11export function TestPlayer ( players ) {
22 for ( let player of players ) {
33 GetFromViewVector ( player )
4+ PrintPlayerAttributes ( player )
45 }
56}
67
78function GetFromViewVector ( player ) {
8- let en = player . getEntityFromViewVector ( 5.25 )
9+ let en = player . getEntityFromViewVector ( 5.25 ) ;
910 if ( en ) {
10- logger . info ( `Entity: ${ en . name } ` )
11- let bl = player . getBlockFromViewVector ( true , false , player . distanceTo ( en ) , false )
12- if ( bl ) {
13- logger . info ( `Block: ${ bl . name } ${ bl . pos } ` )
14- } else {
15- logger . info ( `No block found` )
16- }
11+ logger . info ( `Entity looking at: ${ en . name } ` ) ;
12+ logBlock ( player . getBlockFromViewVector ( true , false , player . distanceTo ( en ) , false ) ) ;
1713 } else {
18- logger . info ( `No entity found` )
19- let bl = player . getBlockFromViewVector ( true , false , 5.25 , false )
14+ logger . info ( `No entity looking at found` ) ;
15+ logBlock ( player . getBlockFromViewVector ( true , false , 5.25 , false ) ) ;
16+ }
17+
18+ function logBlock ( bl ) {
2019 if ( bl ) {
21- logger . info ( `Block: ${ bl . name } ${ bl . pos } ` )
20+ logger . info ( `Block looking at : ${ bl . name } ${ bl . pos } ` ) ;
2221 } else {
23- logger . info ( `No block found` )
22+ logger . info ( `No Block looking at found` ) ;
2423 }
2524 }
25+ }
26+
27+ function PrintPlayerAttributes ( player ) {
28+ logger . info ( `Name: ${ player . name } ` ) ;
29+ logger . info ( `Position: ${ player . pos } ` ) ;
30+ logger . info ( `Feet Position: ${ player . feetPos } ` ) ;
31+ logger . info ( `Block Position: ${ player . blockPos } ` ) ;
32+ logger . info ( `Last Death Position: ${ player . lastDeathPos } ` ) ;
33+ logger . info ( `Real Name: ${ player . realName } ` ) ;
34+ logger . info ( `XUID: ${ player . xuid } ` ) ;
35+ logger . info ( `UUID: ${ player . uuid } ` ) ;
36+ logger . info ( `Permission Level: ${ player . permLevel } ` ) ;
37+ logger . info ( `Game Mode: ${ player . gameMode } ` ) ;
38+ logger . info ( `Can Sleep: ${ player . canSleep } ` ) ;
39+ logger . info ( `Can Fly: ${ player . canFly } ` ) ;
40+ logger . info ( `Can Be Seen On Map: ${ player . canBeSeenOnMap } ` ) ;
41+ logger . info ( `Can Freeze: ${ player . canFreeze } ` ) ;
42+ logger . info ( `Can See Daylight: ${ player . canSeeDaylight } ` ) ;
43+ logger . info ( `Can Show Name Tag: ${ player . canShowNameTag } ` ) ;
44+ logger . info ( `Can Start Sleep In Bed: ${ player . canStartSleepInBed } ` ) ;
45+ logger . info ( `Can Pickup Items: ${ player . canPickupItems } ` ) ;
46+ logger . info ( `Max Health: ${ player . maxHealth } ` ) ;
47+ logger . info ( `Health: ${ player . health } ` ) ;
48+ logger . info ( `In Air: ${ player . inAir } ` ) ;
49+ logger . info ( `In Water: ${ player . inWater } ` ) ;
50+ logger . info ( `In Lava: ${ player . inLava } ` ) ;
51+ logger . info ( `In Rain: ${ player . inRain } ` ) ;
52+ logger . info ( `In Snow: ${ player . inSnow } ` ) ;
53+ logger . info ( `In Wall: ${ player . inWall } ` ) ;
54+ logger . info ( `In Water Or Rain: ${ player . inWaterOrRain } ` ) ;
55+ logger . info ( `In World: ${ player . inWorld } ` ) ;
56+ logger . info ( `In Clouds: ${ player . inClouds } ` ) ;
57+ logger . info ( `Speed: ${ player . speed } ` ) ;
58+ logger . info ( `Direction: ${ player . direction } ` ) ;
59+ logger . info ( `Unique ID: ${ player . uniqueId } ` ) ;
60+ logger . info ( `Language Code: ${ player . langCode } ` ) ;
61+ logger . info ( `Is Loading: ${ player . isLoading } ` ) ;
62+ logger . info ( `Is Invisible: ${ player . isInvisible } ` ) ;
63+ logger . info ( `Is Inside Portal: ${ player . isInsidePortal } ` ) ;
64+ logger . info ( `Is Hurt: ${ player . isHurt } ` ) ;
65+ logger . info ( `Is Trusting: ${ player . isTrusting } ` ) ;
66+ logger . info ( `Is Touching Damage Block: ${ player . isTouchingDamageBlock } ` ) ;
67+ logger . info ( `Is Hungry: ${ player . isHungry } ` ) ;
68+ logger . info ( `Is On Fire: ${ player . isOnFire } ` ) ;
69+ logger . info ( `Is On Ground: ${ player . isOnGround } ` ) ;
70+ logger . info ( `Is On Hot Block: ${ player . isOnHotBlock } ` ) ;
71+ logger . info ( `Is Trading: ${ player . isTrading } ` ) ;
72+ logger . info ( `Is Adventure: ${ player . isAdventure } ` ) ;
73+ logger . info ( `Is Gliding: ${ player . isGliding } ` ) ;
74+ logger . info ( `Is Survival: ${ player . isSurvival } ` ) ;
75+ logger . info ( `Is Spectator: ${ player . isSpectator } ` ) ;
76+ logger . info ( `Is Riding: ${ player . isRiding } ` ) ;
77+ logger . info ( `Is Dancing: ${ player . isDancing } ` ) ;
78+ logger . info ( `Is Creative: ${ player . isCreative } ` ) ;
79+ logger . info ( `Is Flying: ${ player . isFlying } ` ) ;
80+ logger . info ( `Is Sleeping: ${ player . isSleeping } ` ) ;
81+ logger . info ( `Is Moving: ${ player . isMoving } ` ) ;
82+ logger . info ( `Is Sneaking: ${ player . isSneaking } ` ) ;
2683}
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