ProgressScreenClass_643720_HideName",相对于"",位于00643AA5,长度8,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero_ResponseTime",相对于"",位于006476CB,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero_SetTiming",相对于"",位于0064771D,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer_SendStatistics_1",相对于"",位于00647AE8,长度7,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero1",相对于"",位于00647BEB,长度9,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero_ResponseTime",相对于"",位于00647CC5,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero3",相对于"",位于00647DF2,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero_SetTiming",相对于"",位于00647E6B,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero2",相对于"",位于00647EB4,长度8,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer_SendStatistics_4",相对于"",位于00648089,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer_SendStatistics_2",相对于"",位于0064823C,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer_SendStatistics_3",相对于"",位于0064827D,长度6,优先级 100000,次优先级 "" +钩子"WaitForPlayers_RemoveFocusFromLeaveGameBtn",相对于"",位于00648CCC,长度6,优先级 100000,次优先级 "" +钩子"WaitForPlayers_HideName",相对于"",位于00648EA8,长度6,优先级 100000,次优先级 "" +钩子"WaitForPlayers_OnlineOptimizations",相对于"",位于00649851,长度5,优先级 100000,次优先级 "" +钩子"ModeLessDialog_64AE50_HideName",相对于"",位于0064B156,长度9,优先级 100000,次优先级 "" +钩子"KickPlayerNow_SendStatistics",相对于"",位于0064B2E4,长度7,优先级 100000,次优先级 "" +钩子"sub_64B660_GetEventSize",相对于"",位于0064B6FE,长度6,优先级 100000,次优先级 "" +钩子"sub_64BDD0_GetEventSize1",相对于"",位于0064BE7D,长度6,优先级 100000,次优先级 "" +钩子"sub_64BDD0_GetEventSize2",相对于"",位于0064C30E,长度6,优先级 100000,次优先级 "" +钩子"ExecuteDoList__ProtocolZero",相对于"",位于0064C598,长度6,优先级 100000,次优先级 "" +钩子"ExecuteDoList_SendStatistics_1",相对于"",位于0064C7FA,长度6,优先级 100000,次优先级 "" +钩子"ExecuteDoList_SendStatistics_2",相对于"",位于0064C81E,长度6,优先级 100000,次优先级 "" +钩子"RadarClass__DiplomacyDialog_UIGameMode",相对于"",位于0065812E,长度6,优先级 100000,次优先级 "" +钩子"RadarClass_658330_HideName",相对于"",位于0065837A,长度6,优先级 100000,次优先级 "" +钩子"RadarClass__658330_SetObserverColorScheme",相对于"",位于0065838B,长度5,优先级 100000,次优先级 "" +钩子"RadarClass__658330_SetObserverFlag",相对于"",位于0065846D,长度6,优先级 100000,次优先级 "" +钩子"DoReinforcements_FixCrash",相对于"",位于0065DC17,长度6,优先级 100000,次优先级 "" +钩子"SaveGame_SGInSubdir",相对于"",位于0067CF11,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_SGInSubdir",相对于"",位于0067E475,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_After",相对于"",位于0067E720,长度5,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_ReadSaveInfo_SGInSubdir",相对于"",位于0067FD26,长度5,优先级 100000,次优先级 "" +钩子"ReadScenario_RandomMap",相对于"",位于006849C9,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadScenario_AutoSave",相对于"",位于00686B20,长度6,优先级 100000,次优先级 "" +钩子"ReadScenarioINI_RandomMap",相对于"",位于00686C48,长度8,优先级 100000,次优先级 "" +钩子"ScenStruct_ScenStruct_RandomMap",相对于"",位于00688564,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_Load_Suffix",相对于"",位于00689669,长度6,优先级 100000,次优先级 "" +钩子"ScrollClass_Coordthing_TechnoClass_Cloak",相对于"",位于00692540,长度5,优先级 100000,次优先级 "" +钩子"ScrollClass_Coordthing_BuildingClass_Cloak",相对于"",位于006925AA,长度6,优先级 100000,次优先级 "" +钩子"ScrollClass_DisableEdgeScrolling1",相对于"",位于00692DD8,长度7,优先级 100000,次优先级 "" +钩子"ScrollClass_DisableEdgeScrolling2",相对于"",位于00692DFA,长度5,优先级 100000,次优先级 "" +钩子"ScrollClass_DisableEdgeScrolling3",相对于"",位于00692E34,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass__InitIO",相对于"",位于006A557A,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass__InitIO_ShowHouseOnObserverSidebar1",相对于"",位于006A55AB,长度10,优先级 100000,次优先级 "" +钩子"SidebarClass__InitIO_ShowHouseOnObserverSidebar2",相对于"",位于006A57E2,长度10,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_SetDestinationForMissiles",相对于"",位于006B75AC,长度5,优先级 100000,次优先级 "" +钩子"WinMain_LoadSettings",相对于"",位于006BC0D7,长度5,优先级 100000,次优先级 "" +钩子"WinMain_ReadScreenResolutionFromIni",相对于"",位于006BC14D,长度5,优先级 100000,次优先级 "" +钩子"WinMain_SpawnerInit",相对于"",位于006BD7C5,长度6,优先级 100000,次优先级 "" +钩子"WinMain_NoCDPatches",相对于"",位于006BD7CB,长度5,优先级 100000,次优先级 "" +钩子"WinMain_VideoModePatches",相对于"",位于006BD7CB,长度5,优先级 100000,次优先级 "" +钩子"InitBootstrapMixFiles_CustomMixes",相对于"",位于006BD7DC,长度5,优先级 100000,次优先级 "" +钩子"TopLevelExceptionHandler",相对于"",位于006BE068,长度7,优先级 100000,次优先级 "" +钩子"ProgEnd_CustomMixes",相对于"",位于006BE9BD,长度6,优先级 100000,次优先级 "" +钩子"SendStatisticsPacket_SaveGameStockKeepingUnit",相对于"",位于006C7053,长度6,优先级 100000,次优先级 "" +钩子"SendStatisticsPacket_AddField_HASH",相对于"",位于006C735E,长度5,优先级 100000,次优先级 "" +钩子"SendStatisticsPacket_HouseFilter",相对于"",位于006C73F8,长度6,优先级 100000,次优先级 "" +钩子"SendStatisticsPacket_AddField_MyId",相对于"",位于006C7921,长度6,优先级 100000,次优先级 "" +钩子"SendStatisticsPacket_AddField_ALY",相对于"",位于006C7989,长度6,优先级 100000,次优先级 "" +钩子"SendStatisticsPacket_WriteStatisticsDump",相对于"",位于006C856C,长度5,优先级 100000,次优先级 "" +钩子"RegisterGameEndTime_CorrectDuration",相对于"",位于006C882A,长度6,优先级 100000,次优先级 "" +钩子"Tactical_Render_OverlapForeignMap",相对于"",位于006D4934,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawPixelEffects_Details",相对于"",位于006D7847,长度5,优先级 100000,次优先级 "" +钩子"Tactical_SelectAt_Cloak",相对于"",位于006DA412,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Revealed_FixCrash",相对于"",位于006F49D8,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_6F4EB0_Cloak",相对于"",位于006F4F19,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawSelection_Observer1",相对于"",位于006F677D,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawSelection_Observer2",相对于"",位于006F6A58,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_VisualCharacter_CloakVisibility",相对于"",位于00703A09,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_70AF50_FixCrash",相对于"",位于0070AF6C,长度9,优先级 100000,次优先级 "" +钩子"TechnoClass_Radar_Cloak",相对于"",位于0070D386,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_DisguiseBeenSeen",相对于"",位于0070EE6A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetMyOwner_FixCrash",相对于"",位于0070F82A,长度7,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_ComputeCRC_FixCrash",相对于"",位于00727B44,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_CantTargetDisguise",相对于"",位于007467CA,长度5,优先级 100000,次优先级 "" +钩子"MainWindowProc_HandleRageQuit",相对于"",位于0077786B,长度5,优先级 100000,次优先级 "" +钩子"ExeRun",相对于"",位于007CD810,长度9,优先级 100000,次优先级 "" +======================== +SyringeIH 0.3b8 分析完毕。 diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" index ed4480f4fd..2eb3c18e84 100644 --- "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" @@ -1,7 +1,7 @@ --- name: 检查钩子 Check Hooks mode: plan -description: "Checks newly added Syringe hooks (DEFINE_HOOK / DEFINE_HOOK_AGAIN) on the current branch for common errors: insufficient size (< 5 bytes), conflicts with hooks from other engine extensions, instruction boundary misalignment, relative instruction coverage (jumps/calls with relative offsets and RIP-relative addressing), and register/stack variable extraction issues (GET_STACK vs GET_BASE, stack alignment). Uses HookAnalysis.log for conflict detection and IDA MCP for deep instruction analysis." +description: "Checks newly added Syringe hooks (DEFINE_HOOK / DEFINE_HOOK_AGAIN) on the current branch for common errors: insufficient stolen bytes (size < 5 without trailing NOP padding), conflicts with hooks from other engine extensions, instruction boundary misalignment, relative instruction coverage (jumps/calls with relative offsets and EIP-relative addressing), and register/stack variable extraction issues (GET_STACK vs GET_BASE, stack alignment). Uses HookAnalysis.txt for conflict detection and IDA MCP for deep instruction analysis." --- #### Helper Scripts @@ -11,9 +11,9 @@ YOU MUST use these scripts. DO NOT reimplement parsing logic. | Script | Purpose | |--------|---------| | `discover_hooks.py` | Discovers new/modified DEFINE_HOOK / DEFINE_HOOK_AGAIN from git. Two modes: auto-detect (no args) or `--commit `. Supports fuzzy commit name resolution (searches last 30 commits). Outputs JSON with `hooks` array, each having `address`, `size`, `name`, `file`, `returns`. Use `--json-only` for piping. | -| `check_hook_conflicts.py` | Reads a JSON array of new hooks from stdin (or a file argument) and checks them against `HookAnalysis.log` for Problem 0 (size < 5) and Problem 1 (conflicts). Outputs JSON with `errors` and `notes` arrays. | -| `parse_hook_log.py` | Parses `HookAnalysis.log` (GBK encoding) and outputs all existing hooks as JSON. Typically not called directly — used by `check_hook_conflicts.py`. | -| `HookAnalysis.log` | Pre-generated hook analysis report from SyringeIH. Read-only reference. | +| `check_hook_conflicts.py` | Reads a JSON array of new hooks from stdin (or a file argument) and checks them against `HookAnalysis.txt` for Problem 0 (size < 5 — requires NOP padding verification) and Problem 1 (conflicts). Outputs JSON with `errors` and `notes` arrays. | +| `parse_hook_log.py` | Parses `HookAnalysis.txt` (UTF-8 encoding) and outputs all existing hooks as JSON. Typically not called directly — used by `check_hook_conflicts.py`. | +| `HookAnalysis.txt` | Pre-generated hook analysis report from SyringeIH. Read-only reference. | #### Before You Begin @@ -45,7 +45,7 @@ Cell symbols: - `—` — skipped (IDA MCP unavailable) - `?` — not yet checked (should never appear in the final output) -For Problem 3 (which has sub-checks 3a–3d), use the worst severity across all sub-checks as the cell value. +For Problem 3 (which has sub-checks 3a–3e), use the worst severity across all sub-checks as the cell value. #### Severity classification @@ -53,7 +53,7 @@ All findings are classified into three severity levels. YOU MUST follow this whe | Level | Emoji | Label | Criteria | Examples | |-------|-------|-------|----------|----------| -| Error | ❌ | ERROR | Causes incorrect behavior at runtime — MUST be fixed | Size < 5, address conflict, instruction misalignment, wrong macro (GET_STACK vs GET_BASE), relative instruction with return 0 | +| Error | ❌ | ERROR | Causes incorrect behavior at runtime — MUST be fixed | Size < 5 with non-NOP trailing bytes, address conflict, instruction misalignment, wrong macro (GET_STACK vs GET_BASE), relative instruction with return 0 | | Warning | ⚠️ | WARNING | May indicate incorrect behavior — should be reviewed | Type mismatch in GET_STACK, stacked hook (exact overlap with another hook) | | Note | ℹ️ | NOTE | Informational, not necessarily a bug | All-clear confirmation | @@ -120,14 +120,25 @@ Then mark the TodoList item as complete and move to Step 1. From this point on, - If `returns` was `"?"` in Step 0 and you determined the actual value: fix it in the JSON before piping, or save the corrected JSON to a temp file and pass it as a file argument. - YOU MUST examine the JSON output of `check_hook_conflicts.py`. The `errors` array contains issues that need fixing. The `notes` array contains informational items. - DO NOT silently ignore any error. For each error, present it to the user using the exact format below. +- For Problem 0 (size < 5) findings: NOP padding verification is deferred to Step 2 (after IDA MCP check). Present the finding as either a tentative error or a note based on whether verification has been done. Update the matrix P0 cell in Step 1 as `?` with a note that NOP verification is pending. ### Error display formats For each error in the `errors` array, YOU MUST output the corresponding formatted message: **Problem 0** (type: `"size"`): -> ❌ **Problem 0: Insufficient hook size** -> Hook `HookName` at `0x` has size `0x` (< 5). The JMP instruction requires at least 5 bytes. Increase the size to cover the full instruction(s) at this address. + +The JMP instruction always occupies 5 bytes, but the stolen bytes (`size`) can be less than 5 if the remaining bytes `[addr + size, addr + 5)` are NOP padding (0x90) from function epilog alignment. You MUST verify this before classifying a size < 5 finding as an error. + +To verify NOP padding, use IDA MCP (if available) to disassemble `[addr, addr + 5)` and check whether `[addr + size, addr + 5)` are all NOPs. If IDA MCP is unavailable, mark the finding as a warning (see Step 2 for details). + +**If trailing bytes are NOT all NOPs** — actual error: +> ❌ **Problem 0: Insufficient stolen bytes** +> Hook `HookName` at `0x` has size `0x` (< 5) and the trailing bytes at `[0x, 0x)` are not NOP padding. The JMP always overwrites 5 bytes. Increase the size to cover the full instruction(s) at this address. + +**If trailing bytes ARE all NOPs** — legitimate, informational only: +> ℹ️ **Problem 0: Small stolen bytes due to trailing NOP padding** +> Hook `HookName` at `0x` has size `0x` (< 5), but the trailing bytes `[0x, 0x)` are NOP padding (0x90). The size is correct — only the real instructions are stolen, and the NOPs are safely overwritten by the JMP. **Problem 1 — Partial overlap** (type: `"conflict"`): > ❌ **Problem 1: Hook address range conflict** @@ -137,6 +148,8 @@ For each error in the `errors` array, YOU MUST output the corresponding formatte > ❌ **Problem 1: Return address conflict** > Hook `NewHookName` at `0x` returns to `0x`, which falls within existing hook `ExistingHookName` from `` covering `[0x, 0x)`. +A return address equal to the hook's own start address (`ret_addr == addr`) is **explicitly excluded** from this check — it is equivalent to `R->Origin()` and handled correctly by Syringe. + For each note in the `notes` array: **Stacked hook** (type: `"stacked"`): @@ -153,31 +166,36 @@ After completing Step 1, YOU MUST output the summary AND the updated matrix with ``` [Step 1 Complete] - Hooks checked: -- Problem 0 errors: +- Problem 0 tentative errors (pending NOP verification): - Problem 1 conflicts (overlap): - Problem 1 conflicts (return): - Stacked hooks (warning): -Updated matrix (P0, P1 filled): +Updated matrix (P0 tentative, P1 filled): | Hook | Address | P0 (size) | P1 (conflict) | P2 (boundary) | P3 (variable) | P4 (relative) | |------|---------|-----------|---------------|---------------|---------------|---------------| -| A | 0x... | ✓ | ❌ | ? | ? | ? | -| B | 0x... | ❌ | ✓ | ? | ? | ? | +| A | 0x... | ? | ❌ | ? | ? | ? | +| B | 0x... | ? | ✓ | ? | ? | ? | ``` Then mark the TodoList item as complete and move to Step 2. --- -## Step 2: Check IDA MCP availability +## Step 2: Check IDA MCP availability and verify NOP padding ### RULES - YOU MUST attempt to connect to IDA MCP by calling `mcp_ida-pro-mcp_server_health`. - If the health check succeeds AND the loaded IDB is `gamemd.exe`: - P2, P3, P4 columns will be filled in Steps 3-5. + - **NOP padding verification**: For any hook with a tentative Problem 0 (size < 5) from Step 1, use IDA MCP to disassemble the range `[addr, addr + 5)` and check whether `[addr + size, addr + 5)` are all NOP instructions (0x90). + - If trailing bytes are all NOPs → downgrade P0 cell to `ℹ️` (legitimate, informational) + - If trailing bytes are NOT all NOPs → P0 cell remains `❌` (confirmed error) + - Update the Step 1 Problem 0 counts accordingly in your output - If the health check fails OR `gamemd.exe` is not loaded: - YOU MUST mark P2, P3, P4 columns as `—` (skipped) for ALL hooks in the matrix. + - **For each tentative Problem 0 finding**: downgrade from potential error to `⚠️` (cannot verify NOP padding without IDA MCP). State this explicitly. - YOU MUST output the reason. - Steps 3-5 will still execute but with no work to do. - DO NOT silently skip this step. @@ -190,11 +208,18 @@ After completing Step 2, YOU MUST output: [Step 2 Complete] - IDA MCP health check: - gamemd.exe loaded: +- NOP padding verification: + - Confirmed errors (non-NOP trailing bytes): + - Legitimate (NOP padding): + - Downgraded to warning (IDA unavailable): -Updated matrix (P2-P4 status determined): +Updated matrix (P0 verified, P2-P4 status determined): | Hook | Address | P0 (size) | P1 (conflict) | P2 (boundary) | P3 (variable) | P4 (relative) | |------|---------|-----------|---------------|---------------|---------------|---------------| | A | 0x... | ✓ | ❌ | ? / — | ? / — | ? / — | +| B | 0x... | ℹ️ | ✓ | ? / — | ? / — | ? / — | +| C | 0x... | ❌ | ✓ | ? / — | ? / — | ? / — | +| D | 0x... | ⚠️ | ✓ | — | — | — | ``` If IDA MCP is available, the P2-P4 cells remain `?` (to be filled in Steps 3-5). If unavailable, they are `—`. @@ -259,7 +284,7 @@ Then mark the TodoList item as complete and move to Step 4. - If IDA MCP was unavailable in Step 2, YOU MUST skip the checks below (P3 column is already `—`). - YOU MUST fill the P3 column for every hook. DO NOT skip any hook. -- P3 has sub-checks 3a–3d. The matrix cell shows the worst severity across all sub-checks. +- P3 has sub-checks 3a–3e. The matrix cell shows the worst severity across all sub-checks. ### Validation @@ -288,14 +313,29 @@ If a type mismatch is found: > ⚠️ **Problem 3b: Variable extraction may be incorrect** > At `0x`: `GET_STACK(, , )` — resolved offset `` maps to function entry `+`, expected parameter `` of type `` at that position. The declared type `` does not match. -#### 4c — Macro selection error: GET_STACK vs GET_BASE after stack alignment +#### 4c — Stack data macro selection check + +Determine whether `GET_STACK` (also `REF_STACK`, `LEA_STACK`) or `GET_BASE` is the correct macro based on stack alignment in the function prologue. + +Start by checking for stack alignment: disassemble the first ~20 instructions of the function. Look for `and esp, ` where `` is an alignment boundary (e.g. `0FFFFFFF8h` for 8-byte, `0FFFFFFF0h` for 16-byte). + +**If no stack alignment** — ESP is at a known offset from `ESP_entry`, so `GET_STACK` (and `REF_STACK`/`LEA_STACK`) works correctly for all parameter and local access. `GET_BASE` is not recommended here because EBP can be used for other purpose by the compiler; verify that EBP actually holds a valid frame pointer before using it: +> ⚠️ **Problem 3c: GET_BASE used without stack alignment — verify EBP** +> Hook `HookName` at `0x` uses `GET_BASE(, , )` but the function has no stack alignment. `GET_STACK` via ESP is the preferred approach. If EBP is a valid frame pointer (`mov ebp, esp` at entry, not overwritten), `GET_BASE` may still work — otherwise replace with `GET_STACK(, , )`. -Check for stack alignment (`and esp, alignment_mask`) in the function prologue. Disassemble the first ~20 instructions of the function. Look for `and esp, ` where `` is an alignment boundary (e.g. `0FFFFFFF8h` for 8-byte, `0FFFFFFF0h` for 16-byte, `0FFFFFFFCh` for 4-byte, or their equivalents `-8`, `-16`, `-4`). After this instruction, ESP is aligned down to the mask boundary and is no longer at a known offset from `ESP_entry` — `GET_STACK` cannot reliably access function parameters. +**If stack alignment exists** — `and esp, ` realigns ESP to an unpredictable offset, making it unreliable for function parameter access. Check the offsets used in `GET_STACK` and `GET_BASE`: -If a hook uses `GET_STACK` to access what appears to be a function parameter (offset maps to `ESP_entry + positive_offset`) and the function prologue contains stack alignment: +1. **If any `GET_STACK` or `GET_BASE` has a positive offset** — positive offsets aim at function parameters above the entry stack. These should use `GET_BASE`: + - `GET_STACK` with positive offset → ❌ error, should use `GET_BASE` + > ❌ **Problem 3c: GET_STACK should be GET_BASE after stack alignment** + > Hook `HookName` at `0x` uses `GET_STACK(, , )` with a positive offset (``) after stack alignment. Parameters should be accessed via EBP. Replace with `GET_BASE(, , )`. + - `GET_BASE` with positive offset → ✓ correct usage, no issue -> ❌ **Problem 3c: GET_STACK used after stack alignment — should use GET_BASE** -> Hook `HookName` at `0x` uses `GET_STACK` to access what appears to be a function parameter (resolved to entry offset `+`). The function prologue at `0x` contains `and esp, ` which realigns ESP, making `GET_STACK` unreliable for parameter access. Replace with `GET_BASE(type, name, )`. +2. **If all offsets are non-positive** (zero or negative) — these access local variables in the hook's own stack frame. `GET_STACK` should be used: + - `GET_STACK` with non-positive offset → ✓ correct usage, no issue + - `GET_BASE` with non-positive offset → ❌ error, should use `GET_STACK` + > ❌ **Problem 3c: GET_BASE should be GET_STACK after stack alignment** + > Hook `HookName` at `0x` uses `GET_BASE(, , )` with a non-positive offset (``) after stack alignment. Local variables should be accessed via ESP. Replace with `GET_STACK(, , )`. #### 4d — Register writes (R->EAX, R->ECX, etc.) @@ -303,6 +343,24 @@ For register writes like `R->EAX(value)`: - Disassemble after the hook point to verify the register will be read as expected by the original code - If the return address is a fixed address (not `R->Origin()`), verify the original code at that address uses the register being set +#### 4e — Stack depth balance + +The optimal approach is to select a return address whose spd matches the hook entry spd — no stack adjustment is needed. If a suitable return address is unavailable (e.g. the only viable target has a different spd), the hook must use inline ASM (`__asm { add esp, X }` / `__asm { sub esp, X }`) to adjust ESP before returning, so that the stack depth at the return point matches the return address's expected spd. + +For each hook: + +1. Use IDA MCP (`mcp_ida-pro-mcp_disasm`) to disassemble the function containing the hook address +2. Record the `spd` at the hook entry address +3. If the hook has a fixed return address (`returns` is not `"0"` or `"?"`), record the `spd` at that return address +4. Compare the two: + - **spd matches** → ✓ The return address is well-chosen; no stack adjustment needed + - **spd differs** → Check the hook body for inline ASM that adjusts ESP to compensate for the difference (`spd_entry + adjustment == spd_ret`) + - If adjustment is present and correct → ✓ Stack is balanced via manual adjustment + - If no adjustment is found or adjustment incorrect → ❌ **Problem 3e: Stack depth imbalance** + > Hook `HookName` at `0x` — the return address `0x` has spd `` but the hook entry has spd `` (difference: ``). No inline ASM adjustment found to compensate. Either change the return address to one with matching spd, or add `__asm { add esp, }` / `__asm { sub esp, <-diff> }` before the return. + +If `spd` is unavailable (IDA could not analyze the function), skip this check and note it: `ℹ️ spd unavailable for hook HookName.` + If all Problem 3 checks pass: "✓ Variable extraction and stack access checks passed." ### OUTPUT REQUIREMENT @@ -316,6 +374,7 @@ After completing Step 4, YOU MUST output the per-hook detail blocks AND the upda - Problem 3b errors (stack variable extraction): - Problem 3c errors (GET_STACK vs GET_BASE): - Problem 3d errors (register writes): +- Problem 3e errors (stack depth imbalance): Details for hooks with P3 findings: @@ -360,10 +419,10 @@ Relative jump/call instructions: - `loop`, `loope`, `loopne`, `loopz`, `loopnz` - `xbegin` -RIP-relative addressing instructions: +EIP-relative addressing instructions: - `mov`, `lea`, `cmp`, `add`, `sub`, `and`, `or`, `xor`, `test` - `push`, `pop`, `movsxd`, `movzx`, `movsx` -- When any of the above uses RIP-relative addressing mode +- When any of the above uses EIP-relative addressing mode Check the `returns` field from Step 0. If the hook returns `"0"` but covers any of these instructions: > ❌ **Problem 4: Hook covers relative-offset instruction but returns 0** @@ -423,18 +482,20 @@ Total hooks checked: | Hook | Address | P0 | P1 | P2 | P3 | P4 | |------|---------|----|----|----|----|----| | A | 0x... | ✓ | ❌ | ❌ | ✓ | ✓ | -| B | 0x... | ❌ | ✓ | ✓ | ⚠️ | ❌ | +| B | 0x... | ℹ️ | ✓ | ✓ | ⚠️ | ❌ | +| C | 0x... | ❌ | ✓ | ✓ | ✓ | ✓ | ### Issues by hook ### HookA (0x...) - **P1 — Conflict with ExistingHook:** overlaps [0x..., 0x...) -- **P2 — Instruction boundary:**
### HookB (0x...) -- **P0 — Size < 5:** size is 0x3, needs at least 5 bytes - **P3b — Variable type mismatch:** declared , IDA suggests - **P4 — Relative instruction:** covers `call rel32` at 0x... but returns 0 + +### HookC (0x...) +- **P0 — Insufficient stolen bytes:** size is 0x3, trailing bytes `[0x... + 3, 0x... + 5)` are not NOP padding, increase to at least 5 ``` If no problems were found at all: diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" index 4d8289d9e7..12cd099fad 100644 --- "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" @@ -1,5 +1,5 @@ #!/usr/bin/env python3 -"""Check new hooks against existing hooks in HookAnalysis.log for conflicts. +"""Check new hooks against existing hooks in HookAnalysis.txt for conflicts. Usage: python check_hook_conflicts.py @@ -27,7 +27,7 @@ sys.path.insert(0, _script_dir) def parse_existing_hooks(log_path): - """Parse HookAnalysis.log and return list of existing hook dicts.""" + """Parse HookAnalysis.txt and return list of existing hook dicts.""" import parse_hook_log return parse_hook_log.parse_hook_log(log_path) @@ -120,7 +120,7 @@ def check_hooks(new_hooks, existing_hooks): found_conflict = True # Check return address - if ret_addr is not None: + if ret_addr is not None and ret_addr != addr_int: if e_range_start <= ret_addr < e_range_end: errors.append({ 'problem': 'Problem 1', @@ -163,7 +163,7 @@ def main(): new_hooks = json.load(f) script_dir = os.path.dirname(os.path.abspath(__file__)) - log_path = os.path.join(script_dir, 'HookAnalysis.log') + log_path = os.path.join(script_dir, 'HookAnalysis.txt') existing_hooks = parse_existing_hooks(log_path) results = check_hooks(new_hooks, existing_hooks) diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" index 38e8076567..e0fb8853d8 100644 --- "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" @@ -1,12 +1,12 @@ #!/usr/bin/env python3 -"""Parse HookAnalysis.log and output JSON with all hooks.""" +"""Parse HookAnalysis.txt and output JSON with all hooks.""" import re import json import sys import os def parse_hook_log(filepath): - with open(filepath, 'r', encoding='gbk', errors='replace') as f: + with open(filepath, 'r', encoding='utf-8', errors='replace') as f: lines = f.readlines() hooks = [] @@ -70,7 +70,7 @@ def _make_hook(addr, name, dll, size, priority): def main(): script_dir = os.path.dirname(os.path.abspath(__file__)) - filepath = os.path.join(script_dir, 'HookAnalysis.log') + filepath = os.path.join(script_dir, 'HookAnalysis.txt') hooks = parse_hook_log(filepath) # Output as JSON From 14e06cc8a014e7e09a9bbe19f439033e0f249794 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=88=AA=E5=91=B3=E9=BA=BB=E9=85=B1?= <93972760+TaranDahl@users.noreply.github.com> Date: Wed, 13 May 2026 02:00:28 +0800 Subject: [PATCH 08/13] Update according to Anthropic's skill-creator skill --- .../SKILL.md" | 241 ++++++++++++++++-- 1 file changed, 221 insertions(+), 20 deletions(-) diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" index 2eb3c18e84..ada194ba1c 100644 --- "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" @@ -1,7 +1,6 @@ --- name: 检查钩子 Check Hooks -mode: plan -description: "Checks newly added Syringe hooks (DEFINE_HOOK / DEFINE_HOOK_AGAIN) on the current branch for common errors: insufficient stolen bytes (size < 5 without trailing NOP padding), conflicts with hooks from other engine extensions, instruction boundary misalignment, relative instruction coverage (jumps/calls with relative offsets and EIP-relative addressing), and register/stack variable extraction issues (GET_STACK vs GET_BASE, stack alignment). Uses HookAnalysis.txt for conflict detection and IDA MCP for deep instruction analysis." +description: "Validates Syringe hooks (DEFINE_HOOK / DEFINE_HOOK_AGAIN) on the current branch during code review. Trigger whenever new or modified hooks need validation." --- #### Helper Scripts @@ -31,7 +30,7 @@ Mark the first as `in_progress`. Update the TodoList as each step is completed. ALL-STEPS RULE: YOU MUST output ALL findings without omission. DO NOT cherry-pick or show only the most severe findings. Every error, warning, and note discovered must appear in the output. If you suppress any finding, you are violating this skill. -YOU ARE IN PLAN MODE. Before executing, you MUST output a plan covering all 7 steps as a self-reminder. DO NOT skip planning. +Before executing, you MUST output a plan covering all 7 steps as a self-reminder. DO NOT skip planning. #### The Matrix @@ -69,7 +68,8 @@ All findings are classified into three severity levels. YOU MUST follow this whe - If the output has a `hooks` array: the script succeeded. Proceed. - If the output has `"action": "resolve"` with a `candidates` array: the script IS working correctly. YOU MUST examine each candidate's `message` field, find the commit that matches the user's description, then re-run with `python discover_hooks.py --commit `. - If the output has `"action": "error"`: read the error message and act accordingly. -- If the script says the commit is not found, YOU MUST run `git fetch upstream` first, then retry. Only ask the user for the correct SHA after fetching fails. + - If the output is not valid JSON (e.g., a Python traceback), the script has crashed. Present the error to the user, skip all remaining steps, and STOP. +- If the script says the commit is not found, run `git fetch upstream` first, then retry. If `upstream` is not configured, try `git fetch origin`. Only ask the user for the correct SHA after both fail. - If no hooks are found, YOU MUST present the warning to the user and STOP. DO NOT proceed to Step 1. - If `returns` is `"?"`, YOU MUST read the hook function body from the source file to determine the actual return behavior before proceeding to Step 1. @@ -95,10 +95,10 @@ After completing Step 0, YOU MUST build the empty matrix and output it: - Hooks discovered: Matrix (empty, awaiting checks): -| Hook | Address | P0 (size) | P1 (conflict) | P2 (boundary) | P3 (variable) | P4 (relative) | -|------|---------|-----------|---------------|---------------|---------------|---------------| -| A | 0x... | ? | ? | ? | ? | ? | -| B | 0x... | ? | ? | ? | ? | ? | +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ? | ? | ? | ? | ? | +| B | 0x... | ? | ? | ? | ? | ? | ``` Then mark the TodoList item as complete and move to Step 1. From this point on, the matrix is your progress tracker — refer to it before and after each step. @@ -119,6 +119,7 @@ Then mark the TodoList item as complete and move to Step 1. From this point on, ``` - If `returns` was `"?"` in Step 0 and you determined the actual value: fix it in the JSON before piping, or save the corrected JSON to a temp file and pass it as a file argument. - YOU MUST examine the JSON output of `check_hook_conflicts.py`. The `errors` array contains issues that need fixing. The `notes` array contains informational items. + - If the output is not valid JSON (e.g., a Python traceback), the script has crashed. Present the error to the user, skip all remaining steps, and STOP. - DO NOT silently ignore any error. For each error, present it to the user using the exact format below. - For Problem 0 (size < 5) findings: NOP padding verification is deferred to Step 2 (after IDA MCP check). Present the finding as either a tentative error or a note based on whether verification has been done. Update the matrix P0 cell in Step 1 as `?` with a note that NOP verification is pending. @@ -172,10 +173,10 @@ After completing Step 1, YOU MUST output the summary AND the updated matrix with - Stacked hooks (warning): Updated matrix (P0 tentative, P1 filled): -| Hook | Address | P0 (size) | P1 (conflict) | P2 (boundary) | P3 (variable) | P4 (relative) | -|------|---------|-----------|---------------|---------------|---------------|---------------| -| A | 0x... | ? | ❌ | ? | ? | ? | -| B | 0x... | ? | ✓ | ? | ? | ? | +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ? | ❌ | ? | ? | ? | +| B | 0x... | ? | ✓ | ? | ? | ? | ``` Then mark the TodoList item as complete and move to Step 2. @@ -197,7 +198,7 @@ Then mark the TodoList item as complete and move to Step 2. - YOU MUST mark P2, P3, P4 columns as `—` (skipped) for ALL hooks in the matrix. - **For each tentative Problem 0 finding**: downgrade from potential error to `⚠️` (cannot verify NOP padding without IDA MCP). State this explicitly. - YOU MUST output the reason. - - Steps 3-5 will still execute but with no work to do. + - Steps 3-5 will be checked but immediately marked as completed with `—` for all hooks. - DO NOT silently skip this step. ### OUTPUT REQUIREMENT @@ -214,12 +215,12 @@ After completing Step 2, YOU MUST output: - Downgraded to warning (IDA unavailable): Updated matrix (P0 verified, P2-P4 status determined): -| Hook | Address | P0 (size) | P1 (conflict) | P2 (boundary) | P3 (variable) | P4 (relative) | -|------|---------|-----------|---------------|---------------|---------------|---------------| -| A | 0x... | ✓ | ❌ | ? / — | ? / — | ? / — | -| B | 0x... | ℹ️ | ✓ | ? / — | ? / — | ? / — | -| C | 0x... | ❌ | ✓ | ? / — | ? / — | ? / — | -| D | 0x... | ⚠️ | ✓ | — | — | — | +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ✓ | ❌ | ? | ? | ? | +| B | 0x... | ℹ️ | ✓ | ? | ? | ? | +| C | 0x... | ❌ | ✓ | ? | ? | ? | +| D | 0x... | ⚠️ | ✓ | — | — | — | ``` If IDA MCP is available, the P2-P4 cells remain `?` (to be filled in Steps 3-5). If unavailable, they are `—`. @@ -233,6 +234,7 @@ Then mark the TodoList item as complete and move to Step 3. ### RULES - If IDA MCP was unavailable in Step 2, YOU MUST skip the checks below (P2 column is already `—`). +- If an individual `mcp_ida-pro-mcp_disasm` call fails for a specific hook, mark that hook's P2 cell as `—` (skipped due to MCP error), add a note in the findings, and continue with the remaining hooks. - YOU MUST fill the P2 column for every hook. DO NOT skip any hook. ### Check @@ -283,6 +285,7 @@ Then mark the TodoList item as complete and move to Step 4. ### RULES - If IDA MCP was unavailable in Step 2, YOU MUST skip the checks below (P3 column is already `—`). +- If an individual IDA MCP call fails for a specific hook, mark that hook's P3 cell as `—` (skipped due to MCP error), add a note in the findings, and continue with the remaining hooks. - YOU MUST fill the P3 column for every hook. DO NOT skip any hook. - P3 has sub-checks 3a–3e. The matrix cell shows the worst severity across all sub-checks. @@ -403,6 +406,7 @@ Then mark the TodoList item as complete and move to Step 5. ### RULES - If IDA MCP was unavailable in Step 2, YOU MUST skip the checks below (P4 column is already `—`). +- If an individual IDA MCP call fails for a specific hook, mark that hook's P4 cell as `—` (skipped due to MCP error), add a note in the findings, and continue with the remaining hooks. - YOU MUST fill the P4 column for every hook. DO NOT skip any hook. ### Check @@ -513,4 +517,201 @@ Total hooks checked: ======================================== ``` -Then mark the TodoList item as complete. \ No newline at end of file +Then mark the TodoList item as complete. + +--- + +## Appendix: Complete run example + +This appendix shows the full output of a real hook check from end to end, using commit `47b471302 Add customization for laser Z-adjust`. + +### Step 0 + +``` +$ python discover_hooks.py --commit 47b471302 +{ + "mode": "commit", + "description": "commit 47b471302", + "count": 1, + "hooks": [ + { + "address": "0x6FD3FD", + "name": "TechnoClass_LaserZap_ZAdjust", + "size": 5, + "file": "src/Misc/Hooks.LaserDraw.cpp", + "returns": "0" + } + ] +} +``` + +``` +[Step 0 Complete] +- Mode used: A (commit 47b471302) +- Hooks discovered: 1 — TechnoClass_LaserZap_ZAdjust + +Matrix (empty, awaiting checks): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ? | ? | ? | ? | ? | +``` + +### Step 1 + +``` +$ python discover_hooks.py --commit 47b471302 --json-only | python check_hook_conflicts.py +{ + "errors": [], + "notes": [ + { + "problem": "Problem 1", + "hook": "TechnoClass_LaserZap_ZAdjust", + "address": "0x6FD3FD", + "type": "ok", + "message": "No conflicts detected for hook 'TechnoClass_LaserZap_ZAdjust' at 0x6FD3FD." + } + ] +} +``` + +✓ No conflicts for hook `TechnoClass_LaserZap_ZAdjust`. + +``` +[Step 1 Complete] +- Hooks checked: 1 +- Problem 0 tentative errors (pending NOP verification): 0 +- Problem 1 conflicts (overlap): 0 +- Problem 1 conflicts (return): 0 +- Stacked hooks (warning): 0 + +Updated matrix (P0 tentative, P1 filled): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ? | ✓ | ? | ? | ? | +``` + +### Step 2 + +IDA MCP health check: **pass** +Module: `gamemd.exe` — loaded + +Hook size is 5 (exactly the JMP instruction size). No NOP padding verification needed. + +P0 cell: ✓ (size >= 5) + +``` +[Step 2 Complete] +- IDA MCP health check: pass +- gamemd.exe loaded: yes +- NOP padding verification: N/A (size = 5) + +Updated matrix (P0 verified, P2-P4 status determined): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ✓ | ✓ | ? | ? | ? | +``` + +### Step 3 + +Disassembly at hook address `0x6FD3FD` (inside `TechnoClass::CreateLaser`): + +``` +6fd3fd push eax ; 1 byte → [0x6FD3FD, 0x6FD3FE) +6fd3fe mov eax, [esp+70h] ; 4 bytes → [0x6FD3FE, 0x6FD402) +``` + +- Hook address `0x6FD3FD` is at `push eax` start → ✓ instruction boundary +- `addr + size = 0x6FD402` → next instruction is `sub esp, 0Ch` → ✓ instruction boundary +- Returns `"0"` (no fixed return address) → skip return address boundary check + +✓ No instruction boundary issues. + +``` +[Step 3 Complete] +- Hooks checked: 1 +- Problem 2 errors: 0 + +Updated matrix (P2 filled): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ✓ | ✓ | ✓ | ? | ? | +``` + +### Step 4 + +Source code of the hook body: + +```cpp +GET_STACK(WeaponTypeClass*, pWeapon, STACK_OFFSET(0x6C, 0xC)); +GET(int, zAdjust, EAX); +zAdjust += WeaponTypeExt::ExtMap.Find(pWeapon)->LaserZAdjust.Get( + RulesExt::Global()->LaserZAdjust); +R->EAX(zAdjust); +``` + +**4a — Register extraction (GET):** EAX holds the zAdjust value at hook point (confirmed by `push eax; zAdjust`). ✓ + +**4b — Stack variable extraction (GET_STACK):** `STACK_OFFSET(0x6C, 0xC) = 0x78`. At hook point, ESP = ESP_entry - 8 (after 2 preceding pushes). The resolved offset `ESP + 0x78 = ESP_entry + 0x70` maps to `pWeapon`, which is at `[EBP + 0x5C]` in IDA's stack frame. ✓ + +**4c — GET_STACK vs GET_BASE:** Function has no stack alignment (`and esp, ...` not found). No EBP frame pointer set up. `GET_STACK` via ESP is the correct approach. ✓ + +**4d — Register writes:** `R->EAX(zAdjust)` writes the modified zAdjust back to EAX. The trampoline then executes `push eax`, pushing the corrected value. ✓ + +**4e — Stack depth balance:** Hook returns `"0"` (R->Origin() → trampoline). No fixed return address to compare spd against. ✓ (skipped) + +✓ All variable extraction and stack access checks passed. + +``` +[Step 4 Complete] +- Hooks checked: 1 +- Problem 3a errors (register extraction): 0 +- Problem 3b errors (stack variable extraction): 0 +- Problem 3c errors (GET_STACK vs GET_BASE): 0 +- Problem 3d errors (register writes): 0 +- Problem 3e errors (stack depth imbalance): 0 + +Updated matrix (P3 filled): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ✓ | ✓ | ✓ | ✓ | ? | +``` + +### Step 5 + +Disassembly of stolen bytes `[0x6FD3FD, 0x6FD402)`: + +``` +6fd3fd push eax ; opcode 50 — not relative +6fd3fe mov eax, [esp+70h] ; ESP-relative, not EIP-relative +``` + +No relative jump/call or EIP-relative addressing found. Hook returns `"0"` — safe because no relative instructions are covered. + +✓ No relative instruction issues. + +``` +[Step 5 Complete] +- Hooks checked: 1 +- Problem 4 errors (relative instruction): 0 + +Updated matrix (P4 filled — matrix now complete): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ✓ | ✓ | ✓ | ✓ | ✓ | +``` + +### Step 6 — Final summary + +``` +======================================== + Check Hooks Summary +======================================== +Total hooks checked: 1 + +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ✓ | ✓ | ✓ | ✓ | ✓ | + +✅ All checks passed. No issues found with the new hooks. +======================================== +``` \ No newline at end of file From c3386ee1663e79950a5c9630b1d6da7b1a640979 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=88=AA=E5=91=B3=E9=BA=BB=E9=85=B1?= <93972760+TaranDahl@users.noreply.github.com> Date: Fri, 22 May 2026 15:38:31 +0800 Subject: [PATCH 09/13] move to .agents --- .../SKILL.md" | 0 .../HookAnalysis.txt" | 0 .../SKILL.md" | 0 .../check_hook_conflicts.py" | 0 .../discover_hooks.py" | 0 .../parse_hook_log.py" | 0 .../SKILL.md" | 0 7 files changed, 0 insertions(+), 0 deletions(-) rename ".trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" => ".agents/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" (100%) rename ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" => ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" (100%) rename ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" => ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" (100%) rename ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" => ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" (100%) rename ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" => ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" (100%) rename ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" => ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" (100%) rename ".trae/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" => ".agents/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" (100%) diff --git "a/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" "b/.agents/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" similarity index 100% rename from ".trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" rename to ".agents/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" "b/.agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" similarity index 100% rename from ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" rename to ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" "b/.agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" similarity index 100% rename from ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" rename to ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" "b/.agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" similarity index 100% rename from ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" rename to ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" "b/.agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" similarity index 100% rename from ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" rename to ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" "b/.agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" similarity index 100% rename from ".trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" rename to ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" diff --git "a/.trae/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" "b/.agents/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" similarity index 100% rename from ".trae/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" rename to ".agents/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" From 568984b541fbaa1ab6114cc04b66f738f93013e2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=88=AA=E5=91=B3=E9=BA=BB=E9=85=B1?= <93972760+TaranDahl@users.noreply.github.com> Date: Fri, 22 May 2026 18:59:45 +0800 Subject: [PATCH 10/13] Update copilot-instructions.md --- .github/copilot-instructions.md | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/.github/copilot-instructions.md b/.github/copilot-instructions.md index c3b8f39bd5..e35bded33b 100644 --- a/.github/copilot-instructions.md +++ b/.github/copilot-instructions.md @@ -352,3 +352,24 @@ Trust the information here and proceed directly with implementation. Only search If your changes affect anything described in this file (project structure, build process, patterns, macros, etc.), **strongly consider updating this instructions file** to keep it accurate. When selecting a model for Copilot, prefer **Claude** models for this repository. + +## Reusable Helpers in `Helpers::Alex` (src/Utilities/Helpers.Alex.h) + +Before writing new utility code (range queries, conditional iteration, duration calculations, sorting, etc.), check whether any of the following helpers in `src/Utilities/Helpers.Alex.h` can be reused. They are located in the `Helpers::Alex` namespace. + +| Helper | Signature / Usage | Purpose | +|---|---|---| +| `DistinctCollector` | `using DistinctCollector = std::set` | Unique-element set. For pointer types, automatically dereferences and compares by value. | +| `getCappedDuration` | `int getCappedDuration(int current, int duration, int cap)` | Calculates the new frame count for stackable/absolute effects (buff/debuff duration logic). Supports positive (stack/cap) and negative (reduce) durations. | +| `getCellSpreadItems` | `DistinctCollector getCellSpreadItems(CoordStruct const& coords, double spread, bool includeInAir = false)` | Returns all `TechnoClass*` objects within a given `spread` (leptons) from a coordinate. Buildings use cell-center distance; other units use exact location. | +| `getCellSpreadItemsExt` | `DistinctCollector getCellSpreadItemsExt(CoordStruct const& coords, double spread, bool includeInAir, bool ignoreHeight)` | Extended version of `getCellSpreadItems` with an additional `ignoreHeight` flag. | +| `for_each_in_rect` | `bool for_each_in_rect(CellStruct center, float width, int height, Func&& action)` | Invokes `action` for every cell (or every object on the cells) in a rectangle centered at `center`. | +| `for_each_in_rect_or_range` | `bool for_each_in_rect_or_range(CellStruct center, float widthOrRange, int height, Func&& action)` | Dispatches to rectangle traversal (`height > 0`) or circular-range traversal (`CellRangeIterator`, `height <= 0`). | +| `for_each_in_rect_or_spread` | `bool for_each_in_rect_or_spread(CellStruct center, float widthOrRange, int height, Func&& action)` | Dispatches to rectangle traversal (`height > 0`) or CellSpread traversal (`CellSpreadIterator`, `height <= 0`). | +| `is_any_of` | `bool is_any_of(Value&& value, Options&&... options)` | Variadic comparison: returns `true` if `value` equals any of the provided options. | +| `remove_non_paradroppables` | `void remove_non_paradroppables(std::vector& types, const char* section, const char* key)` | Removes entries that are neither `InfantryType` nor `UnitType` from the vector. Logs removals via `Debug::INIParseFailed`. | +| `for_each_if` | `void for_each_if(InIt first, InIt last, Pred pred, Fn func)` | Calls `func` for every element in `[first, last)` that satisfies `pred`. Linear: `std::find_if`-based skip. | +| `for_each_if_n` | `void for_each_if_n(InIt first, InIt last, size_t count, Pred pred, Fn func)` | Same as `for_each_if` but stops after at most `count` invocations of `func`. | +| `selectionsort` | `void selectionsort(FwdIt first, [middle,] last[, Pred pred])` (4 overloads) | Stable partial selection sort. Supports custom predicates and partial sorting (`[first, middle)` vs. full range). | + +**Always prefer reusing these helpers over reimplementing equivalent logic.** From f5346834bf133b34387740a9b7d7c59040158a3c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=88=AA=E5=91=B3=E9=BA=BB=E9=85=B1?= <93972760+TaranDahl@users.noreply.github.com> Date: Sat, 23 May 2026 22:39:29 +0800 Subject: [PATCH 11/13] rename --- .../skills/check-hooks/HookAnalysis.txt | 0 .../SKILL.md" => .agents/skills/check-hooks/SKILL.md | 0 .../skills/check-hooks/check_hook_conflicts.py | 0 .../skills/check-hooks/discover_hooks.py | 0 .../skills/check-hooks/parse_hook_log.py | 0 .../SKILL.md" => .agents/skills/generate-ini-tag/SKILL.md | 0 .../SKILL.md" => .agents/skills/write-documentation/SKILL.md | 0 7 files changed, 0 insertions(+), 0 deletions(-) rename ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" => .agents/skills/check-hooks/HookAnalysis.txt (100%) rename ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" => .agents/skills/check-hooks/SKILL.md (100%) rename ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" => .agents/skills/check-hooks/check_hook_conflicts.py (100%) rename ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" => .agents/skills/check-hooks/discover_hooks.py (100%) rename ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" => .agents/skills/check-hooks/parse_hook_log.py (100%) rename ".agents/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" => .agents/skills/generate-ini-tag/SKILL.md (100%) rename ".agents/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" => .agents/skills/write-documentation/SKILL.md (100%) diff --git "a/.agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" b/.agents/skills/check-hooks/HookAnalysis.txt similarity index 100% rename from ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" rename to .agents/skills/check-hooks/HookAnalysis.txt diff --git "a/.agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" b/.agents/skills/check-hooks/SKILL.md similarity index 100% rename from ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" rename to .agents/skills/check-hooks/SKILL.md diff --git "a/.agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" b/.agents/skills/check-hooks/check_hook_conflicts.py similarity index 100% rename from ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" rename to .agents/skills/check-hooks/check_hook_conflicts.py diff --git "a/.agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" b/.agents/skills/check-hooks/discover_hooks.py similarity index 100% rename from ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" rename to .agents/skills/check-hooks/discover_hooks.py diff --git "a/.agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" b/.agents/skills/check-hooks/parse_hook_log.py similarity index 100% rename from ".agents/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" rename to .agents/skills/check-hooks/parse_hook_log.py diff --git "a/.agents/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" b/.agents/skills/generate-ini-tag/SKILL.md similarity index 100% rename from ".agents/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" rename to .agents/skills/generate-ini-tag/SKILL.md diff --git "a/.agents/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" b/.agents/skills/write-documentation/SKILL.md similarity index 100% rename from ".agents/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" rename to .agents/skills/write-documentation/SKILL.md From a574da5f9001d46a868cf5958296a5922c834089 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=88=AA=E5=91=B3=E9=BA=BB=E9=85=B1?= <93972760+TaranDahl@users.noreply.github.com> Date: Sun, 24 May 2026 20:53:37 +0800 Subject: [PATCH 12/13] update --- .agents/skills/check-hooks/SKILL.md | 4 +- .../skills/check-hooks/ares_3.0p1_hooks.cpp | 1461 +++++++++++++++++ .../check-hooks/check_hook_conflicts.py | 35 +- .agents/skills/check-hooks/parse_hooks_cpp.py | 97 ++ 4 files changed, 1590 insertions(+), 7 deletions(-) create mode 100644 .agents/skills/check-hooks/ares_3.0p1_hooks.cpp create mode 100644 .agents/skills/check-hooks/parse_hooks_cpp.py diff --git a/.agents/skills/check-hooks/SKILL.md b/.agents/skills/check-hooks/SKILL.md index ada194ba1c..e79a89e246 100644 --- a/.agents/skills/check-hooks/SKILL.md +++ b/.agents/skills/check-hooks/SKILL.md @@ -10,9 +10,11 @@ YOU MUST use these scripts. DO NOT reimplement parsing logic. | Script | Purpose | |--------|---------| | `discover_hooks.py` | Discovers new/modified DEFINE_HOOK / DEFINE_HOOK_AGAIN from git. Two modes: auto-detect (no args) or `--commit `. Supports fuzzy commit name resolution (searches last 30 commits). Outputs JSON with `hooks` array, each having `address`, `size`, `name`, `file`, `returns`. Use `--json-only` for piping. | -| `check_hook_conflicts.py` | Reads a JSON array of new hooks from stdin (or a file argument) and checks them against `HookAnalysis.txt` for Problem 0 (size < 5 — requires NOP padding verification) and Problem 1 (conflicts). Outputs JSON with `errors` and `notes` arrays. | +| `check_hook_conflicts.py` | Reads a JSON array of new hooks from stdin (or a file argument) and checks them against the existing hook reference for Problem 0 (size < 5 — requires NOP padding verification) and Problem 1 (conflicts). **References HookAnalysis.txt first; falls back to `ares_3.0p1_hooks.cpp` if that file is missing.** Outputs JSON with `errors` and `notes` arrays. | | `parse_hook_log.py` | Parses `HookAnalysis.txt` (UTF-8 encoding) and outputs all existing hooks as JSON. Typically not called directly — used by `check_hook_conflicts.py`. | +| `parse_hooks_cpp.py` | Parses `ares_3.0p1_hooks.cpp` (DEFINE_HOOK / DEFINE_HOOK_AGAIN format) and outputs all existing hooks as JSON. Used by `check_hook_conflicts.py` as fallback when `HookAnalysis.txt` is absent. | | `HookAnalysis.txt` | Pre-generated hook analysis report from SyringeIH. Read-only reference. | +| `ares_3.0p1_hooks.cpp` | Alternative hook reference in source form (DEFINE_HOOK entries used when `HookAnalysis.txt` does not exist). Read-only reference. | #### Before You Begin diff --git a/.agents/skills/check-hooks/ares_3.0p1_hooks.cpp b/.agents/skills/check-hooks/ares_3.0p1_hooks.cpp new file mode 100644 index 0000000000..ef05ee3fc6 --- /dev/null +++ b/.agents/skills/check-hooks/ares_3.0p1_hooks.cpp @@ -0,0 +1,1461 @@ +DEFINE_HOOK(0x533058, CommandClassCallback_Register, 0x7) +DEFINE_HOOK(0x52c5e0, Ares_NoLogo, 0x7) +DEFINE_HOOK(0x6ad0ed, Ares_AllowSinglePlay, 0x5) +DEFINE_HOOK(0x7cd810, ExeRun, 0x9) // 3.0 +DEFINE_HOOK(0x7cd819, ExeRun, 0x5) // 3.0 p1 +DEFINE_HOOK(0x7cd8ef, ExeTerminate, 0x9) +DEFINE_HOOK(0x52f639, YR_CmdLineParse, 0x5) +DEFINE_HOOK(0x47ae36, CDFileClass_SetFileName, 0x8) +DEFINE_HOOK(0x47b026, FileFindOpen, 0x8) +DEFINE_HOOK(0x7258d0, AnnounceInvalidPointer, 0x6) +DEFINE_HOOK(0x685659, Scenario_ClearClasses, 0xa) +DEFINE_HOOK(0x6bc0cd, LoadRA2MD, 0x5) +DEFINE_HOOK(0x5facdf, Options_LoadFromINI, 0x5) +DEFINE_HOOK(0x4753f0, ArmorType_FindIndex, 0xa) +DEFINE_HOOK(0x4b9a52, DropshipLoadout_PrintArmor, 0x5) +DEFINE_HOOK(0x5bdc8c, MouseClass_UpdateCursor, 0x7) +DEFINE_HOOK(0x5bdadf, MouseClass_UpdateCursorMinimapState_UseCursor, 0x0) +DEFINE_HOOK(0x5bddc8, MouseClass_Update_AnimateCursor, 0x6) +DEFINE_HOOK(0x5bde64, MouseClass_Update_AnimateCursor2, 0x6) +DEFINE_HOOK(0x5bdb90, MouseClass_GetCursorFirstFrame_Minimap, 0xb) +DEFINE_HOOK(0x5be974, MouseClass_GetCursorFirstFrame, 0x7) +DEFINE_HOOK(0x5be994, MouseClass_GetCursorFrameCount, 0x7) +DEFINE_HOOK(0x5bdbc4, MouseClass_GetCursorCurrentFrame, 0x7) +DEFINE_HOOK(0x5bdc1b, MouseClass_GetCursorHotSpot, 0x7) +DEFINE_HOOK(0x42784b, AnimTypeClass_CTOR, 0x5) +DEFINE_HOOK(0x428ea8, AnimTypeClass_SDDTOR, 0x5) +DEFINE_HOOK(0x428970, AnimTypeClass_SaveLoad_Prefix, 0x8) +DEFINE_HOOK_AGAIN(0x428800, AnimTypeClass_SaveLoad_Prefix, 0xa) +DEFINE_HOOK(0x42892c, AnimTypeClass_Load_Suffix, 0x6) +DEFINE_HOOK_AGAIN(0x428958, AnimTypeClass_Load_Suffix, 0x6) +DEFINE_HOOK(0x42898a, AnimTypeClass_Save_Suffix, 0x3) +DEFINE_HOOK(0x4287e9, AnimTypeClass_LoadFromINI, 0xa) +DEFINE_HOOK_AGAIN(0x4287dc, AnimTypeClass_LoadFromINI, 0xa) +DEFINE_HOOK(0x4232ce, AnimClass_Draw_SetPalette, 0x6) +DEFINE_HOOK(0x42511b, AnimClass_Expired_ScorchFlamer, 0x7) +DEFINE_HOOK_AGAIN(0x4250c9, AnimClass_Expired_ScorchFlamer, 0x7) +DEFINE_HOOK_AGAIN(0x42513f, AnimClass_Expired_ScorchFlamer, 0x7) +DEFINE_HOOK(0x425002, AnimClass_Expired_SpawnsParticle, 0x6) +DEFINE_HOOK(0x4242ca, AnimClass_Update_FixIE_TrailerSeperation, 0x6) +DEFINE_HOOK(0x424538, AnimClass_Update_DamageDelay, 0x6) +DEFINE_HOOK(0x45e50c, BuildingTypeClass_CTOR, 0x6) +DEFINE_HOOK(0x45e707, BuildingTypeClass_DTOR, 0x6) +DEFINE_HOOK(0x465300, BuildingTypeClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK_AGAIN(0x465010, BuildingTypeClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK(0x4652ed, BuildingTypeClass_Load_Suffix, 0x7) +DEFINE_HOOK(0x46536a, BuildingTypeClass_Save_Suffix, 0x7) +DEFINE_HOOK(0x464a56, BuildingTypeClass_LoadFromINI, 0xa) +DEFINE_HOOK_AGAIN(0x464a49, BuildingTypeClass_LoadFromINI, 0xa) +DEFINE_HOOK(0x445f80, BuildingClass_Place, 0x5) +DEFINE_HOOK(0x43fb6d, BuildingClass_Update_LaserFencePost, 0x6) +DEFINE_HOOK(0x465d4a, BuildingTypeClass_IsUndeployable, 0x6) +DEFINE_HOOK(0x465550, BuildingTypeClass_GetFoundationOutline, 0x6) +DEFINE_HOOK(0x464af0, BuildingTypeClass_GetSizeInLeptons, 0x6) +DEFINE_HOOK(0x45ece0, BuildingTypeClass_GetMaxPips, 0x6) +DEFINE_HOOK(0x45f2b4, BuildingTypeClass_Load2DArt_BuildupTime, 0x5) +DEFINE_HOOK(0x465a48, BuildingTypeClass_GetBuildup_BuildupTime, 0x5) +DEFINE_HOOK(0x45eaa5, BuildingTypeClass_LoadArt_BuildupTime, 0x6) +DEFINE_HOOK(0x4fb2fd, HouseClass_UnitFromFactory_BuildingSlam, 0x6) +DEFINE_HOOK(0x43bcbd, BuildingClass_CTOR, 0x6) +DEFINE_HOOK(0x43c022, BuildingClass_DTOR, 0x6) +DEFINE_HOOK(0x454190, BuildingClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK_AGAIN(0x453e20, BuildingClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK(0x45417e, BuildingClass_Load_Suffix, 0x5) +DEFINE_HOOK(0x454244, BuildingClass_Save_Suffix, 0x7) +DEFINE_HOOK(0x44d8a1, BuildingClass_UnloadPassengers_Unload, 0x6) +DEFINE_HOOK(0x44bb1b, BuildingClass_Mi_Repair_Promote, 0x6) +DEFINE_HOOK(0x44e855, BuildingClass_PowerProduced_EMP, 0x6) +DEFINE_HOOK(0x44d755, BuildingClass_GetPipFillLevel_Tiberium, 0x6) +DEFINE_HOOK(0x709b4e, TechnoClass_DrawPipscale_SkipSkipTiberium, 0x6) +DEFINE_HOOK(0x446e9f, BuildingClass_Place_FreeUnit_Mission, 0x6) +DEFINE_HOOK(0x4467d6, BuildingClass_Place_NeedsEngineer, 0x6) +DEFINE_HOOK(0x454bf7, BuildingClass_UpdatePowered_NeedsEngineer, 0x6) +DEFINE_HOOK(0x451a54, BuildingClass_PlayAnim_NeedsEngineer, 0x6) +DEFINE_HOOK(0x444d26, BuildingClass_KickOutUnit_ArmoryExitBug, 0x6) +DEFINE_HOOK(0x44d4ca, BuildingClass_Mi_Missile_NoReport, 0x9) +DEFINE_HOOK(0x44840b, BuildingClass_ChangeOwnership_Tech, 0x6) +DEFINE_HOOK(0x4409f4, BuildingClass_Put_ProduceCash, 0x6) +DEFINE_HOOK(0x43fd2c, BuildingClass_Update_ProduceCash, 0x6) +DEFINE_HOOK(0x4482bd, BuildingClass_ChangeOwnership_ProduceCash, 0x6) +DEFINE_HOOK(0x452287, BuildingClass_GoOnline_TogglePower, 0x6) +DEFINE_HOOK(0x452393, BuildingClass_GoOffline_TogglePower, 0x7) +DEFINE_HOOK(0x452210, BuildingClass_Enable_TogglePower, 0x7) +DEFINE_HOOK(0x44c844, BuildingClass_MissionRepair_Reload, 0x6) +DEFINE_HOOK(0x452218, BuildingClass_Enable_Temporal_Factories, 0x6) +DEFINE_HOOK(0x4521c8, BuildingClass_Disable_Temporal_Factories, 0x6) +DEFINE_HOOK(0x459c03, BuildingClass_CanBeSelectedNow_MassSelectable, 0x6) +DEFINE_HOOK(0x4509b4, BuildingClass_UpdateRepair_Funds, 0x7) +DEFINE_HOOK(0x447a63, BuildingClass_QueueImageAnim_Sell, 0x3) +DEFINE_HOOK(0x51e4ed, InfantryClass_GetActionOnObject_EngineerRepairable, 0x6) +DEFINE_HOOK(0x51fa82, InfantryClass_GetActionOnCell_EngineerRepairable, 0x6) +DEFINE_HOOK(0x43ca80, BuildingClass_ReceivedRadioCommand_DockUnloadCell, 0x7) +DEFINE_HOOK(0x7376d9, UnitClass_ReceivedRadioCommand_DockUnload_Facing, 0x5) +DEFINE_HOOK(0x73df66, UnitClass_Mi_Unload_DockUnload_Facing, 0x5) +DEFINE_HOOK(0x73e013, UnitClass_Mi_Unload_DockUnloadCell1, 0x6) +DEFINE_HOOK(0x73e17f, UnitClass_Mi_Unload_DockUnloadCell2, 0x6) +DEFINE_HOOK(0x73e2bf, UnitClass_Mi_Unload_DockUnloadCell3, 0x6) +DEFINE_HOOK(0x741bdb, UnitClass_SetDestination_DockUnloadCell, 0x7) +DEFINE_HOOK(0x44019d, BuildingClass_Update_Battery, 0x6) +DEFINE_HOOK(0x4555d5, BuildingClass_IsPowerOnline_KeepOnline, 0x5) +DEFINE_HOOK(0x440c08, BuildingClass_Put_AIBaseNormal, 0x6) +DEFINE_HOOK(0x445a72, BuildingClass_Remove_AIBaseNormal, 0x6) +DEFINE_HOOK(0x456370, BuildingClass_UnmarkBaseSpace_AIBaseNormal, 0x6) +DEFINE_HOOK(0x4a8ff5, MapClass_CanBuildingTypeBePlacedHere_Ignore, 0x5) +DEFINE_HOOK(0x44266b, BuildingClass_ReceiveDamage_Destroyed, 0x6) +DEFINE_HOOK(0x44d760, BuildingClass_Destroyed_UnitLost, 0x7) +DEFINE_HOOK(0x5880a0, MapClass_FindFirstFirestorm, 0x6) +DEFINE_HOOK(0x4fb257, HouseClass_UnitFromFactory_Firewall, 0x6) +DEFINE_HOOK(0x445355, BuildingClass_KickOutUnit_Firewall, 0x6) +DEFINE_HOOK(0x6d5455, sub_6D5030, 0x6) +DEFINE_HOOK(0x6d5a5c, sub_6D59D0, 0x6) +DEFINE_HOOK(0x43efb3, BuildingClass_GetStaticImageFrame, 0x6) +DEFINE_HOOK(0x4423e7, BuildingClass_ReceiveDamage_FSW, 0x5) +DEFINE_HOOK(0x440d01, BuildingClass_Put_FirestormWall, 0x6) +DEFINE_HOOK(0x445df4, BuildingClass_Remove_FirestormWall, 0x6) +DEFINE_HOOK(0x440378, BuildingClass_Update_FirestormWall, 0x6) +DEFINE_HOOK(0x483d94, CellClass_UpdatePassability, 0x6) +DEFINE_HOOK(0x51bd4c, InfantryClass_Update, 0x6) +DEFINE_HOOK(0x51c4c8, InfantryClass_IsCellOccupied, 0x6) +DEFINE_HOOK(0x73f7b0, UnitClass_IsCellOccupied, 0x6) +DEFINE_HOOK(0x449518, BuildingClass_IsSellable_FirestormWall, 0x6) +DEFINE_HOOK(0x6f64cb, TechnoClass_DrawHealthBar_FirestormWall, 0x6) +DEFINE_HOOK(0x4da53e, FootClass_Update, 0x6) +DEFINE_HOOK(0x45ec90, BuildingTypeClass_GetFoundationWidth, 0x6) +DEFINE_HOOK(0x45eca0, BuildingTypeClass_GetFoundationHeight, 0x6) +DEFINE_HOOK(0x656584, RadarClass_GetFoundationShape, 0x6) +DEFINE_HOOK(0x6563b0, RadarClass_UpdateFoundationShapes_Custom, 0x5) +DEFINE_HOOK(0x568411, MapClass_AddContentAt_Foundation_P1, 0x0) +DEFINE_HOOK(0x568565, MapClass_AddContentAt_Foundation_OccupyHeight, 0x5) +DEFINE_HOOK(0x568841, MapClass_RemoveContentAt_Foundation_P1, 0x0) +DEFINE_HOOK(0x568997, MapClass_RemoveContentAt_Foundation_OccupyHeight, 0x5) +DEFINE_HOOK(0x4a8c77, DisplayClass_ProcessFoundation1_UnlimitBuffer, 0x5) +DEFINE_HOOK(0x4a8dd7, DisplayClass_ProcessFoundation2_UnlimitBuffer, 0x5) +DEFINE_HOOK(0x6d5573, sub_6D5030_CustomFoundation, 0x6) +DEFINE_HOOK_AGAIN(0x6d50fb, sub_6D5030_CustomFoundation, 0x5) +DEFINE_HOOK(0x440709, BuildingClass_Put, 0x6) +DEFINE_HOOK(0x480534, CellClass_AttachesToNeighbourOverlay, 0x5) +DEFINE_HOOK(0x47c8ab, CellClass_CanThisExistHere_GateOnWall, 0x6) +DEFINE_HOOK(0x44e550, BuildingClass_Mi_Open_GateDown, 0x6) +DEFINE_HOOK(0x44e61e, BuildingClass_Mi_Open_GateUp, 0x6) +DEFINE_HOOK(0x4571e0, BuildingClass_Infiltrate, 0x5) +DEFINE_HOOK(0x4574d2, BuildingClass_Infiltrate_Standard, 0x6) +DEFINE_HOOK_AGAIN(0x457533, BuildingClass_Infiltrate_Standard, 0x6) +DEFINE_HOOK(0x70aa60, TechnoClass_DrawExtraInfo, 0x6) +DEFINE_HOOK(0x43e7b0, BuildingClass_DrawVisible, 0x5) +DEFINE_HOOK(0x44161c, BuildingClass_Destroy_OldSpy1, 0x6) +DEFINE_HOOK(0x448312, BuildingClass_ChangeOwnership_OldSpy1, 0xa) +DEFINE_HOOK(0x448d95, BuildingClass_ChangeOwnership_OldSpy2, 0x8) +DEFINE_HOOK(0x44f7a0, BuildingClass_UpdateDisplayTo, 0x0) +DEFINE_HOOK(0x509303, HouseClass_AllyWith_unused, 0x0) +DEFINE_HOOK(0x459ed0, BuildingClass_GetUIName, 0x6) +DEFINE_HOOK(0x44b2fe, BuildingClass_Mi_Attack_IsPrism, 0x6) +DEFINE_HOOK(0x447fae, BuildingClass_CanFire_PrismForward, 0x6) +DEFINE_HOOK(0x4503f0, BuildingClass_Update_Prism, 0x9) +DEFINE_HOOK(0x44abd0, BuildingClass_FireLaser, 0x5) +DEFINE_HOOK(0x4424ef, BuildingClass_ReceiveDamage_PrismForward, 0x6) +DEFINE_HOOK(0x447113, BuildingClass_Sell_PrismForward, 0x6) +DEFINE_HOOK(0x448277, BuildingClass_ChangeOwner_PrismForwardAndLeaveBomb, 0x5) +DEFINE_HOOK(0x71af76, TemporalClass_Fire_PrismForwardAndWarpable, 0x9) +DEFINE_HOOK(0x70fd9a, TechnoClass_Drain_PrismForward, 0x6) +DEFINE_HOOK(0x454b3d, BuildingClass_UpdatePowered_PrismForward, 0x6) +DEFINE_HOOK(0x44ebf0, BuildingClass_Disappear_PrismForward, 0x5) +DEFINE_HOOK(0x70da95, TechnoClass_RadarTrackingUpdate_AnnounceDetected, 0x6) +DEFINE_HOOK(0x455828, BuildingClass_SensorArrayActivate, 0x8) +DEFINE_HOOK(0x4556e1, BuildingClass_SensorArrayDeactivate, 0x7) +DEFINE_HOOK(0x4557bc, BuildingClass_SensorArray_BuildingRedraw, 0x6) +DEFINE_HOOK_AGAIN(0x455923, BuildingClass_SensorArray_BuildingRedraw, 0x6) +DEFINE_HOOK(0x454b5f, BuildingClass_UpdatePowered_SensorArray, 0x6) +DEFINE_HOOK_AGAIN(0x4549f8, BuildingClass_UpdatePowered_SensorArray, 0x6) +DEFINE_HOOK(0x4524a3, BuildingClass_DisableThings, 0x6) +DEFINE_HOOK(0x43fe69, BuildingClass_Update_SensorArray, 0xa) +DEFINE_HOOK(0x448b70, BuildingClass_ChangeOwnership_SensorArrayA, 0x6) +DEFINE_HOOK(0x448c3e, BuildingClass_ChangeOwnership_SensorArrayB, 0x6) +DEFINE_HOOK(0x4416a2, BuildingClass_Destroy_SensorArray, 0x6) +DEFINE_HOOK(0x4566f9, BuildingClass_GetRangeOfRadial_SensorArray, 0x6) +DEFINE_HOOK(0x457d58, BuildingClass_CanBeOccupied_SpecificOccupiers, 0x6) +DEFINE_HOOK(0x457db7, BuildingClass_CanBeOccupied_SpecificAssaulters, 0x6) +DEFINE_HOOK(0x441f12, BuildingClass_Destroy_RubbleYell, 0x6) +DEFINE_HOOK(0x441f2c, BuildingClass_Destroy_KickOutOfRubble, 0x5) +DEFINE_HOOK(0x44725f, BuildingClass_GetActionOnObject_TargetABuilding, 0x5) +DEFINE_HOOK(0x443414, BuildingClass_ActionOnObject, 0x6) +DEFINE_HOOK(0x4494d2, BuildingClass_IsSellable, 0x6) +DEFINE_HOOK(0x52297f, InfantryClass_GarrisonBuilding_OccupierEntered, 0x5) +DEFINE_HOOK(0x4586ca, BuildingClass_KillOccupiers_EachOccupierKilled, 0x6) +DEFINE_HOOK(0x4581cd, BuildingClass_UnloadOccupants_AllOccupantsHaveLeft, 0x6) +DEFINE_HOOK(0x458729, BuildingClass_KillOccupiers_AllOccupantsKilled, 0x6) +DEFINE_HOOK(0x43c326, BuildingClass_ReceivedRadioCommand_QueryCanEnter_Tunnel, 0xa) +DEFINE_HOOK(0x43c716, BuildingClass_ReceivedRadioCommand_RequestCompleteEnter_Tunnel, 0x6) +DEFINE_HOOK(0x44351a, BuildingClass_ActionOnObject_Tunnel, 0x6) +DEFINE_HOOK(0x44731c, BuildingClass_GetActionOnObject_Tunnel, 0x6) +DEFINE_HOOK(0x44d8a7, BuildingClass_Mi_Unload_Tunnel, 0x6) +DEFINE_HOOK(0x442df2, BuildingClass_Demolish_Tunnel, 0x6) +DEFINE_HOOK(0x44a37f, BuildingClass_Mi_Selling_Tunnel, 0x6) +DEFINE_HOOK(0x71a995, TemporalClass_Update_Tunnel, 0x5) +DEFINE_HOOK(0x73f606, UnitClass_IsCellOccupied_Tunnel, 0x6) +DEFINE_HOOK(0x741ce5, UnitClass_SetDestination_Tunnel, 0x6) +DEFINE_HOOK(0x73a23f, UnitClass_UpdatePosition_Tunnel, 0x6) +DEFINE_HOOK(0x51ed8e, InfantryClass_GetActionOnObject_Tunnel, 0x6) +DEFINE_HOOK(0x51a2ad, InfantryClass_UpdatePosition_Tunnel, 0x9) +DEFINE_HOOK(0x46bdd9, BulletTypeClass_CTOR, 0x5) +DEFINE_HOOK(0x46c8b6, BulletTypeClass_SDDTOR, 0x6) +DEFINE_HOOK(0x46c730, BulletTypeClass_SaveLoad_Prefix, 0x8) +DEFINE_HOOK_AGAIN(0x46c6a0, BulletTypeClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK(0x46c722, BulletTypeClass_Load_Suffix, 0x4) +DEFINE_HOOK(0x46c74a, BulletTypeClass_Save_Suffix, 0x3) +DEFINE_HOOK(0x46c429, BulletTypeClass_LoadFromINI, 0xa) +DEFINE_HOOK_AGAIN(0x46c41c, BulletTypeClass_LoadFromINI, 0xa) +DEFINE_HOOK(0x6fe709, TechnoClass_Fire_BallisticScatter1, 0x6) +DEFINE_HOOK(0x6fe7fe, TechnoClass_Fire_BallisticScatter2, 0x5) +DEFINE_HOOK(0x4664ba, BulletClass_CTOR, 0x5) +DEFINE_HOOK(0x4665e9, BulletClass_DTOR, 0xa) +DEFINE_HOOK(0x46afb0, BulletClass_SaveLoad_Prefix, 0x8) +DEFINE_HOOK_AGAIN(0x46ae70, BulletClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK(0x46af97, BulletClass_Load_Suffix, 0x7) +DEFINE_HOOK_AGAIN(0x46af9e, BulletClass_Load_Suffix, 0x7) +DEFINE_HOOK(0x46afc4, BulletClass_Save_Suffix, 0x3) +DEFINE_HOOK(0x468379, BulletClass_Draw_SetAnimPalette, 0x6) +DEFINE_HOOK(0x468be2, BulletClass_ShouldDetonate_Obstacle, 0x6) +DEFINE_HOOK(0x46867f, BulletClass_SetMovement_Parachute, 0x5) +DEFINE_HOOK(0x4688bd, BulletClass_SetMovement_Obstacle, 0x6) +DEFINE_HOOK(0x46a5b2, BulletClass_Shrapnel_WeaponType1, 0x6) +DEFINE_HOOK(0x46aa27, BulletClass_Shrapnel_WeaponType2, 0x9) +DEFINE_HOOK(0x469eba, BulletClass_DetonateAt_Splits, 0x6) +DEFINE_HOOK(0x468eb9, BulletClass_Fire_SplitsA, 0x6) +DEFINE_HOOK(0x468ffa, BulletClass_Fire_SplitsB, 0x6) +DEFINE_HOOK(0x467b94, BulletClass_Update_Ranged, 0x7) +DEFINE_HOOK(0x4664fb, BulletClass_Initialize_Ranged, 0x6) +DEFINE_HOOK(0x6fe53f, TechnoClass_Fire_CreateBullet, 0x6) +DEFINE_HOOK(0x468000, BulletClass_GetAnimFrame, 0x6) +DEFINE_HOOK(0x5f4fe7, ObjectClass_Put, 0x8) +DEFINE_HOOK(0x46670f, BulletClass_Update_PreImpactAnim, 0x6) +DEFINE_HOOK(0x46cf3d, CampaignClass_CTOR, 0x5) +DEFINE_HOOK_AGAIN(0x46cc03, CampaignClass_CTOR, 0x5) +DEFINE_HOOK(0x46d0b6, CampaignClass_DTOR, 0x6) +DEFINE_HOOK_AGAIN(0x46cc36, CampaignClass_DTOR, 0x6) +DEFINE_HOOK(0x46cd56, CampaignClass_LoadFromINI, 0x7) +DEFINE_HOOK(0x511635, HouseTypeClass_CTOR_1, 0x5) +DEFINE_HOOK(0x511643, HouseTypeClass_CTOR_2, 0x5) +DEFINE_HOOK(0x5127cf, HouseTypeClass_DTOR, 0x6) +DEFINE_HOOK(0x512480, HouseTypeClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK_AGAIN(0x512290, HouseTypeClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK(0x51246d, HouseTypeClass_Load_Suffix, 0x5) +DEFINE_HOOK(0x51255c, HouseTypeClass_Save_Suffix, 0x5) +DEFINE_HOOK(0x51215a, HouseTypeClass_LoadFromINI, 0x5) +DEFINE_HOOK_AGAIN(0x51214f, HouseTypeClass_LoadFromINI, 0x5) +DEFINE_HOOK(0x553412, LoadProgressMgr_Draw_LSFile, 0x0) +DEFINE_HOOK(0x5536da, LoadProgressMgr_Draw_LSName, 0x0) +DEFINE_HOOK(0x553a05, LoadProgressMgr_Draw_LSSpecialName, 0x6) +DEFINE_HOOK(0x553d06, LoadProgressMgr_Draw_LSBrief, 0x6) +DEFINE_HOOK(0x4e3562, Game_GetFlagSurface, 0x5) +DEFINE_HOOK(0x72b690, LoadScreenPal_Load, 0x0) +DEFINE_HOOK(0x4e38d8, LoadPlayerCountryString, 0x0) +DEFINE_HOOK(0x536438, TauntCommandClass_Execute, 0x5) +DEFINE_HOOK(0x48da3b, sub_48D1E0_PlayTaunt, 0x5) +DEFINE_HOOK(0x752b70, PlayTaunt, 0x5) +DEFINE_HOOK(0x4e3792, HTExt_Unlimit1, 0x0) +DEFINE_HOOK(0x4e3a9c, HTExt_Unlimit2, 0x0) +DEFINE_HOOK(0x4e3f31, HTExt_Unlimit3, 0x0) +DEFINE_HOOK(0x4e412c, HTExt_Unlimit4, 0x0) +DEFINE_HOOK(0x4e41a7, HTExt_Unlimit5, 0x0) +DEFINE_HOOK(0x69b774, HTExt_PickRandom_Human, 0x0) +DEFINE_HOOK(0x69b670, HTExt_PickRandom_AI, 0x0) +DEFINE_HOOK(0x4fe782, HouseClass_AI_BaseConstructionUpdate_PickPowerplant, 0x6) +DEFINE_HOOK(0x4e3a6a, hWnd_PopulateWithCountryNames, 0x6) +DEFINE_HOOK(0x6aa0ca, StripClass_Draw_DrawObserverBackground, 0x6) +DEFINE_HOOK(0x6aa164, StripClass_Draw_DrawObserverFlag, 0x6) +DEFINE_HOOK(0x5d6f61, MPGameModeClass_CreateStartingUnits_BaseCenter, 0x8) +DEFINE_HOOK(0x5d7048, MPGameMode_SpawnBaseUnit_BuildConst, 0x5) +DEFINE_HOOK(0x5d7163, MPGameMode_SpawnStartingUnits_Types, 0x8) +DEFINE_HOOK(0x5d7337, MPGameMode_SpawnStartingUnits_NoInfantry, 0x5) +DEFINE_HOOK(0x5d6d9a, MPGameModeClass_CreateStartingUnits_UnitCost, 0x6) +DEFINE_HOOK(0x4f6532, HouseClass_CTOR, 0x5) +DEFINE_HOOK(0x4f7371, HouseClass_DTOR, 0x6) +DEFINE_HOOK(0x504080, HouseClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK_AGAIN(0x503040, HouseClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK(0x504069, HouseClass_Load_Suffix, 0x7) +DEFINE_HOOK(0x5046de, HouseClass_Save_Suffix, 0x7) +DEFINE_HOOK(0x50114d, HouseClass_InitFromINI, 0x5) +DEFINE_HOOK(0x4fea60, HouseClass_AI_UnitProduction, 0x0) +DEFINE_HOOK(0x4feee0, HouseClass_AI_InfantryProduction, 0x6) +DEFINE_HOOK(0x4ff210, HouseClass_AI_AircraftProduction, 0x6) +DEFINE_HOOK(0x446366, BuildingClass_Place_Academy, 0x6) +DEFINE_HOOK(0x445905, BuildingClass_Remove_Academy, 0x6) +DEFINE_HOOK(0x448ab2, BuildingClass_ChangeOwnership_Remove_Academy, 0x6) +DEFINE_HOOK(0x4491d5, BuildingClass_ChangeOwnership_Add_Academy, 0x6) +DEFINE_HOOK(0x517d51, InfantryClass_Init_Academy, 0x6) +DEFINE_HOOK(0x735678, UnitClass_Init_Academy, 0x6) +DEFINE_HOOK_AGAIN(0x74689b, UnitClass_Init_Academy, 0x6) +DEFINE_HOOK(0x413fd2, AircraftClass_Init_Academy, 0x6) +DEFINE_HOOK(0x442d1b, BuildingClass_Init_Academy, 0x6) +DEFINE_HOOK(0x5054b0, HouseClass_GenerateAIBuildList_EnsureSanity, 0x6) +DEFINE_HOOK(0x5055d8, HouseClass_GenerateAIBuildList_SWAllowed, 0x5) +DEFINE_HOOK(0x505b58, HouseClass_GenerateAIBuildList_SkipManualCopy, 0x6) +DEFINE_HOOK(0x505c34, HouseClass_GenerateAIBuildList_FullAutoCopy, 0x5) +DEFINE_HOOK(0x505c95, HouseClass_GenerateAIBuildList_CountExtra, 0x7) +DEFINE_HOOK(0x505cf1, HouseClass_GenerateAIBuildList_PadWithN1, 0x5) +DEFINE_HOOK(0x5051e0, HouseClass_FirstBuildableFromArray, 0x5) +DEFINE_HOOK(0x50610e, HouseClass_FindPositionForBuilding_FixShipyard, 0x7) +DEFINE_HOOK(0x506306, HouseClass_FindPlaceToBuild_Evaluate, 0x6) +DEFINE_HOOK(0x4f65bf, HouseClass_CanAffordBase, 0x6) +DEFINE_HOOK(0x5d705e, MPGameMode_SpawnBaseUnit_BaseUnit, 0x6) +DEFINE_HOOK(0x688b37, MPGameModeClass_CreateStartingUnits_B, 0x5) +DEFINE_HOOK(0x4f7870, HouseClass_CanBuild, 0x7) +DEFINE_HOOK(0x505360, HouseClass_PrerequisitesForTechnoTypeAreListed, 0x5) +DEFINE_HOOK(0x4f8ebd, HouseClass_Update_HasBeenDefeated, 0x0) +DEFINE_HOOK(0x4f645f, HouseClass_CTOR_FixSideIndices, 0x5) +DEFINE_HOOK(0x500cc5, HouseClass_InitFromINI_FixBufferLimits, 0x6) +DEFINE_HOOK(0x4f62ff, HouseClass_CTOR_FixNameOverflow, 0x6) +DEFINE_HOOK(0x50965e, HouseClass_CanInstantiateTeam, 0x5) +DEFINE_HOOK(0x508ebc, HouseClass_Radar_Update_CheckEligible, 0x6) +DEFINE_HOOK(0x508f91, HouseClass_SpySat_Update_CheckEligible, 0x6) +DEFINE_HOOK(0x4f8b08, HouseClass_Update_DamageDelay, 0x6) +DEFINE_HOOK(0x4f8c23, HouseClass_Update_SilosNeededEVA, 0x5) +DEFINE_HOOK(0x4f9610, HouseClass_GiveTiberium_Storage, 0xa) +DEFINE_HOOK(0x441b30, BuildingClass_Destroy_Refinery, 0x6) +DEFINE_HOOK(0x73e4a2, UnitClass_Mi_Unload_Storage, 0x6) +DEFINE_HOOK(0x522d75, InfantryClass_Slave_UnloadAt_Storage, 0x6) +DEFINE_HOOK(0x508d32, HouseClass_UpdatePower_LocalDrain1, 0x5) +DEFINE_HOOK(0x508d4a, HouseClass_UpdatePower_LocalDrain2, 0x6) +DEFINE_HOOK(0x4fc731, HouseClass_DestroyAll_ReturnStructures, 0x7) +DEFINE_HOOK(0x4f8440, HouseClass_Update_TogglePower, 0x5) +DEFINE_HOOK(0x508c7f, HouseClass_UpdatePower_Auxiliary, 0x6) +DEFINE_HOOK(0x508e66, HouseClass_UpdateRadar_Battery, 0x8) +DEFINE_HOOK(0x4ff563, HouseClass_RegisterTechnoLoss_StatCounters_KeepAlive, 0x6) +DEFINE_HOOK(0x4ff71b, HouseClass_RegisterTechnoGain_StatCounters_KeepAlive, 0x6) +DEFINE_HOOK(0x504796, HouseClass_AddAnger_MultiplayPassive, 0x6) +DEFINE_HOOK(0x6ff860, TechnoClass_Fire_FSW, 0x8) +DEFINE_HOOK_AGAIN(0x6ff008, TechnoClass_Fire_FSW, 0x8) +DEFINE_HOOK(0x4502f4, BuildingClass_Update_Factory, 0x6) +DEFINE_HOOK(0x4ca07a, FactoryClass_AbandonProduction, 0x8) +DEFINE_HOOK(0x444119, BuildingClass_KickOutUnit_UnitType, 0x6) +DEFINE_HOOK(0x444131, BuildingClass_KickOutUnit_InfantryType, 0x6) +DEFINE_HOOK(0x44531f, BuildingClass_KickOutUnit_BuildingType, 0xa) +DEFINE_HOOK(0x443cca, BuildingClass_KickOutUnit_AircraftType, 0xa) +DEFINE_HOOK(0x50b370, HouseClass_ShouldDisableCameo, 0x5) +DEFINE_HOOK(0x509140, HouseClass_Update_Factories_Queues, 0x5) +DEFINE_HOOK(0x6a9822, StripClass_Draw_Power, 0x5) +DEFINE_HOOK(0x6ab312, SidebarClass_ProcessCameoClick_Power, 0x6) +DEFINE_HOOK(0x535db6, SetStructureTabCommandClass_Execute_Power, 0x6) +DEFINE_HOOK(0x535e76, SetDefenseTabCommandClass_Execute_Power, 0x6) +DEFINE_HOOK(0x51e635, InfantryClass_GetActionOnObject_EngineerOverFriendlyBuilding, 0x5) +DEFINE_HOOK(0x519faf, InfantryClass_UpdatePosition_EngineerRepairsFriendly, 0x6) +DEFINE_HOOK(0x51df38, InfantryClass_Remove, 0xa) +DEFINE_HOOK(0x51dffd, InfantryClass_Put, 0x5) +DEFINE_HOOK(0x518434, InfantryClass_ReceiveDamage_SkipDeathAnim, 0x7) +DEFINE_HOOK(0x51d799, InfantryClass_PlayAnim_WaterSound, 0x7) +DEFINE_HOOK(0x51e5bb, InfantryClass_GetActionOnObject_MultiEngineerA, 0x7) +DEFINE_HOOK(0x51e5e1, InfantryClass_GetActionOnObject_MultiEngineerB, 0x7) +DEFINE_HOOK(0x519d9c, InfantryClass_UpdatePosition_MultiEngineer, 0x5) +DEFINE_HOOK(0x51c325, InfantryClass_IsCellOccupied_C4Ability, 0x6) +DEFINE_HOOK(0x51a4d2, InfantryClass_UpdatePosition_C4Ability, 0x6) +DEFINE_HOOK(0x5201cc, InfantryClass_UpdatePanic_ProneWater, 0x6) +DEFINE_HOOK(0x51eb48, InfantryClass_GetActionOnObject_IvanGrinder, 0xa) +DEFINE_HOOK(0x51f628, InfantryClass_Guard_Doggie, 0x5) +DEFINE_HOOK(0x518cb3, InfantryClass_ReceiveDamage_Doggie, 0x6) +DEFINE_HOOK(0x51abd7, InfantryClass_SetDestination_Doggie, 0x6) +DEFINE_HOOK(0x5200c1, InfantryClass_UpdatePanic_Doggie, 0x6) +DEFINE_HOOK(0x5185c8, InfantryClass_ReceiveDamage_InfDeath, 0x6) +DEFINE_HOOK(0x51849a, InfantryClass_ReceiveDamage_DeathAnim, 0x5) +DEFINE_HOOK(0x518575, InfantryClass_ReceiveDamage_InfantryVirus1, 0x6) +DEFINE_HOOK_AGAIN(0x5183de, InfantryClass_ReceiveDamage_InfantryVirus1, 0x6) +DEFINE_HOOK(0x518b93, InfantryClass_ReceiveDamage_Anims, 0x5) +DEFINE_HOOK_AGAIN(0x518821, InfantryClass_ReceiveDamage_Anims, 0x5) +DEFINE_HOOK_AGAIN(0x5187bb, InfantryClass_ReceiveDamage_Anims, 0x5) +DEFINE_HOOK_AGAIN(0x518755, InfantryClass_ReceiveDamage_Anims, 0x5) +DEFINE_HOOK_AGAIN(0x5186f2, InfantryClass_ReceiveDamage_Anims, 0x5) +DEFINE_HOOK_AGAIN(0x518698, InfantryClass_ReceiveDamage_Anims, 0x5) +DEFINE_HOOK(0x51887b, InfantryClass_ReceiveDamage_InfantryVirus2, 0xa) +DEFINE_HOOK(0x518a96, InfantryClass_ReceiveDamage_InfantryMutate, 0x7) +DEFINE_HOOK(0x6e232e, ActionClass_PlayAnimAt, 0x5) +DEFINE_HOOK(0x469c4e, BulletClass_DetonateAt_DamageAnimSelected, 0x5) +DEFINE_HOOK(0x7004ad, TechnoClass_GetActionOnObject_Saboteur, 0x6) +DEFINE_HOOK(0x51ee6b, InfantryClass_GetActionOnObject_Saboteur, 0x6) +DEFINE_HOOK(0x51b2cb, InfantryClass_SetTarget_Saboteur, 0x6) +DEFINE_HOOK(0x519ff8, InfantryClass_UpdatePosition_Saboteur, 0x6) +DEFINE_HOOK(0x62df05, ParticleSystemClass_CTOR, 0x5) +DEFINE_HOOK(0x62e26b, ParticleSystemClass_DTOR, 0x6) +DEFINE_HOOK(0x630090, ParticleSystemClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK_AGAIN(0x62ff20, ParticleSystemClass_SaveLoad_Prefix, 0x7) +DEFINE_HOOK(0x630088, ParticleSystemClass_Load_Suffix, 0x5) +DEFINE_HOOK(0x6300f3, ParticleSystemClass_Save_Suffix, 0x6) +DEFINE_HOOK(0x62fd60, ParticleSystemClass_Update, 0x9) +DEFINE_HOOK(0x62e2ad, ParticleSystemClass_Draw, 0x6) +DEFINE_HOOK(0x62e380, ParticleSystemClass_SpawnParticle, 0xa) +DEFINE_HOOK(0x6d9427, TacticalClass_DrawUnits_ParticleSystems, 0x9) +DEFINE_HOOK(0x72590e, AnnounceInvalidPointer_Particle, 0x9) +DEFINE_HOOK(0x644dbb, ParticleTypeClass_CTOR, 0x5) +DEFINE_HOOK(0x645a3b, ParticleTypeClass_SDDTOR, 0x7) +DEFINE_HOOK(0x6457a0, ParticleTypeClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK_AGAIN(0x645660, ParticleTypeClass_SaveLoad_Prefix, 0x7) +DEFINE_HOOK(0x64578c, ParticleTypeClass_Load_Suffix, 0x5) +DEFINE_HOOK(0x64580a, ParticleTypeClass_Save_Suffix, 0x7) +DEFINE_HOOK(0x645405, ParticleTypeClass_LoadFromINI, 0x5) +DEFINE_HOOK(0x62d015, ParticleClass_Draw_Palette, 0x6) +DEFINE_HOOK(0x62c23d, ParticleClass_Update_Gas_DamageRange, 0x6) +DEFINE_HOOK(0x667a1d, RulesClass_CTOR, 0x5) +DEFINE_HOOK(0x667a30, RulesClass_DTOR, 0x5) +DEFINE_HOOK(0x674730, RulesClass_SaveLoad_Prefix, 0x6) +DEFINE_HOOK_AGAIN(0x675210, RulesClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK(0x678841, RulesClass_Load_Suffix, 0x7) +DEFINE_HOOK(0x675205, RulesClass_Save_Suffix, 0x8) +DEFINE_HOOK(0x6a4ea5, SidebarClass_CTOR_InitCameosList, 0x6) +DEFINE_HOOK(0x6a4fd8, SidebarClass_Load_InitCameosList, 0x6) +DEFINE_HOOK(0x6a61b1, SidebarClass_SetFactoryForObject, 0x0) +DEFINE_HOOK(0x6a63b7, SidebarClass_AddCameo_SkipSizeCheck, 0x0) +DEFINE_HOOK(0x6a8710, StripClass_AddCameo_ReplaceItAll, 0x0) +DEFINE_HOOK(0x6a8d1c, StripClass_MouseMove_GetCameos1, 0x0) +DEFINE_HOOK(0x6a8db5, StripClass_MouseMove_GetCameos2, 0x0) +DEFINE_HOOK(0x6a8f6c, StripClass_MouseMove_GetCameos3, 0x0) +DEFINE_HOOK(0x6a9304, StripClass_GetTip_NoLimit, 0x0) +DEFINE_HOOK(0x6a9747, StripClass_Draw_GetCameo1, 0x0) +DEFINE_HOOK(0x6a9866, StripClass_Draw_Status_1, 0x0) +DEFINE_HOOK(0x6a9886, StripClass_Draw_Status_2, 0x0) +DEFINE_HOOK(0x6a95c8, StripClass_Draw_Status, 0x0) +DEFINE_HOOK(0x6a99be, StripClass_Draw_BreakDrawLoop, 0x5) +DEFINE_HOOK(0x6a9b4f, StripClass_Draw_TestFlashFrame, 0x0) +DEFINE_HOOK(0x6a9eba, StripClass_Draw_Status_3, 0x0) +DEFINE_HOOK(0x6aad2f, SelectClass_ProcessInput_LoadCameoData1, 0x0) +DEFINE_HOOK(0x6ab0b0, SelectClass_ProcessInput_LoadCameo2, 0x0) +DEFINE_HOOK(0x6ab49d, SelectClass_ProcessInput_FixOffset1, 0x0) +DEFINE_HOOK(0x6ab4e8, SelectClass_ProcessInput_FixOffset2, 0x0) +DEFINE_HOOK(0x6ab577, SelectClass_ProcessInput_FixOffset3, 0x0) +DEFINE_HOOK(0x6ab620, SelectClass_ProcessInput_FixOffset4, 0x0) +DEFINE_HOOK(0x6ab741, SelectClass_ProcessInput_FixOffset5, 0x0) +DEFINE_HOOK(0x6ab802, SelectClass_ProcessInput_FixOffset6, 0x0) +DEFINE_HOOK(0x6ab825, SelectClass_ProcessInput_FixOffset7, 0x0) +DEFINE_HOOK(0x6ab920, SelectClass_ProcessInput_FixOffset8, 0x0) +DEFINE_HOOK(0x6ab92f, SelectClass_ProcessInput_FixOffset9, 0x0) +DEFINE_HOOK(0x6abbcb, StripClass_AbandonCameosFromFactory_GetPointer1, 0x0) +DEFINE_HOOK(0x6ac6d9, SidebarClass_FlashCameo, 0x0) +DEFINE_HOOK(0x6aa600, StripClass_RecheckCameos, 0x0) +DEFINE_HOOK(0x668bf0, RulesClass_Addition, 0x5) +DEFINE_HOOK(0x679a15, RulesData_LoadBeforeTypeData, 0x6) +DEFINE_HOOK(0x679caf, RulesData_LoadAfterTypeData, 0x5) +DEFINE_HOOK(0x518744, InfantryClass_ReceiveDamage_ElectricDeath, 0x6) +DEFINE_HOOK(0x48a2d9, DamageArea_ExplodesThreshold, 0x6) +DEFINE_HOOK(0x66748a, RulesClass_CTOR_TiberiumTransmogrify, 0x6) +DEFINE_HOOK(0x48248d, CellClass_CrateBeingCollected_MoneyRandom, 0x6) +DEFINE_HOOK(0x4b769b, ScenarioClass_GenerateDropshipLoadout, 0x5) +DEFINE_HOOK(0x4b99a2, DropshipLoadout_WriteUnit, 0x0) +DEFINE_HOOK(0x4b93bd, ScenarioClass_GenerateDropshipLoadout_FreeAnims, 0x0) +DEFINE_HOOK(0x6a64c9, SidebarClass_AddCameo_Strip, 0x6) +DEFINE_HOOK(0x6a75b9, SidebarClass_SetActiveTab_Strip1, 0x6) +DEFINE_HOOK(0x6a7619, SidebarClass_SetActiveTab_Strip2, 0x6) +DEFINE_HOOK(0x6a793f, SidebarClass_Update_Strip1, 0x6) +DEFINE_HOOK(0x6a79a0, SidebarClass_Update_Strip2, 0x6) +DEFINE_HOOK(0x6a7eee, sub_6A7D70_Strip1, 0x6) +DEFINE_HOOK(0x6a801c, sub_6A7D70_Strip2, 0x6) +DEFINE_HOOK(0x6a8220, StripClass_Initialize, 0x7) +DEFINE_HOOK(0x6a8330, StripClass_EnableInput, 0x5) +DEFINE_HOOK(0x6a83e0, StripClass_DisableInput, 0x6) +DEFINE_HOOK(0x6a93f0, StripClass_Activate, 0x6) +DEFINE_HOOK(0x6a94b0, StripClass_Deactivate, 0x6) +DEFINE_HOOK(0x6a96d9, StripClass_Draw_Strip, 0x7) +DEFINE_HOOK(0x6abf44, sub_6ABD30_Strip1, 0x5) +DEFINE_HOOK(0x6abfb2, sub_6ABD30_Strip2, 0x6) +DEFINE_HOOK(0x6ac02f, sub_6ABD30_Strip3, 0x8) +DEFINE_HOOK(0x6a4609, SideClass_CTOR, 0x7) +DEFINE_HOOK(0x6a499f, SideClass_SDDTOR, 0x6) +DEFINE_HOOK(0x6a48a0, SideClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK_AGAIN(0x6a4780, SideClass_SaveLoad_Prefix, 0x6) +DEFINE_HOOK(0x6a488b, SideClass_Load_Suffix, 0x6) +DEFINE_HOOK(0x6a48fc, SideClass_Save_Suffix, 0x5) +DEFINE_HOOK(0x679a10, SideClass_LoadAllFromINI, 0x5) +DEFINE_HOOK(0x6873ab, INIClass_ReadScenario_EarlyLoadRules, 0x5) +DEFINE_HOOK(0x4f8c97, HouseClass_Update_BuildConst, 0x6) +DEFINE_HOOK(0x4f8f54, HouseClass_Update_SlaveMinerCheck, 0x6) +DEFINE_HOOK(0x507dba, HouseClass_BaseDefenses, 0x6) +DEFINE_HOOK_AGAIN(0x507faa, HouseClass_BaseDefenses, 0x6) +DEFINE_HOOK_AGAIN(0x507bca, HouseClass_BaseDefenses, 0x6) +DEFINE_HOOK(0x52267d, InfantryClass_GetDisguise_Disguise, 0x6) +DEFINE_HOOK(0x6f422f, Sides_Disguise, 0x6) +DEFINE_HOOK_AGAIN(0x5227a3, Sides_Disguise, 0x6) +DEFINE_HOOK(0x642b36, ProgressScreenClass_GetLoadTextColor, 0x5) +DEFINE_HOOK(0x643bb9, ProgressScreenClass_UpdateSingleProgressBar, 0x5) +DEFINE_HOOK(0x642b91, ProgressScreenClass_GetSideColor, 0x5) +DEFINE_HOOK(0x6847b7, ScenarioClass_PrepareMapAndUDP, 0x6) +DEFINE_HOOK(0x686d7f, INIClass_ReadScenario_CacheSP, 0x6) +DEFINE_HOOK(0x553e54, LoadProgressMgr_Draw_SkipShadowOnNullString, 0x6) +DEFINE_HOOK(0x553820, LoadProgressMgr_Draw_SkipShadowOnNullString2, 0x5) +DEFINE_HOOK(0x55403d, LoadProgressMgr_Draw_SkipShadowOnNullString3, 0x6) +DEFINE_HOOK(0x534fb1, Sides_MixFileIndex, 0x5) +DEFINE_HOOK(0x72fa1a, Sides_MixFileYuriFiles1, 0x7) +DEFINE_HOOK(0x72f370, Sides_MixFileYuriFiles2, 0x7) +DEFINE_HOOK(0x72fbc0, Sides_MixFileYuriFiles3, 0x5) +DEFINE_HOOK(0x67d315, SaveGame_EarlySaveSides, 0x5) +DEFINE_HOOK(0x67e09a, SaveGame_LateSkipSides, 0x5) +DEFINE_HOOK(0x67e74a, LoadGame_EarlyLoadSides, 0x5) +DEFINE_HOOK(0x67f281, LoadGame_LateSkipSides, 0x7) +DEFINE_HOOK(0x41e893, AITriggerTypeClass_ConditionMet_SideIndex, 0x0) +DEFINE_HOOK(0x7534e0, VoxClass_SetEVAIndex, 0x5) +DEFINE_HOOK(0x6de0d3, TActionClass_Execute_MessageColor, 0x6) +DEFINE_HOOK(0x72f440, Game_InitializeToolTipColor, 0xa) +DEFINE_HOOK(0x72d300, Game_LoadCampaignScoreAssets, 0x5) +DEFINE_HOOK(0x72d730, Game_LoadMultiplayerScoreAssets, 0x5) +DEFINE_HOOK(0x5ca110, Game_GetMultiplayerScoreScreenBar, 0x5) +DEFINE_HOOK(0x53534c, Game_LoadUI_LoadSideData, 0x7) +DEFINE_HOOK(0x6d4e79, TacticalClass_DrawOverlay_GraphicalText, 0x6) +DEFINE_HOOK(0x622223, sub_621E90_DialogBackground, 0x6) +DEFINE_HOOK(0x5c9b75, Global_DrawScoreScreen_ScoreTheme, 0x5) +DEFINE_HOOK(0x6c922c, ScoreDialog_Handle_ScoreThemeA, 0x5) +DEFINE_HOOK(0x6c935c, ScoreDialog_Handle_ScoreThemeB, 0x5) +DEFINE_HOOK(0x683c70, sub_683AB0_LoadingScoreA, 0x7) +DEFINE_HOOK(0x683d05, sub_683AB0_LoadingScoreB, 0x5) +DEFINE_HOOK(0x6ce6f6, SuperWeaponTypeClass_CTOR, 0x5) +DEFINE_HOOK(0x6cefe0, SuperWeaponTypeClass_SDDTOR, 0x8) +DEFINE_HOOK(0x6ce8d0, SuperWeaponTypeClass_SaveLoad_Prefix, 0x8) +DEFINE_HOOK_AGAIN(0x6ce800, SuperWeaponTypeClass_SaveLoad_Prefix, 0xa) +DEFINE_HOOK(0x6ce8be, SuperWeaponTypeClass_Load_Suffix, 0x7) +DEFINE_HOOK(0x6ce8ea, SuperWeaponTypeClass_Save_Suffix, 0x3) +DEFINE_HOOK(0x6cee50, SuperWeaponTypeClass_LoadFromINI, 0xa) +DEFINE_HOOK_AGAIN(0x6cee43, SuperWeaponTypeClass_LoadFromINI, 0xa) +DEFINE_HOOK(0x6cef84, SuperWeaponTypeClass_GetAction, 0x7) +DEFINE_HOOK(0x653b3a, RadarClass_GetMouseAction_CustomSWAction, 0x5) +DEFINE_HOOK(0x6aaedf, SidebarClass_ProcessCameoClick_SuperWeapons, 0x6) +DEFINE_HOOK(0x6aaf9d, SidebarClass_ProcessCameoClick_SelectTarget, 0x5) +DEFINE_HOOK(0x6a932b, StripClass_GetTip_MoneySW, 0x6) +DEFINE_HOOK(0x6cee96, SuperWeaponTypeClass_FindIndex, 0x5) +DEFINE_HOOK(0x4ac20c, DisplayClass_LeftMouseButtonUp, 0x7) +DEFINE_HOOK(0x4463f0, BuildingClass_Place_SuperWeaponAnimsA, 0x6) +DEFINE_HOOK(0x44656d, BuildingClass_Place_SuperWeaponAnimsB, 0x6) +DEFINE_HOOK(0x450f9e, BuildingClass_ProcessAnims_SuperWeaponsA, 0x6) +DEFINE_HOOK(0x451132, BuildingClass_ProcessAnims_SuperWeaponsB, 0x6) +DEFINE_HOOK(0x4468f4, BuildingClass_Place_AnnounceSW, 0x6) +DEFINE_HOOK(0x6cbdd7, SuperClass_AnnounceReady, 0x6) +DEFINE_HOOK(0x6cc0ea, SuperClass_AnnounceQuantity, 0x9) +DEFINE_HOOK(0x50cfaa, HouseClass_PickOffensiveSWTarget, 0x0) +DEFINE_HOOK(0x6cc390, SuperClass_Launch, 0x6) +DEFINE_HOOK(0x457630, BuildingClass_SWAvailable, 0x9) +DEFINE_HOOK(0x457690, BuildingClass_SW2Available, 0x9) +DEFINE_HOOK(0x43be50, BuildingClass_DTOR_HasAnySW, 0x6) +DEFINE_HOOK(0x449716, BuildingClass_Mi_Guard_HasFirstSW, 0x6) +DEFINE_HOOK(0x4fae72, HouseClass_SWFire_PreDependent, 0x6) +DEFINE_HOOK(0x6cc2b0, SuperClass_NameReadiness, 0x5) +DEFINE_HOOK(0x6a99b7, StripClass_Draw_SuperDarken, 0x5) +DEFINE_HOOK(0x4f9004, HouseClass_Update_TrySWFire, 0x7) +DEFINE_HOOK(0x4faf2a, HouseClass_SWDefendAgainst_Aborted, 0x8) +DEFINE_HOOK(0x6cbf5b, SuperClass_GetCameoChargeStage_ChargeDrainRatio, 0x9) +DEFINE_HOOK(0x6cc053, SuperClass_GetCameoChargeStage_FixFullyCharged, 0x5) +DEFINE_HOOK(0x6cbd86, SuperClass_Progress_Charged, 0x7) +DEFINE_HOOK(0x6cb7b0, SuperClass_Lose, 0x6) +DEFINE_HOOK(0x6cb920, SuperClass_ClickFire, 0x5) +DEFINE_HOOK(0x6cb4d0, SuperClass_SetOnHold, 0x6) +DEFINE_HOOK(0x6cbd6b, SuperClass_Update_DrainMoney, 0x8) +DEFINE_HOOK(0x6cbcde, SuperClass_Update_Animation, 0x5) +DEFINE_HOOK(0x6ceeb0, SuperWeaponTypeClass_FindFirstOfAction, 0x8) +DEFINE_HOOK(0x6d49d1, TacticalClass_Draw_TimerVisibility, 0x5) +DEFINE_HOOK(0x6cb70c, SuperClass_Grant_InitialReady, 0xa) +DEFINE_HOOK(0x53b080, PsyDom_Fire, 0x5) +DEFINE_HOOK(0x53c280, ScenarioClass_UpdateLighting, 0x5) +DEFINE_HOOK(0x555e50, LightConvertClass_CTOR_Lighting, 0x5) +DEFINE_HOOK(0x53af40, PsyDom_Update, 0x6) +DEFINE_HOOK(0x539eb0, LightningStorm_Start, 0x5) +DEFINE_HOOK(0x53a6cf, LightningStorm_Update, 0x7) +DEFINE_HOOK(0x53a140, LightningStorm_Strike, 0x7) +DEFINE_HOOK(0x53a300, LightningStorm_Strike2, 0x5) +DEFINE_HOOK(0x48a59a, MapClass_SelectDamageAnimation_LightningWarhead, 0x5) +DEFINE_HOOK(0x44c9ff, BuildingClass_Mi_Missile_PsiWarn, 0x6) +DEFINE_HOOK(0x44cb4c, BuildingClass_Mi_Missile_NukeTakeOff, 0x7) +DEFINE_HOOK(0x44cce7, BuildingClass_Mi_Missile_GenericSW, 0x6) +DEFINE_HOOK(0x44ce46, BuildingClass_Mi_Missile_Pulsball, 0x5) +DEFINE_HOOK(0x46b371, BulletClass_NukeMaker, 0x5) +DEFINE_HOOK(0x46b423, BulletClass_NukeMaker_PropagateSW, 0x6) +DEFINE_HOOK(0x467e59, BulletClass_Update_NukeBall, 0x5) +DEFINE_HOOK(0x7187da, TeleportLocomotionClass_Unwarp_PreventSelfCrush, 0x6) +DEFINE_HOOK(0x7188f2, TeleportLocomotionClass_Unwarp_SinkJumpJets, 0x7) +DEFINE_HOOK(0x446aaf, BuildingClass_Place_SkipFreeUnits, 0x6) +DEFINE_HOOK(0x5098f0, HouseClass_Update_AI_TryFireSW, 0x5) +DEFINE_HOOK(0x4c78d6, Networking_RespondToEvent_SpecialPlace, 0x8) +DEFINE_HOOK(0x50af10, HouseClass_UpdateSuperWeaponsOwned, 0x5) +DEFINE_HOOK(0x50b1d0, HouseClass_UpdateSuperWeaponsUnavailable, 0x6) +DEFINE_HOOK(0x6dd8d7, TActionClass_Execute, 0xa) +DEFINE_HOOK(0x6e3ee0, TActionClass_GetFlags, 0x5) +DEFINE_HOOK(0x6e3b60, TActionClass_GetMode, 0x8) +DEFINE_HOOK(0x6e1780, TActionClass_PlayAudioAtRandomWP, 0x6) +DEFINE_HOOK(0x6e9443, TeamClass_Update, 0x8) +DEFINE_HOOK(0x6eb432, TeamClass_AttackedBy_Retaliate, 0x9) +DEFINE_HOOK(0x65dbb3, TeamTypeClass_CreateInstance_Plane, 0x5) +DEFINE_HOOK(0x6efb69, TeamClass_GatherAtFriendlyBase_Distance, 0x6) +DEFINE_HOOK(0x6ef8a1, TeamClass_GatherAtEnemyBase_Distance, 0x6) +DEFINE_HOOK(0x6efc70, TeamClass_IronCurtain, 0x5) +DEFINE_HOOK(0x711835, TechnoTypeClass_CTOR, 0x5) +DEFINE_HOOK(0x711ae0, TechnoTypeClass_DTOR, 0x5) +DEFINE_HOOK(0x716dc0, TechnoTypeClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK_AGAIN(0x7162f0, TechnoTypeClass_SaveLoad_Prefix, 0x6) +DEFINE_HOOK(0x716dac, TechnoTypeClass_Load_Suffix, 0xa) +DEFINE_HOOK(0x717094, TechnoTypeClass_Save_Suffix, 0x5) +DEFINE_HOOK(0x716132, TechnoTypeClass_LoadFromINI, 0x5) +DEFINE_HOOK_AGAIN(0x716123, TechnoTypeClass_LoadFromINI, 0x5) +DEFINE_HOOK(0x679caf, RulesClass_LoadAfterTypeData_CompleteInitialization, 0x5) +DEFINE_HOOK(0x5f9634, ObjectTypeClass_LoadFromINI, 0x6) +DEFINE_HOOK(0x5f9070, ObjectTypeClass_Load2DArt, 0x0) +DEFINE_HOOK(0x5f96b0, ObjectTypeClass_TheaterSpecificID, 0x6) +DEFINE_HOOK(0x5f8277, ObjectTypeClass_Load3DArt_NoSpawnAlt1, 0x7) +DEFINE_HOOK(0x5f848c, ObjectTypeClass_Load3DArt_NoSpawnAlt2, 0x6) +DEFINE_HOOK(0x73b6e3, UnitClass_DrawVXL_NoSpawnAlt, 0x6) +DEFINE_HOOK(0x732d47, TacticalClass_CollectSelectedIDs, 0x5) +DEFINE_HOOK(0x7327aa, TechnoClass_PlayerOwnedAliveAndNamed_GroupAs, 0x8) +DEFINE_HOOK(0x4abd9d, DisplayClass_LeftMouseButtonUp_GroupAs, 0xa) +DEFINE_HOOK_AGAIN(0x4abe58, DisplayClass_LeftMouseButtonUp_GroupAs, 0xa) +DEFINE_HOOK_AGAIN(0x4abd6c, DisplayClass_LeftMouseButtonUp_GroupAs, 0xa) +DEFINE_HOOK(0x6da665, sub_6DA5C0_GroupAs, 0xa) +DEFINE_HOOK(0x715320, TechnoTypeClass_LoadFromINI_EarlyReader, 0x6) +DEFINE_HOOK(0x5f7900, ObjectTypeClass_FindFactory, 0x5) +DEFINE_HOOK(0x4444b3, BuildingClass_KickOutUnit_NoAlternateKickout, 0x6) +DEFINE_HOOK(0x4444e2, BuildingClass_KickOutUnit_FindAlternateKickout, 0x6) +DEFINE_HOOK(0x444dbc, BuildingClass_KickOutUnit_Infantry, 0x5) +DEFINE_HOOK(0x4445f6, BuildingClass_KickOutUnit_Clone_NonNavalUnit, 0x5) +DEFINE_HOOK(0x44441a, BuildingClass_KickOutUnit_Clone_NavalUnit, 0x6) +DEFINE_HOOK(0x4449df, BuildingClass_KickOutUnit_PreventClone, 0x6) +DEFINE_HOOK(0x455da0, BuildingClass_IsFactory_CloningFacility, 0x6) +DEFINE_HOOK(0x50beb0, HouseClass_GetCostMult, 0x6) +DEFINE_HOOK(0x711ee0, TechnoTypeClass_GetBuildSpeed, 0x6) +DEFINE_HOOK(0x6f47a0, TechnoClass_GetBuildTime, 0x5) +DEFINE_HOOK(0x6ab8bb, SelectClass_ProcessInput_BuildTime, 0x6) +DEFINE_HOOK(0x731e08, sub_731D90_FakeOf, 0x6) +DEFINE_HOOK(0x71136f, TechnoTypeClass_CTOR_Initialize, 0x6) +DEFINE_HOOK(0x523932, InfantryTypeClass_CTOR_Initialize, 0x8) +DEFINE_HOOK(0x45e416, BuildingTypeClass_CTOR_Initialize, 0x6) +DEFINE_HOOK(0x7128c0, TechnoTypeClass_LoadFromINI_Weapons1, 0x6) +DEFINE_HOOK(0x715b1f, TechnoTypeClass_LoadFromINI_Weapons2, 0x6) +DEFINE_HOOK(0x7177c0, TechnoTypeClass_GetWeapon, 0xb) +DEFINE_HOOK(0x7177e0, TechnoTypeClass_GetEliteWeapon, 0xb) +DEFINE_HOOK(0x70dc70, TechnoClass_SwitchGunner, 0x6) +DEFINE_HOOK(0x717890, TechnoTypeClass_SetWeaponTurretIndex, 0x8) +DEFINE_HOOK(0x7178b0, TechnoTypeClass_GetWeaponTurretIndex, 0xb) +DEFINE_HOOK(0x5f865f, ObjectTypeClass_Load3DArt_Turrets, 0x6) +DEFINE_HOOK(0x5f887b, ObjectTypeClass_Load3DArt_Barrels, 0x6) +DEFINE_HOOK(0x5f8084, ObjectTypeClass_UnloadTurretArt, 0x6) +DEFINE_HOOK(0x73b90e, UnitClass_DrawVXL_Barrels1, 0x7) +DEFINE_HOOK(0x73bccd, UnitClass_DrawVXL_Barrels2, 0x7) +DEFINE_HOOK(0x73bd15, UnitClass_DrawVXL_Turrets, 0x7) +DEFINE_HOOK(0x73bd6a, UnitClass_DrawVXL_Barrels3, 0x7) +DEFINE_HOOK(0x6f3260, TechnoClass_CTOR, 0x5) +DEFINE_HOOK(0x6f4500, TechnoClass_DTOR, 0x5) +DEFINE_HOOK(0x70c250, TechnoClass_SaveLoad_Prefix, 0x8) +DEFINE_HOOK_AGAIN(0x70bf50, TechnoClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK(0x70c249, TechnoClass_Load_Suffix, 0x5) +DEFINE_HOOK(0x70c264, TechnoClass_Save_Suffix, 