From f2637199ac3c2f1352d8aad132ba28aaff8b53a0 Mon Sep 17 00:00:00 2001 From: HetCreep Date: Sat, 6 Jun 2026 20:53:50 +0700 Subject: [PATCH] Add dxgi to the proxy export list Some Unity 6 IL2CPP games (e.g. DMM titles) touch winhttp early enough that the winhttp proxy host fails to launch them, but they import dxgi too. Forwarding the dxgi exports lets the same proxy work when renamed to dxgi.dll, giving those games a working host. Additive: other hosts are unaffected. Refs #102. --- src/windows/proxy/proxylist.txt | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/windows/proxy/proxylist.txt b/src/windows/proxy/proxylist.txt index f9eb070..99f217c 100644 --- a/src/windows/proxy/proxylist.txt +++ b/src/windows/proxy/proxylist.txt @@ -79,4 +79,9 @@ WinHttpWebSocketReceive WinHttpWebSocketSend WinHttpWebSocketShutdown WinHttpWriteData -WinHttpWriteProxySettings \ No newline at end of file +WinHttpWriteProxySettings +CreateDXGIFactory +CreateDXGIFactory1 +CreateDXGIFactory2 +DXGIDeclareAdapterRemovalSupport +DXGIGetDebugInterface1 \ No newline at end of file