Is your feature request related to a problem?
Yes, there’s currently no feature to add entities from MythicMobs, so I’m suggesting an alternative.
And honestly, the feature I suggested needs to be added, just like the ability to create mobs via MythicMobs. In other words, both are necessary for OneBlock.
I’ve already posted about this idea twice, and you were busy, but now it seems like you’re available, and I saw that you’ve updated the wiki.
Describe the solution you'd like.
Well, it’s become something of a tradition for me to write about this idea once a year :)
I’ve outlined it before, and as I’ve noticed, it’s now easier and faster for you to create updates, so could you please add this idea?
Create mob-data for a oneblock, similar to how block-data is handled, so that mobs with different characteristics can be created using Minecraft commands. I would also like to make it so that if a mob’s hitbox is huge due to the scale attribute, the blocks next to it would also break.
- type: mob-data
data: minecraft:breeze{Glowing:1b,attributes:[{id:"minecraft:generic.armor_toughness",base:3},
{id:"minecraft:generic.scale",base:2}]}
probability: 15
Describe alternatives you've considered.
I considered the option of creating test spawner blocks that would spawn custom mobs, but that’s not very practical, and people don’t always activate them
Agreements
Other
Sorry for bringing this up again, but you probably wouldn't have remembered her if I hadn't mentioned it.
Is your feature request related to a problem?
Yes, there’s currently no feature to add entities from MythicMobs, so I’m suggesting an alternative.
And honestly, the feature I suggested needs to be added, just like the ability to create mobs via MythicMobs. In other words, both are necessary for OneBlock.
I’ve already posted about this idea twice, and you were busy, but now it seems like you’re available, and I saw that you’ve updated the wiki.
Describe the solution you'd like.
Well, it’s become something of a tradition for me to write about this idea once a year :)
I’ve outlined it before, and as I’ve noticed, it’s now easier and faster for you to create updates, so could you please add this idea?
Create mob-data for a oneblock, similar to how block-data is handled, so that mobs with different characteristics can be created using Minecraft commands. I would also like to make it so that if a mob’s hitbox is huge due to the scale attribute, the blocks next to it would also break.
Describe alternatives you've considered.
I considered the option of creating test spawner blocks that would spawn custom mobs, but that’s not very practical, and people don’t always activate them
Agreements
Other
Sorry for bringing this up again, but you probably wouldn't have remembered her if I hadn't mentioned it.