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bot.py
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1025 lines (862 loc) · 41.7 KB
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"""
Veil Security Bot - STFC Verification & Updates
Features:
- Verify STFC players via stfc.pro/stfc.wtf data
- Assign server roles (matched by server ID)
- Assign OPS 71+ role only if player level >= 71
- Periodic updates to check for OPS level changes
- Screenshot logging for verification records
"""
import os
import re
import sqlite3
import logging
from datetime import datetime, timezone, timedelta
from typing import Optional
import discord
from discord import app_commands
from discord.ext import tasks, commands
from dotenv import load_dotenv
from stfc_scraper import STFCProScraper, PlayerData, format_player_info
# ---------------------------------------------------------------------------
# Environment & Logging
# ---------------------------------------------------------------------------
load_dotenv()
DEBUG = os.getenv("DEBUG", "0") not in ("0", "", "false", "False", "no", "No")
logging.basicConfig(
level=logging.DEBUG if DEBUG else logging.INFO,
format="%(asctime)s %(levelname)-7s %(name)s :: %(message)s",
)
log = logging.getLogger("veil_bot")
# ---------------------------------------------------------------------------
# Config Helpers
# ---------------------------------------------------------------------------
def _env_int(name: str, required: bool = True, default: Optional[int] = None) -> Optional[int]:
"""Load integer from environment variable."""
v = os.getenv(name)
if v is None or v == "":
if required:
raise SystemExit(f"Missing required env var: {name}")
return default
try:
return int(v)
except ValueError:
raise SystemExit(f"Env var {name} must be an integer.")
# ---------------------------------------------------------------------------
# Configuration
# ---------------------------------------------------------------------------
GUILD_ID = _env_int("GUILD_ID")
OPS71_ROLE_ID = _env_int("OPS71_ROLE_ID")
VERIFY_ROLE_ID = _env_int("VERIFY_ROLE_ID", required=False, default=0)
ADMIN_ROLE_ID = _env_int("ADMIN_ROLE_ID", required=False, default=0)
VERIFY_CHANNEL_ID = _env_int("VERIFY_CHANNEL_ID")
LOG_CHANNEL_ID = _env_int("LOG_CHANNEL_ID", required=False, default=0)
MIN_OPS_LEVEL = int(os.getenv("MIN_OPS_LEVEL", "71"))
UPDATE_CHECK_HOURS = int(os.getenv("UPDATE_CHECK_HOURS", "24"))
DB_PATH = os.getenv("DB_PATH", "stfc_players.db")
log.info(
"Config: GUILD=%s OPS71_ROLE=%s VERIFY_ROLE=%s ADMIN_ROLE=%s "
"VERIFY_CH=%s LOG_CH=%s MIN_OPS_LEVEL=%s UPDATE_CHECK=%sh",
GUILD_ID, OPS71_ROLE_ID, VERIFY_ROLE_ID, ADMIN_ROLE_ID,
VERIFY_CHANNEL_ID, LOG_CHANNEL_ID, MIN_OPS_LEVEL, UPDATE_CHECK_HOURS,
)
# ---------------------------------------------------------------------------
# Discord Views (Buttons & Forms)
# ---------------------------------------------------------------------------
class StartWizardView(discord.ui.View):
"""Initial welcome message with Start button."""
def __init__(self):
super().__init__(timeout=None)
@discord.ui.button(label="Start Verification", style=discord.ButtonStyle.green)
async def start_button(self, interaction: discord.Interaction, button: discord.ui.Button):
user_id = interaction.user.id
# Check if user is already verified
if store.get_player_data(user_id):
await interaction.response.send_message(
"⚠️ You have already verified your STFC account!\n\n"
"If you need to:\n"
"- **Update your information or report an issue** → Open a support ticket in <#1432048848771223713>.\n\n"
"Only admins (Operations) can modify or recall your verification.",
ephemeral=True,
)
log.info(f"[WIZARD] User {user_id} attempted re-verification (already verified)")
return
# Initialize wizard session in database
store.create_wizard_session(user_id)
log.info(f"[WIZARD] Created session for user {user_id}")
await interaction.response.defer()
embed = discord.Embed(
title="📋 Step 1: STFC Player Link",
description="Please send your https://stfc.pro player profile link.\n\n"
"**Valid formats:**\n"
"- `https://stfc.pro/players/XXXXXXXXXXXXX`\n"
"- `https://stfc.wtf/players/XXXXXXXXXXXXX`\n"
"- `https://stfc.live/players/XXXXXXXXXXXXX`\n"
"- Or just the player ID: `XXXXXXXXXXXXX`",
colour=discord.Colour.blue(),
)
embed.set_footer(text="Reply with your link in the next message")
await interaction.followup.send(embed=embed)
log.info(f"[WIZARD] User {user_id} started verification wizard")
class SkipStepsView(discord.ui.View):
"""View with Restart button during verification."""
