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+56
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src/main/java/bwapi/CommandTemp.java

Lines changed: 56 additions & 59 deletions
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@
55
* Only need to implement LatCom for current frame, the server updates the next frame already if latcom is enabled.
66
* Use Caches for all internal state that might be affected by latcom, and add the (current) frame, to let Player & Unit
77
* check if they need to use the cached/latcom version of the value or the from server (or a combination of both)
8-
*
8+
* <p>
99
* Inspiration:
1010
* https://github.com/bwapi/bwapi/blob/e4a29d73e6021037901da57ceb06e37248760240/bwapi/include/BWAPI/Client/CommandTemp.h
1111
*/
@@ -34,7 +34,7 @@ int getUnitID(Unit unit) {
3434
}
3535

3636
void execute() {
37-
switch(command.type) {
37+
switch (command.type) {
3838
case Halt_Construction:
3939
eventType = EventType.Order;
4040
default:
@@ -45,7 +45,9 @@ void execute() {
4545

4646
void execute(boolean isCurrentFrame) {
4747
// Immediately return if latency compensation is disabled or if the command was queued
48-
if (!game.isLatComEnabled() || command.isQueued()) return;
48+
if (!game.isLatComEnabled() || command.isQueued()) {
49+
return;
50+
}
4951
Unit unit = command.unit;
5052
Unit target = command.target;
5153
int frame = game.getFrameCount();
@@ -55,8 +57,9 @@ void execute(boolean isCurrentFrame) {
5557
case Morph: // Morph, Build_Addon and Train orders may reserve resources or supply that
5658
case Build_Addon: // SC does not take until the next frame to protect bots from overspending.
5759
case Train:
58-
if(eventType == EventType.Resource)
60+
if (eventType == EventType.Resource) {
5961
break;
62+
}
6063
return;
6164
default:
6265
return;
@@ -88,7 +91,7 @@ void execute(boolean isCurrentFrame) {
8891
break;
8992
}
9093

91-
switch(command.type) {
94+
switch (command.type) {
9295
// RLF
9396
case Attack_Move:
9497
unit.self().order.set(Order.AttackMove, frame);
@@ -100,8 +103,9 @@ void execute(boolean isCurrentFrame) {
100103

101104
// RLF
102105
case Attack_Unit:
103-
if (target == null || !target.exists() || !unit.getType().canAttack())
106+
if (target == null || !target.exists() || !unit.getType().canAttack()) {
104107
return;
108+
}
105109
unit.self().order.set(Order.AttackUnit, frame);
106110
unit.self().target.set(getUnitID(target), frame);
107111
break;
@@ -149,7 +153,7 @@ void execute(boolean isCurrentFrame) {
149153
// RLF: Resource event
150154
// RLF + 1: Order event
151155
case Cancel_Addon:
152-
switch(eventType) {
156+
switch (eventType) {
153157
case Resource: {
154158
UnitType addonType = unit.getBuildType();
155159
player.self().minerals.setOrAdd((int) (addonType.mineralPrice() * 0.75), frame);
@@ -226,16 +230,15 @@ void execute(boolean isCurrentFrame) {
226230
// RLF + 13: Finish event (only for unit . unit morphs)
227231
// RLF + 15: Finish event (only for building . building morphs)
228232
case Cancel_Morph:
229-
switch(eventType) {
233+
switch (eventType) {
230234
case Resource: {
231235
UnitType builtType = unit.getBuildType();
232236
UnitType newType = builtType.whatBuilds().getFirst();
233237

234238
if (newType.isBuilding()) {
235239
player.self().minerals.setOrAdd((int) (builtType.mineralPrice() * 0.75), frame);
236240
player.self().gas.setOrAdd((int) (builtType.gasPrice() * 0.75), frame);
237-
}
238-
else {
241+
} else {
239242
player.self().minerals.setOrAdd(builtType.mineralPrice(), frame);
240243
player.self().gas.setOrAdd(builtType.gasPrice(), frame);
241244
}
@@ -260,19 +263,18 @@ void execute(boolean isCurrentFrame) {
260263

