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MatchCondition replace SyncVar bug #945

@SnaiperoG3D

Description

@SnaiperoG3D

General
Unity version: 2022.3.62f1
Fish-Networking version: 4.6.12 Pro

Description
SyncVar on changed not called in tick where match id changed to despawn from clients.
There is a UI text in example which should change when SyncVar changes.

Replication
Click on Server then on Client and wait for 2 secs when syncvar will be setted and replace match will be called, text will not changed. Example works with host, but same thing in setup client + server.

Expected behavior
SyncVar sync in tick when nob despawn via MatchCondition id replace
UI text should changed with SyncVar change before despawn.

fishMatchBug.zip

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