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parser_types.hpp
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219 lines (183 loc) · 5.75 KB
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#ifdef INTELLISENSE_DIRECTIVES
#pragma once
#include "types.hpp"
#include "gen/ecode.hpp"
#include "gen/eoperator.hpp"
#include "gen/especifier.hpp"
#include "gen/etoktype.hpp"
#endif
enum TokFlags : u32
{
TF_Operator = bit(0),
TF_Assign = bit(1),
TF_Identifier = bit(2),
TF_Preprocess = bit(3),
TF_Preprocess_Cond = bit(4),
TF_Attribute = bit(5),
TF_AccessOperator = bit(6),
TF_AccessSpecifier = bit(7),
TF_Specifier = bit(8),
TF_EndDefinition = bit(9), // Either ; or }
TF_Formatting = bit(10),
TF_Literal = bit(11),
TF_Macro_Functional = bit(12),
TF_Macro_Expects_Body = bit(13),
TF_Null = 0,
TF_UnderlyingType = GEN_U32_MAX,
};
struct Token
{
Str Text;
TokType Type;
s32 Line;
s32 Column;
u32 Flags;
};
constexpr Token NullToken { {}, Tok_Invalid, 0, 0, TF_Null };
forceinline
AccessSpec tok_to_access_specifier(Token tok) {
return scast(AccessSpec, tok.Type);
}
forceinline
bool tok_is_valid( Token tok ) {
return tok.Text.Ptr && tok.Text.Len && tok.Type != Tok_Invalid;
}
forceinline
bool tok_is_access_operator(Token tok) {
return bitfield_is_set( u32, tok.Flags, TF_AccessOperator );
}
forceinline
bool tok_is_access_specifier(Token tok) {
return bitfield_is_set( u32, tok.Flags, TF_AccessSpecifier );
}
forceinline
bool tok_is_attribute(Token tok) {
return bitfield_is_set( u32, tok.Flags, TF_Attribute );
}
forceinline
bool tok_is_operator(Token tok) {
return bitfield_is_set( u32, tok.Flags, TF_Operator );
}
forceinline
bool tok_is_preprocessor(Token tok) {
return bitfield_is_set( u32, tok.Flags, TF_Preprocess );
}
forceinline
bool tok_is_preprocess_cond(Token tok) {
return bitfield_is_set( u32, tok.Flags, TF_Preprocess_Cond );
}
forceinline
bool tok_is_specifier(Token tok) {
return bitfield_is_set( u32, tok.Flags, TF_Specifier );
}
forceinline
bool tok_is_end_definition(Token tok) {
return bitfield_is_set( u32, tok.Flags, TF_EndDefinition );
}
StrBuilder tok_to_strbuilder(Token tok);
struct TokArray
{
Array(Token) Arr;
s32 Idx;
};
struct LexContext
{
Str content;
s32 left;
char const* scanner;
s32 line;
s32 column;
// StringTable defines;
Token token;
};
struct StackNode
{
StackNode* Prev;
Token* Start;
Str Name; // The name of the AST node (if parsed)
Str ProcName; // The name of the procedure
};
struct ParseContext
{
TokArray Tokens;
StackNode* Scope;
};
enum MacroType : u16
{
MT_Expression, // A macro is assumed to be a expression if not resolved.
MT_Statement,
MT_Typename,
MT_Block_Start, // Not Supported yet
MT_Block_End, // Not Supported yet
MT_Case_Statement, // Not Supported yet
MT_UnderlyingType = GEN_U16_MAX,
};
forceinline
TokType macrotype_to_toktype( MacroType type ) {
switch ( type ) {
case MT_Statement : return Tok_Preprocess_Macro_Stmt;
case MT_Expression : return Tok_Preprocess_Macro_Expr;
case MT_Typename : return Tok_Preprocess_Macro_Typename;
}
// All others unsupported for now.
return Tok_Invalid;
}
inline
Str macrotype_to_str( MacroType type )
{
local_persist
Str lookup[] = {
{ "Statement", sizeof("Statement") - 1 },
{ "Expression", sizeof("Expression") - 1 },
{ "Typename", sizeof("Typename") - 1 },
{ "Block_Start", sizeof("Block_Start") - 1 },
{ "Block_End", sizeof("Block_End") - 1 },
{ "Case_Statement", sizeof("Case_Statement") - 1 },
};
local_persist
Str invalid = { "Invalid", sizeof("Invalid") };
if ( type > MT_Case_Statement )
return invalid;
return lookup[ type ];
}
enum EMacroFlags : u16
{
MF_Functional = bit(0), // Macro has parameters (args expected to be passed)
MF_Expects_Body = bit(1), // Expects to assign a braced scope to its body.
// lex__eat wil treat this macro as an identifier if the parser attempts to consume it as one.
// ^^^ This is a kludge because we don't support push/pop macro pragmas rn.
MF_Allow_As_Identifier = bit(2),
// lex__eat wil treat this macro as an attribute if the parser attempts to consume it as one.
// ^^^ This a kludge because unreal has a macro that behaves as both a 'statement' and an attribute (UE_DEPRECATED, PRAGMA_ENABLE_DEPRECATION_WARNINGS, etc)
// TODO(Ed): We can keep the MF_Allow_As_Attribute flag for macros, however, we need to add the ability of AST_Attributes to chain themselves.
// Its thats already a thing in the standard language anyway
// & it would allow UE_DEPRECATED, (UE_PROPERTY / UE_FUNCTION) to chain themselves as attributes of a resolved member function/variable definition
MF_Allow_As_Attribute = bit(3),
// When a macro is encountered after attributes and specifiers while parsing a function, or variable:
// It will consume the macro and treat it as resolving the definition. (Yes this is for Unreal Engine)
// (MUST BE OF MT_Statement TYPE)
MF_Allow_As_Definition = bit(4),
MF_Allow_As_Specifier = bit(5), // Created for Unreal's PURE_VIRTUAL
MF_Null = 0,
MF_UnderlyingType = GEN_U16_MAX,
};
typedef u16 MacroFlags;
struct Macro
{
StrCached Name;
MacroType Type;
MacroFlags Flags;
};
forceinline
b32 macro_is_functional( Macro macro ) {
return bitfield_is_set( b16, macro.Flags, MF_Functional );
}
forceinline
b32 macro_expects_body( Macro macro ) {
return bitfield_is_set( b16, macro.Flags, MF_Expects_Body );
}
#if GEN_COMPILER_CPP && ! GEN_C_LIKE_CPP
forceinline b32 is_functional( Macro macro ) { return bitfield_is_set( b16, macro.Flags, MF_Functional ); }
forceinline b32 expects_body ( Macro macro ) { return bitfield_is_set( b16, macro.Flags, MF_Expects_Body ); }
#endif
typedef HashTable(Macro) MacroTable;