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This repository was archived by the owner on Dec 18, 2025. It is now read-only.
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- These standalone viewers are using official three.js imports
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- Export functionality is not included in these standalone viewers
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- Emissive bloom post processing effect is currently available in both standalone and desktop versions of GLTF and OBJ+MTL WebGPU viewers (represented with the `PP` button):
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- This emissive bloom effect can only be applied to a model which has a built-in emissive component
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- This emissive bloom effect can only be applied to a model which has a built-in emissive component:
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- Maybe try the [Emissive Strength Test](https://github.com/KhronosGroup/glTF-Sample-Models/blob/main/2.0/EmissiveStrengthTest/glTF-Binary/EmissiveStrengthTest.glb) GLB example from Khronos Group
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- It should only work with an unmodified originally loaded model:
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- Manipulating any of the following will disable the bloom effect until their initial values are restored:
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-`equirectangular background` and `gradient color background`
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