Releases: CoplayDev/unity-mcp
Releases · CoplayDev/unity-mcp
v8.1.4
v8.1.3
What's Changed
- fix: restrict fastmcp version to avoid potential KeyError by @Jordonh18 in #411
New Contributors
- @Jordonh18 made their first contribution in #411
Full Changelog: v8.1.2...v8.1.3
v8.1.2
Full Changelog: v8.1.1...v8.1.2
v8.1.1
v8.1.0
v8.0.1
v8.0.0
What's Changed
- [CUSTOM TOOLS] Roslyn Runtime Compilation Feature by @Scriptwonder in #371
- HTTP Server, uvx, C# only custom tools by @msanatan in #375
Full Changelog: v7.0.0...v8.0.0
v7.0.0
What's Changed
- fix: JSON material property handling + tests (manage_asset) #90 by @dsarno in #349
- tests(editmode): pre-create texture asset in texture assignment test … by @dsarno in #352
- Copy the MCP server to the top level by @msanatan in #354
- Update .Bat file and Bug fix on ManageScript by @Scriptwonder in #355
- feat: lower minimum Python requirement to 3.10+ by @msanatan in #362
- Server: Robust shutdown on stdio detach (signals, stdin/parent monitor, forced exit) by @dsarno in #363
- Revert "Server: Robust shutdown on stdio detach (signals, stdin/paren… by @dsarno in #364
- It's time to let go, all dev for the plugin happens in MCPForUnity by @msanatan in #365
- Feature/session based instance routing by @dsarno in #369
- Move Get commands to editor resources + Run Python tests every update by @msanatan in #368
Full Changelog: v6.3.0...v7.0.0
v6.3.0
What's Changed
- Remove old UI and do lots of cleanup by @msanatan in #340
- server instruction cleanup by @JosvanderWesthuizen in #345
Full Changelog: v6.2.5...v6.3.0