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Improving scrypt-async-js with specific WebGL optimized mixing functions #2

@fpietrosanti

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@fpietrosanti

Hi Kukunin,

your WebGL-scrypt is a very cool project, smart idea, you're a web/js/crypto ninja.

I opened a discussion on performance comparison/profiling of JS scrypt libraries:
http://lists.randombit.net/pipermail/cryptography/2015-May/007234.html

We are now using scrypt-async-js (https://github.com/dchest/scrypt-async-js/blob/master/scrypt-async.js) and we where discussing performance improvements opportunities dchest/scrypt-async-js#9 .

Regarding the primitives used:

  • SHA256 can be used from WebCrypto
  • PBKDF2 can be used from WebCrypto

I wanted to ask you think that only the SalsaXOR and the BlockMix functions can become entirely WebGL done/optimized.

Would it be doable/possible/make-sense to have those functions only available as WebGL implemented?

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