def __init__(self, user_id: int):
super().__init__(timeout=None)
self.user_id = user_id
@discord.ui.button(label="🔄 Restart", style=discord.ButtonStyle.danger)
async def restart_button(self, interaction: discord.Interaction, button: discord.ui.Button):
if interaction.user.id != self.user_id:
await interaction.response.send_message("❌ This is not your verification wizard.", ephemeral=True)
return
await interaction.response.defer()
# Reset session
store.update_wizard_session(self.user_id, step=1, stfc_link=None, screenshot_data=None)
embed = discord.Embed(
title="📋 Step 1: STFC Player Link",
description="Please send your https://stfc.pro player profile link.\n\n"
"**Valid formats:**\n"
"- `https://stfc.pro/players/XXXXXXXXXXXXX`\n"
"- `https://stfc.wtf/players/XXXXXXXXXXXXX`\n"
"- `https://stfc.live/players/XXXXXXXXXXXXX`\n"
"- Or just the player ID: `XXXXXXXXXXXXX`",
colour=discord.Colour.blue(),
)
embed.set_footer(text="Reply with your link in the next message")
await interaction.followup.send(embed=embed, view=SkipStepsView(self.user_id))
log.info(f"[WIZARD] User {self.user_id} restarted verification wizard")
class ConfirmVerificationView(discord.ui.View):
"""Final confirmation with Complete and Restart buttons."""
def __init__(self, user_id: int):
super().__init__(timeout=None)
self.user_id = user_id
@discord.ui.button(label="✅ Complete", style=discord.ButtonStyle.green)
async def complete_button(self, interaction: discord.Interaction, button: discord.ui.Button):
if interaction.user.id != self.user_id:
await interaction.response.send_message("❌ This is not your verification wizard.", ephemeral=True)
return
session = store.get_wizard_session(self.user_id)
if not session:
await interaction.response.send_message("❌ Verification session expired.", ephemeral=True)
return
await interaction.response.defer(thinking=True)
session = store.get_wizard_session(self.user_id)
await _finalize_verification(interaction, session)
# Clean up session
store.delete_wizard_session(self.user_id)
@discord.ui.button(label="🔄 Restart", style=discord.ButtonStyle.danger)
async def restart_button(self, interaction: discord.Interaction, button: discord.ui.Button):
if interaction.user.id != self.user_id:
await interaction.response.send_message("❌ This is not your verification wizard.", ephemeral=True)
return
await interaction.response.defer()
# Reset session
store.update_wizard_session(self.user_id, step=1, stfc_link=None, screenshot_data=None)
embed = discord.Embed(
title="📋 Step 1: STFC Player Link",
description="Please send your https://stfc.pro player profile link.\n\n"
"**Valid formats:**\n"
"- `https://stfc.pro/players/XXXXXXXXXXXXX`\n"
"- `https://stfc.wtf/players/XXXXXXXXXXXXX`\n"
"- `https://stfc.live/players/XXXXXXXXXXXXX`\n"
"- Or just the player ID: `XXXXXXXXXXXXX`",
colour=discord.Colour.blue(),
)
embed.set_footer(text="Reply with your link in the next message")
await interaction.followup.send(embed=embed, view=SkipStepsView(self.user_id))
log.info(f"[WIZARD] User {self.user_id} restarted verification wizard")
# ---------------------------------------------------------------------------
# SQLite Store for STFC Player Links
# ---------------------------------------------------------------------------
class Store:
"""SQLite wrapper to store STFC player links for periodic updates."""
def __init__(self, path: str):
self.path = path
self._init_db()
def _init_db(self):
"""Initialize database tables."""
