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@@ -114,10 +114,10 @@ Here are the 16 environments:
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## Known Issues
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`bigfish` - It is possible for the player to occasionally become trapped along the borders of the environment.
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`caveflyer` - In ~0.5% of levels, the player spawns next to an enemy and will die in a single step regardless of which action is taken.
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`jumper` - In ~7% of levels, the player will spawn on top of an enemy or the goal, resulting in the episode terminating after a single step regardless of which action is taken.
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`miner` - There is a low probability of unsolvable level configurations, with either a diamond or the exit being unreachable.
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*`bigfish` - It is possible for the player to occasionally become trapped along the borders of the environment.
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*`caveflyer` - In ~0.5% of levels, the player spawns next to an enemy and will die in a single step regardless of which action is taken.
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*`jumper` - In ~7% of levels, the player will spawn on top of an enemy or the goal, resulting in the episode terminating after a single step regardless of which action is taken.
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*`miner` - There is a low probability of unsolvable level configurations, with either a diamond or the exit being unreachable.
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Rather than patch these issues, we plan to keep the environments in their originally released form, in order to ease the reproducibility of results that are already published.
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