>
Windows 10 Fall Creators Update - Behavior change
> By default, instead of text selection, an active pen now scrolls/pans in Windows apps (like touch, touchpad, and passive pen).
-> If your app depends on the previous behavior, you can override pen scrolling and revert to the previous behavior. For details, see the API reference topic for the
ScrollViewer Class.
+> If your app depends on the previous behavior, you can override pen scrolling and revert to the previous behavior. For details, see the API reference topic for the
ScrollViewer Class.
>
Depending on the input device, the user pans within a pannable region by using one of these:
@@ -195,3 +195,5 @@ This guidance is also useful for apps such as photo albums or mapping apps that
- [Input: Simplified ink sample](https://github.com/microsoftarchive/msdn-code-gallery-microsoft/tree/411c271e537727d737a53fa2cbe99eaecac00cc0/Official%20Windows%20Platform%20Sample/Input%20Simplified%20ink%20sample)
- [Input: Manipulations and gestures sample](https://github.com/microsoftarchive/msdn-code-gallery-microsoft/tree/411c271e537727d737a53fa2cbe99eaecac00cc0/Official%20Windows%20Platform%20Sample/Input%20Gestures%20and%20manipulations%20with%20GestureRecognizer)
- [DirectX touch input sample](https://github.com/microsoftarchive/msdn-code-gallery-microsoft/tree/411c271e537727d737a53fa2cbe99eaecac00cc0/Official%20Windows%20Platform%20Sample/Windows%208%20app%20samples/%5BC%2B%2B%5D-Windows%208%20app%20samples/C%2B%2B/Windows%208%20app%20samples/DirectX%20touch%20input%20sample%20(Windows%208))
+
+
diff --git a/hub/apps/develop/input/guidelines-for-rotation.md b/hub/apps/develop/input/guidelines-for-rotation.md
index cac65c2fca..391cff9231 100644
--- a/hub/apps/develop/input/guidelines-for-rotation.md
+++ b/hub/apps/develop/input/guidelines-for-rotation.md
@@ -14,7 +14,7 @@ ms.localizationpriority: medium
This article describes the new Windows UI for rotation and provides user experience guidelines that should be considered when using this new interaction mechanism in your Windows app.
-> **Important APIs**: [**Windows.UI.Input**](/uwp/api/Windows.UI.Input), [**Windows.UI.Xaml.Input**](/uwp/api/Windows.UI.Xaml.Input)
+> **Important APIs**: [**Windows.UI.Input**](/uwp/api/Windows.UI.Input), [**Microsoft.UI.Xaml.Input**](/windows/windows-app-sdk/api/winrt/Microsoft.UI.Xaml.Input)
## Dos and don'ts
@@ -111,3 +111,4 @@ Windows 10 supports three types of rotation: free, constrained, and combined.
- [Input: Gestures and manipulations with GestureRecognizer](/samples/browse/?redirectedfrom=MSDN-samples)
- [Input: Manipulations and gestures sample](https://github.com/microsoftarchive/msdn-code-gallery-microsoft/tree/411c271e537727d737a53fa2cbe99eaecac00cc0/Official%20Windows%20Platform%20Sample/Input%20Gestures%20and%20manipulations%20with%20GestureRecognizer)
- [DirectX touch input sample](https://github.com/microsoftarchive/msdn-code-gallery-microsoft/tree/411c271e537727d737a53fa2cbe99eaecac00cc0/Official%20Windows%20Platform%20Sample/Windows%208%20app%20samples/%5BC%2B%2B%5D-Windows%208%20app%20samples/C%2B%2B/Windows%208%20app%20samples/DirectX%20touch%20input%20sample%20(Windows%208))
+
diff --git a/hub/apps/develop/input/guidelines-for-targeting.md b/hub/apps/develop/input/guidelines-for-targeting.md
index 1b1f9243b9..31b8a165ca 100644
--- a/hub/apps/develop/input/guidelines-for-targeting.md
+++ b/hub/apps/develop/input/guidelines-for-targeting.md
@@ -20,7 +20,7 @@ All WinUI controls have been designed with default touch target sizes and layout
In this topic, we describe these default behaviors so you can design your app for maximum usability using both platform controls and custom controls (should your app require them).