with sqlite3.connect(self.path) as conn:
conn.execute("""
CREATE TABLE IF NOT EXISTS stfc_players (
user_id INTEGER PRIMARY KEY,
stfc_link TEXT NOT NULL,
player_id TEXT NOT NULL,
username TEXT,
level INTEGER,
server INTEGER,
alliance_tag TEXT,
verification_status TEXT DEFAULT 'verified',
verified_at TIMESTAMP,
last_updated TIMESTAMP DEFAULT CURRENT_TIMESTAMP
)
""")
conn.execute("""
CREATE TABLE IF NOT EXISTS verification_logs (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_id INTEGER NOT NULL,
action TEXT NOT NULL,
admin_id INTEGER,
reason TEXT,
timestamp TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY(user_id) REFERENCES stfc_players(user_id)
)
""")
conn.execute("""
CREATE TABLE IF NOT EXISTS wizard_sessions (
user_id INTEGER PRIMARY KEY,
step INTEGER DEFAULT 1,
stfc_link TEXT,
screenshot_data TEXT,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
expires_at TIMESTAMP
)
""")
# Migration: Add missing columns to existing tables
cursor = conn.execute("PRAGMA table_info(stfc_players)")
columns = {row[1] for row in cursor.fetchall()}
if "verification_status" not in columns:
conn.execute(
"ALTER TABLE stfc_players ADD COLUMN verification_status TEXT DEFAULT 'verified'"
)
log.info("[DB] Migrated: Added verification_status column")
if "verified_at" not in columns:
conn.execute(
"ALTER TABLE stfc_players ADD COLUMN verified_at TIMESTAMP"
)
log.info("[DB] Migrated: Added verified_at column")
# Add player_data_json column to wizard_sessions if missing
cursor = conn.execute("PRAGMA table_info(wizard_sessions)")
wizard_columns = {row[1] for row in cursor.fetchall()}
if "player_data_json" not in wizard_columns:
conn.execute(
"ALTER TABLE wizard_sessions ADD COLUMN player_data_json TEXT"
)
log.info("[DB] Migrated: Added player_data_json column to wizard_sessions")
conn.commit()
def store_stfc_player(
self,
user_id: int,
stfc_link: str,
player_data: PlayerData,
):
"""Store or update a player's STFC link and data."""
with sqlite3.connect(self.path) as conn:
conn.execute("""
INSERT OR REPLACE INTO stfc_players
(user_id, stfc_link, player_id, username, level, server, alliance_tag, last_updated)
VALUES (?, ?, ?, ?, ?, ?, ?, CURRENT_TIMESTAMP)
""", (
user_id,
stfc_link,
player_data.player_id,
player_data.username,
player_data.level,
player_data.server,
player_data.alliance_tag,
))
conn.commit()
def get_all_players(self) -> list[tuple]:
"""Get all stored player links for update checks."""
with sqlite3.connect(self.path) as conn:
cursor = conn.execute(
"SELECT user_id, stfc_link, player_id FROM stfc_players"
)
return cursor.fetchall()
def get_player_data(self, user_id: int) -> Optional[tuple]:
"""Get stored player data for a user."""
with sqlite3.connect(self.path) as conn:
cursor = conn.execute(
"SELECT username, level, server, alliance_tag FROM stfc_players WHERE user_id = ?",
(user_id,),
)
return cursor.fetchone()
def get_verification_status(self, user_id: int) -> Optional[str]:
"""Get verification status for a user."""
with sqlite3.connect(self.path) as conn:
cursor = conn.execute(
"SELECT verification_status FROM stfc_players WHERE user_id = ?",
(user_id,),
)
row = cursor.fetchone()
return row[0] if row else None
def is_user_verified(self, user_id: int) -> bool:
"""Check if user has already verified."""
with sqlite3.connect(self.path) as conn:
cursor = conn.execute(
"SELECT user_id FROM stfc_players WHERE user_id = ? AND verification_status = 'verified'",
(user_id,),
)
return cursor.fetchone() is not None
def mark_verified(self, user_id: int):
"""Mark user as verified."""
with sqlite3.connect(self.path) as conn:
conn.execute(
"UPDATE stfc_players SET verification_status = 'verified', verified_at = CURRENT_TIMESTAMP WHERE user_id = ?",
(user_id,),
)
conn.commit()
def delete_verification(self, user_id: int):
"""Delete a user's verification entry."""
