@@ -632,19 +632,20 @@ def uniform_4b(self, name, x, y, z, w):
632632
633633 # --- Matrices ---
634634
635- def uniform_mat3 (self , name , mat ):
635+ def uniform_mat3 (self , name , mat , transpose = GL . GL_FALSE ):
636636 """
637637 Sets a mat3 uniform
638638
639639 :param name: Name of the uniform
640640 :param mat: matrix
641+ :param transpose: Traspose the matrix
641642 """
642643 if mat is None :
643644 raise ShaderError ("Attempted to set uniform to None" )
644645 uniform = self .uniform_check (name , GL .GL_FLOAT_MAT3 )
645- GL .glUniformMatrix3fv (uniform .location , 1 , GL . GL_FALSE , mat )
646+ GL .glUniformMatrix3fv (uniform .location , 1 , transpose , mat )
646647
647- def uniform_mat4 (self , name , mat ):
648+ def uniform_mat4 (self , name , mat , transpose = GL . GL_FALSE ):
648649 """
649650 Set a mat4 uniform
650651
@@ -654,7 +655,7 @@ def uniform_mat4(self, name, mat):
654655 if mat is None :
655656 raise ShaderError ("Attempted to set uniform to None" )
656657 uniform = self .uniform_check (name , GL .GL_FLOAT_MAT4 )
657- GL .glUniformMatrix4fv (uniform .location , 1 , GL . GL_FALSE , mat )
658+ GL .glUniformMatrix4fv (uniform .location , 1 , transpose , mat )
658659
659660 # --- Sampler ---
660661
0 commit comments