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This repository was archived by the owner on Oct 31, 2025. It is now read-only.
Quoth Baldur (hope he doesn't mind I post it here):
BTW I also noticed some invalid SPIR-V in your shader which may also affect this, you have a PushConstant storage class variable defined that is not an OpTypeStruct. All uniforms and push constant variables must be struct pointers with explicitly laid out structs.