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Copy file name to clipboardExpand all lines: src/main/java/bwapi/BWClientConfiguration.java
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* and some tournaments enforce frame-wise time limits (at time of writing, 55ms for COG and AIIDE; 85ms for SSCAIT).
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*
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* Asynchronous mode invokes bot event handlers in a separate thread, and if all event handlers haven't returned by a specified period of time, sends an
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* returns control to StarCraft, allowing the game to proceed while the bot continues to run in the background. This increases the likelihood of meeting
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* returns control to StarCraft, allowing the game to proceed while the bot continues to step in the background. This increases the likelihood of meeting
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* real-time performance requirements, while not fully guaranteeing it (subject to the whims of the JVM thread scheduler), at a cost of the bot possibly
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* issuing commands later than intended, and a marginally larger memory footprint.
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