with sqlite3.connect(self.path) as conn:
conn.execute("DELETE FROM stfc_players WHERE user_id = ?", (user_id,))
conn.commit()
def log_verification_action(self, user_id: int, action: str, admin_id: int = None, reason: str = None):
"""Log a verification action."""
with sqlite3.connect(self.path) as conn:
conn.execute(
"""INSERT INTO verification_logs (user_id, action, admin_id, reason)
VALUES (?, ?, ?, ?)""",
(user_id, action, admin_id, reason),
)
conn.commit()
def create_wizard_session(self, user_id: int) -> None:
"""Create a new wizard session for a user."""
from datetime import datetime, timedelta
expires_at = (datetime.now() + timedelta(minutes=5)).isoformat()
with sqlite3.connect(self.path) as conn:
conn.execute(
"""INSERT OR REPLACE INTO wizard_sessions (user_id, step, created_at, expires_at)
VALUES (?, 1, CURRENT_TIMESTAMP, ?)""",
(user_id, expires_at),
)
conn.commit()
def get_wizard_session(self, user_id: int) -> Optional[dict]:
"""Get wizard session for a user, or None if expired/not found."""
from datetime import datetime
with sqlite3.connect(self.path) as conn:
cursor = conn.execute(
"""SELECT user_id, step, stfc_link, screenshot_data, created_at, expires_at, player_data_json
FROM wizard_sessions WHERE user_id = ?""",
(user_id,),
)
row = cursor.fetchone()
if not row:
return None
# Check if expired
expires_at = datetime.fromisoformat(row[5])
if datetime.now() > expires_at:
conn.execute("DELETE FROM wizard_sessions WHERE user_id = ?", (user_id,))
conn.commit()
return None
return {
"user_id": row[0],
"step": row[1],
"stfc_link": row[2],
"screenshot_data": row[3],
"created_at": row[4],
"expires_at": row[5],
"player_data_json": row[6],
}
def update_wizard_session(self, user_id: int, step: int = None, stfc_link: str = None, screenshot_data: str = None, player_data_json: str = None) -> None:
"""Update wizard session."""
updates = []
params = []
if step is not None:
updates.append("step = ?")
params.append(step)
if stfc_link is not None:
updates.append("stfc_link = ?")
params.append(stfc_link)
if screenshot_data is not None:
updates.append("screenshot_data = ?")
params.append(screenshot_data)
if player_data_json is not None:
updates.append("player_data_json = ?")
params.append(player_data_json)
if not updates:
return
params.append(user_id)
with sqlite3.connect(self.path) as conn:
conn.execute(
f"UPDATE wizard_sessions SET {', '.join(updates)} WHERE user_id = ?",
params,
)
conn.commit()
def get_wizard_player_data(self, user_id: int):
"""Get stored player data from wizard session."""
import json
from dataclasses import dataclass
session = self.get_wizard_session(user_id)
if not session or not session.get('player_data_json'):
return None
try:
data = json.loads(session['player_data_json'])
# Reconstruct PlayerData object
@dataclass
class PlayerData:
player_id: str
username: str
level: int
server: int
alliance_tag: str = None
return PlayerData(**data)
except (json.JSONDecodeError, TypeError):
return None
def delete_wizard_session(self, user_id: int) -> None:
"""Delete wizard session for a user."""
with sqlite3.connect(self.path) as conn:
conn.execute("DELETE FROM wizard_sessions WHERE user_id = ?", (user_id,))
conn.commit()
def get_user_stfc_link(self, user_id: int) -> Optional[str]:
"""Get stored STFC link for a user."""
with sqlite3.connect(self.path) as conn:
cursor = conn.execute(
"SELECT stfc_link FROM stfc_players WHERE user_id = ?",
(user_id,),
)
row = cursor.fetchone()
return row[0] if row else None
store = Store(DB_PATH)
# ---------------------------------------------------------------------------
# Discord Bot
# ---------------------------------------------------------------------------
class VeilBot(commands.Bot):
"""Veil Security Bot for STFC verification and updates."""
def __init__(self):
intents = discord.Intents.default()
intents.message_content = True
intents.members = True
super().__init__(command_prefix="!", intents=intents)
async def setup_hook(self):
"""Load cogs and start background tasks."""
