From 364a772ae0c97d1f3885d921c1877697ce27ab1a Mon Sep 17 00:00:00 2001 From: Trevor Lund Date: Fri, 23 Mar 2018 11:54:47 -0500 Subject: [PATCH 1/7] Adding new Watcher's Eye variants --- Data/Uniques/jewel.lua | 140 ++++++++++++++++++++++++++--------------- 1 file changed, 89 insertions(+), 51 deletions(-) diff --git a/Data/Uniques/jewel.lua b/Data/Uniques/jewel.lua index 60366140b..f2a64fc7e 100644 --- a/Data/Uniques/jewel.lua +++ b/Data/Uniques/jewel.lua @@ -391,52 +391,71 @@ Prismatic Jewel Has Alt Variant: true Variant: Anger: Fire Leech Variant: Anger: Fire Pen +Variant: Anger: Crit Multi +Variant: Anger: Inc. Fire Variant: Anger: Physical Add Fire Variant: Anger: Physical Convert Fire Variant: Clarity: Dmg. Mana before Life +Variant: Clarity: Dmg. gain as Mana Variant: Clarity: Mana Add Energy Shield -Variant: Clarity: Recover Mana +Variant: Clarity: Mana Recovery +Variant: Clarity: Recover Mana on Skill Variant: Clarity: Mana Cost +Variant: Determination: Additional Armour Variant: Determination: Block Variant: Determination: Phys Dmg Reduct Variant: Determination: Red. Crit Dmg +Variant: Determination: Red. Reflected Phys Variant: Determination: Vuln. Immune Variant: Discipline: Spell Block Variant: Discipline: Energy Shield on Hit +Variant: Discipline: Energy Shield Recovery Variant: Discipline: Energy Shield Regen Variant: Discipline: Faster Rchrg. Start Variant: Grace: Additional Evade +Variant: Grace: Blind when Hit Variant: Grace: Dodge Chance Variant: Grace: Movement Speed Variant: Grace: Enfeeble Immune Variant: Haste: Spell Dodge Chance +Variant: Haste: Movement Skill Cooldown +Variant: Haste: Debuffs Exire Faster Variant: Haste: Onslaught on Kill Variant: Haste: Phasing Variant: Haste: Temp. Chains Immune Variant: Hatred: Added Cold Damage Variant: Hatred: Crit Chance Variant: Hatred: Cold Pen +Variant: Hatred: Inc. Cold Dmg Variant: Hatred: Physical Convert Cold +Variant: Purity of Elements: Chaos Resistance +Variant: Purity of Elements: Red. Reflected Ele. Variant: Purity of Elements: Phys as Cold Variant: Purity of Elements: Phys as Fire Variant: Purity of Elements: Phys as Light Variant: Purity of Elements: EW Immune Variant: Purity of Fire: Ignite Immune +Variant: Purity of Fire: Red. Reflected Fire Variant: Purity of Fire: Phys as Fire Variant: Purity of Fire: Bur.Gr Immune Variant: Purity of Fire: Flamm. Immune Variant: Purity of Ice: Freeze Immune +Variant: Purity of Ice: Red. Reflected Cold Variant: Purity of Ice: Phys as Cold Variant: Purity of Ice: Chl.Gr Immune Variant: Purity of Ice: Frostbite Immune Variant: Purity of Lightning: Shock Immune Variant: Purity of Lightning: Phys as Light +Variant: Purity of Lightning: Red. Reflected Light Variant: Purity of Lightning: Cond. Immune Variant: Purity of Lightning: Shk.Gr Immune Variant: Vitality: Life Leech Variant: Vitality: Life Regen Variant: Vitality: Life on Hit +Variant: Vitality: Life from Flasks Variant: Vitality: Life Recovery +Variant: Wrath: Crit Chance +Variant: Wrath: Inc. Light Damage Variant: Wrath: Light Leech Variant: Wrath: Light Pen Variant: Wrath: Phys Add Light @@ -447,56 +466,75 @@ Limited to: 1 (4–6)% increased maximum Mana {variant:1}(1-1.5)% of Fire Damage Leeched as Life while affected by Anger {variant:2}Damage Penetrates (10-15)% Fire Resistance while affected by Anger -{variant:3}Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger -{variant:4}(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger -{variant:5}(6-10)% of Damage taken from Mana before Life while affected by Clarity -{variant:6}Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity -{variant:7}(10-15)% chance to Recover 10% of Maximum Mana when you use a Skill while affected by Clarity -{variant:8}-(10-5) to Total Mana Cost of Skills while affected by Clarity -{variant:9}(5-8)% chance to Block while affected by Determination -{variant:10}(5-8)% additional Physical Damage Reduction while affected by Determination -{variant:11}You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination -{variant:12}Unaffected by Vulnerability while affected by Determination -{variant:13}(5-8)% chance to Block Spells while affected by Discipline -{variant:14}(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline -{variant:15}(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline -{variant:16}(30-40)% faster start of Energy Shield Recharge while affected by Discipline -{variant:17}+(5-8)% chance to Evade Attacks while affected by Grace -{variant:18}(6-10)% chance to Dodge Attacks while affected by Grace -{variant:19}(10-15)% increased Movement Speed while affected by Grace -{variant:20}Unaffected by Enfeeble while affected by Grace -{variant:21}(5-8)% chance to Dodge Spells while affected by Haste -{variant:22}You gain Onslaught for 4 seconds on Kill while affected by Haste -{variant:23}You have Phasing while affected by Haste -{variant:24}Unaffected by Temporal Chains while affected by Haste -{variant:25}Adds (58-70) to (88-104) Cold Damage while affected by Hatred -{variant:26}+(1.2-1.8)% to Critical Strike Chance while affected by Hatred -{variant:27}Damage Penetrates (10-15)% Cold Resistance while affected by Hatred -{variant:28}(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred -{variant:29}(8-12)% of Physical Damage taken as Cold Damage while affected by Purity of Elements -{variant:30}(8-12)% of Physical Damage taken as Fire Damage while affected by Purity of Elements -{variant:31}(8-12)% of Physical Damage taken as Lightning Damage while affected by Purity of Elements -{variant:32}Unaffected by Elemental Weakness while affected by Purity of Elements -{variant:33}Immune to Ignite while affected by Purity of Fire -{variant:34}(6-10)% of Physical Damage taken as Fire Damage while affected by Purity of Fire -{variant:35}Unaffected by Burning Ground while affected by Purity of Fire -{variant:36}Unaffected by Flammability while affected by Purity of Fire -{variant:37}Immune to Freeze while affected by Purity of Ice -{variant:38}(6-10)% of Physical Damage taken as Cold Damage while affected by Purity of Ice -{variant:39}Unaffected by Chilled Ground while affected by Purity of Ice -{variant:40}Unaffected by Frostbite while affected by Purity of Ice -{variant:41}Immune to Shock while affected by Purity of Lightning -{variant:42}(6-10)% of Physical Damage taken as Lightning Damage while affected by Purity of Lightning -{variant:43}Unaffected by Conductivity while affected by Purity of Lightning -{variant:44}Unaffected by Shocked Ground while affected by Purity of Lightning -{variant:45}(1-1.5)% of Damage leeched as Life while affected by Vitality -{variant:46}(100-140) Life Regenerated per Second while affected by Vitality -{variant:47}(20-30) Life gained for each Enemy Hit while affected by Vitality -{variant:48}(20-30)% increased Life Recovery Rate while affected by Vitality -{variant:49}(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath -{variant:50}Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath -{variant:51}Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath -{variant:52}(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath +{variant:3}+(30-50)% to Critical Strike Multiplier while affected by Anger +{variant:4}(40-60)% increased Fire Damage while affected by Anger +{variant:5}Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger +{variant:6}(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger +{variant:7}(6-10)% of Damage taken from Mana before Life while affected by Clarity +{variant:8}(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity +{variant:9}Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity +{variant:10}(20-30)% increased Mana Recovery Rate while affected by Clarity +{variant:11}(10-15)% chance to Recover 10% of Maximum Mana when you use a Skill while affected by Clarity +{variant:12}-(10-5) to Total Mana Cost of Skills while affected by Clarity +{variant:13}+(600-1000) to Armour while affected by Determination +{variant:14}(5-8)% chance to Block while affected by Determination +{variant:15}(5-8)% additional Physical Damage Reduction while affected by Determination +{variant:16}You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination +{variant:17}(50-40)% reduced Reflected Physical Damage taken while affected by Determination +{variant:18}Unaffected by Vulnerability while affected by Determination +{variant:19}(5-8)% chance to Block Spells while affected by Discipline +{variant:20}+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline +{variant:21}(20-30)% increased Energy Shield Recovery Rate while affected by Discipline +{variant:22}(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline +{variant:23}(30-40)% faster start of Energy Shield Recharge while affected by Discipline +{variant:24}+(5-8)% chance to Evade Attacks while affected by Grace +{variant:25}(30-50)% chance to Blind Enemies which Hit you while affected by Grace +{variant:26}(6-10)% chance to Dodge Attacks while affected by Grace +{variant:27}(10-15)% increased Movement Speed while affected by Grace +{variant:28}Unaffected by Enfeeble while affected by Grace +{variant:29}(5-8)% chance to Dodge Spells while affected by Haste +{variant:30}(30-50)% increased cooldown recovery speed of Movement Skills used while affected by Haste +{variant:31}Debuffs on you expire (20-15)% faster while affected by Haste +{variant:32}You gain Onslaught for 4 seconds on Kill while affected by Haste +{variant:33}You have Phasing while affected by Haste +{variant:34}Unaffected by Temporal Chains while affected by Haste +{variant:35}Adds (58-70) to (88-104) Cold Damage while affected by Hatred +{variant:36}+(1.2-1.8)% to Critical Strike Chance while affected by Hatred +{variant:37}Damage Penetrates (10-15)% Cold Resistance while affected by Hatred +{variant:38}(40-60)% increased Cold Damage while affected by Hatred +{variant:39}(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred +{variant:40}+(30-50)% to Chaos Resistance while affected by Purity of Elements +{variant:41}(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements +{variant:42}(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements +{variant:43}(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements +{variant:44}(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements +{variant:45}Unaffected by Elemental Weakness while affected by Purity of Elements +{variant:46}Immune to Ignite while affected by Purity of Fire +{variant:47}(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire +{variant:48}(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire +{variant:49}Unaffected by Burning Ground while affected by Purity of Fire +{variant:50}Unaffected by Flammability while affected by Purity of Fire +{variant:51}Immune to Freeze while affected by Purity of Ice +{variant:52}(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice +{variant:53}(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice +{variant:54}Unaffected by Chilled Ground while affected by Purity of Ice +{variant:55}Unaffected by Frostbite while affected by Purity of Ice +{variant:56}Immune to Shock while affected by Purity of Lightning +{variant:57}(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning +{variant:58}(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning +{variant:59}Unaffected by Conductivity while affected by Purity of Lightning +{variant:60}Unaffected by Shocked Ground while affected by Purity of Lightning +{variant:61}(1-1.5)% of Damage leeched as Life while affected by Vitality +{variant:62}(100-140) Life Regenerated per Second while affected by Vitality +{variant:63}+(20-30) Life gained for each Enemy Hit while affected by Vitality +{variant:64}(50-70)% increased Life Recovery from Flasks while affected by Vitality +{variant:65}(20-30)% increased Life Recovery Rate while affected by Vitality +{variant:66}(70-100)% increased Critical Strike Chance while affected by Wrath +{variant:67}(40-60)% increased Lightning Damage while affected by Wrath +{variant:68}(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath +{variant:69}Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath +{variant:70}Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath +{variant:71}(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath ]], -- Jewel: Threshold [[ From b929dfbdc298ad52543d6cdbb28f6370ec730676 Mon Sep 17 00:00:00 2001 From: Trevor Lund Date: Fri, 23 Mar 2018 14:52:20 -0500 Subject: [PATCH 2/7] Added checkbox and dropdown for Uber Elder Watcher's Eyes. Checkbox is disabled for other items while I figure out how to hide it and dynamically move the other content around --- Classes/Item.lua | 17 +++++++++++++++++ Classes/ItemsTab.lua | 29 ++++++++++++++++++++++++++++- Data/Uniques/jewel.lua | 1 + 3 files changed, 46 insertions(+), 1 deletion(-) diff --git a/Classes/Item.lua b/Classes/Item.lua index fea28dddf..1f7eb6abc 100644 --- a/Classes/Item.lua +++ b/Classes/Item.lua @@ -212,10 +212,16 @@ function ItemClass:ParseRaw(raw) self.requirements.level = tonumber(specVal) elseif specName == "Has Alt Variant" then self.hasAltVariant = true + elseif specName == "Has Third Variant" then + self.has3rdVariant = true + elseif specName == "Can Have Third Variant" then + self.canHave3rdVariant = true elseif specName == "Selected Variant" then self.variant = tonumber(specVal) elseif specName == "Selected Alt Variant" then self.variantAlt = tonumber(specVal) + elseif specName == "Selected Third Variant" then + self.variant3rd = tonumber(specVal) elseif specName == "League" then self.league = specVal elseif specName == "Crafted" then @@ -376,6 +382,9 @@ function ItemClass:ParseRaw(raw) if self.hasAltVariant then self.variantAlt = m_min(#self.variantList, self.variantAlt or self.defaultVariant or #self.variantList) end + if self.has3rdVariant then + self.variant3rd = m_min(#self.variantList, self.variant3rd or self.defaultVariant or #self.variantList) + end end if not self.quality then self:NormaliseQuality() @@ -449,6 +458,13 @@ function ItemClass:BuildRaw() t_insert(rawLines, "Has Alt Variant: true") t_insert(rawLines, "Selected Alt Variant: "..self.variantAlt) end + if self.has3rdVariant then + t_insert(rawLines, "Has Third Variant: true") + t_insert(rawLines, "Selected Third Variant: "..self.variant3rd) + end + if self.canHave3rdVariant then + t_insert(rawLines, "Can Have Third Variant: true") + end end if self.quality then t_insert(rawLines, "Quality: "..self.quality) @@ -569,6 +585,7 @@ function ItemClass:CheckModLineVariant(modLine) return not modLine.variantList or modLine.variantList[self.variant] or (self.hasAltVariant and modLine.variantList[self.variantAlt]) + or (self.has3rdVariant and modLine.variantList[self.variant3rd]) end -- Return the name of the slot this item is equipped in diff --git a/Classes/ItemsTab.lua b/Classes/ItemsTab.lua index dbb2d8c17..e56c318a8 100644 --- a/Classes/ItemsTab.lua +++ b/Classes/ItemsTab.lua @@ -232,7 +232,17 @@ If there's 2 slots an item can go in, holding Shift will put it in the second.]] self.controls.displayItemSectionVariant = common.New("Control", {"TOPLEFT",self.controls.addDisplayItem,"BOTTOMLEFT"}, 0, 8, 0, function() return (self.displayItem.variantList and #self.displayItem.variantList > 1) and 28 or 0 end) - self.controls.displayItemVariant = common.New("DropDownControl", {"TOPLEFT", self.controls.displayItemSectionVariant,"TOPLEFT"}, 0, 0, 224, 20, nil, function(index, value) + self.controls.isUberElderBox = common.New("CheckBoxControl", {"TOPLEFT",self.controls.displayItemSectionVariant,"TOPLEFT"}, 35, 0, 18, "Uber:", function(state) + self.displayItem.has3rdVariant = state + self.displayItem.variant3rd = 1 + self.displayItem:BuildAndParseRaw() + self:UpdateDisplayItemTooltip() + self:UpdateDisplayItemRangeLines() + end, "Watcher's Eyes dropped by Uber Elder have 3 aura modifiers") + self.controls.isUberElderBox.enabled = function() + return self.displayItem.canHave3rdVariant + end + self.controls.displayItemVariant = common.New("DropDownControl", {"LEFT", self.controls.isUberElderBox,"RIGHT"}, 8, 0, 224, 20, nil, function(index, value) self.displayItem.variant = index self.displayItem:BuildAndParseRaw() self:UpdateDisplayItemTooltip() @@ -250,6 +260,16 @@ If there's 2 slots an item can go in, holding Shift will put it in the