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Backport Eideren's fix for RealtimeCSG
LogicalError/realtime-CSG-for-unity#402
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  • Packages/com.prenominal.realtimecsg@1.60.1/Plugins/Editor/Scripts/View/GUI/EditModeGUI/EditModes

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Packages/com.prenominal.realtimecsg@1.60.1/Plugins/Editor/Scripts/View/GUI/EditModeGUI/EditModes/EditMode.Place.cs

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@@ -1843,6 +1843,8 @@ public void HandleEvents(SceneView sceneView, Rect sceneRect)
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hoverOnBoundsEdge != -1)*/
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{
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SelectionUtility.DoSelectionClick(sceneView);
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// We're doing manual selection, make sure to eat the event otherwise unity will run its own MouseUp for selection logic
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Event.current.Use();
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}
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}
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mouseIsDragging = false;

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