261264
case Order:
262265
if (unit.getType().isBuilding()) {// This event would hopefully not have been created
263-
// if this wasn't true (see event note above)
266+
// if this wasn't true (see event note above)
264267
unit.self().isIdle.set(true, frame);
265268
unit.self().order.set(Order.Nothing, frame);
266-
if(unit.getType() == UnitType.Zerg_Hatchery || unit.getType() == UnitType.Zerg_Lair) {
267-
// Type should have updated during last event to the cancelled type
269+
if (unit.getType() == UnitType.Zerg_Hatchery || unit.getType() == UnitType.Zerg_Lair) {
270+
// Type should have updated during last event to the cancelled type
268271
unit.self().secondaryOrder.set(Order.SpreadCreep, frame);
269272
}
270-
}
271-
else {
273+
} else {
272274
player.self().supplyUsed[unit.getType().getRace().id]
273275
.setOrAdd(
274-
- (unit.getType().supplyRequired() * (1 + (unit.getType().isTwoUnitsInOneEgg() ? 1 : 0))),
275-
frame);
276+
-(unit.getType().supplyRequired() * (1 + (unit.getType().isTwoUnitsInOneEgg() ? 1 : 0))),
277+
frame);
276278

277279
player.self().supplyUsed[unit.getType().getRace().id].setOrAdd( // Could these races be different? Probably not.
278280
// Should we handle it? Definetely.
@@ -286,15 +288,14 @@ void execute(boolean isCurrentFrame) {
286288
break;
287289

288290
case Finish:
289-
if(unit.getType() == UnitType.Zerg_Hatchery || unit.getType() == UnitType.Zerg_Lair) {
291+
if (unit.getType() == UnitType.Zerg_Hatchery || unit.getType() == UnitType.Zerg_Lair) {
290292
unit.self().secondaryOrder.set(Order.SpawningLarva, frame);
291-
}
292-
else if(!unit.getType().isBuilding()) {
293+
} else if (!unit.getType().isBuilding()) {
293294
unit.self().order.set(Order.PlayerGuard, frame);
294295
unit.self().isCompleted.set(true, frame);
295296
unit.self().isConstructing.set(false, frame);
296297
unit.self().isIdle.set(true, frame);
297-
unit.self().isMorphing .set(false, frame);
298+
unit.self().isMorphing.set(false, frame);
298299
}
299300
break;
300301
}
@@ -304,9 +305,9 @@ else if(!unit.getType().isBuilding()) {
304305
// RLF: Resource event
305306
// RLF + 1: Order update
306307
case Cancel_Research: {
307-
switch(eventType) {
308+
switch (eventType) {
308309
case Resource: {
309-
TechType techType = unit.getTech();
310+
TechType techType = unit.getTech();
310311
player.self().minerals.setOrAdd(techType.mineralPrice(), frame);
311312
player.self().gas.setOrAdd(techType.gasPrice(), frame);
312313
unit.self().remainingResearchTime.set(0, frame);
@@ -316,7 +317,7 @@ else if(!unit.getType().isBuilding()) {
316317

317318
case Order:
318319
unit.self().order.set(Order.Nothing, frame);
319-
unit.self().isIdle .set(true, frame);
320+
unit.self().isIdle.set(true, frame);
320321
break;
321322
}
322323
}
@@ -338,7 +339,7 @@ else if(!unit.getType().isBuilding()) {
338339
unit.self().trainingQueue[i].set(unit.getTrainingQueue().get(i + 1), frame);
339340
}
340341

341-
unit.self().trainingQueueCount.setOrAdd(- 1, frame);
342+
unit.self().trainingQueueCount.setOrAdd(-1, frame);
342343
}
343344
break;
344345
}
@@ -348,7 +349,7 @@ else if(!unit.getType().isBuilding()) {
348349
// RLF + 1: Order event
349350
// RLF + 3: Finish event
350351
case Cancel_Train: {
351-
switch(eventType) {
352+
switch (eventType) {
352353
case Resource: {
353354
UnitType unitType = unit.getTrainingQueue().get(unit.getTrainingQueueCount() - 1);
354355
player.self().minerals.setOrAdd(unitType.mineralPrice(), frame);
@@ -364,15 +365,14 @@ else if(!unit.getType().isBuilding()) {
364365
}
365366

