diff --git a/MidnightSimpleUnitFrames/Locales/zhCN.lua b/MidnightSimpleUnitFrames/Locales/zhCN.lua index 5659b81..d0ec4ef 100644 --- a/MidnightSimpleUnitFrames/Locales/zhCN.lua +++ b/MidnightSimpleUnitFrames/Locales/zhCN.lua @@ -29,6 +29,10 @@ local T = { ["Exit MSUF Edit Mode"] = "退出 MSUF 编辑模式", ["Profiles"] = "配置文件", ["Snap to grid"] = "吸附到网格", + +---=========================================================================== +---Global Strings 通用 +---=========================================================================== ["On"] = "开", ["Off"] = "关", ["ON"] = "开", @@ -38,7 +42,10 @@ local T = { ["OK"] = "确定", ["Undo"] = "撤销", ["All"] = "全部", - + ["Default"] = "默认", + ["Tip"] = "提示", + ["Apply"] = "应用", + ["Revert"] = "还原", ["Override"] = "覆盖", ["Overrides"] = "覆盖", @@ -46,6 +53,7 @@ local T = { ["Cancel"] = "取消", ["Position"] = "位置", + ["Top left"] = "左上", ["Top right"] = "右上", ["Bottom left"] = "左下", @@ -58,22 +66,40 @@ local T = { ["Top to Bottom"] = "从上到下", ["Left to Right"] = "从左到右", - + ["Left"] = "左侧", + ["Right"] = "右侧", ["Top Left"] = "左上", ["Top Right"] = "右上", ["Bottom Left"] = "左下", ["Bottom Right"] = "右下", ["Hold Shift"] = "按住Shift", + ["W:"] = "宽:", + ["H:"] = "高:", +---========================================================================== +---SlashMenu +---========================================================================== + ["MSUF Menu"] = "MSUF 菜单", + ["MSUF Player"] = "MSUF 玩家", + ["MSUF Target"] = "MSUF 目标", + ["MSUF Target of Target"] = "MSUF 目标的目标", + ["MSUF Focus"] = "MSUF 焦点", + ["MSUF Boss Frames"] = "MSUF 首领框架", + ["MSUF Pet"] = "MSUF 宠物", + ["MSUF Bars"] = "MSUF 计量条", + ["MSUF Fonts"] = "MSUF 字体", + ["MSUF Auras 2.0"] = "MSUF 光环2.0", + ["MSUF Miscellaneous"] = "MSUF 杂项", + ["MSUF Colors"] = "MSUF 颜色", + ["MSUF Castbar"] = "MSUF 施法条", + ["MSUF Class Resources"] = "MSUF 职业资源", + ["MSUF Gameplay"] = "MSUF 游戏性", + ["MSUF Portraits"] = "MSUF 头像", + ["MSUF Modules"] = "MSUF 模块", + ["MSUF Profiles"] = "MSUF 配置文件", + ["Search Results"] = "搜索结果", + ["Search"] = "搜索", - - - - -- Add more as you go: - -- ["..."] = "...", - --SlashMenu - ["Main Menu"] = "主菜单", - ["Quick tools & UI scale (same content as /msuf options)."] = "快速工具 & UI缩放(与 /msuf 选项相同).", - ["Tip:"] = "提示:", + ["Bigger steps: Hold |cff00ff00SHIFT|r while adjusting sliders to change values faster."] = "更大的步骤: 调整滑块时按住|cff00ff00SHIFT|r以更快地更改值.", ["Fine tuning: Hold |cff00ff00CTRL|r while adjusting sliders for smaller steps."] = "精细调整: 调整滑块时按住|cff00ff00CTRL|r以进行更小的步骤.", ["Quick reset: If something feels off, try |cff00ff00/msuf reset|r (frame positions)."] = "快速重置: 如果感觉不对,请尝试|cff00ff00/msuf reset|r(框架位置).", @@ -89,19 +115,35 @@ local T = { ["During development of MSUF Unhalted, R41z0r and other great addon developers helped out!"] = "在MSUF Unhalted的开发过程中,R41z0r和其他伟大的插件开发人员提供了帮助!", ["Danders is a great Party/Raidframe addon and works really well with MSUF"] = "Danders是一个很棒的团队/团队框架插件,与MSUF配合使用效果非常好", ["Community: If you like MSUF, share it with a friend — UI addons grow by word of mouth."] = "社区: 如果您喜欢MSUF,请与朋友分享——UI插件是通过口碑传播的.", - + ["Edit Mode function not found."] = "编辑模式功能未找到.", + ["Cannot reset while in combat."] = "战斗中无法重置.", + ["Cannot factory reset while in combat."] = "战斗中无法重置为默认.", + + +------------profile---------- ["Profile: "] = "配置文件: ", [" • Edit Mode: "] = " • 编辑模式: ", ["In combat"] = "战斗中", ["Out of combat"] = "非战斗中", ["Quick Actions"] = "快捷操作", + ["Quick Navigation"] = "快捷导航", + ["Jump into the most-used MSUF sections."] = "跳转到最常用的MSUF部分.", ["Toggle Edit Mode"] = "切换编辑模式", ["Enter MSUF Edit Mode to drag frames and adjust positions."] = "进入MSUF编辑模式以拖动框架和调整位置.", ["Reset Frame Positions"] = "重置框架位置", + ["Reset Positions"] = "重置位置", ["Resets MSUF frame positions + visibility to defaults (active profile)."] = "重置MSUF框架位置和可见性到默认值(当前配置文件).", + ["Reset MSUF frame positions now?\n\nThis resets MSUF frame positions + visibility to defaults for the ACTIVE profile."] = "立即重置MSUF框架位置?\n\n这将重置MSUF框架位置和可见性到默认值(当前配置文件).", ["Profile"] = "配置文件", + ["Reset profile"] = "重置配置文件", + ["Delete profile"] = "删除配置文件", + ["Copy profile"] = "复制配置文件", + + + ["Active profile:"] = "当前配置文件:", + ["Active Profile"] = "当前配置文件", ["Open Profiles"] = "打开配置文件", ["Show"] = "显示", ["Hide"] = "隐藏", @@ -109,8 +151,31 @@ local T = { ["Hidden. Click Show to reveal slash commands + power tools."] = "隐藏. 点击显示斜杠命令和电源工具.", ["Scale & Layout"] = "缩放 & 布局", ["Presets"] = "预设", + ["Load a preset into your active profile."] = "将预设加载到你的当前配置文件中.", + ["Select preset..."] = "选择预设...", + ["Browse Presets"] = "浏览预设", + ["Select a preset first."] = "先选择一个预设.", + ["Opens a confirmation before applying the preset."] = "应用预设前弹出确认提示.", ["Load preset"] = "加载预设", ["Applies the selected preset to your current active profile. This overwrites settings (export first if unsure)."] = "将选定的预设应用于您的当前活动配置文件. 这会覆盖设置(如果不确定,请先导出).", + ["Fast access to recovery and support tools."] = "快速访问恢复和支持工具.", + ["Manage"] = "配置", + ["Use the Profiles page for switching, export and import."] = "使用配置文件页面进行切换,导出和导入.", + ["UI Scale"] = "UI缩放", + ["Quick access to scaling."] = "快速访问缩放.", + + ["MSUF Scale"] = "MSUF缩放", + ["Scales only MSUF frames (unitframes + castbars). Use the mouse wheel for 5% steps."] = "仅缩放MSUF框架(单位框体+施法条).