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BugSomething isn't workingSomething isn't workingHigh PriorityThis task will be prioritized.This task will be prioritized.ReceivedThe issue appears to be complete and will be reviewed.The issue appears to be complete and will be reviewed.
Description
General
Unity version: 2022.3.62f1
Fish-Networking version: 4.6.12 Pro
Description
SyncVar on changed not called in tick where match id changed to despawn from clients.
There is a UI text in example which should change when SyncVar changes.
Replication
Click on Server then on Client and wait for 2 secs when syncvar will be setted and replace match will be called, text will not changed. Example works with host, but same thing in setup client + server.
Expected behavior
SyncVar sync in tick when nob despawn via MatchCondition id replace
UI text should changed with SyncVar change before despawn.
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BugSomething isn't workingSomething isn't workingHigh PriorityThis task will be prioritized.This task will be prioritized.ReceivedThe issue appears to be complete and will be reviewed.The issue appears to be complete and will be reviewed.