0x5) +DEFINE_HOOK(0x710415, TechnoClass_AnimPointerExpired, 0x6) +DEFINE_HOOK(0x420960, AlphaShapeClass_CTOR, 0x5) +DEFINE_HOOK(0x420a71, AlphaShapeClass_CTOR_Anims, 0x5) +DEFINE_HOOK(0x421730, AlphaShapeClass_SDDTOR, 0x8) +DEFINE_HOOK(0x421798, AlphaShapeClass_SDDTOR_Anims, 0x6) +DEFINE_HOOK(0x5f3d65, ObjectClass_DTOR, 0x6) +DEFINE_HOOK(0x5f3e70, ObjectClass_Update_AlphaLight, 0x5) +DEFINE_HOOK(0x423b0b, AnimClass_Update_AlphaLight, 0x6) +DEFINE_HOOK(0x420f75, AlphaLightClass_UpdateScreen_ShouldDraw, 0x5) +DEFINE_HOOK(0x4210ac, AlphaLightClass_UpdateScreen_Header, 0x5) +DEFINE_HOOK(0x4211ac, AlphaLightClass_UpdateScreen_Body, 0x8) +DEFINE_HOOK(0x421371, TacticalClass_UpdateAlphasInRectangle_ShouldDraw, 0x5) +DEFINE_HOOK(0x42146e, TacticalClass_UpdateAlphasInRectangle_Header, 0x5) +DEFINE_HOOK(0x42152c, TacticalClass_UpdateAlphasInRectangle_Body, 0x8) +DEFINE_HOOK(0x71944e, TeleportLocomotionClass_ILocomotion_Process, 0x6) +DEFINE_HOOK(0x43fe8e, BuildingClass_Update_Reload, 0x6) +DEFINE_HOOK(0x6fcfa4, TechnoClass_GetROF_BuildingHack, 0x5) +DEFINE_HOOK(0x6fd0bf, TechnoClass_GetROF_AttachEffect, 0x6) +DEFINE_HOOK(0x5200d7, InfantryClass_UpdatePanic_DontReload, 0x6) +DEFINE_HOOK(0x51bcb2, InfantryClass_Update_Reload, 0x6) +DEFINE_HOOK(0x6fca0d, TechnoClass_CanFire_Ammo, 0x6) +DEFINE_HOOK(0x6ff656, TechnoClass_Fire_Ammo, 0xa) +DEFINE_HOOK(0x51df8c, InfantryClass_Fire_Ammo, 0x6) +DEFINE_HOOK(0x7413ff, UnitClass_Fire_Ammo, 0x7) +DEFINE_HOOK(0x6fb05b, TechnoClass_Reload_ReloadAmount, 0x6) +DEFINE_HOOK(0x6f3410, TechnoClass_SelectWeapon_NoAmmoWeapon, 0x5) +DEFINE_HOOK(0x5f5add, ObjectClass_SpawnParachuted_Animation, 0x6) +DEFINE_HOOK(0x73c725, UnitClass_DrawSHP_DrawShadowEarlier, 0x6) +DEFINE_HOOK(0x73c733, UnitClass_DrawSHP_SkipTurretedShadow, 0x7) +DEFINE_HOOK(0x705ff3, TechnoClass_Draw_A_SHP_File_SkipUnitShadow, 0x6) +DEFINE_HOOK(0x73b4a0, UnitClass_DrawVXL_WaterType, 0x9) +DEFINE_HOOK(0x73c5fc, UnitClass_DrawSHP_WaterType, 0x6) +DEFINE_HOOK(0x73c69d, UnitClass_DrawSHP_ChangeType1, 0x6) +DEFINE_HOOK_AGAIN(0x73c702, UnitClass_DrawSHP_ChangeType1, 0x6) +DEFINE_HOOK_AGAIN(0x73c655, UnitClass_DrawSHP_ChangeType1, 0x6) +DEFINE_HOOK(0x415085, AircraftClass_Update_DamageSmoke, 0x7) +DEFINE_HOOK(0x73c613, UnitClass_DrawSHP_FacingsA, 0x7) +DEFINE_HOOK(0x73cd01, UnitClass_DrawSHP_FacingsB, 0x5) +DEFINE_HOOK(0x6ff2d1, TechnoClass_Fire_Facings, 0x6) +DEFINE_HOOK(0x728ef0, TunnelLocomotionClass_ILocomotion_Process_Dig, 0x5) +DEFINE_HOOK(0x7292cf, TunnelLocomotionClass_sub_7291F0_Dig, 0x8) +DEFINE_HOOK(0x7293da, TunnelLocomotionClass_sub_729370_Dig, 0x6) +DEFINE_HOOK(0x7297c4, TunnelLocomotionClass_sub_729580_Dig, 0x6) +DEFINE_HOOK(0x7299a9, TunnelLocomotionClass_sub_7298F0_Dig, 0x5) +DEFINE_HOOK(0x6fb757, TechnoClass_UpdateCloak, 0x8) +DEFINE_HOOK(0x6fbdc0, TechnoClass_ShouldBeCloaked, 0x5) +DEFINE_HOOK(0x6fbc90, TechnoClass_ShouldNotBeCloaked, 0x5) +DEFINE_HOOK(0x70380a, TechnoClass_Cloak_CloakSound, 0x6) +DEFINE_HOOK(0x70375b, TechnoClass_Uncloak_DecloakSound, 0x6) +DEFINE_HOOK(0x4dbdd4, FootClass_IsCloakable_CloakStop, 0x6) +DEFINE_HOOK(0x6f5388, TechnoClass_DrawExtras_Submerged, 0x6) +DEFINE_HOOK(0x7036eb, TechnoClass_Uncloak_CloakingStages, 0x6) +DEFINE_HOOK(0x703a79, TechnoClass_VisualCharacter_CloakingStages, 0xa) +DEFINE_HOOK(0x4d99aa, FootClass_PointerGotInvalid_Parasite, 0x6) +DEFINE_HOOK(0x62a283, ParasiteClass_PointerGotInvalid_Cloak, 0x9) +DEFINE_HOOK(0x4da584, FootClass_Update_RadImmune, 0x7) +DEFINE_HOOK(0x701bfe, TechnoClass_ReceiveDamage_Abilities, 0x6) +DEFINE_HOOK(0x701914, TechnoClass_ReceiveDamage_Damaging, 0x7) +DEFINE_HOOK(0x702819, TechnoClass_ReceiveDamage_Aftermath, 0xa) +DEFINE_HOOK(0x6fc417, TechnoClass_CanFire_PsionicsImmune, 0x6) +DEFINE_HOOK(0x6fc0d3, TechnoClass_CanFire_DisableWeapons, 0x8) +DEFINE_HOOK(0x718275, TeleportLocomotionClass_MakeRoom, 0x9) +DEFINE_HOOK(0x739956, UnitClass_Deploy_Transfer, 0x6) +DEFINE_HOOK(0x44a03c, BuildingClass_Mi_Selling_Transfer, 0x6) +DEFINE_HOOK(0x415544, AircraftClass_Mi_Unload_Blocked, 0xb) +DEFINE_HOOK(0x709d38, TechnoClass_DrawPipscale_Passengers, 0x7) +DEFINE_HOOK(0x73762b, UnitClass_ReceivedRadioCommand_BySize1, 0x6) +DEFINE_HOOK(0x73778f, UnitClass_ReceivedRadioCommand_BySize2, 0x6) +DEFINE_HOOK(0x73782f, UnitClass_ReceivedRadioCommand_BySize3, 0x6) +DEFINE_HOOK(0x737994, UnitClass_ReceivedRadioCommand_BySize4, 0x6) +DEFINE_HOOK(0x73de90, UnitClass_Mi_Unload_SimpleDeployer, 0x6) +DEFINE_HOOK(0x739ada, UnitClass_SimpleDeploy_Height, 0xa) +DEFINE_HOOK(0x739b8a, UnitClass_SimpleDeploy_Facing, 0x6) +DEFINE_HOOK(0x54c767, JumpjetLocomotionClass_State4_54C550_DeployDir, 0x6) +DEFINE_HOOK(0x514a21, HoverLocomotionClass_ILocomotion_Process_DeployToLand, 0x9) +DEFINE_HOOK(0x513eaa, HoverLocomotionClass_UpdateHover_DeployToLand, 0x5) +DEFINE_HOOK(0x514dfe, HoverLocomotionClass_ILocomotion_MoveTo_DeployToLand, 0x7) +DEFINE_HOOK(0x4d9ebd, FootClass_CanBeSold_SellUnit, 0x6) +DEFINE_HOOK(0x4dfe00, FootClass_GarrisonStructure_TakeVehicle, 0x6) +DEFINE_HOOK(0x4566b0, BuildingClass_GetRangeOfRadial_Radius, 0x6) +DEFINE_HOOK(0x41be80, ObjectClass_DrawRadialIndicator, 0x3) +DEFINE_HOOK(0x737f97, UnitClass_ReceiveDamage, 0x0) +DEFINE_HOOK(0x41668b, AircraftClass_ReceiveDamage, 0x6) +DEFINE_HOOK(0x4decae, FootClass_Crash_Spin, 0x5) +DEFINE_HOOK(0x4da8b2, FootClass_Update_AnimRate, 0x6) +DEFINE_HOOK(0x6f9e50, TechnoClass_Update, 0x5) +DEFINE_HOOK(0x7014d5, TechnoClass_ChangeOwnership_RadarJammer, 0x6) +DEFINE_HOOK(0x415ca6, AircraftClass_Paradrop_Units, 0x6) +DEFINE_HOOK(0x415df6, AircraftClass_Paradrop_Carryall, 0x6) +DEFINE_HOOK(0x416cf4, AircraftClass_Carryall_Unload_Guard, 0x5) +DEFINE_HOOK(0x6f407d, TechnoClass_Init_1, 0x6) +DEFINE_HOOK(0x6f4103, TechnoClass_Init_2, 0x6) +DEFINE_HOOK(0x735584, UnitClass_CTOR_TurretROT, 0x6) +DEFINE_HOOK(0x413ffa, AircraftClass_Init_TurretROT, 0x6) +DEFINE_HOOK(0x416c3a, AircraftClass_Carryall_Unload_Facing, 0x5) +DEFINE_HOOK(0x446ee2, BuildingClass_Place_InitialPayload, 0x6) +DEFINE_HOOK(0x4d718c, FootClass_Put_InitialPayload, 0x6) +DEFINE_HOOK(0x71a84e, TemporalClass_UpdateA, 0x5) +DEFINE_HOOK(0x62a020, ParasiteClass_Update, 0xa) +DEFINE_HOOK(0x62a7b1, Parasite_ExitUnit, 0x9) +DEFINE_HOOK(0x629804, ParasiteClass_UpdateSquiddy, 0x9) +DEFINE_HOOK(0x51f76d, InfantryClass_Unload, 0x5) +DEFINE_HOOK(0x51ce9a, InfantryClass_Idle, 0x5) +DEFINE_HOOK(0x747bcf, UnitTypeClass_LoadFromINI_Turrets, 0x5) +DEFINE_HOOK(0x5215f9, InfantryClass_UpdateDeployment_Deso1, 0x6) +DEFINE_HOOK(0x52138c, InfantryClass_UpdateDeployment_Deso2, 0x6) +DEFINE_HOOK(0x7101cf, FootClass_ImbueLocomotor, 0x7) +DEFINE_HOOK(0x4daa68, FootClass_Update_MoveSound, 0x6) +DEFINE_HOOK(0x7090a8, TechnoClass_SelectFiringVoice, 0x0) +DEFINE_HOOK(0x70e2b0, TechnoClass_IronCurtain, 0x5) +DEFINE_HOOK(0x5202f9, InfantryClass_UpdateVehicleThief_Check, 0x6) +DEFINE_HOOK(0x5203f7, InfantryClass_UpdateVehicleThief_Hijack, 0x5) +DEFINE_HOOK(0x51e7bf, InfantryClass_GetActionOnObject_CanCapture, 0x6) +DEFINE_HOOK(0x519675, InfantryClass_UpdatePosition_BeforeInfantrySpecific, 0xa) +DEFINE_HOOK(0x471c96, CaptureManagerClass_CanCapture, 0xa) +DEFINE_HOOK(0x53c450, TechnoClass_CanBePermaMC, 0x5) +DEFINE_HOOK(0x73758a, UnitClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver, 0x6) +DEFINE_HOOK(0x41946b, AircraftClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver, 0x6) +DEFINE_HOOK(0x6f6a58, TechnoClass_DrawHealthBar_HidePips_KillDriver, 0x6) +DEFINE_HOOK(0x7087eb, TechnoClass_ShouldRetaliate_KillDriver, 0x6) +DEFINE_HOOK(0x7091d6, TechnoClass_CanPassiveAquire_KillDriver, 0x6) +DEFINE_HOOK(0x6f3283, TechnoClass_CanScatter_KillDriver, 0x8) +DEFINE_HOOK(0x5198ad, InfantryClass_UpdatePosition_EnteredGrinder, 0x6) +DEFINE_HOOK(0x73a1bc, UnitClass_UpdatePosition_EnteredGrinder, 0x7) +DEFINE_HOOK(0x6f6ac9, TechnoClass_Remove, 0x6) +DEFINE_HOOK(0x74642c, UnitClass_ReceiveGunner, 0x6) +DEFINE_HOOK(0x74653c, UnitClass_RemoveGunner, 0x0) +DEFINE_HOOK(0x741206, UnitClass_CanFire, 0x6) +DEFINE_HOOK(0x417d75, AircraftClass_GetActionOnObject_CanTote, 0x5) +DEFINE_HOOK(0x416e37, AircraftClass_Mi_MoveCarryall_CanTote, 0x5) +DEFINE_HOOK(0x416c4d, AircraftClass_Carryall_Unload_DestroyCargo, 0x5) +DEFINE_HOOK(0x416c94, AircraftClass_Carryall_Unload_UpdateCargo, 0x6) +DEFINE_HOOK(0x4d9a83, FootClass_PointerGotInvalid_OccupierVehicleThief, 0x6) +DEFINE_HOOK(0x7441b6, UnitClass_MarkOccupationBits, 0x6) +DEFINE_HOOK(0x744216, UnitClass_UnmarkOccupationBits, 0x6) +DEFINE_HOOK(0x70deba, TechnoClass_UpdateGattling_Cycle, 0x6) +DEFINE_HOOK(0x746b89, UnitClass_GetUIName, 0x8) +DEFINE_HOOK(0x746c55, UnitClass_GetUIName_Space, 0x6) +DEFINE_HOOK(0x702216, TechnoClass_ReceiveDamage_TiberiumHeal, 0x6) +DEFINE_HOOK(0x4d85e4, FootClass_UpdatePosition_TiberiumDamage, 0x9) +DEFINE_HOOK(0x702200, TechnoClass_ReceiveDamage_SpillTiberium, 0x6) +DEFINE_HOOK(0x738749, UnitClass_Destroy_TiberiumExplosive, 0x6) +DEFINE_HOOK(0x739f21, UnitClass_UpdatePosition_Visceroid, 0x6) +DEFINE_HOOK(0x702050, TechnoClass_ReceiveDamage_SuppressUnitLost, 0x6) +DEFINE_HOOK(0x702185, TechnoClass_ReceiveDamage_OverrideVoiceDie, 0x6) +DEFINE_HOOK(0x7021f5, TechnoClass_ReceiveDamage_OverrideDieSound, 0x6) +DEFINE_HOOK(0x71a917, TemporalClass_Update_Erase, 0x5) +DEFINE_HOOK(0x4d98c0, FootClass_Destroyed, 0xa) +DEFINE_HOOK(0x732c30, TechnoClass_IDMatches, 0x5) +DEFINE_HOOK(0x702a38, TechnoClass_ReceiveDamage_OpenTopped, 0x7) +DEFINE_HOOK(0x707b19, TechnoClass_PointerGotInvalid_SpawnCloakOwner, 0x6) +DEFINE_HOOK(0x414338, AircraftClass_Put_SpawnHigh, 0x6) +DEFINE_HOOK(0x6b783b, SpawnManagerClass_Update_SpawnHigh, 0x5) +DEFINE_HOOK(0x41d940, AirstrikeClass_Fire_AirstrikeAttackVoice, 0x5) +DEFINE_HOOK(0x41d5ae, AirstrikeClass_PointerGotInvalid_AirstrikeAbortSound, 0x9) +DEFINE_HOOK(0x702cfe, TechnoClass_ReceiveDamage_PreventScatter, 0x6) +DEFINE_HOOK(0x6f826e, TechnoClass_CanAutoTargetObject_CivilianEnemy, 0x5) +DEFINE_HOOK(0x5240bd, InfantryTypeClass_LoadFromINI_DamageSparks, 0x7) +DEFINE_HOOK(0x6facd9, TechnoClass_Update_DamageSparks, 0x6) +DEFINE_HOOK(0x702894, TechnoClass_ReceiveDamage_SmokeParticles, 0x6) +DEFINE_HOOK(0x6fad49, TechnoClass_Update_SparkParticles, 0x0) +DEFINE_HOOK(0x6ff28f, TechnoClass_Fire_BerserkROFMultiplier, 0x6) +DEFINE_HOOK(0x6fe31c, TechnoClass_Fire_AllowDamage, 0x8) +DEFINE_HOOK(0x6f526c, TechnoClass_DrawExtras_PowerOff, 0x5) +DEFINE_HOOK(0x741613, UnitClass_ApproachTarget_OmniCrusher, 0x6) +DEFINE_HOOK(0x7418aa, UnitClass_CrushCell_CrushDamage, 0x6) +DEFINE_HOOK(0x4d9920, FootClass_SelectAutoTarget_Cloaked, 0x9) +DEFINE_HOOK(0x70be80, TechnoClass_ShouldSelfHealOneStep, 0x5) +DEFINE_HOOK(0x6fa743, TechnoClass_Update_SelfHeal, 0xa) +DEFINE_HOOK(0x7162b0, TechnoTypeClass_GetPipMax_MindControl, 0x6) +DEFINE_HOOK(0x73769e, UnitClass_ReceivedRadioCommand_SpecificPassengers, 0x8) +DEFINE_HOOK(0x41949f, AircraftClass_ReceivedRadioCommand_SpecificPassengers, 0x6) +DEFINE_HOOK(0x417dd2, AircraftClass_GetActionOnObject_NoManualUnload, 0x6) +DEFINE_HOOK(0x740031, UnitClass_GetActionOnObject_NoManualUnload, 0x6) +DEFINE_HOOK(0x700eec, TechnoClass_CanDeploySlashUnload_NoManualUnload, 0x6) +DEFINE_HOOK(0x700536, TechnoClass_GetActionOnObject_NoManualFire, 0x6) +DEFINE_HOOK(0x7008d4, TechnoClass_GetActionOnCell_NoManualFire, 0x6) +DEFINE_HOOK(0x74031a, UnitClass_GetActionOnObject_NoManualEnter, 0x6) +DEFINE_HOOK(0x51e748, InfantryClass_GetActionOnObject_NoSelfGuardArea, 0x8) +DEFINE_HOOK(0x702e64, TechnoClass_RegisterDestruction_Bounty, 0x6) +DEFINE_HOOK(0x5f3fb2, ObjectClass_Update_MaxFallRate, 0x6) +DEFINE_HOOK(0x6f3950, TechnoClass_GetCrewCount, 0x8) +DEFINE_HOOK(0x451330, BuildingClass_GetCrewCount, 0xa) +DEFINE_HOOK(0x707d20, TechnoClass_GetCrew, 0x5) +DEFINE_HOOK(0x44eb10, BuildingClass_GetCrew, 0x9) +DEFINE_HOOK(0x417e16, AircraftClass_GetActionOnObject_Dock, 0x6) +DEFINE_HOOK(0x70055d, TechnoClass_GetActionOnObject_AttackCursor, 0x8) +DEFINE_HOOK(0x700aa8, TechnoClass_GetActionOnCell_AttackCursor, 0x8) +DEFINE_HOOK(0x7000cd, TechnoClass_GetActionOnObject_SelfDeployCursor, 0x6) +DEFINE_HOOK(0x7400f0, UnitClass_GetActionOnObject_SelfDeployCursor_Bunker, 0x6) +DEFINE_HOOK(0x6ffec0, TechnoClass_GetActionOnObject_Cursors, 0x5) +DEFINE_HOOK(0x700600, TechnoClass_GetActionOnCell_Cursors, 0x5) +DEFINE_HOOK(0x447548, BuildingClass_GetActionOnCell_Deactivated, 0x6) +DEFINE_HOOK(0x447218, BuildingClass_GetActionOnObject_Deactivated, 0x6) +DEFINE_HOOK(0x7404b9, UnitClass_GetActionOnCell_Deactivated, 0x6) +DEFINE_HOOK(0x73fd5a, UnitClass_GetActionOnObject_Deactivated, 0x5) +DEFINE_HOOK(0x51f808, InfantryClass_GetActionOnCell_Deactivated, 0x6) +DEFINE_HOOK(0x51e440, InfantryClass_GetActionOnObject_Deactivated, 0x8) +DEFINE_HOOK(0x417f83, AircraftClass_GetActionOnCell_Deactivated, 0x6) +DEFINE_HOOK(0x417ccb, AircraftClass_GetActionOnObject_Deactivated, 0x5) +DEFINE_HOOK(0x4d74ec, FootClass_ActionOnObject_Deactivated, 0x6) +DEFINE_HOOK(0x4d7d58, FootClass_ActionOnCell_Deactivated, 0x6) +DEFINE_HOOK(0x4436f7, BuildingClass_ActionOnCell_Deactivated, 0x5) +DEFINE_HOOK(0x5200b3, InfantryClass_UpdatePanic, 0x6) +DEFINE_HOOK(0x51d0dd, InfantryClass_Scatter, 0x6) +DEFINE_HOOK(0x73dbf9, UnitClass_Mi_Unload_Decactivated, 0x5) +DEFINE_HOOK(0x736135, UnitClass_Update_Deactivated, 0x6) +DEFINE_HOOK(0x73c143, UnitClass_DrawVXL_Deactivated, 0x5) +DEFINE_HOOK(0x70fbe0, TechnoClass_Activate, 0x6) +DEFINE_HOOK(0x70fc90, TechnoClass_Deactivate, 0x6) +DEFINE_HOOK(0x6f7631, TechnoClass_IsCloseEnoughToTarget_Obstacle, 0x6) +DEFINE_HOOK_AGAIN(0x6f7511, TechnoClass_IsCloseEnoughToTarget_Obstacle, 0x6) +DEFINE_HOOK(0x4a76ed, DiskLaserClass_Update_Anim, 0x7) +DEFINE_HOOK(0x70cbb0, TechnoClass_DealParticleDamage_AmbientDamage, 0x6) +DEFINE_HOOK(0x6ff1fb, TechnoClass_Fire_DetachedRailgun, 0x6) +DEFINE_HOOK(0x6ff26e, TechnoClass_Fire_DetachedRailgun2, 0x6) +DEFINE_HOOK(0x65731f, RadarClass_UpdateMinimap_Lock, 0x6) +DEFINE_HOOK(0x65757c, RadarClass_UpdateMinimap_Unlock, 0x8) +DEFINE_HOOK(0x657cf2, MapClass_MinimapChanged_Lock1, 0x6) +DEFINE_HOOK(0x657d35, MapClass_MinimapChanged_Unlock1, 0x7) +DEFINE_HOOK(0x657d3d, MapClass_MinimapChanged_Lock2, 0x6) +DEFINE_HOOK(0x657d8a, MapClass_MinimapChanged_Unlock2, 0x7) +DEFINE_HOOK(0x6fb306, TechnoClass_CreateGap_Optimize, 0x6) +DEFINE_HOOK(0x6fb5f0, TechnoClass_DeleteGap_Optimize, 0x6) +DEFINE_HOOK(0x44e2b0, BuildingClass_Mi_Unload_LargeGap, 0x6) +DEFINE_HOOK(0x454bdc, BuildingClass_UpdatePowered_LargeGap, 0x7) +DEFINE_HOOK(0x4566d5, BuildingClass_GetRangeOfRadial_LargeGap, 0x6) +DEFINE_HOOK(0x6fb4a3, TechnoClass_CreateGap_LargeGap, 0x7) +DEFINE_HOOK_AGAIN(0x6fb1b5, TechnoClass_CreateGap_LargeGap, 0x7) +DEFINE_HOOK(0x73e66d, UnitClass_Mi_Harvest_SkipDock, 0x6) +DEFINE_HOOK(0x73e772, UnitClass_Mi_Harvest_LongScan, 0x6) +DEFINE_HOOK_AGAIN(0x73e851, UnitClass_Mi_Harvest_LongScan, 0x6) +DEFINE_HOOK(0x73eac6, UnitClass_Mi_Harvest_ShortScan, 0x6) +DEFINE_HOOK_AGAIN(0x73eaa6, UnitClass_Mi_Harvest_ShortScan, 0x6) +DEFINE_HOOK_AGAIN(0x73ea17, UnitClass_Mi_Harvest_ShortScan, 0x6) +DEFINE_HOOK_AGAIN(0x73e9f1, UnitClass_Mi_Harvest_ShortScan, 0x6) +DEFINE_HOOK(0x73ec0e, UnitClass_Mi_Harvest_TooFarDistance1, 0x6) +DEFINE_HOOK(0x73ee40, UnitClass_Mi_Harvest_TooFarDistance2, 0x6) +DEFINE_HOOK(0x6b026c, SlaveManagerClass_UpdateMiner_ShortScan, 0x6) +DEFINE_HOOK_AGAIN(0x6b006d, SlaveManagerClass_UpdateMiner_ShortScan, 0x6) +DEFINE_HOOK(0x6b1065, SlaveManagerClass_ShouldWakeUp_ShortScan, 0x5) +DEFINE_HOOK(0x6b02cc, SlaveManagerClass_UpdateMiner_LongScan, 0x6) +DEFINE_HOOK_AGAIN(0x6b00bd, SlaveManagerClass_UpdateMiner_LongScan, 0x6) +DEFINE_HOOK_AGAIN(0x6afdfc, SlaveManagerClass_UpdateMiner_LongScan, 0x6) +DEFINE_HOOK(0x6b01a3, SlaveManagerClass_UpdateMiner_ScanCorrection, 0x6) +DEFINE_HOOK(0x6af748, SlaveManagerClass_UpdateSlaves_SlaveScan, 0x6) +DEFINE_HOOK(0x74081f, UnitClass_Mi_Guard_KickFrameDelay, 0x5) +DEFINE_HOOK(0x74410d, UnitClass_Mi_AreaGuard_KickFrameDelay, 0x5) +DEFINE_HOOK(0x4ccb84, FlyLocomotionClass_ILocomotion_Process_HunterSeeker, 0x6) +DEFINE_HOOK(0x4ce85a, FlyLocomotionClass_UpdateLanding, 0x8) +DEFINE_HOOK(0x4cf3d0, FlyLocomotionClass_sub_4CEFB0_HunterSeeker, 0x7) +DEFINE_HOOK(0x4cd9c8, FlyLocomotionClass_sub_4CD600_HunterSeeker_UpdateTarget, 0x6) +DEFINE_HOOK(0x4cde64, FlyLocomotionClass_sub_4CD600_HunterSeeker_Ascent, 0x6) +DEFINE_HOOK(0x4cdf54, FlyLocomotionClass_sub_4CD600_HunterSeeker_Descent, 0x5) +DEFINE_HOOK(0x4cfe80, FlyLocomotionClass_ILocomotion_AcquireHunterSeekerTarget, 0x5) +DEFINE_HOOK(0x4d8d95, FootClass_UpdatePosition_HunterSeeker, 0xa) +DEFINE_HOOK(0x70a990, TechnoClass_DrawVeterancy, 0x5) +DEFINE_HOOK(0x6fa361, TechnoClass_Update_LoseTarget, 0x5) +DEFINE_HOOK(0x6f8f1f, TechnoClass_FindTargetType_Heal, 0x6) +DEFINE_HOOK_AGAIN(0x6f8ee3, TechnoClass_FindTargetType_Heal, 0x6) +DEFINE_HOOK(0x6f7fc5, TechnoClass_CanAutoTargetObject_Heal, 0x7) +DEFINE_HOOK(0x51e710, InfantryClass_GetActionOnObject_Heal, 0x7) +DEFINE_HOOK(0x51c913, InfantryClass_CanFire_Heal, 0x7) +DEFINE_HOOK(0x520731, InfantryClass_UpdateFiringState_Heal, 0x5) +DEFINE_HOOK(0x73fdbd, UnitClass_GetActionOnObject_Heal, 0x5) +DEFINE_HOOK(0x736e8e, UnitClass_UpdateFiringState_Heal, 0x6) +DEFINE_HOOK(0x741113, UnitClass_CanFire_Heal, 0xa) +DEFINE_HOOK(0x4140eb, AircraftClass_DTOR_Prereqs, 0x6) +DEFINE_HOOK(0x517df2, InfantryClass_DTOR_Prereqs, 0x6) +DEFINE_HOOK(0x7357f6, UnitClass_DTOR_Prereqs, 0x6) +DEFINE_HOOK(0x4d7221, FootClass_Put_Prereqs, 0x6) +DEFINE_HOOK(0x6f4a37, TechnoClass_DiscoveredBy_Prereqs, 0x5) +DEFINE_HOOK_AGAIN(0x6f4a1d, TechnoClass_DiscoveredBy_Prereqs, 0x6) +DEFINE_HOOK(0x7015eb, TechnoClass_ChangeOwnership_Prereqs, 0x7) +DEFINE_HOOK(0x5673a0, MapClass_RevealArea0, 0x5) +DEFINE_HOOK(0x5678e0, MapClass_RevealArea1, 0x5) +DEFINE_HOOK(0x567da0, MapClass_RevealArea2, 0x5) +DEFINE_HOOK(0x4360d8, BuildingLightClass_Draw_400, 0x6) +DEFINE_HOOK(0x4360ff, BuildingLightClass_Draw_250, 0x6) +DEFINE_HOOK(0x6f6d0e, TechnoClass_Put_1, 0x7) +DEFINE_HOOK(0x6f6f20, TechnoClass_Put_2, 0x6) +DEFINE_HOOK(0x441163, BuildingClass_Put_DontSpawnSpotlight, 0x0) +DEFINE_HOOK(0x435820, BuildingLightClass_CTOR, 0x6) +DEFINE_HOOK(0x4370c0, BuildingLightClass_SDDTOR, 0xa) +DEFINE_HOOK(0x436459, BuildingLightClass_Update, 0x6) +DEFINE_HOOK(0x436a2d, BuildingLightClass_PointerGotInvalid_OwnerCloak, 0x6) +DEFINE_HOOK(0x435bfa, BuildingLightClass_Draw_Start, 0x6) +DEFINE_HOOK(0x435cd3, BuildingLightClass_Draw_Spotlight, 0x6) +DEFINE_HOOK(0x436072, BuildingLightClass_Draw_430, 0x6) +DEFINE_HOOK(0x702e9d, TechnoClass_RegisterDestruction_Veterancy, 0x6) +DEFINE_HOOK(0x6fa054, TechnoClass_Update_Veterancy, 0x6) +DEFINE_HOOK(0x71ae50, TemporalClass_CanWarpTarget, 0x8) +DEFINE_HOOK(0x71ab10, TemporalClass_GetWarpPerStep, 0x6) +DEFINE_HOOK(0x5f4ff9, ObjectClass_Put_IsFlammable, 0x7) +DEFINE_HOOK(0x71c5d2, TerrainClass_Ignite_IsFlammable, 0x6) +DEFINE_HOOK(0x71c7c2, TerrainClass_Update_ForestFire, 0x6) +DEFINE_HOOK(0x71b99e, TerrainClass_ReceiveDamage_ForestFire, 0x9) +DEFINE_HOOK(0x71e7f8, TEventClass_CTOR, 0x5) +DEFINE_HOOK(0x71faa6, TEventClass_SDDTOR, 0x6) +DEFINE_HOOK(0x71f930, TEventClass_SaveLoad_Prefix, 0x8) +DEFINE_HOOK_AGAIN(0x71f8c0, TEventClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK(0x71f92b, TEventClass_Load_Suffix, 0x5) +DEFINE_HOOK(0x71f94a, TEventClass_Save_Suffix, 0x5) +DEFINE_HOOK(0x71e949, TEventClass_HasOccured, 0x7) +DEFINE_HOOK(0x71f06c, TEventClass_HasOccured_PlayerAtX1, 0x5) +DEFINE_HOOK(0x71ed33, TEventClass_HasOccured_PlayerAtX2, 0x5) +DEFINE_HOOK_AGAIN(0x71f1c9, TEventClass_HasOccured_PlayerAtX2, 0x5) +DEFINE_HOOK_AGAIN(0x71f1ed, TEventClass_HasOccured_PlayerAtX2, 0x5) +DEFINE_HOOK_AGAIN(0x71ed01, TEventClass_HasOccured_PlayerAtX2, 0x5) +DEFINE_HOOK(0x71ee79, TEventClass_HasOccured_PlayerAtX3, 0x9) +DEFINE_HOOK(0x71f683, TEventClass_GetFlags, 0x5) +DEFINE_HOOK(0x71f39b, TEventClass_SaveToINI, 0x5) +DEFINE_HOOK(0x71f9c0, TEventClass_Persistable, 0x6) +DEFINE_HOOK(0x4368c9, BuildingLightClass_Update_Trigger, 0x5) +DEFINE_HOOK(0x5f57b5, ObjectClass_ReceiveDamage_Trigger, 0x6) +DEFINE_HOOK(0x7032b0, TechnoClass_RegisterLoss_Trigger, 0x6) +DEFINE_HOOK(0x702dd6, TechnoClass_RegisterDestruction_Trigger, 0x6) +DEFINE_HOOK(0x744745, UnitClass_RegisterDestruction_Trigger, 0x5) +DEFINE_HOOK(0x721876, TiberiumClass_CTOR, 0x5) +DEFINE_HOOK(0x72193a, TiberiumClass_DTOR, 0x6) +DEFINE_HOOK(0x7220d0, TiberiumClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK_AGAIN(0x721e80, TiberiumClass_SaveLoad_Prefix, 0x7) +DEFINE_HOOK(0x72208c, TiberiumClass_Load_Suffix, 0x7) +DEFINE_HOOK(0x72212c, TiberiumClass_Save_Suffix, 0x5) +DEFINE_HOOK(0x721cdc, TiberiumClass_LoadFromINI, 0xa) +DEFINE_HOOK_AGAIN(0x721ce9, TiberiumClass_LoadFromINI, 0xa) +DEFINE_HOOK_AGAIN(0x721c7b, TiberiumClass_LoadFromINI, 0xa) +DEFINE_HOOK(0x489270, CellChainReact, 0x5) +DEFINE_HOOK(0x48964f, DamageArea_ChainReaction, 0x5) +DEFINE_HOOK(0x424dd3, AnimClass_ReInit_TiberiumChainReaction_Chance, 0x6) +DEFINE_HOOK(0x424ec5, AnimClass_ReInit_TiberiumChainReaction_Damage, 0x6) +DEFINE_HOOK(0x75d1a9, WarheadTypeClass_CTOR, 0x7) +DEFINE_HOOK(0x75e5c8, WarheadTypeClass_SDDTOR, 0x6) +DEFINE_HOOK(0x75e2c0, WarheadTypeClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK_AGAIN(0x75e0c0, WarheadTypeClass_SaveLoad_Prefix, 0x8) +DEFINE_HOOK(0x75e2ae, WarheadTypeClass_Load_Suffix, 0x7) +DEFINE_HOOK(0x75e39c, WarheadTypeClass_Save_Suffix, 0x5) +DEFINE_HOOK(0x75deaf, WarheadTypeClass_LoadFromINI, 0x5) +DEFINE_HOOK_AGAIN(0x75dea0, WarheadTypeClass_LoadFromINI, 0x5) +DEFINE_HOOK(0x4895b8, DamageArea_CellSpread1, 0x6) +DEFINE_HOOK(0x4895c7, DamageArea_CellSpread2, 0x8) +DEFINE_HOOK(0x4899be, DamageArea_CellSpread3, 0x8) +DEFINE_HOOK(0x4899da, DamageArea_Damage_MaxAffect, 0x7) +DEFINE_HOOK(0x4893ba, DamageArea_DamageAir, 0x9) +DEFINE_HOOK(0x46920b, BulletClass_Detonate, 0x6) +DEFINE_HOOK(0x71a900, TemporalClass_Update_WarpAway, 0x6) +DEFINE_HOOK(0x71afb2, TemporalClass_Fire_HealthFactor, 0x5) +DEFINE_HOOK(0x517fc1, InfantryClass_ReceiveDamage_DeployedDamage, 0x6) +DEFINE_HOOK(0x7384bd, UnitClass_ReceiveDamage_OreMinerUnderAttack, 0x6) +DEFINE_HOOK(0x442974, BuildingClass_ReceiveDamage_Malicious, 0x6) +DEFINE_HOOK(0x4f94a5, HouseClass_BuildingUnderAttack_Malicious, 0x6) +DEFINE_HOOK(0x702669, TechnoClass_ReceiveDamage_SuppressDeathWeapon, 0x9) +DEFINE_HOOK(0x5f53e5, ObjectClass_ReceiveDamage_Relative, 0x6) +DEFINE_HOOK(0x701a5c, TechnoClass_ReceiveDamage_IronCurtainFlash, 0x7) +DEFINE_HOOK(0x4892be, DamageArea_NullDamage, 0x6) +DEFINE_HOOK(0x489e9f, DamageArea_BridgeAbsoluteDestroyer, 0x5) +DEFINE_HOOK(0x489fd8, DamageArea_BridgeAbsoluteDestroyer2, 0x6) +DEFINE_HOOK(0x48a15d, DamageArea_BridgeAbsoluteDestroyer3, 0x6) +DEFINE_HOOK(0x48a229, DamageArea_BridgeAbsoluteDestroyer4, 0x6) +DEFINE_HOOK(0x48a283, DamageArea_BridgeAbsoluteDestroyer5, 0x6) +DEFINE_HOOK(0x629bc0, ParasiteClass_UpdateSquiddy_Culling, 0x8) +DEFINE_HOOK(0x5f5456, ObjectClass_ReceiveDamage_Culling, 0x6) +DEFINE_HOOK(0x6faf0d, TechnoClass_Update_EMPLock, 0x6) +DEFINE_HOOK(0x44a04c, BuildingClass_Mi_Selling_EMPDuration, 0x6) +DEFINE_HOOK(0x51e3b0, InfantryClass_GetActionOnObject_EMP, 0x7) +DEFINE_HOOK(0x73d219, UnitClass_Draw_OreGatherAnim, 0x6) +DEFINE_HOOK(0x4456e5, BuildingClass_UpdateConstructionOptions_ExcludeDisabled, 0x6) +DEFINE_HOOK(0x53cc0d, IonBlastClass_Update_DTOR, 0x5) +DEFINE_HOOK(0x53cbf5, IonBlastClass_Update_Duration, 0x5) +DEFINE_HOOK(0x53cc63, IonBlastClass_Update_Beam, 0x6) +DEFINE_HOOK(0x53cb91, IonBlastClass_DTOR, 0x6) +DEFINE_HOOK(0x6f36e3, TechnoClass_SelectWeapon_Verses, 0x5) +DEFINE_HOOK(0x708af7, TechnoClass_ShouldRetaliate_Verses, 0x7) +DEFINE_HOOK(0x6fcb6a, TechnoClass_CanFire_Verses, 0x7) +DEFINE_HOOK(0x6f7d3d, TechnoClass_CanAutoTargetObject_Verses, 0x7) +DEFINE_HOOK(0x70cea0, TechnoClass_EvalThreatRating_Verses1, 0x6) +DEFINE_HOOK(0x70cf45, TechnoClass_EvalThreatRating, 0xb) +DEFINE_HOOK(0x489235, GetTotalDamage_Verses, 0x8) +DEFINE_HOOK(0x75ddcc, Verses_OrigParser, 0x7) +DEFINE_HOOK(0x771ee9, WeaponTypeClass_CTOR, 0x5) +DEFINE_HOOK(0x77311d, WeaponTypeClass_SDDTOR, 0x6) +DEFINE_HOOK(0x772eb0, WeaponTypeClass_SaveLoad_Prefix, 0x5) +DEFINE_HOOK_AGAIN(0x772cd0, WeaponTypeClass_SaveLoad_Prefix, 0x7) +DEFINE_HOOK(0x772ea6, WeaponTypeClass_Load_Suffix, 0x6) +DEFINE_HOOK(0x772f8c, WeaponTypeClass_Save, 0x5) +DEFINE_HOOK(0x7729c7, WeaponTypeClass_LoadFromINI, 0x5) +DEFINE_HOOK_AGAIN(0x7729d6, WeaponTypeClass_LoadFromINI, 0x5) +DEFINE_HOOK_AGAIN(0x7729b0, WeaponTypeClass_LoadFromINI, 0x5) +DEFINE_HOOK(0x6fd64a, TechnoClass_FireRadBeam1, 0x6) +DEFINE_HOOK(0x6fd79c, TechnoClass_FireRadBeam2, 0x6) +DEFINE_HOOK(0x6fd469, TechnoClass_FireEBolt, 0x9) +DEFINE_HOOK(0x4c2aff, EBolt_Fire_Particles, 0x5) +DEFINE_HOOK(0x4c2951, EBolt_DTOR, 0x5) +DEFINE_HOOK(0x4c1f33, EBolt_Draw_Colors, 0x7) +DEFINE_HOOK(0x4c24be, EBolt_Draw_Color1, 0x5) +DEFINE_HOOK(0x4c25cb, EBolt_Draw_Color2, 0x5) +DEFINE_HOOK(0x4c26cf, EBolt_Draw_Color3, 0x5) +DEFINE_HOOK(0x6fd438, TechnoClass_FireLaser, 0x6) +DEFINE_HOOK(0x6ff4de, TechnoClass_Fire_IsLaser, 0x6) +DEFINE_HOOK(0x71aaac, TemporalClass_Update_Abductor, 0x6) +DEFINE_HOOK(0x438e86, BombListClass_Plant_AllTechnos, 0x5) +DEFINE_HOOK(0x438fd7, BombListClass_Plant_AttachSound, 0x7) +DEFINE_HOOK(0x438a00, BombClass_GetCurrentFrame, 0x6) +DEFINE_HOOK(0x6f523c, TechnoClass_DrawExtras_IvanBombImage, 0x5) +DEFINE_HOOK(0x6fcbad, TechnoClass_CanFire_IvanBomb, 0x6) +DEFINE_HOOK(0x51e488, InfantryClass_GetActionOnObject2, 0x5) +DEFINE_HOOK(0x438799, BombClass_Detonate1, 0x6) +DEFINE_HOOK(0x438843, BombClass_Detonate2, 0x6) +DEFINE_HOOK(0x438879, BombClass_Detonate3, 0x6) +DEFINE_HOOK(0x4393f2, BombClass_SDDTOR, 0x5) +DEFINE_HOOK(0x6fa4c6, TechnoClass_Update_ZeroOutTarget, 0x5) +DEFINE_HOOK(0x46934d, BulletClass_DetonateAt_IvanBombs, 0x6) +DEFINE_HOOK(0x6ffec0, TechnoClass_GetActionOnObject_IvanBombsA, 0x5) +DEFINE_HOOK(0x6fff9e, TechnoClass_GetActionOnObject_IvanBombsB, 0x8) +DEFINE_HOOK(0x51f1d8, InfantryClass_ActionOnObject_IvanBombs, 0x6) +DEFINE_HOOK(0x7388eb, UnitClass_ActionOnObject_IvanBombs, 0x6) +DEFINE_HOOK(0x725961, AnnounceInvalidPointer_BombCloak, 0x6) +DEFINE_HOOK(0x4471d5, BuildingClass_Sell_DetonateNoBuildup, 0x6) +DEFINE_HOOK(0x44a1ff, BuildingClass_Mi_Selling_DetonatePostBuildup, 0x6) +DEFINE_HOOK(0x4d9f7b, FootClass_Sell_Detonate, 0x6) +DEFINE_HOOK(0x65b5fb, RadSiteClass_Radiate_UnhardcodeSnow, 0x0) +DEFINE_HOOK(0x6ff449, TechnoClass_Fire_SonicWave, 0x5) +DEFINE_HOOK(0x6ff5f5, TechnoClass_Fire_OtherWaves, 0x6) +DEFINE_HOOK(0x763226, WaveClass_DTOR, 0x6) +DEFINE_HOOK(0x760f50, WaveClass_Update, 0x6) +DEFINE_HOOK(0x75fa29, WaveClass_Draw_Colors, 0x6) +DEFINE_HOOK(0x760bc2, WaveClass_Draw2, 0x9) +DEFINE_HOOK(0x760de2, WaveClass_Draw3, 0x9) +DEFINE_HOOK(0x75ee57, WaveClass_Draw_Sonic, 0x7) +DEFINE_HOOK(0x75ee2e, WaveClass_Draw_Green, 0x8) +DEFINE_HOOK(0x7601c7, WaveClass_Draw_Magnetron, 0x8) +DEFINE_HOOK(0x7601fb, WaveClass_Draw_Magnetron2, 0xb) +DEFINE_HOOK(0x760286, WaveClass_Draw_Magnetron3, 0x5) +DEFINE_HOOK(0x762b62, WaveClass_Update_Beam, 0x6) +DEFINE_HOOK(0x75f38f, WaveClass_DamageCell, 0x6) +DEFINE_HOOK(0x76110b, WaveClass_RecalculateAffectedCells_Clear, 0x5) +DEFINE_HOOK(0x7609e3, WaveClass_Draw_NodLaser_Details, 0x5) +DEFINE_HOOK(0x4ab35a, DisplayClass_SetAction_CustomCursor, 0x6) +DEFINE_HOOK(0x5bddc0, MouseClass_Update_Reset, 0x5) +DEFINE_HOOK(0x4d7524, FootClass_ActionOnObject_Allow, 0x9) +DEFINE_HOOK(0x653ca6, RadarClass_GetMouseAction_AllowMinimap, 0x5) +DEFINE_HOOK(0x6929fc, DisplayClass_ChooseAction_CanSell, 0x7) +DEFINE_HOOK(0x4abfbe, DisplayClass_LeftMouseButtonUp_ExecPowerToggle, 0x7) +DEFINE_HOOK(0x4011c0, Audio_Load, 0x6) +DEFINE_HOOK(0x4064a0, VocClassData_AddSample, 0x0) +DEFINE_HOOK(0x4016f0, IDXContainer_LoadSample, 0x6) +DEFINE_HOOK(0x401640, AudioIndex_GetSampleInformation, 0x5) +DEFINE_HOOK(0x511d16, HouseTypeClass_LoadFromINI_Buffer_CountryVeteran, 0x9) +DEFINE_HOOK(0x66d55e, Buf_General, 0x6) +DEFINE_HOOK(0x67062f, Buf_AnimToInf_Paradrop, 0x6) +DEFINE_HOOK(0x66fa13, Buf_SecretBoons, 0x6) +DEFINE_HOOK(0x66f7c0, Buf_PPA, 0x9) +DEFINE_HOOK(0x66f589, Buf_Shipyard, 0x6) +DEFINE_HOOK(0x66f34b, Buf_RepairBay, 0x5) +DEFINE_HOOK(0x66dd13, Buf_WeatherArt, 0x6) +DEFINE_HOOK(0x66db93, Buf_BridgeExplosions, 0x6) +DEFINE_HOOK(0x66bc71, Buf_CombatDamage, 0x9) +DEFINE_HOOK(0x672b0e, Buf_AI, 0x6) +DEFINE_HOOK(0x7125df, TechnoTypeClass_LoadFromINI_ListLength, 0x7) +DEFINE_HOOK(0x713171, TechnoTypeClass_LoadFromINI_SkipLists1, 0x9) +DEFINE_HOOK(0x713c10, TechnoTypeClass_LoadFromINI_SkipLists2, 0x7) +DEFINE_HOOK(0x75d660, WarheadTypeClass_LoadFromINI_ListLength, 0x9) +DEFINE_HOOK(0x75dae6, WarheadTypeClass_LoadFromINI_SkipLists, 0x4) +DEFINE_HOOK(0x772462, WeaponTypeClass_LoadFromINI_ListLength, 0x4) +DEFINE_HOOK(0x7274af, TriggerTypeClass_LoadFromINI_Read_Events, 0x5) +DEFINE_HOOK(0x7274c8, TriggerTypeClass_LoadFromINI_Strtok_Events, 0x5) +DEFINE_HOOK(0x727529, TriggerTypeClass_LoadFromINI_Read_Actions, 0x5) +DEFINE_HOOK(0x727544, TriggerTypeClass_LoadFromINI_Strtok_Actions, 0x5) +DEFINE_HOOK(0x4750ec, INIClass_ReadHouseTypesList, 0x7) +DEFINE_HOOK(0x475107, INIClass_ReadHouseTypesList_Strtok, 0x5) +DEFINE_HOOK(0x47527c, INIClass_GetAlliesBitfield, 0x7) +DEFINE_HOOK(0x475297, INIClass_GetAlliesBitfield_Strtok, 0x5) +DEFINE_HOOK(0x6a9348, StripClass_GetTip_FixLength, 0x9) +DEFINE_HOOK(0x70cad8, TechnoClass_DealParticleDamage_DontDestroyCliff, 0x9) +DEFINE_HOOK(0x489562, DamageArea_DestroyCliff, 0x6) +DEFINE_HOOK(0x5cb0b1, QueryPerformance, 0x5) +DEFINE_HOOK(0x6bd7e3, Expand_MIX_Reorg, 0x5) +DEFINE_HOOK(0x52bb64, Expand_MIX_Deorg, 0x5) +DEFINE_HOOK(0x53029e, Load_Bootstrap_AresMIX, 0x5) +DEFINE_HOOK(0x6be9bd, sub_6BE1C0, 0x6) +DEFINE_HOOK(0x715857, TechnoTypeClass_LoadFromINI_LimitPalettes, 0x5) +DEFINE_HOOK(0x441d25, BuildingClass_Destroy, 0xa) +DEFINE_HOOK(0x71af2b, TemporalClass_Fire_UnwarpableA, 0xa) +DEFINE_HOOK(0x424b23, AnimClass_Update, 0x6) +DEFINE_HOOK(0x6bb9dd, WinMain_LogNonsense, 0x5) +DEFINE_HOOK(0x531726, StupidPips1, 0x5) +DEFINE_HOOK(0x53173f, StupidPips2, 0x5) +DEFINE_HOOK(0x5f698f, ObjectClass_GetCell, 0x5) +DEFINE_HOOK(0x6fca30, TechnoClass_GetWeaponState, 0x6) +DEFINE_HOOK(0x671152, RulesClass_Addition_General_PrismSupportModifier, 0x6) +DEFINE_HOOK(0x4693b0, BulletClass_Fire_Overpower, 0x6) +DEFINE_HOOK(0x414d36, AACombat, 0x5) +DEFINE_HOOK(0x6f7561, Arcing_Aircraft, 0x5) +DEFINE_HOOK(0x56017a, OptionsDlg_WndProc_RemoveResLimit, 0x5) +DEFINE_HOOK(0x5601e3, OptionsDlg_WndProc_RemoveHiResCheck, 0x0) +DEFINE_HOOK(0x455e4c, HouseClass_FindRepairBay, 0x9) +DEFINE_HOOK(0x441c21, BuildingClass_Destroy_ShakeScreenZero, 0x6) +DEFINE_HOOK(0x7387d1, UnitClass_Destroy_ShakeScreenZero, 0x6) +DEFINE_HOOK(0x699c1c, Game_ParsePKTs_ClearFile, 0x7) +DEFINE_HOOK(0x7440bd, UnitClass_Remove, 0x6) +DEFINE_HOOK(0x50928c, HouseClass_Update_Factories_Queues_SkipBrokenDTOR, 0x5) +DEFINE_HOOK(0x730db0, GuardCommandClass_Execute, 0x0) +DEFINE_HOOK(0x472198, CaptureManagerClass_DrawLinks, 0x6) +DEFINE_HOOK(0x62a2f8, ParasiteClass_PointerGotInvalid, 0x6) +DEFINE_HOOK(0x4db87e, FootClass_SetLocation_Parasite, 0x6) +DEFINE_HOOK(0x718871, TeleportLocomotionClass_UnfreezeObject_SinkOrSwim, 0x7) +DEFINE_HOOK(0x621b80, DSurface_FillRectWithColor, 0x5) +DEFINE_HOOK(0x52ba78, YR_GameInit_Pre, 0x5) +DEFINE_HOOK(0x469467, BulletClass_DetonateAt_CanTemporalTarget, 0x5) +DEFINE_HOOK(0x442ce0, BuildingClass_Init_Cloakable, 0x6) +DEFINE_HOOK(0x413fa3, AircraftClass_Init_Cloakable, 0x5) +DEFINE_HOOK(0x48a4f9, SelectDamageAnimation_FixNegatives, 0x6) +DEFINE_HOOK(0x41d887, AirstrikeClass_Fire, 0x6) +DEFINE_HOOK(0x47f9a4, CellClass_DrawOverlay_WallRemap, 0x6) +DEFINE_HOOK(0x418478, AircraftClass_Mi_Attack_Untarget1, 0x6) +DEFINE_HOOK(0x4186d7, AircraftClass_Mi_Attack_Untarget2, 0x6) +DEFINE_HOOK(0x418826, AircraftClass_Mi_Attack_Untarget3, 0x6) +DEFINE_HOOK(0x418935, AircraftClass_Mi_Attack_Untarget4, 0x6) +DEFINE_HOOK(0x418a44, AircraftClass_Mi_Attack_Untarget5, 0x6) +DEFINE_HOOK(0x418b40, AircraftClass_Mi_Attack_Untarget6, 0x6) +DEFINE_HOOK(0x71aa52, TemporalClass_Update_AnnounceInvalidPointer, 0x8) +DEFINE_HOOK(0x4ca437, FactoryClass_GetCRC, 0x0) +DEFINE_HOOK(0x4ca0e3, FactoryClass_AbandonProduction_Invalidate, 0x6) +DEFINE_HOOK(0x5005cc, HouseClass_SetFactoryCreatedManually, 0x6) +DEFINE_HOOK(0x50067c, HouseClass_ClearFactoryCreatedManually, 0x6) +DEFINE_HOOK(0x5007be, HouseClass_SetFactoryCreatedManually2, 0x6) +DEFINE_HOOK(0x749088, FixedWidthCounter_ResetWithGivenCount, 0x6) +DEFINE_HOOK(0x65ec4a, TeamTypeClass_ValidateHouse, 0x6) +DEFINE_HOOK_AGAIN(0x65d8fb, TeamTypeClass_ValidateHouse, 0x6) +DEFINE_HOOK(0x70cbda, TechnoClass_DealParticleDamage, 0x6) +DEFINE_HOOK(0x62cde8, ParticleClass_Update_Fire, 0x5) +DEFINE_HOOK(0x62c2ed, ParticleClass_Update_Gas, 0x6) +DEFINE_HOOK(0x4692a2, BulletClass_DetonateAt_RaiseAttackedByHouse, 0x6) +DEFINE_HOOK(0x6f661d, TechnoClass_DrawHealthBar_DestroyedBuilding_RedPip, 0x7) +DEFINE_HOOK(0x47243f, CaptureManagerClass_DecideUnitFate_BuildingFate, 0x6) +DEFINE_HOOK(0x71810d, TeleportLocomotionClass_ILocomotion_MoveTo_Deactivated, 0x6) +DEFINE_HOOK(0x51df27, InfantryClass_Remove_Teleport, 0x6) +DEFINE_HOOK(0x707a47, TechnoClass_PointerGotInvalid_LastTarget, 0xa) +DEFINE_HOOK(0x707b09, TechnoClass_PointerGotInvalid_ResetMindControl, 0x6) +DEFINE_HOOK(0x720c42, Theme_Stop_NoLog, 0x5) +DEFINE_HOOK_AGAIN(0x720de8, Theme_Stop_NoLog, 0x5) +DEFINE_HOOK(0x720f37, sub_720EA0_NoLog, 0x5) +DEFINE_HOOK(0x720a61, sub_7209D0_NoLog, 0x5) +DEFINE_HOOK(0x615bd3, Handle_Static_Messages_LoopingMovie, 0x5) +DEFINE_HOOK(0x700e47, TechnoClass_CanDeploySlashUnload_Immobile, 0xa) +DEFINE_HOOK(0x44a5f0, BuildingClass_Mi_Selling_EngineerFreeze, 0x6) +DEFINE_HOOK(0x4430e8, BuildingClass_Demolish_LogCrash, 0x6) +DEFINE_HOOK(0x73d81e, UnitClass_Mi_Unload_LastPassenger, 0x5) +DEFINE_HOOK(0x730ee5, StopCommandClass_Execute_Berzerk, 0x6) +DEFINE_HOOK(0x4748a0, INIClass_GetPipIdx, 0x7) +DEFINE_HOOK(0x5f77f0, ObjectTypeClass_UnloadPipsSHP, 0x5) +DEFINE_HOOK(0x737ce4, UnitClass_ReceiveDamage_ShipyardRepair, 0x6) +DEFINE_HOOK(0x4b5eb0, DropPodLocomotionClass_ILocomotion_Process_Smoke, 0x6) +DEFINE_HOOK(0x4b5f9e, DropPodLocomotionClass_ILocomotion_Process_Report, 0x6) +DEFINE_HOOK(0x4b619f, DropPodLocomotionClass_ILocomotion_MoveTo_AtmosphereEntry, 0x5) +DEFINE_HOOK(0x52070f, InfantryClass_UpdateFiringState_Uncloak, 0x5) +DEFINE_HOOK(0x69281e, DisplayClass_ChooseAction_TogglePower, 0xa) +DEFINE_HOOK(0x56bc54, ThreatPosedEstimates_GetIndex, 0x5) +DEFINE_HOOK(0x4fa2e0, HouseClass_SetThreat_Bounds, 0x7) +DEFINE_HOOK(0x6fc339, TechnoClass_CanFire_OpenToppedGunnerTemporal, 0x6) +DEFINE_HOOK(0x4759d4, INIClass_WriteEdge, 0x7) +DEFINE_HOOK(0x449ff8, BuildingClass_Mi_Selling_PutMcv, 0x7) +DEFINE_HOOK(0x44a8a2, BuildingClass_Mi_Selling_Crew, 0xa) +DEFINE_HOOK(0x4c6ddb, Networking_RespondToEvent_Selling, 0x8) +DEFINE_HOOK(0x6fa2c7, TechnoClass_Update_DrawHidden, 0x8) +DEFINE_HOOK(0x7119d5, TechnoTypeClass_CTOR_NoInit_Particles, 0x6) +DEFINE_HOOK(0x73f7dd, UnitClass_IsCellOccupied_Bib, 0x8) +DEFINE_HOOK(0x5f6515, AbstractClass_Distance2DSquared_1, 0x8) +DEFINE_HOOK(0x5f6560, AbstractClass_Distance2DSquared_2, 0x5) +DEFINE_HOOK(0x72920c, TunnelLocomotionClass_Turning, 0x9) +DEFINE_HOOK(0x4586d6, BuildingClass_KillOccupiers, 0x9) +DEFINE_HOOK(0x4239f0, AnimClass_UpdateBounce_Damage, 0x8) +DEFINE_HOOK(0x74a884, VoxelAnimClass_Update_Damage, 0x6) +DEFINE_HOOK(0x5c9a6e, Global_CollectScoreScreenData, 0x5) +DEFINE_HOOK(0x534f89, Game_ReloadNeutralMIX_NewLine, 0x5) +DEFINE_HOOK(0x7bb445, XSurface_20, 0x6) +DEFINE_HOOK(0x4d9ee1, FootClass_CanBeSold_Dock, 0x6) +DEFINE_HOOK(0x4d5782, FootClass_ApproachTarget_Passive, 0x6) +DEFINE_HOOK(0x717855, TechnoTypeClass_UpdatePalette_Reset, 0x6) +DEFINE_HOOK_AGAIN(0x717823, TechnoTypeClass_UpdatePalette_Reset, 0x6) +DEFINE_HOOK(0x716d98, TechnoTypeClass_Load_Palette, 0x5) +DEFINE_HOOK(0x5fdda4, IsOverlayIdxTiberium_Log, 0x6) +DEFINE_HOOK(0x75f46e, WaveClass_DamageCell_Wall, 0x6) +DEFINE_HOOK(0x6b7d50, SpawnManagerClass_CountDockedSpawns, 0x6) +DEFINE_HOOK(0x51f716, InfantryClass_Mi_Unload_Undeploy, 0x5) +DEFINE_HOOK(0x6fcf53, TechnoClass_SetTarget_Burst, 0x6) +DEFINE_HOOK(0x6e20d8, TActionClass_DestroyAttached_Loop, 0x5) +DEFINE_HOOK(0x4db37c, FootClass_Remove_Airspace, 0x6) +DEFINE_HOOK(0x451a28, BuildingClass_PlayAnim_Destroy, 0x7) +DEFINE_HOOK(0x451e40, BuildingClass_DestroyNthAnim_Destroy, 0x7) +DEFINE_HOOK(0x514f60, HoverLocomotionClass_ILocomotion_MoveTo, 0x7) +DEFINE_HOOK_AGAIN(0x514e97, HoverLocomotionClass_ILocomotion_MoveTo, 0x7) +DEFINE_HOOK(0x516305, HoverLocomotionClass_sub_515ED0, 0x9) +DEFINE_HOOK(0x6bed08, Game_Terminate_Mouse, 0x7) +DEFINE_HOOK(0x48a634, FlashbangWarheadAt_Details, 0x5) +DEFINE_HOOK(0x5ff86e, SpotLightClass_Draw_Details, 0x5) +DEFINE_HOOK(0x422fcc, AnimClass_Draw_Details, 0x5) +DEFINE_HOOK(0x550bca, LaserDrawClass_Draw_InHouseColor_Details, 0x5) +DEFINE_HOOK(0x62cec9, ParticleClass_Draw_Details, 0x5) +DEFINE_HOOK(0x6d7847, TacticalClass_DrawPixelEffects_Details, 0x5) +DEFINE_HOOK(0x420f40, AlphaShapeClass_DrawAll_Details, 0x6) +DEFINE_HOOK(0x551a30, LayerClass_YSortReorder, 0x5) +DEFINE_HOOK(0x5f6612, ObjectClass_UnInit_SkipInvalidation, 0x9) +DEFINE_HOOK(0x725a1f, AnnounceInvalidPointer_SkipBehind, 0x5) +DEFINE_HOOK(0x6f90f8, TechnoClass_SelectAutoTarget_Demacroize, 0x6) +DEFINE_HOOK(0x707eea, TechnoClass_GetGuardRange_Demacroize, 0x6) +DEFINE_HOOK(0x70133e, TechnoClass_GetWeaponRange_Demacroize, 0x5) +DEFINE_HOOK(0x458e1e, BuildingClass_GetOccupyRangeBonus_Demacroize, 0xa) +DEFINE_HOOK(0x547043, IsometricTileTypeClass_ReadFromFile, 0x6) +DEFINE_HOOK(0x7272b5, TriggerTypeClass_LoadFromINI_House, 0x6) +DEFINE_HOOK(0x41088d, AbstractTypeClass_CTOR_IDTooLong, 0x6) +DEFINE_HOOK(0x712045, TechnoTypeClass_GetCameo, 0x5) +DEFINE_HOOK(0x6a9948, StripClass_Draw_SuperWeapon, 0x6) +DEFINE_HOOK(0x6a9a2a, StripClass_Draw_Main, 0x6) +DEFINE_HOOK(0x6a9952, StripClass_Draw_SuperWeapon_PCX, 0x6) +DEFINE_HOOK(0x6a980a, StripClass_Draw_TechnoType_PCX, 0x8) +DEFINE_HOOK(0x6a99f3, StripClass_Draw_SkipSHPForPCX, 0x6) +DEFINE_HOOK(0x6a9a43, StripClass_Draw_DrawPCX, 0x6) +DEFINE_HOOK(0x64dea0, Multiplay_LogToSYNC_NOMPDEBUG, 0x0) +DEFINE_HOOK(0x6516f0, Multiplay_LogToSync_MPDEBUG, 0x6) +DEFINE_HOOK(0x52e9aa, Frontend_WndProc_Checksum, 0x5) +DEFINE_HOOK(0x4a1c10, Checksummer_Add_BYTE, 0x5) +DEFINE_HOOK(0x4a1ca0, Checksummer_Add_bool, 0x5) +DEFINE_HOOK(0x4a1d30, Checksummer_Add_WORD, 0x5) +DEFINE_HOOK(0x4a1d50, Checksummer_Add_DWORD, 0x8) +DEFINE_HOOK(0x4a1d70, Checksummer_Add_float, 0x8) +DEFINE_HOOK(0x4a1d90, Checksummer_Add_double, 0x8) +DEFINE_HOOK(0x4a1de0, Checksummer_Add_Buffer, 0x6) +DEFINE_HOOK(0x4a80d0, CD_AlwaysFindYR, 0x6) +DEFINE_HOOK(0x4790e0, CD_AlwaysAvailable, 0x7) +DEFINE_HOOK(0x479110, CD_NeverAsk, 0x5) +DEFINE_HOOK(0x49f5c0, CopyProtection_IsLauncherRunning, 0x8) +DEFINE_HOOK(0x49f620, CopyProtection_NotifyLauncher, 0x5) +DEFINE_HOOK(0x49f7a0, CopyProtection_CheckProtectedData, 0x8) +DEFINE_HOOK(0x55cfdf, BlowMeUp, 0x0) +DEFINE_HOOK(0x481c6c, CellClass_CrateBeingCollected_Armor1, 0x6) +DEFINE_HOOK(0x481ce1, CellClass_CrateBeingCollected_Speed1, 0x6) +DEFINE_HOOK(0x481d0e, CellClass_CrateBeingCollected_Firepower1, 0x6) +DEFINE_HOOK(0x481d3d, CellClass_CrateBeingCollected_Cloak1, 0x6) +DEFINE_HOOK(0x48294f, CellClass_CrateBeingCollected_Cloak2, 0x7) +DEFINE_HOOK(0x482e57, CellClass_CrateBeingCollected_Armor2, 0x6) +DEFINE_HOOK(0x48303a, CellClass_CrateBeingCollected_Speed2, 0x6) +DEFINE_HOOK(0x483226, CellClass_CrateBeingCollected_Firepower2, 0x6) +DEFINE_HOOK(0x7349cf, StringTable_ParseFile_Buffer, 0x7) +DEFINE_HOOK(0x7346d0, CSF_LoadBaseFile, 0x6) +DEFINE_HOOK(0x734823, CSF_AllocateMemory, 0x6) +DEFINE_HOOK(0x734a5f, CSF_AddOrOverrideLabel, 0x5) +DEFINE_HOOK(0x734a97, CSF_SetIndex, 0x6) +DEFINE_HOOK(0x6bd886, CSF_LoadExtraFiles, 0x5) +DEFINE_HOOK(0x734e83, CSF_LoadString_1, 0x6) +DEFINE_HOOK(0x734ec2, CSF_LoadString_2, 0x7) +DEFINE_HOOK(0x6622e0, RocketLocomotionClass_ILocomotion_Process_CustomMissile, 0x6) +DEFINE_HOOK(0x66238a, RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff1, 0x5) +DEFINE_HOOK(0x662512, RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff2, 0x5) +DEFINE_HOOK(0x6627e5, RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff3, 0x5) +DEFINE_HOOK(0x662d85, RocketLocomotionClass_ILocomotion_Process_CustomMissileTrailer, 0x6) +DEFINE_HOOK(0x66305a, RocketLocomotionClass_Explode_CustomMissile, 0x6) +DEFINE_HOOK(0x663218, RocketLocomotionClass_Explode_CustomMissile2, 0x5) +DEFINE_HOOK(0x6632f2, RocketLocomotionClass_ILocomotion_MoveTo_CustomMissile, 0x6) +DEFINE_HOOK(0x6634f6, RocketLocomotionClass_ILocomotion_DrawMatrix_CustomMissile, 0x6) +DEFINE_HOOK(0x6b6d60, SpawnManagerClass_CTOR_CustomMissile, 0x6) +DEFINE_HOOK(0x6b72f9, SpawnManagerClass_Update_Buildings, 0x5) +DEFINE_HOOK(0x6b78f8, SpawnManagerClass_Update_CustomMissile, 0x6) +DEFINE_HOOK(0x6b7a72, SpawnManagerClass_Update_CustomMissile2, 0x6) +DEFINE_HOOK(0x6b752e, SpawnManagerClass_Update_CustomMissileTakeoff, 0x6) +DEFINE_HOOK(0x4c850b, Exception_Dialog, 0x5) +DEFINE_HOOK(0x4a4ac0, Debug_Log, 0x1) +DEFINE_HOOK_AGAIN(0x4068e0, Debug_Log, 0x1) +DEFINE_HOOK(0x534a4d, Theater_Init_ResetLogStatus, 0x6) +DEFINE_HOOK(0x687c56, INIClass_ReadScenario_ResetLogStatus, 0x5) +DEFINE_HOOK(0x753000, VoxClass_CreateFromINIList, 0x6) +DEFINE_HOOK(0x7531cf, VoxClass_DeleteAll, 0x5) +DEFINE_HOOK(0x752fdc, VoxClass_LoadFromINI, 0x5) +DEFINE_HOOK(0x7528e8, VoxClass_PlayEVASideSpecific, 0x5) +DEFINE_HOOK(0x753380, VoxClass_GetFilename, 0x5) +DEFINE_HOOK(0x4c8fe0, Exception_Handler, 0x9) +DEFINE_HOOK(0x6d4684, TacticalClass_Draw_FlyingStrings, 0x6) +DEFINE_HOOK(0x6ab773, SelectClass_ProcessInput_ProduceUnsuspended, 0xa) +DEFINE_HOOK(0x474200, CCINIClass_ReadCCFile1, 0x6) +DEFINE_HOOK(0x474314, CCINIClass_ReadCCFile2, 0x6) +DEFINE_HOOK(0x526cc0, INIClass_Section_GetKeyName, 0x7) +DEFINE_HOOK(0x528a10, INIClass_GetString, 0x5) +DEFINE_HOOK(0x5260a2, INIClass_Parse_IteratorChar1, 0x6) +DEFINE_HOOK(0x525d23, INIClass_Parse_IteratorChar2, 0x5) +DEFINE_HOOK(0x525ca5, INIClass_Parse_IniSectionIncludes_PreProcess1, 0x8) +DEFINE_HOOK(0x525ddb, INIClass_Parse_IniSectionIncludes_PreProcess2, 0x5) +DEFINE_HOOK(0x525c28, INIClass_Parse_IniSectionIncludes_CopySection1, 0x7) +DEFINE_HOOK(0x525e44, INIClass_Parse_IniSectionIncludes_CopySection2, 0x7) +DEFINE_HOOK(0x5260d9, INIClass_Parse_Override, 0x7) +DEFINE_HOOK(0x52ddba, Frontend_WndProc_MessageBox, 0x5) +DEFINE_HOOK(0x52e446, Frontend_WndProc_JustAfterAction, 0x6) +DEFINE_HOOK(0x53208d, Main_hDlg_SinglePlayerButtonClick, 0x6) +DEFINE_HOOK(0x5320c2, Main_hDlg_WWOnlineButtonClick, 0x6) +DEFINE_HOOK(0x532051, Main_hDlg_NetworkButtonClick, 0x6) +DEFINE_HOOK(0x5320ae, Main_hDlg_MoviesAndCreditsButtonClick, 0x6) +DEFINE_HOOK(0x52d724, SinglePlayer_hDlg_CampaignButtonClick, 0x6) +DEFINE_HOOK(0x52d713, SinglePlayer_hDlg_SkirmishButtonClick, 0x6) +DEFINE_HOOK(0x52d7ed, MoviesAndCredits_hDlg_SneakPeeksButtonClick, 0x6) +DEFINE_HOOK(0x52d7fb, MoviesAndCredits_hDlg_PlayMoviesButtonClick, 0x6) +DEFINE_HOOK(0x52d809, MoviesAndCredits_hDlg_ViewCreditsButtonClick, 0x6) +DEFINE_HOOK(0x62267f, Dialog_Show_GetTemplate, 0x6) +DEFINE_HOOK(0x6226ee, Dialog_Show_UpdateControls, 0x6) +DEFINE_HOOK(0x52f00b, CampaignMenu_hDlg_PopulateCampaignList, 0x5) +DEFINE_HOOK(0x52ec18, CampaignMenu_hDlg_PreHandleGeneral, 0x5) +DEFINE_HOOK(0x52ed21, CampaignMenu_hDlg_ClickedPlay, 0x9) +DEFINE_HOOK(0x52ef39, CampaignMenu_hDlg_ImageMouseDown, 0x5) +DEFINE_HOOK(0x52ee04, CampaignMenu_hDlg_SelectHoverSound, 0x6) +DEFINE_HOOK(0x52f232, CampaignMenu_hDlg_StartCampaign, 0x6) +DEFINE_HOOK(0x60378b, CampaignMenu_ChooseButtonPalette, 0x6) +DEFINE_HOOK(0x603a2e, CampaignMenu_ChooseButtonImage, 0x6) +DEFINE_HOOK(0x60a90a, CampaignMenu_StaticButtonImage, 0x5) +DEFINE_HOOK(0x60357e, CampaignMenu_SetAnimationDuration, 0x5) +DEFINE_HOOK(0x52f191, CampaignMenu_InitializeMoreButtons, 0x5) +DEFINE_HOOK(0x6041ed, DialogFunc_SubText_CampaignIconA, 0x5) +DEFINE_HOOK(0x6041f5, DialogFunc_CampaignMenu_CampaignIconB, 0x5) +DEFINE_HOOK(0x4e43c0, Game_InitDropdownColors, 0x5) +DEFINE_HOOK(0x69a310, SessionClass_GetPlayerColorScheme, 0x7) +DEFINE_HOOK(0x4e42a0, GameSetup_GetColorTooltip, 0x5) +DEFINE_HOOK(0x4e46bb, hWnd_PopulateWithColors, 0x7) +DEFINE_HOOK(0x4e4a41, hWnd_SetPlayerColor_A, 0x7) +DEFINE_HOOK(0x4e4b47, hWnd_SetPlayerColor_B, 0x7) +DEFINE_HOOK(0x4e4556, hWnd_GetSlotColorIndex, 0x7) +DEFINE_HOOK(0x4e4580, hWnd_IsAvailableColor, 0x5) +DEFINE_HOOK(0x4e4c9d, hWnd_UpdatePlayerColors_A, 0x7) +DEFINE_HOOK(0x4e4d67, hWnd_UpdatePlayerColors_B, 0x7) +DEFINE_HOOK(0x69b97d, Game_ProcessRandomPlayers_ObserverColor, 0x7) +DEFINE_HOOK(0x69b949, Game_ProcessRandomPlayers_ColorsA, 0x6) +DEFINE_HOOK(0x69ba13, Game_ProcessRandomPlayers_ColorsB, 0x6) +DEFINE_HOOK(0x69b69b, GameModeClass_PickRandomColor_Unlimited, 0x6) +DEFINE_HOOK(0x69b7ff, Session_SetColor_Unlimited, 0x6) +DEFINE_HOOK(0x60fad7, Ownerdraw_PostProcessColors, 0xa) +DEFINE_HOOK(0x612da9, Handle_Button_Messages_Color, 0x6) +DEFINE_HOOK(0x613072, Handle_Button_Messages_DisabledColor, 0x7) +DEFINE_HOOK(0x61664c, Handle_Checkbox_Messages_Color, 0x5) +DEFINE_HOOK(0x616655, Handle_Checkbox_Messages_Disabled, 0x5) +DEFINE_HOOK(0x616af0, Handle_RadioButton_Messages_Color, 0x6) +DEFINE_HOOK(0x615df7, Handle_Static_Messages_Color, 0x6) +DEFINE_HOOK(0x615ab7, Handle_Static_Messages_Disabled, 0x6) +DEFINE_HOOK(0x619a4f, Handle_Listbox_Messages_Color, 0x6) +DEFINE_HOOK(0x6198d3, Handle_Listbox_Messages_DisabledA, 0x6) +DEFINE_HOOK(0x619a5f, Handle_Listbox_Messages_DisabledB, 0x6) +DEFINE_HOOK(0x619270, Handle_Listbox_Messages_SelectionA, 0x5) +DEFINE_HOOK(0x619288, Handle_Listbox_Messages_SelectionB, 0x6) +DEFINE_HOOK(0x617a2b, Handle_Combobox_Messages_Color, 0x6) +DEFINE_HOOK(0x617a57, Handle_Combobox_Messages_Disabled, 0x6) +DEFINE_HOOK(0x60dda6, Handle_Combobox_Dropdown_Messages_SelectionA, 0x5) +DEFINE_HOOK(0x60ddb6, Handle_Combobox_Dropdown_Messages_SelectionB, 0x6) +DEFINE_HOOK(0x61e2a5, Handle_Slider_Messages_Color, 0x5) +DEFINE_HOOK(0x61e2b1, Handle_Slider_Messages_Disabled, 0x5) +DEFINE_HOOK(0x61e8a0, Handle_GroupBox_Messages_Color, 0x6) +DEFINE_HOOK(0x614ff2, Handle_NewEdit_Messages_Color, 0x6) +DEFINE_HOOK(0x477007, INIClass_GetSpeedType, 0x8) +DEFINE_HOOK(0x474e8e, INIClass_GetMovementZone, 0x5) +DEFINE_HOOK(0x474dee, INIClass_GetFoundation, 0x7) +DEFINE_HOOK(0x687c16, INIClass_ReadScenario_ValidateThings, 0x6) +DEFINE_HOOK(0x55afb3, LogicClass_Update_1000, 0x6) +DEFINE_HOOK(0x52c939, InitGame_MoviesList, 0x5) +DEFINE_HOOK(0x5fbf80, GameOptionsClass_UnlockMovieIfNeeded_MoviesList, 0x5) +DEFINE_HOOK(0x5faffb, Options_SaveToINI_MoviesList, 0x6) +DEFINE_HOOK(0x5fc000, GameOptionsClass_PopulateMovieList, 0x6) +DEFINE_HOOK(0x4c6ccd, Networking_RespondToEvent, 0x0) +DEFINE_HOOK(0x64ccbf, DoList_ReplaceReconMessage, 0x6) +DEFINE_HOOK(0x64b704, sub_64B660_PayloadSize, 0x8) +DEFINE_HOOK(0x64be83, sub_64BDD0_PayloadSize1, 0x8) +DEFINE_HOOK(0x64c314, sub_64BDD0_PayloadSize2, 0x8) +DEFINE_HOOK(0x596ffe, RMG_EnableArchipelago, 0x0) +DEFINE_HOOK(0x5970ea, RMG_EnableDesert, 0x9) +DEFINE_HOOK(0x596786, MapSeedClass_DialogFunc_SurpriseMe, 0x9) +DEFINE_HOOK(0x596c81, MapSeedClass_DialogFunc_GetData, 0x5) +DEFINE_HOOK(0x5971ea, MapSeedClass_DialogFunc_SetData, 0x5) +DEFINE_HOOK(0x5fed00, OverlayTypeClass_GetRadarColor, 0x0) +DEFINE_HOOK(0x5982d5, MapSeedClass_LoadFromINI, 0x6) +DEFINE_HOOK(0x598fb8, MapSeedClass_Generate_UrbanAreas, 0x5) +DEFINE_HOOK(0x5a65ca, MapSeedClass_Generate_PlaceUrbanStructures_Start, 0x5) +DEFINE_HOOK(0x5a6619, MapSeedClass_Generate_PlaceUrbanStructures_Loop, 0x6) +DEFINE_HOOK(0x5a66b0, MapSeedClass_Generate_PlaceUrbanStructures_SanityCheck, 0x5) +DEFINE_HOOK(0x5a6998, MapSeedClass_Generate_PlaceUrbanFoots, 0x5) +DEFINE_HOOK(0x5a5c6a, MapSeedClass_Generate_PlacePavedRoads_RoadEndNE, 0x9) +DEFINE_HOOK(0x5a5d6f, MapSeedClass_Generate_PlacePavedRoads_RoadEndSW, 0x9) +DEFINE_HOOK(0x5a5f6a, MapSeedClass_Generate_PlacePavedRoads_RoadEndNW, 0x8) +DEFINE_HOOK(0x5a6464, MapSeedClass_Generate_PlacePavedRoads_RoadEndSE, 0x9) +DEFINE_HOOK(0x59000e, RMG_FixPavedRoadEnd_Bridges_North, 0x0) +DEFINE_HOOK(0x5900f7, RMG_FixPavedRoadEnd_Bridges_South, 0x0) +DEFINE_HOOK(0x58fcc6, RMG_FixPavedRoadEnd_Bridges_West, 0x0) +DEFINE_HOOK(0x58fbdd, RMG_FixPavedRoadEnd_Bridges_East, 0x0) +DEFINE_HOOK(0x58fa51, RMG_PlaceWEBridge, 0x6) +DEFINE_HOOK(0x58fe7b, RMG_PlaceNSBridge, 0x8) +DEFINE_HOOK(0x545904, IsometricTileTypeClass_CreateFromINIList_MediansFix, 0x7) +DEFINE_HOOK(0x67d300, SaveGame_Start, 0x5) +DEFINE_HOOK(0x67e42e, SaveGame, 0x5) +DEFINE_HOOK(0x67e730, LoadGame_Start, 0x5) +DEFINE_HOOK(0x67f7c8, LoadGame_End, 0x5) +DEFINE_HOOK(0x67d04e, Game_Save_SavegameInformation, 0x7) +DEFINE_HOOK(0x559f31, LoadOptionsClass_GetFileInfo, 0x9) +DEFINE_HOOK(0x67cefe, Game_Save_FixLog, 0x7) +DEFINE_HOOK(0x483bf1, CellClass_Load_Crates, 0x7) +DEFINE_HOOK(0x565215, MapClass_CTOR_NoInit_Crates, 0x6) +DEFINE_HOOK(0x6acee0, Skirmish_DialogFunc_UpdateMultiEngineer, 0x6) +DEFINE_HOOK(0x6ad8a4, Skirmish_DialogFunc_MultiEngineer, 0x7) +DEFINE_HOOK(0x6aee6a, Skirmish_InitializeDialog_MultiEngineer, 0x5) +DEFINE_HOOK(0x699043, GameMode_SaveGameSettings_MultiEngineer, 0x5) +DEFINE_HOOK(0x69801a, Game_GetGameTypePrefs_MultiEngineer, 0x6) +DEFINE_HOOK(0x531413, Game_Start, 0x5) +DEFINE_HOOK(0x74fdc0, GetModuleVersion, 0x5) +DEFINE_HOOK(0x74fae0, GetModuleInternalVersion, 0x5) +DEFINE_HOOK(0x532017, DlgProc_MainMenu_Version, 0x5) +DEFINE_HOOK(0x52ca37, InitGame_Delay, 0x5) +DEFINE_HOOK(0x7c89d4, DirectDrawCreate, 0x6) +DEFINE_HOOK(0x537bc0, Game_MakeScreenshot, 0x0) +DEFINE_HOOK(0x6d4b25, TacticalClass_Draw_TheDarkSideOfTheMoon, 0x5) +DEFINE_HOOK(0x78997b, sub_789960_RemoveWOLResolutionCheck, 0x0) +DEFINE_HOOK(0x4ba61b, DSurface_CTOR_SkipVRAM, 0x6) +DEFINE_HOOK(0x437ccc, BSurface_DrawSHPFrame1_Buffer, 0x8) +DEFINE_HOOK(0x6cf350, SwizzleManagerClass_ConvertNodes, 0x0) +DEFINE_HOOK(0x6cf2c0, SwizzleManagerClass_Here_I_Am, 0x0) +DEFINE_HOOK(0x6cf240, SwizzleManagerClass_Swizzle, 0x0) +DEFINE_HOOK(0x55afb3, LogicClass_Update, 0x6) +DEFINE_HOOK(0x4cc360, TrajectoryHelper_GetObstacle, 0x5) +DEFINE_HOOK(0x4cc100, TrajectoryHelper_FindFirstObstacle, 0x7) +DEFINE_HOOK(0x4cc310, TrajectoryHelper_FindFirstImpenetrableObstacle, 0x5) +DEFINE_HOOK(0x4a3b4b, FetchResource, 0x9) +DEFINE_HOOK(0x60411b, Game_DialogFunc_Subtext_Load, 0x5) +DEFINE_HOOK(0x604136, Game_DialogFunc_Subtext_Propagate, 0x5) diff --git a/.agents/skills/check-hooks/check_hook_conflicts.py b/.agents/skills/check-hooks/check_hook_conflicts.py index 12cd099fad..1c5c82a388 100644 --- a/.agents/skills/check-hooks/check_hook_conflicts.py +++ b/.agents/skills/check-hooks/check_hook_conflicts.py @@ -26,10 +26,34 @@ if _script_dir not in sys.path: sys.path.insert(0, _script_dir) -def parse_existing_hooks(log_path): - """Parse HookAnalysis.txt and return list of existing hook dicts.""" - import parse_hook_log - return parse_hook_log.parse_hook_log(log_path) +def parse_existing_hooks(script_dir): + """Parse existing hooks from HookAnalysis.txt or ares_3.0p1_hooks.cpp. + + Tries HookAnalysis.txt first (faster, richer metadata). + Falls back to ares_3.0p1_hooks.cpp if HookAnalysis.txt does not exist. + """ + log_path = os.path.join(script_dir, 'HookAnalysis.txt') + if os.path.exists(log_path): + import parse_hook_log + return parse_hook_log.parse_hook_log(log_path) + + cpp_path = os.path.join(script_dir, 'ares_3.0p1_hooks.cpp') + if os.path.exists(cpp_path): + import parse_hooks_cpp + return parse_hooks_cpp.parse_hooks_cpp(cpp_path) + + print(json.dumps({ + 'errors': [], + 'notes': [{ + 'problem': 'Setup', + 'type': 'error', + 'message': ( + "Neither HookAnalysis.txt nor ares_3.0p1_hooks.cpp found " + f"in {script_dir}. Cannot perform conflict check." + ) + }] + }, indent=2, ensure_ascii=False)) + sys.exit(1) def check_hooks(new_hooks, existing_hooks): @@ -163,8 +187,7 @@ def main(): new_hooks = json.load(f) script_dir = os.path.dirname(os.path.abspath(__file__)) - log_path = os.path.join(script_dir, 'HookAnalysis.txt') - existing_hooks = parse_existing_hooks(log_path) + existing_hooks = parse_existing_hooks(script_dir) results = check_hooks(new_hooks, existing_hooks) json.dump(results, sys.stdout, indent=2, ensure_ascii=False) diff --git a/.agents/skills/check-hooks/parse_hooks_cpp.py b/.agents/skills/check-hooks/parse_hooks_cpp.py new file mode 100644 index 0000000000..9350205989 --- /dev/null +++ b/.agents/skills/check-hooks/parse_hooks_cpp.py @@ -0,0 +1,97 @@ +#!/usr/bin/env python3 +"""Parse ares_3.0p1_hooks.cpp and output all hooks as JSON. + +This produces the same dict structure as parse_hook_log.parse_hook_log(), +so it can be used interchangeably by check_hook_conflicts.py. + +Usage: + python parse_hooks_cpp.py [filepath] + (defaults to ares_3.0p1_hooks.cpp in the same directory) +""" +import re +import json +import sys +import os + + +HOOK_RE = re.compile( + r'DEFINE_HOOK(?:AGAIN)?\s*\(\s*' + r'(0x[0-9A-Fa-f]+)\s*,\s*' + r'(\w+)\s*,\s*' + r'(0x[0-9A-Fa-f]+|\d+)\s*' + r'\)' +) + + +def parse_hooks_cpp(filepath): + with open(filepath, 'r', encoding='utf-8', errors='replace') as f: + lines = f.readlines() + + hooks = [] + seen = set() + + for line in lines: + stripped = line.strip() + if not stripped or stripped.startswith('//'): + continue + + comment_pos = stripped.find('//') + code_part = stripped[:comment_pos] if comment_pos >= 0 else stripped + + m = HOOK_RE.search(code_part) + if m: + addr_str = m.group(1) + name = m.group(2) + size_raw = m.group(3) + + addr = int(addr_str, 16) + size = int(size_raw, 16) if size_raw.startswith(('0x', '0X')) else int(size_raw) + + key = (addr, name) + if key in seen: + hook = _make_hook(addr, name, 'Ares 3.0p1', size, 0) + hooks.append(hook) + continue + + seen.add(key) + hook = _make_hook(addr, name, 'Ares 3.0p1', size, 0) + hooks.append(hook) + + return hooks + + +def _make_hook(addr, name, dll, size, priority): + return { + 'address': f'0x{addr:08X}', + 'address_int': addr, + 'name': name, + 'dll': dll, + 'size': size, + 'priority': priority, + 'range_start': addr, + 'range_end': addr + size, + } + + +def main(): + script_dir = os.path.dirname(os.path.abspath(__file__)) + filepath = os.path.join(script_dir, 'ares_3.0p1_hooks.cpp') + if len(sys.argv) > 1: + filepath = sys.argv[1] + + hooks = parse_hooks_cpp(filepath) + + output = [] + for h in hooks: + output.append({ + 'address': h['address'], + 'name': h['name'], + 'dll': h['dll'], + 'size': h['size'], + 'range': f"[{h['address']}, 0x{h['range_end']:08X})", + }) + json.dump(output, sys.stdout, indent=2, ensure_ascii=False) + + +if __name__ == '__main__': + main() \ No newline at end of file From b0b1da0e107c2049226e7b3af6d6a97ff904c322 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=88=AA=E5=91=B3=E9=BA=BB=E9=85=B1?= <93972760+TaranDahl@users.noreply.github.com> Date: Sun, 24 May 2026 20:54:42 +0800 Subject: [PATCH 13/13] Delete HookAnalysis.txt --- .agents/skills/check-hooks/HookAnalysis.txt | 9988 ------------------- 1 file changed, 9988 deletions(-) delete mode 100644 .agents/skills/check-hooks/HookAnalysis.txt diff --git a/.agents/skills/check-hooks/HookAnalysis.txt b/.agents/skills/check-hooks/HookAnalysis.txt deleted file mode 100644 index e1183ea392..0000000000 --- a/.agents/skills/check-hooks/HookAnalysis.txt +++ /dev/null @@ -1,9988 +0,0 @@ -SyringeIH 0.3b8 将分析获取到的钩子。 -======================== -按照钩子位置分析:(每个地址处按照钩子执行序) -在 006EB432 : -钩子"TeamClass_AttackedBy_Retaliate,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 004F8EBD : -钩子"HouseClass_Update_HasBeenDefeated,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0046D0B6 : -钩子"CampaignClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00416C4D : -钩子"AircraftClass_Carryall_Unload_DestroyCargo,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0044D2AE : -钩子"BuildingClass_Mission_Missile_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00444113 : -钩子"BuildingClass_ExitObject_NavalProductionFix1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0043D386 : -钩子"BuildingClass_Draw_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00412B40 : -钩子"AircraftTrackerClass_FillCurrentVector,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0048A4AC : -钩子"SIMapClass_DamageArea_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00467CCA : -钩子"BulletClass_AI_TargetSnapChecks,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00418992 : -钩子"AircraftClass_Mission_Attack_Delay3,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00418506 : -钩子"AircraftClass_Mission_Attack_Delay1B,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051E3B0 : -钩子"InfantryClass_GetActionOnObject_EMP,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004665E9 : -钩子"BulletClass_DTOR,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"BulletClass_DTOR,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -钩子"SIBulletClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 004068E0 : -钩子"Debug_Log,相对于"",来自"Ares.dll",长度1,优先级 100000,次优先级 "" -在 00707B19 : -钩子"TechnoClass_PointerGotInvalid_SpawnCloakOwner,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0051DF8C : -钩子"InfantryClass_Fire_Ammo,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00415F5C : -钩子"AircraftClass_FireAt_SpeedModifiers,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00718871 : -钩子"TeleportLocomotionClass_UnfreezeObject_SinkOrSwim,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00414D36 : -钩子"AACombat,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004C6CC8 : -钩子"Networking_RespondToEvent,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -钩子"Networking_RespondToEvent,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00000000 : -钩子"MZ悾喽杂�"",来自"cncnet5mo_modified.dll",长度0,优先级 100000,次优先级 "" -在 005260A2 : -钩子"INIClass_Parse_IteratorChar1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005F7900 : -钩子"ObjectTypeClass_FindFactory,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004416A2 : -钩子"BuildingClass_Destroy_SensorArray,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00414338 : -钩子"AircraftClass_Put_SpawnHigh,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0062A283 : -钩子"ParasiteClass_PointerGotInvalid_Cloak,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00416C3A : -钩子"AircraftClass_Carryall_Unload_Facing,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00452210 : -钩子"BuildingClass_Enable_TogglePower,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 007387D1 : -钩子"UnitClass_Destroy_ShakeScreenZero,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F7666 : -钩子"TechnoClass_TriggersCellInset_DeployWeapon,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00483D94 : -钩子"CellClass_UpdatePassability,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004019A0 : -钩子"CCFileClass_Destructor_III,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" -在 006A4FD8 : -钩子"SidebarClass_Load_InitCameosList,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00737E2A : -钩子"UnitClass_ReceiveDamage_Sinkable_BridgeOrHeight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004424EF : -钩子"BuildingClass_ReceiveDamage_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004011C0 : -钩子"Audio_Load,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0041DAA4 : -钩子"AirstrikeClass_ResetTarget_ResetForOldTarget,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00707B23 : -钩子"TechnoClass_PointerExpired_RemoveSpawnee,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F6DEE : -钩子"TechnoClass_Unlimbo_BarrelFacingBugFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006CF240 : -钩子"SwizzleManagerClass_Swizzle,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -钩子"SwizzleManagerClass__Swizzle__NoAres,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0046745C : -钩子"BulletClass_AI_Position_Trajectories,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0065B28D : -钩子"RadSiteClass_CTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A633D : -钩子"SidebarClass_AddCameo_TabIndex,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004FB64B : -钩子"HouseClass_UnitFromFactory_VoiceCreated,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0053534C : -钩子"Game_LoadUI_LoadSideData,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0044D46E : -钩子"BuildingClass_Mission_Missile_BeforeMoveTo,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 004016F0 : -钩子"IDXContainer_LoadSample,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00401640 : -钩子"AudioIndex_GetSampleInformation,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0051BAFB : -钩子"InfantryClass_ChronoSparkleDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0073CF46 : -钩子"UnitClass_Draw_It_KeepUnitVisible,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00445745 : -钩子"BuildingClass_UpdateConstructionOptions_CanBuildBuilding,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004186D7 : -钩子"AircraftClass_Mi_Attack_Untarget2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004393F2 : -钩子"BombClass_SDDTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005198AD : -钩子"InfantryClass_UpdatePosition_EnteredGrinder,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F89F4 : -钩子"TechnoClass_ThreatEvals_OpenToppedOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004DF4A5 : -钩子"FootClass_UpdateAttackMove_SetTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00513EAF : -钩子"HoverLocomotionClass_ProcessBobbing_DeployToLand1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00603A2E : -钩子"CampaignMenu_ChooseButtonImage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00415085 : -钩子"AircraftClass_Update_DamageSmoke,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004B1150 : -钩子"DriveLocomotionClass_WhileMoving_CrushSlowdown,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 00451330 : -钩子"BuildingClass_GetCrewCount,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 005A66B0 : -钩子"MapSeedClass_Generate_PlaceUrbanStructures_SanityCheck,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0041088D : -钩子"AbstractTypeClass_CTOR_IDTooLong,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005533E0 : -钩子"LoadProgressMgr__Draw_SetBackground,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0068BCC0 : -钩子"ScenarioClass_Get_Waypoint_Location,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" -在 0071A8BD : -钩子"TemporalClass_Update_WarpAwayAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00449ADA : -钩子"BuildingClass_MissionConstruction_DeployToFireFix,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 004503F0 : -钩子"BuildingClass_Update_Prism,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00728EF0 : -钩子"TunnelLocomotionClass_ILocomotion_Process_Dig,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004DDD66 : -钩子"FootClass_IsLandZoneClear_ReplaceHardcode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0078997B : -钩子"sub_789960_RemoveWOLResolutionCheck,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0043FD2C : -钩子"BuildingClass_Update_ProduceCash,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0048D92B : -钩子"NetworkCallBack_NetMessage_Print,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00414F10 : -钩子"AircraftClass_AI_Trailer,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004C6F55 : -钩子"EventClass_Execute_Sell,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0073DF66 : -钩子"UnitClass_Mi_Unload_DockUnload_Facing,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004AC20C : -钩子"DisplayClass_LeftMouseButtonUp,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004064A0 : -钩子"VocClassData_AddSample,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 004FF550 : -钩子"SIHouseClass_SubCountersOwnedNow_Start,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00483C10 : -钩子"CellClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SICellClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00468D3F : -钩子"BulletClass_ShouldExplode_AirTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00413FD2 : -钩子"AircraftClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00508EBC : -钩子"HouseClass_Radar_Update_CheckEligible,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A793F : -钩子"SidebarClass_Update_Strip1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FCFE0 : -钩子"TechnoClass_RearmDelay_CanCloakDuringRearm,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006CEEB0 : -钩子"SuperWeaponTypeClass_FindFirstOfAction,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 004135A0 : -钩子"SIAircraftTrackerClass_ShouldScatterJumpjet,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00417D75 : -钩子"AircraftClass_GetActionOnObject_CanTote,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0048922D : -钩子"GetTotalDamage_NegativeDamageModifiers2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0044E910 : -钩子"BuildingClass_PointerExpired_C4ExpFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004574D2 : -钩子"BuildingClass_Infiltrate_Standard,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0051ABD7 : -钩子"InfantryClass_SetDestination_Doggie,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005F53E5 : -钩子"ObjectClass_ReceiveDamage_Relative,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005F5498 : -钩子"SIObjectClass_ReceiveDamage_AfterDamageCalculate_AfterCulling_PositiveDamage,相对于"",来自"SIWinterIsComing.dll",长度12,优先级 100000,次优先级 "" -在 00453E20 : -钩子"BuildingClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00413FA3 : -钩子"AircraftClass_Init_Cloakable,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00705FF3 : -钩子"TechnoClass_Draw_A_SHP_File_SkipUnitShadow,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006D7847 : -钩子"TacticalClass_DrawPixelEffects_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" 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-钩子"SpawnManagerClass_AI_InitDestination,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00418544 : -钩子"AircraftClass_Mission_Attack_StrafingDestinationFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004140EB : -钩子"AircraftClass_DTOR_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004D9920 : -钩子"FootClass_SelectAutoTarget_Cloaked,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 007601C7 : -钩子"WaveClass_Draw_Magnetron,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 00414665 : -钩子"AircraftClass_Draw_ExtraSHP,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004566F9 : -钩子"BuildingClass_GetRangeOfRadial_SensorArray,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F37EB : -钩子"TechnoClass_WhatWeaponShouldIUse_AntiAir,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004147F9 : -钩子"AircraftClass_Draw_Shadow,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0064B704 : -钩子"sub_64B660_PayloadSize,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 005200D7 : -钩子"InfantryClass_UpdatePanic_DontReload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006E427D : -钩子"TActionClass_CreateBuildingAt,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 0048964F : -钩子"DamageArea_ChainReaction,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004148F4 : -钩子"AircraftClass_DrawIt_LevelIntensity,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00732C06 : -钩子"TypeSelectExecute_Clear,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0041CE7E : -钩子"AircraftTypeClass_Load,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004184CC : -钩子"AircraftClass_Mission_Attack_Delay1A,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073FDBD : -钩子"UnitClass_GetActionOnObject_Heal,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00416C94 : -钩子"AircraftClass_Carryall_Unload_UpdateCargo,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00469150 : -钩子"BulletClass_Detonate_ApplyRadiation,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0070095A : 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-钩子"UnitClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00732D47 : -钩子"TacticalClass_CollectSelectedIDs,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00414BDB : -钩子"TechnoClass_AI_TemporalTargetingMe_Fix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00415544 : -钩子"AircraftClass_Mi_Unload_Blocked,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" -在 00447FC3 : -钩子"SIBuildingClass_GetFireError_RepairDone,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 00448A78 : -钩子"BuildingClass_SetOwningHouse_RemoveOwned,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073BD6A : -钩子"UnitClass_DrawVXL_Barrels3,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004753F0 : -钩子"ArmorType_FindIndex,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00414C0B : -钩子"AircraftClass_ChronoSparkleDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0051BB6E : -钩子"TechnoClass_AI_TemporalTargetingMe_Fix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00418671 : -钩子"AircraftClass_CurleyShuffle_FireOk,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00414DA8 : -钩子"AircraftClass_Update_UnlandableDamage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070AF6C : -钩子"TechnoClass_70AF50_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" -在 004186B6 : -钩子"AircraftClass_Mission_Attack_FireAtTarget2_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00415666 : -钩子"AircraftClass_Mission_SpyPlaneApproach_MaxCount,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044459A : -钩子"BuildingClass_ExitObject_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00504069 : -钩子"HouseClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"HouseClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SIHouseClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 0051214F : -钩子"HouseTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004A1D50 : -钩子"Checksummer_Add_DWORD,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0047C640 : -钩子"CellClass_CanThisExistHere_IgnoreSomething,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004179F7 : -钩子"AircraftClass_EnterIdleMode_NoCrash,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00416CF4 : -钩子"AircraftClass_Carryall_Unload_Guard,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 007060A9 : -钩子"TechnoClas_DrawObject_DisguisePalette,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046CC03 : -钩子"CampaignClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00442C7B : -钩子"TechnoClass_Init_InitialStrength,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004157EB : -钩子"AircraftClass_Mission_SpyPlaneOverfly_MaxCount,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00737F05 : -钩子"UnitClass_ReceiveDamage_SinkingWake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00715B1F : -钩子"TechnoTypeClass_LoadFromINI_Weapons2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004895B8 : -钩子"DamageArea_CellSpread1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00709D38 : -钩子"TechnoClass_DrawPipscale_Passengers,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006F33CD : -钩子"TechnoClass_WhatWeaponShouldIUse_ForceFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004579A5 : -钩子"BuildingClass_ShouldNotCloak_Sensors,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00473C00 : -钩子"CCFileClass_GetFileSize,相对于"",来自"IHCore.dll",长度7,优先级 100000,次优先级 "" -在 00418733 : -钩子"AircraftClass_CurleyShuffle_FireFacing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00449716 : -钩子"BuildingClass_Mi_Guard_HasFirstSW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00469B44 : -钩子"BulletClass_Logics_LandTypeCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00415CA6 : -钩子"AircraftClass_Paradrop_Units,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006BD7C5 : -钩子"WinMain_SpawnerInit,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 005971EA : -钩子"MapSeedClass_DialogFunc_SetData,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00415DF6 : -钩子"AircraftClass_Paradrop_Carryall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00518821 : -钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0041810F : -钩子"AircraftClass_MissionAttack_WeaponRangeCheck1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046536A : -钩子"BuildingTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 00415F25 : -钩子"AircraftClass_FireAt_Vertical,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Fire_TrajectorySkipInertiaEffect,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00535A60 : -钩子"CCFileClass_Destructor_II,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" -在 00481D0E : -钩子"CellClass_CrateBeingCollected_Firepower1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0073E772 : -钩子"UnitClass_Mi_Harvest_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0041668B : -钩子"AircraftClass_ReceiveDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004168C7 : -钩子"AircraftClass_Mission_Move_SmoothMoving,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00529CA0 : -钩子"INIClass_ReadPoint3D_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006DE0D3 : -钩子"TActionClass_Execute_MessageColor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00465010 : -钩子"BuildingTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004186DD : -钩子"AircraftClass_MissionAttack_ScatterCell2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00416A0A : -钩子"AircraftClass_Mission_Move_SmoothMoving,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0074642C : -钩子"UnitClass_ReceiveGunner,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0072B690 : -钩子"LoadScreenPal_Load,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 007177C0 : -钩子"TechnoTypeClass_GetWeapon,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" -在 00418A23 : -钩子"AircraftClass_Mission_Attack_FireAtTarget4Strafe_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 004677D3 : -钩子"BulletClass_AI_TargetCoordCheck_Trajectories,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00416E37 : -钩子"AircraftClass_Mi_MoveCarryall_CanTote,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0043FCF9 : -钩子"TechnoClass_AI_TemporalTargetingMe_Fix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00514E05 : -钩子"HoverLocomotionClass_MoveTo_DeployToLand,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00417B82 : -钩子"AircraftClass_EnterIdleMode_NoCrash,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00553A05 : -钩子"LoadProgressMgr_Draw_LSSpecialName,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0043467F : -钩子"BitFont_Blit1Ret1,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 00418403 : -钩子"AircraftClass_Mission_Attack_FireAtTarget_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00647EB4 : -钩子"QueueAIMultiplayer__ProtocolZero2,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" -在 0044531F : -钩子"BuildingClass_KickOutUnit_BuildingType,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_BuildingType_Phobos,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00454174 : -钩子"BuildingClass_Load_LightSource,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 0070E01E : -钩子"TechnoClass_GattlingRateDown_GattlingRateDownDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0048A15D : -钩子"DamageArea_BridgeAbsoluteDestroyer3,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00417CCB : -钩子"AircraftClass_GetActionOnObject_Deactivated,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00448D95 : -钩子"BuildingClass_ChangeOwnership_OldSpy2,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 00417DD2 : -钩子"AircraftClass_GetActionOnObject_NoManualUnload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00500CC5 : -钩子"HouseClass_InitFromINI_FixBufferLimits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004D6FE1 : -钩子"FootClass_ElectricAssultFix2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00425174 : -钩子"AnimClass_Detach_Cloak,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00417E16 : -钩子"AircraftClass_GetActionOnObject_Dock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004253B0 : -钩子"AnimClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00737F6D : -钩子"UnitClass_TakeDamage_Destroy,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00417F83 : -钩子"AircraftClass_GetActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00438FD7 : -钩子"BombListClass_Plant_AttachSound,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004CDF54 : -钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_Descent,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006AB312 : -钩子"SidebarClass_ProcessCameoClick_Power,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0073CFA7 : -钩子"UnitClass_DrawIt_LevelIntensity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004652ED : -钩子"BuildingTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 006AB920 : -钩子"SelectClass_ProcessInput_FixOffset8,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0048381D : -钩子"CellClass_SpreadTiberium_CellSpread,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004180F4 : -钩子"AircraftClass_Mission_Attack_WeaponRange,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_1,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 005D7048 : -钩子"MPGameMode_SpawnBaseUnit_BuildConst,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00417FF1 : -钩子"AircraftClass_Mission_Attack_StrafeShots,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00441F2C : -钩子"BuildingClass_Destroy_KickOutOfRubble,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004CF3D0 : -钩子"FlyLocomotionClass_sub_4CEFB0_HunterSeeker,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_FlightUpdate_SetFlightLevel,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00418478 : -钩子"AircraftClass_Mi_Attack_Untarget1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004F65BF : -钩子"HouseClass_CanAffordBase,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004370C0 : -钩子"BuildingLightClass_SDDTOR,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00506306 : -钩子"HouseClass_FindPlaceToBuild_Evaluate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007184CE : -钩子"TeleportLocomotionClass_MakeRoom_GetMovement_CellFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0065DBB3 : -钩子"TeamTypeClass_CreateInstance_Plane,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0041847E : -钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00718275 : -钩子"TeleportLocomotionClass_MakeRoom,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00418782 : -钩子"AircraftClass_CurleyShuffle_Default,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007101CF : -钩子"FootClass_ImbueLocomotor,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004A1D90 : -钩子"Checksummer_Add_double,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 004D6874 : -钩子"FootClass_ApproachTarget_NextRadius,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" -在 0041879D : -钩子"AircraftClass_Mission_Attack_StrafeCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005F4FEF : -钩子"ObjectClass_Unlimbo_UpdateTerrain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A57E2 : -钩子"SidebarClass__InitIO_ShowHouseOnObserverSidebar2,相对于"",来自"CnCNet-Spawner.dll",长度10,优先级 100000,次优先级 "" -在 006A5EA1 : -钩子"SidebarClass_UnloadShapes_AdditionalFiles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004DE839 : -钩子"FootClass_AddSensorsAt_Record,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00418805 : -钩子"AircraftClass_Mission_Attack_FireAtTarget2Strafe_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0051D0DD : -钩子"InfantryClass_Scatter,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00418826 : -钩子"AircraftClass_Mi_Attack_Untarget3,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007000CD : -钩子"TechnoClass_GetActionOnObject_SelfDeployCursor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0041882C : -钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004FAAD8 : -钩子"HouseClass_AbandonProduction_RewriteForBuilding,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0046A3D6 : -钩子"BulletClass_Shrapnel_Forced,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 004FB6FC : -钩子"HouseClass_JustBuilt_NavalProductionFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0068BF90 : -钩子"ScenarioClass_Get_Waypoint_As_String,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0042152C : -钩子"TacticalClass_UpdateAlphasInRectangle_Body,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 006EF57F : -钩子"TeamClass_GetTaskForceMissingMemberTypes_Consideration,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00489270 : -钩子"CellChainReact,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004571E0 : -钩子"BuildingClass_Infiltrate,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004549F8 : -钩子"BuildingClass_UpdatePowered_SensorArray,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004D85E4 : -钩子"FootClass_UpdatePosition_TiberiumDamage,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00418883 : -钩子"AircraftClass_Mission_Attack_Delay2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A9A2A : -钩子"StripClass_Draw_Main,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0075EE2E : -钩子"WaveClass_Draw_Green,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0041D97B : -钩子"AirstrikeClass_Fire_SetAirstrike,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004188AC : -钩子"AircraftClass_Mission_Attack_StrafeCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006CDE40 : -钩子"SuperClass_Place_FireExt,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SISuperClass_Place_FireExt,相对于"",来自"SIWinterIsComing.dll",长度4,优先级 100000,次优先级 "" -在 0041E893 : -钩子"AITriggerTypeClass_ConditionMet_SideIndex,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00424DD3 : -钩子"AnimClass_ReInit_TiberiumChainReaction_Chance,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00520888 : -钩子"InfantryClass_UpdateFiring_IsSecondary,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006076A4 : -钩子"ScoreScreen_Draw__SkipAnim,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" -在 0070AA60 : -钩子"TechnoClass_DrawExtraInfo,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A48A0 : -钩子"SideClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"SideClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00446F57 : -钩子"BuildingClass_GrandOpening_PoseDir_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006EC450 : -钩子"TeamClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITeamClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004D7524 : -钩子"FootClass_ActionOnObject_Allow,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00418914 : -钩子"AircraftClass_Mission_Attack_FireAtTarget3Strafe_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006FA697 : -钩子"TechnoClass_Update_DontScanIfUnarmed,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0043BCBD : -钩子"BuildingClass_CTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_CTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073A1C3 : -钩子"UnitClass_PerCellProcess_DoGrindingExtras,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0071F39B : -钩子"TEventClass_SaveToINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00418935 : -钩子"AircraftClass_Mi_Attack_Untarget4,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00452218 : -钩子"BuildingClass_Enable_Temporal_Factories,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00514AB4 : -钩子"Locomotion_Process_Wake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004CA437 : -钩子"FactoryClass_GetCRC,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 004409F4 : -钩子"BuildingClass_Put_ProduceCash,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0062267F : -钩子"Dialog_Show_GetTemplate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004FF9C9 : -钩子"HouseClass_ExcludeFromMultipleFactoryBonus,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004F9250 : -钩子"HouseClass_AI_NavalProductionFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0041893B : -钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0054C58E : -钩子"JumpjetLocomotionClass_Descending_PathfindingChecks,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00489A1B : -钩子"DamageArea_DamageBuilding_SkipVanillaBuildingDamage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0071FAA6 : -钩子"TEventClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004CA0A1 : -钩子"FactoryClass_Abandon_NavalProductionFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00513EAA : -钩子"HoverLocomotionClass_UpdateHover_DeployToLand,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0067E42E : -钩子"SaveGame,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00458060 : -钩子"BuildingClass_ClearOccupants_Redraw,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0046C74A : -钩子"BulletTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" -钩子"BulletTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度3,优先级 100000,次优先级 "" -在 007531CF : -钩子"VoxClass_DeleteAll,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004189BB : -钩子"AircraftClass_Mission_Attack_StrafeCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00418A44 : -钩子"AircraftClass_Mi_Attack_Untarget5,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00418A4A : -钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070DE70 : -钩子"TechnoClass_GattlingRateUp_GattlingRateDownReset,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00418AA1 : -钩子"AircraftClass_Mission_Attack_Delay4,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006B00BD : -钩子"SlaveManagerClass_UpdateMiner_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00559C98 : -钩子"LoadOptionsClass_HasSaves_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度11,优先级 100000,次优先级 "" -在 00418ACA : -钩子"AircraftClass_Mission_Attack_StrafeCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FD64A : -钩子"TechnoClass_FireRadBeam1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00473CE0 : -钩子"CCFileClass_Close,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" -在 0065DF67 : -钩子"TeamTypeClass_CreateMembers_LoadOntoTransport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046C730 : -钩子"BulletTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -钩子"BulletTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 0044D8A7 : -钩子"BuildingClass_Mi_Unload_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0051AA40 : -钩子"InfantryClass_AssignDestination_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00736E6E : -钩子"UnitClass_UpdateFiring_OmniFireTurnToTarget,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 004C7403 : -钩子"EventClass_Execute_AircraftAreaGuard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00418B1F : -钩子"AircraftClass_Mission_Attack_FireAtTarget5Strafe_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0047EFAE : -钩子"CellClass_Draw_It_SetPlacementGridTranslucency,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00418B40 : -钩子"AircraftClass_Mi_Attack_Untarget6,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004DF3BA : -钩子"FootClass_UpdateAttackMove_AircraftHoldAttackMoveTarget1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00438879 : -钩子"BombClass_Detonate3,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00702200 : -钩子"TechnoClass_ReceiveDamage_SpillTiberium,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00418B46 : -钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FA2C7 : -钩子"TechnoClass_Update_DrawHidden,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0046CF3D : -钩子"CampaignClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0044955D : -钩子"BuildingClass_WeaponFactoryOutsideBusy_WeaponFactoryCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00509303 : -钩子"HouseClass_AllyWith_unused,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00418B8A : -钩子"AircraftClass_Mission_Attack_Delay5,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005885D1 : -钩子"MapClass_BuildingToFirestormWall_SkipExtraWalls,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004DB37C : -钩子"FootClass_Remove_Airspace,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00450DAA : -钩子"BuildingClass_UpdateAnimations_RefineryActiveAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00522D75 : -钩子"InfantryClass_Slave_UnloadAt_Storage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0074A884 : -钩子"VoxelAnimClass_Update_Damage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00418BA8 : -钩子"AircraftClass_MissionAttack_WeaponRangeCheck2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_2,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004468F4 : -钩子"BuildingClass_Place_AnnounceSW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0052EE04 : -钩子"CampaignMenu_hDlg_SelectHoverSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00418BAE : -钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_2_After,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004DCF86 : -钩子"FootClass_FindTiberium_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00489416 : -钩子"MapClass_DamageArea_AirDamageSelfFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_CheckHeight_1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0042276D : -钩子"AnimClass_CTOR_ClearD0,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044CE46 : -钩子"BuildingClass_Mi_Missile_Pulsball,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00712045 : -钩子"TechnoTypeClass_GetCameo,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00418CD1 : -钩子"AircraftClass_Mission_Attack_ContinueFlyToDestination,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00473BA0 : -钩子"CCFileClass_Seek,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 00418CF3 : -钩子"AircraftClass_Mission_Attack_ReturnToSpawnOwner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_PlanningFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00689EB0 : -钩子"ScenarioClass_ReadMap_SkipHeaderInCampaign,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006AB741 : -钩子"SelectClass_ProcessInput_FixOffset5,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0041915D : -钩子"AircraftClass_ReceiveCommand_QueryPreparedness,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 004E43C0 : -钩子"Game_InitDropdownColors,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004CDE64 : -钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_Ascent,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00489B3B : -钩子"SIMapClass_DamageArea_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004509B4 : -钩子"BuildingClass_UpdateRepair_Funds,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0041946B : -钩子"AircraftClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004C7462 : -钩子"EventClass_Execute_MegaMission_MoveCommand,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00525D23 : -钩子"INIClass_Parse_IteratorChar2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0041949F : -钩子"AircraftClass_ReceivedRadioCommand_SpecificPassengers,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044A541 : -钩子"BuildingClass_Mission_Selling_LeaveBioReactor,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004DF3D3 : -钩子"FootClass_UpdateAttackMove_SetTarget,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 004197F3 : -钩子"AircraftClass_GetFireLocation_Strafing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F01B0 : -钩子"TMission_ChronoShiftToTarget_SuperWeapons,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004197FC : -钩子"AircraftClass_GetFireLocation_WeaponRange,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044A03C : -钩子"BuildingClass_Mi_Selling_Transfer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_Transfer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Selling_Transfer,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00419EF6 : -钩子"AircraftClass_Mission_Enter_FixNotCarryall,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0041A5C7 : -钩子"AircraftClass_Mission_Guard_StartAreaGuard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051E488 : -钩子"InfantryClass_GetActionOnObject2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004726C7 : -钩子"CaptureManagerClass_IsOverloading_ControlledCount,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00734E83 : -钩子"CSF_LoadString_1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00716DC0 : -钩子"TechnoTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0041A96C : -钩子"AircraftClass_Mission_AreaGuard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00433DCE : -钩子"BitFont_GetTextDimension_B,相对于"",来自"IHCore.dll",长度7,优先级 100000,次优先级 "" -在 0041A982 : -钩子"AircraftClass_Mission_AreaGuard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00421EF4 : -钩子"AnimClass_CTOR_ClearD0,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073BF95 : -钩子"UnitClass_DrawAsVoxel_Tint,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00737E6E : -钩子"UnitClass_ReceiveDamage_SkipExplode,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00467B94 : -钩子"BulletClass_Update_Ranged,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0051A002 : -钩子"InfantryClass_UpdatePosition_InfiltrateBuilding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIInfantryClass_UpdatePosition_InfiltrateBuilding,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006B0C2C : -钩子"SlaveManagerClass_FreeSlaves_SlavesFreeSound,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004CE239 : -钩子"SIFlyLocomotionClass_UpdateMovement_ChangeSpeed,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 0068BDC0 : -钩子"ScenarioClass_ReadWaypoints,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0041AA80 : -钩子"AircraftClass_AssignDestination_SyncLog,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0041AE00 : -钩子"AircraftClass_See_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00441163 : -钩子"BuildingClass_Put_DontSpawnSpotlight,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0041BB30 : -钩子"AircraftClass_OverrideMission_SyncLog,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004D8F40 : -钩子"FootClass_OverrideMission_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00479110 : -钩子"CD_NeverAsk,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0041BE80 : -钩子"ObjectClass_DrawRadialIndicator,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" -在 006A8710 : -钩子"StripClass_AddCameo_ReplaceItAll,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 004693B0 : -钩子"BulletClass_Fire_Overpower,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004DEC7F : -钩子"FootClass_Crash_FallingDownFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004556E1 : -钩子"BuildingClass_SensorArrayDeactivate,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00604985 : -钩子"GetDialogUIStatusLabels_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00727064 : -钩子"TriggerTypeClass_HasLocalSetOrClearedEvent,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0041CD54 : -钩子"AircraftTypeClass_ReadINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00447218 : -钩子"BuildingClass_GetActionOnObject_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0052182A : -钩子"InfantryClass_MarkAllOccupationBits_SetOwnerIdx,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00740709 : -钩子"UnitClass_What_Action_DisallowMoving_1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0041D5AE : -钩子"AirstrikeClass_PointerGotInvalid_AirstrikeAbortSound,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0041D604 : -钩子"AirstrikeClass_PointerGotInvalid_ResetForTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044CEEC : -钩子"BuildingClass_Mission_Missile_EMPulseSelectWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0041D887 : -钩子"AirstrikeClass_Fire,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044A8A2 : -钩子"BuildingClass_Mi_Selling_Crew,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 006AB4E8 : -钩子"SelectClass_ProcessInput_FixOffset2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0041D940 : -钩子"AirstrikeClass_Fire_AirstrikeAttackVoice,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00440842 : -钩子"BuildingClass_Unlimbo_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00458729 : -钩子"BuildingClass_KillOccupiers_AllOccupantsKilled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0062C23D : -钩子"ParticleClass_Update_Gas_DamageRange,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0041DA52 : -钩子"AirstrikeClass_ResetTarget_OriginalTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0060A90A : -钩子"CampaignMenu_StaticButtonImage,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006FA14B : -钩子"SITechnoClass_Update_DrainMoney,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0041DA80 : -钩子"AirstrikeClass_ResetTarget_NewTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005997AB : -钩子"MapGeneratorClass_Init_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" -在 00457630 : -钩子"BuildingClass_SWAvailable,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00440988 : -钩子"BuildingClass_Unlimbo_UpgradeAnims,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0041EB43 : -钩子"AITriggerTypeClass_Condition_SupportPowersup,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004F4583 : -钩子"GScreenClass_DrawOnTop_TheDarkSideOfTheMoon,相对于"",来自"ObjectInfo.dll",长度6,优先级 100000,次优先级 "" -钩子"GScreenClass_DrawText,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0041DAD4 : -钩子"AirstrikeClass_ResetTarget_ResetForNewTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F4A1D : -钩子"TechnoClass_DiscoveredBy_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0041DBD4 : -钩子"AirstrikeClass_Stop_ResetForTarget,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0064771D : -钩子"QueueAIMultiplayer__ProtocolZero_SetTiming,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0041EEE3 : -钩子"AITriggerTypeClass_Condition_SupportPowersup,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00420960 : -钩子"AlphaShapeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00474200 : -钩子"CCINIClass_ReadCCFile1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00746C55 : -钩子"UnitClass_GetUIName_Space,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004239F0 : -钩子"AnimClass_UpdateBounce_Damage,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0065B464 : -钩子"RadSiteClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00420A71 : -钩子"AlphaShapeClass_CTOR_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00420F40 : -钩子"AlphaShapeClass_DrawAll_Details,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00450F9E : -钩子"BuildingClass_ProcessAnims_SuperWeaponsA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00420F75 : -钩子"AlphaLightClass_UpdateScreen_ShouldDraw,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004210AC : -钩子"AlphaLightClass_UpdateScreen_Header,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006D57C1 : -钩子"TacticalClass_DrawLaserFencePlacement_BuildableTerrain,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 004211AC : -钩子"AlphaLightClass_UpdateScreen_Body,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 005A6619 : -钩子"MapSeedClass_Generate_PlaceUrbanStructures_Loop,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004BA61B : -钩子"DSurface_CTOR_SkipVRAM,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00445905 : -钩子"BuildingClass_Remove_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00421371 : -钩子"TacticalClass_UpdateAlphasInRectangle_ShouldDraw,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0044242A : -钩子"BuildingClass_ReceiveDamage_SetLATime,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0042146E : -钩子"TacticalClass_UpdateAlphasInRectangle_Header,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00438799 : -钩子"BombClass_Detonate1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00612DA9 : -钩子"Handle_Button_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0065C88A : -钩子"Random2Class_RandomRanged_SyncLog,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" -在 007027E6 : -钩子"TechnoClass_ReceiveDamage_Nonprovocative,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00455E4C : -钩子"HouseClass_FindRepairBay,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0051BA94 : -钩子"FootClass_TunnelAI_Exit,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0070A4FB : -钩子"TechnoClass_DrawPips_SelfHealGain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00421730 : -钩子"AlphaShapeClass_SDDTOR,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 004CE4BF : -钩子"FlyLocomotionClass_4CE4B0_SpeedModifiers,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051A4D2 : -钩子"InfantryClass_UpdatePosition_C4Ability,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0053CBF5 : -钩子"IonBlastClass_Update_Duration,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0044580B : -钩子"BuildingClass_UpdateConstructionOptions_CanBuildAircraft,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006BEB7D : -钩子"ScenarioClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004690C1 : -钩子"BulletClass_Logics_DetonateOnAllMapObjects,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 004D9F7B : -钩子"FootClass_Sell_Detonate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"FootClass_Sell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00421798 : -钩子"AlphaShapeClass_SDDTOR_Anims,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004B5F9E : -钩子"DropPodLocomotionClass_ILocomotion_Process_Report,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00421EA0 : -钩子"AnimClass_CTOR_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F72D2 : -钩子"TechnoClass_IsCloseEnoughToTarget_OpenTopped_RangeBonus,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" -在 00422126 : -钩子"AnimClass_CTOR_NullType,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00489430 : -钩子"MapClass_DamageArea_Cylinder_1,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0043FA19 : -钩子"BuildingClass_Mark_TintIntensity,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SIBuildingClass_Mark_TintIntensity,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 00568565 : -钩子"MapClass_AddContentAt_Foundation_OccupyHeight,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006FCDB0 : -钩子"TechnoClass_AssignTarget_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004226F0 : -钩子"AnimClass_CTOR_CreateUnit_MarkOccupationBits,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004226F6 : -钩子"AnimClass_CTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0071AFB2 : -钩子"TemporalClass_Fire_HealthFactor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00425391 : -钩子"AnimClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006F6AC9 : -钩子"TechnoClass_Remove,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00477007 : -钩子"INIClass_GetSpeedType,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 004228D2 : -钩子"AnimClass_CTOR_Load,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0050965E : -钩子"HouseClass_CanInstantiateTeam,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00422967 : -钩子"AnimClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004B607D : -钩子"DroppodLocomotionClass_ILoco_MoveTo,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 005678E0 : -钩子"MapClass_RevealArea1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00480EA8 : -钩子"CellClass_DamageWall_AdjacentWallDamage,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00422CD8 : -钩子"AnimClass_DrawIt_XDrawOffset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00422FCC : -钩子"AnimClass_Draw_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"AnimClass_Draw_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0044840B : -钩子"BuildingClass_ChangeOwnership_Tech,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00685659 : -钩子"Scenario_ClearClasses,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"Scenario_ClearClasses,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -钩子"SIScenario_ClearClasses,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 0045E707 : -钩子"BuildingTypeClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0073C725 : -钩子"UnitClass_DrawSHP_DrawShadowEarlier,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00423061 : -钩子"AnimClass_DrawIt_Visibility,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00423122 : -钩子"AnimClass_DrawIt_XDrawOffset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00452678 : -钩子"BuildingClass_CanUpgrade_UpgradeBuildings,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006FC5C7 : -钩子"TechnoClass_CanFire_OpenTopped,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004232BF : -钩子"AnimClass_DrawIt_MakeInfantry,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004F9004 : -钩子"HouseClass_Update_TrySWFire,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004D5782 : -钩子"FootClass_ApproachTarget_Passive,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0043E7B0 : -钩子"BuildingClass_DrawVisible,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0053A6CF : -钩子"LightningStorm_Update,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004232CE : -钩子"AnimClass_Draw_SetPalette,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00526CC0 : -钩子"INIClass_Section_GetKeyName,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004232E2 : -钩子"AnimClass_DrawIt_AltPalette,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004D5184 : -钩子"FootClass_ElectricAssultFix2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0054D8EA : -钩子"JumpjetLocomotionClass_GetFloorZ_IgnoreBuilding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004F8F54 : -钩子"HouseClass_Update_SlaveMinerCheck,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00423365 : -钩子"AnimClass_DrawIt_ExtraShadow,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 004692A2 : -钩子"BulletClass_DetonateAt_RaiseAttackedByHouse,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006AB577 : -钩子"SelectClass_ProcessInput_FixOffset3,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00423420 : -钩子"AnimClass_Draw_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00451033 : -钩子"BuildingClass_AnimationAI_SuperAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0048A551 : -钩子"WarheadTypeClass_AnimList_SplashList,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00442290 : -钩子"BuildingClass_ReceiveDamage_Nonprovocative1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00730EE5 : -钩子"StopCommandClass_Execute_Berzerk,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0043D4EB : -钩子"SIBuildingClass_Draw_TintColor,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004E4B47 : -钩子"hWnd_SetPlayerColor_B,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006A9886 : -钩子"StripClass_Draw_Status_2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 004236F0 : -钩子"AnimClass_DrawIt_Tiled_Palette,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00719F17 : -钩子"EndPiggyback_PowerOn,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00423855 : -钩子"AnimClass_DrawIt_ShadowLocation,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0060C43B : -钩子"EnumChildProc_60C0C0,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0074B4F0 : -钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00423939 : -钩子"AnimClass_BounceAI_AttachedSystem,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005880A0 : -钩子"MapClass_FindFirstFirestorm,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00707A2E : -钩子"TechnoClass_PointerExpired_TargetExpired,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F02AD : -钩子"TMission_ChronoShiftToTarget_SWIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00423B0B : -钩子"AnimClass_Update_AlphaLight,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0062BE30 : -钩子"ParticleClass_Gas_AI_DriftSpeed,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0074B810 : -钩子"VoxelAnimTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0044E202 : -钩子"BuildingClass_Mission_Unload_CheckStuck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00455D50 : -钩子"BuildingClass_AssignDestination_SyncLog,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 0067E44D : 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-钩子"Ares_TechnoClass_GetBuildTime_MultiFactory,相对于"Ares.dll",来自"Phobos.dll",长度7,优先级 0,次优先级 "0x21914" -在 0042465D : -钩子"AnimClass_AI_NullTypeCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005FD2E0 : -钩子"OverlayClass_ReadINI,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 007435DE : -钩子"UnitClass_ReadFromINI_Follower1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004E3792 : -钩子"HTExt_Unlimit1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 004CC310 : -钩子"TrajectoryHelper_FindFirstImpenetrableObstacle,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0045455B : -钩子"BuildingClass_VisualCharacter_CloakVisibility,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_VisualCharacter_CloakVisibility,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00448B70 : -钩子"BuildingClass_ChangeOwnership_SensorArrayA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044D455 : -钩子"BuildingClass_Mission_Missile_EMPulseBulletWeapon,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00424807 : 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100000,次优先级 "" -在 006FD70D : -钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00424CF1 : -钩子"AnimClass_Start_DetachedReport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0043FB23 : -钩子"BuildingClass_AI_Radiation,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004D98C0 : -钩子"FootClass_Destroyed,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 0051BCC0 : -钩子"SIInfantryClass_Update,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 006BB9DD : -钩子"WinMain_LogNonsense,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0044EBF0 : -钩子"BuildingClass_Disappear_PrismForward,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006A7AE1 : -钩子"SidebarClass_Update_RepairButton,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00424EC5 : -钩子"AnimClass_ReInit_TiberiumChainReaction_Damage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00440378 : -钩子"BuildingClass_Update_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00438843 : 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-钩子"AnimTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"AnimTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00471C96 : -钩子"CaptureManagerClass_CanCapture,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00428958 : -钩子"AnimTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"AnimTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00505CF1 : -钩子"HouseClass_GenerateAIBuildList_PadWithN1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00428970 : -钩子"AnimTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -钩子"AnimTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00524734 : -钩子"InfantryTypeClass_ReadINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0042898A : -钩子"AnimTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" -钩子"AnimTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" -在 00428EA8 : -钩子"AnimTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"AnimTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00703789 : -钩子"TechnoClass_Cloak_BeforeDetach,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00445A72 : -钩子"BuildingClass_Remove_AIBaseNormal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0042EB8E : -钩子"BaseClass_GetBaseNodeIndex_CheckValidBaseNode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004A1DE0 : -钩子"Checksummer_Add_Buffer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0066305A : -钩子"RocketLocomotionClass_Explode_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00471D40 : -钩子"CaptureManagerClass_CaptureUnit,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004449DF : -钩子"BuildingClass_KickOutUnit_PreventClone,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006634F6 : -钩子"RocketLocomotionClass_ILocomotion_DrawMatrix_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071A88D : -钩子"TemporalClass_AI,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 0048DC90 : -钩子"MapClass_UnselectAll_ClearLimboLaunchers,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0077786B : -钩子"MainWindowProc_HandleRageQuit,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 004338DF : -钩子"InitExtFont,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" -在 006B74F0 : -钩子"SpawnManagerClass_AI_UseTurretFacing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00433CF0 : -钩子"BitFont_GetTextDimension_A,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" -在 00514E97 : -钩子"HoverLocomotionClass_ILocomotion_MoveTo,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004D92BF : -钩子"FootClass_Mission_Enter_CheckLink,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004671B9 : -钩子"BulletClass_AI_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00738807 : -钩子"UnitClass_Destroy_DestroyAnim,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00434120 : -钩子"BitFont_Blit_A,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 00519790 : -钩子"InfantryClass_PerCellProcess_SkipDieSoundBeforeGrinding,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 0043417A : -钩子"BitFont_Blit_B,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" -在 00434500 : -钩子"BitFont_Blit1,相对于"",来自"IHCore.dll",长度7,优先级 100000,次优先级 "" -在 006FCB6A : -钩子"TechnoClass_CanFire_Verses,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004D9A1B : -钩子"FootClass_PointerExpired_RemoveDestination,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004344EF : -钩子"BitFont_Blit_C,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 00473CD0 : -钩子"CCFileClass_HasHandle,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 00685EB1 : -钩子"PhobosSaveVariables,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004346A6 : -钩子"BitFont_Blit1Ret2,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 007346D0 : -钩子"CSF_LoadBaseFile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00473AE0 : -钩子"CCFileClass_WriteBytes,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" -在 004346C0 : -钩子"BitFont_GetCharBitmap,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 0051C4C8 : -钩子"InfantryClass_IsCellOccupied,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004F9038 : -钩子"HouseClass_AI_Superweapons,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00434CD0 : -钩子"BitFont_Blit2,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 0052138C : -钩子"InfantryClass_UpdateDeployment_Deso2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004CA0E3 : -钩子"FactoryClass_AbandonProduction_Invalidate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0073B2A2 : -钩子"UnitClass_DrawObject_DrawerBlitterFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00435157 : -钩子"BitFont_Blit2Ret1,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 004451F8 : -钩子"BuildingClass_KickOutUnit_CleanUpAIBuildingSpace,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006E2EF7 : -钩子"TActionClass_Retint_LightSourceFix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" -在 00468E9F : -钩子"BulletClass_Explode_TargetSnapChecks2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044377E : -钩子"BuildingClass_ActiveClickWith,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0050B669 : -钩子"HouseClass_ShouldDisableCameo_GreyCameo,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_ShouldDisableCameo_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0050CFAA : -钩子"HouseClass_PickOffensiveSWTarget,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0074BA31 : -钩子"VoxelAnimTypeClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00435820 : -钩子"BuildingLightClass_CTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004895C7 : -钩子"DamageArea_CellSpread2,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 00435BFA : -钩子"BuildingLightClass_Draw_Start,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00514F60 : -钩子"HoverLocomotionClass_ILocomotion_MoveTo,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0047C8AB : -钩子"CellClass_CanThisExistHere_GateOnWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00435CD3 : -钩子"BuildingLightClass_Draw_Spotlight,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00508F91 : -钩子"HouseClass_SpySat_Update_CheckEligible,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004FAF2A : -钩子"HouseClass_SWDefendAgainst_Aborted,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0070597A : -钩子"TechnoClass_DrawAirstrikeFlare_DotColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C285D : -钩子"EBolt_DrawAll_BurstIndex,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00436072 : -钩子"BuildingLightClass_Draw_430,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004360D8 : -钩子"BuildingLightClass_Draw_400,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0073C5FC : -钩子"UnitClass_DrawSHP_WaterType,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007185DA : -钩子"TeleportLocomotionClass_MakeRoom_DestFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004FD772 : -钩子"HouseClass_ClearForceEnemy,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 005276D0 : -钩子"INIClass_ReadInt_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004360FF : -钩子"BuildingLightClass_Draw_250,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00436459 : -钩子"BuildingLightClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0043C788 : -钩子"BuildingClass_ReceivedRadioCommand_Weeder_CompleteEnter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004368C9 : -钩子"BuildingLightClass_Update_Trigger,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00444D11 : -钩子"BuildingClass_ExitObject_ProductionAnimForInfantryFactory,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004566D5 : -钩子"BuildingClass_GetRangeOfRadial_LargeGap,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006AB0B0 : -钩子"SelectClass_ProcessInput_LoadCameo2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00436A2D : -钩子"BuildingLightClass_PointerGotInvalid_OwnerCloak,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0051215A : -钩子"HouseTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0072FCB5 : -钩子"InitSideRectangles_CenterBackground,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00489671 : -钩子"Damage_at_Cell_Update_Veinhole,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004502F4 : -钩子"BuildingClass_Update_Factory,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Update_Factory_Phobos,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00437CCC : -钩子"BSurface_DrawSHPFrame1_Buffer,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0044402E : -钩子"BuildingClass_ExitObject_PoseDir2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00702A38 : -钩子"TechnoClass_ReceiveDamage_OpenTopped,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0044E826 : -钩子"BuildingClass_GetPowerOutput_Enhancer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0054AD41 : -钩子"JumpjetLocomotionClass_Link_To_Object_LocomotorWarhead,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0067F7C8 : -钩子"LoadGame_End,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"SILoadGame_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0070138F : -钩子"SITechnoClass_GetWeaponRange_After,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 004381DA : -钩子"BlowPipe_Key_BlowfishEngine_Allocation,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 006CE800 : -钩子"SuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 00458623 : -钩子"BuildingClass_KillOccupiers_Replace_MuzzleFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 005F6609 : -钩子"ObjectClass_UnInit_RefreshSidebar,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 0043830A : -钩子"BlowStraw_Key_BlowfishEngine_Allocation,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 00483DDF : -钩子"CellClass_CheckPassability_PassableTerrain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051E748 : -钩子"InfantryClass_GetActionOnObject_NoSelfGuardArea,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0044D755 : -钩子"BuildingClass_GetPipFillLevel_Tiberium,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00739920 : -钩子"UnitClass_TryToDeploy_DisableRegroupAtNewConYard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004AE670 : -钩子"DisplayClass_GetToolTip_EnemyUIName,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006876C2 : -钩子"ReadScenarioINI_Inlined_ReadGlobalVariables,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0043878E : -钩子"BombClass_Detonate_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F42F7 : -钩子"TechnoClass_Init,相对于"",来自"Phobos.dll",长度2,优先级 100000,次优先级 "" -在 004387A8 : -钩子"BombClass_Detonate_ExplosionAnimHandled,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004DB874 : -钩子"FootClass_SetLocation_Extra,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00438A00 : -钩子"BombClass_GetCurrentFrame,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044E855 : -钩子"BuildingClass_PowerProduced_EMP,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A96D9 : -钩子"StripClass_Draw_Strip,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00438E86 : -钩子"BombListClass_Plant_AllTechnos,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004E4580 : -钩子"hWnd_IsAvailableColor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004899BE : -钩子"DamageArea_CellSpread3,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0043BE50 : -钩子"BuildingClass_DTOR_HasAnySW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0073891D : -钩子"UnitClass_Active_Click_With_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00533EC0 : -钩子"ReadKeyboardMD,相对于"",来自"IHCore.dll",长度8,优先级 100000,次优先级 "" -在 00489FD8 : -钩子"DamageArea_BridgeAbsoluteDestroyer2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00447A63 : -钩子"BuildingClass_QueueImageAnim_Sell,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" -在 0071AA52 : -钩子"TemporalClass_Update_AnnounceInvalidPointer,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 005218F3 : -钩子"InfantryClass_WhatWeaponShouldIUse_DeployFireWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004E4A41 : -钩子"hWnd_SetPlayerColor_A,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0043C022 : -钩子"BuildingClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0043C30A : -钩子"BuildingClass_ReceiveMessage_Grinding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006AB802 : -钩子"SelectClass_ProcessInput_FixOffset6,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0043C326 : -钩子"BuildingClass_ReceivedRadioCommand_QueryCanEnter_Tunnel,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 0073D0DB : -钩子"UnitClass_DrawAt_Weeder_Oregath,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004511D6 : -钩子"BuildingClass_AnimationAI_SellBuildup,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00519FEC : -钩子"InfantryClass_UpdatePosition_EngineerRepair,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00716132 : -钩子"TechnoTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0070CF45 : -钩子"TechnoClass_EvalThreatRating,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" -在 00447113 : -钩子"BuildingClass_Sell_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0043C716 : -钩子"BuildingClass_ReceivedRadioCommand_RequestCompleteEnter_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00702603 : -钩子"TechnoClass_ReceiveDamage_Explodes,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0047B026 : -钩子"FileFindOpen,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 006BD7CB : -钩子"WinMain_NoCDPatches,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -钩子"WinMain_VideoModePatches,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0043CA80 : -钩子"BuildingClass_ReceivedRadioCommand_DockUnloadCell,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0043CC73 : -钩子"BuildingClass_ReceiveMessage_ProductionAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005F5ADD : -钩子"ObjectClass_SpawnParachuted_Animation,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0043D6E5 : -钩子"BuildingClass_Draw_ZShapePointMove,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00452041 : -钩子"BuildingClass_452000_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070A990 : -钩子"TechnoClass_DrawVeterancy,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0049F620 : -钩子"CopyProtection_NotifyLauncher,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0043D874 : -钩子"BuildingClass_Draw_BuildupBibShape,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00447548 : -钩子"BuildingClass_GetActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071136F : -钩子"TechnoTypeClass_CTOR_Initialize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0043DC1C : -钩子"BuildingClass_Draw2_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005F6CD0 : -钩子"SIObject_IsCrushable,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006A9C54 : -钩子"StripClass_DrawStrip_FindFactoryDehardCode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0074AEB0 : -钩子"VoxelAnimTypeClass_CTOR,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" -在 006F9CE9 : -钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 0043DD8E : -钩子"SIBuildingClass_Draw2_TintColor,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 005F865F : -钩子"ObjectTypeClass_Load3DArt_Turrets,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00692540 : -钩子"ScrollClass_Coordthing_TechnoClass_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0043E0C4 : -钩子"BuildingClass_Draw_VXLTurretMultiOffset,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 00441C21 : -钩子"BuildingClass_Destroy_ShakeScreenZero,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005F57CF : -钩子"ObjectClass_ReceiveDamage_Nonprovocative,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0043EFB3 : -钩子"BuildingClass_GetStaticImageFrame,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004F645F : -钩子"HouseClass_CTOR_FixSideIndices,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0043F9E0 : -钩子"BuildingClass_Mark_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C2A02 : -钩子"EBolt_DestroyVector,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005054B0 : -钩子"HouseClass_GenerateAIBuildList_EnsureSanity,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00454B5F : -钩子"BuildingClass_UpdatePowered_SensorArray,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00534FB1 : -钩子"Sides_MixFileIndex,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F0008 : -钩子"TMission_ChronoShiftToBuilding_SWIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0043FB6D : -钩子"BuildingClass_Update_LaserFencePost,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006CB4D0 : -钩子"SuperClass_SetOnHold,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004C20BC : -钩子"EBolt_DrawArcs,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" -在 0043FE69 : -钩子"BuildingClass_Update_SensorArray,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_AI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -钩子"SIBuildingClass_Update,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 00457690 : -钩子"BuildingClass_SW2Available,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0043FE8E : -钩子"BuildingClass_Update_Reload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00451630 : -钩子"BuildingClass_CreateUpgradeAnims_AnimIndex,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00518755 : -钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0070D4FD : -钩子"AbstractClass_ClearTargetToMe_ClearLastTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00440045 : -钩子"BuildingClass_UpdateDelayedFiring_PrefiringMark1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046B3E6 : -钩子"BulletClass_NukeMaker_BulletParams,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 004400F9 : -钩子"BuildingClass_AI_UpdateOverpower,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateDelayedFiring_PrefiringMar2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0044019D : -钩子"BuildingClass_Update_Battery,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004896EC : -钩子"Explosion_Damage_DamageSelf,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007729B0 : -钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004401BB : -钩子"BuildingClass_AI_PickWithFreeDocks,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0074B607 : -钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0064D592 : -钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00445F80 : -钩子"BuildingClass_Place,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004C26CF : -钩子"EBolt_Draw_Color3,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004403D4 : -钩子"BuildingClass_AI_ChronoSparkle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00468FFA : -钩子"BulletClass_Fire_SplitsB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044043D : -钩子"BuildingClass_AI_Temporaled_Chronosparkle_MuzzleFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006B026C : -钩子"SlaveManagerClass_UpdateMiner_ShortScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A5F6E : -钩子"SidebarClass_6A5F20_TabIndex,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006A9948 : -钩子"StripClass_Draw_SuperWeapon,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00440580 : -钩子"BuildingClass_Unlimbo_UnitDeliveryFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0053029E : -钩子"Load_Bootstrap_AresMIX,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"LoadCustomMix,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 004B3DF0 : -钩子"LocomotionClass_Process_DamagedSpeedMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00440709 : -钩子"BuildingClass_Put,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00469467 : -钩子"BulletClass_DetonateAt_CanTemporalTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0044F62B : -钩子"BuildingClass_CanPlayerMove_NoManualMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006D4656 : -钩子"TacticalClass_Draw_Veinhole,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00440819 : -钩子"BuildingClass_Unlimbo_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00489968 : -钩子"Explosion_Damage_PenetratesIronCurtain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006EFEFB : -钩子"TMission_ChronoShiftToBuilding_SuperWeapons,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006D49D1 : -钩子"TacticalClass_Draw_TimerVisibility,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0068945B : -钩子"ScenarioClass_Save_Suffix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00454BF7 : -钩子"BuildingClass_UpdatePowered_NeedsEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005007BE : -钩子"HouseClass_SetFactoryCreatedManually2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00519FAF : -钩子"InfantryClass_UpdatePosition_EngineerRepairsFriendly,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A557A : -钩子"SidebarClass__InitIO,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 007C89D4 : -钩子"DirectDrawCreate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004408EB : -钩子"BuildingClass_Unlimbo_UpgradeBuildings,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 0070D690 : -钩子"SITechnoClass_Fire_DeathWeapon,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 0051B1F0 : -钩子"InfantryClass_AssignTarget_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0065B43F : -钩子"RadSiteClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00440B4F : -钩子"BuildingClass_Unlimbo_SetShouldRebuild,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0071A7BC : -钩子"TemporalClass_Update_DistCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0045417E : -钩子"BuildingClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00440C08 : -钩子"BuildingClass_Put_AIBaseNormal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004444A0 : -钩子"BuildingClass_KickOutUnit_NoKickOutInConstruction,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00644844 : -钩子"ParticleSystemTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004FFA99 : -钩子"HouseClass_ExcludeFromMultipleFactoryBonus,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046B19B : -钩子"BulletClass_DrawVoxel_GetLightConvert,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00529880 : -钩子"INIClass_ReadPoint2D_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004E3F31 : -钩子"HTExt_Unlimit3,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0049F5C0 : -钩子"CopyProtection_IsLauncherRunning,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0048A634 : -钩子"FlashbangWarheadAt_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"FlashBangWarheadAt_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00440D01 : -钩子"BuildingClass_Put_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_DestroyableObstacle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00440EBB : -钩子"BuildingClass_Unlimbo_NaturalParticleSystem_CampaignSkip,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F3E6E : -钩子"TechnoClass_ActionLines_TurretMultiOffset,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 005F5A62 : -钩子"ObjectClass_SpawnParachuted_BombParachute,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006E2368 : -钩子"TActionClass_PlayAnimAt,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0045E416 : -钩子"BuildingTypeClass_CTOR_Initialize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00441053 : -钩子"BuildingClass_Unlimbo_EWGate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00547043 : -钩子"IsometricTileTypeClass_ReadFromFile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004410E1 : -钩子"BuildingClass_Unlimbo_NSGate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007B8536 : -钩子"StartMouseThread_AdjustMouseInterval,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00441501 : -钩子"BuildingClass_Unlimbo_FactoryPlant,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0049F7A0 : -钩子"CopyProtection_CheckProtectedData,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0046A290 : -钩子"SIBulletClass_Detonate_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00441553 : -钩子"BuildingClass_Unlimbo_AddOwned,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004B1146 : -钩子"SomeLocomotionClass_WhileMoving_SkipCrushSlowDown,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044161C : -钩子"BuildingClass_Destroy_OldSpy1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00441B30 : -钩子"BuildingClass_Destroy_Refinery,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004AC534 : -钩子"DisplayClass_ComputeStartPosition_IllegalCoords,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007CD819 : -钩子"ExeRun,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005349A5 : -钩子"Map_ClearVectors_Veinhole,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00489562 : -钩子"DamageArea_DestroyCliff,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044D8A1 : -钩子"BuildingClass_UnloadPassengers_Unload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00517FC1 : -钩子"InfantryClass_ReceiveDamage_DeployedDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00468000 : -钩子"BulletClass_GetAnimFrame,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070FB73 : -钩子"FootClass_IsBunkerableNow_Dehardcode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FF28F : -钩子"TechnoClass_Fire_BerserkROFMultiplier,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00442F9B : -钩子"BuildingClass_DestroyedByC4_LeaveBioReactor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A94B0 : -钩子"StripClass_Deactivate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004F62FF : -钩子"HouseClass_CTOR_FixNameOverflow,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00441C76 : -钩子"BuildingClass_Destroy_Explode_RubbleFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00441D25 : -钩子"BuildingClass_Destroy,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 0048A229 : -钩子"DamageArea_BridgeAbsoluteDestroyer4,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044E550 : -钩子"BuildingClass_Mi_Open_GateDown,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006CEE31 : -钩子"Replace_XXICON_With_New,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00441F12 : -钩子"BuildingClass_Destroy_RubbleYell,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004482BD : -钩子"BuildingClass_ChangeOwnership_ProduceCash,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071F06C : -钩子"TEventClass_HasOccured_PlayerAtX1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0071AF19 : -钩子"SITemporalClass_CanWarpTarget_CheckTechnoProperty,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 004426DB : -钩子"BuildingClass_ReceiveDamage_DisableDamageSound,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0050BF60 : -钩子"HouseClass_CalculateCostMultipliers,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0044224F : -钩子"BuildingClass_ReceiveDamage_DamageSelf,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004D9EE1 : -钩子"FootClass_CanBeSold_Dock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0047BBF0 : -钩子"SICellClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006E8EC6 : -钩子"TeamClass_DTOR,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -钩子"SITeamClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" -在 00478FDC : -钩子"CCToolTip_Draw2_FillRect,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004423E7 : -钩子"BuildingClass_ReceiveDamage_FSW,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004425B6 : -钩子"BuildingClass_ReceiveDamage_NoDestroyLink,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 0044266B : -钩子"BuildingClass_ReceiveDamage_Destroyed,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00740031 : -钩子"UnitClass_GetActionOnObject_NoManualUnload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00489E47 : -钩子"DamageArea_RockerItemsFix2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00442956 : -钩子"BuildingClass_ReceiveDamage_Nonprovocative2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00442974 : -钩子"BuildingClass_ReceiveDamage_Malicious,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005051E0 : -钩子"HouseClass_FirstBuildableFromArray,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0046B23C : -钩子"BulletClass_DrawVoxel_SetLightConvert2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00442CE0 : -钩子"BuildingClass_Init_Cloakable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004C25CB : -钩子"EBolt_Draw_Color2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0073C655 : -钩子"UnitClass_DrawSHP_ChangeType1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00442D1B : -钩子"BuildingClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00478EF8 : -钩子"CCToolTip_Draw2_SetMaxWidth,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0046AF9E : -钩子"BulletClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"BulletClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SIBulletClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 00442DF2 : -钩子"BuildingClass_Demolish_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0054BC99 : -钩子"JumpjetLocomotionClass_Ascending_BarracksExitCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A7619 : -钩子"SidebarClass_SetActiveTab_Strip2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007008D4 : -钩子"TechnoClass_GetActionOnCell_NoManualFire,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004430E8 : -钩子"BuildingClass_Demolish_LogCrash,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00443414 : -钩子"BuildingClass_ActionOnObject,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004A8FD7 : -钩子"DisplayClass_BuildingProximityCheck_BuildArea,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00719BD9 : -钩子"TeleportLocomotionClass_Process_ChronosphereDelay2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FD05E : -钩子"TechnoClass_RearmDelay_BurstDelays,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006D9781 : -钩子"Tactical_RenderLayers_DrawInfoTipAndSpiedSelection,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0044351A : -钩子"BuildingClass_ActionOnObject_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0073BD15 : -钩子"UnitClass_DrawVXL_Turrets,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0053AD85 : -钩子"IonStormClass_AdjustLighting_ColorSchemes,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004586CA : -钩子"BuildingClass_KillOccupiers_EachOccupierKilled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"SIBuildingClass_OccupantDie_Each,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004436F7 : -钩子"BuildingClass_ActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00443770 : -钩子"TechnoClass_AllowDeployControlledMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00457D58 : -钩子"BuildingClass_CanBeOccupied_SpecificOccupiers,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004437B3 : -钩子"BuildingClass_CellClickedAction_NoManualMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044F614 : -钩子"TechnoClass_AllowDeployControlledMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044C844 : -钩子"BuildingClass_MissionRepair_Reload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005BE994 : -钩子"MouseClass_GetCursorFrameCount,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004438B4 : -钩子"BuildingClass_SetRallyPoint_Naval,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00444119 : -钩子"BuildingClass_KickOutUnit_UnitType,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_UnitType_Phobos,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0067FD26 : -钩子"LoadOptionsClass_ReadSaveInfo_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 004E41A7 : -钩子"HTExt_Unlimit5,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00443AB0 : -钩子"TechnoClass_AllowDeployControlledMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00671152 : -钩子"RulesClass_Addition_General_PrismSupportModifier,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F7E24 : -钩子"TechnoClass_EvaluateObject_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_CanAutoTargetObject_AfterCheckVersus,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00443B90 : -钩子"BuildingClass_AssignTarget_SyncLog,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" -在 00443C81 : -钩子"BuildingClass_ExitObject_InitialClonedHealth,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00505360 : -钩子"HouseClass_PrerequisitesForTechnoTypeAreListed,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0073A23F : -钩子"UnitClass_UpdatePosition_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0051CBB6 : -钩子"SIInfantryClass_EnterIdleMode_StopOccupy,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004491D5 : -钩子"BuildingClass_ChangeOwnership_Add_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044D264 : -钩子"BuildingClass_Mission_Missile_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00443CCA : -钩子"BuildingClass_KickOutUnit_AircraftType,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_AircraftType_Phobos,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00508D8D : -钩子"HouseClass_UpdatePower_AfterBuildings,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044B630 : -钩子"BuildingClass_MissionAttack_AnimDelayedFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00443FC7 : -钩子"BuildingClass_ExitObject_PoseDir1,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006F0304 : -钩子"TMission_ChronoShiftToTarget_SWIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044A7CF : -钩子"BuildingClass_Mi_Selling_PlaySellSound,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C26EE : -钩子"SIElectricBolt_DrawDisable3,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 004440B0 : -钩子"BuildingClass_KickOutUnit_CloningFacility,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00444131 : -钩子"BuildingClass_KickOutUnit_InfantryType,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_InfantryType_Phobos,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004AAC92 : -钩子"TacticalGadgetClass_Action_ResetMessageColumnStatus,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00444137 : -钩子"BuildingClass_ExitObject_NavalProductionFix2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044441A : -钩子"BuildingClass_KickOutUnit_Clone_NavalUnit,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0067D32C : -钩子"SaveGame_Phobos,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SISaveGame_Begin,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0044D4CA : -钩子"BuildingClass_Mi_Missile_NoReport,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00645660 : -钩子"ParticleTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00702669 : -钩子"TechnoClass_ReceiveDamage_SuppressDeathWeapon,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 004444B3 : -钩子"BuildingClass_KickOutUnit_NoAlternateKickout,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005187BB : -钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004444E2 : -钩子"BuildingClass_KickOutUnit_FindAlternateKickout,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004A8F3E : -钩子"DisplayClass_BuildingProximityCheck_BeforeChecks,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004445F6 : -钩子"BuildingClass_KickOutUnit_Clone_NonNavalUnit,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004449FB : -钩子"BuildingClass_KickOutUnit_CloningVats,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00689880 : -钩子"ScenarioClass_ReadGlobalVariables,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00489280 : -钩子"SIMapClass_DamageArea_Begin,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00444B83 : -钩子"BuildingClass_ExitObject_BarracksExitCell,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0051BFA2 : -钩子"InfantryClass_IsCellOccupied_Start,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00648EA8 : -钩子"WaitForPlayers_HideName,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 006CB70C : -钩子"SuperClass_Grant_InitialReady,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00444D26 : -钩子"BuildingClass_KickOutUnit_ArmoryExitBug,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00444DBC : -钩子"BuildingClass_KickOutUnit_Infantry,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004456E5 : -钩子"BuildingClass_UpdateConstructionOptions_ExcludeDisabled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00445355 : -钩子"BuildingClass_KickOutUnit_Firewall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0066F34B : -钩子"Buf_RepairBay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00445789 : -钩子"BuildingClass_UpdateConstructionOptions_CanBuildUnit,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0051E5E1 : -钩子"InfantryClass_GetActionOnObject_MultiEngineerB,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004457CA : -钩子"BuildingClass_UpdateConstructionOptions_CanBuildInfantry,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0044A5F0 : -钩子"BuildingClass_Mi_Selling_EngineerFreeze,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00445D87 : -钩子"BuildingClass_Limbo_DestroyableObstacle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004D74EC : -钩子"FootClass_ActionOnObject_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00527920 : -钩子"INIClass_ReadGUID_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00445F04 : -钩子"BuildingClass_SelectAutoTarget_MultiWeapon,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00460285 : -钩子"BuildingTypeClass_LoadFromINI_Muzzle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FB5E5 : -钩子"TechnoClass_DeleteGap_CellCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00482E57 : -钩子"CellClass_CrateBeingCollected_Armor2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00474E8E : -钩子"INIClass_GetMovementZone,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00735A26 : -钩子"FootClass_TunnelAI_Enter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044BD38 : -钩子"BuildingClass_Mission_Repair_UnitRepair,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00446366 : -钩子"BuildingClass_Place_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FA743 : -钩子"TechnoClass_Update_SelfHeal,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 004463F0 : -钩子"BuildingClass_Place_SuperWeaponAnimsA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044643E : -钩子"BuildingClass_Place_SuperAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0072208C : -钩子"TiberiumClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"TiberiumClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0044656D : -钩子"BuildingClass_Place_SuperWeaponAnimsB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004467D6 : -钩子"BuildingClass_Place_NeedsEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FD1F1 : -钩子"SITechnoClass_GetROF_NearEnd,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 005CB0B1 : -钩子"QueryPerformance,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00467E59 : -钩子"BulletClass_Update_NukeBall,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0070DF58 : -钩子"SITechnoClass_UpdateGattling_ChangeGattlingStage,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00455828 : -钩子"BuildingClass_SensorArrayActivate,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 007528E8 : -钩子"VoxClass_PlayEVASideSpecific,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00448277 : -钩子"BuildingClass_ChangeOwner_PrismForwardAndLeaveBomb,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00446AAF : -钩子"BuildingClass_Place_SkipFreeUnits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0055BB09 : -钩子"LogicClass_RemoveObject_FixIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051ECC0 : -钩子"InfantryClass_WhatAction_ObjectClass_IsAreaFire,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 004DA59F : -钩子"FootClass_AI_Radiation,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00446BF4 : -钩子"BuildingClass_Place_FreeUnit_NearByLocation,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044EFD8 : -钩子"BuildingClass_FindExitCell_BarracksExitCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004CCB84 : -钩子"FlyLocomotionClass_ILocomotion_Process_HunterSeeker,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00446E9F : -钩子"BuildingClass_Place_FreeUnit_Mission,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004CD9C8 : -钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_UpdateTarget,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A8F6C : -钩子"StripClass_MouseMove_GetCameos3,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006FED2F : -钩子"TechnoClass_FireAt_VerticalInitialFacing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00446EAD : -钩子"BuildingClass_GrandOpening_FreeWeeder_Mission,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044A04C : -钩子"BuildingClass_Mi_Selling_EMPDuration,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004891AF : -钩子"GetTotalDamage_NegativeDamageModifiers1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046AE70 : -钩子"BulletClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"BulletClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIBulletClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00446EE2 : -钩子"BuildingClass_Place_InitialPayload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"SIBuildingClass_Place_InitialPayload_AfterAres,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 005F6515 : -钩子"AbstractClass_Distance2DSquared_1,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 004C6217 : -钩子"EvadeClass_DoShit_Globals,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 0044725F : -钩子"BuildingClass_GetActionOnObject_TargetABuilding,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004DA9F3 : -钩子"FootClass_AI_DeployToLand,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044731C : -钩子"BuildingClass_GetActionOnObject_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00447FAE : -钩子"BuildingClass_CanFire_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FD438 : -钩子"TechnoClass_FireLaser,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0069A317 : -钩子"SessionClass_PlayerColorIndexToColorSchemeIndex,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 00448312 : -钩子"BuildingClass_ChangeOwnership_OldSpy1,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00448524 : -钩子"BuildingClass_Captured_SendStatistics,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" -在 00454244 : -钩子"BuildingClass_Save_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_Save_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004C72F2 : -钩子"EventClass_Execute_AircraftAreaGuard_Unlink,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004485DB : -钩子"BuildingClass_SetOwningHouse_SyncLinkedOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00525CA5 : -钩子"INIClass_Parse_IniSectionIncludes_PreProcess1,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0072F370 : -钩子"Sides_MixFileYuriFiles2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00481C27 : -钩子"CellClass_GoodieCheck_UnitCrateVehicleCap,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00448A31 : -钩子"BuildingClass_Captured_FactoryPlant1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00448AB2 : -钩子"BuildingClass_ChangeOwnership_Remove_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006BC0D7 : -钩子"WinMain_LoadSettings,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 007015C9 : -钩子"TechnoClass_Captured_UpdateTracking,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00448C3E : -钩子"BuildingClass_ChangeOwnership_SensorArrayB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070E2B0 : -钩子"TechnoClass_IronCurtain,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006883B7 : -钩子"ScenStruct_ScenStruct_1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00448DF1 : -钩子"BuildingClass_SetOwningHouse_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004524A3 : -钩子"BuildingClass_DisableThings,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00467927 : -钩子"BulletClass_AI_TechnoCheck_Trajectories,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00449149 : -钩子"BuildingClass_Captured_FactoryPlant2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A801C : -钩子"sub_6A7D70_Strip2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044FBBF : -钩子"CreateBuildingFromINIFile_AfterCTOR_BeforeUnlimbo,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0044C9FF : -钩子"BuildingClass_Mi_Missile_PsiWarn,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070D4A0 : -钩子"AbstractClass_ClearTargetToMe_ClearManagerTarget,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00478EE1 : -钩子"CCToolTip_Draw2_SetBuffer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F4500 : -钩子"TechnoClass_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006563B0 : -钩子"RadarClass_UpdateFoundationShapes_Custom,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00449197 : -钩子"BuildingClass_SetOwningHouse_AddOwned,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00608206 : -钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00455DA0 : -钩子"BuildingClass_IsFactory_CloningFacility,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044939F : -钩子"BuildingClass_Captured_BuildupFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00734A97 : -钩子"CSF_SetIndex,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004D4221 : -钩子"FootClass_MissionMove_EndCheckFix2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00449462 : -钩子"BuildingClass_IsCellOccupied_UndeploysInto,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C7A14 : -钩子"EventClass_RespondToEvent_SaveGame,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 004494D2 : -钩子"BuildingClass_IsSellable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0052F232 : -钩子"CampaignMenu_hDlg_StartCampaign,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00449518 : -钩子"BuildingClass_IsSellable_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A108D : -钩子"ShipLocomotionClass_WhileMoving_CrushTilt,相对于"",来自"Phobos.dll",长度13,优先级 100000,次优先级 "" -在 0044985B : -钩子"BuildingClass_Mission_Guard_UnitReload,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006C935C : -钩子"ScoreDialog_Handle_ScoreThemeB,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006ABFB2 : -钩子"sub_6ABD30_Strip2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00449CC1 : -钩子"BuildingClass_Mi_Selling_EVASold_UndeploysInto,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00469C46 : -钩子"BulletClass_Logics_DamageAnimSelected,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00449E2E : -钩子"BuildingClass_Mi_Selling_CreateUnit,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A9866 : -钩子"StripClass_Draw_Status_1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00449FF8 : -钩子"BuildingClass_Mi_Selling_PutMcv,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00629C67 : -钩子"ParasiteClass_UpdateSquid_SinkableBySquid,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 00483D8E : -钩子"CellClass_CheckPassability_DestroyableObstacle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005BDE64 : -钩子"MouseClass_Update_AnimateCursor2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044A010 : -钩子"BuildingClass_Mission_Selling_SetUnitHealthPercentage,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 0044A1FF : -钩子"BuildingClass_Mi_Selling_DetonatePostBuildup,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00596FFE : -钩子"RMG_EnableArchipelago,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00468503 : -钩子"BulletClass_PointerExpired_OwnerFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0055DDA0 : -钩子"MainLoop_AfterRender__ProtocolZero,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -钩子"MainLoop_FrameStep_NewMessageListManage,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 007021F5 : -钩子"TechnoClass_ReceiveDamage_OverrideDieSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044A37F : -钩子"BuildingClass_Mi_Selling_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044A8E5 : -钩子"BuildingClass_Mi_Selling_SetTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0052F00B : -钩子"CampaignMenu_hDlg_PopulateCampaignList,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0044AB22 : -钩子"BuildingClass_Mi_Selling_EVASold_Plug,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044EB10 : -钩子"BuildingClass_GetCrew,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 004FA2E0 : -钩子"HouseClass_SetThreat_Bounds,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00465550 : -钩子"BuildingTypeClass_GetFoundationOutline,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044ABD0 : -钩子"BuildingClass_FireLaser,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00483BF1 : -钩子"CellClass_Load_Crates,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004FC332 : -钩子"HouseClass__MPlayerDefeated_SkipObserver,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0044B2FE : -钩子"BuildingClass_Mi_Attack_IsPrism,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071C812 : -钩子"TerrainClass_AI_Crumbling,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00469D1A : -钩子"BulletClass_Logics_Debris,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0044B7AE : -钩子"BuildingClass_Mission_Repair_ProductionAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051CE9A : -钩子"InfantryClass_Idle,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0044B8F1 : -钩子"BuildingClass_Mission_Repair_Hospital,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005F77F0 : -钩子"ObjectTypeClass_UnloadPipsSHP,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0044BB1B : -钩子"BuildingClass_Mi_Repair_Promote,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070D842 : -钩子"FootClass_UpdateEnter_NoMoveToBridge,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004555E4 : -钩子"BuildingClass_IsPowerOnline_Overpower,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004DBDD4 : -钩子"FootClass_IsCloakable_CloakStop,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044C836 : -钩子"BuildingClass_Mission_Repair_UnitReload,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FDC87 : -钩子"TechnoClass_AdjustDamage_ArmorMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_AdjustDamage_Target,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00456370 : -钩子"BuildingClass_UnmarkBaseSpace_AIBaseNormal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071BB2C : -钩子"TerrainClass_TakeDamage_NowDead_Add,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004FB2FD : -钩子"HouseClass_UnitFromFactory_BuildingSlam,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044CABA : -钩子"BuildingClass_Mission_Missile_BulletParams,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 005F5965 : -钩子"ObjectClass_SpawnParachuted_Track,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0044CB4C : -钩子"BuildingClass_Mi_Missile_NukeTakeOff,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0044CCE7 : -钩子"BuildingClass_Mi_Missile_GenericSW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044D074 : -钩子"BuildingClass_Mission_Missile_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00468B72 : -钩子"BulletClass_Unlimbo_Trajectories,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0044D760 : -钩子"BuildingClass_Destroyed_UnitLost,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00689B20 : -钩子"ScenarioClass_ReadLocalVariables,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00483811 : -钩子"CellClass_SpreadTiberium_TiberiumType,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0044DCB1 : -钩子"BuildingClass_Mi_Unload_NoQueueUpToUnload,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00702216 : -钩子"TechnoClass_ReceiveDamage_TiberiumHeal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004F8C97 : -钩子"HouseClass_Update_BuildConst,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0044E61E : 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0073A1BC : -钩子"UnitClass_UpdatePosition_EnteredGrinder,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0048A444 : -钩子"AreaDamage_Particle_LightFlashSet,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0045063F : -钩子"BuildingClass_UpdateRepairSell_PlayerAutoRepair,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006ABBCB : -钩子"StripClass_AbandonCameosFromFactory_GetPointer1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0073E66D : -钩子"UnitClass_Mi_Harvest_SkipDock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00451132 : -钩子"BuildingClass_ProcessAnims_SuperWeaponsB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00473D10 : -钩子"CCFileClass_Open,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 00744745 : -钩子"UnitClass_RegisterDestruction_Trigger,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004519A2 : -钩子"BuildingClass_UpdateAnim_SetParentBuilding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00740134 : -钩子"UnitClass_WhatAction_Grinding,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 005A65CA : -钩子"MapSeedClass_Generate_PlaceUrbanStructures_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00657D35 : -钩子"MapClass_MinimapChanged_Unlock1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00702299 : -钩子"TechnoClass_ReceiveDamage_Debris,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00451A28 : -钩子"BuildingClass_PlayAnim_Destroy,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 007364DC : -钩子"UnitClass_Update_SinkSpeed,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00451A54 : -钩子"BuildingClass_PlayAnim_NeedsEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0047C065 : -钩子"CellClass_CellColor_TerrainRadarColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004521C8 : -钩子"BuildingClass_Disable_Temporal_Factories,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00689470 : -钩子"ScenarioClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004F91A4 : -钩子"HouseClass_AI_BuildingProductionCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005887C1 : -钩子"MapClass_BuildingToWall_SkipExtraWalls,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00452287 : -钩子"BuildingClass_GoOnline_TogglePower,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006CBD2C : -钩子"SuperClass_AI_UseWeeds,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00621B80 : -钩子"DSurface_FillRectWithColor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0073BA12 : -钩子"UnitClass_DrawAsVXL_RewriteTurretDrawing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004526F0 : -钩子"SIBuildingClass_GetWeapon,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004D62C0 : -钩子"FootClass_ApproachTarget_CheckArcCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0045387A : -钩子"BuildingClass_FireOffset_Replace_MuzzleFix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 005F46AE : -钩子"ObjectClass_Select,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0048A2D9 : -钩子"DamageArea_ExplodesThreshold,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00454190 : -钩子"BuildingClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0071A917 : -钩子"TemporalClass_Update_Erase,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005FEC2A : -钩子"OverlayTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00720DE8 : -钩子"Theme_Stop_NoLog,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00454B3D : -钩子"BuildingClass_UpdatePowered_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005F3E70 : -钩子"ObjectClass_Update_AlphaLight,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00456E5A : -钩子"BuildingClass_Flash_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00454BDC : -钩子"BuildingClass_UpdatePowered_LargeGap,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0067CF16 : -钩子"ScenarioClass_SaveGame_CopySpawnIni,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004555D5 : -钩子"BuildingClass_IsPowerOnline_KeepOnline,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004892BE : -钩子"DamageArea_NullDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F9C67 : -钩子"TechnoClass_GreatestThreat_MapZoneSetContext,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004557BC : -钩子"BuildingClass_SensorArray_BuildingRedraw,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FF7FF : -钩子"TechnoClass_Fire_UnlimboDetonate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FECB2 : -钩子"TechnoClass_FireAt_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00455923 : -钩子"BuildingClass_SensorArray_BuildingRedraw,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004566B0 : -钩子"BuildingClass_GetRangeOfRadial_Radius,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00489235 : -钩子"GetTotalDamage_Verses,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 00456776 : -钩子"BuildingClass_DrawRadialIndicator_Visibility,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0055E160 : -钩子"SyncDelay_Start,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005320AE : -钩子"Main_hDlg_MoviesAndCreditsButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00457533 : -钩子"BuildingClass_Infiltrate_Standard,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00457855 : -钩子"BuildingClass_IsReadyToCloak_Sensors,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00457DB7 : -钩子"BuildingClass_CanBeOccupied_SpecificAssaulters,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004580A9 : -钩子"SIBuildingClass_OccupantLeave_Each,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00458180 : -钩子"BuildingClass_RemoveOccupants_CheckWhenNoPlaceToUnload,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 006FF1FB : -钩子"TechnoClass_Fire_DetachedRailgun,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004581CD : -钩子"BuildingClass_UnloadOccupants_AllOccupantsHaveLeft,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006BE9BD : -钩子"sub_6BE1C0,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"ProgEnd_CustomMixes,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -钩子"ReleaseCustomMix,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" -钩子"SIProgramEnd_CustomMixes,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004586D6 : -钩子"BuildingClass_KillOccupiers,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 006E232E : -钩子"ActionClass_PlayAnimAt,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00481778 : -钩子"CellClass_ScatterContent_Scatter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00458E1E : -钩子"BuildingClass_GetOccupyRangeBonus_Demacroize,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00728FC6 : -钩子"TunnelLocomotionClass_Process_SubterraneanHeight2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00459494 : -钩子"BuildingClass_BunkerSound,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00555E50 : -钩子"LightConvertClass_CTOR_Lighting,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0062E380 : -钩子"ParticleSystemClass_SpawnParticle,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 004B079D : -钩子"DriveLocomotionClass_Process_MakesWake,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004595D9 : -钩子"BuildingClass_BunkerSound,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004F9BFC : -钩子"HouseClass_ClearForceEnemy,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00459C03 : -钩子"BuildingClass_CanBeSelectedNow_MassSelectable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0053CC0D : -钩子"IonBlastClass_Update_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004B769B : -钩子"ScenarioClass_GenerateDropshipLoadout,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0048303A : -钩子"CellClass_CrateBeingCollected_Speed2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00459ED0 : -钩子"BuildingClass_GetUIName,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006AB92F : -钩子"SelectClass_ProcessInput_FixOffset9,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0045E50C : -钩子"BuildingTypeClass_CTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_CTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004D73DE : -钩子"FootClass_ReceiveDamage_RemoveParasite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00467AB2 : -钩子"BulletClass_AI_Parabomb,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006B1065 : -钩子"SlaveManagerClass_ShouldWakeUp_ShortScan,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00718F1E : -钩子"TeleportLocomotionClass_MovingTo_ReplaceMovementZone,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0045EAA5 : -钩子"BuildingTypeClass_LoadArt_BuildupTime,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0045EC90 : -钩子"BuildingTypeClass_GetFoundationWidth,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0060357E : -钩子"CampaignMenu_SetAnimationDuration,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006A95C8 : -钩子"StripClass_Draw_Status,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0045ECA0 : -钩子"BuildingTypeClass_GetFoundationHeight,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0045ECE0 : -钩子"BuildingTypeClass_GetMaxPips,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00699C1C : -钩子"Game_ParsePKTs_ClearFile,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00740949 : -钩子"UnitClass_Mission_Guard_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004A1C10 : -钩子"Checksummer_Add_BYTE,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0045EF3A : -钩子"BuildingTypeClass_FlushForPlacement_BuildableTerrain,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0068AFE7 : -钩子"Scen_Waypoint_Call_3,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00519168 : -钩子"InfantryClass_Draw_Droppod,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0075DEA0 : -钩子"WarheadTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0046C429 : -钩子"BulletTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 0045F2B4 : -钩子"BuildingTypeClass_Load2DArt_BuildupTime,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00464749 : -钩子"BuildingTypeClass_ReadINI_PowerUpAnims,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FD469 : -钩子"TechnoClass_FireEBolt,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 004E4D67 : -钩子"hWnd_UpdatePlayerColors_B,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 007441B6 : -钩子"UnitClass_MarkOccupationBits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0048979C : -钩子"MapClass_DamageArea_Cylinder_3,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00464A49 : -钩子"BuildingTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 00464A56 : -钩子"BuildingTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 00464AF0 : -钩子"BuildingTypeClass_GetSizeInLeptons,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0062FF20 : -钩子"ParticleSystemClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00465300 : -钩子"BuildingTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0058FBDD : -钩子"RMG_FixPavedRoadEnd_Bridges_East,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00641B41 : -钩子"LoadingScreen_SkipPreview,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00465A48 : -钩子"BuildingTypeClass_GetBuildup_BuildupTime,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00465D40 : -钩子"BuildingClass_Is1x1AndUndeployable_BuildingMassSelectable,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_IsVehicle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00465D4A : -钩子"BuildingTypeClass_IsUndeployable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006B78F8 : -钩子"SpawnManagerClass_Update_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0066748A : -钩子"RulesClass_CTOR_TiberiumTransmogrify,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F3950 : -钩子"TechnoClass_GetCrewCount,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 004664BA : -钩子"BulletClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"BulletClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIBulletClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004664FB : -钩子"BulletClass_Initialize_Ranged,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00466556 : -钩子"BulletClass_Init,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073DC9C : -钩子"UnitClass_Mission_Unload_NoQueueUpToUnloadBreak,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 004B19F7 : -钩子"DriveLocomotionClass_WhileMoving_CrushTilt,相对于"",来自"Phobos.dll",长度13,优先级 100000,次优先级 "" -在 006FA054 : -钩子"TechnoClass_Update_Veterancy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004666F7 : -钩子"BulletClass_AI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"BulletClass_AI_Trajectories,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIBulletClass_Update,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0046670F : -钩子"BulletClass_Update_PreImpactAnim,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00466897 : -钩子"BulletClass_AI_Trailer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046AFB0 : -钩子"BulletClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -钩子"BulletClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -钩子"SIBulletClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 0066BC71 : -钩子"Buf_CombatDamage,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0073A2D2 : -钩子"UnitClass_UpdatePosition_EnterBioReactor,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004687F8 : -钩子"BulletClass_Unlimbo_FlakScatter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FF2BE : -钩子"TechnoClass_FireAt_BurstOffsetFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0064BE7D : -钩子"sub_64BDD0_GetEventSize1,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -钩子"sub_64BDD0_GetEventSize1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SINetwork_sub64BDD0_GetEventDataSize1,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004668BD : -钩子"BulletClass_AI_Interceptor_InvisoSkip,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005FEC10 : -钩子"OverlayTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00467E53 : -钩子"BulletClass_AI_PreDetonation_Trajectories,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0065BC6E : -钩子"RadSiteClass_UpdateLevel,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004F94A5 : -钩子"HouseClass_BuildingUnderAttack_Malicious,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00468379 : -钩子"BulletClass_Draw_SetAnimPalette,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00736005 : -钩子"FootClass_TunnelAI_Exit,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0050BEB0 : -钩子"HouseClass_GetCostMult,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004C24BE : -钩子"EBolt_Draw_Color1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004688BD : -钩子"BulletClass_SetMovement_Obstacle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007274AF : -钩子"TriggerTypeClass_LoadFromINI_Read_Events,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00468BE2 : -钩子"BulletClass_ShouldDetonate_Obstacle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004B08EF : -钩子"DriveLocomotionClass_Process_CheckUnload,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00468C86 : -钩子"BulletClass_ShouldExplode_Obstacles,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 0067E74A : -钩子"LoadGame_EarlyLoadSides,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00711F39 : -钩子"TechnoTypeClass_CostOf_FactoryPlant,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00489710 : -钩子"MapClass_DamageArea_CheckHeight_2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00468E61 : -钩子"BulletClass_Explode_TargetSnapChecks1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00468EB3 : -钩子"BulletClass_Explodes_AirburstCheck1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00468EB9 : -钩子"BulletClass_Fire_SplitsA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A593E : -钩子"SidebarClass_InitForHouse_AdditionalFiles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00468FF4 : -钩子"BulletClass_Explodes_AirburstCheck2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046902C : -钩子"BulletClass_Explode_Cluster,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004DF4DB : -钩子"TechnoClass_RefreshMegaMission_CheckMissionFix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00732B28 : -钩子"TypeSelectExecute_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0048985A : -钩子"MapClass_DamageArea_Cylinder_5,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004690D4 : -钩子"BulletClass_Logics_NewChecks,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIBulletClass_Detonate_Begin,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0046920B : -钩子"BulletClass_Detonate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Detonate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIBulletClass_Detonate,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00518505 : -钩子"InfantryClass_ReceiveDamage_NotHuman,相对于"",来自"Phobos.dll",长度4,优先级 100000,次优先级 "" -在 006AC82F : -钩子"SidebarClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004692BD : -钩子"BulletClass_Logics_ApplyMindControl,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051B20E : -钩子"InfantryClass_AssignTarget_FireOnce,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006994F0 : -钩子"ReadYRMData,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 0071F003 : -钩子"TEventClass_Execute_NavalProductionFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046934D : -钩子"BulletClass_DetonateAt_IvanBombs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F4BB3 : -钩子"TechnoClass_ReceiveCommand_RequestUntether,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00469453 : -钩子"BulletClass_Logics_TemporalUnderGround,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005BDBC4 : -钩子"MouseClass_GetCursorCurrentFrame,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004696CE : -钩子"BulletClass_Detonate_ImbueLocomotor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004CC360 : -钩子"TrajectoryHelper_GetObstacle,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00534FA7 : -钩子"Prep_For_Side,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00469A75 : -钩子"BulletClass_Logics_DamageHouse,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0069B69B : -钩子"GameModeClass_PickRandomColor_Unlimited,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007090A0 : -钩子"TechnoClass_VoiceAttack,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00469AA4 : -钩子"BulletClass_Logics_Extras,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00469C4E : -钩子"BulletClass_DetonateAt_DamageAnimSelected,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00469EC0 : -钩子"BulletClass_Logics_AirburstWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0060DDB6 : -钩子"Handle_Combobox_Dropdown_Messages_SelectionB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007190B0 : -钩子"TeleportLocomotionClass_MovingTo_ReplaceMovementZone,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046A4FB : -钩子"BulletClass_Shrapnel_Targeting,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046A5B2 : -钩子"BulletClass_Shrapnel_WeaponType1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0046AA27 : -钩子"BulletClass_Shrapnel_WeaponType2,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00517D51 : -钩子"InfantryClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006AC5EA : -钩子"SidebarClass_Save_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A99BE : -钩子"StripClass_Draw_BreakDrawLoop,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00553820 : -钩子"LoadProgressMgr_Draw_SkipShadowOnNullString2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00689760 : -钩子"ScenarioClass_GetGlobalStateByID,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FF5F5 : -钩子"TechnoClass_Fire_OtherWaves,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00483C79 : -钩子"CellClass_Save_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SICellClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00615DF7 : -钩子"Handle_Static_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0046ADE0 : -钩子"BulletClass_ApplyRadiation_Unused,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005202F9 : -钩子"InfantryClass_UpdateVehicleThief_Check,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00481C6C : -钩子"CellClass_CrateBeingCollected_Armor1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0046AF97 : -钩子"BulletClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"BulletClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SIBulletClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 00619A5F : -钩子"Handle_Listbox_Messages_DisabledB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0046AFC4 : -钩子"BulletClass_Save_Suffix,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" -钩子"BulletClass_Save_Suffix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" -钩子"SIBulletClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度3,优先级 100000,次优先级 "" -在 004F8361 : -钩子"HouseClass_CanBuild_UpgradesInteraction,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseClass_CanBuild_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004C2951 : -钩子"EBolt_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"EBolt_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIElectricBolt_DTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00514A21 : -钩子"HoverLocomotionClass_ILocomotion_Process_DeployToLand,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0046B212 : -钩子"BulletClass_DrawVoxel_SetLightConvert,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046B371 : -钩子"BulletClass_NukeMaker,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0046B423 : -钩子"BulletClass_NukeMaker_PropagateSW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004FD77C : -钩子"HouseClass_ExpertAI_Superweapons,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0046C41C : -钩子"BulletTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"BulletTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 00744103 : -钩子"UnitClass_Mission_AreaGuard_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046C6A0 : -钩子"BulletTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"BulletTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006B6D60 : -钩子"SpawnManagerClass_CTOR_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00481F9D : -钩子"CellClass_SpringCrate_RevealMap,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 004896BF : -钩子"DamageArea_DamageItemsFix1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0046C722 : -钩子"BulletTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度4,优先级 100000,次优先级 "" -钩子"BulletTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度4,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度4,优先级 100000,次优先级 "" -在 0070D6AE : -钩子"SITechnoClass_Fire_OverrideDeathWeapon,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0046C8B6 : -钩子"BulletTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"BulletTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_SDDTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0047243F : -钩子"CaptureManagerClass_DecideUnitFate_BuildingFate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0046CC36 : -钩子"CampaignClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0046CD56 : -钩子"CampaignClass_LoadFromINI,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006AF748 : -钩子"SlaveManagerClass_UpdateSlaves_SlaveScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004DECAE : -钩子"FootClass_Crash_Spin,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00471C90 : -钩子"CaptureManagerClass_CanCapture,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00472198 : -钩子"CaptureManagerClass_DrawLinks,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004721E6 : -钩子"CaptureManagerClass_DrawLinkToVictim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004722AA : -钩子"CaptureManagerClass_CannotControlAnyMore_ControlledCount,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00473B10 : -钩子"CCFileClass_ReadBytes,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 004F8440 : -钩子"HouseClass_Update_TogglePower,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004FB63A : -钩子"HouseClass_UnitFromFactory_DisablingEVAUnitReady,相对于"",来自"Phobos.dll",长度15,优先级 