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We need to outline all of the messages we will need to make the server function correctly... so the message class name.... what it extends... and what fields it has... however we can start with just a list of what messages we have... As soon as this is done, other devs can create said messages.
Might sound easy, but after you take a look you will find it very difficult, remeber that some logic can be involved. For example, the MessageBlockRemoved will be a BlockRemovedPacket on PE, and for PC it will be a BlockChangePacket with the value of air.(just an example)
Protocol:
http://wiki.vg/Protocol
http://wiki.vg/Pocket_Minecraft_Protocol