# Load all cogs from the cogs folder
import pathlib
cogs_dir = pathlib.Path(__file__).parent / "cogs"
for cog_file in cogs_dir.glob("*.py"):
if cog_file.name.startswith("_"):
continue
cog_name = f"cogs.{cog_file.stem}"
try:
await self.load_extension(cog_name)
log.info(f"[SETUP] Loaded cog: {cog_name}")
except Exception as e:
log.error(f"[SETUP] Failed to load cog {cog_name}: {e}")
# Sync commands globally
await self.tree.sync()
log.info("[SETUP] Commands synced globally")
# Sync admin commands to guild only (removes them from other servers)
try:
guild = discord.Object(id=GUILD_ID)
await self.tree.sync(guild=guild)
log.info(f"[SETUP] Commands synced to guild {GUILD_ID}")
except Exception as e:
log.warning(f"[SETUP] Could not sync to guild: {e}")
self.update_stfc_players.start()
log.info("[SETUP] Background tasks started")
async def on_ready(self):
"""Bot ready."""
log.info(f"[READY] Logged in as {self.user}")
async def post_to_log_channel(self, embed: discord.Embed, file: discord.File = None):
"""Post an embed to the log channel."""
if not LOG_CHANNEL_ID:
return
guild = self.get_guild(GUILD_ID)
if not guild:
return
log_ch = guild.get_channel(LOG_CHANNEL_ID)
if not log_ch:
log.warning(f"[LOG] Log channel {LOG_CHANNEL_ID} not found")
return
try:
await log_ch.send(embed=embed, file=file)
except Exception as e:
log.warning(f"[LOG] Could not send to log channel: {e}")
async def post_admin_notification(self, message: str):
"""Post a message to admins (via admin role if available)."""
if not ADMIN_ROLE_ID:
return
guild = self.get_guild(GUILD_ID)
if not guild:
return
admin_role = guild.get_role(ADMIN_ROLE_ID)
if not admin_role:
log.warning(f"[ADMIN] Admin role {ADMIN_ROLE_ID} not found")
return
for channel in guild.text_channels:
try:
await channel.send(f"{admin_role.mention} {message}")
return
except discord.Forbidden:
continue
log.warning("[ADMIN] Could not find a channel to send notification")
@tasks.loop(hours=1)
async def update_stfc_players(self):
"""Periodically update player data from stfc.pro."""
guild = self.get_guild(GUILD_ID)
if not guild:
log.warning("[UPDATE] Guild not found")
return
log.info("[UPDATE] Starting periodic player update check")
players = store.get_all_players()
log.info(f"[UPDATE] Found {len(players)} players to check")
for user_id, stfc_link, player_id in players:
member = guild.get_member(user_id)
if not member:
log.debug(f"[UPDATE] Member {user_id} no longer in guild")
continue
try:
player_data = STFCProScraper.fetch_player_data(player_id)
if not player_data:
log.warning(f"[UPDATE] Could not fetch data for player {player_id}")
continue
old_data = store.get_player_data(user_id)
old_level = old_data[1] if old_data else None
# Update nickname if changed
new_nick = self._build_nickname(player_data)
if member.nick != new_nick:
try:
await member.edit(nick=new_nick)
log.info(
f"[UPDATE] Updated nickname for {member.id} ({member.name}): {new_nick}"
)
except discord.Forbidden:
log.debug(f"[UPDATE] Could not update nickname for {member.id} (Forbidden)")
except Exception as e:
log.warning(f"[UPDATE] Error updating nickname for {member.id}: {e}")
# Check for OPS level changes
if old_level != player_data.level:
log.info(
f"[UPDATE] {member.id} ({member.name}) level changed: "
f"{old_level} → {player_data.level}"
)
# Assign OPS role if they reached level 71+
has_ops_role = any(r.id == OPS71_ROLE_ID for r in member.roles)
if player_data.level >= MIN_OPS_LEVEL and not has_ops_role and OPS71_ROLE_ID:
ops_role = guild.get_role(OPS71_ROLE_ID)
if ops_role:
try:
await member.add_roles(
ops_role,
reason=f"Auto-promoted to OPS 71+ (level {player_data.level})"
)
log.info(
f"[UPDATE] Promoted {member.id} ({member.name}) to OPS 71+ "
f"(level {player_data.level})"
)
except Exception as e:
log.warning(
f"[UPDATE] Could not assign OPS role to {member.id}: {e}"
)
# Store updated player data
store.store_stfc_player(user_id, stfc_link, player_data)
except Exception as e:
log.error(f"[UPDATE] Error updating player {player_id}: {e}")
log.info("[UPDATE] Periodic player update check completed")
@update_stfc_players.before_loop
async def before_update_stfc(self):
"""Wait for bot to be ready before starting update loop."""
