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Multiple owned predicted objects causing mispredictions #944

@maxkratt

Description

@maxkratt

General
Unity version: 6
Fish-Networking version: 4.6.12R
Discord link: https://discord.com/channels/424284635074134018/1387980538668646470/1387980538668646470

Description
When the client controls multiple predicted objects things start misbehaving.

Mispredictions.mp4

This is using the CC prediction demo that comes with FishNet and using a really simple script to spawn in a new differently predicted object for each client:

Replication
Steps to reproduce the behavior:

  1. Import sample
  2. Launch a host and a separate client
  3. Try jumping in the standalone client to see the mispredictions.

Example
CSP Misspredictions.zip

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