100000,次优先级 "" -在 0069B949 : -钩子"Game_ProcessRandomPlayers_ColorsA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00473C50 : -钩子"CCFileClass_Exists,相对于"",来自"IHCore.dll",长度9,优先级 100000,次优先级 "" -在 005A6998 : -钩子"MapSeedClass_Generate_PlaceUrbanFoots,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004C6CCD : -钩子"Networking_RespondToEvent,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00474230 : -钩子"CCINIClass_Load_Inheritance,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00474314 : -钩子"CCINIClass_ReadCCFile2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004748A0 : -钩子"INIClass_GetPipIdx,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0071E940 : -钩子"TEventClass_Execute,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITriggerEventClass_Execute,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004CE85A : -钩子"FlyLocomotionClass_UpdateLanding,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 00710352 : -钩子"FootClass_ImbueLocomotor_FixSomething,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00474DEE : -钩子"INIClass_GetFoundation,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0053CB91 : -钩子"IonBlastClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00739ADA : -钩子"UnitClass_SimpleDeploy_Height,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 004750EC : -钩子"INIClass_ReadHouseTypesList,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00475107 : -钩子"INIClass_ReadHouseTypesList_Strtok,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006A9A43 : -钩子"StripClass_Draw_DrawPCX,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0047527C : -钩子"INIClass_GetAlliesBitfield,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006847B7 : -钩子"ScenarioClass_PrepareMapAndUDP,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F845D : -钩子"TechnoClass_CanAutoTargetObject_Garrisonable,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006CBEF4 : -钩子"SuperClass_AnimStage_UseWeeds,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00475297 : -钩子"INIClass_GetAlliesBitfield_Strtok,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006FC0D3 : -钩子"TechnoClass_CanFire_DisableWeapons,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 004759D4 : -钩子"INIClass_WriteEdge,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00663218 : -钩子"RocketLocomotionClass_Explode_CustomMissile2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00478E10 : -钩子"CCToolTip_Draw1,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 00478F52 : -钩子"CCToolTip_Draw2_SetX,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 004899B3 : -钩子"DamageArea_DamageItemsFix2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004E13B2 : -钩子"GadgetClass_DTOR_ClearCurrentOverGadget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00760BC2 : -钩子"WaveClass_Draw2,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 004F4589 : -钩子"GScreenClass_NewMessageListDraw,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004A1D30 : -钩子"Checksummer_Add_WORD,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00478F77 : -钩子"CCToolTip_Draw2_SetY,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00741941 : -钩子"UnitClass_OverrunSquare_TiltWhenCrushes,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C25FD : -钩子"SIElectricBolt_DrawDisable2,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 004F8B08 : -钩子"HouseClass_Update_DamageDelay,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0064580A : -钩子"ParticleTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004CA07A : -钩子"FactoryClass_AbandonProduction,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -钩子"FactoryClass_AbandonProduction_Phobos,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00479029 : -钩子"CCToolTip_Draw2_SetPadding,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0061E2B1 : -钩子"Handle_Slider_Messages_Disabled,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00703A79 : -钩子"TechnoClass_VisualCharacter_CloakingStages,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 006FAF0D : -钩子"TechnoClass_Update_EMPLock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0064C7FA : -钩子"ExecuteDoList_SendStatistics_1,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0073EAA6 : -钩子"UnitClass_Mi_Harvest_ShortScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004790E0 : -钩子"CD_AlwaysAvailable,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0047AE36 : -钩子"CDFileClass_SetFileName,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 00727024 : -钩子"TriggerTypeClass_HasGlobalSetOrClearedEvent,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0047BB60 : -钩子"CellClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SICellClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0047BDA1 : -钩子"CellClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0047F71D : -钩子"CellClass_DrawOverlay_ZAdjust,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004A3B4B : -钩子"FetchResource,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -钩子"FetchResource,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" -在 006FC762 : -钩子"SITechnoClass_GetFireError_SelectNavelTargeting,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 0053CC63 : -钩子"IonBlastClass_Update_Beam,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0047F974 : -钩子"CellClass_DrawOverlay_Walls,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0047F9A4 : -钩子"CellClass_DrawOverlay_WallRemap,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070DC70 : -钩子"TechnoClass_SwitchGunner,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004F9265 : -钩子"SIHouseClass_Update_RecheckBuildLimit,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00702672 : -钩子"TechnoClass_ReceiveDamage_RevengeWeapon,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004D962B : -钩子"FootClass_SetDestination_RecycleFLH,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0066D55E : -钩子"Buf_General,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00480534 : -钩子"CellClass_AttachesToNeighbourOverlay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00480552 : -钩子"CellClass_AttachesToNeighbourOverlay_Gate,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004D5FBD : -钩子"FootClass_ApproachTarget_BeforeSearching,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 0073E9F1 : -钩子"UnitClass_Mi_Harvest_ShortScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00481BB8 : -钩子"CellClass_GoodieCheck_FreeMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00514A32 : -钩子"HoverLocomotionClass_Process_MakesWake,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005F5456 : -钩子"ObjectClass_ReceiveDamage_Culling,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00685354 : -钩子"ClearLotsOfShit_GlobalVariable,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 00481CE1 : -钩子"CellClass_CrateBeingCollected_Speed1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00481D3D : -钩子"CellClass_CrateBeingCollected_Cloak1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004FB257 : -钩子"HouseClass_UnitFromFactory_Firewall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004821BD : -钩子"CellClass_GoodieCheck_CrateGoodie,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004D718C : -钩子"FootClass_Put_InitialPayload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0068BF74 : -钩子"ScenarioClass_Get_Waypoint_Cell,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0048248D : -钩子"CellClass_CrateBeingCollected_MoneyRandom,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0048294F : -钩子"CellClass_CrateBeingCollected_Cloak2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004FE0A3 : -钩子"HouseClass_AI_RaiseMoney_NavalProductionFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C24E4 : -钩子"SIElectricBolt_DrawDisable1,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 0070FC90 : -钩子"TechnoClass_Deactivate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A75B9 : -钩子"SidebarClass_SetActiveTab_Strip1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00483226 : -钩子"CellClass_CrateBeingCollected_Firepower2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F526C : -钩子"TechnoClass_DrawExtras_PowerOff,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004834E5 : -钩子"CellClass_IsClearToMove_BridgeEdges,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004839F0 : -钩子"CellClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SICellClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 00483C00 : -钩子"CellClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SICellClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00489286 : -钩子"MapClass_DamageArea,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIMapClass_DamageArea,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004893BA : -钩子"DamageArea_DamageAir,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 006FF4DE : -钩子"TechnoClass_Fire_IsLaser,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004894C1 : -钩子"MapClass_DamageArea_Cylinder_2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004897C3 : -钩子"MapClass_DamageArea_Cylinder_4,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00689A00 : -钩子"ScenarioClass_GetLocalStateByID,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0076110B : -钩子"WaveClass_RecalculateAffectedCells_Clear,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005218E0 : -钩子"SIInfantryClass_SelectWeapon,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" -在 00730D1F : -钩子"ProcessDeployCommand_VoiceDeploy,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004898BF : -钩子"MapClass_DamageArea_Cylinder_6,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00522790 : -钩子"InfantryClass_ClearDisguise_DefaultDisguise,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00552FCB : -钩子"LoadProgressMgr_Draw_PCXLoadingScreen_Campaign,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051EE36 : -钩子"InfantryClass_MouseOvetObject_NoQueueUpToEnter,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0055B5FF : -钩子"LogicClass_AI_UpdateObjects,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004899DA : -钩子"DamageArea_Damage_MaxAffect,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_DamageUnderGround,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"DamageArea_DamageBuilding_CauseMergeBuildingDamage,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004ABD9D : -钩子"DisplayClass_LeftMouseButtonUp_GroupAs,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00489B49 : -钩子"MapClass_DamageArea_Rocker,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00521478 : -钩子"InfantryClass_AIDeployment_FireNotOKCloakFix,相对于"",来自"Phobos.dll",长度4,优先级 100000,次优先级 "" -在 0054B3E7 : -钩子"JumpjetLocomotionClass_Move_To_LocomotorWarheadFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00489BDB : -钩子"DamageArea_RockerItemsFix1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051F0AF : -钩子"InfantryClass_WhatAction_Grinding,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 00489E9F : -钩子"DamageArea_BridgeAbsoluteDestroyer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0052267D : -钩子"InfantryClass_GetDisguise_Disguise,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0048A283 : -钩子"DamageArea_BridgeAbsoluteDestroyer5,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0050C186 : -钩子"GetHouseIndexFromName_PlayerAtX,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004A80D0 : -钩子"CD_AlwaysFindYR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F407D : -钩子"TechnoClass_Init_1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00692DD8 : -钩子"ScrollClass_DisableEdgeScrolling1,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" -在 00700AA8 : -钩子"TechnoClass_GetActionOnCell_AttackCursor,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0048A47E : -钩子"AreaDamage_Particle_LightFlashUnset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0048A4D8 : -钩子"SIMapClass_DamageArea_End,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 0048A4F3 : -钩子"SelectDamageAnimation_NegativeZeroDamage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004B0814 : -钩子"Locomotion_Process_Wake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C8011 : -钩子"EventClassExecute__ProtocolZero,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" -在 0048A4F9 : -钩子"SelectDamageAnimation_FixNegatives,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0048A59A : -钩子"MapClass_SelectDamageAnimation_LightningWarhead,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006AA0CA : -钩子"StripClass_Draw_DrawObserverBackground,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0048A5B3 : -钩子"SelectDamageAnimation_CritAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004E3A9C : -钩子"HTExt_Unlimit2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006FB4A3 : -钩子"TechnoClass_CreateGap_LargeGap,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0048A62E : -钩子"DoFlash_CombatLightOptions,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0048CE85 : -钩子"MainGame_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0048CE8A : -钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0061510E : -钩子"WWUI_NewEditCtrl,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0048D95B : -钩子"NetworkCallBack_NetMessage_SetColor,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0070A1F6 : -钩子"TechnoClass_DrawPips_Tiberium,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0048DA3B : -钩子"sub_48D1E0_PlayTaunt,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00518A96 : -钩子"InfantryClass_ReceiveDamage_InfantryMutate,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004A1CA0 : -钩子"Checksummer_Add_bool,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004A1D70 : -钩子"Checksummer_Add_float,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 00535A70 : -钩子"CCFileClass_Destructor,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" -在 004A25E0 : -钩子"CreditsClass_GraphicLogic_HarvesterCounter,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004FD1CD : -钩子"HouseClass_RecalcCenter_LimboDelivery,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FCF3E : -钩子"TechnoClass_SetTarget_After,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005BDDC8 : -钩子"MouseClass_Update_AnimateCursor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0062A0AA : -钩子"ParasiteClass_AI_CullingTarget,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004A4AC0 : -钩子"Debug_Log,相对于"",来自"Ares.dll",长度1,优先级 100000,次优先级 "" -在 004A76ED : -钩子"DiskLaserClass_Update_Anim,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004A8C77 : -钩子"DisplayClass_ProcessFoundation1_UnlimitBuffer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0051DFFD : -钩子"InfantryClass_Put,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0050B370 : -钩子"HouseClass_ShouldDisableCameo,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006C7989 : -钩子"SendStatisticsPacket_AddField_ALY,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0068BE90 : -钩子"ScenarioClass_Write_Waypoints,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00701E18 : -钩子"TechnoClass_ReceiveDamage_ReflectDamage,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004E3A6A : -钩子"hWnd_PopulateWithCountryNames,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071ADE4 : -钩子"TemporalClass_Release_SlaveTargetFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00719827 : -钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoshiftWarpOutAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004A8DD7 : -钩子"DisplayClass_ProcessFoundation2_UnlimitBuffer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005BDADF : -钩子"MouseClass_UpdateCursorMinimapState_UseCursor,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006EFC70 : -钩子"TeamClass_IronCurtain,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004A8FF5 : -钩子"MapClass_CanBuildingTypeBePlacedHere_Ignore,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00668F6A : -钩子"RulesData_InitializeAfterAllLoaded,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"RulesClass_Read_File_LoadTypes,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SILoadINI_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004AB35A : -钩子"DisplayClass_SetAction_CustomCursor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0064578C : -钩子"ParticleTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004ABD6C : -钩子"DisplayClass_LeftMouseButtonUp_GroupAs,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 0071872C : -钩子"TeleportLocomotionClass_MakeRoom_OccupationFix,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 004ABE3C : -钩子"DisplayClass_MouseLeftRelease_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度10,优先级 100000,次优先级 "" -在 00749088 : -钩子"FixedWidthCounter_ResetWithGivenCount,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004C850B : -钩子"Exception_Dialog,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004ABE58 : -钩子"DisplayClass_LeftMouseButtonUp_GroupAs,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 006FCD1D : -钩子"TechnoClass_CanFire_OpenTopCloakFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004ABFBE : -钩子"DisplayClass_LeftMouseButtonUp_ExecPowerToggle,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004AD097 : -钩子"DisplayClass_ReadIni_LoadVeinholeArt,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00535E76 : -钩子"SetDefenseTabCommandClass_Execute_Power,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004DF46A : -钩子"FootClass_UpdateAttackMove_SetTarget,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 004AE51E : -钩子"DisplayClass_GetToolTip_HelpText,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073F606 : -钩子"UnitClass_IsCellOccupied_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004C26D5 : -钩子"EBolt_DrawThird_Color,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0072193A : -钩子"TiberiumClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004AE62B : -钩子"DisplayClass_HelpText_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0068BD80 : -钩子"ScenarioClass_Is_Waypoint_Valid,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004AE95E : -钩子"DisplayClass_sub_4AE750_DisallowBuildingNonAttackPlanning,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006744E4 : -钩子"RulesClass_ReadJumpjetControls_Extra,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004AF94D : -钩子"EndPiggyback_PowerOn,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004B1A4B : -钩子"DriveLocomotionClass_WhileMoving_CrushTilt,相对于"",来自"Phobos.dll",长度13,优先级 100000,次优先级 "" -在 005FB992 : -钩子"SICommandClassCallback_SaveKeyboardCodeToINI,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004B5B70 : -钩子"DroppodLocomotionClass_ILoco_Process,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00683CD1 : -钩子"RedirectINI,相对于"",来自"IHCore.dll",长度7,优先级 100000,次优先级 "" -在 004B5EB0 : -钩子"DropPodLocomotionClass_ILocomotion_Process_Smoke,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006D4B03 : -钩子"TacticalClass_Render_DrawBlackoutTimer_TimeLeft,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004B619F : -钩子"DropPodLocomotionClass_ILocomotion_MoveTo_AtmosphereEntry,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004B93BD : -钩子"ScenarioClass_GenerateDropshipLoadout_FreeAnims,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0051DF82 : -钩子"InfantryClass_FireAt_ReloadInTransport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0054DAC4 : -钩子"JumpjetLocomotionClass_EndPiggyback_Blyat,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004B99A2 : -钩子"DropshipLoadout_WriteUnit,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 004B9A52 : -钩子"DropshipLoadout_PrintArmor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004C1F33 : -钩子"EBolt_Draw_Colors,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"EBolt_Draw_Colors,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004C25D0 : -钩子"EBolt_DrawSecond_Color,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C299F : -钩子"EBolt_DrawAll_EndOfLife,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004E42A0 : -钩子"GameSetup_GetColorTooltip,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004C2AFF : -钩子"EBolt_Fire_Particles,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0075AC93 : -钩子"WalkLocomotionClass_Process_Wake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C6185 : -钩子"EvadeClass_CarryOverShit_Globals,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 0064736D : -钩子"Queue_AI_WriteDesyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004C6CB0 : -钩子"SINetworking_RespondToEvent,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004C6DDB : -钩子"Networking_RespondToEvent_Selling,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 004C73B0 : -钩子"SIEventClass_RespondToEvent_RecordTarget,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 005F5416 : -钩子"ObjectClass_ReceiveDamage_CanC4DamageRounding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C7512 : -钩子"EventClass_Execute_StopCommand,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C758B : -钩子"SIEventClass_RespondToEvent_EventIdle,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0069BA13 : -钩子"Game_ProcessRandomPlayers_ColorsB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006D4B50 : -钩子"PrintTimerOnTactical_Start,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004D99AA : -钩子"FootClass_PointerGotInvalid_Parasite,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005215F9 : -钩子"InfantryClass_UpdateDeployment_Deso1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004C75DA : -钩子"EventClass_RespondToEvent_Stop,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C77E4 : -钩子"EventClass_Execute_DeployCommand,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C78D6 : -钩子"Networking_RespondToEvent_SpecialPlace,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 005198C3 : -钩子"FootClass_UpdatePosition_EnterGrinderSound,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006AAF9D : -钩子"SidebarClass_ProcessCameoClick_SelectTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004D6F66 : -钩子"FootClass_ElectricAssultFix_SetWeaponType,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004C8FE0 : -钩子"ExceptionHandlerEx,相对于"",来自"IHCore.dll",长度9,优先级 1919810,次优先级 "" -钩子"Exception_Handler,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 004C9300 : -钩子"FacingClass_Set_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004C9C7B : -钩子"FactoryClass_QueueProduction_ForceCheckBuilding,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006FD183 : -钩子"TechnoClass_RearmDelay_BuildingOccupyROFMult,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" -在 004CC100 : -钩子"TrajectoryHelper_FindFirstObstacle,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 005283D0 : -钩子"INIClass_ReadDouble_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004CD797 : -钩子"FlyLocomotionClass_CrashDescent_OffMap,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004CDA78 : -钩子"FlyLocomotionClass_MovementAI_SpeedModifiers,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004CE42A : -钩子"FlyLocomotionClass_StateUpdate_NoLanding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0069FEDC : -钩子"Locomotion_Process_Wake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004CF190 : -钩子"FlyLocomotionClass_FlightUpdate_SetPrimaryFacing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00521417 : -钩子"InfantryClass_AIDeployment_DeployWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004CF31C : -钩子"FlyLocomotionClass_FlightUpdate_LandingDir,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 004DFB28 : -钩子"FootClass_FindGrinder_CheckValid,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 004FE782 : -钩子"HouseClass_AI_BaseConstructionUpdate_PickPowerplant,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006CE8D0 : -钩子"SuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 004CF3F9 : -钩子"FlyLocomotionClass_FlightUpdate_FixFlightLevel,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004CF68D : -钩子"FlyLocomotionClass_DrawMatrix_OnAirport,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004CFE80 : -钩子"FlyLocomotionClass_ILocomotion_AcquireHunterSeekerTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004D4203 : -钩子"FootClass_MissionMove_EndCheckFix1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004D4B43 : -钩子"FootClass_Mission_Capture,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070FDF5 : -钩子"TechnoClass_DrawDrainAnimation_Custom,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F8FE8 : -钩子"SITechnoClass_SelectAutoTarget,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 004D4CD3 : -钩子"FootClass_Mission_Eaten_Grinding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004D5102 : -钩子"FootClass_ElectricAssultFix_SetWeaponType,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006D3D10 : -钩子"TacticalClass_Render_BeforeAll,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004DFABD : -钩子"FootClass_Try_Grinding_CheckIfAllowed,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006AD8A4 : -钩子"Skirmish_DialogFunc_MultiEngineer,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004D580B : -钩子"FootClass_ApproachTarget_DeployToFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070C250 : -钩子"TechnoClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -钩子"SITechnoClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 006FF0DD : -钩子"TechnoClass_FireAt_TurretRecoil,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004D6D34 : -钩子"FootClass_MissionAreaGuard_Miner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004D7221 : -钩子"FootClass_Put_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"FootClass_Unlimbo_LaserTrails,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A980A : -钩子"StripClass_Draw_TechnoType_PCX,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 004D7431 : -钩子"FootClass_ReceiveDamage_DyingFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004D7493 : -钩子"FootClass_ReceiveDamage_Nonprovocative,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0073D7B7 : -钩子"UnitClass_Mission_Unload_CheckInvalidCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0064BE83 : -钩子"sub_64BDD0_PayloadSize1,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 004D77BD : -钩子"FootClass_ObjectClickedAction_NoMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004D7D58 : -钩子"FootClass_ActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00511635 : -钩子"HouseTypeClass_CTOR_1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_CTOR_1,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004D8606 : -钩子"FootClass_UpdatePosition_Sensors,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004D8D95 : -钩子"FootClass_UpdatePosition_HunterSeeker,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 004D9A83 : -钩子"FootClass_PointerGotInvalid_OccupierVehicleThief,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004D9EBD : -钩子"FootClass_CanBeSold_SellUnit,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0073D219 : -钩子"UnitClass_Draw_OreGatherAnim,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004DA53E : -钩子"FootClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00648CCC : -钩子"WaitForPlayers_RemoveFocusFromLeaveGameBtn,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0051F2F3 : -钩子"InfantryClass_FullName_Disguise,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 004DA54E : -钩子"FootClass_AI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0065846D : -钩子"RadarClass__658330_SetObserverFlag,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0073E9A0 : -钩子"UnitClass_Weeder_StopHarvesting,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00532017 : -钩子"DlgProc_MainMenu_Version,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004DA584 : -钩子"FootClass_Update_RadImmune,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004DA8A0 : -钩子"FootClass_Update_AfterLocomotorProcess,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00736F61 : -钩子"UnitClass_UpdateFiring_FireUp,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004DA8B2 : -钩子"FootClass_Update_AnimRate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004E4556 : -钩子"hWnd_GetSlotColorIndex,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004DAA68 : -钩子"FootClass_Update_MoveSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004DAD06 : -钩子"FootClass_AI_IsCrashing_VoiceAndSound,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 004DB218 : -钩子"FootClass_GetMovementSpeed_SpeedMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIFootClass_GetMovementSpeed_SpeedMultiplier,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006A5082 : -钩子"SidebarClass_InitClear_InitializeNewButtons,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004DB36C : -钩子"FootClass_Limbo_RemoveSensors,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004DB87E : -钩子"FootClass_SetLocation_Parasite,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0061664C : -钩子"Handle_Checkbox_Messages_Color,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 007188F2 : -钩子"TeleportLocomotionClass_Unwarp_SinkJumpJets,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00523932 : -钩子"InfantryTypeClass_CTOR_Initialize,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 004DBEE7 : -钩子"FootClass_SetOwningHouse_RemoveSensors,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004FD8F7 : -钩子"HouseClass_UpdateAI_OnLastLegs,相对于"",来自"Phobos.dll",长度16,优先级 100000,次优先级 "" -在 0052CA37 : -钩子"InitGame_Delay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004DDB23 : -钩子"FootClass_FindWeeds_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005209D2 : -钩子"InfantryClass_FiringAI_SetFireError,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004DE722 : -钩子"FootClass_LeaveTransport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004DE748 : -钩子"SITechnoClass_LeaveTransport,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 005D46C7 : -钩子"MessageListClass_Input,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005BDDC0 : -钩子"MouseClass_Update_Reset,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F7294 : -钩子"TechnoClass_InRange_OccupyRange,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004DEAEE : -钩子"FootClass_IronCurtain_Organics,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004DEBC4 : -钩子"FootClass_Crash_PreplacedAircraft,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0070EFE0 : -钩子"TechnoClass_GetMaxSpeed,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006EC540 : -钩子"TeamClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -钩子"SITeamClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 004DEDC3 : -钩子"FootClass_GetImageData_Disguise,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0073DEEB : -钩子"UnitClass_Mi_Unload_SkipHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004DEFC6 : -钩子"FootClass_FindDock_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0074B51B : -钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F8DF0 : -钩子"TechnoClass_SelectAutoTarget_Start_AU,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 004DF3A0 : -钩子"FootClass_UpdateAttackMove_SelectNewTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005A5C6A : -钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndNE,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 004DF3A6 : -钩子"FootClass_UpdateAttackMove_Follow,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070DEEB : -钩子"SITechnoClass_UpdateGattling_CheckLastCycle,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004DF410 : -钩子"FootClass_UpdateAttackMove_TargetAcquired,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004DF42A : -钩子"FootClass_UpdateAttackMove_AircraftHoldAttackMoveTarget2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00684CB7 : -钩子"Scen_Waypoint_Call_1,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004DFC39 : -钩子"FootClass_FindBioReactor_CheckValid,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004E0024 : -钩子"FootClass_FindTankBunker_CheckValid,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0061E2A5 : -钩子"Handle_Slider_Messages_Color,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004DFC83 : -钩子"FootClass_EnterBioReactor_NoQueueUpToUnload,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00705860 : -钩子"TechnoClass_DrawAirstrikeFlare_SetContext,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 004DFD92 : -钩子"FootClass_FindBattleBunker_CheckValid,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 004DFE00 : -钩子"FootClass_GarrisonStructure_TakeVehicle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004DFED2 : -钩子"FootClass_FindGarrisonStructure_CheckValid,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004E1A84 : -钩子"GadgetClass_DTOR_ClearCurrentOverGadget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004E20BA : -钩子"GameControlsClass__SomeDialog,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 007297C4 : -钩子"TunnelLocomotionClass_sub_729580_Dig,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00702823 : -钩子"TechnoClass_ReceiveDamage_SkipDamagedParticle,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004E3562 : -钩子"Game_GetFlagSurface,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0056BD8B : -钩子"MapClass_PlaceRandomCrate_Sampling,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004E38D8 : -钩子"LoadPlayerCountryString,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 004E412C : -钩子"HTExt_Unlimit4,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0055F0A8 : -钩子"MessageInput_Print,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 004E46BB : -钩子"hWnd_PopulateWithColors,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004E4C9D : -钩子"hWnd_UpdatePlayerColors_A,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004F43BE : -钩子"GScreenClass_GetInputAndUpdate_CheckHoverState,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 005F887B : -钩子"ObjectTypeClass_Load3DArt_Barrels,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F6F20 : -钩子"TechnoClass_Put_2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004F6532 : -钩子"HouseClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004F7371 : -钩子"HouseClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"HouseClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIHouseClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 004F7870 : -钩子"HouseClass_CanBuild,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004F7877 : -钩子"HouseClass_CanBuild_UpgradesInteraction_WithoutAres,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004F7F4B : -钩子"HouseClass_CanBuild_End_Return0,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 004F8ACC : -钩子"HouseClass_Update_ResetTeamDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00689310 : -钩子"ScenarioClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004F92FB : -钩子"HouseClass_UpdateTechTree_SWSidebar,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 005FD6A0 : -钩子"OverlayClass_WriteINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0067FDB1 : -钩子"LoadOptionsClass_GetFileInfo,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004F9610 : -钩子"HouseClass_GiveTiberium_Storage,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00721E80 : -钩子"TiberiumClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"TiberiumClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004FA520 : -钩子"HouseClass_BeginProduction_SkipBuilding,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00644615 : -钩子"ParticleSystemTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004FA612 : -钩子"HouseClass_BeginProduction_ForceRedrawStrip,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0052B390 : -钩子"IHHasSec,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 004FB2DE : -钩子"HouseClass_PlaceObject_HotkeyFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0065EC4A : -钩子"TeamTypeClass_ValidateHouse,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004FC0B6 : -钩子"HouseClass__MPlayerDefeated_SaveArgument,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 004FC262 : -钩子"HouseClass__MPlayerDefeated_SkipObserver,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 004FC551 : -钩子"HouseClass__MPlayerDefeated_NoEnemies,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 004FC57C : -钩子"HouseClass__MPlayerDefeated_CheckAliveAndHumans,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" -在 0052C939 : -钩子"InitGame_MoviesList,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0065838B : -钩子"RadarClass__658330_SetObserverColorScheme,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 004FC731 : -钩子"HouseClass_DestroyAll_ReturnStructures,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004FCB7D : -钩子"HouseClass_WinLoseTheme,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00693268 : -钩子"SIMouseClass_UpdateCursor_LeftRelease,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 004FCD66 : -钩子"HouseClass_WinLoseTheme,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 004FD463 : -钩子"HouseClass_RecalcCenter_LimboDelivery,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006D4992 : -钩子"TacticalClass_Render_DrawMissionTimer_TimeLeft,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 004FD538 : -钩子"HouseClass_AIHouseUpdate_CheckAIBaseCenter,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 004FD616 : -钩子"HouseClass_UpdateAI_DontAngerOnAlly,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 004FD635 : -钩子"HouseClass_UpdateAI_DistCalcFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0050610E : -钩子"HouseClass_FindPositionForBuilding_FixShipyard,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 004FEA60 : -钩子"HouseClass_AI_UnitProduction,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 004FEEE0 : -钩子"HouseClass_AI_InfantryProduction,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004FF210 : -钩子"HouseClass_AI_AircraftProduction,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0069B97D : -钩子"Game_ProcessRandomPlayers_ObserverColor,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006FF008 : -钩子"TechnoClass_Fire_FSW,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_BeforeMoveTo,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 004FF563 : -钩子"HouseClass_RegisterTechnoLoss_StatCounters_KeepAlive,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 004FF700 : -钩子"SIHouseClass_AddCountersOwnedNow_Start,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00525DDB : -钩子"INIClass_Parse_IniSectionIncludes_PreProcess2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 004FF71B : -钩子"HouseClass_RegisterTechnoGain_StatCounters_KeepAlive,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00604136 : -钩子"Game_DialogFunc_Subtext_Propagate,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006DD8B0 : -钩子"TActionClass_Execute,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SITriggerActionClass_Execute,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 005F3D65 : -钩子"ObjectClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0073992B : -钩子"UnitClass_TryToDeploy_SetBuildingHealthPercentage,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 005005CC : -钩子"HouseClass_SetFactoryCreatedManually,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A99B7 : -钩子"StripClass_Draw_SuperDarken,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0050067C : -钩子"HouseClass_ClearFactoryCreatedManually,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00500910 : -钩子"HouseClass_GetFactoryCount,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0050114D : -钩子"HouseClass_InitFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseClass_InitFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_InitFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 005025F0 : -钩子"HouseClass_RegisterGain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00502A80 : -钩子"HouseClass_RegisterGain,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006929FC : -钩子"DisplayClass_ChooseAction_CanSell,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00503040 : -钩子"HouseClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00504080 : -钩子"HouseClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0073DCEF : -钩子"UnitClass_Mission_Unload_DeployFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005046DE : -钩子"HouseClass_Save_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"HouseClass_Save_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SIHouseClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 00504796 : -钩子"HouseClass_AddAnger_MultiplayPassive,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005047D0 : -钩子"HouseClass_UpdateAngerNodes_SetForceEnemy,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0065E997 : -钩子"HouseClass_SendAirstrike_PlaceAircraft,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0055CFDF : -钩子"BlowMeUp,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 005055D8 : -钩子"HouseClass_GenerateAIBuildList_SWAllowed,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00505B58 : -钩子"HouseClass_GenerateAIBuildList_SkipManualCopy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00505C34 : -钩子"HouseClass_GenerateAIBuildList_FullAutoCopy,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00552F79 : -钩子"LoadProgressManager_Draw_MissingLoadingScreenDefaults,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00505C95 : -钩子"HouseClass_GenerateAIBuildList_CountExtra,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00507BCA : -钩子"HouseClass_BaseDefenses,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007125DF : -钩子"TechnoTypeClass_LoadFromINI_ListLength,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00507DBA : -钩子"HouseClass_BaseDefenses,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00507FAA : -钩子"HouseClass_BaseDefenses,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00508C7F : -钩子"HouseClass_UpdatePower_Auxiliary,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005F6612 : -钩子"ObjectClass_UnInit_SkipInvalidation,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00508D32 : -钩子"HouseClass_UpdatePower_LocalDrain1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00508D4A : -钩子"HouseClass_UpdatePower_LocalDrain2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00647E6B : -钩子"QueueAIMultiplayer__ProtocolZero_SetTiming,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 007091D6 : -钩子"TechnoClass_CanPassiveAquire_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00508E17 : -钩子"HouseClass_UpdateRadar_FreeRadar,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0052D7FB : -钩子"MoviesAndCredits_hDlg_PlayMoviesButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00508E66 : -钩子"HouseClass_UpdateRadar_Battery,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 00508F82 : -钩子"HouseClass_AI_CheckSpySat_IncludeUpgrades,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051986A : -钩子"InfantryClass_UpdatePosition_Grinding_Parasite,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 0074613C : -钩子"UnitClass_INoticeSink_CheckJumpjetHarvester,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00509140 : -钩子"HouseClass_Update_Factories_Queues,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0054CC16 : -钩子"JumpjetLocomotionClass_CrashDescent_OffMap,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0073E730 : -钩子"UnitClass_MissionHarvest_HarvesterScanAfterUnload,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0050928C : -钩子"HouseClass_Update_Factories_Queues_SkipBrokenDTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005098F0 : -钩子"HouseClass_Update_AI_TryFireSW,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0051E2CF : -钩子"FootClass_SelectAutoTarget_MultiWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0050AF10 : -钩子"HouseClass_UpdateSuperWeaponsOwned,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0050B1D0 : -钩子"HouseClass_UpdateSuperWeaponsUnavailable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00511643 : -钩子"HouseTypeClass_CTOR_2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_CTOR_2,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 005227A3 : -钩子"Sides_Disguise,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00511D16 : -钩子"HouseTypeClass_LoadFromINI_Buffer_CountryVeteran,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00512290 : -钩子"HouseTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0051246D : -钩子"HouseTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 005F4160 : -钩子"ObjectClass_DropAsBomb_Track,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00512480 : -钩子"HouseTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006F36DB : -钩子"TechnoClass_WhatWeaponShouldIUse,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0051255C : -钩子"HouseTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 005127CF : -钩子"HouseTypeClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"HouseTypeClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00643AA5 : -钩子"ProgressScreenClass_643720_HideName,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" -在 00689910 : -钩子"ScenarioClass_SetLocalToByID,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00513D2C : -钩子"HoverLocomotionClass_ProcessBobbing_DeployToLand2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F7511 : -钩子"TechnoClass_IsCloseEnoughToTarget_Obstacle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00514A2A : -钩子"HoverLocomotionClass_Process_DeployToLand,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 005F530B : -钩子"ObjectClass_Disappear_AnnounceExpiredPointer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00688F8C : -钩子"ScenarioClass_ScanPlaceUnit_CheckMovement,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0074132B : -钩子"UnitClass_GetFireError_DisallowMoving,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006F64A9 : -钩子"TechnoClass_DrawHealthBar_Hide,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_DrawBar_Hide,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00514C07 : -钩子"HoverLocomotionClass_Process_HoverShutdown,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00514DFE : -钩子"HoverLocomotionClass_ILocomotion_MoveTo_DeployToLand,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00516305 : -钩子"HoverLocomotionClass_sub_515ED0,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0075F46E : -钩子"WaveClass_DamageCell_Wall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071B965 : -钩子"TerrainClass_TakeDamage_SetContext,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00517D69 : -钩子"TechnoClass_Init_InitialStrength,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00517DF2 : -钩子"InfantryClass_DTOR_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005183DE : -钩子"InfantryClass_ReceiveDamage_InfantryVirus1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00550BCA : -钩子"LaserDrawClass_Draw_InHouseColor_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"LaserDrawClass_Draw_InHouseColor_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00518434 : -钩子"InfantryClass_ReceiveDamage_SkipDeathAnim,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_SkipDeathAnim,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006C7053 : -钩子"SendStatisticsPacket_SaveGameStockKeepingUnit,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0064827D : -钩子"QueueAIMultiplayer_SendStatistics_3,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0051849A : -钩子"InfantryClass_ReceiveDamage_DeathAnim,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0055D189 : -钩子"AuxLoop_SendStatistics_2,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00518575 : -钩子"InfantryClass_ReceiveDamage_InfantryVirus1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070C862 : -钩子"TechnoClass_Railgun_AmbientDamageIgnoreTarget1,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005185C8 : -钩子"InfantryClass_ReceiveDamage_InfDeath,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00518698 : -钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006A4780 : -钩子"SideClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"SideClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005186F2 : -钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00518744 : -钩子"InfantryClass_ReceiveDamage_ElectricDeath,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A55AB : -钩子"SidebarClass__InitIO_ShowHouseOnObserverSidebar1,相对于"",来自"CnCNet-Spawner.dll",长度10,优先级 100000,次优先级 "" -在 0051887B : -钩子"InfantryClass_ReceiveDamage_InfantryVirus2,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 0054ADA1 : -钩子"SISomeClass_SomeFunc_JumpjetHeightRestrict,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00518B93 : -钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00518FC8 : -钩子"InfantryClass_Draw_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0069801A : -钩子"Game_GetGameTypePrefs_MultiEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00519082 : -钩子"SIInfantryClass_Draw_TintColor,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 0051933B : -钩子"InfantryClass_DrawIt_LevelIntensity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00551A30 : -钩子"LayerClass_YSortReorder,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006870D7 : -钩子"ReadScenario_MissionINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0051946D : -钩子"InfantryClass_Draw_TintIntensity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIInfantryClass_Draw_TintIntensity,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00568432 : -钩子"MapClass_PlaceDown_0x0TerrainTypes,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0062A020 : -钩子"ParasiteClass_Update,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 005194EF : -钩子"InfantryClass_DrawIt_DrawShadow,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0075E5C8 : -钩子"WarheadTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_SDDTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00519675 : -钩子"InfantryClass_UpdatePosition_BeforeInfantrySpecific,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 005539E4 : -钩子"LoadProgressMgr__Draw_LoadBriefing,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00519776 : -钩子"InfantryClass_UpdatePosition_NoQueueUpToEnter,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005198B3 : -钩子"InfantryClass_PerCellProcess_DoGrindingExtras,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00519D9C : -钩子"InfantryClass_UpdatePosition_MultiEngineer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00519F71 : -钩子"InfantryClass_UpdatePosition_BeforeBuildingChangeHouse,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00520968 : -钩子"InfantryClass_UpdateFiring_IsSecondary,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00519FF8 : -钩子"InfantryClass_UpdatePosition_Saboteur,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0051A298 : -钩子"InfantryClass_UpdatePosition_EnterBuilding_CheckSize,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0068BD60 : -钩子"ScenarioClass_Clear_All_Waypoints,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051A2AD : -钩子"InfantryClass_UpdatePosition_Tunnel,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0065B8B9 : -钩子"RadSiteClass_AI_LightDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051A304 : -钩子"InfantryClass_UpdatePosition_EnterBioReactor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00598FB8 : -钩子"MapSeedClass_Generate_UrbanAreas,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0051A996 : -钩子"InfantryClass_PerCellProcess_KillOnImpassable,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00644DBB : -钩子"ParticleTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0051AB5C : -钩子"InfantryClass_SetDestination_JJInfFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051B2BD : -钩子"InfantryClass_UpdateTarget_IsControlledByHuman,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0055DED5 : -钩子"MainLoop_FrameStep_End,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051B2CB : -钩子"InfantryClass_SetTarget_Saboteur,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006CC1E6 : -钩子"SuperClass_SetSWCharge_UseWeeds,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0051B389 : -钩子"FootClass_TunnelAI_Enter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051BAC7 : -钩子"SIFootClass_Update_Tunnel,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0072D730 : -钩子"Game_LoadMultiplayerScoreAssets,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0051BCB2 : -钩子"InfantryClass_Update_Reload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0051BD4C : -钩子"InfantryClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A5395 : -钩子"SidebarClass_InitIO_InitRepairButton,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051C1F1 : -钩子"InfantryClass_CanEnterCell_WallWeapon,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005F57A9 : -钩子"SetDisappearContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00753000 : -钩子"VoxClass_CreateFromINIList,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0051C325 : -钩子"InfantryClass_IsCellOccupied_C4Ability,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0053173F : -钩子"StupidPips2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0051C913 : -钩子"InfantryClass_CanFire_Heal,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0051D45B : -钩子"InfantryClass_Scatter_NoProcess,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0064D575 : -钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051D799 : -钩子"InfantryClass_PlayAnim_WaterSound,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0051D7E0 : -钩子"InfantryClass_DoAction_Water,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00686C48 : -钩子"ReadScenarioINI_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" -在 0051DF27 : -钩子"InfantryClass_Remove_Teleport,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0051DF38 : -钩子"InfantryClass_Remove,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00524B53 : -钩子"InfantryTypeClass_Load,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0051E0E5 : -钩子"InfantryClass_Unlimbo_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051E440 : -钩子"InfantryClass_GetActionOnObject_Deactivated,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0051E462 : -钩子"InfantryClass_WhatAction_ObjectClass_SkipBomb,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051E4ED : -钩子"InfantryClass_GetActionOnObject_EngineerRepairable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0051E4FB : -钩子"InfantryClass_WhatAction_ObjectClass_EnigneerEnterBuilding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051E5BB : -钩子"InfantryClass_GetActionOnObject_MultiEngineerA,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006AC6D9 : -钩子"SidebarClass_FlashCameo,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006E9443 : -钩子"TeamClass_Update,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -钩子"TeamClass_AI,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -钩子"SITeamClass_AI,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 00687B18 : -钩子"ScenarioClass_ReadINI_StartTracking,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0051E635 : -钩子"InfantryClass_GetActionOnObject_EngineerOverFriendlyBuilding,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0051E63A : -钩子"InfantryClass_WhatAction_Grinding_Engineer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00652EAB : -钩子"RadarClass_InitForHouse,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00703799 : -钩子"TechnoClass_Cloak_AfterDetach,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 006DBEA3 : -钩子"TacticalClass_DrawRadialIndicator_Building_Extras,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0051E710 : -钩子"InfantryClass_GetActionOnObject_Heal,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0051E7BF : -钩子"InfantryClass_GetActionOnObject_CanCapture,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00623D72 : -钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 006F005F : -钩子"TMission_ChronoShiftToBuilding_SWIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051EB48 : -钩子"InfantryClass_GetActionOnObject_IvanGrinder,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00534A4D : -钩子"Theater_Init_ResetLogStatus,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0051EE6B : -钩子"InfantryClass_GetActionOnObject_Saboteur,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_WhatAction_ObjectClass_InfiltrateForceAttack,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0051F1D8 : -钩子"InfantryClass_ActionOnObject_IvanBombs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FF4CC : -钩子"TechnoClass_FireAt_ToggleLaserWeaponIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00642B36 : -钩子"ProgressScreenClass_GetLoadTextColor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0051F628 : -钩子"InfantryClass_Guard_Doggie,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0051F716 : -钩子"InfantryClass_Mi_Unload_Undeploy,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0051F76D : -钩子"InfantryClass_Unload,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0051F808 : -钩子"InfantryClass_GetActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0051FA82 : -钩子"InfantryClass_GetActionOnCell_EngineerRepairable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0062E08B : -钩子"ParticleSystemClass_DTOR_DetachAttachedSystem,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006D95AF : -钩子"SIRender_AfterObjectsInLayers,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0062CEC9 : -钩子"ParticleClass_Draw_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"ParticleClass_Draw_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 005200B3 : -钩子"InfantryClass_UpdatePanic,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005C98E5 : -钩子"MultiplayerScore__5C98A0_SkipObserverScore,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 00630088 : -钩子"ParticleSystemClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005200C1 : -钩子"InfantryClass_UpdatePanic_Doggie,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005201CC : -钩子"InfantryClass_UpdatePanic_ProneWater,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00550D1F : -钩子"LaserDrawClass_DrawInHouseColor_Context_Set,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005203F7 : -钩子"InfantryClass_UpdateVehicleThief_Hijack,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006B7265 : -钩子"SpawnManagerClass_AI_UpdateTimer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005206D2 : -钩子"InfantryClass_FiringAI_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006AC67A : -钩子"SidebarClass_6AC5F0_TabIndex,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005206E4 : -钩子"InfantryClass_FiringAI_SetFireError,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0065F764 : -钩子"BriefingDialog_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0052070F : -钩子"InfantryClass_UpdateFiringState_Uncloak,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005FED00 : -钩子"OverlayTypeClass_GetRadarColor,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00520731 : -钩子"InfantryClass_UpdateFiringState_Heal,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0054AE44 : -钩子"JumpjetLocomotionClass_LinkToObject_FixFacing,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0065BE01 : -钩子"RadSiteClass_UpdateLevel,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073762B : -钩子"UnitClass_ReceivedRadioCommand_BySize1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0060378B : -钩子"CampaignMenu_ChooseButtonPalette,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005209AF : -钩子"InfantryClass_FiringAI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005209EE : -钩子"InfantryClass_UpdateFiring_BurstNoDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0054CB0E : -钩子"JumpjetLocomotionClass_State5_CrashSpin,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006F67E8 : -钩子"TechnoClass_DrawHealthBar_PermanentPipScale,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00537BC0 : -钩子"Game_MakeScreenshot,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00642BC3 : -钩子"ProgressScreenClass__GetPlayerColorSchemes,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00520AD2 : -钩子"InfantryClass_FiringAI_NoTarget,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00520AD9 : -钩子"InfantryClass_FiringAI_IsGattling,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0055D14F : 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-钩子"WaveClass_DamageAI_AmbientDamageWarhead,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0052DAED : -钩子"Game_Start_ResetGlobal,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" -在 0052DDBA : -钩子"Frontend_WndProc_MessageBox,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0052E446 : -钩子"Frontend_WndProc_JustAfterAction,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0052E9AA : -钩子"Frontend_WndProc_Checksum,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0052EC18 : -钩子"CampaignMenu_hDlg_PreHandleGeneral,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00739B8A : -钩子"UnitClass_SimpleDeploy_Facing,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006622E0 : -钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0052ED21 : -钩子"CampaignMenu_hDlg_ClickedPlay,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 007413FF : -钩子"UnitClass_Fire_Ammo,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0052EF39 : -钩子"CampaignMenu_hDlg_ImageMouseDown,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0073DAD8 : -钩子"UnitClass_Mission_Unload_PassengerLeavePosition,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0052F639 : -钩子"YR_CmdLineParse,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"ParseCommandLine,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -钩子"_YR_CmdLineParse,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SICmdLineParse,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006CE6F6 : -钩子"SuperWeaponTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00531413 : -钩子"Game_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"IHGameStart,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 00531726 : -钩子"StupidPips1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00653B3A : -钩子"RadarClass_GetMouseAction_CustomSWAction,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00532051 : 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-钩子"SICommandClassCallback_LoadKeyboardCodeFromINI,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0062A2F8 : -钩子"ParasiteClass_PointerGotInvalid,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00533F50 : -钩子"Game_ScrollSidebar_Skip,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0067D300 : -钩子"SaveGame_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00638F70 : -钩子"PlanningNodeClass_UpdateHoverNode_SkipDuplicateLog,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 005A6464 : -钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndSE,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00535DB6 : -钩子"SetStructureTabCommandClass_Execute_Power,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00597B76 : -钩子"MapSeedClass_LoadMap_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 005982D5 : -钩子"MapSeedClass_LoadFromINI,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00732C30 : -钩子"TechnoClass_IDMatches,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00536438 : -钩子"TauntCommandClass_Execute,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006C7921 : -钩子"SendStatisticsPacket_AddField_MyId,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 00536FA0 : -钩子"ToggleRepariModeCommandClass_Execute_PlayerAutoRepair,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006C73F8 : -钩子"SendStatisticsPacket_HouseFilter,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0054D859 : -钩子"JumpjetLocomotionClass_GetFloorZ_IgnoreBuilding,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 00567DA0 : -钩子"MapClass_RevealArea2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00539EB0 : -钩子"LightningStorm_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0053A140 : -钩子"LightningStorm_Strike,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0053A300 : -钩子"LightningStorm_Strike2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00687C16 : -钩子"INIClass_ReadScenario_ValidateThings,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006C882A : -钩子"RegisterGameEndTime_CorrectDuration,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 006B006D : -钩子"SlaveManagerClass_UpdateMiner_ShortScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0053AF40 : -钩子"PsyDom_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0066FA13 : -钩子"Buf_SecretBoons,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0053B080 : -钩子"PsyDom_Fire,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0053B276 : -钩子"PsyDom_Fire_Select,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006AC5DA : -钩子"SidebarClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0053C280 : -钩子"ScenarioClass_UpdateLighting,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0053C450 : -钩子"TechnoClass_CanBePermaMC,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005B11DD : -钩子"MechLocomotionClass_ProcessMoving_SlowdownDistance,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 00546C95 : -钩子"IsometricTileTypeClass_ReadINI_LunarFixes,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073B4DA : -钩子"UnitClass_DrawVXL_WaterType_Extra,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0054BBD0 : -钩子"JumpjetLocomotionClass_Ascending_JumpjetStraightAscend,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0054BD93 : -钩子"SIJumpjetLocomotionClass_ProcessHovering_Scatter,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0054C036 : -钩子"JumpjetLocomotionClass_State3_UpdateSensors,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 005F4718 : -钩子"ObjectClass_Select,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0054C767 : -钩子"JumpjetLocomotionClass_State4_54C550_DeployDir,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0054C76D : -钩子"JumpjetLocomotionClass_Descending_DeployDir,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0054CC9C : -钩子"JumpjetLocomotionClass_ProcessCrashing_DropFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0054D06F : -钩子"JumpjetLocomotionClass_ProcessCrashing_RemoveSensors,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006874E7 : -钩子"ScenarioClass_ReadINI_CellParsed,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00701914 : -钩子"TechnoClass_ReceiveDamage_Damaging,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0066F7C0 : -钩子"Buf_PPA,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 005F8084 : -钩子"ObjectTypeClass_UnloadTurretArt,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F3428 : -钩子"TechnoClass_WhatWeaponShouldIUse_ForceWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0054D138 : -钩子"JumpjetLocomotionClass_Movement_AI_SpeedModifiers,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0054D208 : -钩子"JumpjetLocomotionClass_MovementAI_EMPWobble,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005F698F : -钩子"ObjectClass_GetCell,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0054D326 : -钩子"JumpjetLocomotionClass_MovementAI_CrashSpeedFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0054D4C0 : -钩子"JumpjetLocomotionClass_sub_54D0F0_NoStuck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIJumpjetLocomotionClass_HeightCheck_MoveUp,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00657D8A : -钩子"MapClass_MinimapChanged_Unlock2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 005FBF80 : -钩子"GameOptionsClass_UnlockMovieIfNeeded_MoviesList,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006849C9 : -钩子"ReadScenario_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0054D600 : -钩子"JumpjetLocomotionClass_MovementAI_JumpjetStraightAscend,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0054D820 : -钩子"JumpjetLocomotionClass_GetFloorZ_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00629BC0 : -钩子"ParasiteClass_UpdateSquiddy_Culling,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0054D827 : -钩子"JumpjetLocomotionClass_sub_54D820_PredictHeight,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0054DADC : -钩子"EndPiggyback_PowerOn,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006FA781 : -钩子"TechnoClass_AI_SelfHealing_BuildingGraphics,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00550F47 : -钩子"LaserDrawClass_DrawInHouseColor_BetterDrawing,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 006A9348 : -钩子"StripClass_GetTip_FixLength,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 006F683C : -钩子"TechnoClass_DrawHealthBar_Units,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SITechnoClass_DrawBar_Other,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 00553412 : -钩子"LoadProgressMgr_Draw_LSFile,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 005535D0 : -钩子"LoadProgressMgr_Draw_PCXLoadingScreen,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005536A0 : -钩子"LoadProgressMgr__Draw_CountryName,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 005536DA : -钩子"LoadProgressMgr_Draw_LSName,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00553D06 : -钩子"LoadProgressMgr_Draw_LSBrief,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0069B7FF : -钩子"Session_SetColor_Unlimited,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006AD0ED : -钩子"Ares_AllowSinglePlay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00553E54 : -钩子"LoadProgressMgr_Draw_SkipShadowOnNullString,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0068843B : -钩子"ScenStruct_ScenStruct_2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0055403D : -钩子"LoadProgressMgr_Draw_SkipShadowOnNullString3,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F4D1A : -钩子"TechnoClass_ReceiveCommand_Repair,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00558F4E : -钩子"LoadOptionClass_Dialog_CenterListBox,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00702E9D : -钩子"TechnoClass_RegisterDestruction_Veterancy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0055961C : -钩子"LoadOptionsClass_RandomFilename_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00559886 : -钩子"LoadOptionsClass_FillList_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" -在 0070BC6F : -钩子"TechnoClass_UpdateRigidBodyKinematics_KillFlipped,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 006857EA : -钩子"PhobosSaveVariables,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00559EB0 : -钩子"DeleteSave_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00559F31 : -钩子"LoadOptionsClass_GetFileInfo,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0062314E : -钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0055AFB3 : -钩子"LogicClass_Update_1000,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"LogicClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0055B4E1 : -钩子"LogicClass_Update_BeforeAll,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005F6560 : -钩子"AbstractClass_Distance2DSquared_2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0055B61B : -钩子"SILogicClass_Update_AfterObject,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0064D5C5 : -钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal3,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0055D0FB : -钩子"AuxLoop_SendStatistics_1,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0055D360 : -钩子"MainLoop_FrameStep_Begin,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0055D871 : -钩子"MainLoop_FrameStep_End,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0055DBCD : -钩子"MainLoop_SaveGame,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A4609 : -钩子"SideClass_CTOR,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"SideClass_CTOR,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0062C2ED : -钩子"ParticleClass_Update_Gas,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070BE80 : -钩子"TechnoClass_ShouldSelfHealOneStep,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F36E3 : -钩子"TechnoClass_SelectWeapon_Verses,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0055DEC1 : -钩子"MainLoop_FrameStep_End,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0055E08F : -钩子"KeyboardProcess_PressTab,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0070D386 : -钩子"TechnoClass_Radar_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度10,优先级 100000,次优先级 "" -在 0055E33B : -钩子"SyncDelay_End,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0066DB93 : -钩子"Buf_BridgeExplosions,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0055EDD2 : -钩子"MessageInput_Write,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0055F1F8 : -钩子"MPDebugPrint_CheckDrawFlag,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0056017A : -钩子"OptionsDlg_WndProc_RemoveResLimit,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00565215 : -钩子"MapClass_CTOR_NoInit_Crates,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005673A0 : -钩子"MapClass_RevealArea0,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00568411 : -钩子"MapClass_AddContentAt_Foundation_P1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00623A9F : -钩子"DSurface_sub_623880_DrawBitFontStrings,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005684B1 : -钩子"MapClass_PlaceDown_BuildableTerrain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005FD2B6 : -钩子"OverlayClass_Unlimbo_SkipTerrainCheck,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 0071F1ED : -钩子"TEventClass_HasOccured_PlayerAtX2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00568841 : -钩子"MapClass_RemoveContentAt_Foundation_P1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00568997 : -钩子"MapClass_RemoveContentAt_Foundation_OccupyHeight,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0056BC54 : -钩子"ThreatPosedEstimates_GetIndex,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0073B780 : -钩子"UnitClass_DrawVXL_TurretMultiOffset,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 0073758A : -钩子"UnitClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00577AFF : -钩子"MapClass_ResetShroud_CellCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00577BF1 : -钩子"MapClass_ResetShroudForTMission_CellCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0058FA51 : -钩子"RMG_PlaceWEBridge,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FCB64 : -钩子"TechnoClass_ReplaceArmorWithShields,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0058FCC6 : -钩子"RMG_FixPavedRoadEnd_Bridges_West,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 007098B9 : -钩子"TechnoClass_TargetSomethingNearby_AutoFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0058FE7B : -钩子"RMG_PlaceNSBridge,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 00653CA6 : -钩子"RadarClass_GetMouseAction_AllowMinimap,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0059000E : -钩子"RMG_FixPavedRoadEnd_Bridges_North,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 005900F7 : -钩子"RMG_FixPavedRoadEnd_Bridges_South,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00596786 : -钩子"MapSeedClass_DialogFunc_SurpriseMe,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 006041F5 : -钩子"DialogFunc_CampaignMenu_CampaignIconB,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006A9EBA : -钩子"StripClass_Draw_Status_3,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00596C81 : -钩子"MapSeedClass_DialogFunc_GetData,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00657CF2 : -钩子"MapClass_MinimapChanged_Lock1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005970EA : -钩子"RMG_EnableDesert,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 005A5D6F : -钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndSW,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 005BDB90 : -钩子"MouseClass_GetCursorFirstFrame_Minimap,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" -在 005BDC1B : -钩子"MouseClass_GetCursorHotSpot,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 005BDC8C : -钩子"MouseClass_UpdateCursor,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00615AB7 : -钩子"Handle_Static_Messages_Disabled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005BE974 : -钩子"MouseClass_GetCursorFirstFrame,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006B783B : -钩子"SpawnManagerClass_Update_SpawnHigh,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005C9A6E : -钩子"Global_CollectScoreScreenData,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005C9B75 : -钩子"Global_DrawScoreScreen_ScoreTheme,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005CA110 : -钩子"Game_GetMultiplayerScoreScreenBar,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00713C10 : -钩子"TechnoTypeClass_LoadFromINI_SkipLists2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006CEE43 : -钩子"SuperWeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 005D69BF : -钩子"MPGameMode__AssignStartingPositions_SetObserverSpawn,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 006E3EE0 : -钩子"TActionClass_GetFlags,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005D6D9A : -钩子"MPGameModeClass_CreateStartingUnits_UnitCost,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007534E0 : -钩子"VoxClass_SetEVAIndex,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005D6F61 : -钩子"MPGameModeClass_CreateStartingUnits_BaseCenter,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 006FD38D : -钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 005D705E : -钩子"MPGameMode_SpawnBaseUnit_BaseUnit,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005D7163 : -钩子"MPGameMode_SpawnStartingUnits_Types,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 005D7337 : -钩子"MPGameMode_SpawnStartingUnits_NoInfantry,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005F3E78 : -钩子"ObjectClass_AI_UpdateAlphaShape,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A9822 : -钩子"StripClass_Draw_Power,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005F3F86 : -钩子"ObjectClass_Update_Track,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 005F3FB2 : -钩子"ObjectClass_Update_MaxFallRate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005F4021 : -钩子"ObjectClass_Update_FallingDown_ToDead,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005FF86E : -钩子"SpotLightClass_Draw_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"SpotlightClass_Draw_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 005F4FE7 : -钩子"ObjectClass_Put,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 005F4FF9 : -钩子"ObjectClass_Put_IsFlammable,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 005F5053 : -钩子"ObjectClass_Unlimbo_AlphaImage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005F546A : -钩子"SIObjectClass_ReceiveDamage_AfterDamageCalculate_AfterCulling_NegativeDamage,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 005F5480 : -钩子"ObjectClass_ReceiveDamage_FlashDuration,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIObjectClass_ReceiveDamage_NearEnd_HealingFlash,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 005F57B5 : -钩子"ObjectClass_ReceiveDamage_Trigger,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FF29E : -钩子"TechnoClass_FireAt_ChargeTurret2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005F5C80 : -钩子"ObjectClass_SetHealthPercentage_Round,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 005F5FBB : -钩子"SIObjectClass_SetHeight,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 005F6680 : -钩子"SIObjectClass_UnInit,相对于"",来自"SIWinterIsComing.dll",长度2,优先级 100000,次优先级 "" -在 005F8277 : -钩子"ObjectTypeClass_Load3DArt_NoSpawnAlt1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 005F848C : -钩子"ObjectTypeClass_Load3DArt_NoSpawnAlt2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005F9070 : -钩子"ObjectTypeClass_Load2DArt,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0067E09A : -钩子"SaveGame_LateSkipSides,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 005F9634 : -钩子"ObjectTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005F96B0 : -钩子"ObjectTypeClass_TheaterSpecificID,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005FACDF : -钩子"Options_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"_Options_LoadFromINI,相对于"",来自"ObjectInfo.dll",长度5,优先级 100000,次优先级 "" -钩子"OptionsClass_LoadSettings_LoadPhobosSettings,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005FAFFB : -钩子"Options_SaveToINI_MoviesList,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005FC000 : -钩子"GameOptionsClass_PopulateMovieList,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005FDDA4 : -钩子"IsOverlayIdxTiberium_Log,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 005FE3A2 : -钩子"OverlayTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 005FEA11 : -钩子"OverlayTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00721C7B : -钩子"TiberiumClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"TiberiumClass_LoadFromINI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 005FEAF0 : -钩子"OverlayTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 005FEBFA : -钩子"OverlayTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0069A310 : -钩子"SessionClass_GetPlayerColorScheme,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0070632E : -钩子"TechnoClass_DrawShape_GetTintIntensity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 005FEF61 : -钩子"OverlayTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00619270 : -钩子"Handle_Listbox_Messages_SelectionA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0060411B : -钩子"Game_DialogFunc_Subtext_Load,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006041ED : -钩子"DialogFunc_SubText_CampaignIconA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006B0B9C : -钩子"SlaveManagerClass_Killed_DecideOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00609299 : -钩子"UI_IsStaticAndOrOwnerDraw_MultiplayerGameOptionsDialog,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00707D20 : -钩子"TechnoClass_GetCrew,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0060D407 : -钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0060DDA6 : -钩子"Handle_Combobox_Dropdown_Messages_SelectionA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 007010C1 : -钩子"TechnoClass_CanShowDeployCursor_UnitsAndAircraft,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0060FAD7 : -钩子"Ownerdraw_PostProcessColors,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00613072 : -钩子"Handle_Button_Messages_DisabledColor,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00692E34 : -钩子"ScrollClass_DisableEdgeScrolling3,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 00614FF2 : -钩子"Handle_NewEdit_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00615BD3 : -钩子"Handle_Static_Messages_LoopingMovie,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0067CEFE : -钩子"Game_Save_FixLog,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0062A7B1 : -钩子"Parasite_ExitUnit,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00616655 : -钩子"Handle_Checkbox_Messages_Disabled,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00616AF0 : -钩子"Handle_RadioButton_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00617A2B : -钩子"Handle_Combobox_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00747A2E : -钩子"UnitTypeClass_ReadINI_TurretShape,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00617A57 : -钩子"Handle_Combobox_Messages_Disabled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007088E3 : -钩子"TechnoClass_ShouldRetaliate_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00619288 : -钩子"Handle_Listbox_Messages_SelectionB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00700EEC : -钩子"TechnoClass_CanDeploySlashUnload_NoManualUnload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006198D3 : -钩子"Handle_Listbox_Messages_DisabledA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00619A4F : -钩子"Handle_Listbox_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0061E8A0 : -钩子"Handle_GroupBox_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00622223 : -钩子"sub_621E90_DialogBackground,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006226EE : -钩子"Dialog_Show_UpdateControls,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00736990 : -钩子"UnitClass_UpdateRotation_TurretFacing_EMP,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00623125 : -钩子"OwnerDrawLoop_HandleRageQuit,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00624271 : -钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 006D4934 : -钩子"Tactical_Render_OverlapForeignMap,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 00629804 : -钩子"ParasiteClass_UpdateSquiddy,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 006873AB : -钩子"INIClass_ReadScenario_EarlyLoadRules,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00662FD5 : -钩子"RocketLocomotionClass_Process_OffMap,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006EA870 : -钩子"TeamClass_LiberateMember_Start,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006298CC : -钩子"ParasiteClass_AI_GrippleAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00629E9B : -钩子"ParasiteClass_GrappleUpdate_MakeWake_SetContext,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00629FA3 : -钩子"ParasiteClass_GrappleUpdate_MakeWake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0062A0D3 : -钩子"ParasiteClass_AI_ParticleSystem,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0062AA32 : -钩子"ParasiteClass_TryInfect_MissBehaviorFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0062B8BC : -钩子"ParticleClass_CTOR_CoordAdjust,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0062CDE8 : -钩子"ParticleClass_Update_Fire,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006447E0 : -钩子"ParticleSystemTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0062D015 : -钩子"ParticleClass_Draw_Palette,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0062D685 : -钩子"ParticleSystemClass_Fire_Coords,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00640CE2 : -钩子"PreviewClass_DrawMap,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00708AD0 : -钩子"TechnoClass_ShouldRetaliate_IronCurtain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0062DF05 : -钩子"ParticleSystemClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0062E26B : -钩子"ParticleSystemClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0062E2AD : -钩子"ParticleSystemClass_Draw,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0062FA41 : -钩子"ParticleSystemClass_FireAI_TargetCoords,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007178B0 : -钩子"TechnoTypeClass_GetWeaponTurretIndex,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" -在 007004AD : -钩子"TechnoClass_GetActionOnObject_Saboteur,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0062FD60 : -钩子"ParticleSystemClass_Update,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0062FFBB : -钩子"ParticleSystemClass_Load_OwnerHouse,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006300F3 : -钩子"ParticleSystemClass_Save_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00638F1E : -钩子"PlanningNodeClass_UpdateHoverNode_FixCheckValidity,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0063FB5D : -钩子"PowerClass_DrawIt,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006403DF : -钩子"PowerClass_InitGUI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00640B8D : -钩子"LoadingScreen_DisableEmptySpawnPositions,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FB2FB : -钩子"TechnoClass_CreateGap_CellCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00641EE0 : -钩子"PreviewClass_ReadPreview,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00642B60 : -钩子"ProgressScreenClass__LoadTextColor3,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00642B91 : -钩子"ProgressScreenClass_GetSideColor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006439F4 : -钩子"ProgressScreenClass__643720,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 00668BF0 : -钩子"RulesClass_Addition,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"RulesClass_ReadFile,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -钩子"RulesClass_Addition,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIRulesClass_Addition,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00643BB9 : -钩子"ProgressScreenClass_UpdateSingleProgressBar,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00644215 : -钩子"ParticleSystemTypeClass_CTOR,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00740A11 : -钩子"UnitClass_Mission_Guard_AIAutoDeployMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0064481F : -钩子"ParticleSystemTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00644830 : -钩子"ParticleSystemTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0069F05D : -钩子"EndPiggyback_PowerOn,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00644986 : -钩子"ParticleSystemTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006453FF : -钩子"ParticleTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00645405 : -钩子"ParticleTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F8F1F : -钩子"TechnoClass_FindTargetType_Heal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006457A0 : -钩子"ParticleTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00645A3B : -钩子"ParticleTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 007424BD : -钩子"UnitClass_AssignDestination_Weeder_Teleport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006476CB : -钩子"QueueAIMultiplayer__ProtocolZero_ResponseTime,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00647AE8 : -钩子"QueueAIMultiplayer_SendStatistics_1,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" -在 00647BEB : -钩子"QueueAIMultiplayer__ProtocolZero1,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" -在 006B752E : -钩子"SpawnManagerClass_Update_CustomMissileTakeoff,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00647CC5 : -钩子"QueueAIMultiplayer__ProtocolZero_ResponseTime,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00647DF2 : -钩子"QueueAIMultiplayer__ProtocolZero3,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00648089 : -钩子"QueueAIMultiplayer_SendStatistics_4,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0064823C : -钩子"QueueAIMultiplayer_SendStatistics_2,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 00649851 : -钩子"WaitForPlayers_OnlineOptimizations,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0064B156 : -钩子"ModeLessDialog_64AE50_HideName,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" -在 0064B2E4 : -钩子"KickPlayerNow_SendStatistics,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" -在 0064B6FE : -钩子"sub_64B660_GetEventSize,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -钩子"sub_64B660_GetEventSize,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SINetwork_sub64B660_GetEventDataSize,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0064C30E : -钩子"sub_64BDD0_GetEventSize2,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -钩子"sub_64BDD0_GetEventSize2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SINetwork_sub64BDD0_GetEventDataSize2,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0064C314 : -钩子"sub_64BDD0_PayloadSize2,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0064C598 : -钩子"ExecuteDoList__ProtocolZero,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0064C81E : -钩子"ExecuteDoList_SendStatistics_2,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0064CCBF : -钩子"DoList_ReplaceReconMessage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0064CD11 : -钩子"ExecuteDoList_WriteDesyncLog,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0064DEA0 : -钩子"Multiplay_LogToSYNC_NOMPDEBUG,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006516F0 : -钩子"Multiplay_LogToSync_MPDEBUG,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006BBE56 : -钩子"AllowMultipleInstances,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 00655DDD : -钩子"RadarClass_ProcessPoint_RadarInvisible,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00656584 : -钩子"RadarClass_GetFoundationShape,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0065731F : -钩子"RadarClass_UpdateMinimap_Lock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006B01A3 : -钩子"SlaveManagerClass_UpdateMiner_ScanCorrection,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071A995 : -钩子"TemporalClass_Update_Tunnel,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00657D3D : -钩子"MapClass_MinimapChanged_Lock2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0065812E : -钩子"RadarClass__DiplomacyDialog_UIGameMode,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0065837A : -钩子"RadarClass_658330_HideName,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0065B2F4 : -钩子"RadSiteClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0065B3D0 : -钩子"RadSiteClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0065B450 : -钩子"RadSiteClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0065B5FB : -钩子"RadSiteClass_Radiate_UnhardcodeSnow,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006A79A0 : -钩子"SidebarClass_Update_Strip2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0065DC17 : -钩子"DoReinforcements_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0065B843 : -钩子"RadSiteClass_AI_LevelDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0065BAC1 : -钩子"RadSiteClass_UpdateLevel,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0065BB67 : -钩子"RadSite_Deactivate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0065C7D0 : -钩子"Random2Class_Random_SyncLog,相对于"",来自"Phobos.dll",长度1,优先级 100000,次优先级 "" -在 0065D150 : -钩子"RawFileClass_CreateFile,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 0065D190 : -钩子"RawFileClass_DeleteFile,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 0065D8FB : -钩子"TeamTypeClass_ValidateHouse,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0065DE82 : -钩子"TeamTypeClass_CreateTeamMembers_Veterancy,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006AC5E0 : -钩子"SidebarClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0065E97F : -钩子"HouseClass_CreateAirstrike_SetTargetForUnit,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0065EB8D : -钩子"HouseClass_SendSpyPlanes_PlaceAircraft,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0066238A : -钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00662512 : -钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006627E5 : -钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff3,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0066295A : -钩子"RocketLocomotionClass_Process_IsHighEnoughForCruise,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00662D85 : -钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTrailer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006632F2 : -钩子"RocketLocomotionClass_ILocomotion_MoveTo_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00667A1D : -钩子"RulesClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"RulesClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIRulesClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00667A30 : -钩子"RulesClass_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"RulesClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIRulesClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0066DD13 : -钩子"Buf_WeatherArt,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0066F589 : -钩子"Buf_Shipyard,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0067062F : -钩子"Buf_AnimToInf_Paradrop,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00672B0E : -钩子"Buf_AI,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00674730 : -钩子"RulesClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"RulesClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIRulesClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00675205 : -钩子"RulesClass_Save_Suffix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -钩子"RulesClass_Save_Suffix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -钩子"SIRulesClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 00675210 : -钩子"RulesClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"RulesClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIRulesClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00701A54 : -钩子"TechnoClass_ReceiveDamage_PenetratesIronCurtain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FA68B : -钩子"TechnoClass_Update_AttackMovePaused,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00678841 : -钩子"RulesClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"RulesClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SIRulesClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 00679A10 : -钩子"SideClass_LoadAllFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"SideClass_LoadAllFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0070DEBA : -钩子"TechnoClass_UpdateGattling_Cycle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00679A15 : -钩子"RulesData_LoadBeforeTypeData,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"RulesData_LoadBeforeTypeData,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIRulesData_LoadBeforeTypeData,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006FC3A6 : -钩子"SITechnoClass_GetFireError_InBunkerRangeCheck,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00679CAF : -钩子"RulesData_LoadAfterTypeData,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"RulesClass_LoadAfterTypeData_CompleteInitialization,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"RulesData_LoadAfterTypeData,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIRulesData_LoadAfterTypeData_InTechnoType,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -钩子"SIRulesData_LoadAfterTypeData,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00700536 : -钩子"TechnoClass_GetActionOnObject_NoManualFire,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatAction_Object_AllowAttack,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0067CEF0 : -钩子"ScenarioClass_SaveGame_AdjustMPSaveFileName,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0067CF11 : -钩子"SaveGame_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0067CF64 : -钩子"ScenarioClass_SaveGame_IncrementMPSaveIndex,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0067D04E : -钩子"Game_Save_SavegameInformation,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"GameSave_SavegameInformation,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0067D315 : -钩子"SaveGame_EarlySaveSides,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0067E475 : -钩子"LoadGame_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0067E68A : -钩子"LoadGame_UnsetFlag,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0067E6DA : -钩子"LoadGame_AfterInit_DetermineNextMPSaveIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0067E720 : -钩子"LoadGame_After,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0067E730 : -钩子"LoadGame_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0067E826 : -钩子"LoadGame_Phobos,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SILoadGame_Begin,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0067F281 : -钩子"LoadGame_LateSkipSides,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0067FD9D : -钩子"LoadOptionsClass_GetFileInfo,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00743664 : -钩子"UnitClass_ReadFromINI_Follower3,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00683549 : -钩子"ScenarioClass_CTOR,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 006FB5F0 : -钩子"TechnoClass_DeleteGap_Optimize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00683C70 : -钩子"sub_683AB0_LoadingScoreA,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0074410D : -钩子"UnitClass_Mi_AreaGuard_KickFrameDelay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00683D05 : -钩子"sub_683AB0_LoadingScoreB,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00736E8E : -钩子"UnitClass_UpdateFiringState_Heal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00683E41 : -钩子"ScenarioClass_Start_ShowBriefing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00683E7F : -钩子"ScenarioClass_Start_Optimizations,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00683F66 : -钩子"PauseGame_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006855E4 : -钩子"Scen_Waypoint_Call_2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00685A38 : -钩子"ScenarioClass_sub_685670_SetNextScenario,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00685D95 : -钩子"DoWin_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0070CAD8 : -钩子"TechnoClass_DealParticleDamage_DontDestroyCliff,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00686092 : -钩子"DoLose_RetryDialogForCampaigns,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00686B20 : -钩子"INIClass_ReadScenario_AutoSave,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0073F0A7 : -钩子"UnitClass_IsCellOccupied_Start,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 00686D7F : -钩子"INIClass_ReadScenario_CacheSP,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00687C56 : -钩子"INIClass_ReadScenario_ResetLogStatus,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00688564 : -钩子"ScenStruct_ScenStruct_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 00688B37 : -钩子"MPGameModeClass_CreateStartingUnits_B,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0068927B : -钩子"ScenarioClass_ScanPlaceUnit_CheckMovement2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006D5A5C : -钩子"sub_6D59D0,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00689669 : -钩子"ScenarioClass_Load_Suffix,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00689670 : -钩子"ScenarioClass_SetGlobalToByID,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0068AD2F : -钩子"ScenarioClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0068AF45 : -钩子"Scen_Waypoint_Call_4,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0068BCE4 : -钩子"ScenarioClass_Get_Waypoint_Cell_0,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006FDAA6 : -钩子"TechnoClass_FireAngle_6FDA00_ApplyGravity,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0068BD08 : -钩子"ScenarioClass_Get_Waypoint,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0068BF50 : -钩子"ScenarioClass_Set_Waypoint,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0068C4C4 : -钩子"GenerateColorSpread_ShadeCountSet,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00692419 : -钩子"DisplayClass_ProcessClickCoords_SkipOnNewButtons,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00692AD6 : -钩子"ScrollClass_ChooseAction_SellWall,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00692DFA : -钩子"ScrollClass_DisableEdgeScrolling2,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0069300B : -钩子"SIMouseClass_Moving_UpdateCursor,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006931A5 : -钩子"SIMouseClass_UpdateCursor_LeftPress,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00699043 : -钩子"GameMode_SaveGameSettings_MultiEngineer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0069B670 : -钩子"HTExt_PickRandom_AI,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 0069B774 : -钩子"HTExt_PickRandom_Human,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006FE7FE : -钩子"TechnoClass_Fire_BallisticScatter2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0069BAE7 : -钩子"SessionClass_Resume_CampaignGameSpeed,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 006A86ED : -钩子"StripClass_OperatorLessThan_SortCameoByNameTechno,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F7248 : -钩子"TechnoClass_InRange_WeaponRange,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_IsCloseEnough_CheckWeaponRange_GetWeaponRange,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0069FE4A : -钩子"ShipLocomotionClass_Process_MakesWake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0069FFB6 : -钩子"ShipLocomotionClass_Process_CheckUnload,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006A0809 : -钩子"SomeLocomotionClass_WhileMoving_SkipCrushSlowDown,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A8330 : -钩子"StripClass_EnableInput,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006A0813 : -钩子"ShipLocomotionClass_WhileMoving_CrushSlowdown,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" -在 006A343F : -钩子"LocomotionClass_Process_DamagedSpeedMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007442AB : -钩子"UnitClass_ReadyToNextMission_FallingDown,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A488B : -钩子"SideClass_Load_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"SideClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A48FC : -钩子"SideClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"SideClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006A499F : -钩子"SideClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"SideClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A4EA5 : -钩子"SidebarClass_CTOR_InitCameosList,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A4F0B : -钩子"SidebarClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006A5090 : -钩子"SidebarClass_InitPositions,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0070E92F : -钩子"TechnoClass_UpdateAirstrikeTint,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006A51E9 : -钩子"SidebarClass_InitGUI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A5839 : -钩子"SidebarClass_InitIO_InitializeNewButtons,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F348F : -钩子"TechnoClass_WhatWeaponShouldIUse_Airstrike,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006A614D : -钩子"SidebarClass_6A6140_TabIndex,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006A61B1 : -钩子"SidebarClass_SetFactoryForObject,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006A6316 : -钩子"SidebarClass_AddCameo_SuperWeapon_SWSidebar,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A64C9 : -钩子"SidebarClass_AddCameo_Strip,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070CBB0 : -钩子"TechnoClass_DealParticleDamage_AmbientDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A6EB1 : -钩子"SidebarClass_DrawIt_ProducingProgress,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A78F6 : -钩子"SidebarClass_Update_ToggleRepair,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 006A7EEE : -钩子"sub_6A7D70_Strip1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A8220 : -钩子"StripClass_Initialize,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006A83E0 : -钩子"StripClass_DisableInput,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A8463 : -钩子"StripClass_OperatorLessThan_CameoPriority,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006A84DB : -钩子"StripClass_OperatorLessThan_SortCameoByNameSW,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006A8D1C : -钩子"StripClass_MouseMove_GetCameos1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006FD514 : -钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006A8DB5 : -钩子"StripClass_MouseMove_GetCameos2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00705D74 : -钩子"TechnoClass_GetRemapColour_DisguisePalette,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006A9304 : -钩子"StripClass_GetTip_NoLimit,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 007036EB : -钩子"TechnoClass_Uncloak_CloakingStages,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A9316 : -钩子"SidebarClass_StripClass_HelpText,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A932B : -钩子"StripClass_GetTip_MoneySW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A93F0 : -钩子"StripClass_Activate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006A9747 : -钩子"StripClass_Draw_GetCameo1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006A9952 : -钩子"StripClass_Draw_SuperWeapon_PCX,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00747BCF : -钩子"UnitTypeClass_LoadFromINI_Turrets,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0070AE48 : -钩子"TechnoClass_See_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A99F3 : -钩子"StripClass_Draw_SkipSHPForPCX,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"StripClass_Draw_DrawMissing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006A9B4F : -钩子"StripClass_Draw_TestFlashFrame,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006AA164 : -钩子"StripClass_Draw_DrawObserverFlag,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006AA600 : -钩子"StripClass_RecheckCameos,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006AA790 : -钩子"StripClass_RecheckCameo_RemoveCameo,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006AA88D : -钩子"StripClass_RecheckCameo_FindFactoryDehardCode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006AAD2F : -钩子"SelectClass_ProcessInput_LoadCameoData1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006BC0CD : -钩子"LoadRA2MD,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"ECInitialize,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 006AAEDF : -钩子"SidebarClass_ProcessCameoClick_SuperWeapons,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006AB49D : -钩子"SelectClass_ProcessInput_FixOffset1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006AB620 : -钩子"SelectClass_ProcessInput_FixOffset4,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006AB689 : -钩子"SelectClass_Action_SkipBuildingProductionCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006AB773 : -钩子"SelectClass_ProcessInput_ProduceUnsuspended,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00772EA6 : -钩子"WeaponTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006AB825 : -钩子"SelectClass_ProcessInput_FixOffset7,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006AB8BB : -钩子"SelectClass_ProcessInput_BuildTime,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006ABC9D : -钩子"SidebarClass_GetObjectTabIndex_Super,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006ABF44 : -钩子"sub_6ABD30_Strip1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00708AEB : -钩子"TechnoClass_ReplaceArmorWithShields,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006AC02F : -钩子"sub_6ABD30_Strip3,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 006AC5D0 : -钩子"SidebarClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006ACEE0 : -钩子"Skirmish_DialogFunc_UpdateMultiEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006AEE6A : -钩子"Skirmish_InitializeDialog_MultiEngineer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006AFDFC : -钩子"SlaveManagerClass_UpdateMiner_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006B02CC : -钩子"SlaveManagerClass_UpdateMiner_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006B6D44 : -钩子"SpawnManagerClass_Init_Spawns,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006B7282 : -钩子"SpawnManagerClass_AI_PromoteSpawns,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0071B99E : -钩子"TerrainClass_ReceiveDamage_ForestFire,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 006B72F9 : -钩子"SpawnManagerClass_Update_Buildings,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00701900 : -钩子"TechnoClass_ReceiveDamage_Shield,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_ReceiveDamage_Start,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006B72FE : -钩子"SpawnerManagerClass_AI_MissileCheck,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 006B73AD : -钩子"SpawnManagerClass_AI_SpawnTimer,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 007077FD : -钩子"TechnoClass_PointerExpired_SpawnOwnerFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006B73BE : -钩子"SpawnManagerClass_AI_SpawnTimer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006B75AC : -钩子"SpawnManagerClass_AI_SetDestinationForMissiles,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_AI_SetDestinationForMissiles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006B7600 : -钩子"SpawnManagerClass_AI_InitDestination,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006B77B4 : -钩子"SpawnManagerClass_Update_RecycleSpawned,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006B78D3 : -钩子"SpawnManagerClass_Update_Spawns,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006B7A72 : -钩子"SpawnManagerClass_Update_CustomMissile2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0073C890 : -钩子"UnitClass_DrawSHP_BarrelMultiOffset,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 006E1780 : -钩子"TActionClass_PlayAudioAtRandomWP,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006B7CE4 : -钩子"SpawnManagerClass_UnlinkPointer_RemoveSpawnee,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006B7D50 : -钩子"SpawnManagerClass_CountDockedSpawns,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006B9D9C : -钩子"RGB_PCX_Loader,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006BB996 : -钩子"IHExceptionHandler,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 006BC14D : -钩子"WinMain_ReadScreenResolutionFromIni,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 006BD7DC : -钩子"InitBootstrapMixFiles_CustomMixes,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -钩子"SIInitBootstrapMixFiles_CustomMixes,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006BD7E3 : -钩子"Expand_MIX_Reorg,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006FA07A : -钩子"TechnoClass_AI_PromoteAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006BD886 : -钩子"CSF_LoadExtraFiles,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006BDA21 : -钩子"PatcherLoader_Action,相对于"",来自"PatcherLoader.dll",长度6,优先级 100000,次优先级 "" -在 006BE068 : -钩子"TopLevelExceptionHandler,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" -在 006BEB83 : -钩子"SISIProgramEnd,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006BED08 : -钩子"Game_Terminate_Mouse,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006C735E : -钩子"SendStatisticsPacket_AddField_HASH,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 006C856C : -钩子"SendStatisticsPacket_WriteStatisticsDump,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 006C922C : -钩子"ScoreDialog_Handle_ScoreThemeA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006CB5EB : -钩子"SuperClass_Grant_ShowTimer,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006CB7B0 : -钩子"SuperClass_Lose,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006CB920 : -钩子"SuperClass_ClickFire,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006EA6BE : -钩子"TeamClass_CanAddMember_Consideration,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006CBCDE : -钩子"SuperClass_Update_Animation,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006CBD6B : -钩子"SuperClass_Update_DrainMoney,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 006CBD86 : -钩子"SuperClass_Progress_Charged,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006CBDD7 : -钩子"SuperClass_AnnounceReady,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006CBF5B : -钩子"SuperClass_GetCameoChargeStage_ChargeDrainRatio,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0072590E : -钩子"AnnounceInvalidPointer_Particle,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 006CC053 : -钩子"SuperClass_GetCameoChargeStage_FixFullyCharged,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006CC0EA : -钩子"SuperClass_AnnounceQuantity,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 006CC2B0 : -钩子"SuperClass_NameReadiness,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006CC390 : -钩子"SuperClass_Launch,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"SuperClass_Launch,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SuperClass_Place_FireExt,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SISuperClass_Place_FireExt,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00701A5C : -钩子"TechnoClass_ReceiveDamage_IronCurtainFlash,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006CE8AA : -钩子"Replace_XXICON_With_New,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0070375B : -钩子"TechnoClass_Uncloak_DecloakSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006CE8BE : -钩子"SuperWeaponTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 006CE8EA : -钩子"SuperWeaponTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度3,优先级 100000,次优先级 "" -在 006FF449 : -钩子"TechnoClass_Fire_SonicWave,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F6637 : -钩子"TechnoClass_DrawHealthBar_HideBuildingsPips,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006CEE50 : -钩子"SuperWeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 00711835 : -钩子"TechnoTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006CEE96 : -钩子"SuperWeaponTypeClass_FindIndex,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006CEF84 : -钩子"SuperWeaponTypeClass_GetAction,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006CEFE0 : -钩子"SuperWeaponTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_SDDTOR,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 006CF350 : -钩子"SwizzleManagerClass_ConvertNodes,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -钩子"SwizzleManagerClass__ConvertNodes__NoAres,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 006D4455 : -钩子"Tactical_Render_UpdateLightSources,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006F727A : -钩子"SITechnoClass_IsCloseEnough_CheckWeaponRange_GetWeaponRange_After_GetOccupyRange,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 006D4684 : -钩子"TacticalClass_Draw_FlyingStrings,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"UpdateFrame,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" -钩子"TacticalClass_Draw_FlyingStrings,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SITacticalClass_Draw_FlyingString,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006D4A10 : -钩子"TacticalClass_Render_DrawSuperTimer_PercentageTimer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006D4B25 : -钩子"TacticalClass_Draw_TheDarkSideOfTheMoon,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TacticalClass_Render_Banner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006D4C68 : -钩子"PrintTimerOnTactical_End,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006D4E79 : -钩子"TacticalClass_DrawOverlay_GraphicalText,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006D50FB : -钩子"sub_6D5030_CustomFoundation,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006D528A : -钩子"TacticalClass_DrawPlacement_PlacementPreview,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006D5455 : -钩子"sub_6D5030,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006D5573 : -钩子"sub_6D5030_CustomFoundation,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006D9076 : -钩子"TacticalClass_RenderLayers_DrawBefore,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006D9427 : -钩子"TacticalClass_DrawUnits_ParticleSystems,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 006DA412 : -钩子"Tactical_SelectAt_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 006DA665 : -钩子"sub_6DA5C0_GroupAs,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 006DAAB2 : -钩子"TacticalClass_DrawRallyPointLines_NoUndeployBlyat,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006DBE68 : -钩子"SITacticalClass_DrawRadialIndicators_WeaponRange_2,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 006DBE74 : -钩子"Tactical_SuperLinesCircles_ShowDesignatorRange,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 007272B5 : -钩子"TriggerTypeClass_LoadFromINI_House,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006DC193 : -钩子"SITacticalClass_DrawRadialIndicators_WeaponRange_1,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 006DD8D7 : -钩子"TActionClass_Execute,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 006E20D8 : -钩子"TActionClass_DestroyAttached_Loop,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006E2F47 : -钩子"TActionClass_Retint_LightSourceFix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" -在 006E3B60 : -钩子"TActionClass_GetMode,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 006FBBC3 : -钩子"TechnoClass_Cloak_BeforeDetach,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006FB086 : -钩子"TechnoClass_Reload_ReloadAmount,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006EA8E7 : -钩子"TeamClass_LiberateMember_Consideration,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006EAD73 : -钩子"TeamClass_RecruitMember_Consideration,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006EC52F : -钩子"TeamClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SITeamClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006EC55A : -钩子"TeamClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITeamClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006ED6E5 : -钩子"TeamClass_TMission_Deploy_DeploysInto,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006EF8A1 : -钩子"TeamClass_GatherAtEnemyBase_Distance,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006EFB69 : -钩子"TeamClass_GatherAtFriendlyBase_Distance,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F3260 : -钩子"TechnoClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006F3283 : -钩子"TechnoClass_CanScatter_KillDriver,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 006F3330 : -钩子"SITechnoClass_SelectWeapon,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006F3339 : -钩子"TechnoClass_WhatWeaponShouldIUse_Interceptor,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0074AA10 : -钩子"VoxelAnimClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006F3360 : -钩子"TechnoClass_WhatWeaponShouldIUse_MultiWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F3410 : -钩子"TechnoClass_SelectWeapon_NoAmmoWeapon,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F3432 : -钩子"TechnoClass_WhatWeaponShouldIUse_Gattling,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 006F3528 : -钩子"TechnoClass_WhatWeaponShouldIUse_IsLocomotor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F3754 : -钩子"SITechnoClass_SelectWeapon_AfterCheckVersus,相对于"",来自"SIWinterIsComing.dll",长度11,优先级 100000,次优先级 "" -在 006F3970 : -钩子"SITechnoClass_CombatDamage,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006F398E : -钩子"TechnoClass_CombatDamage_MultiWeapon,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006F3AEB : -钩子"TechnoClass_GetFLH,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073B4A0 : -钩子"UnitClass_DrawVXL_WaterType,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 006F3F65 : -钩子"SITechnoClass_Init,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 0073769E : -钩子"UnitClass_ReceivedRadioCommand_SpecificPassengers,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveCommand_NoEnterOnBridge,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F4103 : -钩子"TechnoClass_Init_2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F421C : -钩子"TechnoClass_Init_DefaultDisguise,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073F7B0 : -钩子"UnitClass_IsCellOccupied,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F422F : -钩子"Sides_Disguise,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F47A0 : -钩子"TechnoClass_GetBuildTime,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F47A5 : -钩子"SITechnoClass_TimeToBuild,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 006F49D8 : -钩子"TechnoClass_Revealed_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 006F4A37 : -钩子"TechnoClass_DiscoveredBy_Prereqs,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F4C50 : -钩子"TechnoClass_ReceiveCommand_NotifyUnlink,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F4F19 : -钩子"TechnoClass_6F4EB0_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 006F5201 : -钩子"TechnoClass_DrawExtras_IvanBombImage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00717890 : -钩子"TechnoTypeClass_SetWeaponTurretIndex,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 006F523C : -钩子"TechnoClass_DrawExtras_IvanBombImage,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 007CD810 : -钩子"ExeRun,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" -钩子"ExeRun,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -钩子"SIExeRun,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" -在 006F534E : -钩子"TechnoClass_DrawExtras_Insignia,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F5388 : -钩子"TechnoClass_DrawExtras_Submerged,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F5E37 : -钩子"TechnoClass_DrawExtras_DrawHealthBar,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F64CB : -钩子"TechnoClass_DrawHealthBar_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00707E63 : -钩子"TechnoClass_GetGuardRange,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006F65D1 : -钩子"TechnoClass_DrawHealthBar_Buildings,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_DrawBar_Building,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006F661D : -钩子"TechnoClass_DrawHealthBar_DestroyedBuilding_RedPip,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006F677D : -钩子"TechnoClass_DrawSelection_Observer1,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 006F6A58 : -钩子"TechnoClass_DrawHealthBar_HidePips_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawSelection_Observer2,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawHealthBar_PermanentPipScale,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F6AC4 : -钩子"TechnoClass_Limbo,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_Limbo_Start,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006FA361 : -钩子"TechnoClass_Update_LoseTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F6BC9 : -钩子"TechnoClass_Limbo_AddTracking,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F6CC3 : -钩子"SITechnoClass_Unlimbo_StartSuccess,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0071E1D0 : -钩子"TerrainTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F6D0E : -钩子"TechnoClass_Put_1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006F6D85 : -钩子"TechnoClass_Unlimbo_RemoveTracking,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F7261 : -钩子"TechnoClass_InRange_SetContext,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F7481 : -钩子"TechnoClass_Targeting_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073EFC4 : -钩子"UnitClass_Mission_Hunt_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070055D : -钩子"TechnoClass_GetActionOnObject_AttackCursor,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 006F755A : -钩子"TechnoClass_IsCloseEnough_CylinderRangefinding,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006F7561 : -钩子"Arcing_Aircraft,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F7631 : -钩子"TechnoClass_IsCloseEnoughToTarget_Obstacle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F7647 : -钩子"TechnoClass_InRange_Obstacles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F7792 : -钩子"TechnoClass_InWeaponRange_DecloakToFire,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 006F7CA0 : -钩子"SITechnoClass_CanAutoTargetObject_OutOfRangeCheck,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006F7CE2 : -钩子"TechnoClass_CanAutoTargetObject_IronCurtain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTargetObject_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F7D31 : -钩子"TechnoClass_ReplaceArmorWithShields,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F7D3D : -钩子"TechnoClass_CanAutoTargetObject_Verses,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0071ED01 : -钩子"TEventClass_HasOccured_PlayerAtX2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F7E1E : -钩子"TechnoClass_CanAutoTargetObject_AU,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F7E30 : -钩子"TechnoClass_CanAutoTarget_SetContent,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F7E47 : -钩子"TechnoClass_EvaluateObject_MapZone,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006F7EC2 : -钩子"TechnoClass_ThreatEvals_OpenToppedOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F7EF4 : -钩子"TechnoClass_CanAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 006F9D13 : -钩子"TechnoClass_SelectAutoTarget_AIAirTargetingFix2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006F7FC5 : -钩子"TechnoClass_CanAutoTargetObject_Heal,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0074081F : -钩子"UnitClass_Mi_Guard_KickFrameDelay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F826E : -钩子"TechnoClass_CanAutoTargetObject_CivilianEnemy,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006F833E : -钩子"TechnoClass_CanAutoTargetObject_Garrisonable,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FC3A1 : -钩子"TechnoClass_CanFire_InBunkerRangeCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F85AB : -钩子"TechnoClass_CanAutoTargetObject_AggressiveAttackMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F85CF : -钩子"TechnoClass_CanAutoTarget_AttackNoThreatBuildings,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 006F88BF : -钩子"TechnoClass_CanAutoTargetObject_AttackMindControlledDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F8A92 : -钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 006F8BBC : -钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 006F8C9D : -钩子"TechnoClass_EvaluateCell_SetContext,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006F8FA8 : -钩子"TechnoClass_SelectAutoTarget_SetCanTargetWhatAmI_AU,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F8FD7 : -钩子"TechnoClass_ThreatEvals_OpenToppedOwner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F9E50 : -钩子"TechnoClass_Update,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"IHTechnoClassUpdate,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_AI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_Update,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006F90DE : -钩子"TechnoClass_GreatestThreat_MultiWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F90F8 : -钩子"TechnoClass_SelectAutoTarget_Demacroize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006F9204 : -钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 006F9222 : -钩子"TechnoClass_SelectAutoTarget_HealingTargetAir,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F9398 : -钩子"TechnoClass_SelectAutoTarget_Scan_FallingDown,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 006F93BB : -钩子"TechnoClass_SelectAutoTarget_Scan_AU,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F9AF4 : -钩子"TechnoClass_SelectAutoTarget_DisableStupid,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006F9B7E : -钩子"TechnoClass_SelectAutoTarget_AIAirTargetingFix1,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006F9BAE : -钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 006FA167 : -钩子"TechnoClass_AI_DrainMoney,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006FA33C : -钩子"TechnoClass_ThreatEvals_OpenToppedOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FA467 : -钩子"TechnoClass_AI_AttackFriendlies,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006FA4C6 : -钩子"TechnoClass_Update_ZeroOutTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006FA540 : -钩子"TechnoClass_AI_ChargeTurret,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FA793 : -钩子"TechnoClass_AI_SelfHealGain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006FABC4 : -钩子"TechnoClass_AI_AnimationPaused,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FACD9 : -钩子"TechnoClass_Update_DamageSparks,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FAD49 : -钩子"TechnoClass_Update_SparkParticles,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006FB05B : -钩子"TechnoClass_Reload_ReloadAmount,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FB1B5 : -钩子"TechnoClass_CreateGap_LargeGap,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 006FB306 : -钩子"TechnoClass_CreateGap_Optimize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070C6B5 : -钩子"TechnoClass_Railgun_TargetCoords,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006FB9D7 : -钩子"TechnoClass_Cloak_RestoreMCAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FBBCE : -钩子"TechnoClass_Cloak_AfterDetach,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006FBC90 : -钩子"TechnoClass_ShouldNotBeCloaked,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 007177E0 : -钩子"TechnoTypeClass_GetEliteWeapon,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" -在 006FC689 : -钩子"TechnoClass_CanFire_LandNavalTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FBDC0 : -钩子"TechnoClass_ShouldBeCloaked,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006FBFA3 : -钩子"TechnoClass_Select_SkipLimboDelivery,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FC0C5 : -钩子"TechnoClass_CanFire_DisableWeapons,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FC339 : -钩子"TechnoClass_CanFire_OpenToppedGunnerTemporal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FC3AE : -钩子"TechnoClass_CanFire_TankInBunker_LocomotorWarhead,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FDD50 : -钩子"SITechnoClass_Fire,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006FC417 : -钩子"TechnoClass_CanFire_PsionicsImmune,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FC617 : -钩子"TechnoClass_GetFireError_Spawner,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00737F97 : -钩子"UnitClass_ReceiveDamage,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 006FC7EB : -钩子"TechnoClass_CanFire_InterceptBullet,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006FC8F5 : -钩子"TechnoClass_CanFire_SkipROF,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FCA0D : -钩子"TechnoClass_CanFire_Ammo,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FCA26 : -钩子"TechnoClass_CanFire_RevertAresOpenTopCloakFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FCA30 : -钩子"TechnoClass_GetWeaponState,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FCBAD : -钩子"TechnoClass_CanFire_IvanBomb,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FCBE6 : -钩子"TechnoClass_CanFire_BridgeAAFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FCCBD : -钩子"SITechnoClass_GetFireError_NearEnd,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 006FCD95 : -钩子"SetDisappearContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FCF53 : -钩子"TechnoClass_SetTarget_Burst,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FCFA4 : -钩子"TechnoClass_GetROF_BuildingHack,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006FD054 : -钩子"TechnoClass_RearmDelay_ForceFullDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FD0B5 : -钩子"TechnoClass_RearmDelay_ROF,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FD0BF : -钩子"TechnoClass_GetROF_AttachEffect,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FD1C7 : -钩子"TechnoClass_RearmDelay_BuildingBunkerROFMult,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" -在 006FD446 : -钩子"TechnoClass_LaserZap_IsSingleColor,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006FD494 : -钩子"TechnoClass_FireEBolt_SetExtMap_AfterAres,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SITechnoClass_FireEBolt_SetExtMap_AfterAres,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 006FD55F : -钩子"TechnoClass_FireEBolt_ParticleSystem,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006FD5D6 : -钩子"TechnoClass_InitEBolt,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FD79C : -钩子"TechnoClass_FireRadBeam2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0075DEAF : -钩子"WarheadTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006FDBE2 : -钩子"TechnoClass_FirepowerMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_AdjustDamage_Source,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0071E25A : -钩子"TerrainTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006FDD61 : -钩子"SITechnoClass_Fire_OverrideFireWeapon,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 006FDD7D : -钩子"TechnoClass_FireAt_UpdateWeaponType,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006FDDC0 : -钩子"TechnoClass_FireAt_BeforeTruelyFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FDDCA : -钩子"TechnoClass_Fire_Suicide,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00746A30 : -钩子"UnitClass_UpdateDisguise_DefaultMirageDisguises,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006FE19A : -钩子"TechnoClass_FireAt_AreaFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007258D0 : -钩子"AnnounceInvalidPointer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"AnnounceInvalidPointer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIAnnounceInvalidPointer,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 006FE31C : -钩子"TechnoClass_Fire_AllowDamage,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 006FE352 : -钩子"TechnoClass_FirepowerMultiplier,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 006FE3F1 : -钩子"TechnoClass_FireAt_OccupyDamageBonus,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" -在 006FE421 : -钩子"TechnoClass_FireAt_BunkerDamageBonus,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" -在 006FE4A4 : -钩子"TechnoClass_FireAt_ChargeTurret1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FE53F : -钩子"TechnoClass_Fire_CreateBullet,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FE562 : -钩子"TechnoClass_Fire_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FE709 : -钩子"TechnoClass_Fire_BallisticScatter1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FF15F : -钩子"TechnoClass_FireAt_ObstacleCellSet,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FF189 : -钩子"TechnoClass_FireAt_SparkFireTargetSet,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006FF1D7 : -钩子"TechnoClass_FireAt_SparkFireTargetSet,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 006FF26E : -钩子"TechnoClass_Fire_DetachedRailgun2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 006FF2D1 : -钩子"TechnoClass_Fire_Facings,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00773087 : -钩子"WeaponTypeClass_GetSpeed_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FF42B : -钩子"TechnoClass_Fire_Anim,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 006FF43F : -钩子"TechnoClass_FireAt_FeedbackWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_TargetSet,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FF656 : -钩子"TechnoClass_Fire_Ammo,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 006FF660 : -钩子"TechnoClass_FireAt_LateLogic,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_ObstacleCellUnset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 006FF860 : -钩子"TechnoClass_Fire_FSW,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 006FFEC0 : -钩子"TechnoClass_GetActionOnObject_Cursors,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_GetActionOnObject_IvanBombsA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 006FFF9E : -钩子"TechnoClass_GetActionOnObject_IvanBombsB,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 007001B0 : -钩子"TechnoClass_MouseOverObject_EnableGuardObject,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0070023B : -钩子"TechnoClass_MouseOverObject_AttackUnderGround,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 007002E9 : -钩子"TechnoClass_WhatAction_PassableTerrain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00700358 : -钩子"TechnoClass_MouseOverObject_AttackFriendlies,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00700600 : -钩子"TechnoClass_GetActionOnCell_Cursors,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00700C58 : -钩子"TechnoClass_CanPlayerMove_NoManualMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00700E47 : -钩子"TechnoClass_CanDeploySlashUnload_Immobile,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00700ED0 : -钩子"TechnoClass_AllowDeployControlledMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070107A : -钩子"TechnoClass_CanDeploySlashUnload_AmphibiousUnload,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 007012C2 : -钩子"TechnoClass_WeaponRange,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -钩子"SITechnoClass_GetWeaponRange,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 0070133E : -钩子"TechnoClass_GetWeaponRange_Demacroize,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 007013A0 : -钩子"TechnoClass_OverrideMission_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 007014D5 : -钩子"TechnoClass_ChangeOwnership_RadarJammer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00727544 : -钩子"TriggerTypeClass_LoadFromINI_Strtok_Actions,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 007015A2 : -钩子"TechnoClass_SetOwningHouse_RefreshSidebar,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007015EB : -钩子"TechnoClass_ChangeOwnership_Prereqs,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00701735 : -钩子"SITechnoClass_SetOwningHouse_BeforeChange,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00701881 : -钩子"TechnoClass_ChangeHouse_Passenger_SyncOwner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00701966 : -钩子"TechnoClass_ReceiveDamage_ArmorMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007019E3 : -钩子"SITechnoClass_ReceiveDamage_ContinueDamage,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 00701A40 : -钩子"SITechnoClass_ReceiveDamage_CheckIronCurtain,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" -在 00701BFE : -钩子"TechnoClass_ReceiveDamage_Abilities,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_ReceiveDamage_CheckWarheadProperty,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00701CFC : -钩子"TechnoClass_ReceiveDamage_AllowBerzerkOnAllies,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00720C42 : -钩子"Theme_Stop_NoLog,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00701DFF : -钩子"TechnoClass_ReceiveDamage_FlyingStrings,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SITechnoClass_ReceiveDamage_AfterObjectReceiveDamage,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 00702050 : -钩子"TechnoClass_ReceiveDamage_SuppressUnitLost,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_AttachEffectExpireWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00702185 : -钩子"TechnoClass_ReceiveDamage_OverrideVoiceDie,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00702572 : -钩子"SITechnoClass_ReceiveDamage_NowDead_CheckExplode,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0070272E : -钩子"BuildingClass_ReceiveDamage_DisableDamageSound,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00702777 : -钩子"BuildingClass_ReceiveDamage_DisableDamageSound,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00702819 : -钩子"TechnoClass_ReceiveDamage_Aftermath,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_Decloak,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00702894 : -钩子"TechnoClass_ReceiveDamage_SmokeParticles,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0075E2C0 : -钩子"WarheadTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00702A31 : -钩子"SITechnoClass_ReceiveDamage_RetaliateToAttacker,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 00702B14 : -钩子"TechnoClass_ReceiveDamage_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00702CFE : -钩子"TechnoClass_ReceiveDamage_PreventScatter,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00702D11 : -钩子"SITechnoClass_ReceiveDamage_ResetContext,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00702DD6 : -钩子"TechnoClass_RegisterDestruction_Trigger,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00702E4E : -钩子"TechnoClass_RegisterDestruction_SaveKillerInfo,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00702EA3 : -钩子"SITechnoClass_RegisterDestruction_Veterancy,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00747E90 : -钩子"UnitTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 007032B0 : -钩子"TechnoClass_RegisterLoss_Trigger,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0073E851 : -钩子"UnitClass_Mi_Harvest_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070380A : -钩子"TechnoClass_Cloak_CloakSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00703A09 : -钩子"TechnoClass_VisualCharacter_CloakVisibility,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_VisualCharacter_CloakVisibility,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 007058F6 : -钩子"TechnoClass_DrawAirstrikeFlare_LineColor,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 007060D6 : -钩子"TechnoClass_DrawShape_DisguiseTint_SetContext,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 007376D9 : -钩子"UnitClass_ReceivedRadioCommand_DockUnload_Facing,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00706389 : -钩子"TechnoClass_DrawObject_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_DrawObject_TintColor,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00706786 : -钩子"TechnoClass_DrawVoxel_TintColor,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 007067E4 : -钩子"SITechnoClass_DrawVoxel_TintColor,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 00706F64 : -钩子"TechnoClass_RenderVoxelObject_SkipInvisibleSections,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 007072A1 : -钩子"cyka707280_WhichMatrix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00707A47 : -钩子"TechnoClass_PointerGotInvalid_LastTarget,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00707B09 : -钩子"TechnoClass_PointerGotInvalid_ResetMindControl,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00707EEA : -钩子"TechnoClass_GetGuardRange_Demacroize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007087EB : -钩子"TechnoClass_ShouldRetaliate_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007089E8 : -钩子"TechnoClass_AllowedToRetaliate_AttackMindControlledDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00708A81 : -钩子"TechnoClass_CanRetaliate_CheckThreat,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00708AF7 : -钩子"TechnoClass_ShouldRetaliate_Verses,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00708B0B : -钩子"TechnoClass_AllowedToRetaliate_Nonprovocative,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_CanRetaliate_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00708FC0 : -钩子"TechnoClass_ResponseMove_Pickup,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 007090A8 : -钩子"TechnoClass_SelectFiringVoice,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 007093F8 : -钩子"TechnoClass_709290_DeployWeapon,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00771EE9 : -钩子"WeaponTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0070982C : -钩子"TechnoClass_TargetAndEstimateDamage_TargetingDelay,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0071AF2B : -钩子"TemporalClass_Fire_UnwarpableA,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 00709B2E : -钩子"TechnoClass_DrawPips_Sizes,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00709B4E : -钩子"TechnoClass_DrawPipscale_SkipSkipTiberium,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00709B8B : -钩子"TechnoClass_DrawPips_Spawns,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0070A36E : -钩子"TechnoClass_DrawPips_Ammo,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073F63F : -钩子"UnitClass_IsCellOccupied_NoQueueUpToEnter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070AF87 : -钩子"TechnoClass_UpdateSight_DynamicSight1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070AFEF : -钩子"TechnoClass_UpdateSight_DynamicSight2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070B649 : -钩子"TechnoClass_RigidBodyDynamics_NoTiltCrashBlyat,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070BCE6 : -钩子"TechnoClass_GetTargetCoords_BuildingFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070BF50 : -钩子"TechnoClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0070C249 : -钩子"TechnoClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0070C264 : -钩子"TechnoClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0070CA64 : -钩子"TechnoClass_Railgun_Obstacles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0070CA8B : -钩子"TechnoClass_Railgun_AmbientDamageIgnoreTarget2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070CBDA : -钩子"TechnoClass_DealParticleDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Railgun_AmbientDamageWarhead,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070CEA0 : -钩子"TechnoClass_EvalThreatRating_Verses1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070CF39 : -钩子"TechnoClass_ReplaceArmorWithShields,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0071A900 : -钩子"TemporalClass_Update_WarpAway,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070CF6F : -钩子"TechnoClass_ThreatCoefficients_WeaponRange,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_ThreatCoefficients_WeaponRange,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0070CF87 : -钩子"TechnoClass_ThreatCoefficient_CanAttackMeThreatBonus,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -钩子"SITechnoClass_ThreatCoefficients_WeaponRange_After,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" -在 0070D77F : -钩子"TechnoClass_FireDeathWeapon_ProjectileFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0070D910 : -钩子"FootClass_QueueEnter_NoMoveToBridge,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0070DA95 : -钩子"TechnoClass_RadarTrackingUpdate_AnnounceDetected,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070DE40 : -钩子"TechnoClass_GattlingValueRateDown_GattlingRateDownDelay,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 0070E380 : -钩子"TechnoClass_InvulnerabilityIntensity_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0070E475 : -钩子"TechnoClass_InvulnerabilityIntensity_Adjust,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0070EE6A : -钩子"TechnoClass_DisguiseBeenSeen,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 0070F82A : -钩子"TechnoClass_GetMyOwner_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" -在 0070FBE0 : -钩子"TechnoClass_Activate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0070FD9A : -钩子"TechnoClass_Drain_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00710415 : -钩子"TechnoClass_AnimPointerExpired,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DetachAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00710552 : -钩子"TechnoClass_SetOpenTransportCargoTarget_ShareTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0071067B : -钩子"TechnoClass_EnterTransport_LaserTrails,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_EnterTransport,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SITechnoClass_EnterTransport,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 007115AE : -钩子"TechnoTypeClass_CTOR_JumpjetControls,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 007119D5 : -钩子"TechnoTypeClass_CTOR_NoInit_Particles,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00711AE0 : -钩子"TechnoTypeClass_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00711E90 : -钩子"TechnoTypeClass_CanAttackMove_IgnoreWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0071AE50 : -钩子"TemporalClass_CanWarpTarget,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 00711EE0 : -钩子"TechnoTypeClass_GetBuildSpeed,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00711FDF : -钩子"TechnoTypeClass_RefundAmount_FactoryPlant,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 007120DD : -钩子"TechnoTypeClass_GetRepairStepCost,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007128B2 : -钩子"TechnoTypeClass_ReadINI_MultiWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007128C0 : -钩子"TechnoTypeClass_LoadFromINI_Weapons1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00713171 : -钩子"TechnoTypeClass_LoadFromINI_SkipLists1,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0071464A : -钩子"TechnoTypeClass_ReadINI_Speed,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00715320 : -钩子"TechnoTypeClass_LoadFromINI_EarlyReader,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00715857 : -钩子"TechnoTypeClass_LoadFromINI_LimitPalettes,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00715A4D : -钩子"Replace_XXICON_With_New,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00715B10 : -钩子"TechnoTypeClass_ReadINI_MultiWeapon2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0071B98B : -钩子"TerrainClass_TakeDamage_RefreshDamageFrame,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00716123 : -钩子"TechnoTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0071B151 : -钩子"TemporalClass_Fire_ReleaseTargetTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007162B0 : -钩子"TechnoTypeClass_GetPipMax_MindControl,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007162F0 : -钩子"TechnoTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00716D13 : -钩子"Replace_XXICON_With_New,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00716D98 : -钩子"TechnoTypeClass_Load_Palette,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00716DAC : -钩子"TechnoTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" -在 00717094 : -钩子"TechnoTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00717823 : -钩子"TechnoTypeClass_UpdatePalette_Reset,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00717855 : -钩子"TechnoTypeClass_UpdatePalette_Reset,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071810D : -钩子"TeleportLocomotionClass_ILocomotion_MoveTo_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007187DA : -钩子"TeleportLocomotionClass_Unwarp_PreventSelfCrush,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007193F6 : -钩子"TeleportLocomotionClass_ILocomotion_Process_WarpoutAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073E013 : -钩子"UnitClass_Mi_Unload_DockUnloadCell1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007196BB : -钩子"TeleportLocomotionClass_Process_MarkDown,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00719742 : -钩子"TeleportLocomotionClass_ILocomotion_Process_WarpInAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 007197E4 : -钩子"TeleportLocomotionClass_Process_ChronospherePreDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00719973 : -钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00719B1E : -钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoshiftWarpInAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0071A82C : -钩子"TemporalClass_AI_Opentopped_WarpDistance,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" -在 0071A84E : -钩子"TemporalClass_UpdateA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0071AAAC : -钩子"TemporalClass_Update_Abductor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071AB10 : -钩子"TemporalClass_GetWarpPerStep,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071AF76 : -钩子"TemporalClass_Fire_PrismForwardAndWarpable,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0071C110 : -钩子"TerrainClass_SetOccupyBit_PassableTerrain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0071C1FE : -钩子"TerrainClass_Draw_PickFrame,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0071C2BC : -钩子"TerrainClass_Draw_Palette,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0071C5D2 : -钩子"TerrainClass_Ignite_IsFlammable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071C6EE : -钩子"TerrainClass_FireOut_Crumbling,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0071C7C2 : -钩子"TerrainClass_Update_ForestFire,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071C84D : -钩子"TerrainClass_AI_Animated,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0071DBC0 : -钩子"TerrainTypeClass_CTOR,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0073A1D3 : -钩子"FootClass_UpdatePosition_EnterGrinderSound,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0071E0A6 : -钩子"TerrainTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0071E235 : -钩子"TerrainTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0071E240 : -钩子"TerrainTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0071E364 : -钩子"TerrainTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0071E7F8 : -钩子"TEventClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0071E949 : -钩子"TEventClass_HasOccured,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0071ECE1 : -钩子"TriggerClass_SpyAsInfantryOrHouse,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 007440BD : -钩子"UnitClass_Remove,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0071ED33 : -钩子"TEventClass_HasOccured_PlayerAtX2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0071ED5E : -钩子"TriggerClass_SpyAsInfantryOrHouse,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0071EE79 : -钩子"TEventClass_HasOccured_PlayerAtX3,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0071F1C9 : -钩子"TEventClass_HasOccured_PlayerAtX2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0071F3FE : -钩子"TEventClass_BuildINIEntry,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITEventClass_BuildINIEntry,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00741113 : -钩子"UnitClass_CanFire_Heal,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 0071F683 : -钩子"TEventClass_GetFlags,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0071F8C0 : -钩子"TEventClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0071F92B : -钩子"TEventClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0071F930 : -钩子"TEventClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0071F94A : -钩子"TEventClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0071F9C0 : -钩子"TEventClass_Persistable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"TEventClass_GetStateB_SpyEvent,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00720A61 : -钩子"sub_7209D0_NoLog,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0072920C : -钩子"TunnelLocomotionClass_Turning,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 00720F37 : -钩子"sub_720EA0_NoLog,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00721876 : -钩子"TiberiumClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TiberiumClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00721888 : -钩子"TiberiumClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00721CDC : -钩子"TiberiumClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -钩子"TiberiumClass_LoadFromINI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 00721CE9 : -钩子"TiberiumClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 007220D0 : -钩子"TiberiumClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TiberiumClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0073C733 : -钩子"UnitClass_DrawSHP_SkipTurretedShadow,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0072212C : -钩子"TiberiumClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"TiberiumClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00725961 : -钩子"AnnounceInvalidPointer_BombCloak,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"AbstractClass_AnnouncePointerExpired_BombList,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00725A1F : -钩子"AnnounceInvalidPointer_SkipBehind,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00726577 : -钩子"TEventClass_Persistable,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SITEventClass_Persistable,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 007271F9 : -钩子"TEventClass_GetFlags,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITEventClass_GetFlags,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 007274C8 : -钩子"TriggerTypeClass_LoadFromINI_Strtok_Events,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00727529 : -钩子"TriggerTypeClass_LoadFromINI_Read_Actions,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00727B44 : -钩子"TriggerTypeClass_ComputeCRC_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" -在 00727CF0 : -钩子"WWSB_Trim,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 00728E5F : -钩子"TunnelLocomotionClass_Process_RestoreAnims,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00741970 : -钩子"UnitClass_AssignDestination_SyncLog,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00728F74 : -钩子"TunnelLocomotionClass_Process_KillAnims,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SITunnelLocomotionClass_Process_KillAnims,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00728F89 : -钩子"TunnelLocomotionClass_Process_SubterraneanHeight1,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00728F9A : -钩子"TunnelLocomotionClass_Process_Track,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00728FF2 : -钩子"TunnelLocomotionClass_Process_SubterraneanHeight3,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00729029 : -钩子"TunnelLocomotionClass_Process_Track,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 007292CF : -钩子"TunnelLocomotionClass_sub_7291F0_Dig,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 007293DA : -钩子"TunnelLocomotionClass_sub_729370_Dig,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0072958E : -钩子"TunnelLocomotionClass_ProcessDigging_SlowdownDistance,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 007295E2 : -钩子"TunnelLocomotionClass_ProcessStateDigging_SubterraneanHeight,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" -在 007297F6 : -钩子"TunnelLocomotionClass_ProcessDigging_Track,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 007299A9 : -钩子"TunnelLocomotionClass_sub_7298F0_Dig,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00729B5D : -钩子"TunnelLocomotionClass_DrawMatrix_Tilt,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0072D300 : -钩子"Game_LoadCampaignScoreAssets,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0072F440 : -钩子"Game_InitializeToolTipColor,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" -在 0072FA1A : -钩子"Sides_MixFileYuriFiles1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0072FBC0 : -钩子"Sides_MixFileYuriFiles3,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00730D0F : -钩子"ProcessDeployCommand_LowDeployPriority,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00730DB0 : -钩子"GuardCommandClass_Execute,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 00731E08 : -钩子"sub_731D90_FakeOf,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007327AA : -钩子"TechnoClass_PlayerOwnedAliveAndNamed_GroupAs,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 0073298D : -钩子"TypeSelectExecute_UseIFVMode,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00732A85 : -钩子"TypeSelectExecute_SetContext,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00734823 : -钩子"CSF_AllocateMemory,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007349CF : -钩子"StringTable_ParseFile_Buffer,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00734A5F : -钩子"CSF_AddOrOverrideLabel,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00734EC2 : -钩子"CSF_LoadString_2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00735060 : -钩子"SimpleANSItoUTF16,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" -在 00735584 : -钩子"UnitClass_CTOR_TurretROT,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00735678 : -钩子"UnitClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007357F6 : -钩子"UnitClass_DTOR_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00736135 : -钩子"UnitClass_Update_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00736204 : -钩子"TechnoClass_AI_TemporalTargetingMe_Fix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00736234 : -钩子"UnitClass_ChronoSparkleDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 007363B5 : -钩子"SIFootClass_Update_Tunnel,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 007363C9 : -钩子"UnitClass_AI_AnimationPaused,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00736480 : -钩子"UnitClass_AI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007365AD : -钩子"UnitClass_Update_SinkingWake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00736823 : -钩子"UnitClass_Update_WeederMissionMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007368C6 : -钩子"UnitClass_Update_WeederMissionMove2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00736B60 : -钩子"UnitClass_Rotation_AI_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00736BA3 : -钩子"UnitClass_UpdateRotation_TurretFacing_Jumpjet,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00736F67 : -钩子"UnitClass_UpdateFiring_BurstNoDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00736F78 : -钩子"UnitClass_UpdateFiring_FireErrorIsFACING,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073782F : -钩子"UnitClass_ReceivedRadioCommand_BySize3,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00739CD0 : -钩子"UnitClass_SimpleDeployer_Undeploy,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073796B : -钩子"UnitClass_ReceiveCommand_AmphibiousEnter,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00737994 : -钩子"UnitClass_ReceivedRadioCommand_BySize4,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00772CD0 : -钩子"WeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 00737CE4 : -钩子"UnitClass_ReceiveDamage_ShipyardRepair,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00737D57 : -钩子"UnitClass_ReceiveDamage_DyingFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00737DE2 : 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-钩子"UnitClass_Deploy_Transfer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Deploy_Transfer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIUnitClass_Deploy_Transfer,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00739AC0 : -钩子"UnitClass_SimpleDeployer_Deploy,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00739F21 : -钩子"UnitClass_UpdatePosition_Visceroid,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00739FA2 : -钩子"UnitClassClass_UpdatePosition_NoQueueUpToEnter,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00739FBC : -钩子"UnitClass_PerCellProcess_BeforeGrinding,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0073AE70 : -钩子"UnitClass_UpdatePosition_Bridge,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0073B05B : -钩子"UnitClass_PerCellProcess_TiltWhenCrushes,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0073B6E3 : -钩子"UnitClass_DrawVXL_NoSpawnAlt,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0073B748 : 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-钩子"UnitClass_What_Action_ObjectClass_DisallowMoving_1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007403B7 : -钩子"UnitClass_What_Action_ObjectClass_DisallowMoving_2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007404B9 : -钩子"UnitClass_GetActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00740744 : -钩子"UnitClass_What_Action_DisallowMoving_2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00740A93 : -钩子"UnitClass_Mission_Move_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00740C9C : -钩子"UnitClass_GetUnloadDirection_CheckUnloadPosition,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 00741050 : -钩子"UnitClass_CanFire_DeployToFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007410BB : -钩子"UnitClass_GetFireError_CheckFacingError,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00741206 : -钩子"UnitClass_CanFire,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007414E0 : -钩子"UnitClass_ApproachTarget_DisallowMoving,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" -在 007415A9 : -钩子"UnitClass_ApproachTarget_SetWeaponIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00741613 : -钩子"UnitClass_ApproachTarget_OmniCrusher,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007418AA : -钩子"UnitClass_CrushCell_CrushDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00741A96 : -钩子"UnitClass_SetDestination_ResetFiringFrame,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00741AA7 : -钩子"UnitClass_Assign_Destination_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00741BDB : -钩子"UnitClass_SetDestination_DockUnloadCell,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 00741CE5 : -钩子"UnitClass_SetDestination_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0074312A : -钩子"UnitClass_SetDestination_ReplaceWithHarvestMission,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 007431C9 : -钩子"FootClass_SelectAutoTarget_MultiWeapon,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0074364C : -钩子"UnitClass_ReadFromINI_Follower2,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 00743B4B : -钩子"UnitClass_Scatter_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00744216 : -钩子"UnitClass_UnmarkOccupationBits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007442D6 : -钩子"FootClass_ReadyToNextMission_MovingCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0074431F : -钩子"UnitClass_ReadyToNextMission_HuntCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007CD8EF : -钩子"ExeTerminate,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0074653C : -钩子"UnitClass_RemoveGunner,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" -在 007467CA : -钩子"UnitClass_CantTargetDisguise,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" -在 0074691D : -钩子"UnitClass_UpdateDisguise_EMP,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00746B89 : -钩子"UnitClass_GetUIName,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -在 00746CD0 : -钩子"SIUnitClass_SelectWeapon,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 0075F415 : -钩子"WaveClass_DamageAI_AmbientDamageIgnoreTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00747B49 : -钩子"UnitTypeClass_ReadINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 007BB445 : -钩子"XSurface_20,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0074809E : -钩子"UnitTypeClass_Load,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 0074942E : -钩子"VoxelAnimClass_CTOR,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" -在 007499F1 : -钩子"VoxelAnimClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0074A027 : -钩子"VoxelAnimClass_AI_Expired,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0074A70E : -钩子"VoxelAnimClass_AI_Additional,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" -钩子"VoxelAnimClass_AI_Trailer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 0074A970 : -钩子"VoxelAnimClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0074B561 : -钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0074AA24 : -钩子"VoxelAnimClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0074B54A : -钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0074B8D0 : -钩子"VoxelAnimTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -在 0074B8EA : -钩子"VoxelAnimTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 0074FAE0 : -钩子"GetModuleInternalVersion,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 0074FDC0 : -钩子"GetModuleVersion,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 007504C9 : -钩子"VocClass_ReadINI_LogMissingSamples,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00752B70 : -钩子"PlayTaunt,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00752FDC : -钩子"VoxClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00753380 : -钩子"VoxClass_GetFilename,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00753D86 : -钩子"VoxelCalcNormals_NullAdditionalVector,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" -在 0075BD70 : -钩子"WalkLocomotionClass_ProcessMoving_SlowdownDistance,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -在 0075D1A9 : -钩子"WarheadTypeClass_CTOR,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_CTOR,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 0075D660 : -钩子"WarheadTypeClass_LoadFromINI_ListLength,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" -在 0075DAE6 : -钩子"WarheadTypeClass_LoadFromINI_SkipLists,相对于"",来自"Ares.dll",长度4,优先级 100000,次优先级 "" -在 0075DDCC : -钩子"Verses_OrigParser,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0075E0C0 : -钩子"WarheadTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" -在 0075E2AE : -钩子"WarheadTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" -在 0075E39C : -钩子"WarheadTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0075EE49 : -钩子"WaveClass_DrawSonic_CrashFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 0075EE57 : -钩子"WaveClass_Draw_Sonic,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" -在 0075F38F : -钩子"WaveClass_DamageCell,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 0075FA29 : -钩子"WaveClass_Draw_Colors,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 007601FB : -钩子"WaveClass_Draw_Magnetron2,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" -在 00760286 : -钩子"WaveClass_Draw_Magnetron3,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 007609E3 : -钩子"WaveClass_Draw_NodLaser_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -在 00760F50 : -钩子"WaveClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00762AFF : -钩子"WaveClass_AI_TargetSet,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00762B62 : -钩子"WaveClass_Update_Beam,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00762D57 : -钩子"WaveClass_AI_TargetUnset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00763226 : -钩子"WaveClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -在 00763610 : -钩子"Waypoint_To_String,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00763690 : -钩子"String_To_Waypoint,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" -在 007729C7 : -钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 007729D6 : -钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00772A0A : -钩子"WeaponTypeClass_SetSpeed_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00772AA2 : -钩子"WeaponTypeClass_AllowedThreats_AAOnly,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00772AB3 : -钩子"WeaponTypeClass_AllowedThreats_AU,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -在 00772EB0 : -钩子"WeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 00772F8C : -钩子"WeaponTypeClass_Save,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_Save,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_Save,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" -在 0077311D : -钩子"WeaponTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_SDDTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" -在 00777998 : -钩子"Game_WndProc_ScrollMouseWheel,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" -在 00777C41 : -钩子"UI_ApplyAppIcon,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" -======================== -按照钩子来源分析: -正在分析 DLL :"SIWinterIsComing.dll" …… -钩子"SIAircraftTrackerClass_ShouldScatterJumpjet",相对于"",位于004135A0,长度5,优先级 100000,次优先级 "" -钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_1",相对于"",位于004180F4,长度5,优先级 100000,次优先级 "" -钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_2",相对于"",位于00418BA8,长度6,优先级 100000,次优先级 "" -钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_2_After",相对于"",位于00418BAE,长度6,优先级 100000,次优先级 "" -钩子"SIBuildingClass_Draw_TintColor",相对于"",位于0043D4EB,长度6,优先级 100000,次优先级 "" -钩子"SIBuildingClass_Draw2_TintColor",相对于"",位于0043DD8E,长度10,优先级 100000,次优先级 "" -钩子"SIBuildingClass_Mark_TintIntensity",相对于"",位于0043FA19,长度7,优先级 100000,次优先级 "" -钩子"SIBuildingClass_Update",相对于"",位于0043FE69,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateConstructionOptions_CanBuildBuilding",相对于"",位于00445745,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateConstructionOptions_CanBuildUnit",相对于"",位于00445789,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateConstructionOptions_CanBuildInfantry",相对于"",位于004457CA,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateConstructionOptions_CanBuildAircraft",相对于"",位于0044580B,长度5,优先级 100000,次优先级 "" -钩子"SIBuildingClass_Place_InitialPayload_AfterAres",相对于"",位于00446EE2,长度6,优先级 100000,次优先级 "" -钩子"SIBuildingClass_GetFireError_RepairDone",相对于"",位于00447FC3,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_Selling_Transfer",相对于"",位于0044A03C,长度6,优先级 100000,次优先级 "" -钩子"SIBuildingClass_GetWeapon",相对于"",位于004526F0,长度5,优先级 100000,次优先级 "" -钩子"SIBuildingClass_OccupantLeave_Each",相对于"",位于004580A9,长度6,优先级 100000,次优先级 "" -钩子"SIBuildingClass_OccupantDie_Each",相对于"",位于004586CA,长度6,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_CTOR",相对于"",位于0045E50C,长度6,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_DTOR",相对于"",位于0045E707,长度6,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_LoadFromINI",相对于"",位于00464A49,长度10,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_LoadFromINI",相对于"",位于00464A56,长度10,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465010,长度5,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_Load_Suffix",相对于"",位于004652ED,长度7,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465300,长度5,优先级 100000,次优先级 "" -钩子"SIBuildingTypeClass_Save_Suffix",相对于"",位于0046536A,长度7,优先级 100000,次优先级 "" -钩子"SIBulletClass_CTOR",相对于"",位于004664BA,长度5,优先级 100000,次优先级 "" -钩子"SIBulletClass_DTOR",相对于"",位于004665E9,长度10,优先级 100000,次优先级 "" -钩子"SIBulletClass_Update",相对于"",位于004666F7,长度6,优先级 100000,次优先级 "" -钩子"SIBulletClass_Detonate_Begin",相对于"",位于004690D4,长度6,优先级 100000,次优先级 "" -钩子"SIBulletClass_Detonate",相对于"",位于0046920B,长度6,优先级 100000,次优先级 "" -钩子"SIBulletClass_Detonate_End",相对于"",位于0046A290,长度5,优先级 100000,次优先级 "" -钩子"SIBulletClass_SaveLoad_Prefix",相对于"",位于0046AE70,长度5,优先级 100000,次优先级 "" -钩子"SIBulletClass_Load_Suffix",相对于"",位于0046AF97,长度7,优先级 100000,次优先级 "" -钩子"SIBulletClass_Load_Suffix",相对于"",位于0046AF9E,长度7,优先级 100000,次优先级 "" -钩子"SIBulletClass_SaveLoad_Prefix",相对于"",位于0046AFB0,长度8,优先级 100000,次优先级 "" -钩子"SIBulletClass_Save_Suffix",相对于"",位于0046AFC4,长度3,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_CTOR",相对于"",位于0046BDD9,长度5,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_LoadFromINI",相对于"",位于0046C41C,长度10,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_LoadFromINI",相对于"",位于0046C429,长度10,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C6A0,长度5,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_Load_Suffix",相对于"",位于0046C722,长度4,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C730,长度8,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_Save_Suffix",相对于"",位于0046C74A,长度3,优先级 100000,次优先级 "" -钩子"SIBulletTypeClass_SDDTOR",相对于"",位于0046C8B6,长度6,优先级 100000,次优先级 "" -钩子"SICellClass_DTOR",相对于"",位于0047BB60,长度6,优先级 100000,次优先级 "" -钩子"SICellClass_CTOR",相对于"",位于0047BBF0,长度6,优先级 100000,次优先级 "" -钩子"SICellClass_SaveLoad_Prefix",相对于"",位于004839F0,长度7,优先级 100000,次优先级 "" -钩子"SICellClass_Load_Suffix",相对于"",位于00483C00,长度5,优先级 100000,次优先级 "" -钩子"SICellClass_SaveLoad_Prefix",相对于"",位于00483C10,长度5,优先级 100000,次优先级 "" -钩子"SICellClass_Save_Suffix",相对于"",位于00483C79,长度6,优先级 100000,次优先级 "" -钩子"SIMapClass_DamageArea_Begin",相对于"",位于00489280,长度6,优先级 100000,次优先级 "" -钩子"SIMapClass_DamageArea",相对于"",位于00489286,长度6,优先级 100000,次优先级 "" -钩子"SIMapClass_DamageArea_End",相对于"",位于00489B3B,长度5,优先级 100000,次优先级 "" -钩子"SIMapClass_DamageArea_End",相对于"",位于0048A4AC,长度5,优先级 100000,次优先级 "" -钩子"SIMapClass_DamageArea_End",相对于"",位于0048A4D8,长度7,优先级 100000,次优先级 "" -钩子"SIElectricBolt_DrawDisable1",相对于"",位于004C24E4,长度8,优先级 100000,次优先级 "" -钩子"SIElectricBolt_DrawDisable2",相对于"",位于004C25FD,长度10,优先级 100000,次优先级 "" -钩子"SIElectricBolt_DrawDisable3",相对于"",位于004C26EE,长度8,优先级 100000,次优先级 "" -钩子"SIElectricBolt_DTOR",相对于"",位于004C2951,长度5,优先级 100000,次优先级 "" -钩子"SINetworking_RespondToEvent",相对于"",位于004C6CB0,长度6,优先级 100000,次优先级 "" -钩子"SIEventClass_RespondToEvent_RecordTarget",相对于"",位于004C73B0,长度6,优先级 100000,次优先级 "" -钩子"SIEventClass_RespondToEvent_EventIdle",相对于"",位于004C758B,长度6,优先级 100000,次优先级 "" -钩子"SIFlyLocomotionClass_UpdateMovement_ChangeSpeed",相对于"",位于004CE239,长度8,优先级 100000,次优先级 "" -钩子"SIFootClass_GetMovementSpeed_SpeedMultiplier",相对于"",位于004DB218,长度6,优先级 100000,次优先级 "" -钩子"SIFootClass_SetLocation_UpdateRangeFindingCache",相对于"",位于004DB83F,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_LeaveTransport",相对于"",位于004DE748,长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_CTOR",相对于"",位于004F6532,长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_DTOR",相对于"",位于004F7371,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_CanBuild_End_Return0",相对于"",位于004F7F4B,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_CanBuild_End",相对于"",位于004F8361,长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_Update_RecheckBuildLimit",相对于"",位于004F9265,长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_SubCountersOwnedNow_Start",相对于"",位于004FF550,长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_AddCountersOwnedNow_Start",相对于"",位于004FF700,长度6,优先级 100000,次优先级 "" -钩子"SIHouseClass_InitFromINI",相对于"",位于0050114D,长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_SaveLoad_Prefix",相对于"",位于00503040,长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_Load_Suffix",相对于"",位于00504069,长度7,优先级 100000,次优先级 "" -钩子"SIHouseClass_SaveLoad_Prefix",相对于"",位于00504080,长度5,优先级 100000,次优先级 "" -钩子"SIHouseClass_Save_Suffix",相对于"",位于005046DE,长度7,优先级 100000,次优先级 "" -钩子"SIHouseClass_ShouldDisableCameo_End",相对于"",位于0050B669,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_CTOR_1",相对于"",位于00511635,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_CTOR_2",相对于"",位于00511643,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_LoadFromINI",相对于"",位于0051214F,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_LoadFromINI",相对于"",位于0051215A,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_SaveLoad_Prefix",相对于"",位于00512290,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_Load_Suffix",相对于"",位于0051246D,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_SaveLoad_Prefix",相对于"",位于00512480,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_Save_Suffix",相对于"",位于0051255C,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_DTOR",相对于"",位于005127CF,长度6,优先级 100000,次优先级 "" -钩子"SIInfantryClass_Draw_TintColor",相对于"",位于00519082,长度7,优先级 100000,次优先级 "" -钩子"SIInfantryClass_Draw_TintIntensity",相对于"",位于0051946D,长度6,优先级 100000,次优先级 "" -钩子"SIInfantryClass_UpdatePosition_InfiltrateBuilding",相对于"",位于0051A002,长度6,优先级 100000,次优先级 "" -钩子"SIFootClass_Update_Tunnel",相对于"",位于0051BAC7,长度6,优先级 100000,次优先级 "" -钩子"SIInfantryClass_Update",相对于"",位于0051BCC0,长度10,优先级 100000,次优先级 "" -钩子"SIInfantryClass_EnterIdleMode_StopOccupy",相对于"",位于0051CBB6,长度6,优先级 100000,次优先级 "" -钩子"SIInfantryClass_SelectWeapon",相对于"",位于005218E0,长度9,优先级 100000,次优先级 "" -钩子"SIInfantryClass_OccupantEnter_Each",相对于"",位于0052297F,长度5,优先级 100000,次优先级 "" -钩子"SICmdLineParse",相对于"",位于0052F639,长度5,优先级 100000,次优先级 "" -钩子"SICommandClassCallback_Register",相对于"",位于00533066,长度6,优先级 100000,次优先级 "" -钩子"SICommandClassCallback_LoadKeyboardCodeFromINI",相对于"",位于00533E69,长度6,优先级 100000,次优先级 "" -钩子"SISomeClass_SomeFunc_JumpjetHeightRestrict",相对于"",位于0054ADA1,长度6,优先级 100000,次优先级 "" -钩子"SIJumpjetLocomotionClass_ProcessHovering_Scatter",相对于"",位于0054BD93,长度6,优先级 100000,次优先级 "" -钩子"SIJumpjetLocomotionClass_HeightCheck_MoveUp",相对于"",位于0054D4C0,长度6,优先级 100000,次优先级 "" -钩子"SILogicClass_Update_AfterObject",相对于"",位于0055B61B,长度5,优先级 100000,次优先级 "" -钩子"SICheckMissionCount",相对于"",位于005CF04F,长度5,优先级 100000,次优先级 "" -钩子"SIObjectClass_ReceiveDamage_AfterDamageCalculate_AfterCulling_NegativeDamage",相对于"",位于005F546A,长度7,优先级 100000,次优先级 "" -钩子"SIObjectClass_ReceiveDamage_NearEnd_HealingFlash",相对于"",位于005F5480,长度6,优先级 100000,次优先级 "" -钩子"SIObjectClass_ReceiveDamage_AfterDamageCalculate_AfterCulling_PositiveDamage",相对于"",位于005F5498,长度12,优先级 100000,次优先级 "" -钩子"SIObjectClass_SetHeight",相对于"",位于005F5FBB,长度5,优先级 100000,次优先级 "" -钩子"SIObjectClass_UnInit",相对于"",位于005F6680,长度2,优先级 100000,次优先级 "" -钩子"SIObject_IsCrushable",相对于"",位于005F6CD0,长度6,优先级 100000,次优先级 "" -钩子"SICommandClassCallback_SaveKeyboardCodeToINI",相对于"",位于005FB992,长度6,优先级 100000,次优先级 "" -钩子"SINetwork_sub64B660_GetEventDataSize",相对于"",位于0064B6FE,长度6,优先级 100000,次优先级 "" -钩子"SINetwork_sub64BDD0_GetEventDataSize1",相对于"",位于0064BE7D,长度6,优先级 100000,次优先级 "" -钩子"SINetwork_sub64BDD0_GetEventDataSize2",相对于"",位于0064C30E,长度6,优先级 100000,次优先级 "" -钩子"SIRulesClass_CTOR",相对于"",位于00667A1D,长度5,优先级 100000,次优先级 "" -钩子"SIRulesClass_DTOR",相对于"",位于00667A30,长度5,优先级 100000,次优先级 "" -钩子"SIRulesClass_Addition",相对于"",位于00668BF0,长度5,优先级 100000,次优先级 "" -钩子"SILoadINI_End",相对于"",位于00668F6A,长度5,优先级 100000,次优先级 "" -钩子"SIRulesClass_SaveLoad_Prefix",相对于"",位于00674730,长度6,优先级 100000,次优先级 "" -钩子"SIRulesClass_Save_Suffix",相对于"",位于00675205,长度8,优先级 100000,次优先级 "" -钩子"SIRulesClass_SaveLoad_Prefix",相对于"",位于00675210,长度5,优先级 100000,次优先级 "" -钩子"SIRulesClass_Load_Suffix",相对于"",位于00678841,长度7,优先级 100000,次优先级 "" -钩子"SIRulesData_LoadBeforeTypeData",相对于"",位于00679A15,长度6,优先级 100000,次优先级 "" -钩子"SIRulesData_LoadAfterTypeData_InTechnoType",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" -钩子"SIRulesData_LoadAfterTypeData",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" -钩子"SISaveGame_Begin",相对于"",位于0067D32C,长度5,优先级 100000,次优先级 "" -钩子"SILoadGame_Begin",相对于"",位于0067E826,长度6,优先级 100000,次优先级 "" -钩子"SILoadGame_End",相对于"",位于0067F7C8,长度5,优先级 100000,次优先级 "" -钩子"SIScenario_ClearClasses",相对于"",位于00685659,长度10,优先级 100000,次优先级 "" -钩子"SIMouseClass_Moving_UpdateCursor",相对于"",位于0069300B,长度6,优先级 100000,次优先级 "" -钩子"SIMouseClass_UpdateCursor_LeftPress",相对于"",位于006931A5,长度6,优先级 100000,次优先级 "" -钩子"SIMouseClass_UpdateCursor_LeftRelease",相对于"",位于00693268,长度5,优先级 100000,次优先级 "" -钩子"SIInitBootstrapMixFiles_CustomMixes",相对于"",位于006BD7DC,长度5,优先级 100000,次优先级 "" -钩子"SIProgramEnd_CustomMixes",相对于"",位于006BE9BD,长度6,优先级 100000,次优先级 "" -钩子"SISIProgramEnd",相对于"",位于006BEB83,长度5,优先级 100000,次优先级 "" -钩子"SISuperClass_Place_FireExt",相对于"",位于006CC390,长度6,优先级 100000,次优先级 "" -钩子"SISuperClass_Place_FireExt",相对于"",位于006CDE40,长度4,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_CTOR",相对于"",位于006CE6F6,长度5,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE800,长度10,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_Load_Suffix",相对于"",位于006CE8BE,长度7,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE8D0,长度8,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_Save_Suffix",相对于"",位于006CE8EA,长度3,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE43,长度10,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE50,长度10,优先级 100000,次优先级 "" -钩子"SISuperWeaponTypeClass_SDDTOR",相对于"",位于006CEFE0,长度8,优先级 100000,次优先级 "" -钩子"SwizzleManagerClass__Swizzle__NoAres",相对于"",位于006CF240,长度6,优先级 100000,次优先级 "" -钩子"SISwizzleManagerClass__Here_I_Am__NoAres",相对于"",位于006CF2C0,长度5,优先级 100000,次优先级 "" -钩子"SwizzleManagerClass__ConvertNodes__NoAres",相对于"",位于006CF350,长度7,优先级 100000,次优先级 "" -钩子"SITacticalClass_Draw_FlyingString",相对于"",位于006D4684,长度6,优先级 100000,次优先级 "" -钩子"SIRender_AfterObjectsInLayers",相对于"",位于006D95AF,长度5,优先级 100000,次优先级 "" -钩子"SITacticalClass_DrawRadialIndicators_WeaponRange_2",相对于"",位于006DBE68,长度7,优先级 100000,次优先级 "" -钩子"SITacticalClass_DrawRadialIndicators_WeaponRange_1",相对于"",位于006DC193,长度7,优先级 100000,次优先级 "" -钩子"SITriggerActionClass_Execute",相对于"",位于006DD8B0,长度6,优先级 100000,次优先级 "" -钩子"SITeamClass_CTOR",相对于"",位于006E8B46,长度7,优先级 100000,次优先级 "" -钩子"SITeamClass_DTOR",相对于"",位于006E8EC6,长度9,优先级 100000,次优先级 "" -钩子"SITeamClass_AI",相对于"",位于006E9443,长度8,优先级 100000,次优先级 "" -钩子"SITeamClass_SaveLoad_Prefix",相对于"",位于006EC450,长度5,优先级 100000,次优先级 "" -钩子"SITeamClass_Load_Suffix",相对于"",位于006EC52F,长度6,优先级 100000,次优先级 "" -钩子"SITeamClass_SaveLoad_Prefix",相对于"",位于006EC540,长度8,优先级 100000,次优先级 "" -钩子"SITeamClass_Save_Suffix",相对于"",位于006EC55A,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_CTOR",相对于"",位于006F3260,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_SelectWeapon",相对于"",位于006F3330,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_SelectWeapon_AfterCheckVersus",相对于"",位于006F3754,长度11,优先级 100000,次优先级 "" -钩子"SITechnoClass_CombatDamage",相对于"",位于006F3970,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_Init",相对于"",位于006F3F65,长度10,优先级 100000,次优先级 "" -钩子"SITechnoClass_DTOR",相对于"",位于006F4500,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_TimeToBuild",相对于"",位于006F47A5,长度10,优先级 100000,次优先级 "" -钩子"SITechnoClass_DrawBar_Hide",相对于"",位于006F64A9,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_DrawBar_Building",相对于"",位于006F65D1,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_DrawBar_Other",相对于"",位于006F683C,长度7,优先级 100000,次优先级 "" -钩子"SITechnoClass_Limbo_Start",相对于"",位于006F6AC4,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_Unlimbo_StartSuccess",相对于"",位于006F6CC3,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_IsCloseEnough_CheckWeaponRange_GetWeaponRange",相对于"",位于006F7248,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_IsCloseEnough_CheckWeaponRange_GetWeaponRange_After_GetOccupyRange",相对于"",位于006F727A,长度10,优先级 100000,次优先级 "" -钩子"SITechnoClass_CanAutoTargetObject_OutOfRangeCheck",相对于"",位于006F7CA0,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_CanAutoTargetObject_AfterCheckVersus",相对于"",位于006F7E24,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_SelectAutoTarget",相对于"",位于006F8FE8,长度8,优先级 100000,次优先级 "" -钩子"SITechnoClass_Update",相对于"",位于006F9E50,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_Update_DrainMoney",相对于"",位于006FA14B,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_GetFireError_InBunkerRangeCheck",相对于"",位于006FC3A6,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_GetFireError_SelectNavelTargeting",相对于"",位于006FC762,长度8,优先级 100000,次优先级 "" -钩子"SITechnoClass_GetFireError_NearEnd",相对于"",位于006FCCBD,长度10,优先级 100000,次优先级 "" -钩子"SITechnoClass_GetROF_NearEnd",相对于"",位于006FD1F1,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_FireEBolt_SetExtMap_AfterAres",相对于"",位于006FD494,长度7,优先级 100000,次优先级 "" -钩子"SITechnoClass_AdjustDamage_Source",相对于"",位于006FDBE2,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_AdjustDamage_Target",相对于"",位于006FDC87,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_Fire",相对于"",位于006FDD50,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_Fire_OverrideFireWeapon",相对于"",位于006FDD61,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_GetWeaponRange",相对于"",位于007012C2,长度8,优先级 100000,次优先级 "" -钩子"SITechnoClass_GetWeaponRange_After",相对于"",位于0070138F,长度7,优先级 100000,次优先级 "" -钩子"SITechnoClass_SetOwningHouse_BeforeChange",相对于"",位于00701735,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_ReceiveDamage_Start",相对于"",位于00701900,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_ReceiveDamage_ContinueDamage",相对于"",位于007019E3,长度7,优先级 100000,次优先级 "" -钩子"SITechnoClass_ReceiveDamage_CheckIronCurtain",相对于"",位于00701A40,长度9,优先级 100000,次优先级 "" -钩子"SITechnoClass_ReceiveDamage_CheckWarheadProperty",相对于"",位于00701BFE,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_ReceiveDamage_AfterObjectReceiveDamage",相对于"",位于00701DFF,长度7,优先级 100000,次优先级 "" -钩子"SITechnoClass_ReceiveDamage_NowDead_CheckExplode",相对于"",位于00702572,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_ReceiveDamage_RetaliateToAttacker",相对于"",位于00702A31,长度7,优先级 100000,次优先级 "" -钩子"SITechnoClass_ReceiveDamage_ResetContext",相对于"",位于00702D11,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_RegisterDestruction_Veterancy",相对于"",位于00702EA3,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_DrawObject_TintColor",相对于"",位于00706389,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_DrawVoxel_TintColor",相对于"",位于007067E4,长度8,优先级 100000,次优先级 "" -钩子"SITechnoClass_CanRetaliate_End",相对于"",位于00708B0B,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_SaveLoad_Prefix",相对于"",位于0070BF50,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_Load_Suffix",相对于"",位于0070C249,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_SaveLoad_Prefix",相对于"",位于0070C250,长度8,优先级 100000,次优先级 "" -钩子"SITechnoClass_Save_Suffix",相对于"",位于0070C264,长度5,优先级 100000,次优先级 "" -钩子"SITechnoClass_ThreatCoefficients_WeaponRange",相对于"",位于0070CF6F,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_ThreatCoefficients_WeaponRange_After",相对于"",位于0070CF87,长度9,优先级 100000,次优先级 "" -钩子"SITechnoClass_Fire_DeathWeapon",相对于"",位于0070D690,长度7,优先级 100000,次优先级 "" -钩子"SITechnoClass_Fire_OverrideDeathWeapon",相对于"",位于0070D6AE,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_UpdateGattling_CheckLastCycle",相对于"",位于0070DEEB,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_UpdateGattling_ChangeGattlingStage",相对于"",位于0070DF58,长度6,优先级 100000,次优先级 "" -钩子"SITechnoClass_EnterTransport",相对于"",位于0071067B,长度7,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_CTOR",相对于"",位于00711835,长度5,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_DTOR",相对于"",位于00711AE0,长度5,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_LoadFromINI",相对于"",位于00716123,长度5,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_LoadFromINI",相对于"",位于00716132,长度5,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_SaveLoad_Prefix",相对于"",位于007162F0,长度6,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_Load_Suffix",相对于"",位于00716DAC,长度10,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_SaveLoad_Prefix",相对于"",位于00716DC0,长度5,优先级 100000,次优先级 "" -钩子"SITechnoTypeClass_Save_Suffix",相对于"",位于00717094,长度5,优先级 100000,次优先级 "" -钩子"SITemporalClass_CanWarpTarget_CheckTechnoProperty",相对于"",位于0071AF19,长度7,优先级 100000,次优先级 "" -钩子"SITriggerEventClass_Execute",相对于"",位于0071E940,长度5,优先级 100000,次优先级 "" -钩子"SITEventClass_BuildINIEntry",相对于"",位于0071F3FE,长度5,优先级 100000,次优先级 "" -钩子"SIAnnounceInvalidPointer",相对于"",位于007258D0,长度6,优先级 100000,次优先级 "" -钩子"SITEventClass_Persistable",相对于"",位于00726577,长度7,优先级 100000,次优先级 "" -钩子"SITEventClass_GetFlags",相对于"",位于007271F9,长度5,优先级 100000,次优先级 "" -钩子"SITunnelLocomotionClass_Process_KillAnims",相对于"",位于00728F74,长度5,优先级 100000,次优先级 "" -钩子"SIFootClass_Update_Tunnel",相对于"",位于007363B5,长度6,优先级 100000,次优先级 "" -钩子"SIUnitClass_Deploy_Transfer",相对于"",位于00739956,长度6,优先级 100000,次优先级 "" -钩子"SIUnitClass_DrawAsVoxel_TintColor",相对于"",位于0073C083,长度6,优先级 100000,次优先级 "" -钩子"SIUnitClass_SelectWeapon",相对于"",位于00746CD0,长度6,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_CTOR",相对于"",位于0075D1A9,长度7,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_LoadFromINI",相对于"",位于0075DEA0,长度5,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_LoadFromINI",相对于"",位于0075DEAF,长度5,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E0C0,长度8,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_Load_Suffix",相对于"",位于0075E2AE,长度7,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E2C0,长度5,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_Save_Suffix",相对于"",位于0075E39C,长度5,优先级 100000,次优先级 "" -钩子"SIWarheadTypeClass_SDDTOR",相对于"",位于0075E5C8,长度6,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_CTOR",相对于"",位于00771EE9,长度5,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_LoadFromINI",相对于"",位于007729B0,长度5,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_LoadFromINI",相对于"",位于007729C7,长度5,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_LoadFromINI",相对于"",位于007729D6,长度5,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772CD0,长度7,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_Load_Suffix",相对于"",位于00772EA6,长度6,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772EB0,长度5,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_Save",相对于"",位于00772F8C,长度5,优先级 100000,次优先级 "" -钩子"SIWeaponTypeClass_SDDTOR",相对于"",位于0077311D,长度6,优先级 100000,次优先级 "" -钩子"SIExeRun",相对于"",位于007CD810,长度9,优先级 100000,次优先级 "" -正在分析 DLL :"IHCore.dll" …… -钩子"CCFileClass_Destructor_III",相对于"",位于004019A0,长度6,优先级 100000,次优先级 "" -钩子"InitExtFont",相对于"",位于004338DF,长度6,优先级 100000,次优先级 "" -钩子"BitFont_GetTextDimension_A",相对于"",位于00433CF0,长度6,优先级 100000,次优先级 "" -钩子"BitFont_GetTextDimension_B",相对于"",位于00433DCE,长度7,优先级 100000,次优先级 "" -钩子"BitFont_Blit_A",相对于"",位于00434120,长度5,优先级 100000,次优先级 "" -钩子"BitFont_Blit_B",相对于"",位于0043417A,长度6,优先级 100000,次优先级 "" -钩子"BitFont_Blit_C",相对于"",位于004344EF,长度5,优先级 100000,次优先级 "" -钩子"BitFont_Blit1",相对于"",位于00434500,长度7,优先级 100000,次优先级 "" -钩子"BitFont_Blit1Ret1",相对于"",位于0043467F,长度5,优先级 100000,次优先级 "" -钩子"BitFont_Blit1Ret2",相对于"",位于004346A6,长度5,优先级 100000,次优先级 "" -钩子"BitFont_GetCharBitmap",相对于"",位于004346C0,长度5,优先级 100000,次优先级 "" -钩子"BitFont_Blit2",相对于"",位于00434CD0,长度5,优先级 100000,次优先级 "" -钩子"BitFont_Blit2Ret1",相对于"",位于00435157,长度5,优先级 100000,次优先级 "" -钩子"BitFont_Blit2Ret2",相对于"",位于004352FB,长度5,优先级 100000,次优先级 "" -钩子"CCFileClass_WriteBytes",相对于"",位于00473AE0,长度6,优先级 100000,次优先级 "" -钩子"CCFileClass_ReadBytes",相对于"",位于00473B10,长度5,优先级 100000,次优先级 "" -钩子"CCFileClass_Seek",相对于"",位于00473BA0,长度5,优先级 100000,次优先级 "" -钩子"CCFileClass_GetFileSize",相对于"",位于00473C00,长度7,优先级 100000,次优先级 "" -钩子"CCFileClass_Exists",相对于"",位于00473C50,长度9,优先级 100000,次优先级 "" -钩子"CCFileClass_HasHandle",相对于"",位于00473CD0,长度5,优先级 100000,次优先级 "" -钩子"CCFileClass_Close",相对于"",位于00473CE0,长度6,优先级 100000,次优先级 "" -钩子"CCFileClass_Open",相对于"",位于00473D10,长度5,优先级 100000,次优先级 "" -钩子"ExceptionHandlerEx",相对于"",位于004C8FE0,长度9,优先级 1919810,次优先级 "" -钩子"IHHasSec",相对于"",位于0052B390,长度5,优先级 100000,次优先级 "" -钩子"LoadCustomMix",相对于"",位于0053029E,长度5,优先级 100000,次优先级 "" -钩子"IHGameStart",相对于"",位于00531413,长度5,优先级 100000,次优先级 "" -钩子"ReadKeyboardMD",相对于"",位于00533EC0,长度8,优先级 100000,次优先级 "" -钩子"CCFileClass_Destructor_II",相对于"",位于00535A60,长度6,优先级 100000,次优先级 "" -钩子"CCFileClass_Destructor",相对于"",位于00535A70,长度6,优先级 100000,次优先级 "" -钩子"RawFileClass_CreateFile",相对于"",位于0065D150,长度5,优先级 100000,次优先级 "" -钩子"RawFileClass_DeleteFile",相对于"",位于0065D190,长度5,优先级 100000,次优先级 "" -钩子"RulesClass_ReadFile",相对于"",位于00668BF0,长度5,优先级 100000,次优先级 "" -钩子"RedirectINI",相对于"",位于00683CD1,长度7,优先级 100000,次优先级 "" -钩子"ReadYRMData",相对于"",位于006994F0,长度5,优先级 100000,次优先级 "" -钩子"IHExceptionHandler",相对于"",位于006BB996,长度5,优先级 100000,次优先级 "" -钩子"AllowMultipleInstances",相对于"",位于006BBE56,长度5,优先级 100000,次优先级 "" -钩子"ECInitialize",相对于"",位于006BC0CD,长度5,优先级 100000,次优先级 "" -钩子"ReleaseCustomMix",相对于"",位于006BE9BD,长度6,优先级 100000,次优先级 "" -钩子"UpdateFrame",相对于"",位于006D4684,长度6,优先级 100000,次优先级 "" -钩子"IHTechnoClassUpdate",相对于"",位于006F9E50,长度5,优先级 100000,次优先级 "" -钩子"WWSB_Trim",相对于"",位于00727CF0,长度5,优先级 100000,次优先级 "" -钩子"SimpleANSItoUTF16",相对于"",位于00735060,长度5,优先级 100000,次优先级 "" -正在分析 DLL :"cncnet5mo_modified.dll" …… -钩子"MZ�",相对于"",位于00000000,长度0,优先级 100000,次优先级 "" -正在分析 DLL :"ObjectInfo.dll" …… -钩子"GScreenClass_DrawOnTop_TheDarkSideOfTheMoon",相对于"",位于004F4583,长度6,优先级 100000,次优先级 "" -钩子"CommandClassCallback_Register",相对于"",位于00533066,长度6,优先级 100000,次优先级 "" -钩子"_Options_LoadFromINI",相对于"",位于005FACDF,长度5,优先级 100000,次优先级 "" -正在分析 DLL :"Ares.dll" …… -钩子"Audio_Load",相对于"",位于004011C0,长度6,优先级 100000,次优先级 "" -钩子"AudioIndex_GetSampleInformation",相对于"",位于00401640,长度5,优先级 100000,次优先级 "" -钩子"IDXContainer_LoadSample",相对于"",位于004016F0,长度6,优先级 100000,次优先级 "" -钩子"VocClassData_AddSample",相对于"",位于004064A0,长度0,优先级 100000,次优先级 "" -钩子"Debug_Log",相对于"",位于004068E0,长度1,优先级 100000,次优先级 "" -钩子"AbstractTypeClass_CTOR_IDTooLong",相对于"",位于0041088D,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Init_Cloakable",相对于"",位于00413FA3,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_Init_Academy",相对于"",位于00413FD2,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Init_TurretROT",相对于"",位于00413FFA,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_DTOR_Prereqs",相对于"",位于004140EB,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Put_SpawnHigh",相对于"",位于00414338,长度6,优先级 100000,次优先级 "" -钩子"AACombat",相对于"",位于00414D36,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_Update_DamageSmoke",相对于"",位于00415085,长度7,优先级 100000,次优先级 "" -钩子"AircraftClass_Mi_Unload_Blocked",相对于"",位于00415544,长度11,优先级 100000,次优先级 "" -钩子"AircraftClass_Paradrop_Units",相对于"",位于00415CA6,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Paradrop_Carryall",相对于"",位于00415DF6,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_ReceiveDamage",相对于"",位于0041668B,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Carryall_Unload_Facing",相对于"",位于00416C3A,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_Carryall_Unload_DestroyCargo",相对于"",位于00416C4D,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_Carryall_Unload_UpdateCargo",相对于"",位于00416C94,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Carryall_Unload_Guard",相对于"",位于00416CF4,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_Mi_MoveCarryall_CanTote",相对于"",位于00416E37,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_GetActionOnObject_Deactivated",相对于"",位于00417CCB,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_GetActionOnObject_CanTote",相对于"",位于00417D75,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_GetActionOnObject_NoManualUnload",相对于"",位于00417DD2,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_GetActionOnObject_Dock",相对于"",位于00417E16,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_GetActionOnCell_Deactivated",相对于"",位于00417F83,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mi_Attack_Untarget1",相对于"",位于00418478,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mi_Attack_Untarget2",相对于"",位于004186D7,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mi_Attack_Untarget3",相对于"",位于00418826,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mi_Attack_Untarget4",相对于"",位于00418935,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mi_Attack_Untarget5",相对于"",位于00418A44,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mi_Attack_Untarget6",相对于"",位于00418B40,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver",相对于"",位于0041946B,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_ReceivedRadioCommand_SpecificPassengers",相对于"",位于0041949F,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_DrawRadialIndicator",相对于"",位于0041BE80,长度3,优先级 100000,次优先级 "" -钩子"AirstrikeClass_PointerGotInvalid_AirstrikeAbortSound",相对于"",位于0041D5AE,长度9,优先级 100000,次优先级 "" -钩子"AirstrikeClass_Fire",相对于"",位于0041D887,长度6,优先级 100000,次优先级 "" -钩子"AirstrikeClass_Fire_AirstrikeAttackVoice",相对于"",位于0041D940,长度5,优先级 100000,次优先级 "" -钩子"AITriggerTypeClass_ConditionMet_SideIndex",相对于"",位于0041E893,长度0,优先级 100000,次优先级 "" -钩子"AlphaShapeClass_CTOR",相对于"",位于00420960,长度5,优先级 100000,次优先级 "" -钩子"AlphaShapeClass_CTOR_Anims",相对于"",位于00420A71,长度5,优先级 100000,次优先级 "" -钩子"AlphaShapeClass_DrawAll_Details",相对于"",位于00420F40,长度6,优先级 100000,次优先级 "" -钩子"AlphaLightClass_UpdateScreen_ShouldDraw",相对于"",位于00420F75,长度5,优先级 100000,次优先级 "" -钩子"AlphaLightClass_UpdateScreen_Header",相对于"",位于004210AC,长度5,优先级 100000,次优先级 "" -钩子"AlphaLightClass_UpdateScreen_Body",相对于"",位于004211AC,长度8,优先级 100000,次优先级 "" -钩子"TacticalClass_UpdateAlphasInRectangle_ShouldDraw",相对于"",位于00421371,长度5,优先级 100000,次优先级 "" -钩子"TacticalClass_UpdateAlphasInRectangle_Header",相对于"",位于0042146E,长度5,优先级 100000,次优先级 "" -钩子"TacticalClass_UpdateAlphasInRectangle_Body",相对于"",位于0042152C,长度8,优先级 100000,次优先级 "" -钩子"AlphaShapeClass_SDDTOR",相对于"",位于00421730,长度8,优先级 100000,次优先级 "" -钩子"AlphaShapeClass_SDDTOR_Anims",相对于"",位于00421798,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_Draw_Details",相对于"",位于00422FCC,长度5,优先级 100000,次优先级 "" -钩子"AnimClass_Draw_SetPalette",相对于"",位于004232CE,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_UpdateBounce_Damage",相对于"",位于004239F0,长度8,优先级 100000,次优先级 "" -钩子"AnimClass_Update_AlphaLight",相对于"",位于00423B0B,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_Update_FixIE_TrailerSeperation",相对于"",位于004242CA,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_Update_DamageDelay",相对于"",位于00424538,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_Update",相对于"",位于00424B23,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_ReInit_TiberiumChainReaction_Chance",相对于"",位于00424DD3,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_ReInit_TiberiumChainReaction_Damage",相对于"",位于00424EC5,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_Expired_SpawnsParticle",相对于"",位于00425002,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_Expired_ScorchFlamer",相对于"",位于004250C9,长度7,优先级 100000,次优先级 "" -钩子"AnimClass_Expired_ScorchFlamer",相对于"",位于0042511B,长度7,优先级 100000,次优先级 "" -钩子"AnimClass_Expired_ScorchFlamer",相对于"",位于0042513F,长度7,优先级 100000,次优先级 "" -钩子"AnimTypeClass_CTOR",相对于"",位于0042784B,长度5,优先级 100000,次优先级 "" -钩子"AnimTypeClass_LoadFromINI",相对于"",位于004287DC,长度10,优先级 100000,次优先级 "" -钩子"AnimTypeClass_LoadFromINI",相对于"",位于004287E9,长度10,优先级 100000,次优先级 "" -钩子"AnimTypeClass_SaveLoad_Prefix",相对于"",位于00428800,长度10,优先级 100000,次优先级 "" -钩子"AnimTypeClass_Load_Suffix",相对于"",位于0042892C,长度6,优先级 100000,次优先级 "" -钩子"AnimTypeClass_Load_Suffix",相对于"",位于00428958,长度6,优先级 100000,次优先级 "" -钩子"AnimTypeClass_SaveLoad_Prefix",相对于"",位于00428970,长度8,优先级 100000,次优先级 "" -钩子"AnimTypeClass_Save_Suffix",相对于"",位于0042898A,长度3,优先级 100000,次优先级 "" -钩子"AnimTypeClass_SDDTOR",相对于"",位于00428EA8,长度5,优先级 100000,次优先级 "" -钩子"BuildingLightClass_CTOR",相对于"",位于00435820,长度6,优先级 100000,次优先级 "" -钩子"BuildingLightClass_Draw_Start",相对于"",位于00435BFA,长度6,优先级 100000,次优先级 "" -钩子"BuildingLightClass_Draw_Spotlight",相对于"",位于00435CD3,长度6,优先级 100000,次优先级 "" -钩子"BuildingLightClass_Draw_430",相对于"",位于00436072,长度6,优先级 100000,次优先级 "" -钩子"BuildingLightClass_Draw_400",相对于"",位于004360D8,长度6,优先级 100000,次优先级 "" -钩子"BuildingLightClass_Draw_250",相对于"",位于004360FF,长度6,优先级 100000,次优先级 "" -钩子"BuildingLightClass_Update",相对于"",位于00436459,长度6,优先级 100000,次优先级 "" -钩子"BuildingLightClass_Update_Trigger",相对于"",位于004368C9,长度5,优先级 100000,次优先级 "" -钩子"BuildingLightClass_PointerGotInvalid_OwnerCloak",相对于"",位于00436A2D,长度6,优先级 100000,次优先级 "" -钩子"BuildingLightClass_SDDTOR",相对于"",位于004370C0,长度10,优先级 100000,次优先级 "" -钩子"BSurface_DrawSHPFrame1_Buffer",相对于"",位于00437CCC,长度8,优先级 100000,次优先级 "" -钩子"BombClass_Detonate1",相对于"",位于00438799,长度6,优先级 100000,次优先级 "" -钩子"BombClass_Detonate2",相对于"",位于00438843,长度6,优先级 100000,次优先级 "" -钩子"BombClass_Detonate3",相对于"",位于00438879,长度6,优先级 100000,次优先级 "" -钩子"BombClass_GetCurrentFrame",相对于"",位于00438A00,长度6,优先级 100000,次优先级 "" -钩子"BombListClass_Plant_AllTechnos",相对于"",位于00438E86,长度5,优先级 100000,次优先级 "" -钩子"BombListClass_Plant_AttachSound",相对于"",位于00438FD7,长度7,优先级 100000,次优先级 "" -钩子"BombClass_SDDTOR",相对于"",位于004393F2,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_CTOR",相对于"",位于0043BCBD,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_DTOR_HasAnySW",相对于"",位于0043BE50,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_DTOR",相对于"",位于0043C022,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceivedRadioCommand_QueryCanEnter_Tunnel",相对于"",位于0043C326,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceivedRadioCommand_RequestCompleteEnter_Tunnel",相对于"",位于0043C716,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceivedRadioCommand_DockUnloadCell",相对于"",位于0043CA80,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_DrawVisible",相对于"",位于0043E7B0,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_GetStaticImageFrame",相对于"",位于0043EFB3,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Update_LaserFencePost",相对于"",位于0043FB6D,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Update_ProduceCash",相对于"",位于0043FD2C,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Update_SensorArray",相对于"",位于0043FE69,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_Update_Reload",相对于"",位于0043FE8E,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Update_Battery",相对于"",位于0044019D,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Update_FirestormWall",相对于"",位于00440378,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Put",相对于"",位于00440709,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Put_ProduceCash",相对于"",位于004409F4,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Put_AIBaseNormal",相对于"",位于00440C08,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Put_FirestormWall",相对于"",位于00440D01,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Put_DontSpawnSpotlight",相对于"",位于00441163,长度0,优先级 100000,次优先级 "" -钩子"BuildingClass_Destroy_OldSpy1",相对于"",位于0044161C,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Destroy_SensorArray",相对于"",位于004416A2,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Destroy_Refinery",相对于"",位于00441B30,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Destroy_ShakeScreenZero",相对于"",位于00441C21,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Destroy",相对于"",位于00441D25,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_Destroy_RubbleYell",相对于"",位于00441F12,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Destroy_KickOutOfRubble",相对于"",位于00441F2C,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveDamage_FSW",相对于"",位于004423E7,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveDamage_PrismForward",相对于"",位于004424EF,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveDamage_Destroyed",相对于"",位于0044266B,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveDamage_Malicious",相对于"",位于00442974,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Init_Cloakable",相对于"",位于00442CE0,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Init_Academy",相对于"",位于00442D1B,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Demolish_Tunnel",相对于"",位于00442DF2,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Demolish_LogCrash",相对于"",位于004430E8,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ActionOnObject",相对于"",位于00443414,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ActionOnObject_Tunnel",相对于"",位于0044351A,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ActionOnCell_Deactivated",相对于"",位于004436F7,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_AircraftType",相对于"",位于00443CCA,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_UnitType",相对于"",位于00444119,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_InfantryType",相对于"",位于00444131,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_Clone_NavalUnit",相对于"",位于0044441A,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_NoAlternateKickout",相对于"",位于004444B3,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_FindAlternateKickout",相对于"",位于004444E2,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_Clone_NonNavalUnit",相对于"",位于004445F6,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_PreventClone",相对于"",位于004449DF,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_ArmoryExitBug",相对于"",位于00444D26,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_Infantry",相对于"",位于00444DBC,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_BuildingType",相对于"",位于0044531F,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_Firewall",相对于"",位于00445355,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateConstructionOptions_ExcludeDisabled",相对于"",位于004456E5,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Remove_Academy",相对于"",位于00445905,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Remove_AIBaseNormal",相对于"",位于00445A72,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Remove_FirestormWall",相对于"",位于00445DF4,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Place",相对于"",位于00445F80,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Place_Academy",相对于"",位于00446366,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Place_SuperWeaponAnimsA",相对于"",位于004463F0,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Place_SuperWeaponAnimsB",相对于"",位于0044656D,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Place_NeedsEngineer",相对于"",位于004467D6,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Place_AnnounceSW",相对于"",位于004468F4,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Place_SkipFreeUnits",相对于"",位于00446AAF,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Place_FreeUnit_Mission",相对于"",位于00446E9F,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Place_InitialPayload",相对于"",位于00446EE2,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Sell_PrismForward",相对于"",位于00447113,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Sell_DetonateNoBuildup",相对于"",位于004471D5,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GetActionOnObject_Deactivated",相对于"",位于00447218,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GetActionOnObject_TargetABuilding",相对于"",位于0044725F,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_GetActionOnObject_Tunnel",相对于"",位于0044731C,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GetActionOnCell_Deactivated",相对于"",位于00447548,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_QueueImageAnim_Sell",相对于"",位于00447A63,长度3,优先级 100000,次优先级 "" -钩子"BuildingClass_CanFire_PrismForward",相对于"",位于00447FAE,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ChangeOwner_PrismForwardAndLeaveBomb",相对于"",位于00448277,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_ChangeOwnership_ProduceCash",相对于"",位于004482BD,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ChangeOwnership_OldSpy1",相对于"",位于00448312,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_ChangeOwnership_Tech",相对于"",位于0044840B,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ChangeOwnership_Remove_Academy",相对于"",位于00448AB2,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ChangeOwnership_SensorArrayA",相对于"",位于00448B70,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ChangeOwnership_SensorArrayB",相对于"",位于00448C3E,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ChangeOwnership_OldSpy2",相对于"",位于00448D95,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_ChangeOwnership_Add_Academy",相对于"",位于004491D5,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_IsSellable",相对于"",位于004494D2,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_IsSellable_FirestormWall",相对于"",位于00449518,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Guard_HasFirstSW",相对于"",位于00449716,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_PutMcv",相对于"",位于00449FF8,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_Transfer",相对于"",位于0044A03C,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_EMPDuration",相对于"",位于0044A04C,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_DetonatePostBuildup",相对于"",位于0044A1FF,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_Tunnel",相对于"",位于0044A37F,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_EngineerFreeze",相对于"",位于0044A5F0,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_Crew",相对于"",位于0044A8A2,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_FireLaser",相对于"",位于0044ABD0,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Attack_IsPrism",相对于"",位于0044B2FE,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Repair_Promote",相对于"",位于0044BB1B,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_MissionRepair_Reload",相对于"",位于0044C844,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Missile_PsiWarn",相对于"",位于0044C9FF,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Missile_NukeTakeOff",相对于"",位于0044CB4C,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Missile_GenericSW",相对于"",位于0044CCE7,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Missile_Pulsball",相对于"",位于0044CE46,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Missile_NoReport",相对于"",位于0044D4CA,长度9,优先级 100000,次优先级 "" -钩子"BuildingClass_GetPipFillLevel_Tiberium",相对于"",位于0044D755,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Destroyed_UnitLost",相对于"",位于0044D760,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_UnloadPassengers_Unload",相对于"",位于0044D8A1,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Unload_Tunnel",相对于"",位于0044D8A7,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Unload_LargeGap",相对于"",位于0044E2B0,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Open_GateDown",相对于"",位于0044E550,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Open_GateUp",相对于"",位于0044E61E,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_PowerProduced_EMP",相对于"",位于0044E855,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GetCrew",相对于"",位于0044EB10,长度9,优先级 100000,次优先级 "" -钩子"BuildingClass_Disappear_PrismForward",相对于"",位于0044EBF0,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateDisplayTo",相对于"",位于0044F7A0,长度0,优先级 100000,次优先级 "" -钩子"BuildingClass_Update_Factory",相对于"",位于004502F4,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Update_Prism",相对于"",位于004503F0,长度9,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateRepair_Funds",相对于"",位于004509B4,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_ProcessAnims_SuperWeaponsA",相对于"",位于00450F9E,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ProcessAnims_SuperWeaponsB",相对于"",位于00451132,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GetCrewCount",相对于"",位于00451330,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_PlayAnim_Destroy",相对于"",位于00451A28,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_PlayAnim_NeedsEngineer",相对于"",位于00451A54,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_DestroyNthAnim_Destroy",相对于"",位于00451E40,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_Disable_Temporal_Factories",相对于"",位于004521C8,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Enable_TogglePower",相对于"",位于00452210,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_Enable_Temporal_Factories",相对于"",位于00452218,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GoOnline_TogglePower",相对于"",位于00452287,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GoOffline_TogglePower",相对于"",位于00452393,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_DisableThings",相对于"",位于004524A3,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_SaveLoad_Prefix",相对于"",位于00453E20,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Load_Suffix",相对于"",位于0045417E,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_SaveLoad_Prefix",相对于"",位于00454190,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Save_Suffix",相对于"",位于00454244,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdatePowered_SensorArray",相对于"",位于004549F8,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdatePowered_PrismForward",相对于"",位于00454B3D,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdatePowered_SensorArray",相对于"",位于00454B5F,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdatePowered_LargeGap",相对于"",位于00454BDC,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdatePowered_NeedsEngineer",相对于"",位于00454BF7,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_IsPowerOnline_KeepOnline",相对于"",位于004555D5,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_SensorArrayDeactivate",相对于"",位于004556E1,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_SensorArray_BuildingRedraw",相对于"",位于004557BC,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_SensorArrayActivate",相对于"",位于00455828,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_SensorArray_BuildingRedraw",相对于"",位于00455923,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_IsFactory_CloningFacility",相对于"",位于00455DA0,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_FindRepairBay",相对于"",位于00455E4C,长度9,优先级 100000,次优先级 "" -钩子"BuildingClass_UnmarkBaseSpace_AIBaseNormal",相对于"",位于00456370,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GetRangeOfRadial_Radius",相对于"",位于004566B0,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GetRangeOfRadial_LargeGap",相对于"",位于004566D5,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GetRangeOfRadial_SensorArray",相对于"",位于004566F9,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Infiltrate",相对于"",位于004571E0,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Infiltrate_Standard",相对于"",位于004574D2,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Infiltrate_Standard",相对于"",位于00457533,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_SWAvailable",相对于"",位于00457630,长度9,优先级 100000,次优先级 "" -钩子"BuildingClass_SW2Available",相对于"",位于00457690,长度9,优先级 100000,次优先级 "" -钩子"BuildingClass_CanBeOccupied_SpecificOccupiers",相对于"",位于00457D58,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_CanBeOccupied_SpecificAssaulters",相对于"",位于00457DB7,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_UnloadOccupants_AllOccupantsHaveLeft",相对于"",位于004581CD,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KillOccupiers_EachOccupierKilled",相对于"",位于004586CA,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KillOccupiers",相对于"",位于004586D6,长度9,优先级 100000,次优先级 "" -钩子"BuildingClass_KillOccupiers_AllOccupantsKilled",相对于"",位于00458729,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GetOccupyRangeBonus_Demacroize",相对于"",位于00458E1E,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_CanBeSelectedNow_MassSelectable",相对于"",位于00459C03,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GetUIName",相对于"",位于00459ED0,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_CTOR_Initialize",相对于"",位于0045E416,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_CTOR",相对于"",位于0045E50C,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_DTOR",相对于"",位于0045E707,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_LoadArt_BuildupTime",相对于"",位于0045EAA5,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_GetFoundationWidth",相对于"",位于0045EC90,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_GetFoundationHeight",相对于"",位于0045ECA0,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_GetMaxPips",相对于"",位于0045ECE0,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_Load2DArt_BuildupTime",相对于"",位于0045F2B4,长度5,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_LoadFromINI",相对于"",位于00464A49,长度10,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_LoadFromINI",相对于"",位于00464A56,长度10,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_GetSizeInLeptons",相对于"",位于00464AF0,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465010,长度5,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_Load_Suffix",相对于"",位于004652ED,长度7,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465300,长度5,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_Save_Suffix",相对于"",位于0046536A,长度7,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_GetFoundationOutline",相对于"",位于00465550,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_GetBuildup_BuildupTime",相对于"",位于00465A48,长度5,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_IsUndeployable",相对于"",位于00465D4A,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_CTOR",相对于"",位于004664BA,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_Initialize_Ranged",相对于"",位于004664FB,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_DTOR",相对于"",位于004665E9,长度10,优先级 100000,次优先级 "" -钩子"BulletClass_Update_PreImpactAnim",相对于"",位于0046670F,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Update_Ranged",相对于"",位于00467B94,长度7,优先级 100000,次优先级 "" -钩子"BulletClass_Update_NukeBall",相对于"",位于00467E59,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_GetAnimFrame",相对于"",位于00468000,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Draw_SetAnimPalette",相对于"",位于00468379,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_SetMovement_Parachute",相对于"",位于0046867F,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_SetMovement_Obstacle",相对于"",位于004688BD,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_ShouldDetonate_Obstacle",相对于"",位于00468BE2,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Fire_SplitsA",相对于"",位于00468EB9,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Fire_SplitsB",相对于"",位于00468FFA,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Detonate",相对于"",位于0046920B,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_DetonateAt_RaiseAttackedByHouse",相对于"",位于004692A2,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_DetonateAt_IvanBombs",相对于"",位于0046934D,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Fire_Overpower",相对于"",位于004693B0,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_DetonateAt_CanTemporalTarget",相对于"",位于00469467,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_DetonateAt_DamageAnimSelected",相对于"",位于00469C4E,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_DetonateAt_Splits",相对于"",位于00469EBA,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Shrapnel_WeaponType1",相对于"",位于0046A5B2,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Shrapnel_WeaponType2",相对于"",位于0046AA27,长度9,优先级 100000,次优先级 "" -钩子"BulletClass_SaveLoad_Prefix",相对于"",位于0046AE70,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_Load_Suffix",相对于"",位于0046AF97,长度7,优先级 100000,次优先级 "" -钩子"BulletClass_Load_Suffix",相对于"",位于0046AF9E,长度7,优先级 100000,次优先级 "" -钩子"BulletClass_SaveLoad_Prefix",相对于"",位于0046AFB0,长度8,优先级 100000,次优先级 "" -钩子"BulletClass_Save_Suffix",相对于"",位于0046AFC4,长度3,优先级 100000,次优先级 "" -钩子"BulletClass_NukeMaker",相对于"",位于0046B371,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_NukeMaker_PropagateSW",相对于"",位于0046B423,长度6,优先级 100000,次优先级 "" -钩子"BulletTypeClass_CTOR",相对于"",位于0046BDD9,长度5,优先级 100000,次优先级 "" -钩子"BulletTypeClass_LoadFromINI",相对于"",位于0046C41C,长度10,优先级 100000,次优先级 "" -钩子"BulletTypeClass_LoadFromINI",相对于"",位于0046C429,长度10,优先级 100000,次优先级 "" -钩子"BulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C6A0,长度5,优先级 100000,次优先级 "" -钩子"BulletTypeClass_Load_Suffix",相对于"",位于0046C722,长度4,优先级 100000,次优先级 "" -钩子"BulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C730,长度8,优先级 100000,次优先级 "" -钩子"BulletTypeClass_Save_Suffix",相对于"",位于0046C74A,长度3,优先级 100000,次优先级 "" -钩子"BulletTypeClass_SDDTOR",相对于"",位于0046C8B6,长度6,优先级 100000,次优先级 "" -钩子"CampaignClass_CTOR",相对于"",位于0046CC03,长度5,优先级 100000,次优先级 "" -钩子"CampaignClass_DTOR",相对于"",位于0046CC36,长度6,优先级 100000,次优先级 "" -钩子"CampaignClass_LoadFromINI",相对于"",位于0046CD56,长度7,优先级 100000,次优先级 "" -钩子"CampaignClass_CTOR",相对于"",位于0046CF3D,长度5,优先级 100000,次优先级 "" -钩子"CampaignClass_DTOR",相对于"",位于0046D0B6,长度6,优先级 100000,次优先级 "" -钩子"CaptureManagerClass_CanCapture",相对于"",位于00471C96,长度10,优先级 100000,次优先级 "" -钩子"CaptureManagerClass_DrawLinks",相对于"",位于00472198,长度6,优先级 100000,次优先级 "" -钩子"CaptureManagerClass_DecideUnitFate_BuildingFate",相对于"",位于0047243F,长度6,优先级 100000,次优先级 "" -钩子"CCINIClass_ReadCCFile1",相对于"",位于00474200,长度6,优先级 100000,次优先级 "" -钩子"CCINIClass_ReadCCFile2",相对于"",位于00474314,长度6,优先级 100000,次优先级 "" -钩子"INIClass_GetPipIdx",相对于"",位于004748A0,长度7,优先级 100000,次优先级 "" -钩子"INIClass_GetFoundation",相对于"",位于00474DEE,长度7,优先级 100000,次优先级 "" -钩子"INIClass_GetMovementZone",相对于"",位于00474E8E,长度5,优先级 100000,次优先级 "" -钩子"INIClass_ReadHouseTypesList",相对于"",位于004750EC,长度7,优先级 100000,次优先级 "" -钩子"INIClass_ReadHouseTypesList_Strtok",相对于"",位于00475107,长度5,优先级 100000,次优先级 "" -钩子"INIClass_GetAlliesBitfield",相对于"",位于0047527C,长度7,优先级 100000,次优先级 "" -钩子"INIClass_GetAlliesBitfield_Strtok",相对于"",位于00475297,长度5,优先级 100000,次优先级 "" -钩子"ArmorType_FindIndex",相对于"",位于004753F0,长度10,优先级 100000,次优先级 "" -钩子"INIClass_WriteEdge",相对于"",位于004759D4,长度7,优先级 100000,次优先级 "" -钩子"INIClass_GetSpeedType",相对于"",位于00477007,长度8,优先级 100000,次优先级 "" -钩子"CD_AlwaysAvailable",相对于"",位于004790E0,长度7,优先级 100000,次优先级 "" -钩子"CD_NeverAsk",相对于"",位于00479110,长度5,优先级 100000,次优先级 "" -钩子"CDFileClass_SetFileName",相对于"",位于0047AE36,长度8,优先级 100000,次优先级 "" -钩子"FileFindOpen",相对于"",位于0047B026,长度8,优先级 100000,次优先级 "" -钩子"CellClass_CanThisExistHere_GateOnWall",相对于"",位于0047C8AB,长度6,优先级 100000,次优先级 "" -钩子"CellClass_DrawOverlay_WallRemap",相对于"",位于0047F9A4,长度6,优先级 100000,次优先级 "" -钩子"CellClass_AttachesToNeighbourOverlay",相对于"",位于00480534,长度5,优先级 100000,次优先级 "" -钩子"CellClass_CrateBeingCollected_Armor1",相对于"",位于00481C6C,长度6,优先级 100000,次优先级 "" -钩子"CellClass_CrateBeingCollected_Speed1",相对于"",位于00481CE1,长度6,优先级 100000,次优先级 "" -钩子"CellClass_CrateBeingCollected_Firepower1",相对于"",位于00481D0E,长度6,优先级 100000,次优先级 "" -钩子"CellClass_CrateBeingCollected_Cloak1",相对于"",位于00481D3D,长度6,优先级 100000,次优先级 "" -钩子"CellClass_CrateBeingCollected_MoneyRandom",相对于"",位于0048248D,长度6,优先级 100000,次优先级 "" -钩子"CellClass_CrateBeingCollected_Cloak2",相对于"",位于0048294F,长度7,优先级 100000,次优先级 "" -钩子"CellClass_CrateBeingCollected_Armor2",相对于"",位于00482E57,长度6,优先级 100000,次优先级 "" -钩子"CellClass_CrateBeingCollected_Speed2",相对于"",位于0048303A,长度6,优先级 100000,次优先级 "" -钩子"CellClass_CrateBeingCollected_Firepower2",相对于"",位于00483226,长度6,优先级 100000,次优先级 "" -钩子"CellClass_Load_Crates",相对于"",位于00483BF1,长度7,优先级 100000,次优先级 "" -钩子"CellClass_UpdatePassability",相对于"",位于00483D94,长度6,优先级 100000,次优先级 "" -钩子"GetTotalDamage_Verses",相对于"",位于00489235,长度8,优先级 100000,次优先级 "" -钩子"CellChainReact",相对于"",位于00489270,长度5,优先级 100000,次优先级 "" -钩子"DamageArea_NullDamage",相对于"",位于004892BE,长度6,优先级 100000,次优先级 "" -钩子"DamageArea_DamageAir",相对于"",位于004893BA,长度9,优先级 100000,次优先级 "" -钩子"DamageArea_DestroyCliff",相对于"",位于00489562,长度6,优先级 100000,次优先级 "" -钩子"DamageArea_CellSpread1",相对于"",位于004895B8,长度6,优先级 100000,次优先级 "" -钩子"DamageArea_CellSpread2",相对于"",位于004895C7,长度8,优先级 100000,次优先级 "" -钩子"DamageArea_ChainReaction",相对于"",位于0048964F,长度5,优先级 100000,次优先级 "" -钩子"DamageArea_CellSpread3",相对于"",位于004899BE,长度8,优先级 100000,次优先级 "" -钩子"DamageArea_Damage_MaxAffect",相对于"",位于004899DA,长度7,优先级 100000,次优先级 "" -钩子"DamageArea_BridgeAbsoluteDestroyer",相对于"",位于00489E9F,长度5,优先级 100000,次优先级 "" -钩子"DamageArea_BridgeAbsoluteDestroyer2",相对于"",位于00489FD8,长度6,优先级 100000,次优先级 "" -钩子"DamageArea_BridgeAbsoluteDestroyer3",相对于"",位于0048A15D,长度6,优先级 100000,次优先级 "" -钩子"DamageArea_BridgeAbsoluteDestroyer4",相对于"",位于0048A229,长度6,优先级 100000,次优先级 "" -钩子"DamageArea_BridgeAbsoluteDestroyer5",相对于"",位于0048A283,长度6,优先级 100000,次优先级 "" -钩子"DamageArea_ExplodesThreshold",相对于"",位于0048A2D9,长度6,优先级 100000,次优先级 "" -钩子"SelectDamageAnimation_FixNegatives",相对于"",位于0048A4F9,长度6,优先级 100000,次优先级 "" -钩子"MapClass_SelectDamageAnimation_LightningWarhead",相对于"",位于0048A59A,长度5,优先级 100000,次优先级 "" -钩子"FlashbangWarheadAt_Details",相对于"",位于0048A634,长度5,优先级 100000,次优先级 "" -钩子"sub_48D1E0_PlayTaunt",相对于"",位于0048DA3B,长度5,优先级 100000,次优先级 "" -钩子"CopyProtection_IsLauncherRunning",相对于"",位于0049F5C0,长度8,优先级 100000,次优先级 "" -钩子"CopyProtection_NotifyLauncher",相对于"",位于0049F620,长度5,优先级 100000,次优先级 "" -钩子"CopyProtection_CheckProtectedData",相对于"",位于0049F7A0,长度8,优先级 100000,次优先级 "" -钩子"Checksummer_Add_BYTE",相对于"",位于004A1C10,长度5,优先级 100000,次优先级 "" -钩子"Checksummer_Add_bool",相对于"",位于004A1CA0,长度5,优先级 100000,次优先级 "" -钩子"Checksummer_Add_WORD",相对于"",位于004A1D30,长度5,优先级 100000,次优先级 "" -钩子"Checksummer_Add_DWORD",相对于"",位于004A1D50,长度8,优先级 100000,次优先级 "" -钩子"Checksummer_Add_float",相对于"",位于004A1D70,长度8,优先级 100000,次优先级 "" -钩子"Checksummer_Add_double",相对于"",位于004A1D90,长度8,优先级 100000,次优先级 "" -钩子"Checksummer_Add_Buffer",相对于"",位于004A1DE0,长度6,优先级 100000,次优先级 "" -钩子"FetchResource",相对于"",位于004A3B4B,长度9,优先级 100000,次优先级 "" -钩子"Debug_Log",相对于"",位于004A4AC0,长度1,优先级 100000,次优先级 "" -钩子"DiskLaserClass_Update_Anim",相对于"",位于004A76ED,长度7,优先级 100000,次优先级 "" -钩子"CD_AlwaysFindYR",相对于"",位于004A80D0,长度6,优先级 100000,次优先级 "" -钩子"DisplayClass_ProcessFoundation1_UnlimitBuffer",相对于"",位于004A8C77,长度5,优先级 100000,次优先级 "" -钩子"DisplayClass_ProcessFoundation2_UnlimitBuffer",相对于"",位于004A8DD7,长度5,优先级 100000,次优先级 "" -钩子"MapClass_CanBuildingTypeBePlacedHere_Ignore",相对于"",位于004A8FF5,长度5,优先级 100000,次优先级 "" -钩子"DisplayClass_SetAction_CustomCursor",相对于"",位于004AB35A,长度6,优先级 100000,次优先级 "" -钩子"DisplayClass_LeftMouseButtonUp_GroupAs",相对于"",位于004ABD6C,长度10,优先级 100000,次优先级 "" -钩子"DisplayClass_LeftMouseButtonUp_GroupAs",相对于"",位于004ABD9D,长度10,优先级 100000,次优先级 "" -钩子"DisplayClass_LeftMouseButtonUp_GroupAs",相对于"",位于004ABE58,长度10,优先级 100000,次优先级 "" -钩子"DisplayClass_LeftMouseButtonUp_ExecPowerToggle",相对于"",位于004ABFBE,长度7,优先级 100000,次优先级 "" -钩子"DisplayClass_LeftMouseButtonUp",相对于"",位于004AC20C,长度7,优先级 100000,次优先级 "" -钩子"DropPodLocomotionClass_ILocomotion_Process_Smoke",相对于"",位于004B5EB0,长度6,优先级 100000,次优先级 "" -钩子"DropPodLocomotionClass_ILocomotion_Process_Report",相对于"",位于004B5F9E,长度6,优先级 100000,次优先级 "" -钩子"DropPodLocomotionClass_ILocomotion_MoveTo_AtmosphereEntry",相对于"",位于004B619F,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_GenerateDropshipLoadout",相对于"",位于004B769B,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_GenerateDropshipLoadout_FreeAnims",相对于"",位于004B93BD,长度0,优先级 100000,次优先级 "" -钩子"DropshipLoadout_WriteUnit",相对于"",位于004B99A2,长度0,优先级 100000,次优先级 "" -钩子"DropshipLoadout_PrintArmor",相对于"",位于004B9A52,长度5,优先级 100000,次优先级 "" -钩子"DSurface_CTOR_SkipVRAM",相对于"",位于004BA61B,长度6,优先级 100000,次优先级 "" -钩子"EBolt_Draw_Colors",相对于"",位于004C1F33,长度7,优先级 100000,次优先级 "" -钩子"EBolt_Draw_Color1",相对于"",位于004C24BE,长度5,优先级 100000,次优先级 "" -钩子"EBolt_Draw_Color2",相对于"",位于004C25CB,长度5,优先级 100000,次优先级 "" -钩子"EBolt_Draw_Color3",相对于"",位于004C26CF,长度5,优先级 100000,次优先级 "" -钩子"EBolt_DTOR",相对于"",位于004C2951,长度5,优先级 100000,次优先级 "" -钩子"EBolt_Fire_Particles",相对于"",位于004C2AFF,长度5,优先级 100000,次优先级 "" -钩子"Networking_RespondToEvent",相对于"",位于004C6CCD,长度0,优先级 100000,次优先级 "" -钩子"Networking_RespondToEvent_Selling",相对于"",位于004C6DDB,长度8,优先级 100000,次优先级 "" -钩子"Networking_RespondToEvent_SpecialPlace",相对于"",位于004C78D6,长度8,优先级 100000,次优先级 "" -钩子"Exception_Dialog",相对于"",位于004C850B,长度5,优先级 100000,次优先级 "" -钩子"Exception_Handler",相对于"",位于004C8FE0,长度9,优先级 100000,次优先级 "" -钩子"FactoryClass_AbandonProduction",相对于"",位于004CA07A,长度8,优先级 100000,次优先级 "" -钩子"FactoryClass_AbandonProduction_Invalidate",相对于"",位于004CA0E3,长度6,优先级 100000,次优先级 "" -钩子"FactoryClass_GetCRC",相对于"",位于004CA437,长度0,优先级 100000,次优先级 "" -钩子"TrajectoryHelper_FindFirstObstacle",相对于"",位于004CC100,长度7,优先级 100000,次优先级 "" -钩子"TrajectoryHelper_FindFirstImpenetrableObstacle",相对于"",位于004CC310,长度5,优先级 100000,次优先级 "" -钩子"TrajectoryHelper_GetObstacle",相对于"",位于004CC360,长度5,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_ILocomotion_Process_HunterSeeker",相对于"",位于004CCB84,长度6,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_UpdateTarget",相对于"",位于004CD9C8,长度6,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_Ascent",相对于"",位于004CDE64,长度6,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_Descent",相对于"",位于004CDF54,长度5,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_UpdateLanding",相对于"",位于004CE85A,长度8,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_sub_4CEFB0_HunterSeeker",相对于"",位于004CF3D0,长度7,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_ILocomotion_AcquireHunterSeekerTarget",相对于"",位于004CFE80,长度5,优先级 100000,次优先级 "" -钩子"FootClass_ApproachTarget_Passive",相对于"",位于004D5782,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Put_InitialPayload",相对于"",位于004D718C,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Put_Prereqs",相对于"",位于004D7221,长度6,优先级 100000,次优先级 "" -钩子"FootClass_ActionOnObject_Deactivated",相对于"",位于004D74EC,长度6,优先级 100000,次优先级 "" -钩子"FootClass_ActionOnObject_Allow",相对于"",位于004D7524,长度9,优先级 100000,次优先级 "" -钩子"FootClass_ActionOnCell_Deactivated",相对于"",位于004D7D58,长度6,优先级 100000,次优先级 "" -钩子"FootClass_UpdatePosition_TiberiumDamage",相对于"",位于004D85E4,长度9,优先级 100000,次优先级 "" -钩子"FootClass_UpdatePosition_HunterSeeker",相对于"",位于004D8D95,长度10,优先级 100000,次优先级 "" -钩子"FootClass_Destroyed",相对于"",位于004D98C0,长度10,优先级 100000,次优先级 "" -钩子"FootClass_SelectAutoTarget_Cloaked",相对于"",位于004D9920,长度9,优先级 100000,次优先级 "" -钩子"FootClass_PointerGotInvalid_Parasite",相对于"",位于004D99AA,长度6,优先级 100000,次优先级 "" -钩子"FootClass_PointerGotInvalid_OccupierVehicleThief",相对于"",位于004D9A83,长度6,优先级 100000,次优先级 "" -钩子"FootClass_CanBeSold_SellUnit",相对于"",位于004D9EBD,长度6,优先级 100000,次优先级 "" -钩子"FootClass_CanBeSold_Dock",相对于"",位于004D9EE1,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Sell_Detonate",相对于"",位于004D9F7B,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Update",相对于"",位于004DA53E,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Update_RadImmune",相对于"",位于004DA584,长度7,优先级 100000,次优先级 "" -钩子"FootClass_Update_AnimRate",相对于"",位于004DA8B2,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Update_MoveSound",相对于"",位于004DAA68,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Remove_Airspace",相对于"",位于004DB37C,长度6,优先级 100000,次优先级 "" -钩子"FootClass_SetLocation_Parasite",相对于"",位于004DB87E,长度6,优先级 100000,次优先级 "" -钩子"FootClass_IsCloakable_CloakStop",相对于"",位于004DBDD4,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Crash_Spin",相对于"",位于004DECAE,长度5,优先级 100000,次优先级 "" -钩子"FootClass_GarrisonStructure_TakeVehicle",相对于"",位于004DFE00,长度6,优先级 100000,次优先级 "" -钩子"Game_GetFlagSurface",相对于"",位于004E3562,长度5,优先级 100000,次优先级 "" -钩子"HTExt_Unlimit1",相对于"",位于004E3792,长度0,优先级 100000,次优先级 "" -钩子"LoadPlayerCountryString",相对于"",位于004E38D8,长度0,优先级 100000,次优先级 "" -钩子"hWnd_PopulateWithCountryNames",相对于"",位于004E3A6A,长度6,优先级 100000,次优先级 "" -钩子"HTExt_Unlimit2",相对于"",位于004E3A9C,长度0,优先级 100000,次优先级 "" -钩子"HTExt_Unlimit3",相对于"",位于004E3F31,长度0,优先级 100000,次优先级 "" -钩子"HTExt_Unlimit4",相对于"",位于004E412C,长度0,优先级 100000,次优先级 "" -钩子"HTExt_Unlimit5",相对于"",位于004E41A7,长度0,优先级 100000,次优先级 "" -钩子"GameSetup_GetColorTooltip",相对于"",位于004E42A0,长度5,优先级 100000,次优先级 "" -钩子"Game_InitDropdownColors",相对于"",位于004E43C0,长度5,优先级 100000,次优先级 "" -钩子"hWnd_GetSlotColorIndex",相对于"",位于004E4556,长度7,优先级 100000,次优先级 "" -钩子"hWnd_IsAvailableColor",相对于"",位于004E4580,长度5,优先级 100000,次优先级 "" -钩子"hWnd_PopulateWithColors",相对于"",位于004E46BB,长度7,优先级 100000,次优先级 "" -钩子"hWnd_SetPlayerColor_A",相对于"",位于004E4A41,长度7,优先级 100000,次优先级 "" -钩子"hWnd_SetPlayerColor_B",相对于"",位于004E4B47,长度7,优先级 100000,次优先级 "" -钩子"hWnd_UpdatePlayerColors_A",相对于"",位于004E4C9D,长度7,优先级 100000,次优先级 "" -钩子"hWnd_UpdatePlayerColors_B",相对于"",位于004E4D67,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_CTOR_FixNameOverflow",相对于"",位于004F62FF,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_CTOR_FixSideIndices",相对于"",位于004F645F,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_CTOR",相对于"",位于004F6532,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_CanAffordBase",相对于"",位于004F65BF,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_DTOR",相对于"",位于004F7371,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_CanBuild",相对于"",位于004F7870,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_Update_TogglePower",相对于"",位于004F8440,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_Update_DamageDelay",相对于"",位于004F8B08,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_Update_SilosNeededEVA",相对于"",位于004F8C23,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_Update_BuildConst",相对于"",位于004F8C97,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_Update_HasBeenDefeated",相对于"",位于004F8EBD,长度0,优先级 100000,次优先级 "" -钩子"HouseClass_Update_SlaveMinerCheck",相对于"",位于004F8F54,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_Update_TrySWFire",相对于"",位于004F9004,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_BuildingUnderAttack_Malicious",相对于"",位于004F94A5,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_GiveTiberium_Storage",相对于"",位于004F9610,长度10,优先级 100000,次优先级 "" -钩子"HouseClass_SetThreat_Bounds",相对于"",位于004FA2E0,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_SWFire_PreDependent",相对于"",位于004FAE72,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_SWDefendAgainst_Aborted",相对于"",位于004FAF2A,长度8,优先级 100000,次优先级 "" -钩子"HouseClass_UnitFromFactory_Firewall",相对于"",位于004FB257,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_UnitFromFactory_BuildingSlam",相对于"",位于004FB2FD,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_DestroyAll_ReturnStructures",相对于"",位于004FC731,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_AI_BaseConstructionUpdate_PickPowerplant",相对于"",位于004FE782,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_AI_UnitProduction",相对于"",位于004FEA60,长度0,优先级 100000,次优先级 "" -钩子"HouseClass_AI_InfantryProduction",相对于"",位于004FEEE0,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_AI_AircraftProduction",相对于"",位于004FF210,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_RegisterTechnoLoss_StatCounters_KeepAlive",相对于"",位于004FF563,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_RegisterTechnoGain_StatCounters_KeepAlive",相对于"",位于004FF71B,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_SetFactoryCreatedManually",相对于"",位于005005CC,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_ClearFactoryCreatedManually",相对于"",位于0050067C,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_SetFactoryCreatedManually2",相对于"",位于005007BE,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_InitFromINI_FixBufferLimits",相对于"",位于00500CC5,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_InitFromINI",相对于"",位于0050114D,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_SaveLoad_Prefix",相对于"",位于00503040,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_Load_Suffix",相对于"",位于00504069,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_SaveLoad_Prefix",相对于"",位于00504080,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_Save_Suffix",相对于"",位于005046DE,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_AddAnger_MultiplayPassive",相对于"",位于00504796,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_FirstBuildableFromArray",相对于"",位于005051E0,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_PrerequisitesForTechnoTypeAreListed",相对于"",位于00505360,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_GenerateAIBuildList_EnsureSanity",相对于"",位于005054B0,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_GenerateAIBuildList_SWAllowed",相对于"",位于005055D8,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_GenerateAIBuildList_SkipManualCopy",相对于"",位于00505B58,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_GenerateAIBuildList_FullAutoCopy",相对于"",位于00505C34,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_GenerateAIBuildList_CountExtra",相对于"",位于00505C95,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_GenerateAIBuildList_PadWithN1",相对于"",位于00505CF1,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_FindPositionForBuilding_FixShipyard",相对于"",位于0050610E,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_FindPlaceToBuild_Evaluate",相对于"",位于00506306,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_BaseDefenses",相对于"",位于00507BCA,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_BaseDefenses",相对于"",位于00507DBA,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_BaseDefenses",相对于"",位于00507FAA,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_UpdatePower_Auxiliary",相对于"",位于00508C7F,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_UpdatePower_LocalDrain1",相对于"",位于00508D32,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_UpdatePower_LocalDrain2",相对于"",位于00508D4A,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_UpdateRadar_Battery",相对于"",位于00508E66,长度8,优先级 100000,次优先级 "" -钩子"HouseClass_Radar_Update_CheckEligible",相对于"",位于00508EBC,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_SpySat_Update_CheckEligible",相对于"",位于00508F91,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_Update_Factories_Queues",相对于"",位于00509140,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_Update_Factories_Queues_SkipBrokenDTOR",相对于"",位于0050928C,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_AllyWith_unused",相对于"",位于00509303,长度0,优先级 100000,次优先级 "" -钩子"HouseClass_CanInstantiateTeam",相对于"",位于0050965E,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_Update_AI_TryFireSW",相对于"",位于005098F0,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_UpdateSuperWeaponsOwned",相对于"",位于0050AF10,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_UpdateSuperWeaponsUnavailable",相对于"",位于0050B1D0,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_ShouldDisableCameo",相对于"",位于0050B370,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_GetCostMult",相对于"",位于0050BEB0,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_PickOffensiveSWTarget",相对于"",位于0050CFAA,长度0,优先级 100000,次优先级 "" -钩子"HouseTypeClass_CTOR_1",相对于"",位于00511635,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_CTOR_2",相对于"",位于00511643,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_LoadFromINI_Buffer_CountryVeteran",相对于"",位于00511D16,长度9,优先级 100000,次优先级 "" -钩子"HouseTypeClass_LoadFromINI",相对于"",位于0051214F,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_LoadFromINI",相对于"",位于0051215A,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_SaveLoad_Prefix",相对于"",位于00512290,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_Load_Suffix",相对于"",位于0051246D,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_SaveLoad_Prefix",相对于"",位于00512480,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_Save_Suffix",相对于"",位于0051255C,长度5,优先级 100000,次优先级 "" -钩子"HouseTypeClass_DTOR",相对于"",位于005127CF,长度6,优先级 100000,次优先级 "" -钩子"HoverLocomotionClass_UpdateHover_DeployToLand",相对于"",位于00513EAA,长度5,优先级 100000,次优先级 "" -钩子"HoverLocomotionClass_ILocomotion_Process_DeployToLand",相对于"",位于00514A21,长度9,优先级 100000,次优先级 "" -钩子"HoverLocomotionClass_ILocomotion_MoveTo_DeployToLand",相对于"",位于00514DFE,长度7,优先级 100000,次优先级 "" -钩子"HoverLocomotionClass_ILocomotion_MoveTo",相对于"",位于00514E97,长度7,优先级 100000,次优先级 "" -钩子"HoverLocomotionClass_ILocomotion_MoveTo",相对于"",位于00514F60,长度7,优先级 100000,次优先级 "" -钩子"HoverLocomotionClass_sub_515ED0",相对于"",位于00516305,长度9,优先级 100000,次优先级 "" -钩子"InfantryClass_Init_Academy",相对于"",位于00517D51,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_DTOR_Prereqs",相对于"",位于00517DF2,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_DeployedDamage",相对于"",位于00517FC1,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_InfantryVirus1",相对于"",位于005183DE,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_SkipDeathAnim",相对于"",位于00518434,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_DeathAnim",相对于"",位于0051849A,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_InfantryVirus1",相对于"",位于00518575,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_InfDeath",相对于"",位于005185C8,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于00518698,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于005186F2,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_ElectricDeath",相对于"",位于00518744,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于00518755,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于005187BB,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于00518821,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_InfantryVirus2",相对于"",位于0051887B,长度10,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_InfantryMutate",相对于"",位于00518A96,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于00518B93,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_Doggie",相对于"",位于00518CB3,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_BeforeInfantrySpecific",相对于"",位于00519675,长度10,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_EnteredGrinder",相对于"",位于005198AD,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_MultiEngineer",相对于"",位于00519D9C,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_EngineerRepairsFriendly",相对于"",位于00519FAF,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_Saboteur",相对于"",位于00519FF8,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_Tunnel",相对于"",位于0051A2AD,长度9,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_C4Ability",相对于"",位于0051A4D2,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_SetDestination_Doggie",相对于"",位于0051ABD7,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_SetTarget_Saboteur",相对于"",位于0051B2CB,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_Update_Reload",相对于"",位于0051BCB2,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_Update",相对于"",位于0051BD4C,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_IsCellOccupied_C4Ability",相对于"",位于0051C325,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_IsCellOccupied",相对于"",位于0051C4C8,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_CanFire_Heal",相对于"",位于0051C913,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_Idle",相对于"",位于0051CE9A,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_Scatter",相对于"",位于0051D0DD,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_PlayAnim_WaterSound",相对于"",位于0051D799,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_Remove_Teleport",相对于"",位于0051DF27,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_Remove",相对于"",位于0051DF38,长度10,优先级 100000,次优先级 "" -钩子"InfantryClass_Fire_Ammo",相对于"",位于0051DF8C,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_Put",相对于"",位于0051DFFD,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject_EMP",相对于"",位于0051E3B0,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject_Deactivated",相对于"",位于0051E440,长度8,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject2",相对于"",位于0051E488,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject_EngineerRepairable",相对于"",位于0051E4ED,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject_MultiEngineerA",相对于"",位于0051E5BB,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject_MultiEngineerB",相对于"",位于0051E5E1,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject_EngineerOverFriendlyBuilding",相对于"",位于0051E635,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject_Heal",相对于"",位于0051E710,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject_NoSelfGuardArea",相对于"",位于0051E748,长度8,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject_CanCapture",相对于"",位于0051E7BF,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject_IvanGrinder",相对于"",位于0051EB48,长度10,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject_Tunnel",相对于"",位于0051ED8E,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnObject_Saboteur",相对于"",位于0051EE6B,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_ActionOnObject_IvanBombs",相对于"",位于0051F1D8,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_Guard_Doggie",相对于"",位于0051F628,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_Mi_Unload_Undeploy",相对于"",位于0051F716,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_Unload",相对于"",位于0051F76D,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnCell_Deactivated",相对于"",位于0051F808,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_GetActionOnCell_EngineerRepairable",相对于"",位于0051FA82,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePanic",相对于"",位于005200B3,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePanic_Doggie",相对于"",位于005200C1,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePanic_DontReload",相对于"",位于005200D7,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePanic_ProneWater",相对于"",位于005201CC,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdateVehicleThief_Check",相对于"",位于005202F9,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdateVehicleThief_Hijack",相对于"",位于005203F7,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdateFiringState_Uncloak",相对于"",位于0052070F,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdateFiringState_Heal",相对于"",位于00520731,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdateDeployment_Deso2",相对于"",位于0052138C,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdateDeployment_Deso1",相对于"",位于005215F9,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_GetDisguise_Disguise",相对于"",位于0052267D,长度6,优先级 100000,次优先级 "" -钩子"Sides_Disguise",相对于"",位于005227A3,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_GarrisonBuilding_OccupierEntered",相对于"",位于0052297F,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_Slave_UnloadAt_Storage",相对于"",位于00522D75,长度6,优先级 100000,次优先级 "" -钩子"InfantryTypeClass_CTOR_Initialize",相对于"",位于00523932,长度8,优先级 100000,次优先级 "" -钩子"InfantryTypeClass_LoadFromINI_DamageSparks",相对于"",位于005240BD,长度7,优先级 100000,次优先级 "" -钩子"INIClass_Parse_IniSectionIncludes_CopySection1",相对于"",位于00525C28,长度7,优先级 100000,次优先级 "" -钩子"INIClass_Parse_IniSectionIncludes_PreProcess1",相对于"",位于00525CA5,长度8,优先级 100000,次优先级 "" -钩子"INIClass_Parse_IteratorChar2",相对于"",位于00525D23,长度5,优先级 100000,次优先级 "" -钩子"INIClass_Parse_IniSectionIncludes_PreProcess2",相对于"",位于00525DDB,长度5,优先级 100000,次优先级 "" -钩子"INIClass_Parse_IniSectionIncludes_CopySection2",相对于"",位于00525E44,长度7,优先级 100000,次优先级 "" -钩子"INIClass_Parse_IteratorChar1",相对于"",位于005260A2,长度6,优先级 100000,次优先级 "" -钩子"INIClass_Parse_Override",相对于"",位于005260D9,长度7,优先级 100000,次优先级 "" -钩子"INIClass_Section_GetKeyName",相对于"",位于00526CC0,长度7,优先级 100000,次优先级 "" -钩子"INIClass_GetString",相对于"",位于00528A10,长度5,优先级 100000,次优先级 "" -钩子"YR_GameInit_Pre",相对于"",位于0052BA78,长度5,优先级 100000,次优先级 "" -钩子"Expand_MIX_Deorg",相对于"",位于0052BB64,长度5,优先级 100000,次优先级 "" -钩子"Ares_NoLogo",相对于"",位于0052C5E0,长度7,优先级 100000,次优先级 "" -钩子"InitGame_MoviesList",相对于"",位于0052C939,长度5,优先级 100000,次优先级 "" -钩子"InitGame_Delay",相对于"",位于0052CA37,长度5,优先级 100000,次优先级 "" -钩子"SinglePlayer_hDlg_SkirmishButtonClick",相对于"",位于0052D713,长度6,优先级 100000,次优先级 "" -钩子"SinglePlayer_hDlg_CampaignButtonClick",相对于"",位于0052D724,长度6,优先级 100000,次优先级 "" -钩子"MoviesAndCredits_hDlg_SneakPeeksButtonClick",相对于"",位于0052D7ED,长度6,优先级 100000,次优先级 "" -钩子"MoviesAndCredits_hDlg_PlayMoviesButtonClick",相对于"",位于0052D7FB,长度6,优先级 100000,次优先级 "" -钩子"MoviesAndCredits_hDlg_ViewCreditsButtonClick",相对于"",位于0052D809,长度6,优先级 100000,次优先级 "" -钩子"Frontend_WndProc_MessageBox",相对于"",位于0052DDBA,长度5,优先级 100000,次优先级 "" -钩子"Frontend_WndProc_JustAfterAction",相对于"",位于0052E446,长度6,优先级 100000,次优先级 "" -钩子"Frontend_WndProc_Checksum",相对于"",位于0052E9AA,长度5,优先级 100000,次优先级 "" -钩子"CampaignMenu_hDlg_PreHandleGeneral",相对于"",位于0052EC18,长度5,优先级 100000,次优先级 "" -钩子"CampaignMenu_hDlg_ClickedPlay",相对于"",位于0052ED21,长度9,优先级 100000,次优先级 "" -钩子"CampaignMenu_hDlg_SelectHoverSound",相对于"",位于0052EE04,长度6,优先级 100000,次优先级 "" -钩子"CampaignMenu_hDlg_ImageMouseDown",相对于"",位于0052EF39,长度5,优先级 100000,次优先级 "" -钩子"CampaignMenu_hDlg_PopulateCampaignList",相对于"",位于0052F00B,长度5,优先级 100000,次优先级 "" -钩子"CampaignMenu_InitializeMoreButtons",相对于"",位于0052F191,长度5,优先级 100000,次优先级 "" -钩子"CampaignMenu_hDlg_StartCampaign",相对于"",位于0052F232,长度6,优先级 100000,次优先级 "" -钩子"YR_CmdLineParse",相对于"",位于0052F639,长度5,优先级 100000,次优先级 "" -钩子"Load_Bootstrap_AresMIX",相对于"",位于0053029E,长度5,优先级 100000,次优先级 "" -钩子"Game_Start",相对于"",位于00531413,长度5,优先级 100000,次优先级 "" -钩子"StupidPips1",相对于"",位于00531726,长度5,优先级 100000,次优先级 "" -钩子"StupidPips2",相对于"",位于0053173F,长度5,优先级 100000,次优先级 "" -钩子"DlgProc_MainMenu_Version",相对于"",位于00532017,长度5,优先级 100000,次优先级 "" -钩子"Main_hDlg_NetworkButtonClick",相对于"",位于00532051,长度6,优先级 100000,次优先级 "" -钩子"Main_hDlg_SinglePlayerButtonClick",相对于"",位于0053208D,长度6,优先级 100000,次优先级 "" -钩子"Main_hDlg_MoviesAndCreditsButtonClick",相对于"",位于005320AE,长度6,优先级 100000,次优先级 "" -钩子"Main_hDlg_WWOnlineButtonClick",相对于"",位于005320C2,长度6,优先级 100000,次优先级 "" -钩子"CommandClassCallback_Register",相对于"",位于00533058,长度7,优先级 100000,次优先级 "" -钩子"Theater_Init_ResetLogStatus",相对于"",位于00534A4D,长度6,优先级 100000,次优先级 "" -钩子"Game_ReloadNeutralMIX_NewLine",相对于"",位于00534F89,长度5,优先级 100000,次优先级 "" -钩子"Sides_MixFileIndex",相对于"",位于00534FB1,长度5,优先级 100000,次优先级 "" -钩子"Game_LoadUI_LoadSideData",相对于"",位于0053534C,长度7,优先级 100000,次优先级 "" -钩子"SetStructureTabCommandClass_Execute_Power",相对于"",位于00535DB6,长度6,优先级 100000,次优先级 "" -钩子"SetDefenseTabCommandClass_Execute_Power",相对于"",位于00535E76,长度6,优先级 100000,次优先级 "" -钩子"TauntCommandClass_Execute",相对于"",位于00536438,长度5,优先级 100000,次优先级 "" -钩子"Game_MakeScreenshot",相对于"",位于00537BC0,长度0,优先级 100000,次优先级 "" -钩子"LightningStorm_Start",相对于"",位于00539EB0,长度5,优先级 100000,次优先级 "" -钩子"LightningStorm_Strike",相对于"",位于0053A140,长度7,优先级 100000,次优先级 "" -钩子"LightningStorm_Strike2",相对于"",位于0053A300,长度5,优先级 100000,次优先级 "" -钩子"LightningStorm_Update",相对于"",位于0053A6CF,长度7,优先级 100000,次优先级 "" -钩子"PsyDom_Update",相对于"",位于0053AF40,长度6,优先级 100000,次优先级 "" -钩子"PsyDom_Fire",相对于"",位于0053B080,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_UpdateLighting",相对于"",位于0053C280,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_CanBePermaMC",相对于"",位于0053C450,长度5,优先级 100000,次优先级 "" -钩子"IonBlastClass_DTOR",相对于"",位于0053CB91,长度6,优先级 100000,次优先级 "" -钩子"IonBlastClass_Update_Duration",相对于"",位于0053CBF5,长度5,优先级 100000,次优先级 "" -钩子"IonBlastClass_Update_DTOR",相对于"",位于0053CC0D,长度5,优先级 100000,次优先级 "" -钩子"IonBlastClass_Update_Beam",相对于"",位于0053CC63,长度6,优先级 100000,次优先级 "" -钩子"IsometricTileTypeClass_CreateFromINIList_MediansFix",相对于"",位于00545904,长度7,优先级 100000,次优先级 "" -钩子"IsometricTileTypeClass_ReadFromFile",相对于"",位于00547043,长度6,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_State4_54C550_DeployDir",相对于"",位于0054C767,长度6,优先级 100000,次优先级 "" -钩子"LaserDrawClass_Draw_InHouseColor_Details",相对于"",位于00550BCA,长度5,优先级 100000,次优先级 "" -钩子"LayerClass_YSortReorder",相对于"",位于00551A30,长度5,优先级 100000,次优先级 "" -钩子"LoadProgressMgr_Draw_LSFile",相对于"",位于00553412,长度0,优先级 100000,次优先级 "" -钩子"LoadProgressMgr_Draw_LSName",相对于"",位于005536DA,长度0,优先级 100000,次优先级 "" -钩子"LoadProgressMgr_Draw_SkipShadowOnNullString2",相对于"",位于00553820,长度5,优先级 100000,次优先级 "" -钩子"LoadProgressMgr_Draw_LSSpecialName",相对于"",位于00553A05,长度6,优先级 100000,次优先级 "" -钩子"LoadProgressMgr_Draw_LSBrief",相对于"",位于00553D06,长度6,优先级 100000,次优先级 "" -钩子"LoadProgressMgr_Draw_SkipShadowOnNullString",相对于"",位于00553E54,长度6,优先级 100000,次优先级 "" -钩子"LoadProgressMgr_Draw_SkipShadowOnNullString3",相对于"",位于0055403D,长度6,优先级 100000,次优先级 "" -钩子"LightConvertClass_CTOR_Lighting",相对于"",位于00555E50,长度5,优先级 100000,次优先级 "" -钩子"LoadOptionsClass_GetFileInfo",相对于"",位于00559F31,长度9,优先级 100000,次优先级 "" -钩子"LogicClass_Update_1000",相对于"",位于0055AFB3,长度6,优先级 100000,次优先级 "" -钩子"LogicClass_Update",相对于"",位于0055AFB3,长度6,优先级 100000,次优先级 "" -钩子"BlowMeUp",相对于"",位于0055CFDF,长度0,优先级 100000,次优先级 "" -钩子"OptionsDlg_WndProc_RemoveResLimit",相对于"",位于0056017A,长度5,优先级 100000,次优先级 "" -钩子"OptionsDlg_WndProc_RemoveHiResCheck",相对于"",位于005601E3,长度0,优先级 100000,次优先级 "" -钩子"MapClass_CTOR_NoInit_Crates",相对于"",位于00565215,长度6,优先级 100000,次优先级 "" -钩子"MapClass_RevealArea0",相对于"",位于005673A0,长度5,优先级 100000,次优先级 "" -钩子"MapClass_RevealArea1",相对于"",位于005678E0,长度5,优先级 100000,次优先级 "" -钩子"MapClass_RevealArea2",相对于"",位于00567DA0,长度5,优先级 100000,次优先级 "" -钩子"MapClass_AddContentAt_Foundation_P1",相对于"",位于00568411,长度0,优先级 100000,次优先级 "" -钩子"MapClass_AddContentAt_Foundation_OccupyHeight",相对于"",位于00568565,长度5,优先级 100000,次优先级 "" -钩子"MapClass_RemoveContentAt_Foundation_P1",相对于"",位于00568841,长度0,优先级 100000,次优先级 "" -钩子"MapClass_RemoveContentAt_Foundation_OccupyHeight",相对于"",位于00568997,长度5,优先级 100000,次优先级 "" -钩子"ThreatPosedEstimates_GetIndex",相对于"",位于0056BC54,长度5,优先级 100000,次优先级 "" -钩子"MapClass_FindFirstFirestorm",相对于"",位于005880A0,长度6,优先级 100000,次优先级 "" -钩子"RMG_PlaceWEBridge",相对于"",位于0058FA51,长度6,优先级 100000,次优先级 "" -钩子"RMG_FixPavedRoadEnd_Bridges_East",相对于"",位于0058FBDD,长度0,优先级 100000,次优先级 "" -钩子"RMG_FixPavedRoadEnd_Bridges_West",相对于"",位于0058FCC6,长度0,优先级 100000,次优先级 "" -钩子"RMG_PlaceNSBridge",相对于"",位于0058FE7B,长度8,优先级 100000,次优先级 "" -钩子"RMG_FixPavedRoadEnd_Bridges_North",相对于"",位于0059000E,长度0,优先级 100000,次优先级 "" -钩子"RMG_FixPavedRoadEnd_Bridges_South",相对于"",位于005900F7,长度0,优先级 100000,次优先级 "" -钩子"MapSeedClass_DialogFunc_SurpriseMe",相对于"",位于00596786,长度9,优先级 100000,次优先级 "" -钩子"MapSeedClass_DialogFunc_GetData",相对于"",位于00596C81,长度5,优先级 100000,次优先级 "" -钩子"RMG_EnableArchipelago",相对于"",位于00596FFE,长度0,优先级 100000,次优先级 "" -钩子"RMG_EnableDesert",相对于"",位于005970EA,长度9,优先级 100000,次优先级 "" -钩子"MapSeedClass_DialogFunc_SetData",相对于"",位于005971EA,长度5,优先级 100000,次优先级 "" -钩子"MapSeedClass_LoadFromINI",相对于"",位于005982D5,长度6,优先级 100000,次优先级 "" -钩子"MapSeedClass_Generate_UrbanAreas",相对于"",位于00598FB8,长度5,优先级 100000,次优先级 "" -钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndNE",相对于"",位于005A5C6A,长度9,优先级 100000,次优先级 "" -钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndSW",相对于"",位于005A5D6F,长度9,优先级 100000,次优先级 "" -钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndNW",相对于"",位于005A5F6A,长度8,优先级 100000,次优先级 "" -钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndSE",相对于"",位于005A6464,长度9,优先级 100000,次优先级 "" -钩子"MapSeedClass_Generate_PlaceUrbanStructures_Start",相对于"",位于005A65CA,长度5,优先级 100000,次优先级 "" -钩子"MapSeedClass_Generate_PlaceUrbanStructures_Loop",相对于"",位于005A6619,长度6,优先级 100000,次优先级 "" -钩子"MapSeedClass_Generate_PlaceUrbanStructures_SanityCheck",相对于"",位于005A66B0,长度5,优先级 100000,次优先级 "" -钩子"MapSeedClass_Generate_PlaceUrbanFoots",相对于"",位于005A6998,长度5,优先级 100000,次优先级 "" -钩子"MouseClass_UpdateCursorMinimapState_UseCursor",相对于"",位于005BDADF,长度0,优先级 100000,次优先级 "" -钩子"MouseClass_GetCursorFirstFrame_Minimap",相对于"",位于005BDB90,长度11,优先级 100000,次优先级 "" -钩子"MouseClass_GetCursorCurrentFrame",相对于"",位于005BDBC4,长度7,优先级 100000,次优先级 "" -钩子"MouseClass_GetCursorHotSpot",相对于"",位于005BDC1B,长度7,优先级 100000,次优先级 "" -钩子"MouseClass_UpdateCursor",相对于"",位于005BDC8C,长度7,优先级 100000,次优先级 "" -钩子"MouseClass_Update_Reset",相对于"",位于005BDDC0,长度5,优先级 100000,次优先级 "" -钩子"MouseClass_Update_AnimateCursor",相对于"",位于005BDDC8,长度6,优先级 100000,次优先级 "" -钩子"MouseClass_Update_AnimateCursor2",相对于"",位于005BDE64,长度6,优先级 100000,次优先级 "" -钩子"MouseClass_GetCursorFirstFrame",相对于"",位于005BE974,长度7,优先级 100000,次优先级 "" -钩子"MouseClass_GetCursorFrameCount",相对于"",位于005BE994,长度7,优先级 100000,次优先级 "" -钩子"Global_CollectScoreScreenData",相对于"",位于005C9A6E,长度5,优先级 100000,次优先级 "" -钩子"Global_DrawScoreScreen_ScoreTheme",相对于"",位于005C9B75,长度5,优先级 100000,次优先级 "" -钩子"Game_GetMultiplayerScoreScreenBar",相对于"",位于005CA110,长度5,优先级 100000,次优先级 "" -钩子"QueryPerformance",相对于"",位于005CB0B1,长度5,优先级 100000,次优先级 "" -钩子"MPGameModeClass_CreateStartingUnits_UnitCost",相对于"",位于005D6D9A,长度6,优先级 100000,次优先级 "" -钩子"MPGameModeClass_CreateStartingUnits_BaseCenter",相对于"",位于005D6F61,长度8,优先级 100000,次优先级 "" -钩子"MPGameMode_SpawnBaseUnit_BuildConst",相对于"",位于005D7048,长度5,优先级 100000,次优先级 "" -钩子"MPGameMode_SpawnBaseUnit_BaseUnit",相对于"",位于005D705E,长度6,优先级 100000,次优先级 "" -钩子"MPGameMode_SpawnStartingUnits_Types",相对于"",位于005D7163,长度8,优先级 100000,次优先级 "" -钩子"MPGameMode_SpawnStartingUnits_NoInfantry",相对于"",位于005D7337,长度5,优先级 100000,次优先级 "" -钩子"ObjectClass_DTOR",相对于"",位于005F3D65,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_Update_AlphaLight",相对于"",位于005F3E70,长度5,优先级 100000,次优先级 "" -钩子"ObjectClass_Update_MaxFallRate",相对于"",位于005F3FB2,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_Put",相对于"",位于005F4FE7,长度8,优先级 100000,次优先级 "" -钩子"ObjectClass_Put_IsFlammable",相对于"",位于005F4FF9,长度7,优先级 100000,次优先级 "" -钩子"ObjectClass_ReceiveDamage_Relative",相对于"",位于005F53E5,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_ReceiveDamage_Culling",相对于"",位于005F5456,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_ReceiveDamage_Trigger",相对于"",位于005F57B5,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_SpawnParachuted_Animation",相对于"",位于005F5ADD,长度6,优先级 100000,次优先级 "" -钩子"AbstractClass_Distance2DSquared_1",相对于"",位于005F6515,长度8,优先级 100000,次优先级 "" -钩子"AbstractClass_Distance2DSquared_2",相对于"",位于005F6560,长度5,优先级 100000,次优先级 "" -钩子"ObjectClass_UnInit_SkipInvalidation",相对于"",位于005F6612,长度9,优先级 100000,次优先级 "" -钩子"ObjectClass_GetCell",相对于"",位于005F698F,长度5,优先级 100000,次优先级 "" -钩子"ObjectTypeClass_UnloadPipsSHP",相对于"",位于005F77F0,长度5,优先级 100000,次优先级 "" -钩子"ObjectTypeClass_FindFactory",相对于"",位于005F7900,长度5,优先级 100000,次优先级 "" -钩子"ObjectTypeClass_UnloadTurretArt",相对于"",位于005F8084,长度6,优先级 100000,次优先级 "" -钩子"ObjectTypeClass_Load3DArt_NoSpawnAlt1",相对于"",位于005F8277,长度7,优先级 100000,次优先级 "" -钩子"ObjectTypeClass_Load3DArt_NoSpawnAlt2",相对于"",位于005F848C,长度6,优先级 100000,次优先级 "" -钩子"ObjectTypeClass_Load3DArt_Turrets",相对于"",位于005F865F,长度6,优先级 100000,次优先级 "" -钩子"ObjectTypeClass_Load3DArt_Barrels",相对于"",位于005F887B,长度6,优先级 100000,次优先级 "" -钩子"ObjectTypeClass_Load2DArt",相对于"",位于005F9070,长度0,优先级 100000,次优先级 "" -钩子"ObjectTypeClass_LoadFromINI",相对于"",位于005F9634,长度6,优先级 100000,次优先级 "" -钩子"ObjectTypeClass_TheaterSpecificID",相对于"",位于005F96B0,长度6,优先级 100000,次优先级 "" -钩子"Options_LoadFromINI",相对于"",位于005FACDF,长度5,优先级 100000,次优先级 "" -钩子"Options_SaveToINI_MoviesList",相对于"",位于005FAFFB,长度6,优先级 100000,次优先级 "" -钩子"GameOptionsClass_UnlockMovieIfNeeded_MoviesList",相对于"",位于005FBF80,长度5,优先级 100000,次优先级 "" -钩子"GameOptionsClass_PopulateMovieList",相对于"",位于005FC000,长度6,优先级 100000,次优先级 "" -钩子"IsOverlayIdxTiberium_Log",相对于"",位于005FDDA4,长度6,优先级 100000,次优先级 "" -钩子"OverlayTypeClass_GetRadarColor",相对于"",位于005FED00,长度0,优先级 100000,次优先级 "" -钩子"SpotLightClass_Draw_Details",相对于"",位于005FF86E,长度5,优先级 100000,次优先级 "" -钩子"CampaignMenu_SetAnimationDuration",相对于"",位于0060357E,长度5,优先级 100000,次优先级 "" -钩子"CampaignMenu_ChooseButtonPalette",相对于"",位于0060378B,长度6,优先级 100000,次优先级 "" -钩子"CampaignMenu_ChooseButtonImage",相对于"",位于00603A2E,长度6,优先级 100000,次优先级 "" -钩子"Game_DialogFunc_Subtext_Load",相对于"",位于0060411B,长度5,优先级 100000,次优先级 "" -钩子"Game_DialogFunc_Subtext_Propagate",相对于"",位于00604136,长度5,优先级 100000,次优先级 "" -钩子"DialogFunc_SubText_CampaignIconA",相对于"",位于006041ED,长度5,优先级 100000,次优先级 "" -钩子"DialogFunc_CampaignMenu_CampaignIconB",相对于"",位于006041F5,长度5,优先级 100000,次优先级 "" -钩子"CampaignMenu_StaticButtonImage",相对于"",位于0060A90A,长度5,优先级 100000,次优先级 "" -钩子"Handle_Combobox_Dropdown_Messages_SelectionA",相对于"",位于0060DDA6,长度5,优先级 100000,次优先级 "" -钩子"Handle_Combobox_Dropdown_Messages_SelectionB",相对于"",位于0060DDB6,长度6,优先级 100000,次优先级 "" -钩子"Ownerdraw_PostProcessColors",相对于"",位于0060FAD7,长度10,优先级 100000,次优先级 "" -钩子"Handle_Button_Messages_Color",相对于"",位于00612DA9,长度6,优先级 100000,次优先级 "" -钩子"Handle_Button_Messages_DisabledColor",相对于"",位于00613072,长度7,优先级 100000,次优先级 "" -钩子"Handle_NewEdit_Messages_Color",相对于"",位于00614FF2,长度6,优先级 100000,次优先级 "" -钩子"Handle_Static_Messages_Disabled",相对于"",位于00615AB7,长度6,优先级 100000,次优先级 "" -钩子"Handle_Static_Messages_LoopingMovie",相对于"",位于00615BD3,长度5,优先级 100000,次优先级 "" -钩子"Handle_Static_Messages_Color",相对于"",位于00615DF7,长度6,优先级 100000,次优先级 "" -钩子"Handle_Checkbox_Messages_Color",相对于"",位于0061664C,长度5,优先级 100000,次优先级 "" -钩子"Handle_Checkbox_Messages_Disabled",相对于"",位于00616655,长度5,优先级 100000,次优先级 "" -钩子"Handle_RadioButton_Messages_Color",相对于"",位于00616AF0,长度6,优先级 100000,次优先级 "" -钩子"Handle_Combobox_Messages_Color",相对于"",位于00617A2B,长度6,优先级 100000,次优先级 "" -钩子"Handle_Combobox_Messages_Disabled",相对于"",位于00617A57,长度6,优先级 100000,次优先级 "" -钩子"Handle_Listbox_Messages_SelectionA",相对于"",位于00619270,长度5,优先级 100000,次优先级 "" -钩子"Handle_Listbox_Messages_SelectionB",相对于"",位于00619288,长度6,优先级 100000,次优先级 "" -钩子"Handle_Listbox_Messages_DisabledA",相对于"",位于006198D3,长度6,优先级 100000,次优先级 "" -钩子"Handle_Listbox_Messages_Color",相对于"",位于00619A4F,长度6,优先级 100000,次优先级 "" -钩子"Handle_Listbox_Messages_DisabledB",相对于"",位于00619A5F,长度6,优先级 100000,次优先级 "" -钩子"Handle_Slider_Messages_Color",相对于"",位于0061E2A5,长度5,优先级 100000,次优先级 "" -钩子"Handle_Slider_Messages_Disabled",相对于"",位于0061E2B1,长度5,优先级 100000,次优先级 "" -钩子"Handle_GroupBox_Messages_Color",相对于"",位于0061E8A0,长度6,优先级 100000,次优先级 "" -钩子"DSurface_FillRectWithColor",相对于"",位于00621B80,长度5,优先级 100000,次优先级 "" -钩子"sub_621E90_DialogBackground",相对于"",位于00622223,长度6,优先级 100000,次优先级 "" -钩子"Dialog_Show_GetTemplate",相对于"",位于0062267F,长度6,优先级 100000,次优先级 "" -钩子"Dialog_Show_UpdateControls",相对于"",位于006226EE,长度6,优先级 100000,次优先级 "" -钩子"ParasiteClass_UpdateSquiddy",相对于"",位于00629804,长度9,优先级 100000,次优先级 "" -钩子"ParasiteClass_UpdateSquiddy_Culling",相对于"",位于00629BC0,长度8,优先级 100000,次优先级 "" -钩子"ParasiteClass_Update",相对于"",位于0062A020,长度10,优先级 100000,次优先级 "" -钩子"ParasiteClass_PointerGotInvalid_Cloak",相对于"",位于0062A283,长度9,优先级 100000,次优先级 "" -钩子"ParasiteClass_PointerGotInvalid",相对于"",位于0062A2F8,长度6,优先级 100000,次优先级 "" -钩子"Parasite_ExitUnit",相对于"",位于0062A7B1,长度9,优先级 100000,次优先级 "" -钩子"ParticleClass_Update_Gas_DamageRange",相对于"",位于0062C23D,长度6,优先级 100000,次优先级 "" -钩子"ParticleClass_Update_Gas",相对于"",位于0062C2ED,长度6,优先级 100000,次优先级 "" -钩子"ParticleClass_Update_Fire",相对于"",位于0062CDE8,长度5,优先级 100000,次优先级 "" -钩子"ParticleClass_Draw_Details",相对于"",位于0062CEC9,长度5,优先级 100000,次优先级 "" -钩子"ParticleClass_Draw_Palette",相对于"",位于0062D015,长度6,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_CTOR",相对于"",位于0062DF05,长度5,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_DTOR",相对于"",位于0062E26B,长度6,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_Draw",相对于"",位于0062E2AD,长度6,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_SpawnParticle",相对于"",位于0062E380,长度10,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_Update",相对于"",位于0062FD60,长度9,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_SaveLoad_Prefix",相对于"",位于0062FF20,长度7,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_Load_Suffix",相对于"",位于00630088,长度5,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_SaveLoad_Prefix",相对于"",位于00630090,长度5,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_Save_Suffix",相对于"",位于006300F3,长度6,优先级 100000,次优先级 "" -钩子"ProgressScreenClass_GetLoadTextColor",相对于"",位于00642B36,长度5,优先级 100000,次优先级 "" -钩子"ProgressScreenClass_GetSideColor",相对于"",位于00642B91,长度5,优先级 100000,次优先级 "" -钩子"ProgressScreenClass_UpdateSingleProgressBar",相对于"",位于00643BB9,长度5,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_CTOR",相对于"",位于00644DBB,长度5,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_LoadFromINI",相对于"",位于00645405,长度5,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_SaveLoad_Prefix",相对于"",位于00645660,长度7,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_Load_Suffix",相对于"",位于0064578C,长度5,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_SaveLoad_Prefix",相对于"",位于006457A0,长度5,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_Save_Suffix",相对于"",位于0064580A,长度7,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_SDDTOR",相对于"",位于00645A3B,长度7,优先级 100000,次优先级 "" -钩子"sub_64B660_PayloadSize",相对于"",位于0064B704,长度8,优先级 100000,次优先级 "" -钩子"sub_64BDD0_PayloadSize1",相对于"",位于0064BE83,长度8,优先级 100000,次优先级 "" -钩子"sub_64BDD0_PayloadSize2",相对于"",位于0064C314,长度8,优先级 100000,次优先级 "" -钩子"DoList_ReplaceReconMessage",相对于"",位于0064CCBF,长度6,优先级 100000,次优先级 "" -钩子"Multiplay_LogToSYNC_NOMPDEBUG",相对于"",位于0064DEA0,长度0,优先级 100000,次优先级 "" -钩子"Multiplay_LogToSync_MPDEBUG",相对于"",位于006516F0,长度6,优先级 100000,次优先级 "" -钩子"RadarClass_GetMouseAction_CustomSWAction",相对于"",位于00653B3A,长度5,优先级 100000,次优先级 "" -钩子"RadarClass_GetMouseAction_AllowMinimap",相对于"",位于00653CA6,长度5,优先级 100000,次优先级 "" -钩子"RadarClass_UpdateFoundationShapes_Custom",相对于"",位于006563B0,长度5,优先级 100000,次优先级 "" -钩子"RadarClass_GetFoundationShape",相对于"",位于00656584,长度6,优先级 100000,次优先级 "" -钩子"RadarClass_UpdateMinimap_Lock",相对于"",位于0065731F,长度6,优先级 100000,次优先级 "" -钩子"RadarClass_UpdateMinimap_Unlock",相对于"",位于0065757C,长度8,优先级 100000,次优先级 "" -钩子"MapClass_MinimapChanged_Lock1",相对于"",位于00657CF2,长度6,优先级 100000,次优先级 "" -钩子"MapClass_MinimapChanged_Unlock1",相对于"",位于00657D35,长度7,优先级 100000,次优先级 "" -钩子"MapClass_MinimapChanged_Lock2",相对于"",位于00657D3D,长度6,优先级 100000,次优先级 "" -钩子"MapClass_MinimapChanged_Unlock2",相对于"",位于00657D8A,长度7,优先级 100000,次优先级 "" -钩子"RadSiteClass_Radiate_UnhardcodeSnow",相对于"",位于0065B5FB,长度0,优先级 100000,次优先级 "" -钩子"TeamTypeClass_ValidateHouse",相对于"",位于0065D8FB,长度6,优先级 100000,次优先级 "" -钩子"TeamTypeClass_CreateInstance_Plane",相对于"",位于0065DBB3,长度5,优先级 100000,次优先级 "" -钩子"TeamTypeClass_ValidateHouse",相对于"",位于0065EC4A,长度6,优先级 100000,次优先级 "" -钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissile",相对于"",位于006622E0,长度6,优先级 100000,次优先级 "" -钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff1",相对于"",位于0066238A,长度5,优先级 100000,次优先级 "" -钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff2",相对于"",位于00662512,长度5,优先级 100000,次优先级 "" -钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff3",相对于"",位于006627E5,长度5,优先级 100000,次优先级 "" -钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTrailer",相对于"",位于00662D85,长度6,优先级 100000,次优先级 "" -钩子"RocketLocomotionClass_Explode_CustomMissile",相对于"",位于0066305A,长度6,优先级 100000,次优先级 "" -钩子"RocketLocomotionClass_Explode_CustomMissile2",相对于"",位于00663218,长度5,优先级 100000,次优先级 "" -钩子"RocketLocomotionClass_ILocomotion_MoveTo_CustomMissile",相对于"",位于006632F2,长度6,优先级 100000,次优先级 "" -钩子"RocketLocomotionClass_ILocomotion_DrawMatrix_CustomMissile",相对于"",位于006634F6,长度6,优先级 100000,次优先级 "" -钩子"RulesClass_CTOR_TiberiumTransmogrify",相对于"",位于0066748A,长度6,优先级 100000,次优先级 "" -钩子"RulesClass_CTOR",相对于"",位于00667A1D,长度5,优先级 100000,次优先级 "" -钩子"RulesClass_DTOR",相对于"",位于00667A30,长度5,优先级 100000,次优先级 "" -钩子"RulesClass_Addition",相对于"",位于00668BF0,长度5,优先级 100000,次优先级 "" -钩子"Buf_CombatDamage",相对于"",位于0066BC71,长度9,优先级 100000,次优先级 "" -钩子"Buf_General",相对于"",位于0066D55E,长度6,优先级 100000,次优先级 "" -钩子"Buf_BridgeExplosions",相对于"",位于0066DB93,长度6,优先级 100000,次优先级 "" -钩子"Buf_WeatherArt",相对于"",位于0066DD13,长度6,优先级 100000,次优先级 "" -钩子"Buf_RepairBay",相对于"",位于0066F34B,长度5,优先级 100000,次优先级 "" -钩子"Buf_Shipyard",相对于"",位于0066F589,长度6,优先级 100000,次优先级 "" -钩子"Buf_PPA",相对于"",位于0066F7C0,长度9,优先级 100000,次优先级 "" -钩子"Buf_SecretBoons",相对于"",位于0066FA13,长度6,优先级 100000,次优先级 "" -钩子"Buf_AnimToInf_Paradrop",相对于"",位于0067062F,长度6,优先级 100000,次优先级 "" -钩子"RulesClass_Addition_General_PrismSupportModifier",相对于"",位于00671152,长度6,优先级 100000,次优先级 "" -钩子"Buf_AI",相对于"",位于00672B0E,长度6,优先级 100000,次优先级 "" -钩子"RulesClass_SaveLoad_Prefix",相对于"",位于00674730,长度6,优先级 100000,次优先级 "" -钩子"RulesClass_Save_Suffix",相对于"",位于00675205,长度8,优先级 100000,次优先级 "" -钩子"RulesClass_SaveLoad_Prefix",相对于"",位于00675210,长度5,优先级 100000,次优先级 "" -钩子"RulesClass_Load_Suffix",相对于"",位于00678841,长度7,优先级 100000,次优先级 "" -钩子"SideClass_LoadAllFromINI",相对于"",位于00679A10,长度5,优先级 100000,次优先级 "" -钩子"RulesData_LoadBeforeTypeData",相对于"",位于00679A15,长度6,优先级 100000,次优先级 "" -钩子"RulesData_LoadAfterTypeData",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" -钩子"RulesClass_LoadAfterTypeData_CompleteInitialization",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" -钩子"Game_Save_FixLog",相对于"",位于0067CEFE,长度7,优先级 100000,次优先级 "" -钩子"Game_Save_SavegameInformation",相对于"",位于0067D04E,长度7,优先级 100000,次优先级 "" -钩子"SaveGame_Start",相对于"",位于0067D300,长度5,优先级 100000,次优先级 "" -钩子"SaveGame_EarlySaveSides",相对于"",位于0067D315,长度5,优先级 100000,次优先级 "" -钩子"SaveGame_LateSkipSides",相对于"",位于0067E09A,长度5,优先级 100000,次优先级 "" -钩子"SaveGame",相对于"",位于0067E42E,长度5,优先级 100000,次优先级 "" -钩子"LoadGame_Start",相对于"",位于0067E730,长度5,优先级 100000,次优先级 "" -钩子"LoadGame_EarlyLoadSides",相对于"",位于0067E74A,长度5,优先级 100000,次优先级 "" -钩子"LoadGame_LateSkipSides",相对于"",位于0067F281,长度7,优先级 100000,次优先级 "" -钩子"LoadGame_End",相对于"",位于0067F7C8,长度5,优先级 100000,次优先级 "" -钩子"sub_683AB0_LoadingScoreA",相对于"",位于00683C70,长度7,优先级 100000,次优先级 "" -钩子"sub_683AB0_LoadingScoreB",相对于"",位于00683D05,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_PrepareMapAndUDP",相对于"",位于006847B7,长度6,优先级 100000,次优先级 "" -钩子"Scenario_ClearClasses",相对于"",位于00685659,长度10,优先级 100000,次优先级 "" -钩子"INIClass_ReadScenario_CacheSP",相对于"",位于00686D7F,长度6,优先级 100000,次优先级 "" -钩子"INIClass_ReadScenario_EarlyLoadRules",相对于"",位于006873AB,长度5,优先级 100000,次优先级 "" -钩子"INIClass_ReadScenario_ValidateThings",相对于"",位于00687C16,长度6,优先级 100000,次优先级 "" -钩子"INIClass_ReadScenario_ResetLogStatus",相对于"",位于00687C56,长度5,优先级 100000,次优先级 "" -钩子"MPGameModeClass_CreateStartingUnits_B",相对于"",位于00688B37,长度5,优先级 100000,次优先级 "" -钩子"DisplayClass_ChooseAction_TogglePower",相对于"",位于0069281E,长度10,优先级 100000,次优先级 "" -钩子"DisplayClass_ChooseAction_CanSell",相对于"",位于006929FC,长度7,优先级 100000,次优先级 "" -钩子"Game_GetGameTypePrefs_MultiEngineer",相对于"",位于0069801A,长度6,优先级 100000,次优先级 "" -钩子"GameMode_SaveGameSettings_MultiEngineer",相对于"",位于00699043,长度5,优先级 100000,次优先级 "" -钩子"Game_ParsePKTs_ClearFile",相对于"",位于00699C1C,长度7,优先级 100000,次优先级 "" -钩子"SessionClass_GetPlayerColorScheme",相对于"",位于0069A310,长度7,优先级 100000,次优先级 "" -钩子"HTExt_PickRandom_AI",相对于"",位于0069B670,长度0,优先级 100000,次优先级 "" -钩子"GameModeClass_PickRandomColor_Unlimited",相对于"",位于0069B69B,长度6,优先级 100000,次优先级 "" -钩子"HTExt_PickRandom_Human",相对于"",位于0069B774,长度0,优先级 100000,次优先级 "" -钩子"Session_SetColor_Unlimited",相对于"",位于0069B7FF,长度6,优先级 100000,次优先级 "" -钩子"Game_ProcessRandomPlayers_ColorsA",相对于"",位于0069B949,长度6,优先级 100000,次优先级 "" -钩子"Game_ProcessRandomPlayers_ObserverColor",相对于"",位于0069B97D,长度7,优先级 100000,次优先级 "" -钩子"Game_ProcessRandomPlayers_ColorsB",相对于"",位于0069BA13,长度6,优先级 100000,次优先级 "" -钩子"SideClass_CTOR",相对于"",位于006A4609,长度7,优先级 100000,次优先级 "" -钩子"SideClass_SaveLoad_Prefix",相对于"",位于006A4780,长度6,优先级 100000,次优先级 "" -钩子"SideClass_Load_Suffix",相对于"",位于006A488B,长度6,优先级 100000,次优先级 "" -钩子"SideClass_SaveLoad_Prefix",相对于"",位于006A48A0,长度5,优先级 100000,次优先级 "" -钩子"SideClass_Save_Suffix",相对于"",位于006A48FC,长度5,优先级 100000,次优先级 "" -钩子"SideClass_SDDTOR",相对于"",位于006A499F,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_CTOR_InitCameosList",相对于"",位于006A4EA5,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_Load_InitCameosList",相对于"",位于006A4FD8,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_SetFactoryForObject",相对于"",位于006A61B1,长度0,优先级 100000,次优先级 "" -钩子"SidebarClass_AddCameo_SkipSizeCheck",相对于"",位于006A63B7,长度0,优先级 100000,次优先级 "" -钩子"SidebarClass_AddCameo_Strip",相对于"",位于006A64C9,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_SetActiveTab_Strip1",相对于"",位于006A75B9,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_SetActiveTab_Strip2",相对于"",位于006A7619,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_Update_Strip1",相对于"",位于006A793F,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_Update_Strip2",相对于"",位于006A79A0,长度6,优先级 100000,次优先级 "" -钩子"sub_6A7D70_Strip1",相对于"",位于006A7EEE,长度6,优先级 100000,次优先级 "" -钩子"sub_6A7D70_Strip2",相对于"",位于006A801C,长度6,优先级 100000,次优先级 "" -钩子"StripClass_Initialize",相对于"",位于006A8220,长度7,优先级 100000,次优先级 "" -钩子"StripClass_EnableInput",相对于"",位于006A8330,长度5,优先级 100000,次优先级 "" -钩子"StripClass_DisableInput",相对于"",位于006A83E0,长度6,优先级 100000,次优先级 "" -钩子"StripClass_AddCameo_ReplaceItAll",相对于"",位于006A8710,长度0,优先级 100000,次优先级 "" -钩子"StripClass_MouseMove_GetCameos1",相对于"",位于006A8D1C,长度0,优先级 100000,次优先级 "" -钩子"StripClass_MouseMove_GetCameos2",相对于"",位于006A8DB5,长度0,优先级 100000,次优先级 "" -钩子"StripClass_MouseMove_GetCameos3",相对于"",位于006A8F6C,长度0,优先级 100000,次优先级 "" -钩子"StripClass_GetTip_NoLimit",相对于"",位于006A9304,长度0,优先级 100000,次优先级 "" -钩子"StripClass_GetTip_MoneySW",相对于"",位于006A932B,长度6,优先级 100000,次优先级 "" -钩子"StripClass_GetTip_FixLength",相对于"",位于006A9348,长度9,优先级 100000,次优先级 "" -钩子"StripClass_Activate",相对于"",位于006A93F0,长度6,优先级 100000,次优先级 "" -钩子"StripClass_Deactivate",相对于"",位于006A94B0,长度6,优先级 100000,次优先级 "" -钩子"StripClass_Draw_Status",相对于"",位于006A95C8,长度0,优先级 100000,次优先级 "" -钩子"StripClass_Draw_Strip",相对于"",位于006A96D9,长度7,优先级 100000,次优先级 "" -钩子"StripClass_Draw_GetCameo1",相对于"",位于006A9747,长度0,优先级 100000,次优先级 "" -钩子"StripClass_Draw_TechnoType_PCX",相对于"",位于006A980A,长度8,优先级 100000,次优先级 "" -钩子"StripClass_Draw_Power",相对于"",位于006A9822,长度5,优先级 100000,次优先级 "" -钩子"StripClass_Draw_Status_1",相对于"",位于006A9866,长度0,优先级 100000,次优先级 "" -钩子"StripClass_Draw_Status_2",相对于"",位于006A9886,长度0,优先级 100000,次优先级 "" -钩子"StripClass_Draw_SuperWeapon",相对于"",位于006A9948,长度6,优先级 100000,次优先级 "" -钩子"StripClass_Draw_SuperWeapon_PCX",相对于"",位于006A9952,长度6,优先级 100000,次优先级 "" -钩子"StripClass_Draw_SuperDarken",相对于"",位于006A99B7,长度5,优先级 100000,次优先级 "" -钩子"StripClass_Draw_BreakDrawLoop",相对于"",位于006A99BE,长度5,优先级 100000,次优先级 "" -钩子"StripClass_Draw_SkipSHPForPCX",相对于"",位于006A99F3,长度6,优先级 100000,次优先级 "" -钩子"StripClass_Draw_Main",相对于"",位于006A9A2A,长度6,优先级 100000,次优先级 "" -钩子"StripClass_Draw_DrawPCX",相对于"",位于006A9A43,长度6,优先级 100000,次优先级 "" -钩子"StripClass_Draw_TestFlashFrame",相对于"",位于006A9B4F,长度0,优先级 100000,次优先级 "" -钩子"StripClass_Draw_Status_3",相对于"",位于006A9EBA,长度0,优先级 100000,次优先级 "" -钩子"StripClass_Draw_DrawObserverBackground",相对于"",位于006AA0CA,长度6,优先级 100000,次优先级 "" -钩子"StripClass_Draw_DrawObserverFlag",相对于"",位于006AA164,长度6,优先级 100000,次优先级 "" -钩子"StripClass_RecheckCameos",相对于"",位于006AA600,长度0,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_LoadCameoData1",相对于"",位于006AAD2F,长度0,优先级 100000,次优先级 "" -钩子"SidebarClass_ProcessCameoClick_SuperWeapons",相对于"",位于006AAEDF,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_ProcessCameoClick_SelectTarget",相对于"",位于006AAF9D,长度5,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_LoadCameo2",相对于"",位于006AB0B0,长度0,优先级 100000,次优先级 "" -钩子"SidebarClass_ProcessCameoClick_Power",相对于"",位于006AB312,长度6,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_FixOffset1",相对于"",位于006AB49D,长度0,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_FixOffset2",相对于"",位于006AB4E8,长度0,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_FixOffset3",相对于"",位于006AB577,长度0,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_FixOffset4",相对于"",位于006AB620,长度0,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_FixOffset5",相对于"",位于006AB741,长度0,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_ProduceUnsuspended",相对于"",位于006AB773,长度10,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_FixOffset6",相对于"",位于006AB802,长度0,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_FixOffset7",相对于"",位于006AB825,长度0,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_BuildTime",相对于"",位于006AB8BB,长度6,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_FixOffset8",相对于"",位于006AB920,长度0,优先级 100000,次优先级 "" -钩子"SelectClass_ProcessInput_FixOffset9",相对于"",位于006AB92F,长度0,优先级 100000,次优先级 "" -钩子"StripClass_AbandonCameosFromFactory_GetPointer1",相对于"",位于006ABBCB,长度0,优先级 