滚动鼠标滚轮可按5%幅度调节.", + + ["|cff4a90d9Profile:|r |cffccd8e8"] = "|cff4a90d9配置文件:|r |cffccd8e8", + ["|cff4ade80Edit: On|r |cff3a4a66\194\183|r"] = "|cff4ade80编辑: 开|r |cff3a4a66\194\183|r", + ["|cff5a6a88Edit: Off|r |cff3a4a66\194\183|r"] = "|cff5a6a88编辑: 关|r |cff3a4a66\194\183|r", + ["|cffef4444In Combat|r"] = "|cffef4444战斗中|r", + ["|cff22c55eOut of Combat|r"] = "|cff22c55e非战斗中|r", + + + + ["Global UI Scale"] = "全局UI缩放", ["Global UI Scale: 1080"] = "全局UI缩放: 1080", @@ -124,9 +189,9 @@ local T = { ["Applies MSUF's global scale preset for 4K (2160p) setups (0.3556) and reloads your UI. Auto restores Blizzard scaling on reload."] = "应用MSUF的全局缩放预设,适应于4K(2160p)的设置(0.3556)并重新加载您的UI. 自动恢复暴雪的缩放在重载.", ["Stops enforcing MSUF global scale and restores your previous Blizzard UI scale."] = "停止强制MSUF全局缩放并恢复您以前的暴雪UI缩放.", ["Turns off all scaling MSUF applies (global UI scale + MSUF-only scale), then reloads your UI. Blizzard handles scaling."] = "关闭所有MSUF应用的缩放(全局UI缩放 + MSUF-only缩放),然后重新加载您的UI. 暴雪处理缩放.", - - - + ["MSUF Frame Scale"] = "MSUF框架缩放", + ["Current: 1.00"] = "当前: 1.00", + ["Current: %.2f"] = "当前: %.2f", ["Current: ..."] = "当前: ...", ["Current: %.2f (%d%%)"] = "当前: %.2f (%d%%)", @@ -142,8 +207,12 @@ local T = { ["TIP: Hover this slider and use the Mouse Wheel to change the scale in 5% steps.\n\nScales only MSUF frames (unitframes + castbars). Range 25%–150% (0.25–1.50). Drag or click to adjust. Applied immediately; in combat it applies after combat."] = "提示: 将鼠标悬停在此滑块上并使用鼠标滚轮以5%的步长更改缩放.\n\n仅MSUF框架(单位框架 + 施法条)的缩放. 范围25%-150%(0.25–1.50). 拖动或点击调整. 立即应用; 在战斗中,它会在战斗后应用.", ["MSUF Slash Menu Scale"] = "MSUF菜单缩放", ["TIP: Hover this slider and use the Mouse Wheel to change the scale in 5% steps.\n\nScales only the MSUF Slash Menu window. Range 25%–150% (0.25–1.50). Drag or click to adjust. Applied immediately."] = "提示: 将鼠标悬停在此滑块上并使用鼠标滚轮以5%的步长更改缩放.\n\n仅MSUF菜单窗口的缩放. 范围25%-150%(0.25–1.50). 拖动或点击调整. 立即应用.", - - + ["Applied: 1.00 (100%)"] = "应用: 1.00 (100%)", + ["Applied: %.2f (%d%%)"] = "应用: %.2f (%d%%)", + ["Selected: 1.00 (100%)"] = "选择: 1.00 (100%)", + ["Selected: %.2f (%d%%)"] = "选择: %.2f (%d%%)", + ["Selected: %.2f (%d%%) |cffffd200Press Apply|r"] = "选择: %.2f (%d%%) |cffffd200按应用|r", + ["Chooses the standalone Slash Menu scale. Drag or use the mouse wheel, then press Apply." ] = "选择独立的菜单缩放. 拖动或使用鼠标滚轮,然后按应用.", @@ -161,11 +230,15 @@ local T = { ["Pet"] = "宠物", ["Class Resources"] = "职业资源", ["Portraits"] = "头像", + ["Portrait"] = "头像", + +-----PLAYER------ ["Frame Basics"] = "框架基础", ["Enable this frame"] = "启用框架", ["Show name"] = "显示名称" , ["Show HP text"] = "显示生命文本", + ["Reverse fill"] = "反向填充", ["Show power text"] = "显示能量文本", ["Reverse fill (HP/Power)"] = "填充(生命/能量)", ["Portrait Off"] = "关闭头像", @@ -182,7 +255,7 @@ local T = { - + ["Transparency"] = "透明度", ["Player Alpha"] = "玩家透明度", ["Target Alpha"] = "目标透明度", ["Target of Target Alpha"] = "目标的目标透明度", @@ -190,6 +263,7 @@ local T = { ["Boss Alpha"] = "首领透明度", ["Pet Alpha"] = "宠物透明度", ["Sync both"] = "同步两者", + ["Sliders affect"] = "滑块影响范围", ["Keep text + portrait visible"] = "保持文本和头像可见", ["Alpha sliders affect"] = "前景与背景透明度", ["Foreground"] = "前景" , @@ -209,6 +283,7 @@ local T = { ["Pet Load Conditions"] = "宠物隐藏条件", ["Boss Load Conditions"] = "首领隐藏条件", ["ToT Load Conditions"] = "目标的目标隐藏条件", + ["Load Conditions"] = "隐藏条件", ["Mounted"] = "骑乘中", ["In vehicle"] = "载具中", ["Resting"] = "休息中", @@ -226,6 +301,9 @@ local T = { ["Anchor unit to"] = "锚点单位", ["Current custom anchor: "] = "当前自定义锚点:" , ["Current custom anchor: none"] = "当前自定义锚点: 无" , + ["click to expand"] = "点击展开", + ["Tip: Hold SHIFT (5) / CTRL (10) / ALT (grid step) for bigger steps."] = "提示:按住SHIFT(5%)/CTRL(10%)/ALT(网格步长)以增大调整幅度.", + @@ -237,13 +315,14 @@ local T = { - +---------Castbar------------- ["Castbar"] = "施法条", ["Inline Text"] = "内联文本", ["Show ToT text in Target frame"] = "在目标框架中显示目标的目标文本", + ["Show ToT text in target frame"] = "在目标框架中显示目标的目标文本", ["Enable player castbar"] = "启用玩家施法条", ["Enable target castbar"] = "启用目标施法条", ["Enable focus castbar"] = "启用焦点施法条", @@ -265,7 +344,7 @@ local T = { ["Resets X/Y, Anchor and Size back to defaults."] = "重置X/Y, 锚点和大小回到默认值.", ["Anchor pet to"] = "宠物锚点", - + ["Boss Layout"] = "首领布局", ["Boss spacing"] = "首领间距", ["Status icons"] = "状态图标", @@ -276,20 +355,26 @@ local T = { ["Size"] = "大小", ["Icon"] = "图标", ["Test mode"] = "测试模式", + ["Midnight style"] = "MSUF样式", ["Status icons test mode"] = "状态图标测试模式", - ["Use Midnight style icons"] = "使用Midnight风格图标", + ["Use Midnight style icons"] = "使用Midnight样式图标", ["Combat"] = "战斗", ["Rez"] = "复活", ["Rested"] = "休息", ["Combat icon"] = "战斗图标", ["Rez icon"] = "复活图标", ["Rested icon"] = "休息图标", + + - - +-------------------------Bars------------- ["Options"] = "选项", + ["Override active: this unit uses its own HP/Power text settings."] = "覆盖已启用:此单位将使用其独立的生命值/能量值文本设置.", + ["Uses Shared settings."] = "使用共享设置.", + + ["Bars"] = "计量条", ["Bar scope"] = "计量条范围", ["Configure settings for"] = "配置设置", @@ -298,6 +383,7 @@ local T = { ["Bar appearance"] = "计量条外观", ["Absorb display"] = "吸收显示", ["Absorb Display"] = "吸收显示", + ["Display mode"] = "显示模式", ["Absorb off"] = "关闭吸收", ["Absorb bar"] = "吸收条", ["Absorb bar + text"] = "吸收条 + 文本", @@ -311,11 +397,16 @@ local T = { ["Anchor to healthbar edge (default)"] = "锚定到生命条边缘 (默认)", ["Anchor to inside padding (prevents clipping)"] = "锚定到内边距 (防止裁剪)", + ["Textures & Gradient"] = "材质 & 渐变", + ["Bar textures (SharedMedia)"] = "计量条材质 (SharedMedia)", ["Absorb bar texture (SharedMedia)"] = "吸收条材质 (SharedMedia)", ["Test absorb textures"] = "测试吸收材质", ["Bar texture (SharedMedia)"] = "计量条材质 (SharedMedia)", ["Heal-absorb texture"] = "治疗吸收材质", - + ["Gradient"] = "渐变", + ["HP bar gradient"] = "生命条渐变", + ["Power bar gradient"] = "能量条渐变", + ["Gradient strength"] = "渐变强度", ["Gradient Options"] = "渐变选项", ["Border & Text Options"] = "边框 & 文本选项", ["Enable HP bar gradient"] = "启用生命条渐变", @@ -332,10 +423,16 @@ local T = { ["Embed power bar into health bar"] = "能量条嵌入到生命条中", ["Show power bar border"] = "显示能量条边框", ["Border thickness"] = "边框厚度", + ["Embed into health bar"] = "嵌入生命条", + ["Power bar border"] = "能量条边框", ["Textmode HP / Power"] = "生命/能量 文本样式", + ["HP / Power Text"] = "生命/能量 文本", ["Text Separators"] = "文本分隔符", + ["HP separator"] = "生命分隔符", + ["Power separator"] = "能量分隔符", ["Health (HP)"] = "生命(HP)", ["Power"] = "能量", + ["Use the scope buttons above to choose which unit these settings apply to."] = "使用上方范围按钮选择要应用设置的单位.", ["Selected: Player"] = "已选中: 玩家", ["Click a MSUF unitframe (Player/Target/Focus/ToT/Pet/Boss) to choose which unit these spacer settings apply to."] = "点击一个MSUF框架 (玩家/目标/焦点/ToT/宠物/首领) 来选择这些间距设置应用于哪个单位.", ["Works only when the corresponding text mode is set to 'Full value + %' (or '% + Full value')."] = "仅当相应的文本模式设置为 '完整值 + %' (或 '% + 完整值') 时才有效.", @@ -343,8 +440,10 @@ local T = { ["HP Spacer (X)"] = "生命间距 (X)", ["Power Spacer on/off"] = "能量间距 开/关", ["Power Spacer (X)"] = "能量间距 (X)", + ["Outline & Highlight Border"] = "轮廓 & 高亮边框", ["Bar Highlight Border"] = "计量条高亮边框", ["Highlight border thickness"] = "高亮边框厚度", + ["Highlight borders"] = "高亮边框", ["Aggro border off"] = "仇恨边框关闭", ["Aggro border on"] = "仇恨边框开启", ["Test"] = "测试", @@ -400,6 +499,9 @@ local T = { ["When OFF: Text updates are budget-gated"] = "关闭时: 文本更新由预算控制", ["(player 33Hz, others 10Hz) for lower CPU."] = "(玩家33Hz, 其他10Hz) 以降低CPU.", + + + --------ClassPower--------------- ["Class Power"] = "职业能量", ["Combo Points, Holy Power, Soul Shards, Chi, Essence, Runes"] = "连击点, 神圣能量, 灵魂碎片, 真气, 精华, 符文", @@ -418,9 +520,10 @@ local T = { ["Show resource text"] = "显示资源文本", ["Fill right-to-left"] = "从右到左填充", ["Show rune time (per rune)"] = "显示符文时间 (每个符文)", - ["Show Maelstrom bar (Elemental)"] = "显示旋涡条 (元素)", ["Show Ebon Might timer (Aug)"] = "显示黑檀之力计时器 (增辉)", + ["Show Insanity bar (Shadow)"] = "显示狂乱值(暗影)", ["Show resource prediction"] = "显示资源预测", + ["Show Maelstrom bar (Ele)"] = "显示旋涡值 (元素)", ["Detached Power Bar"] = "分离能量条", ["Only applies when power bar is detached"] = "仅当能量条分离时应用", @@ -492,26 +595,31 @@ local T = { - -------------------------------------- + ---------------fONTS----------------------- ["Fonts"] = "字体", ["Font Settings"] = "字体设置", ["Font color & style"] = "字体颜色&样式", ["Global font"] = "全局字体", + ["Global Font"] = "全局字体", ["Text sizes"] = "文本大小", + ["Text Sizes"] = "文本大小", ["Global defaults. Frames inherit unless overridden in Unitframes > Text."] = "全局默认值. 框架继承除非在单位框架 > 文本中被覆盖.", ["Name"] = "名称", ["HP"] = "生命", ["Power"] = "能量", ["Castbar"] = "施法条", ["Text style"] = "文本样式", + ["Text Style"] = "文本样式", ["Use bold text (THICKOUTLINE)"] = "使用粗体文本 (THICKOUTLINE)", ["Disable black outline around text"] = "禁用文本周围的黑色轮廓", ["Add text shadow (backdrop)"] = "添加文本阴影 (背景)", ["Name colors"] = "名称颜色", + ["Name Colors"] = "名称颜色", ["Color player names by class"] = "使用职业颜色显示玩家名称", ["Color NPC/boss names using NPC colors"] = "使用NPC颜色显示NPC/首领名称", ["Color power text by power type"] = "使用能量类型颜色显示能量文本", ["Name display"] = "名称显示", + ["Name Display"] = "名称显示", ["Shorten unit names (except Player)"] = "缩短单位名称 (除了玩家)", ["Truncation style"] = "截断样式", ["Keep start (show first letters)"] = "保留首字", @@ -527,10 +635,14 @@ local T = { ["Overrides: -"] = "覆盖: -", ["Overrides: "] = "覆盖: ", ["Heal prediction"] = "治疗预测", + + + +--------AURAS 2.0 ["Auras 2.0"] = "光环2.0", ["Midnight Simple Unit Frames - Auras 2.0"] = "Midnight Simple Unit Frames - 光环2.0", - ["Auras 2.0: Target / Focus / Boss 1-5.\nDefaults show ALL buffs & debuffs. This menu controls a shared layout for these units."] = "光环2.0: 目标 / 焦点 / 首领1-5.\n默认显示所有增益和减益. 此菜单控制这些单位的共享布局.", + ["Auras 2.0: Player / Target / Focus / Boss 1-5.\nDefaults show ALL buffs & debuffs. This menu controls a shared layout for these units."] = "光环2.0: 玩家 / 目标 / 焦点 / 首领1-5.\n默认显示所有增益和减益. 此菜单控制这些单位的共享布局.", ["MSUF Edit Mode"] = "MSUF编辑模式", ["Exit MSUF Edit Mode"] = "退出MSUF编辑模式", ["MSUF Edit Mode"] = "MSUF编辑模式", @@ -550,11 +662,20 @@ local T = { ["Skins Auras 2.0 icons with Masque (if installed).\n\nWarning: Highlight borders may look odd with some Masque skins."] = "使用Masque为光环2.0图标应用皮肤 (如果已安装).\n\n警告: 高亮边框可能与某些Masque皮肤显示不协调.", ["Masque is not loaded/ready. Enable/load the Masque addon, then /reload."] = "Masque未加载/未就绪. 请启用/加载Masque插件, 然后输入/reload.", ["Override shared filters"] = "覆盖共享过滤器", + ["Override filters"] = "覆盖过滤器", ["When off, this unit uses Shared filter settings. When on, it uses its own copy of the filters."] = "关闭时, 这个单位使用共享过滤器设置. 开启时, 它使用自己的过滤器的副本.", ["Override shared caps"] = "覆盖共享上限", + ["Override caps"] = "覆盖上限", ["When off, this unit uses Shared caps (Max Buffs/Debuffs, Icons per row). When on, it uses its own caps."] = "关闭时, 这个单位使用共享上限 (最大增益/负面, 每行图标). 