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145 lines (104 loc) · 3.44 KB
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#include <near/near.hpp>
#include <near/compiler.hpp>
#include <near/files.hpp>
#include <near/clang.hpp>
using namespace near;
using namespace near::compilers;
bool is_production = false;
void build_godot_internal() {
ClangCompiler compiler("c++20", true);
if(is_production) compiler.optimized_settings();
else compiler.debug_settings();
compiler.add_include_path("godot-cpp");
compiler.add_include_path("godot-cpp/include");
compiler.add_include_path("godot-cpp/include/godot_cpp");
compiler.add_include_path("godot-cpp/");
compiler.add_include_path("godot-cpp/gen/include");
compiler.add_include_path("godot-cpp/gen/include/godot_cpp");
compiler.add_include_path("godot-cpp/gdextension");
compiler.compile_only = true; // Very important.
FolderFileSource source = FolderFileSource("godot-cpp");
source.add_ext(".c");
source.add_ext(".cpp");
}
void build_godot() {
ClangCompiler compiler("c++20", true);
if(is_production) compiler.optimized_settings();
else compiler.debug_settings();
compiler.warnings = false;
compiler.extra_warnings = false;
compiler.use_singleton_building = true;
compiler.add_include_path("includes");
compiler.add_include_path("inlines");
compiler.add_include_path("godot-cpp");
compiler.add_include_path("godot-cpp/include");
compiler.add_include_path("godot-cpp/include/godot_cpp");
compiler.add_include_path("godot-cpp/");
compiler.add_include_path("godot-cpp/gen/include");
compiler.add_include_path("godot-cpp/gen/include/godot_cpp");
compiler.add_include_path("godot-cpp/gdextension");
FolderFileSource src("src");
src.add_ext(".cpp");
src.add_ext(".c");
#ifdef _WIN32
compiler.add_lib("ws2_32");
#endif
FolderFileSource source = FolderFileSource("godot-cpp/bin");
source.add_ext(".dll");
compiler.bind_libs(&source);
CompilerOutput out("cavern", DYNAMIC_LIB);
for(fs::path pe : src) {
std::cout << " - " << pe.string() << "\n";
}
compiler.build(&src, &out);
}
void build_standalone() {
ClangCompiler compiler("c++20", true);
if(is_production) compiler.optimized_settings();
else compiler.debug_settings();
compiler.add_include_path("includes");
compiler.add_include_path("inlines");
#ifdef _WIN32
compiler.add_lib("ws2_32");
#endif
FolderFileSource src("src");
src.add_ext(".cpp");
src.add_ext(".c");
src.add_ignored_path("godot");
src.add_ignored_path("local");
CompilerOutput out("cavern", EXECUTABLE);
compiler.build(&src, &out);
}
void build_test() {
ClangCompiler compiler("c++20", true);
if(is_production) compiler.optimized_settings();
else compiler.debug_settings();
compiler.warnings = false;
compiler.extra_warnings = false;
#ifdef _WIN32
compiler.address_sanitize = false;
compiler.add_lib("ws2_32");
#endif
compiler.add_include_path("includes");
compiler.add_include_path("inlines");
compiler.add_include_path("googletest/googletest/include");
compiler.add_lib_path("libs");
compiler.add_lib("gtest");
FolderFileSource src("src");
src.add_ext(".cpp");
src.add_ext(".c");
src.add_ignored_path("godot");
FolderFileSource tests("tests");
tests.add_ext(".cpp");
tests.add_ext(".c");
tests.merge(&src);
CompilerOutput output("testing", EXECUTABLE);
compiler.build(&tests, &output);
}
int main(int argc, char** argv) {
Near::register_profile("godot_internal", build_godot_internal);
Near::register_profile("godot", build_godot);
Near::register_profile("standalone", build_standalone);
Near::register_profile("tests", build_test);
Near::init(argc, argv);
}