366367
case Order: {
367-
unit.self().trainingQueueCount.setOrAdd(- 1, frame);
368+
unit.self().trainingQueueCount.setOrAdd(-1, frame);
368369
UnitType unitType = unit.getTrainingQueue().get(unit.getTrainingQueueCount());
369370
player.self().supplyUsed[unitType.getRace().id]
370371
.setOrAdd(-unitType.supplyRequired(), frame);
371372

372373
if (unit.getTrainingQueueCount() == 0) {
373374
unit.self().buildType.set(UnitType.None, frame);
374-
}
375-
else {
375+
} else {
376376
UnitType ut = unit.getTrainingQueue().get(unit.getTrainingQueueCount() - 1);
377377
// Actual time decreases, but we'll let it be the buildTime until latency catches up.
378378
unit.self().remainingTrainTime.set(ut.buildTime(), frame);
@@ -394,10 +394,10 @@ else if(!unit.getType().isBuilding()) {
394394
// RLF: Resource event
395395
// RLF + 1: Order event
396396
case Cancel_Upgrade:
397-
switch(eventType) {
397+
switch (eventType) {
398398
case Resource: {
399399
UpgradeType upgradeType = unit.getUpgrade();
400-
int nextLevel = unit.getPlayer().getUpgradeLevel(upgradeType) + 1;
400+
int nextLevel = unit.getPlayer().getUpgradeLevel(upgradeType) + 1;
401401

402402
player.self().minerals.setOrAdd(upgradeType.mineralPrice(nextLevel), frame);
403403
player.self().gas.setOrAdd(upgradeType.gasPrice(nextLevel), frame);
@@ -442,27 +442,28 @@ else if(!unit.getType().isBuilding()) {
442442
unit.self().isGathering.set(true, frame);
443443

444444
// @TODO: Fully time and test this order
445-
if (target != null && target.exists() && target.getType().isMineralField())
445+
if (target != null && target.exists() && target.getType().isMineralField()) {
446446
unit.self().order.set(Order.MoveToMinerals, frame);
447-
else if (target != null && target.exists() && target.getType().isRefinery())
447+
} else if (target != null && target.exists() && target.getType().isRefinery()) {
448448
unit.self().order.set(Order.MoveToGas, frame);
449+
}
449450

450451
break;
451452

452453
// RLF: Order event
453454
// RLF + 1: Finish event
454455
case Halt_Construction:
455-
switch(eventType) {
456+
switch (eventType) {
456457
case Order:
457458
Unit building = unit.getBuildUnit();
458459
if (building != null) {
459-
building.self().buildUnit.set(-1, frame);
460-
}
461-
unit.self().buildUnit.set(-1, frame);
462-
unit.self().order.set(Order.ResetCollision, frame);
463-
unit.self().isConstructing.set(false, frame);
464-
unit.self().buildType.set(UnitType.None, frame);
465-
break;
460+
building.self().buildUnit.set(-1, frame);
461+
}
462+
unit.self().buildUnit.set(-1, frame);
463+
unit.self().order.set(Order.ResetCollision, frame);
464+
unit.self().isConstructing.set(false, frame);
465+
unit.self().buildType.set(UnitType.None, frame);
466+
break;
466467

467468
case Finish:
468469
unit.self().order.set(Order.PlayerGuard, frame);
@@ -496,12 +497,10 @@ else if (target != null && target.exists() && target.getType().isRefinery())
496497
if (unit.getType() == UnitType.Terran_Bunker) {
497498
unit.self().order.set(Order.PickupBunker, frame);
498499
unit.self().target.set(getUnitID(target), frame);
499-
}
500-
else if (unit.getType().spaceProvided() != 0) {
500+
} else if (unit.getType().spaceProvided() != 0) {
501501
unit.self().order.set(Order.PickupTransport, frame);
502502
unit.self().target.set(getUnitID(target), frame);
503-
}
504-
else if (target != null && target.exists() && target.getType().spaceProvided() != 0) {
503+
} else if (target != null && target.exists() && target.getType().spaceProvided() != 0) {
505504
unit.self().order.set(Order.EnterTransport, frame);
506505
unit.self().target.set(getUnitID(target), frame);
507506
}
@@ -518,7 +517,7 @@ else if (target != null && target.exists() && target.getType().spaceProvided() !
518517