开启时, 它使用自己的上限.", ["Reset overrides"] = "重置覆盖", + ["Unit override active: greyed options are Shared."] = "单位覆盖已激活: 灰色选项为共享.", + ["Filter override active: greyed options are Shared."] = "过滤器覆盖已激活: 灰色选项为共享.", + ["Caps override active: greyed options are Shared."] = "上限覆盖已激活: 灰色选项为共享.", ["Turns off Override shared filters and caps for all units and reverts them to Shared."] = "为所有单位关闭覆盖共享过滤器和上限, 并将其还原为共享.", + ["Override active: this unit uses its own Filters and Caps."] = "覆盖已启用:此单位将使用其独立的过滤器和上限设置.", + ["Override active: this unit uses its own Filters."] = "覆盖已启用: 此单位将使用其独立的过滤器设置.", + ["Override active: this unit uses its own Caps."] = "覆盖已启用: 此单位将使用其独立的上限设置.", + ["Uses Shared filters and caps."] = "使用共享过滤器和上限.", ["Preview in Edit Mode"] = "在编辑模式中预览", ["When enabled, placeholder auras can be shown while MSUF Edit Mode is active."] = "启用时, MSUF编辑模式激活期间可显示占位符光环.", ["Units"] = "单位", @@ -569,22 +690,29 @@ local T = { ["Boss 4"] = "首领4", ["Boss 5"] = "首领5", ["Shared"] = "共享", + ["Shared baseline used by units without overrides."] = "共享基准, 用于没有覆盖的单位.", ["Boss %s"] = "首领%s", + ["|cff9aa0a6No unit overrides active.|r"] = "|cff9aa0a6未激活任何单位覆盖.|r", + ["|cffffffffOverrides active:|r "] = "|cffffffff覆盖已激活:|r ", + ["|cffffffffOverrides active:|r %s, %s, %s, %s |cff9aa0a6+%d|r"] = "|cffffffff覆盖已激活:|r %s, %s, %s, %s |cff9aa0a6+%d|r", + ["Editing: |cffffd200"] = "编辑: |cffffd200", ["|cffffffffOverrides:|r "] = "|cffffffff覆盖:|r ", + ["Editing:"] = "编辑: ", - - + ["|cff6EB5FFIcons|r"] = "|cff6EB5FF图标|r", + ["|cff6EB5FFCooldown|r"] = "|cff6EB5FF冷却|r", + ["|cff6EB5FFBorders|r"] = "|cff6EB5FF边框|r", ["Show Buffs"] = "显示Buffs", ["Show Debuffs"] = "显示Debuffs", ["Highlight own buffs"] = "高亮自己的Buffs", ["Highlights your own buffs with a border color (visual only; does not filter)."] = "用边框颜色高亮自己的Buffs (仅视觉; 不过滤).", ["Highlight own debuffs"] = "高亮自己的Debuffs", ["Highlights your own debuffs with a border color (visual only; does not filter)."] = "用边框颜色高亮自己的Debuffs (仅视觉; 不过滤).", - ["Show cooldown swipe"] = "显示冷却扫过", - ["Swipe darkens on loss"] = "扫过丢失时变暗", + ["Show cooldown swipe"] = "显示冷却动画", + ["Swipe darkens on loss"] = "冷却结束变暗", ["When enabled, the cooldown swipe represents elapsed time (darkens as time is lost).\n\nTurn this OFF to keep the default cooldown-style swipe."] = "启用时, 冷却扫过表示已流逝的时间 (随时间流失而变暗).\n\n关闭此选项以保持默认的冷却样式扫过.", ["Show stack count"] = "显示堆叠数量", ['Shows stack/application counts (e.g. "2") on aura icons. Disable to hide stack numbers.'] = "在光环图标上显示堆叠/应用数量 (例如 \"2\"). 禁用以隐藏堆叠数字.", @@ -605,9 +733,10 @@ local T = { ["Colors aura borders by debuff dispel type (Magic/Curse/Poison/Disease), similar to Blizzard private aura borders."] = "根据Debuff驱散类型 (魔法/诅咒/中毒/疾病) 着色光环边框, 类似于暴雪私有光环边框.", ["Only my buffs"] = "仅自己的Buffs", ["Only my debuffs"] = "仅自己的Debuffs", + ["Layout & Caps"] = "布局与限制", ["Max Buffs"] = "最大Buffs数量", ["Max Debuffs"] = "最大Debuffs数量", - ["Block spacing"] = "块间距", + ["Block spacing"] = "间距", ["Controls how far Buff and Debuff blocks are pushed away from the unitframe when using split anchors."] = "控制使用分割锚点时, Buff和Debuff块与单位框架的距离.", ["Requires Layout: Separate rows."] = "需要布局: 分开行.", ["Icons per row"] = "每行图标数量" , @@ -627,11 +756,26 @@ local T = { ['Urgent (<=)'] = "紧急 (<=)", ["Advanced"] = "高级", ["Include"] = "包含", + ["Timer Colors"] = "计时颜色", ['Use Blizzard timer text (max performance)'] = '使用暴雪计时文本 (最大性能)', ['When enabled, Blizzard handles countdown numbers natively in C++.\nDisables timer colors but eliminates all periodic timer CPU overhead.\nFont, size and position are still controlled by MSUF.'] = '启用时, 暴雪在C++中本地处理倒计时数字.\n禁用计时器颜色但消除了所有定期定时器的CPU开销.\n字体, 大小和位置仍由MSUF控制.', ['Color aura timers by remaining time'] = '按剩余时间着色光环计时器', ['When enabled, aura cooldown text uses Safe / Warning / Urgent colors based on remaining time.\nWhen disabled, aura cooldown text always uses the Safe color.'] = '启用时, 光环冷却文本根据剩余时间使用安全 / 警告 / 紧急颜色.\n禁用时, 光环冷却文本始终使用安全颜色.', + ["Pandemic window"] = "刷新提示", + ["Pulse"] = "脉冲", + ["Glow"] = "发光", + ["Pandemic window uses a fixed 30%% remaining-duration threshold for all auras.\n\n"] = "刷新提示对所有光环使用固定的30%剩余持续时间阈值.\n\n", + ["This is a best-effort indicator \226\128\148 it does not know individual spell pandemic rules. "] = "此提示仅供参考 \226\128\148 不含特定技能的刷新机制.", + ["It applies to every buff and debuff equally.\n\n"] = "此规则同等适用于所有增益和减益效果.\n\n", + ["Color can be changed in the Colors panel."] = "可在颜色面板中更改颜色.", + ["Pulse"] = "脉冲", + ["Glow"] = "发光", + ["Best-effort: fixed 30% threshold for all auras. Color: Colors panel."] = "最佳尝试: 所有光环的固定30%剩余持续时间阈值. 