second.]] self.controls.displayItemAltVariant.shown = function() return self.displayItem.hasAltVariant end + + self.controls.displayItem3rdVariant = common.New("DropDownControl", {"LEFT",self.controls.displayItemAltVariant,"RIGHT"}, 8, 0, 224, 20, nil, function(index, value) + self.displayItem.variant3rd = index + self.displayItem:BuildAndParseRaw() + self:UpdateDisplayItemTooltip() + self:UpdateDisplayItemRangeLines() + end) + self.controls.displayItem3rdVariant.shown = function() + return self.displayItem.has3rdVariant + end -- Section: Sockets and Links self.controls.displayItemSectionSockets = common.New("Control", {"TOPLEFT",self.controls.displayItemSectionVariant,"BOTTOMLEFT"}, 0, 0, 0, function() @@ -535,6 +555,10 @@ function ItemsTabClass:Load(xml, dbFileName) item.hasAltVariant = true item.variantAlt = tonumber(node.attrib.variantAlt) end + if node.attrib.variant3rd then + item.has3rdVariant = true + item.variant3rd = tonumber(node.attrib.variant3rd) + end for _, child in ipairs(node) do if type(child) == "string" then item:ParseRaw(child) @@ -970,6 +994,9 @@ function ItemsTabClass:SetDisplayItem(item) self.controls.displayItemAltVariant.list = item.variantList self.controls.displayItemAltVariant.selIndex = item.variantAlt end + if item.canHave3rdVariant then + self.controls.displayItem3rdVariant.list = item.variantList + end self:UpdateSocketControls() if item.crafted then self:UpdateAffixControls() diff --git a/Data/Uniques/jewel.lua b/Data/Uniques/jewel.lua index f2a64fc7e..d4f1d89a9 100644 --- a/Data/Uniques/jewel.lua +++ b/Data/Uniques/jewel.lua @@ -389,6 +389,7 @@ Cobalt Jewel Watcher's Eye Prismatic Jewel Has Alt Variant: true +Can Have Third Variant: true Variant: Anger: Fire Leech Variant: Anger: Fire Pen Variant: Anger: Crit Multi From 9f1fdab6eb7d8c5031f56af77b101a63ee94bd20 Mon Sep 17 00:00:00 2001 From: Trevor Lund Date: Wed, 4 Apr 2018 10:57:20 -0500 Subject: [PATCH 3/7] Ended up removing the Uber checkbox as it complicated the UI. Now there is a 'None' variant instead for the third mod --- Classes/Item.lua | 5 -- Classes/ItemsTab.lua | 14 +--- Data/Uniques/jewel.lua | 145 +++++++++++++++++++++-------------------- 3 files changed, 75 insertions(+), 89 deletions(-) diff --git a/Classes/Item.lua b/Classes/Item.lua index 1f7eb6abc..4e56d3117 100644 --- a/Classes/Item.lua +++ b/Classes/Item.lua @@ -214,8 +214,6 @@ function ItemClass:ParseRaw(raw) self.hasAltVariant = true elseif specName == "Has Third Variant" then self.has3rdVariant = true - elseif specName == "Can Have Third Variant" then - self.canHave3rdVariant = true elseif specName == "Selected Variant" then self.variant = tonumber(specVal) elseif specName == "Selected Alt Variant" then @@ -462,9 +460,6 @@ function ItemClass:BuildRaw() t_insert(rawLines, "Has Third Variant: true") t_insert(rawLines, "Selected Third Variant: "..self.variant3rd) end - if self.canHave3rdVariant then - t_insert(rawLines, "Can Have Third Variant: true") - end end if self.quality then t_insert(rawLines, "Quality: "..self.quality) diff --git a/Classes/ItemsTab.lua b/Classes/ItemsTab.lua index e56c318a8..9fd6c5b69 100644 --- a/Classes/ItemsTab.lua +++ b/Classes/ItemsTab.lua @@ -232,17 +232,7 @@ If there's 2 slots an item can go in, holding Shift will put it in the second.]] self.controls.displayItemSectionVariant = common.New("Control", {"TOPLEFT",self.controls.addDisplayItem,"BOTTOMLEFT"}, 0, 8, 0, function() return (self.displayItem.variantList and #self.displayItem.variantList > 1) and 28 or 0 end) - self.controls.isUberElderBox = common.New("CheckBoxControl", {"TOPLEFT",self.controls.displayItemSectionVariant,"TOPLEFT"}, 35, 0, 18, "Uber:", function(state) - self.displayItem.has3rdVariant = state - self.displayItem.variant3rd = 1 - self.displayItem:BuildAndParseRaw() - self:UpdateDisplayItemTooltip() - self:UpdateDisplayItemRangeLines() - end, "Watcher's Eyes dropped by Uber Elder have 3 aura modifiers") - self.controls.isUberElderBox.enabled = function() - return self.displayItem.canHave3rdVariant - end - self.controls.displayItemVariant = common.New("DropDownControl", {"LEFT", self.controls.isUberElderBox,"RIGHT"}, 8, 0, 224, 20, nil, function(index, value) + self.controls.displayItemVariant = common.New("DropDownControl", {"LEFT", self.controls.displayItemSectionVariant,"RIGHT"}, 0, 0, 224, 20, nil, function(index, value) self.displayItem.variant = index self.displayItem:BuildAndParseRaw() self:UpdateDisplayItemTooltip() @@ -994,7 +984,7 @@ function ItemsTabClass:SetDisplayItem(item) self.controls.displayItemAltVariant.list = item.variantList self.controls.displayItemAltVariant.selIndex = item.variantAlt end - if item.canHave3rdVariant then + if item.has3rdVariant then self.controls.displayItem3rdVariant.list = item.variantList end self:UpdateSocketControls() diff --git a/Data/Uniques/jewel.lua b/Data/Uniques/jewel.lua index d4f1d89a9..c0ade1174 100644 --- a/Data/Uniques/jewel.lua +++ b/Data/Uniques/jewel.lua @@ -389,7 +389,8 @@ Cobalt Jewel Watcher's Eye Prismatic Jewel Has Alt Variant: true -Can Have Third Variant: true +Has Third Variant: true +Variant: None Variant: Anger: Fire Leech Variant: Anger: Fire Pen Variant: Anger: Crit Multi @@ -465,77 +466,77 @@ Limited to: 1 (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life (4–6)% increased maximum Mana -{variant:1}(1-1.5)% of Fire Damage Leeched as Life while affected by Anger -{variant:2}Damage Penetrates (10-15)% Fire Resistance while affected by Anger -{variant:3}+(30-50)% to Critical Strike Multiplier while affected by Anger -{variant:4}(40-60)% increased Fire Damage while affected by Anger -{variant:5}Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger -{variant:6}(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger -{variant:7}(6-10)% of Damage taken from Mana before Life while affected by Clarity -{variant:8}(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity -{variant:9}Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity -{variant:10}(20-30)% increased Mana Recovery Rate while affected by Clarity -{variant:11}(10-15)% chance to Recover 10% of Maximum Mana when you use a Skill while affected by Clarity -{variant:12}-(10-5) to Total Mana Cost of Skills while affected by Clarity -{variant:13}+(600-1000) to Armour while affected by Determination -{variant:14}(5-8)% chance to Block while affected by Determination -{variant:15}(5-8)% additional Physical Damage Reduction while affected by Determination -{variant:16}You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination -{variant:17}(50-40)% reduced Reflected Physical Damage taken while affected by Determination -{variant:18}Unaffected by Vulnerability while affected by Determination -{variant:19}(5-8)% chance to Block Spells while affected by Discipline -{variant:20}+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline -{variant:21}(20-30)% increased Energy Shield Recovery Rate while affected by Discipline -{variant:22}(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline -{variant:23}(30-40)% faster start of Energy Shield Recharge while affected by Discipline -{variant:24}+(5-8)% chance to Evade Attacks while affected by Grace -{variant:25}(30-50)% chance to Blind Enemies which Hit you while affected by Grace -{variant:26}(6-10)% chance to Dodge Attacks while affected by Grace -{variant:27}(10-15)% increased Movement Speed while affected by Grace -{variant:28}Unaffected by Enfeeble while affected by Grace -{variant:29}(5-8)% chance to Dodge Spells while affected by Haste -{variant:30}(30-50)% increased cooldown recovery speed of Movement Skills used while affected by Haste -{variant:31}Debuffs on you expire (20-15)% faster while affected by Haste -{variant:32}You gain Onslaught for 4 seconds on Kill while affected by Haste -{variant:33}You have Phasing while affected by Haste -{variant:34}Unaffected by Temporal Chains while affected by Haste -{variant:35}Adds (58-70) to (88-104) Cold Damage while affected by Hatred -{variant:36}+(1.2-1.8)% to Critical Strike Chance while affected by Hatred -{variant:37}Damage Penetrates (10-15)% Cold Resistance while affected by Hatred -{variant:38}(40-60)% increased Cold Damage while affected by Hatred -{variant:39}(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred -{variant:40}+(30-50)% to Chaos Resistance while affected by Purity of Elements -{variant:41}(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements -{variant:42}(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements -{variant:43}(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements -{variant:44}(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements -{variant:45}Unaffected by Elemental Weakness while affected by Purity of Elements -{variant:46}Immune to Ignite while affected by Purity of Fire -{variant:47}(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire -{variant:48}(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire -{variant:49}Unaffected by Burning Ground while affected by Purity of Fire -{variant:50}Unaffected by Flammability while affected by Purity of Fire -{variant:51}Immune to Freeze while affected by Purity of Ice -{variant:52}(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice -{variant:53}(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice -{variant:54}Unaffected by Chilled Ground while affected by Purity of Ice -{variant:55}Unaffected by Frostbite while affected by Purity of Ice -{variant:56}Immune to Shock while affected by Purity of Lightning -{variant:57}(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning -{variant:58}(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning -{variant:59}Unaffected by Conductivity while affected by Purity of Lightning -{variant:60}Unaffected by Shocked Ground while affected by Purity of Lightning -{variant:61}(1-1.5)% of Damage leeched as Life while affected by Vitality -{variant:62}(100-140) Life Regenerated per Second while affected by Vitality -{variant:63}+(20-30) Life gained for each Enemy Hit while affected by Vitality -{variant:64}(50-70)% increased Life Recovery from Flasks while affected by Vitality -{variant:65}(20-30)% increased Life Recovery Rate while affected by Vitality -{variant:66}(70-100)% increased Critical Strike Chance while affected by Wrath -{variant:67}(40-60)% increased Lightning Damage while affected by Wrath -{variant:68}(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath -{variant:69}Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath -{variant:70}Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath -{variant:71}(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath +{variant:2}(1-1.5)% of Fire Damage Leeched as Life while affected by Anger +{variant:3}Damage Penetrates (10-15)% Fire Resistance while affected by Anger +{variant:4}+(30-50)% to Critical Strike Multiplier while affected by Anger +{variant:5}(40-60)% increased Fire Damage while affected by Anger +{variant:6}Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger +{variant:7}(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger +{variant:8}(6-10)% of Damage taken from Mana before Life while affected by Clarity +{variant:9}(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity +{variant:10}Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity +{variant:11}(20-30)% increased Mana Recovery Rate while affected by Clarity +{variant:12}(10-15)% chance to Recover 10% of Maximum Mana when you use a Skill while affected by Clarity +{variant:13}-(10-5) to Total Mana Cost of Skills while affected by Clarity +{variant:14}+(600-1000) to Armour while affected by Determination +{variant:15}(5-8)% chance to Block while affected by Determination +{variant:16}(5-8)% additional Physical Damage Reduction while affected by Determination +{variant:17}You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination +{variant:18}(50-40)% reduced Reflected Physical Damage taken while affected by Determination +{variant:19}Unaffected by Vulnerability while affected by Determination +{variant:20}(5-8)% chance to Block Spells while affected by Discipline +{variant:21}+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline +{variant:22}(20-30)% increased Energy Shield Recovery Rate while affected by Discipline +{variant:23}(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline +{variant:24}(30-40)% faster start of Energy Shield Recharge while affected by Discipline +{variant:25}+(5-8)% chance to Evade Attacks while affected by Grace +{variant:26}(30-50)% chance to Blind Enemies which Hit you while affected by Grace +{variant:27}(6-10)% chance to Dodge Attacks while affected by Grace +{variant:28}(10-15)% increased Movement Speed while affected by Grace +{variant:29}Unaffected by Enfeeble while affected by Grace +{variant:30}(5-8)% chance to Dodge Spells while affected by Haste +{variant:31}(30-50)% increased cooldown recovery speed of Movement Skills used while affected by Haste +{variant:32}Debuffs on you expire (20-15)% faster while affected by Haste +{variant:33}You gain Onslaught for 4 seconds on Kill while affected by Haste +{variant:34}You have Phasing while affected by Haste +{variant:35}Unaffected by Temporal Chains while affected by Haste +{variant:36}Adds (58-70) to (88-104) Cold Damage while affected by Hatred +{variant:37}+(1.2-1.8)% to Critical Strike Chance while affected by Hatred +{variant:38}Damage Penetrates (10-15)% Cold Resistance while affected by Hatred +{variant:39}(40-60)% increased Cold Damage while affected by Hatred +{variant:40}(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred +{variant:41}+(30-50)% to Chaos Resistance while affected by Purity of Elements +{variant:42}(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements +{variant:43}(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements +{variant:44}(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements +{variant:45}(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements +{variant:46}Unaffected by Elemental Weakness while affected by Purity of Elements +{variant:47}Immune to Ignite while affected by Purity of Fire +{variant:48}(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire +{variant:49}(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire +{variant:50}Unaffected by Burning Ground while affected by Purity of Fire +{variant:51}Unaffected by Flammability while affected by Purity of Fire +{variant:52}Immune to Freeze while affected by Purity of Ice +{variant:53}(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice +{variant:54}(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice +{variant:55}Unaffected by Chilled Ground while affected by Purity of Ice +{variant:56}Unaffected by Frostbite while affected by Purity of Ice +{variant:57}Immune to Shock while affected by Purity of Lightning +{variant:58}(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning +{variant:59}(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning +{variant:60}Unaffected by Conductivity while affected by Purity of Lightning +{variant:61}Unaffected by Shocked Ground while affected by Purity of Lightning +{variant:62}(1-1.5)% of Damage leeched as Life while affected by Vitality +{variant:63}(100-140) Life Regenerated per Second while affected by Vitality +{variant:64}+(20-30) Life gained for each Enemy Hit while affected by Vitality +{variant:65}(50-70)% increased Life Recovery from Flasks while affected by Vitality +{variant:66}(20-30)% increased Life Recovery Rate while affected by Vitality +{variant:67}(70-100)% increased Critical Strike Chance while affected by Wrath +{variant:68}(40-60)% increased Lightning Damage while affected by Wrath +{variant:69}(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath +{variant:70}Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath +{variant:71}Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath +{variant:72}(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath ]], -- Jewel: Threshold [[ From 500bd0fd20e9559cfc92831cc0439694ae0a6693 Mon Sep 17 00:00:00 2001 From: Trevor Lund Date: Wed, 4 Apr 2018 10:59:05 -0500 Subject: [PATCH 4/7] Selected proper default for third Watcher's Eye mod --- Data/Uniques/jewel.