Hi, I'm working on a modified version of this logo as part of this GitCoin issue. I'm having issues getting the fox to render correctly after changing some polygon colors in 3DS Max. 3DS Max and Windows' built-in 3D object viewer seem to both render the fox correctly, though.
Here's the result when using this library:

Steps to reproduce:
- Open
fox.max in 3DS Max.
- Change the material of some of the polygons.
- Export
fox.max to fox.obj and fox.mtl using default settings.
- Execute
npm run convert and npm run start to view broken image on web.
I briefly took a look at the code and noticed that the polygons are correctly generated here, but are then being hidden either when the determinant is negative or because the z-index is zero. I'll mess with this a little more and see if I can figure out the exact cause of the issue.
Hi, I'm working on a modified version of this logo as part of this GitCoin issue. I'm having issues getting the fox to render correctly after changing some polygon colors in 3DS Max. 3DS Max and Windows' built-in 3D object viewer seem to both render the fox correctly, though.
Here's the result when using this library:

Steps to reproduce:
fox.maxin 3DS Max.fox.maxtofox.objandfox.mtlusing default settings.npm run convertandnpm run startto view broken image on web.I briefly took a look at the code and noticed that the polygons are correctly generated here, but are then being hidden either when the determinant is negative or because the z-index is zero. I'll mess with this a little more and see if I can figure out the exact cause of the issue.