diff --git a/src/blog/2026-02-16/index.md b/src/blog/2026-02-16/index.md new file mode 100644 index 0000000..117dc40 --- /dev/null +++ b/src/blog/2026-02-16/index.md @@ -0,0 +1,57 @@ +title: Alpha v25.0 Release Notes +summary: Release notes for NEOTOKYO;REBUILD v25.0 +author(s): kinoko + + +# Alpha v25.0 Release Notes +2026-02-16 kinoko + +* [Download v25.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v25.0-alpha) +* [Install NT;RE (client)](/guide/install/) +* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues) + + +## Gameplay fixes/changes/additions + +* Fixed gun inaccuracy not properly decaying when a gun was holstered +* Fixed being unable to jump after recrouching during the uncrouching animation +* Fixed not being able to immediately fire the SUPA-7 after loading a shell +* Fixed not being able to detonate the detpack as fast as in OGNT after planting it +* Fixed being able to see the hipfire crosshair when spectating a player in third person +* Fixed SRS quickswitching +* Added tracers for BALC3, MX, PZ +* Various ADS related fixes +* Restored explosion sounds +* `sv_suppress_viewpunch` is no longer locked behind developer builds +* Migrated old toggle_aim binds + +## Gamemode fixes/changes/additions + +* Ghost no longer spawns at the same position over multiple rounds when using `sv_neo_ghost_spawn_bias` +* God mode is now applied to players during pauses when playing on a server that has `sv_neo_comp` enabled +* Countdown volume in comp is no longer tied to volume of the Jinrai/NSF victory themes +* Loadout menu no longer disappears when demo recording has started +* Removed the anti-cap suicide deny message +* Fixed competitive idle map rotation + +## Bot related fixes/changes/additions +* Added server cvars for customizing bot cloak detection rates +* Bots no longer crouch unnecessarily when reloading + +## HUD fixes/changes/additions +* "Effective HP" option is now hidden from the health display options +* Compass is now locked to the player's view when ragdolling + +## UI fixes/changes/additions +* General refactoring and QoL improvements to the UI + +## Mapping related fixes/changes +* Added a `parallax_obb` visgroup + +## General fixes/changes/additions +* Added coin flip (write .coin in chat to flip a coin) +* Fixed loading packed files on Linux +* Prevented dereferencing NULL m_pWorldRenderList +* Entities are no longer culled for roaming spectators +* Fed the koi fish at Shrine +