颜色: 颜色面板.", + + + + ["Aura Filters & Sorting"] = "光环过滤与排序", ["Include boss buffs"] = "包含首领Buffs", ["Include boss debuffs"] = "包含首领Debuffs", ["Show Sated/Exhaustion"] = "显示嗜血/英勇冷却" , @@ -691,12 +835,15 @@ local T = { ["MSUF Edit Player Reminders"] = "MSUF编辑 玩家提醒", ["Reminder Icons"] = "提醒图标", ["Player Reminders"] = "玩家提醒", + ["Offset X:"] = "X偏移:", + ["Offset Y:"] = "Y偏移:", + ["Icon Size:"] = "图标大小:", - +--------Auras ---------------- @@ -740,7 +887,7 @@ local T = { [" Private"] = " 私人", ["Boss "] = "首领 ", ["Global Ignore List"] = "全局忽略列表", - ["Shared (all units)"] = "共享 (所有单位)", + ["Shared (all units)"] = "共享(所有单位)", ["|cff888888Not available for Boss frames|r"] = "|cff888888Boss框架不可用|r", @@ -765,6 +912,8 @@ local T = { ["Cooldowns"] = "冷却", ["Hearthstone, Reincarnation cooldown auras."] = "炉石, 复活冷却光环.", ["Growth:"] = "增长:", + ["Override for this unit"] = "覆盖此单位", + ["When off, this unit uses Shared ignore settings. When on, it uses its own copy."] = "关闭时,此单位使用共享的忽略设置;开启,则使用专属的独立配置.", @@ -780,10 +929,12 @@ local T = { ["Focus Kick"] = "焦点打断", ["Focus Kick Icon"] = "焦点打断图标", ---------- - ["Focus Interrupt Tracker"] = "焦点打断追踪", - ["Enable Focus Interrupt Tracker"] = "启用焦点打断追踪", - ["Track interrupts on your Focus without showing the Focus castbar."] = "追踪您的焦点打断,但不显示焦点的施法条.", + ["Focus Interrupt Tracker"] = "焦点打断监控", + ["Enable Focus Interrupt Tracker"] = "启用焦点打断监控", + ["Enable focus interrupt tracker"] = "启用焦点打断监控", + ["Track interrupts on your focus without showing the focus castbar."] = "监控焦点打断,但隐藏焦点施法条.", ["Show on Screen Preview"] = "显示屏幕预览", + ["Show on-screen preview"] = "显示屏幕预览", ["Reset Position"] = "重置位置", ["Text Size"] = "文本大小", @@ -793,6 +944,7 @@ local T = { ["Behavior"] = "行为", ["Style"] = "样式", ["Empowered casts"] = "强化施法", + ["Shake & Fill Direction"] = "抖动&填充方向", ["Shake on interrupt"] = "打断时抖动", ["Shake intensity"] = "抖动强度", ["Always use fill direction for all casts"] = "所有施法均使用填充方向", @@ -800,49 +952,62 @@ local T = { ["Right to left (default)"] = "从右到左 (默认)", ["Left to right"] = "从左到右", ["Show channel tick lines (5)"] = "显示引导跳数线 (5)", - ["Show GCD bar for instant casts"] = "显示瞬发施法的GCD条", - ["GCD bar: show time text"] = "GCD条: 显示时间文本", - ["GCD bar: show spell name + icon"] = "GCD条: 显示法术名称 + 图标", + ["GCD Bar"] = "公共冷却条", + ["Show GCD bar for instant casts"] = "显示瞬发施法的公共冷却条", + ["GCD bar: show time text"] = "公共冷却条: 显示时间文本", + ["GCD bar: show spell name + icon"] = "公共冷却条: 显示法术名称 + 图标", + ["Textures & Outline"] = "材质与边框", ["Castbar texture"] = "施法条材质", ["Castbar background texture"] = "施法条背景材质", ["Show castbar glow effect"] = "显示施法条发光效果", ["Show latency indicator"] = "显示延迟指示器", - ["Name shortening"] = "名称缩短", + ["Name Shortening"] = "名称缩短", ["Max name length"] = "最大名称长度", ["Reserved space"] = "预留空间", + ["Empowered Casts"] = "强化施法", ["Add color to stages (Empowered casts)"] = "添加阶段颜色 (强化施法)", ["Add stage blink (Empowered casts)"] = "添加阶段闪烁 (强化施法)", ["Stage blink time (sec)"] = "阶段闪烁时间 (秒)", ["Use opposite fill direction for target"] = "目标使用相反填充方向", +--------------Misc---------------- ["Miscellaneous"] = "杂项", ["Updates"] = "更新", + ["Update Intervals"] = "更新间隔", ["Unit info panel"] = "单位信息面板", ["Indicators"] = "指示器", - ["Perf..."] = "性能...", - ["Balanced..."] = "平衡...", - ["Accurate..."] = "精确...", + ["Performance"] = "性能", + ["Balanced"] = "平衡", + ["Accurate"] = "精确", ["Unit update interval: %.2f s"] = "单位更新间隔: %.2f 秒", ["Castbar update interval: %.2f s"] = "施法条更新间隔: %.2f 秒", - ["UFCore flush budget: %.1f ms"] = "UFCore 清空预算: %.1f 毫秒" , + ["UFCore flush budget: %.1f ms"] = "UFCore 清空预算: %.1f 毫秒", ["UFCore urgent cap: %d"] = "UFCore 紧急上限: %d", - ["Disable MSUF unit info panel tooltips"] = "禁用MSUF单位信息面板鼠标提示", - ["MSUF unit info panel position"] = "MSUF单位信息面板位置", - ["Blizzard frames"] = "暴雪框架", + + ["Unitframe Tooltips"] = "单位信息面板鼠标提示", + ["Disable MSUF unitframe tooltips"] = "禁用MSUF单位信息面板鼠标提示", + ["MSUF unitframe tooltip position"] = "MSUF单位信息面板鼠标提示位置", + + ["Blizzard Classic"] = "暴雪经典", + ["Modern (under cursor)"] = "现代(光标下方)", + ["Blizzard Frames"] = "暴雪框架", ["Disable Blizzard unitframes"] = "禁用暴雪单位框架", + ["|cffffd700MSUF:|r Changing Blizzard unitframes visibility requires a /reload."] = "|cffffd700MSUF:|r 更改暴雪单位框体的可见性需要重载界面(/reload)", + ["This changes how MSUF hides the Blizzard PlayerFrame.\n\nOFF: Compatibility mode (keeps PlayerFrame alive as hidden parent for resource bar addons).\nON: Hard-hide mode (fully hides PlayerFrame; may break some resource bar addons).\n\nA UI reload is required."] = "此选项决定MSUF如何隐藏暴雪默认玩家头像框.\n\n关闭:兼容模式 (保留默认头像框的底层框架,确保资源条插件正常工作).\n开启:强制隐藏模式(完全移除默认头像框;可能导致某些资源条插件无法使用).\n\n需要重载界面.", ["Fully Hide Blizzard PlayerFrame - Turn off for resource bar compatibility"] = "完全隐藏暴雪玩家框架 - 关闭以兼容资源条", + ["OFF: Keeps PlayerFrame alive as a hidden parent.\nON: Fully hides PlayerFrame (may break some resource bar addons).\nRequires a UI reload."] = "关闭:保留默认头像框的底层框架,确保资源条插件正常工作.\n开启:完全移除默认头像框;可能导致某些资源条插件无法使用.\n需要重载界面.", ["Show MSUF minimap icon"] = "显示MSUF小地图图标", ["Play sound on Target/Target Lost"] = "在目标/失去目标时播放声音", ["Enable Target Range Fade"] = "启用目标距离渐隐", ["Enable Focus Range Fade"] = "启用焦点距离渐隐", ["Enable Boss Range Fade"] = "启用首领距离渐隐", - ["Status indicators"] = "状态指示器", + ["Status Indicators"] = "状态指示器", ["Show Dead"] = "显示死亡", ["Show Ghost"] = "显示灵魂", ["Show AFK"] = "显示AFK", ["Show DND"] = "显示DND", - ["Range fade"] = "距离渐隐", + ["Range Fade"] = "距离渐隐", ["Enable Target Range Fade"] = "启用目标距离渐隐", ["Enable Focus Range Fade"] = "启用焦点距离渐隐", ["Enable Boss Range Fade"] = "启用首领距离渐隐", @@ -855,16 +1020,20 @@ local T = { ["Colors"] = "颜色", ["Midnight Simple Unit Frames - Colors"] = "Midnight Simple Unit Frames - 颜色", ["Configure global colors such as the global font color, per-class bar colors, and NPC reaction colors."] = "配置全局颜色, 如全局字体颜色, 每个职业条颜色和NPC反应颜色.", + ["Global Font Color"] = "全局字体颜色", ["Global font color"] = "全局字体颜色", ["Use