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Assets.cpp
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149 lines (139 loc) · 5.33 KB
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#include "Assets.h"
#include "Maps.h"
#include "Items.h"
#include "Spells.h"
#include "Hero.h"
RPG_Assets::RPG_Assets()
{
//s_engine;
}
RPG_Assets::~RPG_Assets()
{
for(auto& [_,p] : m_mapSprites) delete p;//not yet p and _
for(auto& [_,p] : m_mapMaps) delete p;
for(auto& [_,p] : m_mapItems) delete p;
for(auto& [_,p] : m_mapSpells) delete p;
m_mapSprites.clear();
m_mapMaps.clear();
m_mapItems.clear();
m_mapSpells.clear();
}
void RPG_Assets::LoadSounds()
{
auto load = [&](std::string sName, std::string sFileName)
{
olc::sound::Wave* B = new olc::sound::Wave(sFileName);
m_mapSounds[sName] = B;
};
load("Intro", "assets/rpgdata/Sounds/Intro.wav");
load("SwordAttack", "assets/rpgdata/Sounds/AttackSwipe.wav");
load("PlayerHurt", "assets/rpgdata/Sounds/Player_hurt.wav");
load("DeadPlayer", "assets/rpgdata/Sounds/PlayerDead.wav");
load("HurtSkelly1", "assets/rpgdata/Sounds/SkellyH1.wav");
load("HurtSkelly2", "assets/rpgdata/Sounds/SkellyH2.wav");
load("Squish", "assets/rpgdata/Sounds/Squish.wav");
load("Whatisit", "assets/rpgdata/Sounds/Whatisit.wav");
load("open_backpack", "assets/rpgdata/Sounds/Bagopen.wav");
load("select_backpack", "assets/rpgdata/Sounds/BagSelect.wav");
load("menu click", "assets/rpgdata/Sounds/Tok.wav");
load("Pig", "assets/rpgdata/Sounds/Grunt.wav");
load("hello", "assets/rpgdata/Sounds/Hello.wav");
load("Thankyou", "assets/rpgdata/Sounds/thanks.wav");
load("Walk", "assets/rpgdata/Sounds/footsteps.wav");
load("Dooropen", "assets/rpgdata/Sounds/dooropen.wav");
load("FireBlade", "assets/rpgdata/Sounds/Fireblade.wav");
load("SFireBall", "assets/rpgdata/Sounds/Fireball.wav");
load("ZeroMana", "assets/rpgdata/Sounds/No_Mana.wav");
load("NotEnoughMana", "assets/rpgdata/Sounds/NotEnoughMana.wav");
load("PotionPickup", "assets/rpgdata/Sounds/Potion.wav");
load("Walkgrass", "assets/rpgdata/Sounds/Walking.wav");
load("Boom", "assets/rpgdata/Sounds/TheBoom.wav");
load("SpellCooldown", "assets/rpgdata/Sounds/Spellcooldown.wav");
load("Tired", "assets/rpgdata/Sounds/AttackCooldown.wav");
load("GOLD", "assets/rpgdata/Sounds/Gold.wav");
load("LevelUp", "assets/rpgdata/Sounds/LevelUp.wav");
load("TheifShop", "assets/rpgdata/Sounds/TheifShop.wav");
load("NoRefund", "assets/rpgdata/Sounds/NoRefund.wav");
load("Fanfare", "assets/rpgdata/Sounds/FanFare.wav");
load("Magic Equip", "assets/rpgdata/Sounds/MagEquip.wav");
load("HunterShop", "assets/rpgdata/Sounds/ShopHunter.wav");
load("BlinkSound", "assets/rpgdata/Sounds/BlinkSound.wav");
load("Ahhh", "assets/rpgdata/Sounds/ScreamLink.wav");
load("Thud", "assets/rpgdata/Sounds/Thud.wav");
load("Lighting", "assets/rpgdata/Sounds/Thunder.wav");
}
void RPG_Assets::LoadSprites()
{
auto load = [&](std::string sName, std::string sFileName)
{
olc::Sprite* s = new olc::Sprite(sFileName);
m_mapSprites[sName] = s;
};
load("village", "assets/rpgdata/gfx/spritesheetdark.spr.png");//backround
load("hitech", "assets/rpgdata/gfx/tileset_modernish.png"); //moderish
load("font", "assets/rpgdata/gfx/nesfont8x8.spr.edit.rbg.png");//font
load("Creep", "assets/rpgdata/gfx/NewCreepdisign.png");
load("skelly", "assets/rpgdata/gfx/skelly.PNG"); //skelly
load("player", "assets/rpgdata/gfx/CharacterSprites.spr.rbg.png");
load("worldmap","assets/rpgdata/gfx/worldmap1.png");
load("skymap", "assets/rpgdata/gfx/sky1.png");
load("title", "assets/rpgdata/gfx/title3.png");
load("balloon", "assets/rpgdata/gfx/balloon1.png");
load("sword", "assets/rpgdata/gfx/Sword.spr");
load("MegaSkelly", "assets/rpgdata/gfx/Redskelly.png");
load("purple", "assets/rpgdata/gfx/purple.spr.rbg.png");
load("Porc", "assets/rpgdata/gfx/Orc.png");
load("Slime", "assets/rpgdata/gfx/Sedit.png");
load("Zelda", "assets/rpgdata/gfx/Loz.png");
load("health", "assets/rpgdata/gfx/item_health.spr.rbg.png");// heart
load("healthboost", "assets/rpgdata/gfx/sprites_items.png");//boost
load("Fire Sword", "assets/rpgdata/gfx/Fire_Sword.png");
load("Basic Sword", "assets/rpgdata/gfx/weapon_basic_sword.spr.rbg.png"); //Sword
load("Sword Model Left", "assets/rpgdata/gfx/Sword.spr.png");
load("Sword Model Right", "assets/rpgdata/gfx/Sword_Right.spr.png");
load("orc", "assets/rpgdata/gfx/Zelda_orc.png");
load("Coin", "assets/rpgdata/gfx/Coin5.png");
load("DarkHero", "assets/rpgdata/gfx/heroDark.PNG");
load("Mana", "assets/rpgdata/gfx/Mana&key.png");
load("fireballspr", "assets/rpgdata/gfx/Fireballspr.png");
load("Blinkspr", "assets/rpgdata/gfx/Blink.png");
}
void RPG_Assets::LoadMaps()
{
auto load = [&](cMap* m)
{
m_mapMaps[m->sName] = m;
};
load(new cMap_Village1());
load(new cMap_Home1());
load(new cMap_River());
load(new cMap_Dungeon());
load(new cMap_Smallhouse());
load(new cMap_Town());
}
void RPG_Assets::LoadItems()
{
auto load = [&](cItem* i)
{
m_mapItems[i->sName] = i;
};
load(new cItem_Health());
load(new cItem_Coin());
load(new cItem_HealthBoost());
load(new cItem_ManaBoost());
load(new cItem_Key());
load(new cItem_RedKey());
load(new cWeapon_Sword());
load(new cWeapon_FireSword());
}
void RPG_Assets::LoadSpells()
{
auto load = [&](cSpell* i)
{
m_mapSpells[i->sName] = i;
};
load(new cSpell_FireBalls());
load(new cSpell_FireStorm());
load(new cSpell_FireStream());
load(new cSpell_Blink());
}