diff --git a/server/game/client.go b/server/game/client.go index e519ecb..87e1159 100644 --- a/server/game/client.go +++ b/server/game/client.go @@ -140,7 +140,7 @@ loop: case <-t.C: if !c.received { // lobbyに繋がるがgameに繋げなかったり繋いでもmsg送ってこないのは何かある - c.logger.Errorf("client timeout: %v connectCount=%v no msg received", c.Id, c.connectCount) + c.logger.Warnf("client timeout: %v connectCount=%v no msg received", c.Id, c.connectCount) } else { c.logger.Infof("client timeout: %v connectCount=%v", c.Id, c.connectCount) }