font palette"] = "使用字体调色板", ["Class bar colors"] = "职业计量条颜色", + ["Class Bar Colors"] = "职业计量条颜色", ["Choose an override bar color per class."] = "为每个职业选择覆盖条颜色.", ["Reset all class colors"] = "重置所有职业颜色", - ["Bar background tint"] = "计量条背景色", + + ["Bar Background Tint"] = "计量条背景色", + ["Tint applied to the bar background in *all* bar modes. (Dark Mode uses this tint too.)"] = "应用于所有模式(含暗黑模式)的计量条背景色.", ["Reset to black"] = "重置为黑色", ["Match HP"] = "匹配HP", - ["Bar appearance"] = "计量条外观", + ["Bar Appearance"] = "计量条外观", ["Bar mode"] = "计量条模式" , ["Dark Mode (dark black bars)"] = "暗黑模式 (深黑色条)", ["Class Color Mode (color HP bars)"] = "职业颜色模式 (彩色HP条)", @@ -873,6 +1042,7 @@ local T = { ["Reset to default"] = "重置为默认值", ["Dark mode bar color"] = "暗黑模式条颜色", ["Unitframe Colors"] = "单位框架颜色", + ["Reset Unitframe Colors"] = "重置单位框架颜色", ["Custom color in Dark Mode"] = "暗黑模式自定义颜色", ["Bar Colors"] = "计量条颜色" , @@ -890,15 +1060,18 @@ local T = { ["Aggro Border Color"] = "仇恨边框颜色", ["Dispel Border Color"] = "驱散边框颜色", ["Purge Border Color"] = "净化边框颜色", + ["Reset Bar Colors"] = "重置计量条颜色", ["Absorb Bar Color"] = "吸收条颜色", + ["Absorb bar opacity"] = "吸收条透明度", + ["Heal-absorb bar opacity"] = "治疗吸收条透明度", ["Heal-Absorb Bar Color"] = "治疗吸收条颜色", ["Power Bar Background Color"] = "能量条背景颜色", ["Reset Extra Color"] = "重置额外颜色", - ["Castbar colors"] = "施法条颜色", + ["Castbar Colors"] = "施法条颜色", ["Configure colors for interruptible, non-interruptible and interrupt feedback castbars."] = "配置可打断, 不可打断和打断反馈施法条的颜色.", ["Interruptible cast color"] = "可打断施法颜色", ["Non-interruptible cast color"] = "不可打断施法颜色", @@ -914,7 +1087,7 @@ local T = { ["Custom color"] = "自定义颜色", ["Color:"] = "颜色:", ["Reset castbar colors"] = "重置施法条颜色", - ["Mouseover highlight"] = "鼠标悬停高亮", + ["Mouseover Highlight"] = "鼠标悬停高亮", ["Configure the mouseover highlight border that appears when you hover MSUF unitframes."] = "配置当您悬停在MSUF单位框架上时出现的鼠标悬停高亮边框.", ["Enable mouseover highlight"] = "启用鼠标悬停高亮", ["Mouseover highlight color"] = "鼠标悬停高亮颜色", @@ -931,7 +1104,7 @@ local T = { ["Totem tracker text color"] = "图腾追踪器文本颜色", ["Turned Off in Gameplay"] = "在游戏性中关闭", - ["Power bar colors"] = "能量条颜色", + ["Power Bar Colors"] = "能量条颜色", ["Configure custom colors for power resources used by MSUF power bars."] = "配置MSUF能量条使用的自定义颜色.", ["Auras"] = "光环", ["Configure colors used by Auras 2.0 (own highlight borders, advanced filter borders) and stack count text."] = "配置光环2.0使用的颜色 (自己的高亮边框, 高级过滤器边框) 和堆叠计数文本.", @@ -954,7 +1127,7 @@ local T = { - ["Class Power colors"] = "职业能量颜色", + ["Class Power Colors"] = "职业能量颜色", ["Configure colors for secondary resource bars: Combo Points, Holy Power, Soul Shards, Chi, Runes, Arcane Charges, Essence, Soul Fragments (DH), Maelstrom (Enh/Ele), Stagger (BrM), Insanity (Shadow), Whirlwind (Fury), Tip of the Spear (SV), Ebon Might (Aug), Eclipse + Prediction (Balance)."] = "配置次要资源条的颜色: 连击点, 神圣能量, 灵魂碎片, 真气, 符文, 奥术充能, 精华, 灵魂残片 (DH), 漩涡值 (增强/元素), 醉拳 (酒仙), 狂乱值 (暗影), 激怒值 (狂暴), 利矛之刃 (生存), 黑檀之力 (增辉), 日月之蚀 + 预测 (平衡).", ["Combo Points"] = "连击点", @@ -987,11 +1160,17 @@ local T = { ["Ebon Might (Aug)"] = "黑檀之力 (增辉)", ["Resource Text"] = "资源文本", - ["Portrait colors"] = "头像颜色", + ["Portrait Colors"] = "头像颜色", ["Custom border color (used when Border Style is set to Custom) and background color."] = "自定义边框与背景色(仅自定义边框样式生效).", ["Border custom color"] = "自定义边框颜色", ["Background color"] = "背景颜色", ["Reset portrait colors"] = "重置头像颜色", + + ["Pandemic window color"] = "刷新提示颜色", + + + + -----------------Portraits-------- ["Portrait Settings"] = "头像设置", @@ -1024,7 +1203,7 @@ local T = { ["Border"] = "边框", ["Style"] = "样式", ["Thickness"] = "粗细", - + ["Class style"] = "职业样式", @@ -1061,11 +1240,6 @@ local T = { ["Timer size"] = "计时器大小", ["Lock position"] = "锁定位置", - - - - - ["Combat Enter/Leave"] = "战斗进入/离开", ["Show combat enter/leave text"] = "显示战斗进入/离开文本", ["Enter text"] = "进入战斗文本", @@ -1078,7 +1252,7 @@ local T = { - ["Class-specific toggles"] = "职业特定切换", + ["Class-specific toggles"] = "职业专属设置", ["Shaman: Totem tracker"] = "萨满: 图腾追踪器", ["Player-only. Secret-safe in combat."] = "仅限玩家. 战斗中安全.", ["Note: Right-click to dismiss totems is protected by Blizzard (secure) and not supported yet."] = "注意: 右键点击以取消图腾受暴雪 (安全) 保护, 暂不支持.", @@ -1095,13 +1269,11 @@ local T = { ["Spacing"] = "间距", ["Tight"] = "紧凑", ["Wide"] = "宽松", - ["X offset"] = "X 偏移", - ["Y offset"] = "Y 偏移", ["Down"] = "下", ["Up"] = "上", - + ["Font size"] = "字体大小", ["Layout"] = "布局", ["Melee range spell (crosshair)"] = "近战范围法术 (十字准星)", @@ -1121,6 +1293,9 @@ local T = { ["Used by: Crosshair color"] = "用于: 十字准星颜色", ["Timer position (offset)"] = "计时器位置 (偏移)", ["Click-through (ALT to drag when unlocked)"] = "点击穿透 (解锁时ALT拖动)", + ["Show as icon with cooldown swipe"] = "显示为带冷却图标", + ["Icon: %d"] = "图标: %d", + ["Keep visible when ready (hide on combat enter)"] = "就绪时保持显示(进入战斗隐藏)", ["Reset Totem tracker layout"] = "重置图腾追踪器布局", @@ -1131,6 +1306,7 @@ local T = { ["Combat crosshair"] = "战斗十字准星", + ["Combat Crosshair"] = "战斗十字准星", ["Show green combat crosshair under player (in combat)"] = "战斗中在玩家脚下显示绿色战斗准星定位玩家位置", ["Crosshair: color by melee range to target (green=in range, red=out)"] = "十字准星: 按近战范围到目标着色 (绿色=范围内, 红色=范围外)", ["Uses the spell selected below."] = "使用下方选择的法术.", @@ -1185,137 +1361,118 @@ local T = { ["Export"] = "导出", ["Legacy Import"] = "旧版导入", +---================================================================== +---------EditMode------ +---================================================================== + +--------Popup_HUD---------- + + ["EDIT MODE"] = "编辑模式", + ["Preview"] = "预览", + ["Show placeholder data on unitframes\nwithout real units (target, focus, etc.)"] = "在无实际单位(如目标、焦点等)的单位框架上显示占位数据", + ["Auras"] = "光环", + ["Toggle aura preview icons\nand aura mover boxes."] = "切换光环预览图标和光环移动框.", + ["Snap"] = "对齐", + ["Snap frames to edges of\nother frames while dragging."] = "拖动时将框架吸附到其他框架的边缘.", + ["CDM"] = "冷却管理器", + ["Anchor all unitframes to the\nEssential Cooldown Manager."] = "将所有单位框架锚定到\n重要技能冷却管理器.", + ["Anchor"] = "锚点", + ["Pick any frame as global anchor\nfor all unitframes.\nOverrides CDM anchor."] = "任选一个框架作为所有单位框架的全局锚点.\n此设置将覆盖冷却管理器锚点.", + ["Undo"] = "撤销", + ["Undo last position change."] = "撤销上次位置更改.", + ["Redo"] = "重做", + ["Redo last undone change."] = "重做上次撤销的更改.", + ["Grid "] = "网格", + ["Grid step size.\nScroll to adjust."] = "网格间距.\n滚动滚轮调节.", + ["BG "] = "背景", + ["Background overlay opacity.\nScroll to adjust."] = "背景透明度.\n滚动滚轮调节.", + ["Cancel All"] = "全部取消", + ["Discard all changes and exit?"] = "确定取消全部更改并退出编辑模式?", + ["Discard ALL changes made in Edit Mode\nand restore settings to the state\nbefore Edit Mode was opened."] = "放弃在编辑模式下全部更改,\n并将设置恢复到打开编辑模式之前的状态?", + ["Exit"] = "退出", + ["Lock positions and exit Edit Mode."] = "锁定位置并退出编辑模式.", + ------------------------HELP-------------------------------------- + ["? Help"] = "? 帮助", + ["Drag & Move"] = "拖动 & 移动", + ["Click Popup"] = "点击预览", + ["Arrow Key Nudge"] = "箭头键微调", + ["Grid & Snap"] = "网格 & 吸附", + ["Background Opacity"] = "背景透明度", + ["Preview & Auras"] = "预览 & 光环", + ["CDM & Anchor"] = "冷却管理器 & 锚点", + ["Copy Settings"] = "复制设置", + ["Undo / Cancel All"] = "撤销 / 全部取消", + ["Exit Edit Mode"] = "退出编辑模式", + ["Left-click and drag any mover overlay to reposition a frame. Hold |cff60a5ffShift|r while dragging to ignore snap and move freely."] = "左键拖动任何移动框架以重新定位框架. 按住 |cff60a5ffShift|r 键拖动时忽略吸附并自由移动.", + ["Use arrow keys to nudge the selected frame by 1 pixel. |cff60a5ffShift|r = 5 px, |cff60a5ffCtrl|r = 10 px, |cff60a5ffAlt|r = grid step."] = "使用箭头键将选定框架微调1像素. |cff60a5ffShift|r = 5 px, |cff60a5ffCtrl|r = 10 px, |cff60a5ffAlt|r = 网格步长.", + ["Left-click any mover to open its settings popup — fine-tune X/Y position, size, text anchors, and per-unit overrides."] = "左键单击任何移动框架以打开其设置弹出框 — 细调X/Y位置、大小、文本锚点、和每个单位覆盖.", + ["Toggle |cff60a5ffSnap|r in the HUD toolbar. Scroll over |cff60a5ffGrid ##px|r to change step size. Frames snap to edges of other frames while dragging."] = "在 HUD 工具栏开启/关闭 |cff60a5ff吸附|r.将鼠标移至 |cff60a5ff网格 ##px|r 处滚动以调整步长.拖动框架时会自动吸附至其他框架边缘.", + ["Scroll over |cff60a5ffBG ##%|r to darken the game world. Makes it easier to see frame positions and alignment."] = "鼠标悬停于 |cff60a5ff背景 ##%|r 并滚动滚轮以调暗游戏世界. 使它更易于查看框架位置和对齐.", + ["|cff60a5ffPreview|r fills empty unitframes with placeholder data (health, power, names). |cff60a5ffAuras|r shows aura icons and lets you reposition aura groups."] = "|cff60a5ff预览|r 用占位数据填充空单位框架(生命、能量、名称). |cff60a5ff光环|r 显示光环图标并允许您重新定位光环组.", + ["|cff60a5ffUndo|r / |cff60a5ffRedo|r track every position change. |cff60a5ffCancel All|r reverts everything to the state before Edit Mode was opened."] = "|cff60a5ff撤销|r / |cff60a5ff重做|r 跟踪每个位置更改. |cff60a5ff全部取消|r 将更改恢复到打开编辑模式之前的状态.", + ["|cff60a5ffCDM|r anchors all unitframes to the Essential Cooldown Manager. |cff60a5ffAnchor|r lets you pick any visible frame as a global anchor point."] = "|cff60a5ff冷却管理器|r 将所有单位框架锚定到重要技能冷却管理器. |cff60a5ff锚点|r 允许您选择任何可见框架作为全局锚点.", + ["Inside a popup, use |cff60a5ffCopy Settings|r to copy the current frame's size, text, and layout to another unit — without copying position."] = "在弹出框中, 使用 |cff60a5ff复制设置|r 复制当前框架的大小、文本和布局到另一个单位 — 不复制位置.", + ["|cff60a5ffExit|r saves all changes and locks positions. You can also press |cff60a5ffEsc|r to leave Edit Mode."] = "|cff60a5ff退出|r 保存所有更改并锁定位置. 也可以按 |cff60a5ffEsc|r 退出编辑模式.", + ["Edit Mode — Quick Reference"] = "编辑模式 — 快速参考", + ["Start Guided Tour"] = "开始指引", + ["Next"] = "下一步", + ["Back"] = "返回", + ["Skip"] = "跳过", + ["Done"] = "完成", + ["Step %d of %d"] = "第 %d 步, 共 %d 步", + ["Quick reference and guided tour\nfor Edit Mode controls."] = "快速参考和指引 — 编辑模式控制", +--------Popup_Unit--------- + ["Position & Size"] = "位置与大小", + ["Name"] = "名称", + ["Show Name"] = "显示名称", + ["HP"] = "生命", + ["Show HP"] = "显示生命", + ["Power"] = "能量", + ["Show Power"] = "显示能量", + ["Detached Power Bar"] = "分离能量条", + ["Detach from frame"] = "从框架分离", + ["Sync width to Resource Bar"] = "同步宽度到能量条", + ["Anchor to Resource Bar"] = "锚定到能量条", + ["Power text on bar"] = "能量条文本", + +-------- Popup_Cast--------- + [" Castbar"] = " 施法条", + ["Spell Name"] = "法术名称", + ["Duration"] = "持续时间", + ["Size:"] = "大小:", + ["Show"] = "显示", + ["Anchor to unitframe"] = "锚定到单位框架", + +-------- Popup_Aura--------- + [" Auras"] = " 光环", + ["Boss 1-5 edit together"] = "首领1-5共同编辑", + ["Text Overlays"] = "文本覆盖", + ["Stack size:"] = "层数文本:", + ["CD size:"] = "CD文本:", + ["Icon size:"] = "图标大小:", + ["Preview (highlight)"] = "预览(高亮)", + ["Buffs"] = "增益", + ["Debuffs"] = "负面", + ["Spacing:"] = "间距:", + +---------PopupFactory---------- + ["click to expand"] = "点击展开", + ["Copy To"] = "复制到", + ["Select..."] = "选择...", + +-----------Compat------------ +["Anchor Picker"] = "锚点选择器", +["Hover over any frame, then CTRL + Left-Click to anchor. | Right-Click or Escape to cancel."] = "将鼠标悬停在任何框架上,然后使用 CTRL + 左键单击以锚定. | 按右键或 ESC 取消.", +["Hover: no named frame found"] = "鼠标悬停提示:未检测到目标框架", +["CTRL: not held"] = "CTRL: 未按", +["CTRL: held — click to anchor!"] = "CTRL: 已按 — 点击以锚定!", +["|cffff5555You must hold CTRL|r while left-clicking to confirm the anchor target."] = "|cffff5555按住 CTRL|r 并左键点击以确认锚点目标.", +["No named frame found under cursor. Try a different spot."] = "未检测到鼠标下的框架. 