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Update Tag.cs
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Tag.cs

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using Sirenix.OdinInspector;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ToolBox.Tags
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{
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[CreateAssetMenu(menuName = "ToolBox/Tagging/Tag"), AssetSelector, Required]
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[CreateAssetMenu(menuName = "ToolBox/Tagging/Tag")]
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public sealed class Tag : ScriptableObject
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{
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[ShowInInspector, ReadOnly] private HashSet<int> _entities = new HashSet<int>();
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private HashSet<int> _entities = new HashSet<int>();
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public void Add(int entity) =>
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_entities.Add(entity);

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