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Balatro hard crashes when running Multiplayer and basic dependencies. #369

@VulpineAurorae

Description

@VulpineAurorae

I'm on Linux, CachyOS. Using Balatro Mod Manager. Invariable bluescreen error on game start. Does not crash and appears to work fine if Steamodded or smods are disabled, but obviously can't play multiplayer without them.


Oops! The game crashed:
Syntax error: functions/misc_functions.lua:1450: 'end' expected (to close 'if' at line 1440) near 'else'

A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.

Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~BETA-1501a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 10000000, Version: 0.3.0, Uses Lovely]
2: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -1000000000, Version: 1.9.6, Uses Lovely]
Lovely Mods:
1: smods-1.0.0-beta-1224a

Stack Traceback

(3) C function 'function: 0x014302d0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1768
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x013fb118 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x013fb168, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])


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