@@ -46,7 +46,6 @@ public void operation(final Client.GameData.Event event) {
4646 eventListener .onSaveGame (data .eventString (event .v1 ()));
4747 break ;
4848 case 8 : //UnitDiscover
49- game .unitShow (event .v1 ());
5049 u = game .getUnit (event .v1 ());
5150 u .updatePosition (frames );
5251 u .updateType (frames );
@@ -67,12 +66,11 @@ public void operation(final Client.GameData.Event event) {
6766 eventListener .onUnitShow (u );
6867 break ;
6968 case 11 : //UnitHide
70- u = game .getUnit (event .v1 ());
7169 game .unitHide (event .v1 ());
70+ u = game .getUnit (event .v1 ());
7271 eventListener .onUnitHide (u );
7372 break ;
7473 case 12 : //UnitCreate
75- game .unitShow (event .v1 ());
7674 u = game .getUnit (event .v1 ());
7775 u .updatePosition (frames );
7876 u .updateType (frames );
@@ -81,7 +79,6 @@ public void operation(final Client.GameData.Event event) {
8179 break ;
8280 case 13 : //UnitDestroy
8381 u = game .getUnit (event .v1 ());
84- game .unitHide (event .v1 ());
8582 eventListener .onUnitDestroy (u );
8683 break ;
8784 case 14 : //UnitMorph
@@ -96,7 +93,6 @@ public void operation(final Client.GameData.Event event) {
9693 eventListener .onUnitRenegade (u );
9794 break ;
9895 case 17 : //UnitComplete
99- game .unitShow (event .v1 ());
10096 u = game .getUnit (event .v1 ());
10197 u .updatePlayer (frames );
10298 eventListener .onUnitComplete (u );
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