100000,次优先级 "" -钩子"sub_6ABD30_Strip1",相对于"",位于006ABF44,长度5,优先级 100000,次优先级 "" -钩子"sub_6ABD30_Strip2",相对于"",位于006ABFB2,长度6,优先级 100000,次优先级 "" -钩子"sub_6ABD30_Strip3",相对于"",位于006AC02F,长度8,优先级 100000,次优先级 "" -钩子"SidebarClass_FlashCameo",相对于"",位于006AC6D9,长度0,优先级 100000,次优先级 "" -钩子"Skirmish_DialogFunc_UpdateMultiEngineer",相对于"",位于006ACEE0,长度6,优先级 100000,次优先级 "" -钩子"Ares_AllowSinglePlay",相对于"",位于006AD0ED,长度5,优先级 100000,次优先级 "" -钩子"Skirmish_DialogFunc_MultiEngineer",相对于"",位于006AD8A4,长度7,优先级 100000,次优先级 "" -钩子"Skirmish_InitializeDialog_MultiEngineer",相对于"",位于006AEE6A,长度5,优先级 100000,次优先级 "" -钩子"SlaveManagerClass_UpdateSlaves_SlaveScan",相对于"",位于006AF748,长度6,优先级 100000,次优先级 "" -钩子"SlaveManagerClass_UpdateMiner_LongScan",相对于"",位于006AFDFC,长度6,优先级 100000,次优先级 "" -钩子"SlaveManagerClass_UpdateMiner_ShortScan",相对于"",位于006B006D,长度6,优先级 100000,次优先级 "" -钩子"SlaveManagerClass_UpdateMiner_LongScan",相对于"",位于006B00BD,长度6,优先级 100000,次优先级 "" -钩子"SlaveManagerClass_UpdateMiner_ScanCorrection",相对于"",位于006B01A3,长度6,优先级 100000,次优先级 "" -钩子"SlaveManagerClass_UpdateMiner_ShortScan",相对于"",位于006B026C,长度6,优先级 100000,次优先级 "" -钩子"SlaveManagerClass_UpdateMiner_LongScan",相对于"",位于006B02CC,长度6,优先级 100000,次优先级 "" -钩子"SlaveManagerClass_ShouldWakeUp_ShortScan",相对于"",位于006B1065,长度5,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_CTOR_CustomMissile",相对于"",位于006B6D60,长度6,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_Update_Buildings",相对于"",位于006B72F9,长度5,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_Update_CustomMissileTakeoff",相对于"",位于006B752E,长度6,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_Update_SpawnHigh",相对于"",位于006B783B,长度5,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_Update_CustomMissile",相对于"",位于006B78F8,长度6,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_Update_CustomMissile2",相对于"",位于006B7A72,长度6,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_CountDockedSpawns",相对于"",位于006B7D50,长度6,优先级 100000,次优先级 "" -钩子"WinMain_LogNonsense",相对于"",位于006BB9DD,长度5,优先级 100000,次优先级 "" -钩子"LoadRA2MD",相对于"",位于006BC0CD,长度5,优先级 100000,次优先级 "" -钩子"Expand_MIX_Reorg",相对于"",位于006BD7E3,长度5,优先级 100000,次优先级 "" -钩子"CSF_LoadExtraFiles",相对于"",位于006BD886,长度5,优先级 100000,次优先级 "" -钩子"sub_6BE1C0",相对于"",位于006BE9BD,长度6,优先级 100000,次优先级 "" -钩子"Game_Terminate_Mouse",相对于"",位于006BED08,长度7,优先级 100000,次优先级 "" -钩子"ScoreDialog_Handle_ScoreThemeA",相对于"",位于006C922C,长度5,优先级 100000,次优先级 "" -钩子"ScoreDialog_Handle_ScoreThemeB",相对于"",位于006C935C,长度5,优先级 100000,次优先级 "" -钩子"SuperClass_SetOnHold",相对于"",位于006CB4D0,长度6,优先级 100000,次优先级 "" -钩子"SuperClass_Grant_InitialReady",相对于"",位于006CB70C,长度10,优先级 100000,次优先级 "" -钩子"SuperClass_Lose",相对于"",位于006CB7B0,长度6,优先级 100000,次优先级 "" -钩子"SuperClass_ClickFire",相对于"",位于006CB920,长度5,优先级 100000,次优先级 "" -钩子"SuperClass_Update_Animation",相对于"",位于006CBCDE,长度5,优先级 100000,次优先级 "" -钩子"SuperClass_Update_DrainMoney",相对于"",位于006CBD6B,长度8,优先级 100000,次优先级 "" -钩子"SuperClass_Progress_Charged",相对于"",位于006CBD86,长度7,优先级 100000,次优先级 "" -钩子"SuperClass_AnnounceReady",相对于"",位于006CBDD7,长度6,优先级 100000,次优先级 "" -钩子"SuperClass_GetCameoChargeStage_ChargeDrainRatio",相对于"",位于006CBF5B,长度9,优先级 100000,次优先级 "" -钩子"SuperClass_GetCameoChargeStage_FixFullyCharged",相对于"",位于006CC053,长度5,优先级 100000,次优先级 "" -钩子"SuperClass_AnnounceQuantity",相对于"",位于006CC0EA,长度9,优先级 100000,次优先级 "" -钩子"SuperClass_NameReadiness",相对于"",位于006CC2B0,长度5,优先级 100000,次优先级 "" -钩子"SuperClass_Launch",相对于"",位于006CC390,长度6,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_CTOR",相对于"",位于006CE6F6,长度5,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE800,长度10,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_Load_Suffix",相对于"",位于006CE8BE,长度7,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE8D0,长度8,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_Save_Suffix",相对于"",位于006CE8EA,长度3,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE43,长度10,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE50,长度10,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_FindIndex",相对于"",位于006CEE96,长度5,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_FindFirstOfAction",相对于"",位于006CEEB0,长度8,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_GetAction",相对于"",位于006CEF84,长度7,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_SDDTOR",相对于"",位于006CEFE0,长度8,优先级 100000,次优先级 "" -钩子"SwizzleManagerClass_Swizzle",相对于"",位于006CF240,长度0,优先级 100000,次优先级 "" -钩子"SwizzleManagerClass_Here_I_Am",相对于"",位于006CF2C0,长度0,优先级 100000,次优先级 "" -钩子"SwizzleManagerClass_ConvertNodes",相对于"",位于006CF350,长度0,优先级 100000,次优先级 "" -钩子"TacticalClass_Draw_FlyingStrings",相对于"",位于006D4684,长度6,优先级 100000,次优先级 "" -钩子"TacticalClass_Draw_TimerVisibility",相对于"",位于006D49D1,长度5,优先级 100000,次优先级 "" -钩子"TacticalClass_Draw_TheDarkSideOfTheMoon",相对于"",位于006D4B25,长度5,优先级 100000,次优先级 "" -钩子"TacticalClass_DrawOverlay_GraphicalText",相对于"",位于006D4E79,长度6,优先级 100000,次优先级 "" -钩子"sub_6D5030_CustomFoundation",相对于"",位于006D50FB,长度5,优先级 100000,次优先级 "" -钩子"sub_6D5030",相对于"",位于006D5455,长度6,优先级 100000,次优先级 "" -钩子"sub_6D5030_CustomFoundation",相对于"",位于006D5573,长度6,优先级 100000,次优先级 "" -钩子"sub_6D59D0",相对于"",位于006D5A5C,长度6,优先级 100000,次优先级 "" -钩子"TacticalClass_DrawPixelEffects_Details",相对于"",位于006D7847,长度5,优先级 100000,次优先级 "" -钩子"TacticalClass_DrawUnits_ParticleSystems",相对于"",位于006D9427,长度9,优先级 100000,次优先级 "" -钩子"sub_6DA5C0_GroupAs",相对于"",位于006DA665,长度10,优先级 100000,次优先级 "" -钩子"TActionClass_Execute",相对于"",位于006DD8D7,长度10,优先级 100000,次优先级 "" -钩子"TActionClass_Execute_MessageColor",相对于"",位于006DE0D3,长度6,优先级 100000,次优先级 "" -钩子"TActionClass_PlayAudioAtRandomWP",相对于"",位于006E1780,长度6,优先级 100000,次优先级 "" -钩子"TActionClass_DestroyAttached_Loop",相对于"",位于006E20D8,长度5,优先级 100000,次优先级 "" -钩子"ActionClass_PlayAnimAt",相对于"",位于006E232E,长度5,优先级 100000,次优先级 "" -钩子"TActionClass_GetMode",相对于"",位于006E3B60,长度8,优先级 100000,次优先级 "" -钩子"TActionClass_GetFlags",相对于"",位于006E3EE0,长度5,优先级 100000,次优先级 "" -钩子"TeamClass_Update",相对于"",位于006E9443,长度8,优先级 100000,次优先级 "" -钩子"TeamClass_AttackedBy_Retaliate",相对于"",位于006EB432,长度9,优先级 100000,次优先级 "" -钩子"TeamClass_GatherAtEnemyBase_Distance",相对于"",位于006EF8A1,长度6,优先级 100000,次优先级 "" -钩子"TeamClass_GatherAtFriendlyBase_Distance",相对于"",位于006EFB69,长度6,优先级 100000,次优先级 "" -钩子"TeamClass_IronCurtain",相对于"",位于006EFC70,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_CTOR",相对于"",位于006F3260,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_CanScatter_KillDriver",相对于"",位于006F3283,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_SelectWeapon_NoAmmoWeapon",相对于"",位于006F3410,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_SelectWeapon_Verses",相对于"",位于006F36E3,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_GetCrewCount",相对于"",位于006F3950,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_Init_1",相对于"",位于006F407D,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Init_2",相对于"",位于006F4103,长度6,优先级 100000,次优先级 "" -钩子"Sides_Disguise",相对于"",位于006F422F,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DTOR",相对于"",位于006F4500,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_GetBuildTime",相对于"",位于006F47A0,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DiscoveredBy_Prereqs",相对于"",位于006F4A1D,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DiscoveredBy_Prereqs",相对于"",位于006F4A37,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawExtras_IvanBombImage",相对于"",位于006F523C,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawExtras_PowerOff",相对于"",位于006F526C,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawExtras_Submerged",相对于"",位于006F5388,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawHealthBar_FirestormWall",相对于"",位于006F64CB,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawHealthBar_DestroyedBuilding_RedPip",相对于"",位于006F661D,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawHealthBar_HidePips_KillDriver",相对于"",位于006F6A58,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Remove",相对于"",位于006F6AC9,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Put_1",相对于"",位于006F6D0E,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_Put_2",相对于"",位于006F6F20,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_IsCloseEnoughToTarget_Obstacle",相对于"",位于006F7511,长度6,优先级 100000,次优先级 "" -钩子"Arcing_Aircraft",相对于"",位于006F7561,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_IsCloseEnoughToTarget_Obstacle",相对于"",位于006F7631,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTargetObject_Verses",相对于"",位于006F7D3D,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTargetObject_Heal",相对于"",位于006F7FC5,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTargetObject_CivilianEnemy",相对于"",位于006F826E,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_FindTargetType_Heal",相对于"",位于006F8EE3,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FindTargetType_Heal",相对于"",位于006F8F1F,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_SelectAutoTarget_Demacroize",相对于"",位于006F90F8,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Update",相对于"",位于006F9E50,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Update_Veterancy",相对于"",位于006FA054,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Update_DrawHidden",相对于"",位于006FA2C7,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_Update_LoseTarget",相对于"",位于006FA361,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Update_ZeroOutTarget",相对于"",位于006FA4C6,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Update_SelfHeal",相对于"",位于006FA743,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_Update_DamageSparks",相对于"",位于006FACD9,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Update_SparkParticles",相对于"",位于006FAD49,长度0,优先级 100000,次优先级 "" -钩子"TechnoClass_Update_EMPLock",相对于"",位于006FAF0D,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Reload_ReloadAmount",相对于"",位于006FB05B,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CreateGap_LargeGap",相对于"",位于006FB1B5,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_CreateGap_Optimize",相对于"",位于006FB306,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CreateGap_LargeGap",相对于"",位于006FB4A3,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_DeleteGap_Optimize",相对于"",位于006FB5F0,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_UpdateCloak",相对于"",位于006FB757,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_ShouldNotBeCloaked",相对于"",位于006FBC90,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_ShouldBeCloaked",相对于"",位于006FBDC0,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_DisableWeapons",相对于"",位于006FC0D3,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_OpenToppedGunnerTemporal",相对于"",位于006FC339,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_PsionicsImmune",相对于"",位于006FC417,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_Ammo",相对于"",位于006FCA0D,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_GetWeaponState",相对于"",位于006FCA30,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_Verses",相对于"",位于006FCB6A,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_IvanBomb",相对于"",位于006FCBAD,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_SetTarget_Burst",相对于"",位于006FCF53,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_GetROF_BuildingHack",相对于"",位于006FCFA4,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_GetROF_AttachEffect",相对于"",位于006FD0BF,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireLaser",相对于"",位于006FD438,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireEBolt",相对于"",位于006FD469,长度9,优先级 100000,次优先级 "" -钩子"TechnoClass_FireRadBeam1",相对于"",位于006FD64A,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireRadBeam2",相对于"",位于006FD79C,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_AllowDamage",相对于"",位于006FE31C,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_CreateBullet",相对于"",位于006FE53F,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_BallisticScatter1",相对于"",位于006FE709,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_BallisticScatter2",相对于"",位于006FE7FE,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_FSW",相对于"",位于006FF008,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_DetachedRailgun",相对于"",位于006FF1FB,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_DetachedRailgun2",相对于"",位于006FF26E,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_BerserkROFMultiplier",相对于"",位于006FF28F,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_Facings",相对于"",位于006FF2D1,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_SonicWave",相对于"",位于006FF449,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_IsLaser",相对于"",位于006FF4DE,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_OtherWaves",相对于"",位于006FF5F5,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_Ammo",相对于"",位于006FF656,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_FSW",相对于"",位于006FF860,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_GetActionOnObject_Cursors",相对于"",位于006FFEC0,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_GetActionOnObject_IvanBombsA",相对于"",位于006FFEC0,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_GetActionOnObject_IvanBombsB",相对于"",位于006FFF9E,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_GetActionOnObject_SelfDeployCursor",相对于"",位于007000CD,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_GetActionOnObject_Saboteur",相对于"",位于007004AD,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_GetActionOnObject_NoManualFire",相对于"",位于00700536,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_GetActionOnObject_AttackCursor",相对于"",位于0070055D,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_GetActionOnCell_Cursors",相对于"",位于00700600,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_GetActionOnCell_NoManualFire",相对于"",位于007008D4,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_GetActionOnCell_AttackCursor",相对于"",位于00700AA8,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_CanDeploySlashUnload_Immobile",相对于"",位于00700E47,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_CanDeploySlashUnload_NoManualUnload",相对于"",位于00700EEC,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_GetWeaponRange_Demacroize",相对于"",位于0070133E,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_ChangeOwnership_RadarJammer",相对于"",位于007014D5,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ChangeOwnership_Prereqs",相对于"",位于007015EB,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_Damaging",相对于"",位于00701914,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_IronCurtainFlash",相对于"",位于00701A5C,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_Abilities",相对于"",位于00701BFE,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_SuppressUnitLost",相对于"",位于00702050,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_OverrideVoiceDie",相对于"",位于00702185,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_OverrideDieSound",相对于"",位于007021F5,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_SpillTiberium",相对于"",位于00702200,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_TiberiumHeal",相对于"",位于00702216,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_SuppressDeathWeapon",相对于"",位于00702669,长度9,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_Aftermath",相对于"",位于00702819,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_SmokeParticles",相对于"",位于00702894,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_OpenTopped",相对于"",位于00702A38,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_PreventScatter",相对于"",位于00702CFE,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_RegisterDestruction_Trigger",相对于"",位于00702DD6,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_RegisterDestruction_Bounty",相对于"",位于00702E64,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_RegisterDestruction_Veterancy",相对于"",位于00702E9D,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_RegisterLoss_Trigger",相对于"",位于007032B0,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Uncloak_CloakingStages",相对于"",位于007036EB,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Uncloak_DecloakSound",相对于"",位于0070375B,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Cloak_CloakSound",相对于"",位于0070380A,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_VisualCharacter_CloakingStages",相对于"",位于00703A79,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_Draw_A_SHP_File_SkipUnitShadow",相对于"",位于00705FF3,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_PointerGotInvalid_LastTarget",相对于"",位于00707A47,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_PointerGotInvalid_ResetMindControl",相对于"",位于00707B09,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_PointerGotInvalid_SpawnCloakOwner",相对于"",位于00707B19,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_GetCrew",相对于"",位于00707D20,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_GetGuardRange_Demacroize",相对于"",位于00707EEA,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ShouldRetaliate_KillDriver",相对于"",位于007087EB,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ShouldRetaliate_Verses",相对于"",位于00708AF7,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_SelectFiringVoice",相对于"",位于007090A8,长度0,优先级 100000,次优先级 "" -钩子"TechnoClass_CanPassiveAquire_KillDriver",相对于"",位于007091D6,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawPipscale_SkipSkipTiberium",相对于"",位于00709B4E,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawPipscale_Passengers",相对于"",位于00709D38,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawVeterancy",相对于"",位于0070A990,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawExtraInfo",相对于"",位于0070AA60,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ShouldSelfHealOneStep",相对于"",位于0070BE80,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_SaveLoad_Prefix",相对于"",位于0070BF50,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Load_Suffix",相对于"",位于0070C249,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_SaveLoad_Prefix",相对于"",位于0070C250,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_Save_Suffix",相对于"",位于0070C264,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DealParticleDamage_DontDestroyCliff",相对于"",位于0070CAD8,长度9,优先级 100000,次优先级 "" -钩子"TechnoClass_DealParticleDamage_AmbientDamage",相对于"",位于0070CBB0,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DealParticleDamage",相对于"",位于0070CBDA,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_EvalThreatRating_Verses1",相对于"",位于0070CEA0,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_EvalThreatRating",相对于"",位于0070CF45,长度11,优先级 100000,次优先级 "" -钩子"TechnoClass_RadarTrackingUpdate_AnnounceDetected",相对于"",位于0070DA95,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_SwitchGunner",相对于"",位于0070DC70,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_UpdateGattling_Cycle",相对于"",位于0070DEBA,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_IronCurtain",相对于"",位于0070E2B0,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Activate",相对于"",位于0070FBE0,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Deactivate",相对于"",位于0070FC90,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Drain_PrismForward",相对于"",位于0070FD9A,长度6,优先级 100000,次优先级 "" -钩子"FootClass_ImbueLocomotor",相对于"",位于007101CF,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_AnimPointerExpired",相对于"",位于00710415,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_CTOR_Initialize",相对于"",位于0071136F,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_CTOR",相对于"",位于00711835,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_CTOR_NoInit_Particles",相对于"",位于007119D5,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_DTOR",相对于"",位于00711AE0,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_GetBuildSpeed",相对于"",位于00711EE0,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_GetCameo",相对于"",位于00712045,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_LoadFromINI_ListLength",相对于"",位于007125DF,长度7,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_LoadFromINI_Weapons1",相对于"",位于007128C0,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_LoadFromINI_SkipLists1",相对于"",位于00713171,长度9,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_LoadFromINI_SkipLists2",相对于"",位于00713C10,长度7,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_LoadFromINI_EarlyReader",相对于"",位于00715320,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_LoadFromINI_LimitPalettes",相对于"",位于00715857,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_LoadFromINI_Weapons2",相对于"",位于00715B1F,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_LoadFromINI",相对于"",位于00716123,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_LoadFromINI",相对于"",位于00716132,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_GetPipMax_MindControl",相对于"",位于007162B0,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_SaveLoad_Prefix",相对于"",位于007162F0,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_Load_Palette",相对于"",位于00716D98,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_Load_Suffix",相对于"",位于00716DAC,长度10,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_SaveLoad_Prefix",相对于"",位于00716DC0,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_Save_Suffix",相对于"",位于00717094,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_GetWeapon",相对于"",位于007177C0,长度11,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_GetEliteWeapon",相对于"",位于007177E0,长度11,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_UpdatePalette_Reset",相对于"",位于00717823,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_UpdatePalette_Reset",相对于"",位于00717855,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_SetWeaponTurretIndex",相对于"",位于00717890,长度8,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_GetWeaponTurretIndex",相对于"",位于007178B0,长度11,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_ILocomotion_MoveTo_Deactivated",相对于"",位于0071810D,长度6,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_MakeRoom",相对于"",位于00718275,长度9,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_Unwarp_PreventSelfCrush",相对于"",位于007187DA,长度6,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_UnfreezeObject_SinkOrSwim",相对于"",位于00718871,长度7,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_Unwarp_SinkJumpJets",相对于"",位于007188F2,长度7,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_ILocomotion_Process",相对于"",位于0071944E,长度6,优先级 100000,次优先级 "" -钩子"TemporalClass_UpdateA",相对于"",位于0071A84E,长度5,优先级 100000,次优先级 "" -钩子"TemporalClass_Update_WarpAway",相对于"",位于0071A900,长度6,优先级 100000,次优先级 "" -钩子"TemporalClass_Update_Erase",相对于"",位于0071A917,长度5,优先级 100000,次优先级 "" -钩子"TemporalClass_Update_Tunnel",相对于"",位于0071A995,长度5,优先级 100000,次优先级 "" -钩子"TemporalClass_Update_AnnounceInvalidPointer",相对于"",位于0071AA52,长度8,优先级 100000,次优先级 "" -钩子"TemporalClass_Update_Abductor",相对于"",位于0071AAAC,长度6,优先级 100000,次优先级 "" -钩子"TemporalClass_GetWarpPerStep",相对于"",位于0071AB10,长度6,优先级 100000,次优先级 "" -钩子"TemporalClass_CanWarpTarget",相对于"",位于0071AE50,长度8,优先级 100000,次优先级 "" -钩子"TemporalClass_Fire_UnwarpableA",相对于"",位于0071AF2B,长度10,优先级 100000,次优先级 "" -钩子"TemporalClass_Fire_PrismForwardAndWarpable",相对于"",位于0071AF76,长度9,优先级 100000,次优先级 "" -钩子"TemporalClass_Fire_HealthFactor",相对于"",位于0071AFB2,长度5,优先级 100000,次优先级 "" -钩子"TerrainClass_ReceiveDamage_ForestFire",相对于"",位于0071B99E,长度9,优先级 100000,次优先级 "" -钩子"TerrainClass_Ignite_IsFlammable",相对于"",位于0071C5D2,长度6,优先级 100000,次优先级 "" -钩子"TerrainClass_Update_ForestFire",相对于"",位于0071C7C2,长度6,优先级 100000,次优先级 "" -钩子"TEventClass_CTOR",相对于"",位于0071E7F8,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_HasOccured",相对于"",位于0071E949,长度7,优先级 100000,次优先级 "" -钩子"TEventClass_HasOccured_PlayerAtX2",相对于"",位于0071ED01,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_HasOccured_PlayerAtX2",相对于"",位于0071ED33,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_HasOccured_PlayerAtX3",相对于"",位于0071EE79,长度9,优先级 100000,次优先级 "" -钩子"TEventClass_HasOccured_PlayerAtX1",相对于"",位于0071F06C,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_HasOccured_PlayerAtX2",相对于"",位于0071F1C9,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_HasOccured_PlayerAtX2",相对于"",位于0071F1ED,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_SaveToINI",相对于"",位于0071F39B,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_GetFlags",相对于"",位于0071F683,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_SaveLoad_Prefix",相对于"",位于0071F8C0,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_Load_Suffix",相对于"",位于0071F92B,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_SaveLoad_Prefix",相对于"",位于0071F930,长度8,优先级 100000,次优先级 "" -钩子"TEventClass_Save_Suffix",相对于"",位于0071F94A,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_Persistable",相对于"",位于0071F9C0,长度6,优先级 100000,次优先级 "" -钩子"TEventClass_SDDTOR",相对于"",位于0071FAA6,长度6,优先级 100000,次优先级 "" -钩子"sub_7209D0_NoLog",相对于"",位于00720A61,长度5,优先级 100000,次优先级 "" -钩子"Theme_Stop_NoLog",相对于"",位于00720C42,长度5,优先级 100000,次优先级 "" -钩子"Theme_Stop_NoLog",相对于"",位于00720DE8,长度5,优先级 100000,次优先级 "" -钩子"sub_720EA0_NoLog",相对于"",位于00720F37,长度5,优先级 100000,次优先级 "" -钩子"TiberiumClass_CTOR",相对于"",位于00721876,长度5,优先级 100000,次优先级 "" -钩子"TiberiumClass_DTOR",相对于"",位于0072193A,长度6,优先级 100000,次优先级 "" -钩子"TiberiumClass_LoadFromINI",相对于"",位于00721C7B,长度10,优先级 100000,次优先级 "" -钩子"TiberiumClass_LoadFromINI",相对于"",位于00721CDC,长度10,优先级 100000,次优先级 "" -钩子"TiberiumClass_LoadFromINI",相对于"",位于00721CE9,长度10,优先级 100000,次优先级 "" -钩子"TiberiumClass_SaveLoad_Prefix",相对于"",位于00721E80,长度7,优先级 100000,次优先级 "" -钩子"TiberiumClass_Load_Suffix",相对于"",位于0072208C,长度7,优先级 100000,次优先级 "" -钩子"TiberiumClass_SaveLoad_Prefix",相对于"",位于007220D0,长度5,优先级 100000,次优先级 "" -钩子"TiberiumClass_Save_Suffix",相对于"",位于0072212C,长度5,优先级 100000,次优先级 "" -钩子"AnnounceInvalidPointer",相对于"",位于007258D0,长度6,优先级 100000,次优先级 "" -钩子"AnnounceInvalidPointer_Particle",相对于"",位于0072590E,长度9,优先级 100000,次优先级 "" -钩子"AnnounceInvalidPointer_BombCloak",相对于"",位于00725961,长度6,优先级 100000,次优先级 "" -钩子"AnnounceInvalidPointer_SkipBehind",相对于"",位于00725A1F,长度5,优先级 100000,次优先级 "" -钩子"TriggerTypeClass_LoadFromINI_House",相对于"",位于007272B5,长度6,优先级 100000,次优先级 "" -钩子"TriggerTypeClass_LoadFromINI_Read_Events",相对于"",位于007274AF,长度5,优先级 100000,次优先级 "" -钩子"TriggerTypeClass_LoadFromINI_Strtok_Events",相对于"",位于007274C8,长度5,优先级 100000,次优先级 "" -钩子"TriggerTypeClass_LoadFromINI_Read_Actions",相对于"",位于00727529,长度5,优先级 100000,次优先级 "" -钩子"TriggerTypeClass_LoadFromINI_Strtok_Actions",相对于"",位于00727544,长度5,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_ILocomotion_Process_Dig",相对于"",位于00728EF0,长度5,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_Turning",相对于"",位于0072920C,长度9,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_sub_7291F0_Dig",相对于"",位于007292CF,长度8,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_sub_729370_Dig",相对于"",位于007293DA,长度6,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_sub_729580_Dig",相对于"",位于007297C4,长度6,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_sub_7298F0_Dig",相对于"",位于007299A9,长度5,优先级 100000,次优先级 "" -钩子"LoadScreenPal_Load",相对于"",位于0072B690,长度0,优先级 100000,次优先级 "" -钩子"Game_LoadCampaignScoreAssets",相对于"",位于0072D300,长度5,优先级 100000,次优先级 "" -钩子"Game_LoadMultiplayerScoreAssets",相对于"",位于0072D730,长度5,优先级 100000,次优先级 "" -钩子"Sides_MixFileYuriFiles2",相对于"",位于0072F370,长度7,优先级 100000,次优先级 "" -钩子"Game_InitializeToolTipColor",相对于"",位于0072F440,长度10,优先级 100000,次优先级 "" -钩子"Sides_MixFileYuriFiles1",相对于"",位于0072FA1A,长度7,优先级 100000,次优先级 "" -钩子"Sides_MixFileYuriFiles3",相对于"",位于0072FBC0,长度5,优先级 100000,次优先级 "" -钩子"GuardCommandClass_Execute",相对于"",位于00730DB0,长度0,优先级 100000,次优先级 "" -钩子"StopCommandClass_Execute_Berzerk",相对于"",位于00730EE5,长度6,优先级 100000,次优先级 "" -钩子"sub_731D90_FakeOf",相对于"",位于00731E08,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_PlayerOwnedAliveAndNamed_GroupAs",相对于"",位于007327AA,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_IDMatches",相对于"",位于00732C30,长度5,优先级 100000,次优先级 "" -钩子"TacticalClass_CollectSelectedIDs",相对于"",位于00732D47,长度5,优先级 100000,次优先级 "" -钩子"CSF_LoadBaseFile",相对于"",位于007346D0,长度6,优先级 100000,次优先级 "" -钩子"CSF_AllocateMemory",相对于"",位于00734823,长度6,优先级 100000,次优先级 "" -钩子"StringTable_ParseFile_Buffer",相对于"",位于007349CF,长度7,优先级 100000,次优先级 "" -钩子"CSF_AddOrOverrideLabel",相对于"",位于00734A5F,长度5,优先级 100000,次优先级 "" -钩子"CSF_SetIndex",相对于"",位于00734A97,长度6,优先级 100000,次优先级 "" -钩子"CSF_LoadString_1",相对于"",位于00734E83,长度6,优先级 100000,次优先级 "" -钩子"CSF_LoadString_2",相对于"",位于00734EC2,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_CTOR_TurretROT",相对于"",位于00735584,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Init_Academy",相对于"",位于00735678,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DTOR_Prereqs",相对于"",位于007357F6,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Update_Deactivated",相对于"",位于00736135,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_UpdateFiringState_Heal",相对于"",位于00736E8E,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver",相对于"",位于0073758A,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReceivedRadioCommand_BySize1",相对于"",位于0073762B,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReceivedRadioCommand_SpecificPassengers",相对于"",位于0073769E,长度8,优先级 100000,次优先级 "" -钩子"UnitClass_ReceivedRadioCommand_DockUnload_Facing",相对于"",位于007376D9,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_ReceivedRadioCommand_BySize2",相对于"",位于0073778F,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReceivedRadioCommand_BySize3",相对于"",位于0073782F,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReceivedRadioCommand_BySize4",相对于"",位于00737994,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveDamage_ShipyardRepair",相对于"",位于00737CE4,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveDamage",相对于"",位于00737F97,长度0,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveDamage_OreMinerUnderAttack",相对于"",位于007384BD,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Destroy_TiberiumExplosive",相对于"",位于00738749,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Destroy_ShakeScreenZero",相对于"",位于007387D1,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ActionOnObject_IvanBombs",相对于"",位于007388EB,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Deploy_Transfer",相对于"",位于00739956,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_SimpleDeploy_Height",相对于"",位于00739ADA,长度10,优先级 100000,次优先级 "" -钩子"UnitClass_SimpleDeploy_Facing",相对于"",位于00739B8A,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_UpdatePosition_Visceroid",相对于"",位于00739F21,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_UpdatePosition_EnteredGrinder",相对于"",位于0073A1BC,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_UpdatePosition_Tunnel",相对于"",位于0073A23F,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawVXL_WaterType",相对于"",位于0073B4A0,长度9,优先级 100000,次优先级 "" -钩子"UnitClass_DrawVXL_NoSpawnAlt",相对于"",位于0073B6E3,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawVXL_Barrels1",相对于"",位于0073B90E,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_DrawVXL_Barrels2",相对于"",位于0073BCCD,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_DrawVXL_Turrets",相对于"",位于0073BD15,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_DrawVXL_Barrels3",相对于"",位于0073BD6A,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_DrawVXL_Deactivated",相对于"",位于0073C143,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_DrawSHP_WaterType",相对于"",位于0073C5FC,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawSHP_FacingsA",相对于"",位于0073C613,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_DrawSHP_ChangeType1",相对于"",位于0073C655,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawSHP_ChangeType1",相对于"",位于0073C69D,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawSHP_ChangeType1",相对于"",位于0073C702,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawSHP_DrawShadowEarlier",相对于"",位于0073C725,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawSHP_SkipTurretedShadow",相对于"",位于0073C733,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_DrawSHP_FacingsB",相对于"",位于0073CD01,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_Draw_OreGatherAnim",相对于"",位于0073D219,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Unload_LastPassenger",相对于"",位于0073D81E,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Unload_Decactivated",相对于"",位于0073DBF9,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Unload_SimpleDeployer",相对于"",位于0073DE90,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Unload_DockUnload_Facing",相对于"",位于0073DF66,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Unload_DockUnloadCell1",相对于"",位于0073E013,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Unload_DockUnloadCell2",相对于"",位于0073E17F,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Unload_DockUnloadCell3",相对于"",位于0073E2BF,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Unload_Storage",相对于"",位于0073E4A2,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Harvest_SkipDock",相对于"",位于0073E66D,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Harvest_LongScan",相对于"",位于0073E772,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Harvest_LongScan",相对于"",位于0073E851,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Harvest_ShortScan",相对于"",位于0073E9F1,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Harvest_ShortScan",相对于"",位于0073EA17,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Harvest_ShortScan",相对于"",位于0073EAA6,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Harvest_ShortScan",相对于"",位于0073EAC6,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Harvest_TooFarDistance1",相对于"",位于0073EC0E,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Harvest_TooFarDistance2",相对于"",位于0073EE40,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_IsCellOccupied_Tunnel",相对于"",位于0073F606,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_IsCellOccupied",相对于"",位于0073F7B0,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_IsCellOccupied_Bib",相对于"",位于0073F7DD,长度8,优先级 100000,次优先级 "" -钩子"UnitClass_GetActionOnObject_Deactivated",相对于"",位于0073FD5A,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_GetActionOnObject_Heal",相对于"",位于0073FDBD,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_GetActionOnObject_NoManualUnload",相对于"",位于00740031,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_GetActionOnObject_SelfDeployCursor_Bunker",相对于"",位于007400F0,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_GetActionOnObject_NoManualEnter",相对于"",位于0074031A,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_GetActionOnCell_Deactivated",相对于"",位于007404B9,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Guard_KickFrameDelay",相对于"",位于0074081F,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_CanFire_Heal",相对于"",位于00741113,长度10,优先级 100000,次优先级 "" -钩子"UnitClass_CanFire",相对于"",位于00741206,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Fire_Ammo",相对于"",位于007413FF,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_ApproachTarget_OmniCrusher",相对于"",位于00741613,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_CrushCell_CrushDamage",相对于"",位于007418AA,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_SetDestination_DockUnloadCell",相对于"",位于00741BDB,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_SetDestination_Tunnel",相对于"",位于00741CE5,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Remove",相对于"",位于007440BD,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_AreaGuard_KickFrameDelay",相对于"",位于0074410D,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_MarkOccupationBits",相对于"",位于007441B6,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_UnmarkOccupationBits",相对于"",位于00744216,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_RegisterDestruction_Trigger",相对于"",位于00744745,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveGunner",相对于"",位于0074642C,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_RemoveGunner",相对于"",位于0074653C,长度0,优先级 100000,次优先级 "" -钩子"UnitClass_Init_Academy",相对于"",位于0074689B,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_GetUIName",相对于"",位于00746B89,长度8,优先级 100000,次优先级 "" -钩子"UnitClass_GetUIName_Space",相对于"",位于00746C55,长度6,优先级 100000,次优先级 "" -钩子"UnitTypeClass_LoadFromINI_Turrets",相对于"",位于00747BCF,长度5,优先级 100000,次优先级 "" -钩子"FixedWidthCounter_ResetWithGivenCount",相对于"",位于00749088,长度6,优先级 100000,次优先级 "" -钩子"VoxelAnimClass_Update_Damage",相对于"",位于0074A884,长度6,优先级 100000,次优先级 "" -钩子"GetModuleInternalVersion",相对于"",位于0074FAE0,长度5,优先级 100000,次优先级 "" -钩子"GetModuleVersion",相对于"",位于0074FDC0,长度5,优先级 100000,次优先级 "" -钩子"VoxClass_PlayEVASideSpecific",相对于"",位于007528E8,长度5,优先级 100000,次优先级 "" -钩子"PlayTaunt",相对于"",位于00752B70,长度5,优先级 100000,次优先级 "" -钩子"VoxClass_LoadFromINI",相对于"",位于00752FDC,长度5,优先级 100000,次优先级 "" -钩子"VoxClass_CreateFromINIList",相对于"",位于00753000,长度6,优先级 100000,次优先级 "" -钩子"VoxClass_DeleteAll",相对于"",位于007531CF,长度5,优先级 100000,次优先级 "" -钩子"VoxClass_GetFilename",相对于"",位于00753380,长度5,优先级 100000,次优先级 "" -钩子"VoxClass_SetEVAIndex",相对于"",位于007534E0,长度5,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_CTOR",相对于"",位于0075D1A9,长度7,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_LoadFromINI_ListLength",相对于"",位于0075D660,长度9,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_LoadFromINI_SkipLists",相对于"",位于0075DAE6,长度4,优先级 100000,次优先级 "" -钩子"Verses_OrigParser",相对于"",位于0075DDCC,长度7,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_LoadFromINI",相对于"",位于0075DEA0,长度5,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_LoadFromINI",相对于"",位于0075DEAF,长度5,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E0C0,长度8,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_Load_Suffix",相对于"",位于0075E2AE,长度7,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E2C0,长度5,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_Save_Suffix",相对于"",位于0075E39C,长度5,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_SDDTOR",相对于"",位于0075E5C8,长度6,优先级 100000,次优先级 "" -钩子"WaveClass_Draw_Green",相对于"",位于0075EE2E,长度8,优先级 100000,次优先级 "" -钩子"WaveClass_Draw_Sonic",相对于"",位于0075EE57,长度7,优先级 100000,次优先级 "" -钩子"WaveClass_DamageCell",相对于"",位于0075F38F,长度6,优先级 100000,次优先级 "" -钩子"WaveClass_DamageCell_Wall",相对于"",位于0075F46E,长度6,优先级 100000,次优先级 "" -钩子"WaveClass_Draw_Colors",相对于"",位于0075FA29,长度6,优先级 100000,次优先级 "" -钩子"WaveClass_Draw_Magnetron",相对于"",位于007601C7,长度8,优先级 100000,次优先级 "" -钩子"WaveClass_Draw_Magnetron2",相对于"",位于007601FB,长度11,优先级 100000,次优先级 "" -钩子"WaveClass_Draw_Magnetron3",相对于"",位于00760286,长度5,优先级 100000,次优先级 "" -钩子"WaveClass_Draw_NodLaser_Details",相对于"",位于007609E3,长度5,优先级 100000,次优先级 "" -钩子"WaveClass_Draw2",相对于"",位于00760BC2,长度9,优先级 100000,次优先级 "" -钩子"WaveClass_Draw3",相对于"",位于00760DE2,长度9,优先级 100000,次优先级 "" -钩子"WaveClass_Update",相对于"",位于00760F50,长度6,优先级 100000,次优先级 "" -钩子"WaveClass_RecalculateAffectedCells_Clear",相对于"",位于0076110B,长度5,优先级 100000,次优先级 "" -钩子"WaveClass_Update_Beam",相对于"",位于00762B62,长度6,优先级 100000,次优先级 "" -钩子"WaveClass_DTOR",相对于"",位于00763226,长度6,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_CTOR",相对于"",位于00771EE9,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_LoadFromINI_ListLength",相对于"",位于00772462,长度4,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729B0,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729C7,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729D6,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772CD0,长度7,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_Load_Suffix",相对于"",位于00772EA6,长度6,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772EB0,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_Save",相对于"",位于00772F8C,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_SDDTOR",相对于"",位于0077311D,长度6,优先级 100000,次优先级 "" -钩子"sub_789960_RemoveWOLResolutionCheck",相对于"",位于0078997B,长度0,优先级 100000,次优先级 "" -钩子"XSurface_20",相对于"",位于007BB445,长度6,优先级 100000,次优先级 "" -钩子"DirectDrawCreate",相对于"",位于007C89D4,长度6,优先级 100000,次优先级 "" -钩子"ExeRun",相对于"",位于007CD819,长度5,优先级 100000,次优先级 "" -钩子"ExeTerminate",相对于"",位于007CD8EF,长度9,优先级 100000,次优先级 "" -正在分析 DLL :"Phobos.dll" …… -钩子"AircraftTrackerClass_FillCurrentVector",相对于"",位于00412B40,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Init_InitialStrength",相对于"",位于00414057,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Draw_ExtraSHP",相对于"",位于00414665,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Draw_Shadow",相对于"",位于004147F9,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_DrawIt_LevelIntensity",相对于"",位于004148F4,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_Draw_Extra",相对于"",位于00414987,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AI_TemporalTargetingMe_Fix",相对于"",位于00414BDB,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_ChronoSparkleDelay",相对于"",位于00414C0B,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_Update_UnlandableDamage",相对于"",位于00414DA8,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_AI_Trailer",相对于"",位于00414F10,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_SpyPlaneApproach_MaxCount",相对于"",位于00415666,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_SpyPlaneOverfly_MaxCount",相对于"",位于004157EB,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Fire_KickOutPassengers",相对于"",位于00415EEE,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_FireAt_Vertical",相对于"",位于00415F25,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Fire_TrajectorySkipInertiaEffect",相对于"",位于00415F25,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_FireAt_SpeedModifiers",相对于"",位于00415F5C,长度10,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Move_SmoothMoving",相对于"",位于004168C7,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Move_SmoothMoving",相对于"",位于00416A0A,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_EnterIdleMode_NoCrash",相对于"",位于004179F7,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_EnterIdleMode_NoCrash",相对于"",位于00417B82,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_StrafeShots",相对于"",位于00417FF1,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_WeaponRange",相对于"",位于004180F4,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_MissionAttack_WeaponRangeCheck1",相对于"",位于0041810F,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_CurleyShuffle_FireAtTarget",相对于"",位于004183C3,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_FireAtTarget_BurstFix",相对于"",位于00418403,长度8,优先级 100000,次优先级 "" -钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于0041847E,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_Delay1A",相对于"",位于004184CC,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_Delay1B",相对于"",位于00418506,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_StrafingDestinationFix",相对于"",位于00418544,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_CurleyShuffle_FireOk",相对于"",位于00418671,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_FireAtTarget2_BurstFix",相对于"",位于004186B6,长度8,优先级 100000,次优先级 "" -钩子"AircraftClass_MissionAttack_ScatterCell2",相对于"",位于004186DD,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_CurleyShuffle_FireFacing",相对于"",位于00418733,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_StrafingDestinationFix",相对于"",位于0041874E,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_CurleyShuffle_Default",相对于"",位于00418782,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_StrafeCell",相对于"",位于0041879D,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_FireAtTarget2Strafe_BurstFix",相对于"",位于00418805,长度8,优先级 100000,次优先级 "" -钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于0041882C,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_Delay2",相对于"",位于00418883,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_StrafeCell",相对于"",位于004188AC,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_FireAtTarget3Strafe_BurstFix",相对于"",位于00418914,长度8,优先级 100000,次优先级 "" -钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于0041893B,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_Delay3",相对于"",位于00418992,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_StrafeCell",相对于"",位于004189BB,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_FireAtTarget4Strafe_BurstFix",相对于"",位于00418A23,长度8,优先级 100000,次优先级 "" -钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于00418A4A,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_Delay4",相对于"",位于00418AA1,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_StrafeCell",相对于"",位于00418ACA,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_FireAtTarget5Strafe_BurstFix",相对于"",位于00418B1F,长度8,优先级 100000,次优先级 "" -钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于00418B46,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_Delay5",相对于"",位于00418B8A,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_MissionAttack_WeaponRangeCheck2",相对于"",位于00418BA8,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_ContinueFlyToDestination",相对于"",位于00418CD1,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_ReturnToSpawnOwner",相对于"",位于00418CF3,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Attack_PlanningFix",相对于"",位于00418CF3,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_ReceiveCommand_QueryPreparedness",相对于"",位于0041915D,长度8,优先级 100000,次优先级 "" -钩子"AircraftClass_GetFireLocation_Strafing",相对于"",位于004197F3,长度5,优先级 100000,次优先级 "" -钩子"AircraftClass_GetFireLocation_WeaponRange",相对于"",位于004197FC,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Enter_FixNotCarryall",相对于"",位于00419EF6,长度7,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_Guard_StartAreaGuard",相对于"",位于0041A5C7,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_AreaGuard",相对于"",位于0041A96C,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_Mission_AreaGuard",相对于"",位于0041A982,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_AssignDestination_SyncLog",相对于"",位于0041AA80,长度7,优先级 100000,次优先级 "" -钩子"AircraftClass_See_DynamicSight",相对于"",位于0041AE00,长度6,优先级 100000,次优先级 "" -钩子"AircraftClass_OverrideMission_SyncLog",相对于"",位于0041BB30,长度6,优先级 100000,次优先级 "" -钩子"AircraftTypeClass_ReadINI",相对于"",位于0041CD54,长度6,优先级 100000,次优先级 "" -钩子"AircraftTypeClass_Load",相对于"",位于0041CE7E,长度6,优先级 100000,次优先级 "" -钩子"AirstrikeClass_PointerGotInvalid_ResetForTarget",相对于"",位于0041D604,长度6,优先级 100000,次优先级 "" -钩子"AirstrikeClass_Fire_SetAirstrike",相对于"",位于0041D97B,长度7,优先级 100000,次优先级 "" -钩子"AirstrikeClass_ResetTarget_OriginalTarget",相对于"",位于0041DA52,长度6,优先级 100000,次优先级 "" -钩子"AirstrikeClass_ResetTarget_NewTarget",相对于"",位于0041DA80,长度6,优先级 100000,次优先级 "" -钩子"AirstrikeClass_ResetTarget_ResetForOldTarget",相对于"",位于0041DAA4,长度10,优先级 100000,次优先级 "" -钩子"AirstrikeClass_ResetTarget_ResetForNewTarget",相对于"",位于0041DAD4,长度6,优先级 100000,次优先级 "" -钩子"AirstrikeClass_Stop_ResetForTarget",相对于"",位于0041DBD4,长度7,优先级 100000,次优先级 "" -钩子"AITriggerTypeClass_Condition_SupportPowersup",相对于"",位于0041EB43,长度7,优先级 100000,次优先级 "" -钩子"AITriggerTypeClass_Condition_SupportPowersup",相对于"",位于0041EEE3,长度7,优先级 100000,次优先级 "" -钩子"AnimClass_CTOR_SetContext",相对于"",位于00421EA0,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_CTOR_ClearD0",相对于"",位于00421EF4,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_CTOR_NullType",相对于"",位于00422126,长度5,优先级 100000,次优先级 "" -钩子"AnimClass_CTOR_CreateUnit_MarkOccupationBits",相对于"",位于004226F0,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_CTOR",相对于"",位于004226F6,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_CTOR_ClearD0",相对于"",位于0042276D,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_CTOR_Load",相对于"",位于004228D2,长度5,优先级 100000,次优先级 "" -钩子"AnimClass_DTOR",相对于"",位于00422967,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_DrawIt_XDrawOffset",相对于"",位于00422CD8,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_DrawIt_Visibility",相对于"",位于00423061,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_DrawIt_XDrawOffset",相对于"",位于00423122,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_DrawIt_MakeInfantry",相对于"",位于004232BF,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_DrawIt_AltPalette",相对于"",位于004232E2,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_DrawIt_ExtraShadow",相对于"",位于00423365,长度8,优先级 100000,次优先级 "" -钩子"AnimClass_Draw_TintColor",相对于"",位于00423420,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_DrawIt_Tiled_Palette",相对于"",位于004236F0,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_DrawIt_ShadowLocation",相对于"",位于00423855,长度7,优先级 100000,次优先级 "" -钩子"AnimClass_BounceAI_AttachedSystem",相对于"",位于00423939,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_AI_HideIfNoOre_Threshold",相对于"",位于00423B95,长度8,优先级 100000,次优先级 "" -钩子"AnimClass_AI_HasExtras_Expired",相对于"",位于00423CC7,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_AI_TrailerAnim",相对于"",位于004242E1,长度5,优先级 100000,次优先级 "" -钩子"AnimClass_Update_VeinholeAttack",相对于"",位于004243BC,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_AI_Damage",相对于"",位于0042453E,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_AI_NullTypeCheck",相对于"",位于0042465D,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_AI_Next",相对于"",位于00424807,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_AI_CreateUnit_ActualEffects",相对于"",位于00424932,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_AttachTo_AttachedAnimPosition",相对于"",位于00424C3D,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_InWhichLayer_AttachedObjectLayer",相对于"",位于00424CB0,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_Start_DetachedReport",相对于"",位于00424CF1,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_Expire_ScorchFlamer",相对于"",位于00425060,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_Middle_CraterDestroyTiberium",相对于"",位于004250E1,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_Detach_Cloak",相对于"",位于00425174,长度6,优先级 100000,次优先级 "" -钩子"AnimClass_SaveLoad_Prefix",相对于"",位于00425280,长度5,优先级 100000,次优先级 "" -钩子"AnimClass_Load_Suffix",相对于"",位于00425358,长度7,优先级 100000,次优先级 "" -钩子"AnimClass_Load_Suffix",相对于"",位于00425391,长度7,优先级 100000,次优先级 "" -钩子"AnimClass_Load_Suffix",相对于"",位于004253A2,长度7,优先级 100000,次优先级 "" -钩子"AnimClass_SaveLoad_Prefix",相对于"",位于004253B0,长度5,优先级 100000,次优先级 "" -钩子"AnimClass_Save_Suffix",相对于"",位于004253FF,长度5,优先级 100000,次优先级 "" -钩子"AnimTypeClass_CTOR",相对于"",位于0042784B,长度5,优先级 100000,次优先级 "" -钩子"AnimTypeClass_LoadFromINI",相对于"",位于004287DC,长度10,优先级 100000,次优先级 "" -钩子"AnimTypeClass_SaveLoad_Prefix",相对于"",位于00428800,长度10,优先级 100000,次优先级 "" -钩子"AnimTypeClass_Load_Suffix",相对于"",位于0042892C,长度6,优先级 100000,次优先级 "" -钩子"AnimTypeClass_Load_Suffix",相对于"",位于00428958,长度6,优先级 100000,次优先级 "" -钩子"AnimTypeClass_SaveLoad_Prefix",相对于"",位于00428970,长度8,优先级 100000,次优先级 "" -钩子"AnimTypeClass_Save_Suffix",相对于"",位于0042898A,长度3,优先级 100000,次优先级 "" -钩子"AnimTypeClass_SDDTOR",相对于"",位于00428EA8,长度5,优先级 100000,次优先级 "" -钩子"BaseClass_GetBaseNodeIndex_CheckValidBaseNode",相对于"",位于0042EB8E,长度6,优先级 100000,次优先级 "" -钩子"BlowPipe_Key_BlowfishEngine_Allocation",相对于"",位于004381DA,长度0,优先级 100000,次优先级 "" -钩子"BlowStraw_Key_BlowfishEngine_Allocation",相对于"",位于0043830A,长度0,优先级 100000,次优先级 "" -钩子"BombClass_Detonate_SetContext",相对于"",位于0043878E,长度6,优先级 100000,次优先级 "" -钩子"BombClass_Detonate_ExplosionAnimHandled",相对于"",位于004387A8,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_CTOR",相对于"",位于0043BCBD,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_DTOR",相对于"",位于0043C022,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveMessage_Grinding",相对于"",位于0043C30A,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceivedRadioCommand_Weeder_CompleteEnter",相对于"",位于0043C788,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveMessage_ProductionAnim",相对于"",位于0043CC73,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Draw_TintColor",相对于"",位于0043D386,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Draw_ZShapePointMove",相对于"",位于0043D6E5,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Draw_BuildupBibShape",相对于"",位于0043D874,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Draw2_TintColor",相对于"",位于0043DC1C,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Draw_VXLTurretMultiOffset",相对于"",位于0043E0C4,长度0,优先级 100000,次优先级 "" -钩子"BuildingClass_Mark_Airstrike",相对于"",位于0043F9E0,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mark_TintIntensity",相对于"",位于0043FA19,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_AI_Radiation",相对于"",位于0043FB23,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_AI_PoweredKillSpawns",相对于"",位于0043FBEF,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AI_TemporalTargetingMe_Fix",相对于"",位于0043FCF9,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_AI",相对于"",位于0043FE69,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateDelayedFiring_PrefiringMark1",相对于"",位于00440045,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_AI_UpdateOverpower",相对于"",位于004400F9,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateDelayedFiring_PrefiringMar2",相对于"",位于004400F9,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_AI_PickWithFreeDocks",相对于"",位于004401BB,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_AI_ChronoSparkle",相对于"",位于004403D4,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_AI_Temporaled_Chronosparkle_MuzzleFix",相对于"",位于0044043D,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_UnitDeliveryFix",相对于"",位于00440580,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_DynamicSight",相对于"",位于00440819,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_DynamicSight",相对于"",位于00440842,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_UpgradeBuildings",相对于"",位于004408EB,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_UpgradeAnims",相对于"",位于00440988,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_SetShouldRebuild",相对于"",位于00440B4F,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_DestroyableObstacle",相对于"",位于00440D01,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_NaturalParticleSystem_CampaignSkip",相对于"",位于00440EBB,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_EWGate",相对于"",位于00441053,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_NSGate",相对于"",位于004410E1,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_FactoryPlant",相对于"",位于00441501,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Unlimbo_AddOwned",相对于"",位于00441553,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Destroy_Explode_RubbleFix",相对于"",位于00441C76,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveDamage_DamageSelf",相对于"",位于0044224F,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveDamage_Nonprovocative1",相对于"",位于00442290,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveDamage_SetLATime",相对于"",位于0044242A,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveDamage_NoDestroyLink",相对于"",位于004425B6,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveDamage_DisableDamageSound",相对于"",位于004426DB,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveDamage_Nonprovocative2",相对于"",位于00442956,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Init_InitialStrength",相对于"",位于00442C7B,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_DestroyedByC4_LeaveBioReactor",相对于"",位于00442F9B,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AllowDeployControlledMCV",相对于"",位于00443770,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ActiveClickWith",相对于"",位于0044377E,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_CellClickedAction_NoManualMove",相对于"",位于004437B3,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_SetRallyPoint_Naval",相对于"",位于004438B4,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AllowDeployControlledMCV",相对于"",位于00443AB0,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_AssignTarget_SyncLog",相对于"",位于00443B90,长度11,优先级 100000,次优先级 "" -钩子"BuildingClass_ExitObject_InitialClonedHealth",相对于"",位于00443C81,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_AircraftType_Phobos",相对于"",位于00443CCA,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_ExitObject_PoseDir1",相对于"",位于00443FC7,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_ExitObject_PoseDir2",相对于"",位于0044402E,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_CloningFacility",相对于"",位于004440B0,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ExitObject_NavalProductionFix1",相对于"",位于00444113,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_UnitType_Phobos",相对于"",位于00444119,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_InfantryType_Phobos",相对于"",位于00444131,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ExitObject_NavalProductionFix2",相对于"",位于00444137,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_NoKickOutInConstruction",相对于"",位于004444A0,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_ExitObject_SubterraneanHarvester",相对于"",位于0044459A,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_CloningVats",相对于"",位于004449FB,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_ExitObject_BarracksExitCell",相对于"",位于00444B83,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_ExitObject_ProductionAnimForInfantryFactory",相对于"",位于00444D11,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_CleanUpAIBuildingSpace",相对于"",位于004451F8,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_KickOutUnit_BuildingType_Phobos",相对于"",位于0044531F,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_Limbo_DestroyableObstacle",相对于"",位于00445D87,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_SelectAutoTarget_MultiWeapon",相对于"",位于00445F04,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_Place_RefineryActiveAnim",相对于"",位于00445FE4,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Place_SuperAnim",相对于"",位于0044643E,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Place_FreeUnit_NearByLocation",相对于"",位于00446BF4,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Place_FreeUnit_NearByLocation2",相对于"",位于00446D42,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GrandOpening_FreeWeeder_Mission",相对于"",位于00446EAD,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_GrandOpening_PoseDir_SetContext",相对于"",位于00446F57,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_SetOwningHouse_SyncLinkedOwner",相对于"",位于004485DB,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Captured_FactoryPlant1",相对于"",位于00448A31,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_SetOwningHouse_RemoveOwned",相对于"",位于00448A78,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_SetOwningHouse_Airstrike",相对于"",位于00448DF1,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Captured_FactoryPlant2",相对于"",位于00449149,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_SetOwningHouse_AddOwned",相对于"",位于00449197,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Captured_BuildupFix",相对于"",位于0044939F,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_IsCellOccupied_UndeploysInto",相对于"",位于00449462,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_WeaponFactoryOutsideBusy_WeaponFactoryCell",相对于"",位于0044955D,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Guard_UnitReload",相对于"",位于0044985B,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_MissionConstruction_DeployToFireFix",相对于"",位于00449ADA,长度0,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_EVASold_UndeploysInto",相对于"",位于00449CC1,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_CreateUnit",相对于"",位于00449E2E,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Selling_SetUnitHealthPercentage",相对于"",位于0044A010,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_Transfer",相对于"",位于0044A03C,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Selling_LeaveBioReactor",相对于"",位于0044A541,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_PlaySellSound",相对于"",位于0044A7CF,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_SetTarget",相对于"",位于0044A8E5,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_VoiceDeploy",相对于"",位于0044A964,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Selling_EVASold_Plug",相对于"",位于0044AB22,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_MissionAttack_AnimDelayedFire",相对于"",位于0044B630,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Repair_ProductionAnim",相对于"",位于0044B7AE,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Repair_Hospital",相对于"",位于0044B8F1,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Repair_UnitRepair",相对于"",位于0044BD38,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Repair_UnitReload",相对于"",位于0044C836,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Missile_BulletParams",相对于"",位于0044CABA,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Missile_EMPulseSelectWeapon",相对于"",位于0044CEEC,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Missile_ApplyGravity",相对于"",位于0044D074,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Missile_ApplyGravity",相对于"",位于0044D264,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Missile_ApplyGravity",相对于"",位于0044D2AE,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Missile_EMPulseBulletWeapon",相对于"",位于0044D455,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Missile_BeforeMoveTo",相对于"",位于0044D46E,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Unload_LeaveBioReactor",相对于"",位于0044DBCF,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mi_Unload_NoQueueUpToUnload",相对于"",位于0044DCB1,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Unload_CheckStuck",相对于"",位于0044E202,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Mission_Unload_KickOutStuckUnits",相对于"",位于0044E260,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_GetPowerOutput_Enhancer",相对于"",位于0044E826,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_PointerExpired_C4ExpFix",相对于"",位于0044E910,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_FindExitCell_BarracksExitCell",相对于"",位于0044EFD8,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AllowDeployControlledMCV",相对于"",位于0044F614,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_CanPlayerMove_NoManualMove",相对于"",位于0044F62B,长度6,优先级 100000,次优先级 "" -钩子"CreateBuildingFromINIFile_AfterCTOR_BeforeUnlimbo",相对于"",位于0044FBBF,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_Update_Factory_Phobos",相对于"",位于004502F4,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_AI_Factory_NavalProductionFix",相对于"",位于00450319,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateRepairSell_PlayerAutoRepair",相对于"",位于0045063F,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateAnimations_RefineryActiveAnim",相对于"",位于00450DAA,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_AnimationAI_SuperAnim",相对于"",位于00451033,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_AnimationAI_SellBuildup",相对于"",位于004511D6,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_CreateUpgradeAnims_AnimIndex",相对于"",位于00451630,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_AnimUpdate_Upgrades",相对于"",位于0045189D,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_UpdateAnim_SetParentBuilding",相对于"",位于004519A2,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_PlayAnim_Airstrike",相对于"",位于00451ABC,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_452000_Airstrike",相对于"",位于00452041,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_CanUpgrade_UpgradeBuildings",相对于"",位于00452678,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_FireOffset_Replace_MuzzleFix",相对于"",位于0045387A,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_SaveLoad_Prefix",相对于"",位于00453E20,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Load_LightSource",相对于"",位于00454174,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_Load_Suffix",相对于"",位于0045417E,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_SaveLoad_Prefix",相对于"",位于00454190,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Save_Suffix",相对于"",位于00454244,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_VisualCharacter_CloakVisibility",相对于"",位于0045455B,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_IsPowerOnline_Overpower",相对于"",位于004555E4,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_IsPowerOnline_Overpower",相对于"",位于0045563B,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_AssignDestination_SyncLog",相对于"",位于00455D50,长度10,优先级 100000,次优先级 "" -钩子"BuildingClass_GetRadialIndicatorRange_Extras",相对于"",位于0045670D,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_DrawRadialIndicator_Visibility",相对于"",位于00456776,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_Flash_Airstrike",相对于"",位于00456E5A,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_IsReadyToCloak_Sensors",相对于"",位于00457855,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ShouldNotCloak_Sensors",相对于"",位于004579A5,长度6,优先级 100000,次优先级 "" -钩子"BuildingClass_ClearOccupants_Redraw",相对于"",位于00458060,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_RemoveOccupants_CheckWhenNoPlaceToUnload",相对于"",位于00458180,长度9,优先级 100000,次优先级 "" -钩子"BuildingClass_KillOccupiers_Replace_MuzzleFix",相对于"",位于00458623,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_BunkerSound",相对于"",位于0045933D,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_BunkerSound",相对于"",位于00459494,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_BunkerSound",相对于"",位于004595D9,长度5,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_CTOR",相对于"",位于0045E50C,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_DTOR",相对于"",位于0045E707,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_FlushForPlacement_BuildableTerrain",相对于"",位于0045EF3A,长度7,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_LoadFromINI_Muzzle",相对于"",位于00460285,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_ReadINI_PowerUpAnims",相对于"",位于00464749,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_LoadFromINI",相对于"",位于00464A49,长度10,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465010,长度5,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_Load_Suffix",相对于"",位于004652ED,长度7,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465300,长度5,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_Save_Suffix",相对于"",位于0046536A,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_Is1x1AndUndeployable_BuildingMassSelectable",相对于"",位于00465D40,长度6,优先级 100000,次优先级 "" -钩子"BuildingTypeClass_IsVehicle",相对于"",位于00465D40,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_CTOR",相对于"",位于004664BA,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_Init",相对于"",位于00466556,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_DTOR",相对于"",位于004665E9,长度10,优先级 100000,次优先级 "" -钩子"BulletClass_AI",相对于"",位于004666F7,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_AI_Trajectories",相对于"",位于004666F7,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_AI_Trailer",相对于"",位于00466897,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_AI_Interceptor_InvisoSkip",相对于"",位于004668BD,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_AI_ApplyGravity",相对于"",位于004671B9,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_AI_Position_Trajectories",相对于"",位于0046745C,长度7,优先级 100000,次优先级 "" -钩子"BulletClass_AI_TargetCoordCheck_Trajectories",相对于"",位于004677D3,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_AI_TechnoCheck_Trajectories",相对于"",位于00467927,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_AI_Parabomb",相对于"",位于00467AB2,长度7,优先级 100000,次优先级 "" -钩子"BulletClass_AI_TargetSnapChecks",相对于"",位于00467CCA,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_AI_PreDetonation_Trajectories",相对于"",位于00467E53,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_PointerExpired_OwnerFix",相对于"",位于00468503,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Unlimbo_FlakScatter",相对于"",位于004687F8,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Unlimbo_Obstacles",相对于"",位于004688A9,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Unlimbo_Trajectories",相对于"",位于00468B72,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_ShouldExplode_Obstacles",相对于"",位于00468C86,长度10,优先级 100000,次优先级 "" -钩子"BulletClass_ShouldExplode_AirTarget",相对于"",位于00468D3F,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Explode_TargetSnapChecks1",相对于"",位于00468E61,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Explode_TargetSnapChecks2",相对于"",位于00468E9F,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Explodes_AirburstCheck1",相对于"",位于00468EB3,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Explodes_AirburstCheck2",相对于"",位于00468FF4,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Explode_Cluster",相对于"",位于0046902C,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Logics_DetonateOnAllMapObjects",相对于"",位于004690C1,长度8,优先级 100000,次优先级 "" -钩子"BulletClass_Logics_NewChecks",相对于"",位于004690D4,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Detonate_ApplyRadiation",相对于"",位于00469150,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_Detonate",相对于"",位于0046920B,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Logics_ApplyMindControl",相对于"",位于004692BD,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Logics_TemporalUnderGround",相对于"",位于00469453,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Logics_IsLocomotor_Bunker",相对于"",位于0046954C,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Detonate_ImbueLocomotor",相对于"",位于004696CE,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Logics_DamageHouse",相对于"",位于00469A75,长度7,优先级 100000,次优先级 "" -钩子"BulletClass_Logics_Extras",相对于"",位于00469AA4,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_Logics_LandTypeCheck",相对于"",位于00469B44,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Logics_DamageAnimSelected",相对于"",位于00469C46,长度8,优先级 100000,次优先级 "" -钩子"BulletClass_Logics_Debris",相对于"",位于00469D1A,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Logics_AirburstWeapon",相对于"",位于00469EC0,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_Shrapnel_Forced",相对于"",位于0046A3D6,长度10,优先级 100000,次优先级 "" -钩子"BulletClass_Shrapnel_Targeting",相对于"",位于0046A4FB,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_ApplyRadiation_Unused",相对于"",位于0046ADE0,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_SaveLoad_Prefix",相对于"",位于0046AE70,长度5,优先级 100000,次优先级 "" -钩子"BulletClass_Load_Suffix",相对于"",位于0046AF97,长度7,优先级 100000,次优先级 "" -钩子"BulletClass_Load_Suffix",相对于"",位于0046AF9E,长度7,优先级 100000,次优先级 "" -钩子"BulletClass_SaveLoad_Prefix",相对于"",位于0046AFB0,长度8,优先级 100000,次优先级 "" -钩子"BulletClass_Save_Suffix",相对于"",位于0046AFC4,长度3,优先级 100000,次优先级 "" -钩子"BulletClass_DrawVoxel_GetLightConvert",相对于"",位于0046B19B,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_DrawVoxel_SetLightConvert",相对于"",位于0046B212,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_DrawVoxel_SetLightConvert2",相对于"",位于0046B23C,长度6,优先级 100000,次优先级 "" -钩子"BulletClass_NukeMaker_BulletParams",相对于"",位于0046B3E6,长度8,优先级 100000,次优先级 "" -钩子"BulletTypeClass_CTOR",相对于"",位于0046BDD9,长度5,优先级 100000,次优先级 "" -钩子"BulletTypeClass_LoadFromINI",相对于"",位于0046C41C,长度10,优先级 100000,次优先级 "" -钩子"BulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C6A0,长度5,优先级 100000,次优先级 "" -钩子"BulletTypeClass_Load_Suffix",相对于"",位于0046C722,长度4,优先级 100000,次优先级 "" -钩子"BulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C730,长度8,优先级 100000,次优先级 "" -钩子"BulletTypeClass_Save_Suffix",相对于"",位于0046C74A,长度3,优先级 100000,次优先级 "" -钩子"BulletTypeClass_SDDTOR",相对于"",位于0046C8B6,长度6,优先级 100000,次优先级 "" -钩子"CaptureManagerClass_CanCapture",相对于"",位于00471C90,长度6,优先级 100000,次优先级 "" -钩子"CaptureManagerClass_CaptureUnit",相对于"",位于00471D40,长度7,优先级 100000,次优先级 "" -钩子"CaptureManagerClass_FreeUnit",相对于"",位于00471FF0,长度8,优先级 100000,次优先级 "" -钩子"CaptureManagerClass_DrawLinkToVictim",相对于"",位于004721E6,长度6,优先级 100000,次优先级 "" -钩子"CaptureManagerClass_CannotControlAnyMore_ControlledCount",相对于"",位于004722AA,长度6,优先级 100000,次优先级 "" -钩子"CaptureManagerClass_IsOverloading_ControlledCount",相对于"",位于004726C7,长度6,优先级 100000,次优先级 "" -钩子"CCINIClass_Load_Inheritance",相对于"",位于00474230,长度5,优先级 100000,次优先级 "" -钩子"CCToolTip_Draw1",相对于"",位于00478E10,长度0,优先级 100000,次优先级 "" -钩子"CCToolTip_Draw2_SetSurface",相对于"",位于00478E4A,长度6,优先级 100000,次优先级 "" -钩子"CCToolTip_Draw2_SetBuffer",相对于"",位于00478EE1,长度6,优先级 100000,次优先级 "" -钩子"CCToolTip_Draw2_SetMaxWidth",相对于"",位于00478EF8,长度5,优先级 100000,次优先级 "" -钩子"CCToolTip_Draw2_SetX",相对于"",位于00478F52,长度8,优先级 100000,次优先级 "" -钩子"CCToolTip_Draw2_SetY",相对于"",位于00478F77,长度6,优先级 100000,次优先级 "" -钩子"CCToolTip_Draw2_FillRect",相对于"",位于00478FDC,长度5,优先级 100000,次优先级 "" -钩子"CCToolTip_Draw2_SetPadding",相对于"",位于00479029,长度5,优先级 100000,次优先级 "" -钩子"CellClass_DTOR",相对于"",位于0047BB60,长度6,优先级 100000,次优先级 "" -钩子"CellClass_CTOR",相对于"",位于0047BDA1,长度5,优先级 100000,次优先级 "" -钩子"CellClass_CellColor_TerrainRadarColor",相对于"",位于0047C065,长度6,优先级 100000,次优先级 "" -钩子"CellClass_CellColor_TiberiumRadarColor",相对于"",位于0047C210,长度6,优先级 100000,次优先级 "" -钩子"CellClass_CanThisExistHere_IgnoreSomething",相对于"",位于0047C640,长度6,优先级 100000,次优先级 "" -钩子"CellClass_Draw_It_SetPlacementGridTranslucency",相对于"",位于0047EFAE,长度6,优先级 100000,次优先级 "" -钩子"CellClass_DrawOverlay_ZAdjust",相对于"",位于0047F71D,长度5,优先级 100000,次优先级 "" -钩子"CellClass_DrawOverlay_Walls",相对于"",位于0047F974,长度5,优先级 100000,次优先级 "" -钩子"CellClass_AttachesToNeighbourOverlay_Gate",相对于"",位于00480552,长度7,优先级 100000,次优先级 "" -钩子"CellClass_DamageWall_AdjacentWallDamage",相对于"",位于00480EA8,长度7,优先级 100000,次优先级 "" -钩子"CellClass_ScatterContent_Scatter",相对于"",位于00481778,长度6,优先级 100000,次优先级 "" -钩子"CellClass_GoodieCheck_FreeMCV",相对于"",位于00481BB8,长度6,优先级 100000,次优先级 "" -钩子"CellClass_GoodieCheck_UnitCrateVehicleCap",相对于"",位于00481C27,长度5,优先级 100000,次优先级 "" -钩子"CellClass_SpringCrate_RevealMap",相对于"",位于00481F9D,长度8,优先级 100000,次优先级 "" -钩子"CellClass_GoodieCheck_CrateGoodie",相对于"",位于004821BD,长度6,优先级 100000,次优先级 "" -钩子"CellClass_IsClearToMove_BridgeEdges",相对于"",位于004834E5,长度5,优先级 100000,次优先级 "" -钩子"CellClass_SpreadTiberium_TiberiumType",相对于"",位于00483811,长度8,优先级 100000,次优先级 "" -钩子"CellClass_SpreadTiberium_CellSpread",相对于"",位于0048381D,长度6,优先级 100000,次优先级 "" -钩子"CellClass_SaveLoad_Prefix",相对于"",位于004839F0,长度7,优先级 100000,次优先级 "" -钩子"CellClass_Load_Suffix",相对于"",位于00483C00,长度5,优先级 100000,次优先级 "" -钩子"CellClass_SaveLoad_Prefix",相对于"",位于00483C10,长度5,优先级 100000,次优先级 "" -钩子"CellClass_Save_Suffix",相对于"",位于00483C79,长度6,优先级 100000,次优先级 "" -钩子"CellClass_CheckPassability_DestroyableObstacle",相对于"",位于00483D8E,长度6,优先级 100000,次优先级 "" -钩子"CellClass_CheckPassability_PassableTerrain",相对于"",位于00483DDF,长度6,优先级 100000,次优先级 "" -钩子"GetTotalDamage_NegativeDamageModifiers1",相对于"",位于004891AF,长度6,优先级 100000,次优先级 "" -钩子"GetTotalDamage_NegativeDamageModifiers2",相对于"",位于0048922D,长度5,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea",相对于"",位于00489286,长度6,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_AirDamageSelfFix",相对于"",位于00489416,长度6,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_CheckHeight_1",相对于"",位于00489416,长度6,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_Cylinder_1",相对于"",位于00489430,长度7,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_Cylinder_2",相对于"",位于004894C1,长度5,优先级 100000,次优先级 "" -钩子"Damage_at_Cell_Update_Veinhole",相对于"",位于00489671,长度6,优先级 100000,次优先级 "" -钩子"DamageArea_DamageItemsFix1",相对于"",位于004896BF,长度6,优先级 100000,次优先级 "" -钩子"Explosion_Damage_DamageSelf",相对于"",位于004896EC,长度6,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_CheckHeight_2",相对于"",位于00489710,长度7,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_Cylinder_3",相对于"",位于0048979C,长度8,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_Cylinder_4",相对于"",位于004897C3,长度5,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_Cylinder_5",相对于"",位于0048985A,长度5,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_Cylinder_6",相对于"",位于004898BF,长度5,优先级 100000,次优先级 "" -钩子"Explosion_Damage_PenetratesIronCurtain",相对于"",位于00489968,长度5,优先级 100000,次优先级 "" -钩子"DamageArea_DamageItemsFix2",相对于"",位于004899B3,长度5,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_DamageUnderGround",相对于"",位于004899DA,长度7,优先级 100000,次优先级 "" -钩子"DamageArea_DamageBuilding_CauseMergeBuildingDamage",相对于"",位于004899DA,长度7,优先级 100000,次优先级 "" -钩子"DamageArea_DamageBuilding_SkipVanillaBuildingDamage",相对于"",位于00489A1B,长度6,优先级 100000,次优先级 "" -钩子"MapClass_DamageArea_Rocker",相对于"",位于00489B49,长度10,优先级 100000,次优先级 "" -钩子"DamageArea_RockerItemsFix1",相对于"",位于00489BDB,长度6,优先级 100000,次优先级 "" -钩子"DamageArea_RockerItemsFix2",相对于"",位于00489E47,长度6,优先级 100000,次优先级 "" -钩子"AreaDamage_Particle_LightFlashSet",相对于"",位于0048A444,长度5,优先级 100000,次优先级 "" -钩子"AreaDamage_Particle_LightFlashUnset",相对于"",位于0048A47E,长度6,优先级 100000,次优先级 "" -钩子"SelectDamageAnimation_NegativeZeroDamage",相对于"",位于0048A4F3,长度6,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_AnimList_SplashList",相对于"",位于0048A551,长度6,优先级 100000,次优先级 "" -钩子"SelectDamageAnimation_CritAnim",相对于"",位于0048A5B3,长度6,优先级 100000,次优先级 "" -钩子"SelectDamageAnimation_PickRandom",相对于"",位于0048A5BD,长度6,优先级 100000,次优先级 "" -钩子"DoFlash_CombatLightOptions",相对于"",位于0048A62E,长度6,优先级 100000,次优先级 "" -钩子"MainGame_ShowBriefing",相对于"",位于0048CE85,长度5,优先级 100000,次优先级 "" -钩子"MapClass_UnselectAll_ClearLimboLaunchers",相对于"",位于0048DC90,长度5,优先级 100000,次优先级 "" -钩子"CreditsClass_GraphicLogic_HarvesterCounter",相对于"",位于004A25E0,长度7,优先级 100000,次优先级 "" -钩子"DiskLaser_Circle",相对于"",位于004A757B,长度6,优先级 100000,次优先级 "" -钩子"DisplayClass_BuildingProximityCheck_BeforeChecks",相对于"",位于004A8F3E,长度6,优先级 100000,次优先级 "" -钩子"DisplayClass_BuildingProximityCheck_BuildArea",相对于"",位于004A8FD7,长度6,优先级 100000,次优先级 "" -钩子"TacticalGadgetClass_Action_ResetMessageColumnStatus",相对于"",位于004AAC92,长度5,优先级 100000,次优先级 "" -钩子"DisplayClass_ComputeStartPosition_IllegalCoords",相对于"",位于004AC534,长度6,优先级 100000,次优先级 "" -钩子"DisplayClass_ReadIni_LoadVeinholeArt",相对于"",位于004AD097,长度6,优先级 100000,次优先级 "" -钩子"DisplayClass_GetToolTip_HelpText",相对于"",位于004AE51E,长度6,优先级 100000,次优先级 "" -钩子"DisplayClass_GetToolTip_EnemyUIName",相对于"",位于004AE670,长度8,优先级 100000,次优先级 "" -钩子"DisplayClass_sub_4AE750_DisallowBuildingNonAttackPlanning",相对于"",位于004AE95E,长度5,优先级 100000,次优先级 "" -钩子"EndPiggyback_PowerOn",相对于"",位于004AF94D,长度7,优先级 100000,次优先级 "" -钩子"DriveLocomotionClass_Process_MakesWake",相对于"",位于004B079D,长度5,优先级 100000,次优先级 "" -钩子"Locomotion_Process_Wake",相对于"",位于004B0814,长度6,优先级 100000,次优先级 "" -钩子"DriveLocomotionClass_Process_CheckUnload",相对于"",位于004B08EF,长度5,优先级 100000,次优先级 "" -钩子"SomeLocomotionClass_WhileMoving_SkipCrushSlowDown",相对于"",位于004B1146,长度6,优先级 100000,次优先级 "" -钩子"DriveLocomotionClass_WhileMoving_CrushSlowdown",相对于"",位于004B1150,长度9,优先级 100000,次优先级 "" -钩子"DriveLocomotionClass_WhileMoving_CrushTilt",相对于"",位于004B19F7,长度13,优先级 100000,次优先级 "" -钩子"DriveLocomotionClass_WhileMoving_CrushTilt",相对于"",位于004B1A4B,长度13,优先级 100000,次优先级 "" -钩子"LocomotionClass_Process_DamagedSpeedMultiplier",相对于"",位于004B3DF0,长度6,优先级 100000,次优先级 "" -钩子"DroppodLocomotionClass_ILoco_Process",相对于"",位于004B5B70,长度5,优先级 100000,次优先级 "" -钩子"DroppodLocomotionClass_ILoco_MoveTo",相对于"",位于004B607D,长度8,优先级 100000,次优先级 "" -钩子"EBolt_CTOR",相对于"",位于004C1E42,长度5,优先级 100000,次优先级 "" -钩子"EBolt_Draw_Colors",相对于"",位于004C1F33,长度7,优先级 100000,次优先级 "" -钩子"EBolt_DrawArcs",相对于"",位于004C20BC,长度11,优先级 100000,次优先级 "" -钩子"EBolt_DrawFirst_Color",相对于"",位于004C24C3,长度9,优先级 100000,次优先级 "" -钩子"EBolt_DrawSecond_Color",相对于"",位于004C25D0,长度6,优先级 100000,次优先级 "" -钩子"EBolt_DrawThird_Color",相对于"",位于004C26D5,长度6,优先级 100000,次优先级 "" -钩子"EBolt_DrawAll_BurstIndex",相对于"",位于004C285D,长度5,优先级 100000,次优先级 "" -钩子"EBolt_DTOR",相对于"",位于004C2951,长度5,优先级 100000,次优先级 "" -钩子"EBolt_DrawAll_EndOfLife",相对于"",位于004C299F,长度6,优先级 100000,次优先级 "" -钩子"EBolt_DestroyVector",相对于"",位于004C2A02,长度6,优先级 100000,次优先级 "" -钩子"EvadeClass_CarryOverShit_Globals",相对于"",位于004C6185,长度0,优先级 100000,次优先级 "" -钩子"EvadeClass_DoShit_Globals",相对于"",位于004C6217,长度0,优先级 100000,次优先级 "" -钩子"Networking_RespondToEvent",相对于"",位于004C6CC8,长度5,优先级 100000,次优先级 "" -钩子"EventClass_Execute_Sell",相对于"",位于004C6F55,长度5,优先级 100000,次优先级 "" -钩子"EventClass_Execute_AircraftAreaGuard_Unlink",相对于"",位于004C72F2,长度6,优先级 100000,次优先级 "" -钩子"EventClass_Execute_AircraftAreaGuard",相对于"",位于004C7403,长度6,优先级 100000,次优先级 "" -钩子"EventClass_Execute_MegaMission_MoveCommand",相对于"",位于004C7462,长度5,优先级 100000,次优先级 "" -钩子"EventClass_Execute_StopCommand",相对于"",位于004C7512,长度6,优先级 100000,次优先级 "" -钩子"EventClass_RespondToEvent_Stop",相对于"",位于004C75DA,长度6,优先级 100000,次优先级 "" -钩子"EventClass_Execute_DeployCommand",相对于"",位于004C77E4,长度6,优先级 100000,次优先级 "" -钩子"FacingClass_Set_SyncLog",相对于"",位于004C9300,长度5,优先级 100000,次优先级 "" -钩子"FactoryClass_QueueProduction_ForceCheckBuilding",相对于"",位于004C9C7B,长度7,优先级 100000,次优先级 "" -钩子"FactoryClass_AbandonProduction_Phobos",相对于"",位于004CA07A,长度8,优先级 100000,次优先级 "" -钩子"FactoryClass_Abandon_NavalProductionFix",相对于"",位于004CA0A1,长度5,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_CrashDescent_OffMap",相对于"",位于004CD797,长度5,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_MovementAI_SpeedModifiers",相对于"",位于004CDA78,长度6,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_StateUpdate_NoLanding",相对于"",位于004CE42A,长度6,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_4CE4B0_SpeedModifiers",相对于"",位于004CE4BF,长度6,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_FlightUpdate_SetPrimaryFacing",相对于"",位于004CF190,长度6,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_FlightUpdate_LandingDir",相对于"",位于004CF31C,长度9,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_FlightUpdate_SetFlightLevel",相对于"",位于004CF3D0,长度7,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_FlightUpdate_FixFlightLevel",相对于"",位于004CF3F9,长度5,优先级 100000,次优先级 "" -钩子"FlyLocomotionClass_DrawMatrix_OnAirport",相对于"",位于004CF68D,长度5,优先级 100000,次优先级 "" -钩子"FootClass_MissionMove_EndCheckFix1",相对于"",位于004D4203,长度6,优先级 100000,次优先级 "" -钩子"FootClass_MissionMove_EndCheckFix2",相对于"",位于004D4221,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Mission_Capture",相对于"",位于004D4B43,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Mission_Eaten_Grinding",相对于"",位于004D4CD3,长度6,优先级 100000,次优先级 "" -钩子"FootClass_ElectricAssultFix_SetWeaponType",相对于"",位于004D5102,长度6,优先级 100000,次优先级 "" -钩子"FootClass_ElectricAssultFix2",相对于"",位于004D5184,长度7,优先级 100000,次优先级 "" -钩子"FootClass_ApproachTarget_DeployToFire",相对于"",位于004D580B,长度6,优先级 100000,次优先级 "" -钩子"FootClass_ApproachTarget_BeforeSearching",相对于"",位于004D5FBD,长度10,优先级 100000,次优先级 "" -钩子"FootClass_ApproachTarget_CheckArcCell",相对于"",位于004D62C0,长度6,优先级 100000,次优先级 "" -钩子"FootClass_ApproachTarget_NextRadius",相对于"",位于004D6874,长度12,优先级 100000,次优先级 "" -钩子"FootClass_MissionAreaGuard_Miner",相对于"",位于004D6D34,长度5,优先级 100000,次优先级 "" -钩子"FootClass_ElectricAssultFix_SetWeaponType",相对于"",位于004D6F66,长度6,优先级 100000,次优先级 "" -钩子"FootClass_ElectricAssultFix2",相对于"",位于004D6FE1,长度7,优先级 100000,次优先级 "" -钩子"FootClass_Unlimbo_LaserTrails",相对于"",位于004D7221,长度6,优先级 100000,次优先级 "" -钩子"FootClass_ReceiveDamage_RemoveParasite",相对于"",位于004D73DE,长度5,优先级 100000,次优先级 "" -钩子"FootClass_ReceiveDamage_DyingFix",相对于"",位于004D7431,长度5,优先级 100000,次优先级 "" -钩子"FootClass_ReceiveDamage_Nonprovocative",相对于"",位于004D7493,长度5,优先级 100000,次优先级 "" -钩子"FootClass_ObjectClickedAction_NoMove",相对于"",位于004D77BD,长度6,优先级 100000,次优先级 "" -钩子"FootClass_UpdatePosition_Sensors",相对于"",位于004D8606,长度6,优先级 100000,次优先级 "" -钩子"FootClass_OverrideMission_SyncLog",相对于"",位于004D8F40,长度5,优先级 100000,次优先级 "" -钩子"FootClass_Mission_Enter_CheckLink",相对于"",位于004D92BF,长度5,优先级 100000,次优先级 "" -钩子"FootClass_SetDestination_RecycleFLH",相对于"",位于004D962B,长度5,优先级 100000,次优先级 "" -钩子"FootClass_PointerExpired_RemoveDestination",相对于"",位于004D9A1B,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Sell",相对于"",位于004D9F7B,长度6,优先级 100000,次优先级 "" -钩子"FootClass_AI",相对于"",位于004DA54E,长度6,优先级 100000,次优先级 "" -钩子"FootClass_AI_Radiation",相对于"",位于004DA59F,长度5,优先级 100000,次优先级 "" -钩子"FootClass_Update_AfterLocomotorProcess",相对于"",位于004DA8A0,长度6,优先级 100000,次优先级 "" -钩子"FootClass_AI_DeployToLand",相对于"",位于004DA9F3,长度6,优先级 100000,次优先级 "" -钩子"FootClass_AI_IsCrashing_VoiceAndSound",相对于"",位于004DAD06,长度10,优先级 100000,次优先级 "" -钩子"FootClass_GetMovementSpeed_SpeedMultiplier",相对于"",位于004DB218,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Limbo_RemoveSensors",相对于"",位于004DB36C,长度5,优先级 100000,次优先级 "" -钩子"FootClass_SetLocation_Extra",相对于"",位于004DB874,长度10,优先级 100000,次优先级 "" -钩子"FootClass_SetOwningHouse_RemoveSensors",相对于"",位于004DBEE7,长度6,优先级 100000,次优先级 "" -钩子"FootClass_FindTiberium_SubterraneanHarvester",相对于"",位于004DCF86,长度5,优先级 100000,次优先级 "" -钩子"FootClass_FindWeeds_SubterraneanHarvester",相对于"",位于004DDB23,长度5,优先级 100000,次优先级 "" -钩子"FootClass_IsLandZoneClear_ReplaceHardcode",相对于"",位于004DDD66,长度6,优先级 100000,次优先级 "" -钩子"FootClass_LeaveTransport",相对于"",位于004DE722,长度6,优先级 100000,次优先级 "" -钩子"FootClass_AddSensorsAt_Record",相对于"",位于004DE839,长度6,优先级 100000,次优先级 "" -钩子"FootClass_IronCurtain_Organics",相对于"",位于004DEAEE,长度6,优先级 100000,次优先级 "" -钩子"FootClass_Crash_PreplacedAircraft",相对于"",位于004DEBC4,长度7,优先级 100000,次优先级 "" -钩子"FootClass_Crash_FallingDownFix",相对于"",位于004DEC7F,长度7,优先级 100000,次优先级 "" -钩子"FootClass_FindDock_SubterraneanHarvester",相对于"",位于004DEFC6,长度5,优先级 100000,次优先级 "" -钩子"FootClass_UpdateAttackMove_SelectNewTarget",相对于"",位于004DF3A0,长度6,优先级 100000,次优先级 "" -钩子"FootClass_UpdateAttackMove_Follow",相对于"",位于004DF3A6,长度6,优先级 100000,次优先级 "" -钩子"FootClass_UpdateAttackMove_AircraftHoldAttackMoveTarget1",相对于"",位于004DF3BA,长度6,优先级 100000,次优先级 "" -钩子"FootClass_UpdateAttackMove_SetTarget",相对于"",位于004DF3D3,长度10,优先级 100000,次优先级 "" -钩子"FootClass_UpdateAttackMove_TargetAcquired",相对于"",位于004DF410,长度6,优先级 100000,次优先级 "" -钩子"FootClass_UpdateAttackMove_AircraftHoldAttackMoveTarget2",相对于"",位于004DF42A,长度6,优先级 100000,次优先级 "" -钩子"FootClass_UpdateAttackMove_SetTarget",相对于"",位于004DF46A,长度10,优先级 100000,次优先级 "" -钩子"FootClass_UpdateAttackMove_SetTarget",相对于"",位于004DF4A5,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_RefreshMegaMission_CheckMissionFix",相对于"",位于004DF4DB,长度10,优先级 100000,次优先级 "" -钩子"FootClass_Try_Grinding_CheckIfAllowed",相对于"",位于004DFABD,长度8,优先级 100000,次优先级 "" -钩子"FootClass_FindGrinder_CheckValid",相对于"",位于004DFB28,长度8,优先级 100000,次优先级 "" -钩子"FootClass_FindBioReactor_CheckValid",相对于"",位于004DFC39,长度6,优先级 100000,次优先级 "" -钩子"FootClass_EnterBioReactor_NoQueueUpToUnload",相对于"",位于004DFC83,长度6,优先级 100000,次优先级 "" -钩子"FootClass_FindBattleBunker_CheckValid",相对于"",位于004DFD92,长度8,优先级 100000,次优先级 "" -钩子"FootClass_FindGarrisonStructure_CheckValid",相对于"",位于004DFED2,长度6,优先级 100000,次优先级 "" -钩子"FootClass_FindTankBunker_CheckValid",相对于"",位于004E0024,长度8,优先级 100000,次优先级 "" -钩子"GadgetClass_DTOR_ClearCurrentOverGadget",相对于"",位于004E13B2,长度6,优先级 100000,次优先级 "" -钩子"GadgetClass_DTOR_ClearCurrentOverGadget",相对于"",位于004E1A84,长度6,优先级 100000,次优先级 "" -钩子"GScreenClass_GetInputAndUpdate_CheckHoverState",相对于"",位于004F43BE,长度7,优先级 100000,次优先级 "" -钩子"GScreenClass_DrawText",相对于"",位于004F4583,长度6,优先级 100000,次优先级 "" -钩子"GScreenClass_NewMessageListDraw",相对于"",位于004F4589,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_CTOR",相对于"",位于004F6532,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_DTOR",相对于"",位于004F7371,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_CanBuild_UpgradesInteraction_WithoutAres",相对于"",位于004F7877,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_CanBuild_UpgradesInteraction",相对于"",位于004F8361,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_Update_ResetTeamDelay",相对于"",位于004F8ACC,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_AI_Superweapons",相对于"",位于004F9038,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_AI_NavalProductionFix",相对于"",位于004F90F0,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_AI_BuildingProductionCheck",相对于"",位于004F91A4,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_AI_NavalProductionFix",相对于"",位于004F9250,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_UpdateTechTree_SWSidebar",相对于"",位于004F92FB,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_ClearForceEnemy",相对于"",位于004F9BFC,长度10,优先级 100000,次优先级 "" -钩子"HouseClass_BeginProduction_SkipBuilding",相对于"",位于004FA520,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_BeginProduction_ForceRedrawStrip",相对于"",位于004FA612,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_AbandonProduction_RewriteForBuilding",相对于"",位于004FAAD8,长度8,优先级 100000,次优先级 "" -钩子"HouseClass_PlaceObject_HotkeyFix",相对于"",位于004FB2DE,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_UnitFromFactory_DisablingEVAUnitReady",相对于"",位于004FB63A,长度15,优先级 100000,次优先级 "" -钩子"HouseClass_UnitFromFactory_VoiceCreated",相对于"",位于004FB64B,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_JustBuilt_NavalProductionFix",相对于"",位于004FB6FC,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_WinLoseTheme",相对于"",位于004FCB7D,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_WinLoseTheme",相对于"",位于004FCD66,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_RecalcCenter_SetContext",相对于"",位于004FD166,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_RecalcCenter_LimboDelivery",相对于"",位于004FD1CD,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_RecalcCenter_LimboDelivery",相对于"",位于004FD463,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_AIHouseUpdate_CheckAIBaseCenter",相对于"",位于004FD538,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_UpdateAI_DontAngerOnAlly",相对于"",位于004FD616,长度9,优先级 100000,次优先级 "" -钩子"HouseClass_UpdateAI_DistCalcFix",相对于"",位于004FD635,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_ClearForceEnemy",相对于"",位于004FD772,长度10,优先级 100000,次优先级 "" -钩子"HouseClass_ExpertAI_Superweapons",相对于"",位于004FD77C,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_UpdateAI_OnLastLegs",相对于"",位于004FD8F7,长度16,优先级 100000,次优先级 "" -钩子"HouseClass_AI_RaiseMoney_NavalProductionFix",相对于"",位于004FE0A3,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_ExcludeFromMultipleFactoryBonus",相对于"",位于004FF9C9,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_ExcludeFromMultipleFactoryBonus",相对于"",位于004FFA99,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_GetFactoryCount",相对于"",位于00500910,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_InitFromINI",相对于"",位于0050114D,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_RegisterGain",相对于"",位于005025F0,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_RegisterGain",相对于"",位于00502A80,长度8,优先级 100000,次优先级 "" -钩子"HouseClass_SaveLoad_Prefix",相对于"",位于00503040,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_Load_Suffix",相对于"",位于00504069,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_SaveLoad_Prefix",相对于"",位于00504080,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_Save_Suffix",相对于"",位于005046DE,长度7,优先级 100000,次优先级 "" -钩子"HouseClass_UpdateAngerNodes_SetForceEnemy",相对于"",位于005047D0,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_UpdatePower_AfterBuildings",相对于"",位于00508D8D,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_UpdateRadar_FreeRadar",相对于"",位于00508E17,长度8,优先级 100000,次优先级 "" -钩子"HouseClass_AI_CheckSpySat_IncludeUpgrades",相对于"",位于00508F82,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_ShouldDisableCameo_GreyCameo",相对于"",位于0050B669,长度5,优先级 100000,次优先级 "" -钩子"HouseClass_CalculateCostMultipliers",相对于"",位于0050BF60,长度5,优先级 100000,次优先级 "" -钩子"GetHouseIndexFromName_PlayerAtX",相对于"",位于0050C186,长度6,优先级 100000,次优先级 "" -钩子"HoverLocomotionClass_ProcessBobbing_DeployToLand2",相对于"",位于00513D2C,长度6,优先级 100000,次优先级 "" -钩子"HoverLocomotionClass_ProcessBobbing_DeployToLand1",相对于"",位于00513EAF,长度6,优先级 100000,次优先级 "" -钩子"HoverLocomotionClass_Process_DeployToLand",相对于"",位于00514A2A,长度8,优先级 100000,次优先级 "" -钩子"HoverLocomotionClass_Process_MakesWake",相对于"",位于00514A32,长度5,优先级 100000,次优先级 "" -钩子"Locomotion_Process_Wake",相对于"",位于00514AB4,长度6,优先级 100000,次优先级 "" -钩子"HoverLocomotionClass_Process_HoverShutdown",相对于"",位于00514C07,长度5,优先级 100000,次优先级 "" -钩子"HoverLocomotionClass_MoveTo_DeployToLand",相对于"",位于00514E05,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Init_InitialStrength",相对于"",位于00517D69,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_SkipDeathAnim",相对于"",位于00518434,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_ReceiveDamage_NotHuman",相对于"",位于00518505,长度4,优先级 100000,次优先级 "" -钩子"InfantryClass_Draw_TintColor",相对于"",位于00518FC8,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_Draw_Droppod",相对于"",位于00519168,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_DrawIt_LevelIntensity",相对于"",位于0051933B,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_Draw_TintIntensity",相对于"",位于0051946D,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_DrawIt_DrawShadow",相对于"",位于005194EF,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_NoQueueUpToEnter",相对于"",位于00519776,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_PerCellProcess_SkipDieSoundBeforeGrinding",相对于"",位于00519790,长度10,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_Grinding_Parasite",相对于"",位于0051986A,长度10,优先级 100000,次优先级 "" -钩子"InfantryClass_PerCellProcess_DoGrindingExtras",相对于"",位于005198B3,长度5,优先级 100000,次优先级 "" -钩子"FootClass_UpdatePosition_EnterGrinderSound",相对于"",位于005198C3,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_BeforeBuildingChangeHouse",相对于"",位于00519F71,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_EngineerRepair",相对于"",位于00519FEC,长度10,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_InfiltrateBuilding",相对于"",位于0051A002,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_EnterBuilding_CheckSize",相对于"",位于0051A298,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdatePosition_EnterBioReactor",相对于"",位于0051A304,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_PerCellProcess_KillOnImpassable",相对于"",位于0051A996,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_AssignDestination_SyncLog",相对于"",位于0051AA40,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_SetDestination_JJInfFix",相对于"",位于0051AB5C,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_AssignTarget_SyncLog",相对于"",位于0051B1F0,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_AssignTarget_FireOnce",相对于"",位于0051B20E,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdateTarget_IsControlledByHuman",相对于"",位于0051B2BD,长度6,优先级 