await self.wait_until_ready()
def _build_nickname(self, player_data: PlayerData) -> str:
"""Build nickname from player data."""
if player_data.alliance_tag:
nick = f"[{player_data.server}] {player_data.alliance_tag} - {player_data.username}"
else:
nick = f"[{player_data.server}] {player_data.username}"
if len(nick) > 32:
nick = nick[:32]
return nick
async def on_message(self, message: discord.Message):
"""Handle wizard flow messages in DMs."""
log.debug(f"[WIZARD] on_message called for {message.author.id}")
# Ignore bot messages
if message.author.bot:
return
# Only handle DMs
if message.guild is not None:
return
user_id = message.author.id
# Check if user has an active wizard session
session = store.get_wizard_session(user_id)
if not session:
log.debug(f"[WIZARD] No active session for {user_id}, ignoring message")
return
log.info(f"[WIZARD] Received DM from {user_id}: '{message.content[:50]}'... (step: {session['step']})")
try:
if session['step'] == 1:
# Expecting STFC link
player_link = message.content.strip()
# Extract and validate player ID
player_id = STFCProScraper.extract_player_id_from_url(player_link)
if not player_id:
await message.reply(
"❌ Invalid player link. Please use format:\n"
"`https://stfc.pro/players/XXXXXXXXXXXXX` or `https://stfc.wtf/players/XXXXXXXXXXXXX` or just `XXXXXXXXXXXXX`",
)
return
# Fetch player data
player_data = STFCProScraper.fetch_player_data(player_id)
if not player_data:
await message.reply(
f"❌ Could not fetch player data from stfc.pro. Check the ID: `{player_id}`"
)
return
# Store link and player data as JSON
import json
player_data_json = json.dumps({
"player_id": player_data.player_id,
"username": player_data.username,
"level": player_data.level,
"server": player_data.server,
"alliance_tag": player_data.alliance_tag,
})
store.update_wizard_session(user_id, stfc_link=player_link, player_data_json=player_data_json)
store.update_wizard_session(user_id, step=2)
# Ask for screenshot
embed = discord.Embed(
title="📷 Step 2: Player Profile Screenshot",
description="Please upload a screenshot of your STFC player profile.\n\n"
"This is used for logging and verification purposes.",
colour=discord.Colour.blue(),
)
embed.set_footer(text="Reply with a screenshot attachment in the next message")
await message.reply(embed=embed, view=SkipStepsView(user_id))
log.info(f"[WIZARD] User {user_id} provided STFC link, moving to step 2")
elif session['step'] == 2:
# Expecting screenshot
if not message.attachments:
await message.reply("❌ Please attach a screenshot image.")
return
screenshot = message.attachments[0]
# Validate screenshot
if not screenshot.content_type or not screenshot.content_type.startswith("image/"):
await message.reply("❌ Please upload an image file (PNG, JPG, etc.)")
return
# Read and store screenshot
try:
img_bytes = await screenshot.read()
import base64
screenshot_b64 = base64.b64encode(img_bytes).decode('utf-8')
store.update_wizard_session(user_id, screenshot_data=screenshot_b64, step=3)
except Exception as e:
log.error(f"[WIZARD] Failed to read screenshot: {e}")
await message.reply("❌ Could not read screenshot. Please try again.")
return
# Get player data from session
player_data = store.get_wizard_player_data(user_id)
if not player_data:
await message.reply("❌ Session error: Could not retrieve player data. Please restart.")
