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add a -pakpath equivalent #29

@mjstahlberg

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@mjstahlberg

When I run urcheon from within map-parpax_src.dpkdir (with PATH="$PATH:/opt/netradiant" urcheon build to work around #28), then q3map2 does not locate any of the shared texture packages:

--- InitPaths ---
VFS Init: /home/eris/src/map-parpax_src.dpkdir

--- BSP ---

The map then looks like this:
Image of corrupted parpax
Note that the only light comes from shaders that are inside map-parpax_src.dpkdir, as all other light shaders could not be loaded. The weird tiling is a result of q3map2 not finding the texture files.

How do I make Urcheon pass additional paths to q3map2?

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