519518
switch (eventType) {
520519
case Resource:
521-
if(!isCurrentFrame) {
520+
if (!isCurrentFrame) {
522521
unit.self().isCompleted.set(false, frame);
523522
unit.self().isIdle.set(false, frame);
524523
unit.self().isConstructing.set(true, frame);
@@ -533,20 +532,19 @@ else if (target != null && target.exists() && target.getType().spaceProvided() !
533532
}
534533
player.self().minerals.setOrAdd(-morphType.mineralPrice(), frame);
535534
player.self().gas.setOrAdd(-morphType.gasPrice(), frame);
536-
}
537-
else {
535+
} else {
538536
player.self().supplyUsed[morphType.getRace().id]
539537
.setOrAdd(morphType.supplyRequired() *
540-
(1 + (morphType.isTwoUnitsInOneEgg() ? 1 : 0)) - unit.getType().supplyRequired(),
541-
frame);
538+
(1 + (morphType.isTwoUnitsInOneEgg() ? 1 : 0)) - unit.getType().supplyRequired(),
539+
frame);
542540

543-
if(!isCurrentFrame) {
541+
if (!isCurrentFrame) {
544542
unit.self().order.set(Order.ZergUnitMorph, frame);
545543

546544
player.self().minerals.setOrAdd(-morphType.mineralPrice(), frame);
547545
player.self().gas.setOrAdd(-morphType.gasPrice(), frame);
548546

549-
switch(morphType) {
547+
switch (morphType) {
550548
case Zerg_Lurker_Egg:
551549
unit.self().type.set(UnitType.Zerg_Lurker_Egg, frame);
552550
break;
@@ -561,7 +559,7 @@ else if (target != null && target.exists() && target.getType().spaceProvided() !
561559
break;
562560
}
563561
unit.self().trainingQueue[unit.getTrainingQueueCount()].set(morphType, frame);
564-
unit.self().trainingQueueCount.setOrAdd( +1, frame);
562+
unit.self().trainingQueueCount.setOrAdd(+1, frame);
565563

566564
}
567565
}
@@ -756,9 +754,8 @@ else if (target != null && target.exists() && target.getType().spaceProvided() !
756754
case Unload_All:
757755
if (unit.getType() == UnitType.Terran_Bunker) {
758756
unit.self().order.set(Order.Unload, frame);
759-
}
760-
else {
761-
unit.self().order .set(Order.MoveUnload, frame);
757+
} else {
758+
unit.self().order.set(Order.MoveUnload, frame);
762759
unit.self().targetPositionX.set(command.x, frame);
763760
unit.self().targetPositionY.set(command.y, frame);
764761
unit.self().orderTargetPositionX.set(command.x, frame);
@@ -789,13 +786,13 @@ else if (target != null && target.exists() && target.getType().spaceProvided() !
789786
unit.self().upgrade.set(upgradeType, frame);
790787
unit.self().isIdle.set(false, frame);
791788

792-
int level = unit.getPlayer().getUpgradeLevel(upgradeType);
789+
int level = unit.getPlayer().getUpgradeLevel(upgradeType);
793790
unit.self().remainingUpgradeTime.set(upgradeType.upgradeTime(level + 1), frame);
794791

795792
player.self().minerals.setOrAdd(-upgradeType.mineralPrice(level + 1), frame);
796793
player.self().gas.setOrAdd(upgradeType.gasPrice(level + 1), frame);
797794

798-
player.self().isUpgrading[upgradeType.id].set( true, frame);
795+
player.self().isUpgrading[upgradeType.id].set(true, frame);
799796
}
800797
break;
801798

@@ -836,7 +833,7 @@ else if (target != null && target.exists() && target.getType().spaceProvided() !
836833
unit.self().order.set(techType.getOrder(), frame);
837834
unit.self().orderTarget.set(getUnitID(target), frame);
838835

839-
Position targetPosition = target.getPosition();
836+
Position targetPosition = target.getPosition();
840837

841838
unit.self().targetPositionX.set(targetPosition.x, frame);
842839
unit.self().targetPositionY.set(targetPosition.y, frame);

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