store.delete_wizard_session(user_id)
return
# Show summary
embed = discord.Embed(
title="✅ Step 3: Verify Information",
description="Please review your information below. If everything looks correct, click **Complete**.",
colour=discord.Colour.gold(),
)
embed.add_field(name="Player Name", value=f"{player_data.username}", inline=True)
embed.add_field(name="OPS Level", value=f"{player_data.level}", inline=True)
embed.add_field(name="Server", value=f"{player_data.server}", inline=True)
embed.add_field(name="Alliance", value=player_data.alliance_tag or "None", inline=True)
ops_eligible = "✅ Yes" if player_data.level >= MIN_OPS_LEVEL else f"❌ No (Level {player_data.level} < {MIN_OPS_LEVEL})"
embed.add_field(name="Eligible for OPS 71+ Role", value=ops_eligible, inline=False)
embed.set_footer(text="Review the data above and click Complete or Restart")
await message.reply(embed=embed, view=ConfirmVerificationView(user_id))
log.info(f"[WIZARD] User {user_id} provided screenshot, showing summary")
except Exception as e:
log.error(f"[WIZARD] Error in wizard flow for user {user_id}: {e}", exc_info=True)
await message.reply(f"❌ An error occurred: {e}")
store.delete_wizard_session(user_id)
bot = VeilBot()
# ---------------------------------------------------------------------------
# Slash Commands
# ---------------------------------------------------------------------------
# Verification Helpers
async def _finalize_verification(interaction: discord.Interaction, session: dict):
"""Finalize the verification after user clicks Complete."""
user_id = session['user_id']
guild = bot.get_guild(GUILD_ID)
if not guild:
await interaction.followup.send("❌ Could not access the server.", ephemeral=True)
return
member = guild.get_member(user_id)
if not member:
await interaction.followup.send("❌ Could not find your account.", ephemeral=True)
return
player_link = session['stfc_link']
# Fetch player data from stfc link
from stfc_scraper import STFCProScraper
player_id = STFCProScraper.extract_player_id_from_url(player_link)
if not player_id:
await interaction.followup.send("❌ Invalid player link stored.", ephemeral=True)
return
player_data = STFCProScraper.fetch_player_data(player_id)
if not player_data:
await interaction.followup.send("❌ Could not fetch player data.", ephemeral=True)
return
# Build completion message
feedback = ["📋 **Verification Complete**\n"]
feedback.append("✅ **stfc.pro Data:**")
feedback.append(f" {format_player_info(player_data)}\n")
# Set nickname
new_nick = bot._build_nickname(player_data)
try:
await member.edit(nick=new_nick)
feedback.append(f"✅ Nickname set to: `{new_nick}`")
log.info(f"[WIZARD] Set nickname for {member.id}: {new_nick}")
except discord.Forbidden:
feedback.append(f"⚠️ Could not set nickname (missing permissions)")
log.warning(f"[WIZARD] Could not set nickname for {member.id} (Forbidden)")
except Exception as e:
feedback.append(f"⚠️ Error setting nickname: {e}")
log.error(f"[WIZARD] Error setting nickname for {member.id}: {e}")
# Assign server role (matched by server ID name)
server_role = discord.utils.find(
lambda r: r.name == str(player_data.server),
guild.roles,
)
if server_role:
try:
await member.add_roles(server_role, reason=f"Verified via stfc.pro (server {player_data.server})")
feedback.append(f"✅ Server role assigned: `{server_role.name}`")
log.info(f"[WIZARD] Assigned server role {server_role.name} to {member.id}")
except Exception as e:
feedback.append(f"⚠️ Error assigning server role: {e}")
log.warning(f"[WIZARD] Error assigning server role to {member.id}: {e}")
else:
feedback.append(f"⚠️ Server role `{player_data.server}` not found")
await bot.post_admin_notification(
f"❌ Missing server role `{player_data.server}` for user {member.mention}"
)
log.error(f"[WIZARD] Server role {player_data.server} not found")
# Assign verify role if configured
if VERIFY_ROLE_ID:
verify_role = guild.get_role(VERIFY_ROLE_ID)
if verify_role:
try:
await member.add_roles(verify_role, reason="Verified via stfc.pro")
feedback.append(f"✅ Verification role assigned")
log.info(f"[WIZARD] Assigned verify role to {member.id}")
except Exception as e:
feedback.append(f"⚠️ Error assigning verify role: {e}")
log.warning(f"[WIZARD] Error assigning verify role to {member.id}: {e}")