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/Data/Uniques/jewel.lua b/Data/Uniques/jewel.lua index c0ade1174..8b72774a1 100644 --- a/Data/Uniques/jewel.lua +++ b/Data/Uniques/jewel.lua @@ -390,6 +390,7 @@ Watcher's Eye Prismatic Jewel Has Alt Variant: true Has Third Variant: true +Selected Third Variant: 1 Variant: None Variant: Anger: Fire Leech Variant: Anger: Fire Pen From 6ca7123a326cf145b94bd26fa490cb4392c3d6f6 Mon Sep 17 00:00:00 2001 From: Trevor Lund Date: Thu, 21 Mar 2019 17:12:25 -0500 Subject: [PATCH 5/7] Adding malevolence and Zealotry to Watcher's Eyes --- Data/Uniques/jewel.lua | 92 +++++++++++++++++++++++++++--------------- 1 file changed, 60 insertions(+), 32 deletions(-) diff --git a/Data/Uniques/jewel.lua b/Data/Uniques/jewel.lua index 8b72774a1..81ccc2610 100644 --- a/Data/Uniques/jewel.lua +++ b/Data/Uniques/jewel.lua @@ -431,6 +431,13 @@ Variant: Hatred: Crit Chance Variant: Hatred: Cold Pen Variant: Hatred: Inc. Cold Dmg Variant: Hatred: Physical Convert Cold +Variant: Malevolence: Skill Duration +Variant: Malevolence: Chaos DoT Mult. +Variant: Malevolence: Cold DoT Mult. +Variant: Malevolence: Inc. Recovery Rate +Variant: Malevolence: Poison Immune +Variant: Malevolence: Bleeding Immune +Variant: Malevolence: Faster Ailment Damage Variant: Purity of Elements: Chaos Resistance Variant: Purity of Elements: Red. Reflected Ele. Variant: Purity of Elements: Phys as Cold @@ -463,6 +470,13 @@ Variant: Wrath: Light Leech Variant: Wrath: Light Pen Variant: Wrath: Phys Add Light Variant: Wrath: Phys Convert Light +Variant: Zealotry: Resistance Pen +Variant: Zealotry: Inc. Cast Speed +Variant: Zealotry: Consecrated Ground Lingers +Variant: Zealotry: Inc. Dmg. Cons. Gr +Variant: Zealotry: Arcane Surge +Variant: Zealotry: ES Leech +Variant: Zealotry: Inc. Crit Limited to: 1 (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life @@ -506,38 +520,52 @@ Limited to: 1 {variant:38}Damage Penetrates (10-15)% Cold Resistance while affected by Hatred {variant:39}(40-60)% increased Cold Damage while affected by Hatred {variant:40}(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred -{variant:41}+(30-50)% to Chaos Resistance while affected by Purity of Elements -{variant:42}(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements -{variant:43}(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements -{variant:44}(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements -{variant:45}(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements -{variant:46}Unaffected by Elemental Weakness while affected by Purity of Elements -{variant:47}Immune to Ignite while affected by Purity of Fire -{variant:48}(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire -{variant:49}(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire -{variant:50}Unaffected by Burning Ground while affected by Purity of Fire -{variant:51}Unaffected by Flammability while affected by Purity of Fire -{variant:52}Immune to Freeze while affected by Purity of Ice -{variant:53}(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice -{variant:54}(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice -{variant:55}Unaffected by Chilled Ground while affected by Purity of Ice -{variant:56}Unaffected by Frostbite while affected by Purity of Ice -{variant:57}Immune to Shock while affected by Purity of Lightning -{variant:58}(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning -{variant:59}(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning -{variant:60}Unaffected by Conductivity while affected by Purity of Lightning -{variant:61}Unaffected by Shocked Ground while affected by Purity of Lightning -{variant:62}(1-1.5)% of Damage leeched as Life while affected by Vitality -{variant:63}(100-140) Life Regenerated per Second while affected by Vitality -{variant:64}+(20-30) Life gained for each Enemy Hit while affected by Vitality -{variant:65}(50-70)% increased Life Recovery from Flasks while affected by Vitality -{variant:66}(20-30)% increased Life Recovery Rate while affected by Vitality -{variant:67}(70-100)% increased Critical Strike Chance while affected by Wrath -{variant:68}(40-60)% increased Lightning Damage while affected by Wrath -{variant:69}(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath -{variant:70}Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath -{variant:71}Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath -{variant:72}(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath +{variant:41}(20–30)% increased Skill Effect Duration while affected by Malevolence +{variant:42}+(18–22)% to Non-Ailment Chaos Damage over Time Multiplier while affected by Malevolence +{variant:43}+(18–22)% to Cold Damage over Time Multiplier while affected by Malevolence +{variant:44}(15–20)% increased Recovery rate of Life and Energy Shield while affected by Malevolence +{variant:45}Unaffected by Poison while affected by Malevolence +{variant:46}Unaffected by Bleeding while affected by Malevolence +{variant:47}Damaging Ailments you inflict deal Damage (10–15)% faster while affected by Malevolence +{variant:48}+(30-50)% to Chaos Resistance while affected by Purity of Elements +{variant:49}(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements +{variant:50}(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements +{variant:51}(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements +{variant:52}(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements +{variant:53}Unaffected by Elemental Weakness while affected by Purity of Elements +{variant:54}Immune to Ignite while affected by Purity of Fire +{variant:55}(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire +{variant:56}(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire +{variant:57}Unaffected by Burning Ground while affected by Purity of Fire +{variant:58}Unaffected by Flammability while affected by Purity of Fire +{variant:59}Immune to Freeze while affected by Purity of Ice +{variant:60}(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice +{variant:61}(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice +{variant:62}Unaffected by Chilled Ground while affected by Purity of Ice +{variant:63}Unaffected by Frostbite while affected by Purity of Ice +{variant:64}Immune to Shock while affected by Purity of Lightning +{variant:65}(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning +{variant:66}(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning +{variant:67}Unaffected by Conductivity while affected by Purity of Lightning +{variant:68}Unaffected by Shocked Ground while affected by Purity of Lightning +{variant:69}(1-1.5)% of Damage leeched as Life while affected by Vitality +{variant:70}(100-140) Life Regenerated per Second while affected by Vitality +{variant:71}+(20-30) Life gained for each Enemy Hit while affected by Vitality +{variant:72}(50-70)% increased Life Recovery from Flasks while affected by Vitality +{variant:73}(20-30)% increased Life Recovery Rate while affected by Vitality +{variant:74}(70-100)% increased Critical Strike Chance while affected by Wrath +{variant:75}(40-60)% increased Lightning Damage while affected by Wrath +{variant:76}(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath +{variant:77}Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath +{variant:78}Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath +{variant:79}(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath +{variant:80}Critical Strikes Penetrate (8–10)% of Enemy Elemental Resistances while affected by Zealotry +{variant:81}(10–15)% increased Cast Speed while affected by Zealotry +{variant:82}Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds +{variant:83}Consecrated Ground you create while affected by Zealotry causes enemies to take (8–10)% increased Damage +{variant:84}Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry +{variant:85}30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry +{variant:86}(100–120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry ]], -- Jewel: Threshold [[ From 76e5ec34afd8a892f58b8f1a71fdc399eae9c679 Mon Sep 17 00:00:00 2001 From: Trevor Lund Date: Thu, 21 Mar 2019 17:28:55 -0500 Subject: [PATCH 6/7] Odd spacing fixed --- Data/Uniques/jewel.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Data/Uniques/jewel.lua b/Data/Uniques/jewel.lua index 18475919e..c4bca2d8a 100644 --- a/Data/Uniques/jewel.lua +++ b/Data/Uniques/jewel.lua @@ -586,7 +586,7 @@ Limited to: 1 {variant:77}Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath {variant:78}Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath {variant:79}(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath -{variant:80}Critical Strikes Penetrate (8–10)% of Enemy Elemental Resistances while affected by Zealotry +{variant:80}Critical Strikes Penetrate (8–10)% of Enemy Elemental Resistances while affected by Zealotry {variant:81}(10–15)% increased Cast Speed while affected by Zealotry {variant:82}Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds {variant:83}Consecrated Ground you create while affected by Zealotry causes enemies to take (8–10)% increased Damage From 8515c49d46f448e3f74e1114c4ec5b96a69acb0e Mon Sep 17 00:00:00 2001 From: Trevor Lund Date: Thu, 21 Mar 2019 20:55:40 -0500 Subject: [PATCH 7/7] Dumb Unicode errors --- Data/Uniques/jewel.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Data/Uniques/jewel.lua b/Data/Uniques/jewel.lua index 1cbc4dab5..4737e1d54 100644 --- a/Data/Uniques/jewel.lua +++ b/Data/Uniques/jewel.lua @@ -615,7 +615,7 @@ Limited to: 1 {variant:44}(15–20)% increased Recovery rate of Life and Energy Shield while affected by Malevolence {variant:45}Unaffected by Poison while affected by Malevolence {variant:46}Unaffected by Bleeding while affected by Malevolence -{variant:47}Damaging Ailments you inflict deal Damage (10–15)% faster while affected by Malevolence +{variant:47}Damaging Ailments you inflict deal Damage (10–15)% faster while affected by Malevolence {variant:48}+(30-50)% to Chaos Resistance while affected by Purity of Elements {variant:49}(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements {variant:50}(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements @@ -650,8 +650,8 @@ Limited to: 1 {variant:79}(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath {variant:80}Critical Strikes Penetrate (8–10)% of Enemy Elemental Resistances while affected by Zealotry {variant:81}(10–15)% increased Cast Speed while affected by Zealotry -{variant:82}Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds -{variant:83}Consecrated Ground you create while affected by Zealotry causes enemies to take (8–10)% increased Damage +{variant:82}Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds +{variant:83}Consecrated Ground you create while affected by Zealotry causes enemies to take (8–10)% increased Damage {variant:84}Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry {variant:85}30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry {variant:86}(100–120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry