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Copy file name to clipboardExpand all lines: changelog.txt
+11-11Lines changed: 11 additions & 11 deletions
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- `gui/notes`: UI for adding and managing notes attached to tiles on the map
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- `launch`: (reinstated) new adventurer fighting move: thrash your enemies with a flying suplex
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- `putontable`: (reinstated) make an item appear on a table
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- `devel/query`: support adventure mode
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- `devel/tree-info`: support adventure mode
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- `hfs-pit`: support adventure mode
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- `colonies`: support adventure mode
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- `toggle-kbd-cursor`: support adventure mode (Alt-k keybinding now toggles Look mode)
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## New Features
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- `advtools`: new ``advtools.fastcombat`` overlay (enabled by default) allows you to skip combat animations and the announcement "More" button by mashing the movement keys
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- `gui/journal`: now working in adventure mode
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- `emigration`: new ``nobles`` command for sending "freeloader" barons back to the sites that they rule over
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- `advtools`: ``advtools.fastcombat`` overlay (enabled by default) allows you to skip combat animations and the announcement "More" button by mashing the movement keys
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- `gui/journal`: now working in adventure mode -- journal is per-adventurer, so if you unretire an adventurer, you get the same journal
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- `emigration`: ``nobles`` command for sending freeloader barons back to the sites that they rule over
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- `toggle-kbd-cursor`: support adventure mode (Alt-k keybinding now toggles Look mode)
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## Fixes
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- `position`: support for adv mode look cursor
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- `hfs-pit`: use correct wall types when making pits with walls
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- `gui/liquids`: don't add liquids to wall tiles
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- `gui/liquids`: using the remove tool with magma selected will no longer create unexpected unpathable tiles
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- `idle-crafting`: do not assign crafting jobs to nobles holding meetings (avoid dangling jobs)
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- `idle-crafting`: do not assign crafting jobs to nobles holding meetings (avoids dangling jobs)
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- `rejuvenate`: update unit portrait and sprite when aging up babies and children
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- `rejuvenate`: recalculate labor assignments for unit when aging up babies and children (so they can start accepting jobs)
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- `gui/liquids`: don't add liquids to wall tiles
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## Misc Improvements
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- `hide-tutorials`: handle tutorial popups for adventure mode
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- `prioritize`: when prioritizing jobs of a specified type, also output how many of those jobs were already prioritized before you ran the command
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- `prioritize`: don't include already-prioritized jobs in the output of ``prioritize -j``
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- `gui/design`: only display vanilla dimensions tooltip if the DFHack dimensions tooltip is disabled
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- `devel/query`: support adventure mode
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- `devel/tree-info`: support adventure mode
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- `hfs-pit`: support adventure mode
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- `colonies`: support adventure mode
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- `position`: report position of the adventure mode look cursor, if active
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