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@@ -9,13 +9,10 @@ A Blender add-on to create scripts and add-ons! This add-on will take your Geome
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Node To Python automatically handles node layout, default values, subgroups, naming, colors, and more!
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Blender's node-based editors are powerful, yet accessible tools, and I wanted to make scripting them easier for add-on creators. Combining Python with node based setups allows you to do things that would otherwise be tedious or impossible, such as
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*`for` loops
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* creating different node trees for different versions or settings
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* interfacing with other parts of the software or properties of an object
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Blender's node-based editors are powerful, yet accessible tools, and I wanted to make scripting them easier for add-on creators. Combining Python with node based setups allows you to do things that would otherwise be tedious or impossible.
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## Supported Versions
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NodeToPython v4.0.0 is supported for Blender 3.0 - 4.5 on Windows, macOS, and Linux
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NodeToPython v4.0.0 is supported for Blender 4.2 - 5.0 on Windows, macOS, and Linux
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* Some work is required to update NodeToPython for each Blender version, so experimental versions may not work properly and may even crash.
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* New nodes, updated settings, and new node tree features require development to support.
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* NodeToPython updates for new Blender versions usually doesn't start until the Beta phase of the release cycle
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In the options panel, select either **Script** or **Add-on**.
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***Script** mode creates a function that generates the node tree and copies it to your Blender clipboard.
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***Add-on** mode generates a zip file for you in the save directory specified in the NodeToPython menu. From here, you can install it like a regular add-on. The generated add-on comes complete with operator registration and creating a modifier/material/scene for the node tree to be used in.
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* When exporting to an add-on in Blender 4.2 or higher, you'll need to select a GPL-compliant liscense for Blender to be able to register the extension.
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## Bug Reports and Suggestions
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When submitting an issue, please include
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* Your version of Blender (3.0 - 4.5)
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* Your version of Blender (4.2 - 5.0)
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* Your operating system
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* Steps to reproduce the issue or a description of what you were trying to accomplish. Providing a test blend file is especially helpful
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