100000,次优先级 "" -钩子"FootClass_TunnelAI_Enter",相对于"",位于0051B389,长度6,优先级 100000,次优先级 "" -钩子"FootClass_TunnelAI_Exit",相对于"",位于0051BA94,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_ChronoSparkleDelay",相对于"",位于0051BAFB,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_AI_TemporalTargetingMe_Fix",相对于"",位于0051BB6E,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_IsCellOccupied_Start",相对于"",位于0051BFA2,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_CanEnterCell_WallWeapon",相对于"",位于0051C1F1,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_Scatter_NoProcess",相对于"",位于0051D45B,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_DoAction_Water",相对于"",位于0051D7E0,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_FireAt_ReloadInTransport",相对于"",位于0051DF82,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_Unlimbo_DynamicSight",相对于"",位于0051E0E5,长度6,优先级 100000,次优先级 "" -钩子"FootClass_SelectAutoTarget_MultiWeapon",相对于"",位于0051E2CF,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_WhatAction_ObjectClass_SkipBomb",相对于"",位于0051E462,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_WhatAction_ObjectClass_EnigneerEnterBuilding",相对于"",位于0051E4FB,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_WhatAction_Grinding_Engineer",相对于"",位于0051E63A,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatAction_AllowAirstrike",相对于"",位于0051EAE0,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_WhatAction_ObjectClass_IsAreaFire",相对于"",位于0051ECC0,长度10,优先级 100000,次优先级 "" -钩子"InfantryClass_MouseOvetObject_NoQueueUpToEnter",相对于"",位于0051EE36,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_WhatAction_ObjectClass_InfiltrateForceAttack",相对于"",位于0051EE6B,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_WhatAction_Grinding",相对于"",位于0051F0AF,长度0,优先级 100000,次优先级 "" -钩子"InfantryClass_FiringAI_SetContext",相对于"",位于005206D2,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_FiringAI_SetFireError",相对于"",位于005206E4,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdateFiring_IsSecondary",相对于"",位于00520888,长度8,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdateFiring_IsSecondary",相对于"",位于00520968,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_FiringAI",相对于"",位于005209AF,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_FiringAI_SetFireError",相对于"",位于005209D2,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UpdateFiring_BurstNoDelay",相对于"",位于005209EE,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_FiringAI_NoTarget",相对于"",位于00520AD2,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_FiringAI_IsGattling",相对于"",位于00520AD9,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_AIDeployment_CheckRad",相对于"",位于005213B4,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_AIDeployment_DeployWeapon",相对于"",位于00521417,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_AIDeployment_FireNotOKCloakFix",相对于"",位于00521478,长度4,优先级 100000,次优先级 "" -钩子"InfantryClass_MarkAllOccupationBits_SetOwnerIdx",相对于"",位于0052182A,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_UnmarkAllOccupationBits_ResetOwnerIdx",相对于"",位于005218C2,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_WhatWeaponShouldIUse_DeployFireWeapon",相对于"",位于005218F3,长度6,优先级 100000,次优先级 "" -钩子"FootClass_ReadyToNextMission_MovingCheck",相对于"",位于00521BA7,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_CurrentSpeed_ProneSpeed",相对于"",位于00521D94,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_ApproachTarget_InfantryAutoDeploy",相对于"",位于00522373,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_Approach_Target_DeployFireWeapon",相对于"",位于005223B3,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_ClearDisguise_DefaultDisguise",相对于"",位于00522790,长度6,优先级 100000,次优先级 "" -钩子"InfantryClass_SlaveGiveMoney_RecordBalanceBefore",相对于"",位于00522D50,长度5,优先级 100000,次优先级 "" -钩子"InfantryClass_SlaveGiveMoney_CheckBalanceAfter",相对于"",位于00522E4F,长度6,优先级 100000,次优先级 "" -钩子"InfantryTypeClass_ReadINI",相对于"",位于00524734,长度6,优先级 100000,次优先级 "" -钩子"InfantryTypeClass_Load",相对于"",位于00524B53,长度5,优先级 100000,次优先级 "" -钩子"INIClass_ReadInt_Overwrite",相对于"",位于005276D0,长度5,优先级 100000,次优先级 "" -钩子"INIClass_ReadGUID_Overwrite",相对于"",位于00527920,长度5,优先级 100000,次优先级 "" -钩子"INIClass_ReadDouble_Overwrite",相对于"",位于005283D0,长度5,优先级 100000,次优先级 "" -钩子"INIClass_GetString_Inheritance_NoEntry",相对于"",位于00528BAC,长度10,优先级 100000,次优先级 "" -钩子"INIClass_ReadBool_Overwrite",相对于"",位于005295F0,长度5,优先级 100000,次优先级 "" -钩子"INIClass_ReadPoint2D_Overwrite",相对于"",位于00529880,长度5,优先级 100000,次优先级 "" -钩子"INIClass_ReadPoint3D_Overwrite",相对于"",位于00529CA0,长度5,优先级 100000,次优先级 "" -钩子"InitRules_ThingsThatShouldntBeSerailized",相对于"",位于0052D21F,长度6,优先级 100000,次优先级 "" -钩子"_YR_CmdLineParse",相对于"",位于0052F639,长度5,优先级 100000,次优先级 "" -钩子"CommandClassCallback_Register",相对于"",位于00533066,长度6,优先级 100000,次优先级 "" -钩子"Game_ScrollSidebar_Skip",相对于"",位于00533F50,长度5,优先级 100000,次优先级 "" -钩子"Map_ClearVectors_Veinhole",相对于"",位于005349A5,长度5,优先级 100000,次优先级 "" -钩子"Prep_For_Side",相对于"",位于00534FA7,长度5,优先级 100000,次优先级 "" -钩子"ToggleRepariModeCommandClass_Execute_PlayerAutoRepair",相对于"",位于00536FA0,长度7,优先级 100000,次优先级 "" -钩子"IonStormClass_AdjustLighting_ColorSchemes",相对于"",位于0053AD85,长度5,优先级 100000,次优先级 "" -钩子"PsyDom_Fire_Select",相对于"",位于0053B276,长度6,优先级 100000,次优先级 "" -钩子"IsometricTileTypeClass_ReadINI_LunarFixes",相对于"",位于00546C95,长度6,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_Link_To_Object_LocomotorWarhead",相对于"",位于0054AD41,长度8,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_LinkToObject_FixFacing",相对于"",位于0054AE44,长度7,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_Move_To_LocomotorWarheadFix",相对于"",位于0054B3E7,长度5,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_Ascending_JumpjetStraightAscend",相对于"",位于0054BBD0,长度6,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_Ascending_BarracksExitCell",相对于"",位于0054BC99,长度6,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_State3_UpdateSensors",相对于"",位于0054C036,长度7,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_Descending_PathfindingChecks",相对于"",位于0054C58E,长度7,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_Descending_DeployDir",相对于"",位于0054C76D,长度7,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_State5_CrashSpin",相对于"",位于0054CB0E,长度7,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_CrashDescent_OffMap",相对于"",位于0054CC16,长度8,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_ProcessCrashing_DropFix",相对于"",位于0054CC9C,长度5,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_ProcessCrashing_RemoveSensors",相对于"",位于0054D06F,长度5,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_Movement_AI_SpeedModifiers",相对于"",位于0054D138,长度6,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_MovementAI_EMPWobble",相对于"",位于0054D208,长度5,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_MovementAI_CrashSpeedFix",相对于"",位于0054D326,长度6,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_sub_54D0F0_NoStuck",相对于"",位于0054D4C0,长度6,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_MovementAI_JumpjetStraightAscend",相对于"",位于0054D600,长度6,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_GetFloorZ_SetContext",相对于"",位于0054D820,长度6,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_sub_54D820_PredictHeight",相对于"",位于0054D827,长度8,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_GetFloorZ_IgnoreBuilding",相对于"",位于0054D859,长度9,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_GetFloorZ_IgnoreBuilding",相对于"",位于0054D8EA,长度6,优先级 100000,次优先级 "" -钩子"JumpjetLocomotionClass_EndPiggyback_Blyat",相对于"",位于0054DAC4,长度6,优先级 100000,次优先级 "" -钩子"EndPiggyback_PowerOn",相对于"",位于0054DADC,长度5,优先级 100000,次优先级 "" -钩子"LaserDrawClass_DrawInHouseColor_Context_Set",相对于"",位于00550D1F,长度6,优先级 100000,次优先级 "" -钩子"LaserDrawClass_DrawInHouseColor_BetterDrawing",相对于"",位于00550F47,长度0,优先级 100000,次优先级 "" -钩子"LoadProgressManager_Draw_MissingLoadingScreenDefaults",相对于"",位于00552F79,长度6,优先级 100000,次优先级 "" -钩子"LoadProgressMgr_Draw_PCXLoadingScreen_Campaign",相对于"",位于00552FCB,长度6,优先级 100000,次优先级 "" -钩子"LoadProgressMgr_Draw_PCXLoadingScreen",相对于"",位于005535D0,长度6,优先级 100000,次优先级 "" -钩子"LoadOptionClass_Dialog_CenterListBox",相对于"",位于00558F4E,长度5,优先级 100000,次优先级 "" -钩子"LogicClass_Update_BeforeAll",相对于"",位于0055B4E1,长度5,优先级 100000,次优先级 "" -钩子"LogicClass_AI_UpdateObjects",相对于"",位于0055B5FF,长度5,优先级 100000,次优先级 "" -钩子"LogicClass_RemoveObject_FixIndex",相对于"",位于0055BB09,长度6,优先级 100000,次优先级 "" -钩子"AuxLoop_ShowBriefing",相对于"",位于0055D14F,长度5,优先级 100000,次优先级 "" -钩子"MainLoop_FrameStep_Begin",相对于"",位于0055D360,长度5,优先级 100000,次优先级 "" -钩子"MainLoop_FrameStep_End",相对于"",位于0055D871,长度6,优先级 100000,次优先级 "" -钩子"MainLoop_SaveGame",相对于"",位于0055DBCD,长度6,优先级 100000,次优先级 "" -钩子"MainLoop_FrameStep_NewMessageListManage",相对于"",位于0055DDA0,长度5,优先级 100000,次优先级 "" -钩子"MainLoop_FrameStep_End",相对于"",位于0055DEC1,长度6,优先级 100000,次优先级 "" -钩子"MainLoop_FrameStep_End",相对于"",位于0055DED5,长度6,优先级 100000,次优先级 "" -钩子"SyncDelay_Start",相对于"",位于0055E160,长度6,优先级 100000,次优先级 "" -钩子"SyncDelay_End",相对于"",位于0055E33B,长度6,优先级 100000,次优先级 "" -钩子"MPDebugPrint_CheckDrawFlag",相对于"",位于0055F1F8,长度8,优先级 100000,次优先级 "" -钩子"MapClass_PlaceDown_0x0TerrainTypes",相对于"",位于00568432,长度8,优先级 100000,次优先级 "" -钩子"MapClass_PlaceDown_BuildableTerrain",相对于"",位于005684B1,长度6,优先级 100000,次优先级 "" -钩子"MapClass_PlaceRandomCrate_Sampling",相对于"",位于0056BD8B,长度5,优先级 100000,次优先级 "" -钩子"MapClass_ResetShroud_CellCheck",相对于"",位于00577AFF,长度6,优先级 100000,次优先级 "" -钩子"MapClass_ResetShroudForTMission_CellCheck",相对于"",位于00577BF1,长度6,优先级 100000,次优先级 "" -钩子"MapClass_BuildingToFirestormWall_SkipExtraWalls",相对于"",位于005885D1,长度6,优先级 100000,次优先级 "" -钩子"MapClass_BuildingToWall_SkipExtraWalls",相对于"",位于005887C1,长度6,优先级 100000,次优先级 "" -钩子"MechLocomotionClass_ProcessMoving_SlowdownDistance",相对于"",位于005B11DD,长度9,优先级 100000,次优先级 "" -钩子"MessageListClass_Input",相对于"",位于005D46C7,长度5,优先级 100000,次优先级 "" -钩子"ObjectClass_AI_UpdateAlphaShape",相对于"",位于005F3E78,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_Update_Track",相对于"",位于005F3F86,长度7,优先级 100000,次优先级 "" -钩子"ObjectClass_Update_FallingDown_ToDead",相对于"",位于005F4021,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_DropAsBomb_Track",相对于"",位于005F4160,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_Select",相对于"",位于005F46AE,长度7,优先级 100000,次优先级 "" -钩子"ObjectClass_Select",相对于"",位于005F4718,长度7,优先级 100000,次优先级 "" -钩子"ObjectClass_Unlimbo_UpdateTerrain",相对于"",位于005F4FEF,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_Unlimbo_AlphaImage",相对于"",位于005F5053,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_Disappear_AnnounceExpiredPointer",相对于"",位于005F530B,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_ReceiveDamage_DyingFix",相对于"",位于005F53AA,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_ReceiveDamage_CanC4DamageRounding",相对于"",位于005F5416,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_ReceiveDamage_FlashDuration",相对于"",位于005F5480,长度6,优先级 100000,次优先级 "" -钩子"SetDisappearContext",相对于"",位于005F57A9,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_ReceiveDamage_Nonprovocative",相对于"",位于005F57CF,长度6,优先级 100000,次优先级 "" -钩子"ObjectClass_SpawnParachuted_Track",相对于"",位于005F5965,长度7,优先级 100000,次优先级 "" -钩子"ObjectClass_SpawnParachuted_BombParachute",相对于"",位于005F5A62,长度5,优先级 100000,次优先级 "" -钩子"ObjectClass_SetHealthPercentage_Round",相对于"",位于005F5C80,长度10,优先级 100000,次优先级 "" -钩子"ObjectClass_UnInit_RefreshSidebar",相对于"",位于005F6609,长度9,优先级 100000,次优先级 "" -钩子"OptionsClass_LoadSettings_LoadPhobosSettings",相对于"",位于005FACDF,长度5,优先级 100000,次优先级 "" -钩子"OverlayClass_Unlimbo_SkipTerrainCheck",相对于"",位于005FD2B6,长度9,优先级 100000,次优先级 "" -钩子"OverlayClass_ReadINI",相对于"",位于005FD2E0,长度7,优先级 100000,次优先级 "" -钩子"OverlayClass_WriteINI",相对于"",位于005FD6A0,长度6,优先级 100000,次优先级 "" -钩子"OverlayTypeClass_CTOR",相对于"",位于005FE3A2,长度5,优先级 100000,次优先级 "" -钩子"OverlayTypeClass_CTOR",相对于"",位于005FE3AF,长度5,优先级 100000,次优先级 "" -钩子"OverlayTypeClass_LoadFromINI",相对于"",位于005FEA11,长度10,优先级 100000,次优先级 "" -钩子"OverlayTypeClass_SaveLoad_Prefix",相对于"",位于005FEAF0,长度10,优先级 100000,次优先级 "" -钩子"OverlayTypeClass_Load_Suffix",相对于"",位于005FEBFA,长度6,优先级 100000,次优先级 "" -钩子"OverlayTypeClass_SaveLoad_Prefix",相对于"",位于005FEC10,长度8,优先级 100000,次优先级 "" -钩子"OverlayTypeClass_Save_Suffix",相对于"",位于005FEC2A,长度6,优先级 100000,次优先级 "" -钩子"OverlayTypeClass_SDDTOR",相对于"",位于005FEF61,长度5,优先级 100000,次优先级 "" -钩子"GetDialogUIStatusLabels_ShowBriefing",相对于"",位于00604985,长度5,优先级 100000,次优先级 "" -钩子"WWUI_NewEditCtrl",相对于"",位于0061510E,长度7,优先级 100000,次优先级 "" -钩子"DSurface_sub_623880_DrawBitFontStrings",相对于"",位于00623A9F,长度5,优先级 100000,次优先级 "" -钩子"ParasiteClass_AI_GrippleAnim",相对于"",位于006298CC,长度5,优先级 100000,次优先级 "" -钩子"ParasiteClass_UpdateSquid_SinkableBySquid",相对于"",位于00629C67,长度9,优先级 100000,次优先级 "" -钩子"ParasiteClass_GrappleUpdate_MakeWake_SetContext",相对于"",位于00629E9B,长度5,优先级 100000,次优先级 "" -钩子"ParasiteClass_GrappleUpdate_MakeWake",相对于"",位于00629FA3,长度6,优先级 100000,次优先级 "" -钩子"ParasiteClass_AI_CullingTarget",相对于"",位于0062A0AA,长度5,优先级 100000,次优先级 "" -钩子"ParasiteClass_AI_ParticleSystem",相对于"",位于0062A0D3,长度5,优先级 100000,次优先级 "" -钩子"ParasiteClass_TryInfect_MissBehaviorFix",相对于"",位于0062AA32,长度5,优先级 100000,次优先级 "" -钩子"ParticleClass_CTOR_CoordAdjust",相对于"",位于0062B8BC,长度6,优先级 100000,次优先级 "" -钩子"ParticleClass_Gas_AI_DriftSpeed",相对于"",位于0062BE30,长度5,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_Fire_Coords",相对于"",位于0062D685,长度5,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_DTOR_DetachAttachedSystem",相对于"",位于0062E08B,长度7,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_FireAI_TargetCoords",相对于"",位于0062FA41,长度6,优先级 100000,次优先级 "" -钩子"ParticleSystemClass_Load_OwnerHouse",相对于"",位于0062FFBB,长度8,优先级 100000,次优先级 "" -钩子"PlanningNodeClass_UpdateHoverNode_FixCheckValidity",相对于"",位于00638F1E,长度5,优先级 100000,次优先级 "" -钩子"PlanningNodeClass_UpdateHoverNode_SkipDuplicateLog",相对于"",位于00638F70,长度8,优先级 100000,次优先级 "" -钩子"PowerClass_DrawIt",相对于"",位于0063FB5D,长度6,优先级 100000,次优先级 "" -钩子"PowerClass_InitGUI",相对于"",位于006403DF,长度6,优先级 100000,次优先级 "" -钩子"LoadingScreen_DisableEmptySpawnPositions",相对于"",位于00640B8D,长度6,优先级 100000,次优先级 "" -钩子"LoadingScreen_SkipPreview",相对于"",位于00641B41,长度8,优先级 100000,次优先级 "" -钩子"PreviewClass_ReadPreview",相对于"",位于00641EE0,长度6,优先级 100000,次优先级 "" -钩子"ParticleSystemTypeClass_CTOR",相对于"",位于00644215,长度7,优先级 100000,次优先级 "" -钩子"ParticleSystemTypeClass_LoadFromINI",相对于"",位于00644615,长度5,优先级 100000,次优先级 "" -钩子"ParticleSystemTypeClass_SaveLoad_Prefix",相对于"",位于006447E0,长度5,优先级 100000,次优先级 "" -钩子"ParticleSystemTypeClass_Load_Suffix",相对于"",位于0064481F,长度6,优先级 100000,次优先级 "" -钩子"ParticleSystemTypeClass_SaveLoad_Prefix",相对于"",位于00644830,长度8,优先级 100000,次优先级 "" -钩子"ParticleSystemTypeClass_Save_Suffix",相对于"",位于00644844,长度5,优先级 100000,次优先级 "" -钩子"ParticleSystemTypeClass_SDDTOR",相对于"",位于00644986,长度6,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_CTOR",相对于"",位于00644DBB,长度5,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_LoadFromINI",相对于"",位于006453FF,长度6,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_SaveLoad_Prefix",相对于"",位于00645660,长度7,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_Load_Suffix",相对于"",位于0064578C,长度5,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_SaveLoad_Prefix",相对于"",位于006457A0,长度5,优先级 100000,次优先级 "" -钩子"ParticleTypeClass_Save_Suffix",相对于"",位于0064580A,长度7,优先级 100000,次优先级 "" -钩子"Queue_AI_WriteDesyncLog",相对于"",位于0064736D,长度5,优先级 100000,次优先级 "" -钩子"sub_64B660_GetEventSize",相对于"",位于0064B6FE,长度6,优先级 100000,次优先级 "" -钩子"sub_64BDD0_GetEventSize1",相对于"",位于0064BE7D,长度6,优先级 100000,次优先级 "" -钩子"sub_64BDD0_GetEventSize2",相对于"",位于0064C30E,长度6,优先级 100000,次优先级 "" -钩子"ExecuteDoList_WriteDesyncLog",相对于"",位于0064CD11,长度8,优先级 100000,次优先级 "" -钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal2",相对于"",位于0064D575,长度6,优先级 100000,次优先级 "" -钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal1",相对于"",位于0064D592,长度6,优先级 100000,次优先级 "" -钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal3",相对于"",位于0064D5C5,长度6,优先级 100000,次优先级 "" -钩子"RadarClass_InitForHouse",相对于"",位于00652EAB,长度6,优先级 100000,次优先级 "" -钩子"RadarClass_ProcessPoint_RadarInvisible",相对于"",位于00655DDD,长度6,优先级 100000,次优先级 "" -钩子"RadSiteClass_CTOR",相对于"",位于0065B28D,长度6,优先级 100000,次优先级 "" -钩子"RadSiteClass_DTOR",相对于"",位于0065B2F4,长度5,优先级 100000,次优先级 "" -钩子"RadSiteClass_SaveLoad_Prefix",相对于"",位于0065B3D0,长度5,优先级 100000,次优先级 "" -钩子"RadSiteClass_Load_Suffix",相对于"",位于0065B43F,长度7,优先级 100000,次优先级 "" -钩子"RadSiteClass_SaveLoad_Prefix",相对于"",位于0065B450,长度8,优先级 100000,次优先级 "" -钩子"RadSiteClass_Save_Suffix",相对于"",位于0065B464,长度5,优先级 100000,次优先级 "" -钩子"RadSiteClass_AI_LevelDelay",相对于"",位于0065B843,长度6,优先级 100000,次优先级 "" -钩子"RadSiteClass_AI_LightDelay",相对于"",位于0065B8B9,长度6,优先级 100000,次优先级 "" -钩子"RadSiteClass_UpdateLevel",相对于"",位于0065BAC1,长度8,优先级 100000,次优先级 "" -钩子"RadSite_Deactivate",相对于"",位于0065BB67,长度6,优先级 100000,次优先级 "" -钩子"RadSiteClass_UpdateLevel",相对于"",位于0065BC6E,长度6,优先级 100000,次优先级 "" -钩子"RadSiteClass_UpdateLevel",相对于"",位于0065BE01,长度6,优先级 100000,次优先级 "" -钩子"Random2Class_Random_SyncLog",相对于"",位于0065C7D0,长度1,优先级 100000,次优先级 "" -钩子"Random2Class_RandomRanged_SyncLog",相对于"",位于0065C88A,长度3,优先级 100000,次优先级 "" -钩子"TeamTypeClass_CreateTeamMembers_Veterancy",相对于"",位于0065DE82,长度6,优先级 100000,次优先级 "" -钩子"TeamTypeClass_CreateMembers_LoadOntoTransport",相对于"",位于0065DF67,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_CreateAirstrike_SetTargetForUnit",相对于"",位于0065E97F,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_SendAirstrike_PlaceAircraft",相对于"",位于0065E997,长度6,优先级 100000,次优先级 "" -钩子"HouseClass_SendSpyPlanes_PlaceAircraft",相对于"",位于0065EB8D,长度6,优先级 100000,次优先级 "" -钩子"BriefingDialog_ShowBriefing",相对于"",位于0065F764,长度5,优先级 100000,次优先级 "" -钩子"RocketLocomotionClass_Process_IsHighEnoughForCruise",相对于"",位于0066295A,长度8,优先级 100000,次优先级 "" -钩子"RocketLocomotionClass_Process_OffMap",相对于"",位于00662FD5,长度6,优先级 100000,次优先级 "" -钩子"RulesClass_CTOR",相对于"",位于00667A1D,长度5,优先级 100000,次优先级 "" -钩子"RulesClass_DTOR",相对于"",位于00667A30,长度5,优先级 100000,次优先级 "" -钩子"RulesClass_Addition",相对于"",位于00668BF0,长度5,优先级 100000,次优先级 "" -钩子"RulesData_InitializeAfterAllLoaded",相对于"",位于00668F6A,长度5,优先级 100000,次优先级 "" -钩子"RulesClass_Read_File_LoadTypes",相对于"",位于00668F6A,长度5,优先级 100000,次优先级 "" -钩子"RulesClass_ReadJumpjetControls_Extra",相对于"",位于006744E4,长度7,优先级 100000,次优先级 "" -钩子"RulesClass_SaveLoad_Prefix",相对于"",位于00674730,长度6,优先级 100000,次优先级 "" -钩子"RulesClass_Save_Suffix",相对于"",位于00675205,长度8,优先级 100000,次优先级 "" -钩子"RulesClass_SaveLoad_Prefix",相对于"",位于00675210,长度5,优先级 100000,次优先级 "" -钩子"RulesClass_Load_Suffix",相对于"",位于00678841,长度7,优先级 100000,次优先级 "" -钩子"SideClass_LoadAllFromINI",相对于"",位于00679A10,长度5,优先级 100000,次优先级 "" -钩子"RulesData_LoadBeforeTypeData",相对于"",位于00679A15,长度6,优先级 100000,次优先级 "" -钩子"RulesData_LoadAfterTypeData",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_SaveGame_AdjustMPSaveFileName",相对于"",位于0067CEF0,长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_SaveGame_CopySpawnIni",相对于"",位于0067CF16,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_SaveGame_IncrementMPSaveIndex",相对于"",位于0067CF64,长度7,优先级 100000,次优先级 "" -钩子"GameSave_SavegameInformation",相对于"",位于0067D04E,长度7,优先级 100000,次优先级 "" -钩子"SaveGame_Phobos",相对于"",位于0067D32C,长度5,优先级 100000,次优先级 "" -钩子"LoadGame_SetFlag",相对于"",位于0067E44D,长度5,优先级 100000,次优先级 "" -钩子"LoadGame_UnsetFlag",相对于"",位于0067E68A,长度5,优先级 100000,次优先级 "" -钩子"LoadGame_AfterInit_DetermineNextMPSaveIndex",相对于"",位于0067E6DA,长度6,优先级 100000,次优先级 "" -钩子"LoadGame_Phobos",相对于"",位于0067E826,长度6,优先级 100000,次优先级 "" -钩子"LoadOptionsClass_GetFileInfo",相对于"",位于0067FD9D,长度7,优先级 100000,次优先级 "" -钩子"LoadOptionsClass_GetFileInfo",相对于"",位于0067FDB1,长度7,优先级 100000,次优先级 "" -钩子"ScenarioClass_CTOR",相对于"",位于00683549,长度9,优先级 100000,次优先级 "" -钩子"ScenarioClass_Start_ShowBriefing",相对于"",位于00683E41,长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_Start_Optimizations",相对于"",位于00683E7F,长度7,优先级 100000,次优先级 "" -钩子"PauseGame_ShowBriefing",相对于"",位于00683F66,长度5,优先级 100000,次优先级 "" -钩子"Scen_Waypoint_Call_1",相对于"",位于00684CB7,长度7,优先级 100000,次优先级 "" -钩子"ClearLotsOfShit_GlobalVariable",相对于"",位于00685354,长度9,优先级 100000,次优先级 "" -钩子"Scen_Waypoint_Call_2",相对于"",位于006855E4,长度5,优先级 100000,次优先级 "" -钩子"Scenario_ClearClasses",相对于"",位于00685659,长度10,优先级 100000,次优先级 "" -钩子"PhobosSaveVariables",相对于"",位于006857EA,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_sub_685670_SetNextScenario",相对于"",位于00685A38,长度6,优先级 100000,次优先级 "" -钩子"DoWin_ShowBriefing",相对于"",位于00685D95,长度5,优先级 100000,次优先级 "" -钩子"PhobosSaveVariables",相对于"",位于00685EB1,长度5,优先级 100000,次优先级 "" -钩子"DoLose_RetryDialogForCampaigns",相对于"",位于00686092,长度7,优先级 100000,次优先级 "" -钩子"ReadScenario_MissionINI",相对于"",位于006870D7,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_ReadINI_CellParsed",相对于"",位于006874E7,长度6,优先级 100000,次优先级 "" -钩子"ReadScenarioINI_Inlined_ReadGlobalVariables",相对于"",位于006876C2,长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_ReadINI_StartTracking",相对于"",位于00687B18,长度7,优先级 100000,次优先级 "" -钩子"ScenStruct_ScenStruct_1",相对于"",位于006883B7,长度6,优先级 100000,次优先级 "" -钩子"ScenStruct_ScenStruct_2",相对于"",位于0068843B,长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_ScanPlaceUnit_CheckMovement",相对于"",位于00688F8C,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_ScanPlaceUnit_CheckMovement2",相对于"",位于0068927B,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_SaveLoad_Prefix",相对于"",位于00689310,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_Save_Suffix",相对于"",位于0068945B,长度8,优先级 100000,次优先级 "" -钩子"ScenarioClass_SaveLoad_Prefix",相对于"",位于00689470,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_Load_Suffix",相对于"",位于00689669,长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_SetGlobalToByID",相对于"",位于00689670,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_GetGlobalStateByID",相对于"",位于00689760,长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_ReadGlobalVariables",相对于"",位于00689880,长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_SetLocalToByID",相对于"",位于00689910,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_GetLocalStateByID",相对于"",位于00689A00,长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_ReadLocalVariables",相对于"",位于00689B20,长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_ReadMap_SkipHeaderInCampaign",相对于"",位于00689EB0,长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_LoadFromINI",相对于"",位于0068AD2F,长度5,优先级 100000,次优先级 "" -钩子"Scen_Waypoint_Call_4",相对于"",位于0068AF45,长度6,优先级 100000,次优先级 "" -钩子"Scen_Waypoint_Call_3",相对于"",位于0068AFE7,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_Get_Waypoint_Location",相对于"",位于0068BCC0,长度11,优先级 100000,次优先级 "" -钩子"ScenarioClass_Get_Waypoint_Cell_0",相对于"",位于0068BCE4,长度7,优先级 100000,次优先级 "" -钩子"ScenarioClass_Get_Waypoint",相对于"",位于0068BD08,长度7,优先级 100000,次优先级 "" -钩子"ScenarioClass_Clear_All_Waypoints",相对于"",位于0068BD60,长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_Is_Waypoint_Valid",相对于"",位于0068BD80,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_ReadWaypoints",相对于"",位于0068BDC0,长度8,优先级 100000,次优先级 "" -钩子"ScenarioClass_Write_Waypoints",相对于"",位于0068BE90,长度5,优先级 100000,次优先级 "" -钩子"ScenarioClass_Set_Waypoint",相对于"",位于0068BF50,长度8,优先级 100000,次优先级 "" -钩子"ScenarioClass_Get_Waypoint_Cell",相对于"",位于0068BF74,长度7,优先级 100000,次优先级 "" -钩子"ScenarioClass_Get_Waypoint_As_String",相对于"",位于0068BF90,长度6,优先级 100000,次优先级 "" -钩子"GenerateColorSpread_ShadeCountSet",相对于"",位于0068C4C4,长度5,优先级 100000,次优先级 "" -钩子"DisplayClass_ProcessClickCoords_SkipOnNewButtons",相对于"",位于00692419,长度7,优先级 100000,次优先级 "" -钩子"ScrollClass_ChooseAction_SellWall",相对于"",位于00692AD6,长度6,优先级 100000,次优先级 "" -钩子"SessionClass_PlayerColorIndexToColorSchemeIndex",相对于"",位于0069A317,长度0,优先级 100000,次优先级 "" -钩子"SessionClass_Resume_CampaignGameSpeed",相对于"",位于0069BAE7,长度10,优先级 100000,次优先级 "" -钩子"EndPiggyback_PowerOn",相对于"",位于0069F05D,长度7,优先级 100000,次优先级 "" -钩子"ShipLocomotionClass_Process_MakesWake",相对于"",位于0069FE4A,长度6,优先级 100000,次优先级 "" -钩子"Locomotion_Process_Wake",相对于"",位于0069FEDC,长度6,优先级 100000,次优先级 "" -钩子"ShipLocomotionClass_Process_CheckUnload",相对于"",位于0069FFB6,长度5,优先级 100000,次优先级 "" -钩子"SomeLocomotionClass_WhileMoving_SkipCrushSlowDown",相对于"",位于006A0809,长度6,优先级 100000,次优先级 "" -钩子"ShipLocomotionClass_WhileMoving_CrushSlowdown",相对于"",位于006A0813,长度11,优先级 100000,次优先级 "" -钩子"ShipLocomotionClass_WhileMoving_CrushTilt",相对于"",位于006A108D,长度13,优先级 100000,次优先级 "" -钩子"LocomotionClass_Process_DamagedSpeedMultiplier",相对于"",位于006A343F,长度6,优先级 100000,次优先级 "" -钩子"SideClass_CTOR",相对于"",位于006A4609,长度7,优先级 100000,次优先级 "" -钩子"SideClass_SaveLoad_Prefix",相对于"",位于006A4780,长度6,优先级 100000,次优先级 "" -钩子"SideClass_Load_Suffix",相对于"",位于006A488B,长度6,优先级 100000,次优先级 "" -钩子"SideClass_SaveLoad_Prefix",相对于"",位于006A48A0,长度5,优先级 100000,次优先级 "" -钩子"SideClass_Save_Suffix",相对于"",位于006A48FC,长度5,优先级 100000,次优先级 "" -钩子"SideClass_SDDTOR",相对于"",位于006A499F,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_CTOR",相对于"",位于006A4F0B,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_InitClear_InitializeNewButtons",相对于"",位于006A5082,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_InitPositions",相对于"",位于006A5090,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_InitGUI",相对于"",位于006A51E9,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_InitIO_InitRepairButton",相对于"",位于006A5395,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_InitIO_InitializeNewButtons",相对于"",位于006A5839,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_InitForHouse_AdditionalFiles",相对于"",位于006A593E,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_UnloadShapes_AdditionalFiles",相对于"",位于006A5EA1,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_6A5F20_TabIndex",相对于"",位于006A5F6E,长度8,优先级 100000,次优先级 "" -钩子"SidebarClass_6A6140_TabIndex",相对于"",位于006A614D,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_AddCameo_SuperWeapon_SWSidebar",相对于"",位于006A6316,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_AddCameo_TabIndex",相对于"",位于006A633D,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_DrawIt_ProducingProgress",相对于"",位于006A6EB1,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_Update_ToggleRepair",相对于"",位于006A78F6,长度9,优先级 100000,次优先级 "" -钩子"SidebarClass_Update_RepairButton",相对于"",位于006A7AE1,长度6,优先级 100000,次优先级 "" -钩子"StripClass_OperatorLessThan_CameoPriority",相对于"",位于006A8463,长度5,优先级 100000,次优先级 "" -钩子"StripClass_OperatorLessThan_SortCameoByNameSW",相对于"",位于006A84DB,长度5,优先级 100000,次优先级 "" -钩子"StripClass_OperatorLessThan_SortCameoByNameTechno",相对于"",位于006A86ED,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_StripClass_HelpText",相对于"",位于006A9316,长度6,优先级 100000,次优先级 "" -钩子"StripClass_DrawStrip_NoGreyCameo",相对于"",位于006A9789,长度6,优先级 100000,次优先级 "" -钩子"StripClass_Draw_DrawMissing",相对于"",位于006A99F3,长度6,优先级 100000,次优先级 "" -钩子"StripClass_DrawStrip_FindFactoryDehardCode",相对于"",位于006A9C54,长度6,优先级 100000,次优先级 "" -钩子"StripClass_RecheckCameo_RemoveCameo",相对于"",位于006AA790,长度6,优先级 100000,次优先级 "" -钩子"StripClass_RecheckCameo_FindFactoryDehardCode",相对于"",位于006AA88D,长度6,优先级 100000,次优先级 "" -钩子"SelectClass_Action_SkipBuildingProductionCheck",相对于"",位于006AB689,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_GetObjectTabIndex_Super",相对于"",位于006ABC9D,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_SaveLoad_Prefix",相对于"",位于006AC5D0,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_Load_Suffix",相对于"",位于006AC5DA,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_SaveLoad_Prefix",相对于"",位于006AC5E0,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_Save_Suffix",相对于"",位于006AC5EA,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass_6AC5F0_TabIndex",相对于"",位于006AC67A,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass_DTOR",相对于"",位于006AC82F,长度5,优先级 100000,次优先级 "" -钩子"SlaveManagerClass_Killed_DecideOwner",相对于"",位于006B0B9C,长度6,优先级 100000,次优先级 "" -钩子"SlaveManagerClass_FreeSlaves_SlavesFreeSound",相对于"",位于006B0C2C,长度5,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_Init_Spawns",相对于"",位于006B6D44,长度5,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_AI_UpdateTimer",相对于"",位于006B7265,长度6,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_AI_PromoteSpawns",相对于"",位于006B7282,长度5,优先级 100000,次优先级 "" -钩子"SpawnerManagerClass_AI_MissileCheck",相对于"",位于006B72FE,长度9,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_AI_SpawnTimer",相对于"",位于006B73AD,长度5,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_AI_SpawnTimer",相对于"",位于006B73BE,长度6,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_AI_UseTurretFacing",相对于"",位于006B74F0,长度5,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_AI_SetDestinationForMissiles",相对于"",位于006B75AC,长度5,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_AI_InitDestination",相对于"",位于006B7600,长度6,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_AI_InitDestination",相对于"",位于006B769F,长度7,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_Update_RecycleSpawned",相对于"",位于006B77B4,长度7,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_Update_Spawns",相对于"",位于006B78D3,长度6,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_UnlinkPointer_RemoveSpawnee",相对于"",位于006B7CE4,长度6,优先级 100000,次优先级 "" -钩子"RGB_PCX_Loader",相对于"",位于006B9D9C,长度7,优先级 100000,次优先级 "" -钩子"ScenarioClass_DTOR",相对于"",位于006BEB7D,长度6,优先级 100000,次优先级 "" -钩子"SuperClass_Grant_ShowTimer",相对于"",位于006CB5EB,长度5,优先级 100000,次优先级 "" -钩子"SuperClass_AI_UseWeeds",相对于"",位于006CBD2C,长度6,优先级 100000,次优先级 "" -钩子"SuperClass_AnimStage_UseWeeds",相对于"",位于006CBEF4,长度6,优先级 100000,次优先级 "" -钩子"SuperClass_SetSWCharge_UseWeeds",相对于"",位于006CC1E6,长度5,优先级 100000,次优先级 "" -钩子"SuperClass_Launch",相对于"",位于006CC390,长度6,优先级 100000,次优先级 "" -钩子"SuperClass_Place_FireExt",相对于"",位于006CC390,长度6,优先级 100000,次优先级 "" -钩子"SuperClass_Place_FireExt",相对于"",位于006CDE40,长度5,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_CTOR",相对于"",位于006CE6F6,长度5,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE800,长度10,优先级 100000,次优先级 "" -钩子"Replace_XXICON_With_New",相对于"",位于006CE8AA,长度7,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_Load_Suffix",相对于"",位于006CE8BE,长度7,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE8D0,长度8,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_Save_Suffix",相对于"",位于006CE8EA,长度3,优先级 100000,次优先级 "" -钩子"Replace_XXICON_With_New",相对于"",位于006CEE31,长度7,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE43,长度10,优先级 100000,次优先级 "" -钩子"SuperWeaponTypeClass_SDDTOR",相对于"",位于006CEFE0,长度8,优先级 100000,次优先级 "" -钩子"TacticalClass_Render_BeforeAll",相对于"",位于006D3D10,长度6,优先级 100000,次优先级 "" -钩子"Tactical_Render_UpdateLightSources",相对于"",位于006D4455,长度8,优先级 100000,次优先级 "" -钩子"TacticalClass_Draw_Veinhole",相对于"",位于006D4656,长度5,优先级 100000,次优先级 "" -钩子"TacticalClass_Draw_FlyingStrings",相对于"",位于006D4684,长度6,优先级 100000,次优先级 "" -钩子"TacticalClass_Render_DrawMissionTimer_TimeLeft",相对于"",位于006D4992,长度6,优先级 100000,次优先级 "" -钩子"TacticalClass_Render_DrawSuperTimer_PercentageTimer",相对于"",位于006D4A10,长度6,优先级 100000,次优先级 "" -钩子"TacticalClass_Render_DrawBlackoutTimer_TimeLeft",相对于"",位于006D4B03,长度5,优先级 100000,次优先级 "" -钩子"TacticalClass_Render_Banner",相对于"",位于006D4B25,长度5,优先级 100000,次优先级 "" -钩子"PrintTimerOnTactical_Start",相对于"",位于006D4B50,长度6,优先级 100000,次优先级 "" -钩子"PrintTimerOnTactical_End",相对于"",位于006D4C68,长度8,优先级 100000,次优先级 "" -钩子"PrintTimerOnTactical_BlinkColor",相对于"",位于006D4CD9,长度6,优先级 100000,次优先级 "" -钩子"TacticalClass_DrawPlacement_PlacementPreview",相对于"",位于006D528A,长度6,优先级 100000,次优先级 "" -钩子"TacticalClass_DrawLaserFencePlacement_BuildableTerrain",相对于"",位于006D57C1,长度9,优先级 100000,次优先级 "" -钩子"TacticalClass_RenderLayers_DrawBefore",相对于"",位于006D9076,长度5,优先级 100000,次优先级 "" -钩子"TacticalClass_RenderLayers_DrawBefore",相对于"",位于006D9134,长度5,优先级 100000,次优先级 "" -钩子"Tactical_RenderLayers_DrawInfoTipAndSpiedSelection",相对于"",位于006D9781,长度5,优先级 100000,次优先级 "" -钩子"TacticalClass_DrawRallyPointLines_NoUndeployBlyat",相对于"",位于006DAAB2,长度6,优先级 100000,次优先级 "" -钩子"Tactical_SuperLinesCircles_ShowDesignatorRange",相对于"",位于006DBE74,长度7,优先级 100000,次优先级 "" -钩子"TacticalClass_DrawRadialIndicator_Building_Extras",相对于"",位于006DBEA3,长度7,优先级 100000,次优先级 "" -钩子"TActionClass_Execute",相对于"",位于006DD8B0,长度6,优先级 100000,次优先级 "" -钩子"TActionClass_PlayAnimAt",相对于"",位于006E2368,长度7,优先级 100000,次优先级 "" -钩子"TActionClass_Retint_LightSourceFix",相对于"",位于006E2EA7,长度3,优先级 100000,次优先级 "" -钩子"TActionClass_Retint_LightSourceFix",相对于"",位于006E2EF7,长度3,优先级 100000,次优先级 "" -钩子"TActionClass_Retint_LightSourceFix",相对于"",位于006E2F47,长度3,优先级 100000,次优先级 "" -钩子"TActionClass_CreateBuildingAt",相对于"",位于006E427D,长度9,优先级 100000,次优先级 "" -钩子"TeamClass_CTOR",相对于"",位于006E8B46,长度7,优先级 100000,次优先级 "" -钩子"TeamClass_DTOR",相对于"",位于006E8EC6,长度9,优先级 100000,次优先级 "" -钩子"TeamClass_AI",相对于"",位于006E9443,长度8,优先级 100000,次优先级 "" -钩子"TeamClass_AI_MoveToCell",相对于"",位于006E95B3,长度6,优先级 100000,次优先级 "" -钩子"TeamClass_CanAddMember_Consideration",相对于"",位于006EA6BE,长度6,优先级 100000,次优先级 "" -钩子"TeamClass_LiberateMember_Start",相对于"",位于006EA870,长度6,优先级 100000,次优先级 "" -钩子"TeamClass_LiberateMember_Consideration",相对于"",位于006EA8E7,长度5,优先级 100000,次优先级 "" -钩子"TeamClass_RecruitMember_Consideration",相对于"",位于006EAD73,长度7,优先级 100000,次优先级 "" -钩子"TeamClass_SaveLoad_Prefix",相对于"",位于006EC450,长度5,优先级 100000,次优先级 "" -钩子"TeamClass_Load_Suffix",相对于"",位于006EC52F,长度6,优先级 100000,次优先级 "" -钩子"TeamClass_SaveLoad_Prefix",相对于"",位于006EC540,长度8,优先级 100000,次优先级 "" -钩子"TeamClass_Save_Suffix",相对于"",位于006EC55A,长度5,优先级 100000,次优先级 "" -钩子"TeamClass_TMission_Deploy_DeploysInto",相对于"",位于006ED6E5,长度6,优先级 100000,次优先级 "" -钩子"TeamClass_GetTaskForceMissingMemberTypes_Consideration",相对于"",位于006EF57F,长度5,优先级 100000,次优先级 "" -钩子"TMission_ChronoShiftToBuilding_SuperWeapons",相对于"",位于006EFEFB,长度6,优先级 100000,次优先级 "" -钩子"TMission_ChronoShiftToBuilding_SWIndex",相对于"",位于006F0008,长度6,优先级 100000,次优先级 "" -钩子"TMission_ChronoShiftToBuilding_SWIndex",相对于"",位于006F005F,长度6,优先级 100000,次优先级 "" -钩子"TMission_ChronoShiftToTarget_SuperWeapons",相对于"",位于006F01B0,长度6,优先级 100000,次优先级 "" -钩子"TMission_ChronoShiftToTarget_SWIndex",相对于"",位于006F02AD,长度6,优先级 100000,次优先级 "" -钩子"TMission_ChronoShiftToTarget_SWIndex",相对于"",位于006F0304,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CTOR",相对于"",位于006F3260,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatWeaponShouldIUse_Interceptor",相对于"",位于006F3339,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatWeaponShouldIUse_MultiWeapon",相对于"",位于006F3360,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatWeaponShouldIUse_ForceFire",相对于"",位于006F33CD,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatWeaponShouldIUse_ForceWeapon",相对于"",位于006F3428,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatWeaponShouldIUse_Gattling",相对于"",位于006F3432,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatWeaponShouldIUse_Airstrike",相对于"",位于006F348F,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatWeaponShouldIUse_IsLocomotor",相对于"",位于006F3528,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatWeaponShouldIUse",相对于"",位于006F36DB,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatWeaponShouldIUse_AntiAir",相对于"",位于006F37EB,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CombatDamage_MultiWeapon",相对于"",位于006F398E,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_GetFLH",相对于"",位于006F3AEB,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ActionLines_TurretMultiOffset",相对于"",位于006F3E6E,长度0,优先级 100000,次优先级 "" -钩子"TechnoClass_Init_DefaultDisguise",相对于"",位于006F421C,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Init",相对于"",位于006F42F7,长度2,优先级 100000,次优先级 "" -钩子"TechnoClass_DTOR",相对于"",位于006F4500,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveCommand_RequestUntether",相对于"",位于006F4BB3,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveCommand_NotifyUnlink",相对于"",位于006F4C50,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveCommand_Repair",相对于"",位于006F4D1A,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawExtras_IvanBombImage",相对于"",位于006F5201,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawExtras_Insignia",相对于"",位于006F534E,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawExtras_DrawHealthBar",相对于"",位于006F5E37,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawHealthBar_Hide",相对于"",位于006F64A9,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawHealthBar_Buildings",相对于"",位于006F65D1,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawHealthBar_HideBuildingsPips",相对于"",位于006F6637,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawHealthBar_PermanentPipScale",相对于"",位于006F67E8,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawHealthBar_Units",相对于"",位于006F683C,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawHealthBar_PermanentPipScale",相对于"",位于006F6A58,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Limbo",相对于"",位于006F6AC4,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Limbo_AddTracking",相对于"",位于006F6BC9,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Unlimbo_RemoveTracking",相对于"",位于006F6D85,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Unlimbo_BarrelFacingBugFix",相对于"",位于006F6DEE,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_InRange_WeaponRange",相对于"",位于006F7248,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_InRange_SetContext",相对于"",位于006F7261,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_InRange_OccupyRange",相对于"",位于006F7294,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_IsCloseEnoughToTarget_OpenTopped_RangeBonus",相对于"",位于006F72D2,长度12,优先级 100000,次优先级 "" -钩子"TechnoClass_InRange_WeaponMinimumRange",相对于"",位于006F737F,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Targeting_ApplyGravity",相对于"",位于006F7481,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_IsCloseEnough_CylinderRangefinding",相对于"",位于006F755A,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_InRange_Obstacles",相对于"",位于006F7647,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_TriggersCellInset_DeployWeapon",相对于"",位于006F7666,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_InWeaponRange_DecloakToFire",相对于"",位于006F7792,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTargetObject_IronCurtain",相对于"",位于006F7CE2,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTargetObject_DisallowMoving",相对于"",位于006F7CE2,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReplaceArmorWithShields",相对于"",位于006F7D31,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTargetObject_AU",相对于"",位于006F7E1E,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_EvaluateObject_SetContext",相对于"",位于006F7E24,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTarget_SetContent",相对于"",位于006F7E30,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_EvaluateObject_MapZone",相对于"",位于006F7E47,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_ThreatEvals_OpenToppedOwner",相对于"",位于006F7EC2,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTarget_AttackFriendlies",相对于"",位于006F7EF4,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTargetObject_Garrisonable",相对于"",位于006F833E,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTargetObject_Garrisonable",相对于"",位于006F845D,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTargetObject_AggressiveAttackMove",相对于"",位于006F85AB,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTarget_AttackNoThreatBuildings",相对于"",位于006F85CF,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_CanAutoTargetObject_AttackMindControlledDelay",相对于"",位于006F88BF,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ThreatEvals_OpenToppedOwner",相对于"",位于006F89F4,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F8A92,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F8BBC,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_EvaluateCell_SetContext",相对于"",位于006F8C9D,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_SelectAutoTarget_Start_AU",相对于"",位于006F8DF0,长度9,优先级 100000,次优先级 "" -钩子"TechnoClass_SelectAutoTarget_SetCanTargetWhatAmI_AU",相对于"",位于006F8FA8,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ThreatEvals_OpenToppedOwner",相对于"",位于006F8FD7,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_GreatestThreat_MultiWeapon",相对于"",位于006F90DE,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F9204,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_SelectAutoTarget_HealingTargetAir",相对于"",位于006F9222,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_SelectAutoTarget_Scan_FallingDown",相对于"",位于006F9398,长度9,优先级 100000,次优先级 "" -钩子"TechnoClass_SelectAutoTarget_Scan_AU",相对于"",位于006F93BB,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_SelectAutoTarget_DisableStupid",相对于"",位于006F9AF4,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_SelectAutoTarget_AIAirTargetingFix1",相对于"",位于006F9B7E,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F9BAE,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_GreatestThreat_MapZoneSetContext",相对于"",位于006F9C67,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F9CE9,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_SelectAutoTarget_AIAirTargetingFix2",相对于"",位于006F9D13,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_AI",相对于"",位于006F9E50,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_AI_PromoteAnim",相对于"",位于006FA07A,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_AI_DrainMoney",相对于"",位于006FA167,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_ThreatEvals_OpenToppedOwner",相对于"",位于006FA33C,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AI_AttackFriendlies",相对于"",位于006FA467,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_AI_ChargeTurret",相对于"",位于006FA540,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Update_AttackMovePaused",相对于"",位于006FA68B,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_Update_DontScanIfUnarmed",相对于"",位于006FA697,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AI_SelfHealing_BuildingGraphics",相对于"",位于006FA781,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AI_SelfHealGain",相对于"",位于006FA793,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_AI_AnimationPaused",相对于"",位于006FABC4,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Reload_ReloadAmount",相对于"",位于006FB086,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_CreateGap_CellCheck",相对于"",位于006FB2FB,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DeleteGap_CellCheck",相对于"",位于006FB5E5,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Cloak_RestoreMCAnim",相对于"",位于006FB9D7,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Cloak_BeforeDetach",相对于"",位于006FBBC3,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Cloak_AfterDetach",相对于"",位于006FBBCE,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_Select_SkipLimboDelivery",相对于"",位于006FBFA3,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_DisableWeapons",相对于"",位于006FC0C5,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire",相对于"",位于006FC339,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_InBunkerRangeCheck",相对于"",位于006FC3A1,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_TankInBunker_LocomotorWarhead",相对于"",位于006FC3AE,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_OpenTopped",相对于"",位于006FC5C7,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_GetFireError_Spawner",相对于"",位于006FC617,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_LandNavalTarget",相对于"",位于006FC689,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_AntiUnderground",相对于"",位于006FC749,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_InterceptBullet",相对于"",位于006FC7EB,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_SkipROF",相对于"",位于006FC8F5,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_RevertAresOpenTopCloakFix",相对于"",位于006FCA26,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReplaceArmorWithShields",相对于"",位于006FCB64,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_BridgeAAFix",相对于"",位于006FCBE6,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanFire_OpenTopCloakFix",相对于"",位于006FCD1D,长度5,优先级 100000,次优先级 "" -钩子"SetDisappearContext",相对于"",位于006FCD95,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AssignTarget_SyncLog",相对于"",位于006FCDB0,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_SetTarget_After",相对于"",位于006FCF3E,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_RearmDelay_CanCloakDuringRearm",相对于"",位于006FCFE0,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_RearmDelay_ForceFullDelay",相对于"",位于006FD054,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_RearmDelay_BurstDelays",相对于"",位于006FD05E,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_RearmDelay_ROF",相对于"",位于006FD0B5,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_RearmDelay_BuildingOccupyROFMult",相对于"",位于006FD183,长度12,优先级 100000,次优先级 "" -钩子"TechnoClass_RearmDelay_BuildingBunkerROFMult",相对于"",位于006FD1C7,长度12,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation",相对于"",位于006FD38D,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_LaserZap_IsSingleColor",相对于"",位于006FD446,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_FireEBolt_SetExtMap_AfterAres",相对于"",位于006FD494,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation",相对于"",位于006FD514,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_FireEBolt_ParticleSystem",相对于"",位于006FD55F,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_InitEBolt",相对于"",位于006FD5D6,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation",相对于"",位于006FD70D,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAngle_6FDA00_ApplyGravity",相对于"",位于006FDAA6,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_FirepowerMultiplier",相对于"",位于006FDBE2,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AdjustDamage_ArmorMultiplier",相对于"",位于006FDC87,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_UpdateWeaponType",相对于"",位于006FDD7D,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_BeforeTruelyFire",相对于"",位于006FDDC0,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_Suicide",相对于"",位于006FDDCA,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_AreaFire",相对于"",位于006FE19A,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FirepowerMultiplier",相对于"",位于006FE352,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_OccupyDamageBonus",相对于"",位于006FE3F1,长度11,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_BunkerDamageBonus",相对于"",位于006FE421,长度11,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_OpenToppedDmgMult",相对于"",位于006FE43B,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_ChargeTurret1",相对于"",位于006FE4A4,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_SetContext",相对于"",位于006FE562,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_ApplyGravity",相对于"",位于006FECB2,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_VerticalInitialFacing",相对于"",位于006FED2F,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_BeforeMoveTo",相对于"",位于006FF008,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_RecordBullet",相对于"",位于006FF08B,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_TurretRecoil",相对于"",位于006FF0DD,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_ObstacleCellSet",相对于"",位于006FF15F,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_SparkFireTargetSet",相对于"",位于006FF189,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_SparkFireTargetSet",相对于"",位于006FF1D7,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_ChargeTurret2",相对于"",位于006FF29E,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_BurstOffsetFix",相对于"",位于006FF2BE,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_Anim",相对于"",位于006FF42B,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_FeedbackWeapon",相对于"",位于006FF43F,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_TargetSet",相对于"",位于006FF43F,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_ToggleLaserWeaponIndex",相对于"",位于006FF4CC,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_LateLogic",相对于"",位于006FF660,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_ObstacleCellUnset",相对于"",位于006FF660,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Fire_UnlimboDetonate",相对于"",位于006FF7FF,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireAt_FireOnce",相对于"",位于006FF905,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_MouseOverObject_EnableGuardObject",相对于"",位于007001B0,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_MouseOverObject_AttackUnderGround",相对于"",位于0070023B,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatAction_PassableTerrain",相对于"",位于007002E9,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_MouseOverObject_AttackFriendlies",相对于"",位于00700358,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatAction_Object_AllowAttack",相对于"",位于00700536,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_WhatAction_WallWeapon",相对于"",位于0070095A,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanPlayerMove_NoManualMove",相对于"",位于00700C58,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AllowDeployControlledMCV",相对于"",位于00700ED0,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanDeploySlashUnload_AmphibiousUnload",相对于"",位于0070107A,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_CanShowDeployCursor_UnitsAndAircraft",相对于"",位于007010C1,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_WeaponRange",相对于"",位于007012C2,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_OverrideMission_SyncLog",相对于"",位于007013A0,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_SetOwningHouse_RefreshSidebar",相对于"",位于007015A2,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Captured_UpdateTracking",相对于"",位于007015C9,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ChangeHouse_Passenger_SyncOwner",相对于"",位于00701881,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_Shield",相对于"",位于00701900,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_ArmorMultiplier",相对于"",位于00701966,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_SkipLowDamageCheck",相对于"",位于007019D8,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_PenetratesIronCurtain",相对于"",位于00701A54,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_AllowBerzerkOnAllies",相对于"",位于00701CFC,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_FlyingStrings",相对于"",位于00701DFF,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_ReflectDamage",相对于"",位于00701E18,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_AttachEffectExpireWeapon",相对于"",位于00702050,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_Debris",相对于"",位于00702299,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_Explodes",相对于"",位于00702603,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_RevengeWeapon",相对于"",位于00702672,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveDamage_DisableDamageSound",相对于"",位于0070272E,长度8,优先级 100000,次优先级 "" -钩子"BuildingClass_ReceiveDamage_DisableDamageSound",相对于"",位于00702777,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_Nonprovocative",相对于"",位于007027E6,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_Decloak",相对于"",位于00702819,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_SkipDamagedParticle",相对于"",位于00702823,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_ReceiveDamage_DynamicSight",相对于"",位于00702B14,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_RegisterDestruction_SaveKillerInfo",相对于"",位于00702E4E,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Cloak_BeforeDetach",相对于"",位于00703789,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Cloak_AfterDetach",相对于"",位于00703799,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_VisualCharacter_CloakVisibility",相对于"",位于00703A09,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawAirstrikeFlare_SetContext",相对于"",位于00705860,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawAirstrikeFlare_LineColor",相对于"",位于007058F6,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawAirstrikeFlare_DotColor",相对于"",位于0070597A,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_GetRemapColour_DisguisePalette",相对于"",位于00705D74,长度8,优先级 100000,次优先级 "" -钩子"TechnoClas_DrawObject_DisguisePalette",相对于"",位于007060A9,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawShape_DisguiseTint_SetContext",相对于"",位于007060D6,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawShape_GetTintIntensity",相对于"",位于0070632E,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawObject_TintColor",相对于"",位于00706389,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawVoxel_TintColor",相对于"",位于00706786,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_RenderVoxelObject_SkipInvisibleSections",相对于"",位于00706F64,长度0,优先级 100000,次优先级 "" -钩子"cyka707280_WhichMatrix",相对于"",位于007072A1,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_PointerExpired_SpawnOwnerFix",相对于"",位于007077FD,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_PointerExpired_TargetExpired",相对于"",位于00707A2E,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_PointerExpired_RemoveSpawnee",相对于"",位于00707B23,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_GetGuardRange",相对于"",位于00707E63,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_ShouldRetaliate_DisallowMoving",相对于"",位于007088E3,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AllowedToRetaliate_AttackMindControlledDelay",相对于"",位于007089E8,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_CanRetaliate_CheckThreat",相对于"",位于00708A81,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_ShouldRetaliate_IronCurtain",相对于"",位于00708AD0,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReplaceArmorWithShields",相对于"",位于00708AEB,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AllowedToRetaliate_Nonprovocative",相对于"",位于00708B0B,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_ResponseMove_Pickup",相对于"",位于00708FC0,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_VoiceAttack",相对于"",位于007090A0,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_709290_DeployWeapon",相对于"",位于007093F8,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_TargetAndEstimateDamage_TargetingDelay",相对于"",位于0070982C,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_TargetSomethingNearby_AutoFire",相对于"",位于007098B9,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawPips_Sizes",相对于"",位于00709B2E,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawPips_Spawns",相对于"",位于00709B8B,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawPips_Tiberium",相对于"",位于0070A1F6,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawPips_Ammo",相对于"",位于0070A36E,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawPips_SelfHealGain",相对于"",位于0070A4FB,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_See_DynamicSight",相对于"",位于0070AE48,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_UpdateSight_DynamicSight1",相对于"",位于0070AF87,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_UpdateSight_DynamicSight2",相对于"",位于0070AFEF,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_RigidBodyDynamics_NoTiltCrashBlyat",相对于"",位于0070B649,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_UpdateRigidBodyKinematics_KillFlipped",相对于"",位于0070BC6F,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_GetTargetCoords_BuildingFix",相对于"",位于0070BCE6,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_SaveLoad_Prefix",相对于"",位于0070BF50,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Load_Suffix",相对于"",位于0070C249,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_SaveLoad_Prefix",相对于"",位于0070C250,长度8,优先级 100000,次优先级 "" -钩子"TechnoClass_Save_Suffix",相对于"",位于0070C264,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Railgun_TargetCoords",相对于"",位于0070C6B5,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Railgun_AmbientDamageIgnoreTarget1",相对于"",位于0070C862,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Railgun_Obstacles",相对于"",位于0070CA64,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_Railgun_AmbientDamageIgnoreTarget2",相对于"",位于0070CA8B,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Railgun_AmbientDamageWarhead",相对于"",位于0070CBDA,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ReplaceArmorWithShields",相对于"",位于0070CF39,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ThreatCoefficients_WeaponRange",相对于"",位于0070CF6F,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_ThreatCoefficient_CanAttackMeThreatBonus",相对于"",位于0070CF87,长度9,优先级 100000,次优先级 "" -钩子"AbstractClass_ClearTargetToMe_ClearManagerTarget",相对于"",位于0070D4A0,长度5,优先级 100000,次优先级 "" -钩子"AbstractClass_ClearTargetToMe_ClearLastTarget",相对于"",位于0070D4FD,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_FireDeathWeapon_ProjectileFix",相对于"",位于0070D77F,长度8,优先级 100000,次优先级 "" -钩子"FootClass_UpdateEnter_NoMoveToBridge",相对于"",位于0070D842,长度5,优先级 100000,次优先级 "" -钩子"FootClass_QueueEnter_NoMoveToBridge",相对于"",位于0070D910,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_GattlingValueRateDown_GattlingRateDownDelay",相对于"",位于0070DE40,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_GattlingRateUp_GattlingRateDownReset",相对于"",位于0070DE70,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_GattlingRateDown_GattlingRateDownDelay",相对于"",位于0070E01E,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_InvulnerabilityIntensity_SetContext",相对于"",位于0070E380,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_InvulnerabilityIntensity_Adjust",相对于"",位于0070E475,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_UpdateAirstrikeTint",相对于"",位于0070E92F,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_GetMaxSpeed",相对于"",位于0070EFE0,长度6,优先级 100000,次优先级 "" -钩子"FootClass_IsBunkerableNow_Dehardcode",相对于"",位于0070FB73,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawDrainAnimation_Custom",相对于"",位于0070FDF5,长度6,优先级 100000,次优先级 "" -钩子"FootClass_ImbueLocomotor_FixSomething",相对于"",位于00710352,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_DetachAnim",相对于"",位于00710415,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_SetOpenTransportCargoTarget_ShareTarget",相对于"",位于00710552,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_EnterTransport_LaserTrails",相对于"",位于0071067B,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_EnterTransport",相对于"",位于0071067B,长度7,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_CTOR_JumpjetControls",相对于"",位于007115AE,长度10,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_CTOR",相对于"",位于00711835,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_DTOR",相对于"",位于00711AE0,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_CanAttackMove_IgnoreWeapon",相对于"",位于00711E90,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_CostOf_FactoryPlant",相对于"",位于00711F39,长度8,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_RefundAmount_FactoryPlant",相对于"",位于00711FDF,长度8,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_GetRepairStepCost",相对于"",位于007120DD,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_ReadINI_MultiWeapon",相对于"",位于007128B2,长度6,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_ReadINI_Speed",相对于"",位于0071464A,长度7,优先级 100000,次优先级 "" -钩子"Replace_XXICON_With_New",相对于"",位于00715A4D,长度7,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_ReadINI_MultiWeapon2",相对于"",位于00715B10,长度7,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_LoadFromINI",相对于"",位于00716123,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_SaveLoad_Prefix",相对于"",位于007162F0,长度6,优先级 100000,次优先级 "" -钩子"Replace_XXICON_With_New",相对于"",位于00716D13,长度7,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_Load_Suffix",相对于"",位于00716DAC,长度10,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_SaveLoad_Prefix",相对于"",位于00716DC0,长度5,优先级 100000,次优先级 "" -钩子"TechnoTypeClass_Save_Suffix",相对于"",位于00717094,长度5,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_MakeRoom_GetMovement_CellFix",相对于"",位于007184CE,长度7,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_MakeRoom_DestFix",相对于"",位于007185DA,长度6,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_MakeRoom_OccupationFix",相对于"",位于0071872C,长度9,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_MovingTo_ReplaceMovementZone",相对于"",位于00718F1E,长度6,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_MovingTo_ReplaceMovementZone",相对于"",位于007190B0,长度6,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_ILocomotion_Process_WarpoutAnim",相对于"",位于007193F6,长度6,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_Process_MarkDown",相对于"",位于007196BB,长度10,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_ILocomotion_Process_WarpInAnim",相对于"",位于00719742,长度5,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_Process_ChronospherePreDelay",相对于"",位于007197E4,长度6,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoshiftWarpOutAnim",相对于"",位于00719827,长度5,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoDelay",相对于"",位于00719973,长度5,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoshiftWarpInAnim",相对于"",位于00719B1E,长度5,优先级 100000,次优先级 "" -钩子"TeleportLocomotionClass_Process_ChronosphereDelay2",相对于"",位于00719BD9,长度6,优先级 100000,次优先级 "" -钩子"EndPiggyback_PowerOn",相对于"",位于00719F17,长度5,优先级 100000,次优先级 "" -钩子"TemporalClass_Update_DistCheck",相对于"",位于0071A7BC,长度6,优先级 100000,次优先级 "" -钩子"TemporalClass_AI_Opentopped_WarpDistance",相对于"",位于0071A82C,长度12,优先级 100000,次优先级 "" -钩子"TemporalClass_AI",相对于"",位于0071A88D,长度0,优先级 100000,次优先级 "" -钩子"TemporalClass_Update_WarpAwayAnim",相对于"",位于0071A8BD,长度5,优先级 100000,次优先级 "" -钩子"TemporalClass_Release_SlaveTargetFix",相对于"",位于0071ADE4,长度5,优先级 100000,次优先级 "" -钩子"TemporalClass_Fire_ReleaseTargetTarget",相对于"",位于0071B151,长度6,优先级 100000,次优先级 "" -钩子"TerrainClass_TakeDamage_SetContext",相对于"",位于0071B965,长度8,优先级 100000,次优先级 "" -钩子"TerrainClass_TakeDamage_RefreshDamageFrame",相对于"",位于0071B98B,长度7,优先级 100000,次优先级 "" -钩子"TerrainClass_TakeDamage_NowDead_Add",相对于"",位于0071BB2C,长度6,优先级 100000,次优先级 "" -钩子"TerrainClass_SetOccupyBit_PassableTerrain",相对于"",位于0071C110,长度6,优先级 100000,次优先级 "" -钩子"TerrainClass_Draw_PickFrame",相对于"",位于0071C1FE,长度6,优先级 100000,次优先级 "" -钩子"TerrainClass_Draw_Palette",相对于"",位于0071C2BC,长度6,优先级 100000,次优先级 "" -钩子"TerrainClass_FireOut_Crumbling",相对于"",位于0071C6EE,长度6,优先级 100000,次优先级 "" -钩子"TerrainClass_AI_Crumbling",相对于"",位于0071C812,长度6,优先级 100000,次优先级 "" -钩子"TerrainClass_AI_Animated",相对于"",位于0071C84D,长度6,优先级 100000,次优先级 "" -钩子"TerrainTypeClass_CTOR",相对于"",位于0071DBC0,长度7,优先级 100000,次优先级 "" -钩子"TerrainTypeClass_LoadFromINI",相对于"",位于0071E0A6,长度5,优先级 100000,次优先级 "" -钩子"TerrainTypeClass_SaveLoad_Prefix",相对于"",位于0071E1D0,长度5,优先级 100000,次优先级 "" -钩子"TerrainTypeClass_Load_Suffix",相对于"",位于0071E235,长度5,优先级 100000,次优先级 "" -钩子"TerrainTypeClass_SaveLoad_Prefix",相对于"",位于0071E240,长度8,优先级 100000,次优先级 "" -钩子"TerrainTypeClass_Save_Suffix",相对于"",位于0071E25A,长度5,优先级 100000,次优先级 "" -钩子"TerrainTypeClass_SDDTOR",相对于"",位于0071E364,长度6,优先级 100000,次优先级 "" -钩子"TEventClass_Execute",相对于"",位于0071E940,长度5,优先级 100000,次优先级 "" -钩子"TriggerClass_SpyAsInfantryOrHouse",相对于"",位于0071ECE1,长度8,优先级 100000,次优先级 "" -钩子"TriggerClass_SpyAsInfantryOrHouse",相对于"",位于0071ED5E,长度8,优先级 100000,次优先级 "" -钩子"TEventClass_Execute_NavalProductionFix",相对于"",位于0071F003,长度6,优先级 100000,次优先级 "" -钩子"TEventClass_BuildINIEntry",相对于"",位于0071F3FE,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_GetStateB_SpyEvent",相对于"",位于0071F9C0,长度6,优先级 100000,次优先级 "" -钩子"TiberiumClass_CTOR",相对于"",位于00721876,长度5,优先级 100000,次优先级 "" -钩子"TiberiumClass_DTOR",相对于"",位于00721888,长度6,优先级 100000,次优先级 "" -钩子"TiberiumClass_LoadFromINI",相对于"",位于00721C7B,长度10,优先级 100000,次优先级 "" -钩子"TiberiumClass_LoadFromINI",相对于"",位于00721CDC,长度10,优先级 100000,次优先级 "" -钩子"TiberiumClass_SaveLoad_Prefix",相对于"",位于00721E80,长度7,优先级 100000,次优先级 "" -钩子"TiberiumClass_Load_Suffix",相对于"",位于0072208C,长度7,优先级 100000,次优先级 "" -钩子"TiberiumClass_SaveLoad_Prefix",相对于"",位于007220D0,长度5,优先级 100000,次优先级 "" -钩子"TiberiumClass_Save_Suffix",相对于"",位于0072212C,长度5,优先级 100000,次优先级 "" -钩子"AnnounceInvalidPointer",相对于"",位于007258D0,长度6,优先级 100000,次优先级 "" -钩子"AbstractClass_AnnouncePointerExpired_BombList",相对于"",位于00725961,长度6,优先级 100000,次优先级 "" -钩子"TEventClass_Persistable",相对于"",位于00726577,长度7,优先级 100000,次优先级 "" -钩子"TriggerTypeClass_HasGlobalSetOrClearedEvent",相对于"",位于00727024,长度5,优先级 100000,次优先级 "" -钩子"TriggerTypeClass_HasLocalSetOrClearedEvent",相对于"",位于00727064,长度5,优先级 100000,次优先级 "" -钩子"TEventClass_GetFlags",相对于"",位于007271F9,长度5,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_Process_RestoreAnims",相对于"",位于00728E5F,长度7,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_Process_KillAnims",相对于"",位于00728F74,长度5,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_Process_SubterraneanHeight1",相对于"",位于00728F89,长度5,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_Process_Track",相对于"",位于00728F9A,长度7,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_Process_SubterraneanHeight2",相对于"",位于00728FC6,长度5,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_Process_SubterraneanHeight3",相对于"",位于00728FF2,长度6,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_Process_Track",相对于"",位于00729029,长度7,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_ProcessDigging_SlowdownDistance",相对于"",位于0072958E,长度8,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_ProcessStateDigging_SubterraneanHeight",相对于"",位于007295E2,长度12,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_ProcessDigging_Track",相对于"",位于007297F6,长度7,优先级 100000,次优先级 "" -钩子"TunnelLocomotionClass_DrawMatrix_Tilt",相对于"",位于00729B5D,长度8,优先级 100000,次优先级 "" -钩子"InitSideRectangles_CenterBackground",相对于"",位于0072FCB5,长度5,优先级 100000,次优先级 "" -钩子"ProcessDeployCommand_LowDeployPriority",相对于"",位于00730D0F,长度6,优先级 100000,次优先级 "" -钩子"ProcessDeployCommand_VoiceDeploy",相对于"",位于00730D1F,长度5,优先级 100000,次优先级 "" -钩子"TypeSelectExecute_UseIFVMode",相对于"",位于0073298D,长度5,优先级 100000,次优先级 "" -钩子"TypeSelectExecute_SetContext",相对于"",位于00732A85,长度7,优先级 100000,次优先级 "" -钩子"TypeSelectExecute_SetContext",相对于"",位于00732B28,长度6,优先级 100000,次优先级 "" -钩子"TypeSelectExecute_Clear",相对于"",位于00732C06,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Init_InitialStrength",相对于"",位于007355C0,长度6,优先级 100000,次优先级 "" -钩子"FootClass_TunnelAI_Enter",相对于"",位于00735A26,长度6,优先级 100000,次优先级 "" -钩子"FootClass_TunnelAI_Exit",相对于"",位于00736005,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_AI_TemporalTargetingMe_Fix",相对于"",位于00736204,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ChronoSparkleDelay",相对于"",位于00736234,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_AI_AnimationPaused",相对于"",位于007363C9,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_AI",相对于"",位于00736480,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Update_SinkSpeed",相对于"",位于007364DC,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_Update_SinkingWake",相对于"",位于007365AD,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Update_WeederMissionMove",相对于"",位于00736823,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Update_WeederMissionMove2",相对于"",位于007368C6,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_UpdateRotation_TurretFacing_EMP",相对于"",位于00736990,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Rotation_AI_DisallowMoving",相对于"",位于00736B60,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_UpdateRotation_TurretFacing_Jumpjet",相对于"",位于00736BA3,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_UpdateFiring_OmniFireTurnToTarget",相对于"",位于00736E6E,长度9,优先级 100000,次优先级 "" -钩子"UnitClass_UpdateFiring_FireUp",相对于"",位于00736F61,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_UpdateFiring_BurstNoDelay",相对于"",位于00736F67,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_UpdateFiring_FireErrorIsFACING",相对于"",位于00736F78,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveCommand_NoEnterOnBridge",相对于"",位于0073769E,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveCommand_AmphibiousEnter",相对于"",位于0073796B,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveDamage_DyingFix",相对于"",位于00737D57,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveDamage_Sinkable",相对于"",位于00737DE2,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveDamage_Sinkable_BridgeOrHeight",相对于"",位于00737E2A,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveDamage_SkipExplode",相对于"",位于00737E6E,长度10,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveDamage_SinkingWake",相对于"",位于00737F05,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_TakeDamage_Destroy",相对于"",位于00737F6D,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveDamage_Cargo_SyncOwner",相对于"",位于00737F80,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReceiveDamage_Nonprovocative",相对于"",位于007384BD,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Destroy_DestroyAnim",相对于"",位于00738807,长度8,优先级 100000,次优先级 "" -钩子"UnitClass_Active_Click_With_DisallowMoving",相对于"",位于0073891D,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_EnterIdleMode_SubterraneanHarvester",相对于"",位于00738A3E,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_Deploy_CreateBuilding",相对于"",位于007396AD,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_TryToDeploy_Transfer",相对于"",位于007396D2,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_TryToDeploy_AISetBaseCenter",相对于"",位于00739889,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_TryToDeploy_DisableRegroupAtNewConYard",相对于"",位于00739920,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_TryToDeploy_SetBuildingHealthPercentage",相对于"",位于0073992B,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_Deploy_Transfer",相对于"",位于00739956,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_SimpleDeployer_Deploy",相对于"",位于00739AC0,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_SimpleDeployer_Undeploy",相对于"",位于00739CD0,长度6,优先级 100000,次优先级 "" -钩子"UnitClassClass_UpdatePosition_NoQueueUpToEnter",相对于"",位于00739FA2,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_PerCellProcess_BeforeGrinding",相对于"",位于00739FBC,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_PerCellProcess_DoGrindingExtras",相对于"",位于0073A1C3,长度5,优先级 100000,次优先级 "" -钩子"FootClass_UpdatePosition_EnterGrinderSound",相对于"",位于0073A1D3,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_UpdatePosition_EnterBioReactor",相对于"",位于0073A2D2,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_UpdatePosition_Bridge",相对于"",位于0073AE70,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_PerCellProcess_TiltWhenCrushes",相对于"",位于0073B05B,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawObject_DrawerBlitterFix",相对于"",位于0073B2A2,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawVXL_WaterType_Extra",相对于"",位于0073B4DA,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawVXL_ResetKeyForTurretUse",相对于"",位于0073B748,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_DrawVXL_TurretMultiOffset",相对于"",位于0073B780,长度0,优先级 100000,次优先级 "" -钩子"UnitClass_DrawAsVXL_RewriteTurretDrawing",相对于"",位于0073BA12,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawAsVoxel_Tint",相对于"",位于0073BF95,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_DrawAsVXL_Shadow_IsLocomotorFix2",相对于"",位于0073C43F,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawAsVXL_Shadow",相对于"",位于0073C47A,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_DrawSHP_WaterType_Extra",相对于"",位于0073C602,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawAsSHP_DrawTurret_TintFix",相对于"",位于0073C7AC,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawSHP_BarrelMultiOffset",相对于"",位于0073C890,长度0,优先级 100000,次优先级 "" -钩子"UnitClass_DrawSHP_TurretOffest",相对于"",位于0073CCE1,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawSHP_FacingsB_TurretShape",相对于"",位于0073CCF4,长度10,优先级 100000,次优先级 "" -钩子"UnitClass_Draw_It_KeepUnitVisible",相对于"",位于0073CF46,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawIt_LevelIntensity",相对于"",位于0073CFA7,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawAt_Weeder_Oregath",相对于"",位于0073D0DB,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_DrawIt_OreGath",相对于"",位于0073D223,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Harvesting_Weeder",相对于"",位于0073D49E,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Unload_Subterranean",相对于"",位于0073D63B,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Unload_AmphibiousUnload",相对于"",位于0073D769,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Unload_FindUnloadPosition",相对于"",位于0073D7AB,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Unload_CheckInvalidCell",相对于"",位于0073D7B7,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Unload_PassengerLeavePosition",相对于"",位于0073DAD8,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Unload_NoQueueUpToUnloadLoop",相对于"",位于0073DC1E,长度10,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Unload_NoQueueUpToUnloadBreak",相对于"",位于0073DC9C,长度10,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Unload_DeployFire",相对于"",位于0073DCEF,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mi_Unload_SkipHarvester",相对于"",位于0073DEEB,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Unload_NoteBalanceBefore",相对于"",位于0073E3DB,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Unload_DumpAmount",相对于"",位于0073E411,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_Unload_Storage",相对于"",位于0073E474,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Unload_CheckBalanceAfter",相对于"",位于0073E4D0,长度10,优先级 100000,次优先级 "" -钩子"UnitClass_MissionHarvest_HarvesterScanAfterUnload",相对于"",位于0073E730,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Harvest_SkipUselessArchiveTarget",相对于"",位于0073E739,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_Weeder_StopHarvesting",相对于"",位于0073E9A0,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Harvest_PathfindingFix",相对于"",位于0073ED66,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_MissionHarvest_AllOreGathered",相对于"",位于0073EEA6,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Hunt_DisallowMoving",相对于"",位于0073EFC4,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Hunt_DeploysInto",相对于"",位于0073EFD8,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_IsCellOccupied_Start",相对于"",位于0073F0A7,长度9,优先级 100000,次优先级 "" -钩子"UnitClass_CanEnterCell_WallWeapon",相对于"",位于0073F495,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_IsCellOccupied_UnlimboDirection",相对于"",位于0073F5A7,长度8,优先级 100000,次优先级 "" -钩子"UnitClass_IsCellOccupied_NoQueueUpToEnter",相对于"",位于0073F63F,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_CanEnterCell_PassableTerrain",相对于"",位于0073FB71,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_WhatAction_DeploysIntoDesyncFix",相对于"",位于0073FEC1,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_MouseOverObject_SkipPassengers",相对于"",位于00740015,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_MouseOverObject_AmphibiousUnload",相对于"",位于007400B5,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_WhatAction_Grinding",相对于"",位于00740134,长度0,优先级 100000,次优先级 "" -钩子"UnitClass_MouseOvetObject_NoQueueUpToEnter",相对于"",位于00740375,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_What_Action_ObjectClass_DisallowMoving_1",相对于"",位于0074038F,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_What_Action_ObjectClass_DisallowMoving_2",相对于"",位于007403B7,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_What_Action_DisallowMoving_1",相对于"",位于00740709,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_What_Action_DisallowMoving_2",相对于"",位于00740744,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Guard_SubterraneanHarvester",相对于"",位于00740949,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Guard_AIAutoDeployMCV",相对于"",位于00740A11,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_Move_DisallowMoving",相对于"",位于00740A93,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_GetUnloadDirection_CheckUnloadPosition",相对于"",位于00740C9C,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_CanFire_DeployToFire",相对于"",位于00741050,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_GetFireError_CheckFacingError",相对于"",位于007410BB,长度8,优先级 100000,次优先级 "" -钩子"UnitClass_GetFireError_DisallowMoving",相对于"",位于0074132B,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_ApproachTarget_DisallowMoving",相对于"",位于007414E0,长度10,优先级 100000,次优先级 "" -钩子"UnitClass_ApproachTarget_SetWeaponIndex",相对于"",位于007415A9,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_OverrunSquare_TiltWhenCrushes",相对于"",位于00741941,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_AssignDestination_SyncLog",相对于"",位于00741970,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_SetDestination_JJVehFix",相对于"",位于00741A66,长度5,优先级 100000,次优先级 "" -钩子"UnitClass_SetDestination_ResetFiringFrame",相对于"",位于00741A96,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Assign_Destination_DisallowMoving",相对于"",位于00741AA7,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_AssignDestination_Weeder_Teleport",相对于"",位于007424BD,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_SetDestination_ReplaceWithHarvestMission",相对于"",位于0074312A,长度5,优先级 100000,次优先级 "" -钩子"FootClass_SelectAutoTarget_MultiWeapon",相对于"",位于007431C9,长度7,优先级 100000,次优先级 "" -钩子"UnitClass_ReadFromINI_Follower1",相对于"",位于007435DE,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReadFromINI_Follower2",相对于"",位于0074364C,长度8,优先级 100000,次优先级 "" -钩子"UnitClass_ReadFromINI_Follower3",相对于"",位于00743664,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Scatter_DisallowMoving",相对于"",位于00743B4B,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_Mission_AreaGuard_DisallowMoving",相对于"",位于00744103,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReadyToNextMission_FallingDown",相对于"",位于007442AB,长度6,优先级 100000,次优先级 "" -钩子"FootClass_ReadyToNextMission_MovingCheck",相对于"",位于007442D6,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_ReadyToNextMission_HuntCheck",相对于"",位于0074431F,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_INoticeSink_CheckJumpjetHarvester",相对于"",位于0074613C,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_UpdateDisguise_EMP",相对于"",位于0074691D,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_UpdateDisguise_DefaultMirageDisguises",相对于"",位于00746A30,长度5,优先级 100000,次优先级 "" -钩子"UnitTypeClass_ReadINI_TurretShape",相对于"",位于00747A2E,长度6,优先级 100000,次优先级 "" -钩子"UnitTypeClass_ReadINI",相对于"",位于00747B49,长度6,优先级 100000,次优先级 "" -钩子"UnitTypeClass_LoadFromINI",相对于"",位于00747E90,长度5,优先级 100000,次优先级 "" -钩子"UnitTypeClass_Load",相对于"",位于0074809E,长度9,优先级 100000,次优先级 "" -钩子"VoxelAnimClass_CTOR",相对于"",位于0074942E,长度12,优先级 100000,次优先级 "" -钩子"VoxelAnimClass_DTOR",相对于"",位于007499F1,长度5,优先级 100000,次优先级 "" -钩子"VoxelAnimClass_AI_Expired",相对于"",位于0074A027,长度6,优先级 100000,次优先级 "" -钩子"VoxelAnimClass_AI_Additional",相对于"",位于0074A70E,长度12,优先级 100000,次优先级 "" -钩子"VoxelAnimClass_AI_Trailer",相对于"",位于0074A70E,长度6,优先级 100000,次优先级 "" -钩子"VoxelAnimClass_SaveLoad_Prefix",相对于"",位于0074A970,长度5,优先级 100000,次优先级 "" -钩子"VoxelAnimClass_Load_Suffix",相对于"",位于0074A9FB,长度7,优先级 100000,次优先级 "" -钩子"VoxelAnimClass_SaveLoad_Prefix",相对于"",位于0074AA10,长度8,优先级 100000,次优先级 "" -钩子"VoxelAnimClass_Save_Suffix",相对于"",位于0074AA24,长度5,优先级 100000,次优先级 "" -钩子"VoxelAnimTypeClass_CTOR",相对于"",位于0074AEB0,长度11,优先级 100000,次优先级 "" -钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B4F0,长度5,优先级 100000,次优先级 "" -钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B51B,长度5,优先级 100000,次优先级 "" -钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B54A,长度5,优先级 100000,次优先级 "" -钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B561,长度5,优先级 100000,次优先级 "" -钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B607,长度5,优先级 100000,次优先级 "" -钩子"VoxelAnimTypeClass_SaveLoad_Prefix",相对于"",位于0074B810,长度5,优先级 100000,次优先级 "" -钩子"VoxelAnimTypeClass_Load_Suffix",相对于"",位于0074B8C2,长度5,优先级 100000,次优先级 "" -钩子"VoxelAnimTypeClass_SaveLoad_Prefix",相对于"",位于0074B8D0,长度8,优先级 100000,次优先级 "" -钩子"VoxelAnimTypeClass_Save_Suffix",相对于"",位于0074B8EA,长度5,优先级 100000,次优先级 "" -钩子"VoxelAnimTypeClass_DTOR",相对于"",位于0074BA31,长度5,优先级 100000,次优先级 "" -钩子"VocClass_ReadINI_LogMissingSamples",相对于"",位于007504C9,长度5,优先级 100000,次优先级 "" -钩子"VoxelCalcNormals_NullAdditionalVector",相对于"",位于00753D86,长度0,优先级 100000,次优先级 "" -钩子"WalkLocomotionClass_Process_Wake",相对于"",位于0075AC93,长度6,优先级 100000,次优先级 "" -钩子"WalkLocomotionClass_ProcessMoving_SlowdownDistance",相对于"",位于0075BD70,长度9,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_CTOR",相对于"",位于0075D1A9,长度7,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_LoadFromINI",相对于"",位于0075DEA0,长度5,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E0C0,长度8,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_Load_Suffix",相对于"",位于0075E2AE,长度7,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E2C0,长度5,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_Save_Suffix",相对于"",位于0075E39C,长度5,优先级 100000,次优先级 "" -钩子"WarheadTypeClass_SDDTOR",相对于"",位于0075E5C8,长度6,优先级 100000,次优先级 "" -钩子"WaveClass_DrawSonic_CrashFix",相对于"",位于0075EE49,长度7,优先级 100000,次优先级 "" -钩子"WaveClass_DamageAI_AmbientDamageWarhead",相对于"",位于0075F39D,长度6,优先级 100000,次优先级 "" -钩子"WaveClass_DamageAI_AmbientDamageIgnoreTarget",相对于"",位于0075F415,长度6,优先级 100000,次优先级 "" -钩子"WaveClass_AI_TargetSet",相对于"",位于00762AFF,长度6,优先级 100000,次优先级 "" -钩子"WaveClass_AI_TargetUnset",相对于"",位于00762D57,长度6,优先级 100000,次优先级 "" -钩子"Waypoint_To_String",相对于"",位于00763610,长度5,优先级 100000,次优先级 "" -钩子"String_To_Waypoint",相对于"",位于00763690,长度7,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_CTOR",相对于"",位于00771EE9,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729B0,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729C7,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_SetSpeed_ApplyGravity",相对于"",位于00772A0A,长度6,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_AllowedThreats_AAOnly",相对于"",位于00772AA2,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_AllowedThreats_AU",相对于"",位于00772AB3,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772CD0,长度7,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_Load_Suffix",相对于"",位于00772EA6,长度6,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772EB0,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_Save",相对于"",位于00772F8C,长度5,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_GetSpeed_ApplyGravity",相对于"",位于00773087,长度6,优先级 100000,次优先级 "" -钩子"WeaponTypeClass_SDDTOR",相对于"",位于0077311D,长度6,优先级 100000,次优先级 "" -钩子"Game_WndProc_ScrollMouseWheel",相对于"",位于00777998,长度6,优先级 100000,次优先级 "" -钩子"UI_ApplyAppIcon",相对于"",位于00777C41,长度9,优先级 100000,次优先级 "" -钩子"StartMouseThread_AdjustMouseInterval",相对于"",位于007B8536,长度10,优先级 100000,次优先级 "" -钩子"ExeRun",相对于"",位于007CD810,长度9,优先级 100000,次优先级 "" -钩子"Ares_TechnoClass_GetBuildTime_MultiFactory",相对于"Ares.dll",位于0003E650,长度7,优先级 0,次优先级 "0x21914" -正在分析 DLL :"PatcherLoader.dll" …… -钩子"PatcherLoader_Action",相对于"",位于006BDA21,长度6,优先级 100000,次优先级 "" -正在分析 DLL :"CnCNet-Spawner.dll" …… -钩子"AnimClass_Draw_Details",相对于"",位于00422FCC,长度5,优先级 100000,次优先级 "" -钩子"BuildingClass_Captured_SendStatistics",相对于"",位于00448524,长度7,优先级 100000,次优先级 "" -钩子"BuildingClass_VisualCharacter_CloakVisibility",相对于"",位于0045455B,长度5,优先级 100000,次优先级 "" -钩子"FlashBangWarheadAt_Details",相对于"",位于0048A634,长度5,优先级 100000,次优先级 "" -钩子"SomeFunc_InterceptMainLoop",相对于"",位于0048CE8A,长度5,优先级 100000,次优先级 "" -钩子"NetworkCallBack_NetMessage_Print",相对于"",位于0048D92B,长度5,优先级 100000,次优先级 "" -钩子"NetworkCallBack_NetMessage_SetColor",相对于"",位于0048D95B,长度6,优先级 100000,次优先级 "" -钩子"FetchResource",相对于"",位于004A3B4B,长度9,优先级 100000,次优先级 "" -钩子"DisplayClass_MouseLeftRelease_Cloak",相对于"",位于004ABE3C,长度10,优先级 100000,次优先级 "" -钩子"DisplayClass_HelpText_Cloak",相对于"",位于004AE62B,长度5,优先级 100000,次优先级 "" -钩子"Networking_RespondToEvent",相对于"",位于004C6CC8,长度5,优先级 100000,次优先级 "" -钩子"EventClass_RespondToEvent_SaveGame",相对于"",位于004C7A14,长度5,优先级 100000,次优先级 "" -钩子"EventClassExecute__ProtocolZero",相对于"",位于004C8011,长度8,优先级 100000,次优先级 "" -钩子"FootClass_GetImageData_Disguise",相对于"",位于004DEDC3,长度6,优先级 100000,次优先级 "" -钩子"GameControlsClass__SomeDialog",相对于"",位于004E20BA,长度5,优先级 100000,次优先级 "" -钩子"HouseClass__MPlayerDefeated_SaveArgument",相对于"",位于004FC0B6,长度5,优先级 100000,次优先级 "" -钩子"HouseClass__MPlayerDefeated_SkipObserver",相对于"",位于004FC262,长度6,优先级 100000,次优先级 "" -钩子"HouseClass__MPlayerDefeated_SkipObserver",相对于"",位于004FC332,长度5,优先级 100000,次优先级 "" -钩子"HouseClass__MPlayerDefeated_NoEnemies",相对于"",位于004FC551,长度5,优先级 100000,次优先级 "" -钩子"HouseClass__MPlayerDefeated_CheckAliveAndHumans",相对于"",位于004FC57C,长度7,优先级 100000,次优先级 "" -钩子"InfantryClass_FullName_Disguise",相对于"",位于0051F2F3,长度6,优先级 100000,次优先级 "" -钩子"Game_Start_ResetGlobal",相对于"",位于0052DAED,长度7,优先级 100000,次优先级 "" -钩子"ParseCommandLine",相对于"",位于0052F639,长度5,优先级 100000,次优先级 "" -钩子"LaserDrawClass_Draw_InHouseColor_Details",相对于"",位于00550BCA,长度5,优先级 100000,次优先级 "" -钩子"LoadProgressMgr__Draw_SetBackground",相对于"",位于005533E0,长度5,优先级 100000,次优先级 "" -钩子"LoadProgressMgr__Draw_CountryName",相对于"",位于005536A0,长度5,优先级 100000,次优先级 "" -钩子"LoadProgressMgr__Draw_LoadBriefing",相对于"",位于005539E4,长度5,优先级 100000,次优先级 "" -钩子"LoadOptionsClass_Dialog_SGInSubdir",相对于"",位于005592D2,长度5,优先级 100000,次优先级 "" -钩子"LoadOptionsClass_RandomFilename_SGInSubdir",相对于"",位于0055961C,长度5,优先级 100000,次优先级 "" -钩子"LoadOptionsClass_FillList_SGInSubdir",相对于"",位于00559886,长度8,优先级 100000,次优先级 "" -钩子"LoadOptionsClass_HasSaves_SGInSubdir",相对于"",位于00559C98,长度11,优先级 100000,次优先级 "" -钩子"DeleteSave_SGInSubdir",相对于"",位于00559EB0,长度5,优先级 100000,次优先级 "" -钩子"AuxLoop_SendStatistics_1",相对于"",位于0055D0FB,长度5,优先级 100000,次优先级 "" -钩子"AuxLoop_SendStatistics_2",相对于"",位于0055D189,长度5,优先级 100000,次优先级 "" -钩子"MainLoop_AfterRender__ProtocolZero",相对于"",位于0055DDA0,长度5,优先级 100000,次优先级 "" -钩子"KeyboardProcess_PressTab",相对于"",位于0055E08F,长度5,优先级 100000,次优先级 "" -钩子"MessageInput_Write",相对于"",位于0055EDD2,长度5,优先级 100000,次优先级 "" -钩子"MessageInput_Print",相对于"",位于0055F0A8,长度5,优先级 100000,次优先级 "" -钩子"MapSeedClass_LoadMap_RandomMap",相对于"",位于00597B76,长度6,优先级 100000,次优先级 "" -钩子"MapGeneratorClass_Init_RandomMap",相对于"",位于005997AB,长度9,优先级 100000,次优先级 "" -钩子"MPScore_Present_SkipScoreScreen",相对于"",位于005C9720,长度8,优先级 100000,次优先级 "" -钩子"MultiplayerScore__5C98A0_SkipObserverScore",相对于"",位于005C98E5,长度6,优先级 100000,次优先级 "" -钩子"MPGameMode__AssignStartingPositions_SetObserverSpawn",相对于"",位于005D69BF,长度5,优先级 100000,次优先级 "" -钩子"SpotlightClass_Draw_Details",相对于"",位于005FF86E,长度5,优先级 100000,次优先级 "" -钩子"ScoreScreen_Draw__SkipAnim",相对于"",位于006076A4,长度7,优先级 100000,次优先级 "" -钩子"SomeFunc_InterceptMainLoop",相对于"",位于00608206,长度5,优先级 100000,次优先级 "" -钩子"UI_IsStaticAndOrOwnerDraw_MultiplayerGameOptionsDialog",相对于"",位于00609299,长度5,优先级 100000,次优先级 "" -钩子"EnumChildProc_60C0C0",相对于"",位于0060C43B,长度5,优先级 100000,次优先级 "" -钩子"SomeFunc_InterceptMainLoop",相对于"",位于0060D407,长度5,优先级 100000,次优先级 "" -钩子"OwnerDrawLoop_HandleRageQuit",相对于"",位于00623125,长度5,优先级 100000,次优先级 "" -钩子"SomeFunc_InterceptMainLoop",相对于"",位于0062314E,长度5,优先级 100000,次优先级 "" -钩子"SomeFunc_InterceptMainLoop",相对于"",位于00623D72,长度5,优先级 100000,次优先级 "" -钩子"SomeFunc_InterceptMainLoop",相对于"",位于00624271,长度5,优先级 100000,次优先级 "" -钩子"ParticleClass_Draw_Details",相对于"",位于0062CEC9,长度5,优先级 100000,次优先级 "" -钩子"PreviewClass_DrawMap",相对于"",位于00640CE2,长度5,优先级 100000,次优先级 "" -钩子"ProgressScreenClass__LoadTextColor3",相对于"",位于00642B60,长度5,优先级 100000,次优先级 "" -钩子"ProgressScreenClass__GetPlayerColorSchemes",相对于"",位于00642BC3,长度5,优先级 100000,次优先级 "" -钩子"ProgressScreenClass__643720",相对于"",位于006439F4,长度6,优先级 100000,次优先级 "" -钩子"ProgressScreenClass_643720_HideName",相对于"",位于00643AA5,长度8,优先级 100000,次优先级 "" -钩子"QueueAIMultiplayer__ProtocolZero_ResponseTime",相对于"",位于006476CB,长度5,优先级 100000,次优先级 "" -钩子"QueueAIMultiplayer__ProtocolZero_SetTiming",相对于"",位于0064771D,长度5,优先级 100000,次优先级 "" -钩子"QueueAIMultiplayer_SendStatistics_1",相对于"",位于00647AE8,长度7,优先级 100000,次优先级 "" -钩子"QueueAIMultiplayer__ProtocolZero1",相对于"",位于00647BEB,长度9,优先级 100000,次优先级 "" -钩子"QueueAIMultiplayer__ProtocolZero_ResponseTime",相对于"",位于00647CC5,长度5,优先级 100000,次优先级 "" -钩子"QueueAIMultiplayer__ProtocolZero3",相对于"",位于00647DF2,长度5,优先级 100000,次优先级 "" -钩子"QueueAIMultiplayer__ProtocolZero_SetTiming",相对于"",位于00647E6B,长度5,优先级 100000,次优先级 "" -钩子"QueueAIMultiplayer__ProtocolZero2",相对于"",位于00647EB4,长度8,优先级 100000,次优先级 "" -钩子"QueueAIMultiplayer_SendStatistics_4",相对于"",位于00648089,长度5,优先级 100000,次优先级 "" -钩子"QueueAIMultiplayer_SendStatistics_2",相对于"",位于0064823C,长度5,优先级 100000,次优先级 "" -钩子"QueueAIMultiplayer_SendStatistics_3",相对于"",位于0064827D,长度6,优先级 100000,次优先级 "" -钩子"WaitForPlayers_RemoveFocusFromLeaveGameBtn",相对于"",位于00648CCC,长度6,优先级 100000,次优先级 "" -钩子"WaitForPlayers_HideName",相对于"",位于00648EA8,长度6,优先级 100000,次优先级 "" -钩子"WaitForPlayers_OnlineOptimizations",相对于"",位于00649851,长度5,优先级 100000,次优先级 "" -钩子"ModeLessDialog_64AE50_HideName",相对于"",位于0064B156,长度9,优先级 100000,次优先级 "" -钩子"KickPlayerNow_SendStatistics",相对于"",位于0064B2E4,长度7,优先级 100000,次优先级 "" -钩子"sub_64B660_GetEventSize",相对于"",位于0064B6FE,长度6,优先级 100000,次优先级 "" -钩子"sub_64BDD0_GetEventSize1",相对于"",位于0064BE7D,长度6,优先级 100000,次优先级 "" -钩子"sub_64BDD0_GetEventSize2",相对于"",位于0064C30E,长度6,优先级 100000,次优先级 "" -钩子"ExecuteDoList__ProtocolZero",相对于"",位于0064C598,长度6,优先级 100000,次优先级 "" -钩子"ExecuteDoList_SendStatistics_1",相对于"",位于0064C7FA,长度6,优先级 100000,次优先级 "" -钩子"ExecuteDoList_SendStatistics_2",相对于"",位于0064C81E,长度6,优先级 100000,次优先级 "" -钩子"RadarClass__DiplomacyDialog_UIGameMode",相对于"",位于0065812E,长度6,优先级 100000,次优先级 "" -钩子"RadarClass_658330_HideName",相对于"",位于0065837A,长度6,优先级 100000,次优先级 "" -钩子"RadarClass__658330_SetObserverColorScheme",相对于"",位于0065838B,长度5,优先级 100000,次优先级 "" -钩子"RadarClass__658330_SetObserverFlag",相对于"",位于0065846D,长度6,优先级 100000,次优先级 "" -钩子"DoReinforcements_FixCrash",相对于"",位于0065DC17,长度6,优先级 100000,次优先级 "" -钩子"SaveGame_SGInSubdir",相对于"",位于0067CF11,长度5,优先级 100000,次优先级 "" -钩子"LoadGame_SGInSubdir",相对于"",位于0067E475,长度5,优先级 100000,次优先级 "" -钩子"LoadGame_After",相对于"",位于0067E720,长度5,优先级 100000,次优先级 "" -钩子"LoadOptionsClass_ReadSaveInfo_SGInSubdir",相对于"",位于0067FD26,长度5,优先级 100000,次优先级 "" -钩子"ReadScenario_RandomMap",相对于"",位于006849C9,长度5,优先级 100000,次优先级 "" -钩子"INIClass_ReadScenario_AutoSave",相对于"",位于00686B20,长度6,优先级 100000,次优先级 "" -钩子"ReadScenarioINI_RandomMap",相对于"",位于00686C48,长度8,优先级 100000,次优先级 "" -钩子"ScenStruct_ScenStruct_RandomMap",相对于"",位于00688564,长度6,优先级 100000,次优先级 "" -钩子"ScenarioClass_Load_Suffix",相对于"",位于00689669,长度6,优先级 100000,次优先级 "" -钩子"ScrollClass_Coordthing_TechnoClass_Cloak",相对于"",位于00692540,长度5,优先级 100000,次优先级 "" -钩子"ScrollClass_Coordthing_BuildingClass_Cloak",相对于"",位于006925AA,长度6,优先级 100000,次优先级 "" -钩子"ScrollClass_DisableEdgeScrolling1",相对于"",位于00692DD8,长度7,优先级 100000,次优先级 "" -钩子"ScrollClass_DisableEdgeScrolling2",相对于"",位于00692DFA,长度5,优先级 100000,次优先级 "" -钩子"ScrollClass_DisableEdgeScrolling3",相对于"",位于00692E34,长度6,优先级 100000,次优先级 "" -钩子"SidebarClass__InitIO",相对于"",位于006A557A,长度5,优先级 100000,次优先级 "" -钩子"SidebarClass__InitIO_ShowHouseOnObserverSidebar1",相对于"",位于006A55AB,长度10,优先级 100000,次优先级 "" -钩子"SidebarClass__InitIO_ShowHouseOnObserverSidebar2",相对于"",位于006A57E2,长度10,优先级 100000,次优先级 "" -钩子"SpawnManagerClass_AI_SetDestinationForMissiles",相对于"",位于006B75AC,长度5,优先级 100000,次优先级 "" -钩子"WinMain_LoadSettings",相对于"",位于006BC0D7,长度5,优先级 100000,次优先级 "" -钩子"WinMain_ReadScreenResolutionFromIni",相对于"",位于006BC14D,长度5,优先级 100000,次优先级 "" -钩子"WinMain_SpawnerInit",相对于"",位于006BD7C5,长度6,优先级 100000,次优先级 "" -钩子"WinMain_NoCDPatches",相对于"",位于006BD7CB,长度5,优先级 100000,次优先级 "" -钩子"WinMain_VideoModePatches",相对于"",位于006BD7CB,长度5,优先级 100000,次优先级 "" -钩子"InitBootstrapMixFiles_CustomMixes",相对于"",位于006BD7DC,长度5,优先级 100000,次优先级 "" -钩子"TopLevelExceptionHandler",相对于"",位于006BE068,长度7,优先级 100000,次优先级 "" -钩子"ProgEnd_CustomMixes",相对于"",位于006BE9BD,长度6,优先级 100000,次优先级 "" -钩子"SendStatisticsPacket_SaveGameStockKeepingUnit",相对于"",位于006C7053,长度6,优先级 100000,次优先级 "" -钩子"SendStatisticsPacket_AddField_HASH",相对于"",位于006C735E,长度5,优先级 100000,次优先级 "" -钩子"SendStatisticsPacket_HouseFilter",相对于"",位于006C73F8,长度6,优先级 100000,次优先级 "" -钩子"SendStatisticsPacket_AddField_MyId",相对于"",位于006C7921,长度6,优先级 100000,次优先级 "" -钩子"SendStatisticsPacket_AddField_ALY",相对于"",位于006C7989,长度6,优先级 100000,次优先级 "" -钩子"SendStatisticsPacket_WriteStatisticsDump",相对于"",位于006C856C,长度5,优先级 100000,次优先级 "" -钩子"RegisterGameEndTime_CorrectDuration",相对于"",位于006C882A,长度6,优先级 100000,次优先级 "" -钩子"Tactical_Render_OverlapForeignMap",相对于"",位于006D4934,长度6,优先级 100000,次优先级 "" -钩子"TacticalClass_DrawPixelEffects_Details",相对于"",位于006D7847,长度5,优先级 100000,次优先级 "" -钩子"Tactical_SelectAt_Cloak",相对于"",位于006DA412,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_Revealed_FixCrash",相对于"",位于006F49D8,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_6F4EB0_Cloak",相对于"",位于006F4F19,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawSelection_Observer1",相对于"",位于006F677D,长度5,优先级 100000,次优先级 "" -钩子"TechnoClass_DrawSelection_Observer2",相对于"",位于006F6A58,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_VisualCharacter_CloakVisibility",相对于"",位于00703A09,长度7,优先级 100000,次优先级 "" -钩子"TechnoClass_70AF50_FixCrash",相对于"",位于0070AF6C,长度9,优先级 100000,次优先级 "" -钩子"TechnoClass_Radar_Cloak",相对于"",位于0070D386,长度10,优先级 100000,次优先级 "" -钩子"TechnoClass_DisguiseBeenSeen",相对于"",位于0070EE6A,长度6,优先级 100000,次优先级 "" -钩子"TechnoClass_GetMyOwner_FixCrash",相对于"",位于0070F82A,长度7,优先级 100000,次优先级 "" -钩子"TriggerTypeClass_ComputeCRC_FixCrash",相对于"",位于00727B44,长度6,优先级 100000,次优先级 "" -钩子"UnitClass_CantTargetDisguise",相对于"",位于007467CA,长度5,优先级 100000,次优先级 "" -钩子"MainWindowProc_HandleRageQuit",相对于"",位于0077786B,长度5,优先级 100000,次优先级 "" -钩子"ExeRun",相对于"",位于007CD810,长度9,优先级 100000,次优先级 "" -======================== -SyringeIH 0.3b8 分析完毕。