尝试其他位置.", + + + + ----------EditMode------, - - ["Editing: %s (X: %d, Y: %d)"] = "编辑: %s (X: %d, Y: %d)", - ["Sizing: %s (W: %d, H: %d)"] = "尺寸: %s (W: %d, H: %d)", - ["MODE: SIZE"] = "模式: 尺寸", - ["MODE: POSITION"] = "模式: 位置", - ["Positioning"] = "定位", - ["Overlay"] = "覆盖", - ["Frames"] = "框架", - ["Custom anchor (type name or pick visually)"] = "自定义锚点 (输入名称或视觉选择)", - ["Pick"] = "选择", - ["Clear"] = "清除", - - ["Custom anchor frame name (/fstack)"] = "自定义锚点框架名称 (/fstack)", - ["Anchor Cooldownmanager"] = "冷却管理器锚点", - ["Current: "] = "当前: ", - ["Edit Mode Background"] = "编辑模式背景", - ["Grid Size (px)"] = "网格大小(px)", - ["Arrows: OFF"] = "箭头: 关闭", - ["Arrows: ON"] = "箭头: 开启", - ["Edit Unit:"] = "编辑单位:", - ["Aura Preview"] = "光环预览", - ["Boss Preview"] = "首领预览", - ["Cancel Changes"] = "取消更改", - ["Reset Frame"] = "重置框架", - ["Exit MSUF Edit Mode"] = "退出MSUF编辑模式", - ["< Undo"] = "< 撤销", - ["Undo last change"] = "撤销上次更改", - ["Redo >"] = "重做 >", - ["Redo last undone change"] = "重做上次撤销的更改", - - - - ------------popup----------, - ["MSUF Edit"] = "MSUF 编辑", - ['MSUF Edit '] = 'MSUF 编辑 ', - ["MSUF Edit %s"] = "MSUF 编辑 %s", - ["MSUF Edit Castbar"] = "MSUF 编辑 施法条", - ["MSUF Edit %s Castbar"] = "MSUF 编辑 %s 施法条", - ['MSUF Edit – Target Aura'] = 'MSUF 编辑 – 目标光环', - ['MSUF Edit – '] = 'MSUF 编辑 – ', - ['MSUF Edit Target Aura'] = 'MSUF 编辑 – 目标光环', - - ["Editing: %s (X: %d, Y: %d)"] = "编辑: %s (X: %d, Y: %d)", - ['Player Aura'] = '玩家光环', - ['Target Aura'] = '目标光环', - ['Focus Aura'] = '焦点光环', - ['Boss %s Aura'] = '首领 %s 光环', - ['Boss Aura'] = '首领光环', - ['Aura'] = '光环', - ["Frame"] = "框架", - ['Frame'] = '框架', - ["Offset X:"] = "偏移X:", - ["Offset Y:"] = "偏移Y:", - ["Width:"] = "宽度:", - ["Height:"] = "高度:", - ["Text"] = "文本", - ["Name X:"] = "名称X:", - ["Name Y:"] = "名称Y:", - ["Name Size:"] = "名称大小:", - ["HP X:"] = "生命X:", - ["HP Y:"] = "生命Y:", - ["HP Size:"] = "生命大小:", - ["Override HP Size"] = "覆盖生命大小", - ["Power X:"] = "能量X:", - ["Power Y:"] = "能量Y:", - ["Power Size:"] = "能量大小:", - ["Override Power Size"] = "覆盖能量大小", - ["Spell X:"] = "法术X:", - ["Spell Y:"] = "法术Y:", - ["Spell Size:"] = "法术大小:", - ["Override Spell Name Size"] = "覆盖法术名称大小", - ["Icon X:"] = "图标X:", - ["Icon Y:"] = "图标Y:", - ["Icon Size:"] = "图标大小:", - ["Override Icon Size"] = "覆盖图标大小", - ["Time X:"] = "时间X:", - ["Time Y:"] = "时间Y:", - ["Time Size:"] = "时间大小:", - ["Override Time Size"] = "覆盖时间大小", - ["Spacing:"] = "间距:", - ['Boss 1-5 edit together'] = '首领1-5同时编辑', - ["Text size (Stacks):"] = "文本大小(堆叠):", - ["Stack text X:"] = "堆叠文本X:", - ["Stack text Y:"] = "堆叠文本Y:", - ["Text size (Cooldown):"] = "文本大小(冷却):", - ["Cooldown text X:"] = "冷却文本X:", - ["Cooldown text Y:"] = "冷却文本Y:", - ["Buffs / Debuffs"] = "增益/负面", - ["Buff offset X:"] = "增益偏移X:", - ["Buff offset Y:"] = "增益偏移Y:", - ["Buff icon size:"] = "增益图标大小:", - ["Debuff offset X:"] = "负面偏移X:", - ["Debuff offset Y:"] = "负面偏移Y:", - ["Debuff icon size:"] = "负面图标大小:", - ['Preview (highlight) private auras'] = '预览(高亮)私有光环', - ['Private Auras'] = '私有光环', - ["Private offset X:"] = "私人偏移X:", - ["Private offset Y:"] = "私人偏移Y:", - ["Private icon size:"] = "私人图标大小:", - ["Text Anchor"] = "文本锚点", - ["Right"] = "右边", - ["Left"] = "左边", - - ["Name: "] = "名称: ", - ["HP: "] = "生命: ", - ["Power: "] = "能量: ", - ["Power Bar"] = "能量条", - ["Detach from frame"] = "从框架分离", - ["Detach Power Bar"] = "分离能量条", - ["Separates the power bar from the unit frame so you can position and size it freely."] = "将能量条从单位框架分离,以便您可以自由定位和调整大小.", - ["Anchor to Boss unitframe"] = "锚定到首领单位框架", - ["Anchor to "] = "锚定到 ", - [" unitframe"] = " 单位框架", - ["Sync width to Resource Bar"] = "同步宽度到资源条", - ["Matches the detached power bar width to the Class Power bar (Combo Points, Soul Shards, etc.).\n\nThe Resource Bar becomes the width master.\nWidth field is locked while synced."] = "将分离的能量条宽度与职业能量条(连击点, 灵魂碎片等)匹配.\n\n资源条成为宽度主控.\n同步时宽度字段被锁定.", - ["Anchor to Resource Bar"] = "锚定到资源条", - ["Attaches the detached power bar to the Class Power bar.\n\nMoving the Class Power bar also moves the power bar.\nYou can still adjust X/Y offsets relative to the resource bar."] = "将分离的能量条锚定到职业能量条.\n\n移动职业能量条也会移动能量条.\n您仍可调整相对于资源条的X/Y偏移.", - ["Power text on bar"] = "能量条文本", - ["Moves the power text from the unit frame onto the detached power bar.\n\nText offset X/Y still works relative to the power bar."] = "将能量条文本从单位框架移动到分离的能量条.\n\n文本偏移X/Y仍相对于能量条工作.", - - - - - ["Copy size settings to..."] = "复制大小设置到...", - ["Copy text settings to..."] = "复制文本设置到...", - ["Copy size settings to:"] = "复制大小设置到:", - ["Copy text settings to:"] = "复制文本设置到:", - ["Copy settings to:"] = "复制设置到:", } for k, v in pairs(T) do