# Assign OPS 71+ role ONLY if level >= MIN_OPS_LEVEL
if player_data.level >= MIN_OPS_LEVEL and OPS71_ROLE_ID:
ops_role = guild.get_role(OPS71_ROLE_ID)
if ops_role:
try:
await member.add_roles(
ops_role,
reason=f"Verified via stfc.pro - Level {player_data.level} >= {MIN_OPS_LEVEL}"
)
feedback.append(f"✅ OPS 71+ role assigned")
log.info(f"[WIZARD] Assigned OPS 71+ role to {member.id} (level {player_data.level})")
except Exception as e:
feedback.append(f"⚠️ Error assigning OPS role: {e}")
log.warning(f"[WIZARD] Error assigning OPS role to {member.id}: {e}")
else:
if player_data.level < MIN_OPS_LEVEL:
feedback.append(
f"⚠️ OPS level {player_data.level} < {MIN_OPS_LEVEL} - OPS role not assigned"
)
log.info(
f"[WIZARD] Skipped OPS role for {member.id} (level {player_data.level} < {MIN_OPS_LEVEL})"
)
# Store player link and data for periodic updates
store.store_stfc_player(member.id, player_link, player_data)
store.mark_verified(member.id)
store.log_verification_action(member.id, "verified")
feedback.append(f"💾 Player data stored for periodic updates")
feedback_text = "\n".join(feedback)
await interaction.followup.send(feedback_text, ephemeral=True)
# Log to log channel with screenshot
if LOG_CHANNEL_ID:
embed = discord.Embed(
title="✅ Verification Successful",
description=f"**{member.mention}** verified as **{player_data.username}**",
colour=discord.Colour.green(),
timestamp=interaction.created_at,
)
embed.add_field(name="Player", value=f"{player_data.username}", inline=True)
embed.add_field(name="OPS Level", value=f"{player_data.level}", inline=True)
embed.add_field(name="Server", value=f"{player_data.server}", inline=True)
embed.add_field(
name="Alliance",
value=player_data.alliance_tag or "None",
inline=True,
)
# Get screenshot from session if available
screenshot_file = None
if session.get('screenshot_data'):
try:
import base64
import io
screenshot_bytes = base64.b64decode(session['screenshot_data'])
screenshot_file = discord.File(io.BytesIO(screenshot_bytes), filename="verification.png")
embed.set_image(url="attachment://verification.png")
except Exception as e:
log.warning(f"[WIZARD] Could not decode screenshot: {e}")
try:
if screenshot_file:
await bot.post_to_log_channel(embed, screenshot_file)
else:
await bot.post_to_log_channel(embed)
log.info("[WIZARD] Logged verification to log channel")
except Exception as e:
log.warning(f"[WIZARD] Could not log to channel: {e}")
log.info(
f"[WIZARD] user={member.id} name={player_data.username} "
f"server={player_data.server} alliance={player_data.alliance_tag} "
f"level={player_data.level} ops_eligible={player_data.level >= MIN_OPS_LEVEL}"
)
# Slash commands are now in cogs/ folder for better organization
@bot.event
async def on_member_join(member: discord.Member):
"""Send verification wizard welcome when user joins."""
# Only handle the main guild
if member.guild.id != GUILD_ID:
return
# Ignore bots
if member.bot:
return
try:
embed = discord.Embed(
title="👋 Welcome to the Server!",
description="To access server features, you need to verify your STFC account.",
colour=discord.Colour.blurple(),
)
embed.add_field(
name="What is this?",
value="We use stfc.pro/stfc.wtf player data to verify your account and assign appropriate roles.\n"
"This ensures our community stays safe and organized.",
inline=False,
)
embed.add_field(
name="⚠️ Important Rules",
value="• **One-time verification**: You can only verify once.\n"
"• **Link uniqueness**: Each player link can only be used once.\n"
"• **Admin recall**: If admins recall your verification, you can re-verify after authorization.",
inline=False,
)
embed.add_field(
name="🚀 Ready?",
value="Click the button below to start the verification wizard.",
inline=False,
)
embed.set_footer(text="This message contains important information about verification.")
await member.send(embed=embed, view=StartWizardView())
log.info(f"[WIZARD] Sent welcome message to new member {member.id}")
except discord.Forbidden:
log.warning(f"[WIZARD] Could not send DM to new member {member.id} (DMs disabled)")
except Exception as e:
log.error(f"[WIZARD] Error sending welcome to member {member.id}: {e}")
@bot.event
async def on_member_remove(member: discord.Member):