diff --git a/extensions/reviewed/MarchingSquares.json b/extensions/reviewed/MarchingSquares.json index c619ca256..4df857e3f 100644 --- a/extensions/reviewed/MarchingSquares.json +++ b/extensions/reviewed/MarchingSquares.json @@ -10,7 +10,7 @@ "previewIconUrl": "https://resources.gdevelop-app.com/assets/Icons/peanut-outline.svg", "shortDescription": "Draw dynamically changing shapes like a fog of war.", "dimension": "2D", - "version": "0.6.1", + "version": "0.6.2", "description": [ "It can be helpful for:", " * Liquid effects like water, blobs or lava ([open the project online](https://editor.gdevelop.io/?project=example://marching-squares-liquids))", @@ -2579,10 +2579,10 @@ "", "if (behavior._behaviorData.MustOnlyDrawScreen) {", " const layer = runtimeScene.getLayer(object.getLayer());", - " const screen1 = layer.convertCoords(0, 0);", - " const screen2 = layer.convertCoords(screenWidth, 0);", - " const screen3 = layer.convertCoords(0, screenHeight);", - " const screen4 = layer.convertCoords(screenWidth, screenHeight);", + " const screen1 = layer.convertCoords(0, 0, 0, [0, 0]);", + " const screen2 = layer.convertCoords(screenWidth, 0, 0, [0, 0]);", + " const screen3 = layer.convertCoords(0, screenHeight, 0, [0, 0]);", + " const screen4 = layer.convertCoords(screenWidth, screenHeight, 0, [0, 0]);", "", " const screenLeft = Math.min(screen1[0], screen2[0], screen3[0], screen4[0]);", " const screenTop = Math.min(screen1[1], screen2[1], screen3[1], screen4[1]);",