From 8d3f318a336c496794c7bf55bf7a2304a25df70d Mon Sep 17 00:00:00 2001 From: Demiomad <157294157+Demiomad@users.noreply.github.com> Date: Thu, 21 May 2026 16:02:24 +0200 Subject: [PATCH] Remove accidental semicolon --- .../getting_to_know/howto/audio/HowTo_ChangePitchAndVolume.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/articles/getting_to_know/howto/audio/HowTo_ChangePitchAndVolume.md b/articles/getting_to_know/howto/audio/HowTo_ChangePitchAndVolume.md index 788b0758..1901d62b 100644 --- a/articles/getting_to_know/howto/audio/HowTo_ChangePitchAndVolume.md +++ b/articles/getting_to_know/howto/audio/HowTo_ChangePitchAndVolume.md @@ -6,7 +6,7 @@ requireMSLicense: true ## Overview -In this example, you will walk through the basics of dynamic sounds, using the more advanced [SoundEffectInstance](xref:Microsoft.Xna.Framework.Audio.SoundEffectInstance) cl;ass over the basic [SoundEffect.Play](xref:Microsoft.Xna.Framework.Audio.SoundEffect.Play) method used in [Playing a Sound](HowTo_PlayASound.md). +In this example, you will walk through the basics of dynamic sounds, using the more advanced [SoundEffectInstance](xref:Microsoft.Xna.Framework.Audio.SoundEffectInstance) class over the basic [SoundEffect.Play](xref:Microsoft.Xna.Framework.Audio.SoundEffect.Play) method used in [Playing a Sound](HowTo_PlayASound.md). ## Using SoundEffectInstance