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README.md

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- Mobile viewers show it as the `Browse` button
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- Any of the viewers might have bugs and interface / library related limitations
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- Some viewers might be slow to load some models, usually if using `WASM` of some library
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- Currently experimental three.js `WebGPU` support is included in experimental `GLTF WebGPU` and `OBJ+MTL WebGPU` and `PDB WebGPU` viewers:
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- Currently experimental three.js `WebGPU` support is included in experimental `GLTF WebGPU`, `OBJ+MTL WebGPU` and `PDB WebGPU` viewers:
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- Use either Chrome or Safari browser with its `WebGPU experimental features` enabled to test these viewers (and your computer):
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- Not really sure if WebGPU in Firefox Nightly browser works properly yet
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- All viewers are customized and also have some export options available:
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- All 3 viewers are customized and also have some export options available:
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- `GLTF WebGPU` viewer can also be used to optimize and compress GLTF / GLB models
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- Mobile versions of these viewers are available but not properly tested yet
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- Standalone versions of `GLTF WebGPU` and `OBJ+MTL WebGPU` viewers, using official imports, are available in the `viewers/webgpu/` folder:
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- Mobile versions of these 3 viewers are available but not properly tested yet
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- Standalone versions of `GLTF WebGPU` and `OBJ+MTL WebGPU` viewers are available in the `viewers/webgpu/` folder:
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- These viewers are using official three.js imports
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- Export functionality is not included in these viewers
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- Emissive bloom post processing, the `PP` button, is currently available in standalone and desktop versions of GLTF and OBJ+MTL WebGPU viewers:
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- Emissive bloom post processing effect, the `PP` button, is currently available in both standalone and desktop versions of GLTF and OBJ+MTL WebGPU viewers:
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- This emissive bloom effect can only be applied to a model which has a built-in emissive component
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- It should only work with an unmodified originally loaded model:
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- Manipulating any of the following will disable the bloom effect until their original values are restored:
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- Manipulating any of the following will disable the bloom effect until their initial values are restored:
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- `equirectangular background` and `gradient color background`
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- `edges`, `wireframe` and `opacity`
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- Manipulating any of the following will require model reset in order to use the bloom effect:
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- `material side`, `flatShading` and `xtra smooth`
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- Manipulating any of the following will require a full model reset in order to use the bloom effect:
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- `material side`, `flatShading`, `random vertex colors` and `xtra smooth`
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- Memory handling should be good, relatively speaking:
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- With every next model loaded the previous model geometries / materials are being disposed of
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- Viewers are webpages so it might be easier to refresh the whole page before loading the next model

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