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33Prototypes developed while reading RTR 4th edition.
44
5+ ## Usage
6+
7+ Clone [ ` realtime_rendering_assets ` ] ( https://github.com/Adnn/realtime_rendering_assets ) ** next** to this repository:
8+
9+ ``` bash
10+ git clone git@github.com:Adnn/realtime_rendering_assets.git assets
11+ ```
12+
513## Content
614
715The repository contains several standalone applications demonstrating real-time rendering techniques.
Original file line number Diff line number Diff line change @@ -77,12 +77,12 @@ get_target_property(RENDERER_SOURCE_DIR ad::engine SOURCE_DIR)
7777set (REPO_FOLDER ${PROJECT_SOURCE_DIR} )
7878file (GENERATE
7979 OUTPUT $<TARGET_FILE_DIR:${TARGET_NAME} >/assets.json
80- # TODO: should we remove the snacman local V2_resources folder?
81- # for the moment we cannot, we have dedicated custom shaders for snacman (not the base renderer versions)
80+ # Note: we try to locate the assets next to the repository
81+ # Locally, developers we can use a symlink if the assets are located elsewhere
8282 CONTENT "{\" prefixes\" : [
8383 \" ${CMAKE_CURRENT_SOURCE_DIR} /resources\" ,
84- \" ${RENDERER_SOURCE_DIR} /resources/\" ,
85- \" ${REPO_FOLDER} /../../ assets/\"
84+ \" ${RENDERER_SOURCE_DIR} /resources/\" ,
85+ \" ${REPO_FOLDER} /../assets/\"
8686 ]}" )
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