-> **Important APIs**: [**Windows.UI.Core**](/uwp/api/Windows.UI.Core), [**Windows.UI.Input**](/uwp/api/Windows.UI.Input), [**Windows.UI.Xaml.Input**](/uwp/api/Windows.UI.Xaml.Input)
+> **Important APIs**: [**Windows.UI.Core**](/uwp/api/Windows.UI.Core), [**Windows.UI.Input**](/uwp/api/Windows.UI.Input), [**Microsoft.UI.Xaml.Input**](/windows/windows-app-sdk/api/winrt/Microsoft.UI.Xaml.Input)
## Target size
@@ -58,3 +58,4 @@ These target size recommendations can be adjusted as required by your particular
- [Input: Simplified ink sample](https://github.com/microsoftarchive/msdn-code-gallery-microsoft/tree/411c271e537727d737a53fa2cbe99eaecac00cc0/Official%20Windows%20Platform%20Sample/Input%20Simplified%20ink%20sample)
* [Input: Manipulations and gestures sample](https://github.com/microsoftarchive/msdn-code-gallery-microsoft/tree/411c271e537727d737a53fa2cbe99eaecac00cc0/Official%20Windows%20Platform%20Sample/Input%20Gestures%20and%20manipulations%20with%20GestureRecognizer)
- [DirectX touch input sample](https://github.com/microsoftarchive/msdn-code-gallery-microsoft/tree/411c271e537727d737a53fa2cbe99eaecac00cc0/Official%20Windows%20Platform%20Sample/Windows%208%20app%20samples/%5BC%2B%2B%5D-Windows%208%20app%20samples/C%2B%2B/Windows%208%20app%20samples/DirectX%20touch%20input%20sample%20(Windows%208))
+
diff --git a/hub/apps/develop/input/guidelines-for-textselection.md b/hub/apps/develop/input/guidelines-for-textselection.md
index 1a32c1a698..1b63219785 100644
--- a/hub/apps/develop/input/guidelines-for-textselection.md
+++ b/hub/apps/develop/input/guidelines-for-textselection.md
@@ -16,7 +16,7 @@ ms.localizationpriority: medium
This article describes selecting and manipulating text, images, and controls and provides user experience guidelines that should be considered when using these mechanisms in your apps.
-> **Important APIs**: [**Windows.UI.Xaml.Input**](/uwp/api/Windows.UI.Xaml.Input), [**Windows.UI.Input**](/uwp/api/Windows.UI.Input)
+> **Important APIs**: [**Microsoft.UI.Xaml.Input**](/windows/windows-app-sdk/api/winrt/Microsoft.UI.Xaml.Input), [**Windows.UI.Input**](/uwp/api/Windows.UI.Input)
@@ -123,3 +123,4 @@ For example, grippers can also be used in image processing apps that support res
- [Input: Manipulations and gestures sample](https://github.com/microsoftarchive/msdn-code-gallery-microsoft/tree/411c271e537727d737a53fa2cbe99eaecac00cc0/Official%20Windows%20Platform%20Sample/Input%20Gestures%20and%20manipulations%20with%20GestureRecognizer)
- [DirectX touch input sample](https://github.com/microsoftarchive/msdn-code-gallery-microsoft/tree/411c271e537727d737a53fa2cbe99eaecac00cc0/Official%20Windows%20Platform%20Sample/Windows%208%20app%20samples/%5BC%2B%2B%5D-Windows%208%20app%20samples/C%2B%2B/Windows%208%20app%20samples/DirectX%20touch%20input%20sample%20(Windows%208))
+
diff --git a/hub/apps/develop/input/handle-pointer-input.md b/hub/apps/develop/input/handle-pointer-input.md
index a0416ee6cc..2007a509cb 100644
--- a/hub/apps/develop/input/handle-pointer-input.md
+++ b/hub/apps/develop/input/handle-pointer-input.md
@@ -29,7 +29,7 @@ Most interaction experiences typically involve the user identifying the object t
> [!NOTE]
> Device-specific info is also promoted from the raw HID data should your app require it.
-Each input point (or contact) on the input stack is represented by a [**Pointer**](/uwp/api/Windows.UI.Xaml.Input.Pointer) object exposed through the [**PointerRoutedEventArgs**](/uwp/api/Windows.UI.Xaml.Input.PointerRoutedEventArgs) parameter in the various pointer event handlers. In the case of multi-pen or multi-touch input, each contact is treated as a unique input pointer.
+Each input point (or contact) on the input stack is represented by a [**Pointer**](/windows/windows-app-sdk/api/winrt/microsoft.ui.xaml.Input.Pointer) object exposed through the [**PointerRoutedEventArgs**](/windows/windows-app-sdk/api/winrt/microsoft.ui.xaml.Input.PointerRoutedEventArgs) parameter in the various pointer event handlers. In the case of multi-pen or multi-touch input, each contact is treated as a unique input pointer.
## Pointer events
@@ -38,18 +38,18 @@ Pointer events expose basic info such as input device type and detection state (
Windows apps can listen for the following pointer events:
> [!NOTE]
-> Constrain pointer input to a specific UI element by calling [**CapturePointer**](/uwp/api/windows.ui.xaml.uielement.capturepointer) on that element within a pointer event handler. When a pointer is captured by an element, only that object receives pointer input events, even when the pointer moves outside the bounding area of the object. The [**IsInContact**](/uwp/api/windows.ui.xaml.input.pointer.isincontact) (mouse button pressed, touch or stylus in contact) must be true for **CapturePointer** to be successful.
+> Constrain pointer input to a specific UI element by calling [**CapturePointer**](/windows/windows-app-sdk/api/winrt/microsoft.ui.xaml.uielement.capturepointer) on that element within a pointer event handler. When a pointer is captured by an element, only that object receives pointer input events, even when the pointer moves outside the bounding area of the object. The [**IsInContact**](/windows/windows-app-sdk/api/winrt/microsoft.ui.xaml.input.pointer.isincontact) (mouse button pressed, touch or stylus in contact) must be true for **CapturePointer** to be successful.
| Event | Description |
|---|---|
-| [**PointerCanceled**](/uwp/api/windows.ui.xaml.uielement.pointercanceled) | Occurs when a pointer is canceled by the platform. This can occur in the following circumstances: